Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.08 @ 19:20:40 Player: ME Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (125) 625 Value Destroyed (4347) 4347 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1742) 1742 TOTAL SCORE: 9594 Bonus ------- High Alert Combat Kills 1015 Follower Combat Kills 327 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 480/480 System Corruption 2% Temperature Cool (6) Movement Core (650) Ox12 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink Salvage Targeting Computer > --- WEAPON (3) ------- Variable Charge Gun Autogun Lance > --- INVENTORY (5) ---- Light Nuclear Core System Restoration Module Tesla Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Salvage Targeting Computer Improved Melee Analysis Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Lance > --- INVENTORY -------- Recoil Nullifier System Restoration Module Variable Charge Gun Heavy Phase Cannon Lance [Rating: 59] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Weapon Lance Energy Gun Variable Charge Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Mace Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 2 . . . Utility 2 | . . 1 . . 1 . Weapon 1 | . . 1 . . . . Parts Attached 104 | 6 2 23 4 24 36 9 Power 10 | 1 . 2 . 1 4 2 Engine 6 | 1 . 2 . . 2 1 Core 4 | . . . . 1 2 1 Reactor . | . . . . . . . Propulsion 35 | 2 . 9 3 10 10 1 Treads 23 | . . 7 3 10 3 . Leg 6 | 2 . 1 . . 2 1 Wheel 5 | . . . . . 5 . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 20 | 1 1 4 . 6 7 1 Device 15 | . 1 2 . 5 6 1 Storage 1 | 1 . . . . . . Processor 4 | . . 2 . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 39 | 2 1 8 1 7 15 5 Energy Gun 11 | 1 1 2 1 1 3 2 Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 16 | 1 . 4 . 2 7 2 Ballistic Cannon 2 | . . 2 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 2 . . Slashing Weapon . | . . . . . . . Piercing Weapon 6 | . . . . 1 4 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 45 | . . 8 . 6 20 11 Power 5 | . . 1 . . 3 1 Propulsion 20 | . . 2 . 4 9 5 Utility 8 | . . 1 . 2 4 1 Weapon 12 | . . 4 . . 4 4 Highest Loss Streak 7 | . . 6 . 2 7 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 97 79 99 98 84 85 Engine 6 | . 14 10 9 3 6 11 Core 3 | . . . . 5 5 2 Treads 20 | . . 8 36 34 16 . Leg 3 | . 28 7 . . . 13 Wheel 1 | . . . . . 3 7 Device 12 | . 11 10 9 10 13 20 Storage 5 | . 14 11 9 7 . . Processor 9 | . . 9 9 9 13 7 Energy Gun 6 | . 17 6 3 8 1 3 Energy Cannon 2 | . . . . 5 . . Ballistic Gun 7 | . 10 14 13 2 10 12 Ballistic Cannon 1 | . . 2 9 2 . . Impact Weapon 1 | . . . . 3 . . Piercing Weapon 4 | . . . . 5 8 3 Naked Turns . | . . . . . . . Heaviest Build 49 | 12 13 22 24 38 49 38 Greatest Support 118 | 20 20 40 80 110 118 20 Greatest Overweight (x) 12 | 3 . 3 . . 9 12 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 Most Carried 8 | 2 3 8 8 8 5 4 Average Carried 5 | 1 2 2 7 7 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 Final Carried 8 | 2 3 8 8 5 4 3 Class Distribution -------------------- 62% | Scavenger-Mutant 14% | Mutant 10% | Scavenger-Gunner 7% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Matter Collected 2154 | 143 154 421 107 342 683 304 Remotely . | . . . . . . . Salvage Created 5048 | . 345 864 117 1211 1925 586 Parts 298 | . 23 58 11 75 99 32 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Combat Hostiles Destroyed 98 | . 9 19 2 33 22 13 Melee 17 | . . . . 9 8 . Guns 55 | . 9 14 2 7 10 13 Cannons 19 | . . 5 . 14 . . AOE 3 | . . . . . 3 . Classes Destroyed 15 | . 4 6 . 2 3 . Worker 4 | . . 1 . . 3 . Builder 2 | . . 1 . . 1 . Hauler 1 | . . 1 . . . . Recycler 10 | . 1 . . . 9 . Operator 1 | . . . . . 1 . Watcher 9 | . 3 2 1 1 2 . Swarmer 33 | . 6 4 . 13 3 7 Grunt 28 | . 3 6 . 5 10 4 Brawler 2 | . . 1 . . 1 . Duelist 3 | . . 1 . 2 . . Sentry 23 | . . 7 2 9 3 2 Specialist 2 | . . . . 2 . . Hunter 2 | . . . . . 2 . Programmer 3 | . . . . . 3 . Behemoth 2 | . . . . 2 . . Best Kill Streak 9 | . 4 9 2 4 6 7 Combat Bots Only 7 | . 3 5 1 4 5 7 Max Kills in Single Turn 3 | . 2 1 1 1 3 2 Gunslinging 1 | . 1 . . . 1 1 Exploded 3 | . . . . . 3 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Hostile Shots Fired 989 | . 33 126 8 327 302 193 Missed 292 | . 11 30 2 96 90 63 Damage Taken 7107 | . 212 1154 72 1973 2578 1118 Core 1419 | . 72 384 12 248 548 155 Absorbed by Shields . | . . . . . . . Ignored by Resistances 2100 | . 63 324 20 594 749 350 Regen/Repaired (Parts) 209 | . . . . . 209 . Core Remaining (%) 56 | 100 71 4 . 52 . . Volleys Fired 304 | . 31 79 7 80 66 41 Largest 3 | . 2 3 3 2 3 3 Hottest 165 | . 80 88 118 165 121 111 Shots Fired 593 | . 55 146 21 160 127 84 Gun 495 | . 55 127 14 91 124 84 Cannon 98 | . . 19 7 69 3 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 347 | . 27 117 19 32 96 56 Thermal 178 | . 28 15 2 128 3 2 Explosive . | . . . . . . . Electromagnetic 68 | . . 14 . . 28 26 Robot Hit Streak 23 | . 23 23 11 18 13 20 Robot Miss Streak 4 | . 2 4 1 4 4 1 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 2 . . . 2 2 Max Gunslinging Chain 2 | . 1 . . . 2 1 Shots Hit Robots 531 | . 42 114 16 147 138 74 Core Hits 203 | . 22 48 6 44 55 28 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 16 | . . 1 . 9 6 . Burn 2 | . . . . 2 . . Blast 2 | . . 1 . 1 . . Corrupt 1 | . . . . . 1 . Smash 3 | . . . . 3 . . Impale 8 | . . . . 3 5 . Melee Attacks 147 | . . . . 86 50 11 Impact 39 | . . . . 39 . . Slashing . | . . . . . . . Piercing 108 | . . . . 47 50 11 Sneak Attacks 8 | . . . . . 8 . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . 1 . Damage Inflicted 11723 | . 540 1411 227 3960 4193 1392 Guns 6197 | . 430 1139 145 1314 1829 1340 Cannons 1947 | . . 242 82 1552 71 . Explosions 501 | . 110 30 . . 361 . Melee 3078 | . . . . 1094 1932 52 Ramming . | . . . . . . . Kinetic 4044 | . 185 1044 198 456 1337 824 Thermal 3457 | . 355 178 29 2410 432 53 Explosive . | . . . . . . . Electromagnetic 1144 | . . 189 . . 492 463 Impact 627 | . . . . 627 . . Slashing . | . . . . . . . Piercing 2451 | . . . . 467 1932 52 Highest Corruption 2 | . 1 . . . 2 2 Average Corruption 1 | . 1 . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . . . 7 9 Message Errors 5 | . . . . . 2 3 Matter Fused 4 | . . . . . 3 1 Data Loss (minor) 5 | . . . . . 2 3 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 516 | . . . . 249 267 . Projectiles 74 | . . . . 74 . . Explosions 103 | . . . . . 103 . Melee 339 | . . . . 175 164 . Knockbacks 14 | . . 4 1 9 . . Impact 5 | . . . . 5 . . Kinetic 9 | . . 4 1 4 . . Secondary . | . . . . . . . Self-Inflicted Damage 157 | . . . . . 157 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 384 | . 27 36 9 384 330 8 Average Temperature 90 | . 12 11 9 95 130 7 Received Heat Transfer 2941 | . 111 426 27 964 1011 402 Effects 2 | . . . . . 2 . Energy Bleed 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 9 | . . . . 4 4 1 Impact Corruptions 6 | . . . . 6 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 . . 5 . . Heat Transferred 5169 | . 650 400 74 3736 274 35 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Peak Influence 1874 | . 303 529 234 1874 894 704 Initial 852 | . . 108 118 133 852 447 Average 676 | . 128 199 176 945 712 619 Maximum Alert Level 5 | . 1 2 1 5 3 3 Low Security (%) 17 | 100 63 67 63 5 . . Level 1 7 | . 36 16 36 6 . . Level 2 31 | . . 16 . 19 46 99 Level 3 30 | . . . . 34 53 . Level 4 8 | . . . . 22 . . Level 5 4 | . . . . 10 . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 1 . 5 . Investigation 2 | . 1 . . . 1 . Extermination 2 | . . . . . 2 . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison 2 | . . . 1 . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Distress Signals 10 | . 2 4 . 1 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 13 30 3 54 35 17 Peak Tracking Total 8 | . 4 7 2 5 8 8 Tactical Retreats 14 | . 1 2 . 4 3 4 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Traps Triggered 11 | . 2 2 . 3 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Machines Disabled 11 | . 2 . . 6 3 . Max in Single Turn 3 | . 2 . . 1 3 . Garrison Relay 3 | . . . . 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Machines Accessed 19 | . 4 2 1 2 10 . Terminals 11 | . 4 2 . 2 3 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . . . 3 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 40 | . 10 5 2 2 21 . Successful 24 | . 7 3 1 2 11 . Failed 16 | . 3 2 1 . 10 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 23 | . 10 5 . 2 6 . Fabricators 1 | . . . . . 1 . Repair Stations 7 | . . . . . 7 . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . . 6 . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 14 | . 7 3 . 2 2 . Robot Schematic 1 | . . . . . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . 2 1 . . 1 . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 2 | . 1 1 . . . . Scanalyzer Index 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Security Stations 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . . . 3 . Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 1 1 1 7 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 84 | . . . . . 84 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 19 | . . . . 15 4 . Machine Destruction 15 | . . . . 15 . . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 146 | . . . . 146 . . Highest-Rated Ally 146 | . . . . 146 . . Total Orders . | . . . . . . . Ally Attacks 17 | . . . . 17 . . Total Damage 885 | . . . . 885 . . Kills 9 | . . . . 9 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Turns Passed 6022 | 58 340 811 126 2359 1864 464 Spaces Moved 2652 | 33 209 328 61 993 888 140 Core 39 | 9 . 8 . . 21 1 Treads 1808 | . . 138 61 993 616 . Legs 594 | 24 209 181 . . 41 139 Wheels 210 | . . . . . 210 . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Fastest Speed 50 | 50 120 100 160 160 95 120 Average Speed 159 | 131 120 169 161 161 157 200 Slowest Speed 650 | 200 120 300 162 165 500 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 54 39 9 98 31 31 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . 4 . 2 Terrain Destroyed 48 | . 10 2 1 8 25 2 Melee 6 | . . . . 4 . 2 Projectile 5 | . . . 1 4 . . AOE 37 | . 10 2 . . 25 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Total 3683 | 44 248 458 75 1458 1168 232 Wait 422 | 4 5 22 . 249 116 26 Move 2644 | 32 208 327 60 990 887 140 Hop . | . . . . . . . Pick Up 20 | 2 1 3 2 9 3 . Fast Attach 59 | 6 2 17 1 5 23 5 Attach 18 | . . 2 2 4 8 2 Detach 7 | . . . . . 7 . Swap 27 | . . 4 1 15 5 2 Drop 32 | . 1 4 2 20 5 . Fire 304 | . 31 79 7 80 66 41 Melee 145 | . . . . 86 48 11 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 7) 249 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 4) 399 | -10/Materials | Entered another Materials area 399 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 491 | -9/Materials | Core integrity fell below 50% 525 | -9/Materials | Lost 6 parts (1p2n1u2w) 740 | -9/Materials | Discovered new exit (range 11) 1045 | -9/Materials | Discovered new exit (range 13) 1053 | -9/Materials | Core integrity fell below 20% 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Propulsion x2 1238 | -8/Materials | Garrison activated, responded to threat 1306 | -8/Materials | Identified exit to Garrison 1336 | -8/Materials | Entered Garrison 1364 | -8/Garrison | Triggered checkpoint 1476 | -8/Garrison | Garrison Relay disabled 1536 | -8/Garrison | Triggered checkpoint 1680 | -8/Garrison | Build established: Scavenger-Mutant 1684 | -8/Garrison | Spotted B-75 Beast 1684 | -8/Garrison | Spotted B-75 Beast 1914 | -8/Garrison | Triggered checkpoint 1988 | -8/Garrison | Learned Factory security intel 2021 | -8/Garrison | Rescued HV-R5K 2095 | -8/Garrison | Discovered new exit (range 12) 2726 | -8/Garrison | Destroyed B-75 Beast 2770 | -8/Garrison | Destroyed B-75 Beast 2898 | -8/Garrison | Triggered checkpoint 2992 | -8/Garrison | Triggered checkpoint 3066 | -8/Garrison | Triggered checkpoint 3066 | -8/Garrison | Garrison Relay disabled 3169 | -8/Garrison | Discovered new exit (range 11) 3185 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3286 | -8/Garrison | Triggered checkpoint 3458 | -8/Garrison | Triggered checkpoint 3490 | -8/Garrison | Garrison Relay disabled 3516 | -8/Garrison | Discovered new exit (range 12) 3695 | -8/Garrison | Entered Factory 3695 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4135 | -7/Factory | Discovered new exit (range 4) 4646 | -7/Factory | Lost 3 parts (1p1n1w) 4740 | -7/Factory | Repaired Variable Charge Gun 4964 | -7/Factory | Repaired Hvy. Phase Cannon 5180 | -7/Factory | Core integrity fell below 50% 5199 | -7/Factory | Lost 7 parts (1p2n3u1w) 5249 | -7/Factory | Garrison activated, responded to threat 5450 | -7/Factory | Lost 3 parts (2n1w) 5557 | -7/Factory | Identified exit to Garrison 5559 | -7/Factory | Entered Garrison 5624 | -7/Garrison | Core integrity fell below 20% 5624 | -7/Garrison | Triggered checkpoint 5669 | -7/Garrison | Destroyed 7 combat bots 5706 | -7/Garrison | Lost 6 parts (1p1n1u3w) 5911 | -7/Garrison | Triggered checkpoint 6023 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- System corrupted: Substantial component data lost. Aluminum Leg destroyed. System corrupted: Autogun jammed. Wheel destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. Acquired 56 matter. Aluminum Leg destroyed. Acquired Aluminum Leg. G-47 Trooper destroyed. Switching to secondary target: Y-54 Guardian. Autogun destroyed. Triggered Alarm Trap. An alarm sounds. Extracted 29 matter. Extracted 10 matter. Extracted 4 matter. System corrupted: Component data lost. Aluminum Leg destroyed. 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