Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 22:52:46 Player: Florent Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2272) 2272 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 5872 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 0/850 Matter 179/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Machine Analyzer Signal Interpreter Weapon Cycler Peak State ------------ > --- POWER ------------ Light Ion Engine Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Small Battery Armor Integrity Analyzer Weapon Cycler Weapon Cycler Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Particle Gun Beam Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Large Matter Pod Machine Analyzer Signal Interpreter Weapon Cycler EM Shotgun Spread Laser Assault Rifle Welding Torch Mining Claw [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 2 1 . Weapon 2 | . . 1 . . 1 Parts Attached 57 | 8 5 6 10 14 14 Power 9 | 1 . 1 . 5 2 Engine 6 | 1 . 1 . 3 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 10 | 3 . 2 1 2 2 Treads 5 | . . 2 1 2 . Leg 4 | 2 . . . . 2 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 2 2 5 4 Device 5 | . 1 . . . 4 Storage 6 | 1 2 1 . 2 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 4 | . . . 2 2 . Artifact . | . . . . . . Weapon 21 | 3 2 1 7 2 6 Energy Gun 8 | 1 . . 1 2 4 Energy Cannon 2 | . 1 . 1 . . Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher 5 | . 1 . 4 . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . Parts Lost 50 | . . 2 2 20 26 Power 10 | . . 2 . 4 4 Propulsion 7 | . . . 1 2 4 Utility 14 | . . . . 6 8 Weapon 19 | . . . 1 8 10 Highest Loss Streak 26 | . . 1 2 13 26 To Critical Strikes 1 | . . . . . 1 Average Backups 13 | 2 5 13 19 16 10 Power . | . 1 . 1 . . Propulsion 1 | 1 1 1 2 2 . Utility 4 | . 1 4 5 4 4 Weapon 6 | . 1 5 10 8 3 Tool/Special . | . . . . . . Unused Backups 6 | . 2 1 . . 3 Power . | . . . . . . Propulsion 3 | . 2 1 . . . Utility 3 | . . . . . 3 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 99 93 98 91 77 Engine 10 | . 14 9 9 11 10 Treads 14 | . . 17 17 14 10 Leg 4 | . 28 4 . . . Device 1 | . 5 . . . 8 Storage 19 | . 22 22 18 15 11 Processor 8 | . . 11 9 7 5 Protection 5 | . . . 17 14 4 Energy Gun 2 | . . . 2 6 11 Energy Cannon 3 | . 1 3 5 1 4 Ballistic Gun 12 | . 14 18 5 6 . Launcher 6 | . 12 5 13 5 . Peak Build Rating 34 | 6 7 14 28 32 34 Average Rating 15 | 4 6 10 24 26 27 On Entrance 12 | . 6 7 14 28 20 Naked Turns . | . . . . . . Heaviest Build 116 | 8 51 98 112 116 115 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 32 | . 2 4 5 2 32 Average Overweight (x) 1 | . . 2 2 2 2 Largest Inventory Capacity 25 | 5 20 25 25 25 25 Average Capacity 22 | 5 14 23 25 25 25 Most Carried 22 | 5 8 22 21 22 12 Average Carried 13 | 3 4 13 19 16 10 Final Capacity 25 | 5 20 25 25 25 25 Final Carried 22 | 5 8 22 21 10 3 Class Distribution -------------------- 37% | Gunner 29% | Mutant 20% | Tank 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2000 | 310 37 607 380 486 180 Remotely . | . . . . . . Salvage Created 2135 | 52 33 633 450 851 116 Parts 163 | 5 6 51 41 54 6 Haulers Intercepted 5 | . . . 3 2 . Recyclers Shooed 3 | . . 1 . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | 1 3 18 16 16 2 Guns 15 | 1 1 8 2 2 1 Cannons 7 | . . 2 2 2 1 AOE 34 | . 2 8 12 12 . Classes Destroyed 13 | 2 1 5 4 1 . Worker 5 | 1 . 1 1 2 . Builder 13 | . . 3 . 10 . Tunneler 1 | . . . 1 . . Hauler 5 | . . . 3 2 . Recycler 4 | . . 1 . 3 . Operator 1 | . . . 1 . . Watcher 5 | . . 3 2 . . Swarmer 19 | . 3 7 8 1 . Grunt 26 | 1 . 6 5 12 2 Duelist 1 | . . 1 . . . Sentry 6 | . . 4 2 . . Hunter 3 | . . . 1 2 . Heavy 1 | . . . . 1 . Best Kill Streak 16 | 1 3 4 9 16 1 Combat Bots Only 7 | 1 3 4 7 6 1 Max Kills in Single Turn 5 | 1 2 2 4 5 1 Gunslinging . | . . . . . . Exploded 4 | . 1 2 4 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 422 | 3 8 56 55 106 194 Missed 110 | 2 4 22 19 33 30 Hits 312 | 1 4 34 36 73 164 Melee 3 | . . 3 . . . Projectile 309 | 1 4 31 36 73 164 Critical Strikes 13 | . . . 1 6 6 Part Disruptions 1 | . . . . . 1 Damage Taken 5740 | 10 43 517 661 2012 2497 Core 1347 | . . 114 63 319 851 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 10 | . . . . . 10 Core Remaining (%) 82 | 100 100 71 88 54 . Volleys Fired 118 | 5 2 32 21 38 20 Largest 4 | 2 2 3 3 3 4 Hottest 210 | 40 50 110 151 188 210 Shots Fired 308 | 10 4 91 57 98 48 Gun 188 | 10 2 58 17 70 31 Cannon 54 | . . 13 15 9 17 Launcher 66 | . 2 20 25 19 . Special . | . . . . . . Kinetic 131 | 10 2 58 11 35 15 Thermal 96 | . . 13 21 39 23 Explosive 66 | . 2 20 25 19 . Electromagnetic 15 | . . . . 5 10 Robot Hit Streak 14 | 3 . 9 6 14 7 Robot Miss Streak 5 | 2 4 3 2 3 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 181 | 5 . 49 36 66 25 Core Hits 148 | 3 3 34 40 56 12 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . . . 1 Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Melee Attacks 6 | . . 5 . . 1 Impact . | . . . . . . Slashing 6 | . . 5 . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6629 | 60 88 1280 1799 2935 467 Guns 1835 | 60 15 423 242 825 270 Cannons 589 | . . 89 201 125 174 Explosions 4158 | . 73 765 1340 1980 . Melee 23 | . . . . . 23 Ramming 24 | . . 3 16 5 . Kinetic 1259 | 60 15 423 204 394 163 Thermal 1071 | . . 89 310 490 182 Explosive 4063 | . 73 765 1245 1980 . Electromagnetic 189 | . . . 24 66 99 Impact . | . . . . . . Slashing 23 | . . . . . 23 Piercing . | . . . . . . Highest Corruption 10 | . 1 1 . 10 8 Average Corruption 3 | . 1 1 . 9 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 1 . 7 2 Message Errors 2 | . . . . 2 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 125 | . . 25 56 44 . Projectiles 22 | . . 3 19 . . Explosions 103 | . . 22 37 44 . Melee . | . . . . . . Knockbacks 3 | . . . 1 . 2 Impact 1 | . . . 1 . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 448 | . 16 90 191 151 . Shots 15 | . 1 4 5 5 . Rammed 2 | . . 1 1 . . Targets Rammed 4 | . . 1 2 1 . Kicked . | . . . . . . Crushed 2 | . . . 1 1 . Highest Temperature 618 | . . 112 230 373 618 Average Temperature 103 | . . 24 77 86 267 Received Heat Transfer 825 | 6 . 108 144 414 153 Effects 15 | . . . . 1 14 Shutdowns 3 | . . . . 1 2 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 3 | . . . . . 3 Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2098 | . . 185 494 1036 383 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 76 | 100 100 87 10 65 100 Level 1 14 | . . 12 21 34 . Level 2 8 | . . . 67 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 521 | 20 111 317 521 281 133 Initial 217 | . 6 29 126 217 133 Average 128 | 1 17 94 390 177 32 Influence Increases 2248 | 25 119 704 699 629 72 Destroy 0b10 Robot/C 1120 | 20 60 360 320 320 40 Destroy 0b10 Robot/NC 170 | 5 . 40 40 85 . Destroy Leader 250 | . 10 106 60 74 . Successful Hack 43 | . 8 14 7 . 14 Disable Machine 240 | . 30 45 105 60 . Destroy Structure 395 | . 11 139 167 75 3 Lose Combat Pursuer 30 | . . . . 15 15 Influence Decreases 2248 | 15 58 476 519 836 344 Entered New Map 620 | . 4 42 173 262 139 Time Decay 1346 | 15 54 414 326 374 163 Lost Part 282 | . . 20 20 200 42 Squads Dispatched 13 | . . 4 1 6 2 Investigation 4 | . . 1 1 2 . Extermination 2 | . . . . 1 1 Reinforcement 7 | . . 3 . 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | 1 3 20 20 21 8 Peak Tracking Total 9 | 1 3 4 5 9 5 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 1 1 . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 16 | . 2 3 7 4 . Max in Single Turn 3 | . 2 1 2 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . 2 4 4 1 1 Terminals 8 | . 1 3 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 24 | . 4 9 6 2 3 Successful 16 | . 3 5 6 . 2 Failed 8 | . 1 4 . 2 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 1 7 4 2 . Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 5 | . 3 2 . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 4 4 . . Record 2 | . . 1 1 . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . 1 . . Assault Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 2 | . . . 2 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 3 | . 2 1 . . . Recycle Component 2 | . 2 . . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 3 . 1 1 Full Trace Events 3 | . 1 1 . 1 . Feedback Events 2 | . 1 . . 1 . Corruption 2 | . 1 . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled 2 | . 2 . . . . Recycled Matter . | . . . . . . Retrieved Matter 45 | . . 45 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5685 | 149 523 2770 734 865 644 Spaces Moved 1774 | 91 279 844 193 218 149 Core 29 | 24 . . . . 5 Treads 1203 | . . 653 193 218 139 Legs 542 | 67 279 191 . . 5 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 260 320 320 320 Average Speed 284 | 101 179 306 332 320 358 Slowest Speed 1650 | 120 260 400 560 320 1650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 21 | 6 33 52 25 7 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 484 | . 11 139 181 151 2 Melee 1 | . . 1 . . . Projectile 3 | . . . . 1 2 AOE 480 | . 11 138 181 150 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2158 | 139 300 946 233 300 240 Wait 73 | 21 . 6 . 4 42 Move 1769 | 90 278 843 192 217 149 Hop . | . . . . . . Pick Up 70 | 12 9 27 4 10 8 Fast Attach 7 | . 1 2 . 1 3 Attach 62 | 8 2 11 6 21 14 Detach 13 | 2 1 7 1 1 1 Swap 21 | . 3 6 6 5 1 Drop 15 | 1 4 6 1 2 1 Fire 118 | 5 2 32 21 38 20 Melee 6 | . . 5 . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . 1 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 124 | -11/Scrapyard | Discovered new exit (range 8) 150 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 311 | -10/Materials | Identified exit to Materials 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 835 | -9/Materials | Discovered new exit (range 8) 2311 | -9/Materials | Build established: Gunner 2839 | -9/Materials | Discovered new exit (range 10) 3276 | -9/Materials | Discovered new exit (range 16) 3443 | -9/Materials | Entered another Materials area 3443 | -8/Materials | Evolved 2 slots: Utility x2 3661 | -8/Materials | Destroyed 7 combat bots 3740 | -8/Materials | Build established: Tank 4171 | -8/Materials | Discovered new exit (range 3) 4177 | -8/Materials | Entered Factory 4177 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4789 | -7/Factory | Discovered new exit (range 14) 4853 | -7/Factory | Lost 13 parts (4p2n4u3w) 4884 | -7/Factory | Crushed by falling debris 4927 | -7/Factory | Lost 5 parts (1u4w) 5003 | -7/Factory | System corruption reached 10% 5042 | -7/Factory | Entered another Factory area 5042 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5263 | -6/Factory | Build established: Scavenger-Gunner 5271 | -6/Factory | Repaired Corrupted Lgt. Nuclear Core 5654 | -6/Factory | Core integrity fell below 50% 5681 | -6/Factory | Core integrity fell below 20% 5686 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Mining Claw destroyed. Penetrated by Slug. P-60 Hacker resets H-66 Slayer, system corruption cleaned. Lrg. Matter Pod destroyed. Penetrated by Slug. Hvy. Laser destroyed. Adv. Heat Sink destroyed. Penetrated by Slug. Lgt. Angular Momentum Engine destroyed. System corrupted: Component data lost. Penetrated by Slug. K-01 Serf collects debris. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????+###??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? #?????????????????????? | | ????????????????????? #??????????????######## | | ????????????????????? #??????????????# | | ?????????????????????# #??????????????# """""" | | ?????????????????????# #??????????????# """""" | | ?????????????????????# #??????????????# """""" | | ?????????????????????# +??????????????# """""" | | ?????????????????????# #??????????????# | | ?????????????????????? #??????????????# | | ???????????????????????k #??????????????# | | ?????????????????????### ###########????# | | ?????????????????????? # ## !???#######+## | | ???????????????????????+ @ #! !! ? #?# | | ???????????????????????# # ! #?# | | ???????????????????????# p #! #?# | | ???????????????????????# # ???# ### | | ???????????????????????# # ??????## ### | | ???????????????????????# ##+######### ## | | ???????????????????????# k h%!* %%% = ## | | ???????????????????????# #####%######### ## | | ???????????????????????# ????#%#???????###### | | ???????????????????????# ????# #????????????# | | ???????????????????????# ????#/#????????????# | | ???????????????????????# ???? ????????????# | | ???????????????????????# ???? ! ????????????# | | ????????????????????????g???? ????????????###### | | ????????????????????????g???? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ! ?????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????###?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 435 Matter Stores 416 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 80% | -6/Factory | Corrupted Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Remodeling Risk Taker Shopping List Storm Trooper System Compromised Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed DecoyFusionTorch Manual? 0 Play Time 01:27:27 Cumulative 2.4 hours Start 2025.08.05 @ 21:18:58 End 2025.08.05 @ 22:52:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c7e5cab3-aa35-4ae3-aa0d-f45a446260e8