Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.10.29 @ 22:09:19

Player: ApolliniaD

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (157)     785
Value Destroyed (3119)     3119
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (88)                 88
              TOTAL SCORE: 9152

 Bonus
-------
Follower Combat Kills      7
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -519

 Cogmind 
---------
Core Integrity             700/700
Matter                     300/300
Energy                     1000/100
System Corruption          0%
Temperature                Cool (0)
Location                   -7/Deep Caves

 Parts 
-------
Power (1)
Propulsion (4)
  Flying Fortress v7
Utility (17)
  High-capacity Storage Unit
  Gravity Neutralizing Apparatus
  Experimental Terrain Scanner
  Experimental Terrain Scan Processor
  Advanced Core Analyzer
  Advanced Weapon Cycler
  Experimental Utility Shielding
  8R-AWN's Armor/TH
  Hacking Suite
  Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Advanced System Shield
  Advanced System Shield
  Advanced System Shield
Weapon (4)
  AWS/EX-DEC
  Railgun
  8R-AWN's Boregun
Inventory (12)
  Latent Energy Streamer
  Datajack

 Peak State 
------------
Power
  (None)
Propulsion
  Flying Fortress v7
Utility
  High-capacity Storage Unit
  Gravity Neutralizing Apparatus
  Experimental Terrain Scanner
  Experimental Terrain Scan Processor
  Advanced Core Analyzer
  Advanced Weapon Cycler
  Experimental Utility Shielding
  8R-AWN's Armor/TH
  Hacking Suite
  Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Advanced System Shield
  Advanced System Shield
  Advanced System Shield
Weapon
  AWS/EX-DEC
  Railgun
  8R-AWN's Boregun
Inventory
  Latent Energy Streamer
  Datajack
[Rating: 167]

 Favorites 
-----------
Power                      None
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flying Fortress v7
Utility                    EX Chip 1
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Core Analyzer
  Hackware                 EX Chip 1
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               AWS/EX-DEC
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Slots Evolved              19   | .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             79   | 6   14  1   5   9   30  .   3   .   .   7   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   4   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Treads                 8    | 2   4   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 2   4   .   1   6   17  .   3   .   .   6   .   .   4   .   
    Device                 4    | .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   
    Storage                4    | 1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Hackware               21   | .   .   .   1   .   11  .   2   .   .   3   .   .   4   .   
    Protection             12   | 1   2   .   .   6   2   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   6   .   4   2   12  .   .   .   .   1   .   .   .   .   
    Energy Gun             3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 2   3   .   4   1   4   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 9    | .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     59   | .   42  46  47  62  56  69  72  73  73  75  76  76  76  76  
  Treads                   9    | .   12  15  15  15  9   .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   3   3   3   3   3   3   3   3   3   
  Device                   4    | .   2   3   3   3   2   3   6   7   7   8   11  11  11  11  
  Storage                  2    | .   3   3   3   3   2   3   3   3   3   3   3   3   3   3   
  Processor                1    | .   .   .   .   .   .   3   3   3   3   4   7   7   7   7   
  Hackware                 12   | .   .   .   .   .   11  42  42  42  42  37  30  30  30  30  
  Protection               11   | .   7   7   7   23  15  3   3   3   3   4   7   7   7   7   
  Energy Gun               1    | .   .   .   .   .   .   3   3   3   3   3   3   3   3   3   
  Ballistic Gun            8    | .   7   7   9   14  8   3   3   3   3   6   7   7   7   7   
  Ballistic Cannon         1    | .   5   7   4   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                34   | .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 13  29  29  33  57  72  66  67  67  67  75  75  75  75  75  
  Greatest Support         84   | 40  80  80  80  80  84  84  84  84  84  84  84  84  84  84  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 18   | 8   14  10  10  10  18  12  12  12  12  12  12  12  12  12  
  Average Capacity         10   | 6   9   10  10  10  9   12  12  12  12  12  12  12  12  12  
  Most Carried             7    | 3   2   1   4   5   7   4   4   3   3   3   2   2   2   2   
  Average Carried          2    | 1   .   .   1   4   4   4   3   3   2   2   2   2   2   2   
  Final Capacity           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Final Carried            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Class Distribution 
--------------------
 34% | Tank
 25% | Scavenger-Tank
 16% | Wizard-Skirmisher
 11% | Wizard-Mutant
  7% | Scavenger-Mutant
  4% | Wizard-Gunner

 Dominant Class 
----------------
              Tank | -10/Materials
              Tank | -10/Mines
              Tank | -9/Materials
    Scavenger-Tank | -9/Mines
    Scavenger-Tank | -9/Exiles
  Scavenger-Mutant | -8/Mines
     Wizard-Mutant | -8/Materials
     Wizard-Mutant | -7/Factory
     Wizard-Gunner | -7/Waste
     Wizard-Mutant | -7/Factory
 Wizard-Skirmisher | -7/Lower Caves
 Wizard-Skirmisher | -7/Lower Caves
 Wizard-Skirmisher | -7/Zion
 Wizard-Skirmisher | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Matter Collected           43   | 33   .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6038 | .    414  106  964  361  336  60   593  .    1140 403  70   468  963  160  
  Parts                    368  | .    24   10   64   19   51   2    37   .    29   24   2    21   75   10   
Haulers Intercepted        5    | .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Combat Hostiles Destroyed  80   | .   6   .   17  8   6   3   10  .   4   5   1   9   5   6   
  Guns                     69   | .   5   .   14  8   1   3   10  .   4   5   .   9   4   6   
  Cannons                  4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | .   5   3   4   1   3   .   .   .   1   1   1   1   .   .   
  Worker                   5    | .   .   2   .   2   .   .   .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Tunneler                 4    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   3   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 5    | .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   2   .   .   .   1   .   .   2   .   .   .   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   3   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  22   | .   4   .   5   2   .   3   3   .   .   2   .   3   .   .   
  Grunt                    19   | .   2   .   6   2   .   .   6   .   .   .   .   3   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   11   | .   .   .   5   2   .   .   1   .   .   2   .   1   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Zionite                  33   | .   .   .   .   .   6   .   .   .   .   .   .   .   27  .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Assembled                13   | .   .   .   .   .   7   .   .   .   .   .   .   .   .   6   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Best Kill Streak           29   | .   5   2   6   2   5   3   11  .   2   3   1   5   29  6   
  Combat Bots Only         6    | .   4   .   4   2   5   3   5   .   2   2   1   5   2   6   
Max Kills in Single Turn   3    | .   1   1   2   1   2   1   2   .   2   2   1   2   3   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  Imprinter (-7/Zion)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Damage Taken               2774  | 3    161  .    175  403  1649 27   12   .    .    47   11   7    248  31   
  Core                     604   | 3    23   .    18   9    526  .    5    .    .    9    .    .    11   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    100  .    .    .    62   45   .    .    .    .    .    .    .    
Volleys Fired              312   | .    24   6    42   23   38   6    41   .    21   29   6    13   53   10   
  Largest                  4     | .    4    4    4    4    4    1    1    .    1    2    2    2    2    2    
  Hottest                  116   | .    110  110  116  92   99   30   30   .    30   65   65   65   65   65   
Shots Fired                834   | .    85   24   150  92   77   6    41   .    70   60   16   39   143  31   
  Gun                      736   | .    61   12   116  92   49   6    41   .    70   60   16   39   143  31   
  Cannon                   83    | .    24   12   34   .    13   .    .    .    .    .    .    .    .    .    
  Launcher                 15    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  673   | .    73   24   150  92   44   6    41   .    21   58   12   26   106  20   
  Thermal                  12    | .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                15    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Electromagnetic          134   | .    .    .    .    .    18   .    .    .    49   2    4    13   37   11   
  Robot Hit Streak         66    | .    34   12   51   60   31   6    27   .    36   19   20   32   66   11   
  Robot Miss Streak        3     | .    1    1    2    2    1    1    3    .    1    3    .    3    2    2    
  Penetration Max          2     | .    .    .    .    .    .    .    2    .    1    1    .    1    1    .    
  Secondary Targets        13    | .    3    .    .    4    1    .    .    .    .    .    .    1    3    1    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    .    .    .    .    1    1    1    
  Autonomous               121   | .    .    .    .    .    5    .    .    .    49   2    4    13   37   11   
Shots Hit Robots           651   | .    67   17   106  71   74   5    34   .    67   39   8    33   114  16   
  Core Hits                290   | 1    21   7    38   26   49   3    21   .    12   19   2    19   60   12   
  Critical Hits            68    | .    .    1    1    .    1    1    22   .    8    5    .    5    20   4    
  Critical Kills           20    | .    .    .    1    .    .    .    9    .    2    2    .    2    3    1    
  Critical Parts Destroyed 33    | .    .    1    .    .    .    1    11   .    2    3    .    2    11   2    
Melee Attacks              9     | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10616 | 6    640  181  1566 971  1323 98   745  .    513  825  193  739  2383 433  
  Guns                     9155  | .    462  96   1261 971  579  98   745  .    513  799  193  739  2266 433  
  Cannons                  602   | .    178  85   305  .    34   .    .    .    .    .    .    .    .    .    
  Explosions               793   | .    .    .    .    .    650  .    .    .    .    26   .    .    117  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  66    | 6    .    .    .    .    60   .    .    .    .    .    .    .    .    .    
  Kinetic                  8027  | .    491  181  1566 971  475  98   745  .    439  751  82   454  1639 135  
  Thermal                  274   | .    149  .    .    .    8    .    .    .    .    .    .    .    117  .    
  Explosive                642   | .    .    .    .    .    642  .    .    .    .    .    .    .    .    .    
  Electromagnetic          1607  | .    .    .    .    .    138  .    .    .    74   74   111  285  627  298  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            14    | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    
  Melee                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      48    | 3    .    .    .    .    45   .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   18    | 2    .    .    .    .    16   .    .    .    .    .    .    .    .    .    
Targets Rammed             18    | 2    .    .    .    .    16   .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        66    | .    66   42   39   51   60   9    6    .    3    10   10   10   10   10   
  Average Temperature      14    | .    25   27   16   25   18   6    6    .    3    7    6    6    6    7    
  Received Heat Transfer   207   | .    66   .    90   51   .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Parts Fried              7     | .    .    .    .    .    1    .    .    .    .    1    2    1    2    .    
  Impact Corruptions       2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         556   | .    444  .    .    .    12   .    .    .    .    .    .    .    100  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Peak Influence             400  | .   201 20  30  .   .   .   1   .   15  400 .   .   .   .   
  Average Influence        14   | .   64  12  .   .   .   .   .   .   .   .   .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Low Security (%)         97   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Distress Signals           4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   10  .   30  8   36  3   14  .   6   9   1   8   32  5   
  Peak Tracking Total      7    | .   4   .   5   2   7   3   3   .   2   2   1   3   4   2   
  Tactical Retreats        10   | .   .   .   .   .   9   .   .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Traps Triggered            12   | .   6   .   1   .   .   .   .   1   .   4   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Machines Disabled          17   | .   .   .   1   .   6   .   2   .   .   3   1   .   2   2   
  Max in Single Turn       1    | .   .   .   1   .   1   .   1   .   .   1   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Machines Accessed          13   | .    3    .    1    .    1    1    1    .    .    6    .    .    .    .    
  Terminals                8    | .    2    .    1    .    .    1    .    .    .    4    .    .    .    .    
  Fabricators              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Garrison Access          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Total Hacks                59   | .    15   .    5    .    1    1    3    .    .    34   .    .    .    .    
  Successful               50   | .    9    .    4    .    1    1    3    .    .    32   .    .    .    .    
  Failed                   9    | .    6    .    1    .    .    .    .    .    .    2    .    .    .    .    
    Catastrophic           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Database Lockouts        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   37   | .    7    .    3    .    1    1    .    .    .    20   .    .    5    .    
  Terminals                31   | .    7    .    5    .    .    1    .    .    .    18   .    .    .    .    
  Fabricators              13   | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          8    | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Garrison Access          3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Terminal Hacks             18   | .    2    .    3    .    1    1    .    .    .    11   .    .    .    .    
  Part Schematic           5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Prototype ID Bank        2    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Level Access Points      2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Branch Access Points     3    | .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Machine Index            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Terminal Index           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Alert Level              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Zone Layout              2    | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EX-Prototype ID Bank     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Fabricator Hacks           11   | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    
  Load Schematic           5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Build                    6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
Repair Station Hacks       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recycling Unit Hacks       6    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieve Components      6    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Insert Component         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Analyze                  2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Garrison Access Hacks      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Unauthorized Hacks         24   | .    2    .    2    .    .    .    .    .    .    20   .    .    .    .    
  Terminals                7    | .    1    .    1    .    .    .    .    .    .    5    .    .    .    .    
    Track                  2    | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Assimilate             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Disrupt                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Operators              2    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Fabricators              2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Prioritize             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Siphon                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Broadcast              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Reprogram              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Watchers               1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Data Cores Recovered       2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         8    | .    3    .    1    .    .    .    1    .    .    3    .    .    .    .    
  Full Trace Events        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Events          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   6    | .    .    .    .    .    .    .    1    .    .    5    .    .    .    .    
  Parts Built              6    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
    Matter                 1116 | .    .    .    .    .    .    .    .    .    .    1116 .    .    .    .    
    Time                   192  | .    .    .    .    .    .    .    .    .    .    192  .    .    .    .    
  Total Part Build Rating  33   | .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    
Parts Repaired             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     6    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Part Schematics Acquired 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Total Allies               9    | .   .   3   .   2   .   .   .   .   1   3   .   .   .   .   
  Largest Group            3    | .   .   3   2   2   .   .   .   .   1   3   .   .   .   .   
  Highest-Rated Group      93   | .   .   40  24  41  .   .   .   .   31  93  .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  .   .   .   .   31  31  .   .   .   .   
Total Orders               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   24  3   .   .   .   .   7   .   .   .   .   .   
  Total Damage             480  | .   .   .   288 43  .   .   .   .   149 .   .   .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Turns Passed               6626 | 77   832  528  746  1158 1284 65   172  21   97   551  126  142  657  170  
Spaces Moved               5838 | 54   461  318  368  639  1187 99   213  41   127  749  225  173  890  294  
  Core                     237  | 20   .    .    .    .    217  .    .    .    .    .    .    .    .    .    
  Treads                   2275 | 34   461  318  368  639  455  .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3326 | .    .    .    .    .    515  99   213  41   127  749  225  173  890  294  
  Fastest Speed            50   | 50   160  160  160  160  50   50   50   50   50   50   50   50   50   50   
  Average Speed            92   | 119  160  160  160  160  92   50   50   50   50   50   50   50   50   50   
  Slowest Speed            180  | 160  180  160  160  160  160  50   50   50   50   50   50   50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 3    68   68   40   95   81   35   29   3    72   21   48   47   81   64   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        12   | 1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Terrain Destroyed          76   | .    .    .    .    .    30   1    9    .    1    7    12   6    6    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               46   | .    .    .    .    .    1    1    9    .    1    7    12   6    5    4    
  AOE                      30   | .    .    .    .    .    29   .    .    .    .    .    .    .    1    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  
Total                      6554 | 64   504  325  426  713  1307 107  256  41   149  885  229  211  1033 304  
  Wait                     250  | .    2    .    3    41   4    3    .    .    .    84   .    26   87   .    
  Move                     5820 | 53   460  317  367  638  1186 98   212  41   126  745  222  172  889  294  
  Hop                      2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Pick Up                  13   | 3    .    .    4    .    5    .    .    .    1    .    .    .    .    .    
  Fast Attach              53   | 6    10   .    5    6    23   .    .    .    .    3    .    .    .    .    
  Attach                   7    | .    3    .    .    .    2    .    1    .    .    1    .    .    .    .    
  Detach                   3    | .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    
  Swap                     19   | .    1    1    .    3    5    .    2    .    .    3    .    .    4    .    
  Drop                     31   | .    4    1    4    1    17   .    .    .    1    3    .    .    .    .    
  Fire                     312  | .    24   6    42   23   38   6    41   .    21   29   6    13   53   10   
  Melee                    9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Ram                      18   | 2    .    .    .    .    16   .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves (discovered 1 exit: Pro)

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Identified exit to Materials
    5 | -11/Scrapyard  | Discovered exit to Materials (range 12)
   78 | -11/Scrapyard  | Entered Materials
   78 | -10/Materials  | Evolved 19 slots: Propulsion x2, Utility x15, Weapon x2
  289 | -10/Materials  | Identified exit to Materials
  289 | -10/Materials  | Discovered exit to Materials (range 16)
  302 | -10/Materials  | Build established: Tank
  515 | -10/Materials  | Identified exit to Mines
  809 | -10/Materials  | Discovered exit to Materials (range 12)
  910 | -10/Materials  | Entered Mines
 1315 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1396 | -10/Mines      | Learned Materials interactive machine intel
 1413 | -10/Mines      | Discovered exit to Materials (range 12)
 1438 | -10/Mines      | Entered Materials
 1438 | -9/Materials   | Accompanied by 2 allies
 1439 | -9/Materials   | Loaded intel: 18 interactive machine locations
 1464 | -9/Materials   | Identified exit to Mines
 1754 | -9/Materials   | Identified exit to Materials
 1754 | -9/Materials   | Discovered exit to Materials (range 15)
 2092 | -9/Materials   | Discovered exit to Materials (range 13)
 2184 | -9/Materials   | Entered Mines
 2207 | -9/Mines       | Discovered exit to Materials (range 7)
 2326 | -9/Mines       | Assembled infested the area
 2641 | -9/Mines       | Learned Materials trap positions
 2644 | -9/Mines       | Discovered exit to Materials (range 9)
 2722 | -9/Mines       | Build established: Scavenger-Tank
 3335 | -9/Mines       | Identified exit to Exiles
 3335 | -9/Mines       | Discovered exit to Exiles (range 5)
 3342 | -9/Mines       | Entered Exiles
 3384 | -9/Exiles      | Met 8R-AWN
 3416 | -9/Exiles      | Met EX-HEX
 3476 | -9/Exiles      | Met EX-BIN
 3524 | -9/Exiles      | Aligned with FarCom system
 3526 | -9/Exiles      | Given EX-Vault access code
 3567 | -9/Exiles      | Met EX-DEC
 3903 | -9/Exiles      | Attacked by the Exiles
 3942 | -9/Exiles      | Destroyed 8R-AWN
 3981 | -9/Exiles      | Found 8R-AWN's Armor/TH
 3984 | -9/Exiles      | Found 8R-AWN's Boregun
 4216 | -9/Exiles      | Destroyed EX-DEC
 4221 | -9/Exiles      | Lost 4 parts (2u2w)
 4231 | -9/Exiles      | Destroyed EX-BIN
 4270 | -9/Exiles      | Found AWS/EX-DEC
 4351 | -9/Exiles      | Opened EX-Vault
 4354 | -9/Exiles      | Found Flying Fortress v7
 4357 | -9/Exiles      | Found Latent Energy Streamer
 4419 | -9/Exiles      | Found Deploy-a-Sentry
 4620 | -9/Exiles      | Identified exit to Mines
 4620 | -9/Exiles      | Discovered exit to Mines (range 14)
 4626 | -9/Exiles      | Stole three prototypes: Flying Fortress v7, Latent Energy Streamer, Deploy-a-Sentry
 4626 | -9/Exiles      | Entered Mines
 4691 | -8/Mines       | Entered Materials
 4692 | -8/Materials   | Loaded intel: 26 trap records
 4692 | -8/Materials   | Core integrity fell below 50%
 4818 | -8/Materials   | Identified exit to Factory
 4818 | -8/Materials   | Discovered exit to Factory (range 6)
 4863 | -8/Materials   | Entered Factory
 4864 | -7/Factory     | Core integrity fell below 50%
 4884 | -7/Factory     | Sucked down chute
 4884 | -7/Factory     | Entered Waste
 4885 | -7/Waste       | Met a frightened Derelict
 4886 | -7/Waste       | DAS Turret deployed
 4890 | -7/Waste       | Spotted C-40 Crusher
 4892 | -7/Waste       | Spotted C-40 Crusher
 4908 | -7/Waste       | Destroyed C-40 Crusher
 4913 | -7/Waste       | Spotted C-40 Crusher
 4918 | -7/Waste       | Destroyed C-40 Crusher
 4937 | -7/Waste       | Spotted C-40 Crusher
 4940 | -7/Waste       | Destroyed C-40 Crusher
 4946 | -7/Waste       | Spotted C-40 Crusher
 4952 | -7/Waste       | Destroyed C-40 Crusher
 4957 | -7/Waste       | Spotted C-40 Crusher
 4963 | -7/Waste       | Identified exit to Factory
 4963 | -7/Waste       | Discovered exit to Factory (range 16)
 4981 | -7/Waste       | Entered Factory
 5045 | -7/Factory     | Identified exit to Lower Caves
 5093 | -7/Factory     | Identified exit to Factory
 5308 | -7/Factory     | Fabricated Exp. Utility Shielding (x1)
 5314 | -7/Factory     | Fabricated Exp. Terrain Scanner (x1)
 5319 | -7/Factory     | Fabricated Exp. Terrain Scan Processor (x1)
 5345 | -7/Factory     | Fabricated Adv. System Shield (x1)
 5371 | -7/Factory     | Fabricated Adv. System Shield (x1)
 5383 | -7/Factory     | Local fabrication network quarantined
 5397 | -7/Factory     | Fabricated Adv. System Shield (x1)
 5418 | -7/Factory     | Build established: Wizard-Mutant
 5428 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 5532 | -7/Factory     | Entered Lower Caves
 5580 | -7/Lower Caves | Encountered a Warlord checkpoint
 5599 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 5644 | -7/Lower Caves | Identified exit to Lower Caves
 5644 | -7/Lower Caves | Discovered exit to Lower Caves (range 30)
 5658 | -7/Lower Caves | Entered another Lower Caves area
 5661 | -7/Lower Caves | Discovered exit to Factory (range 15)
 5664 | -7/Lower Caves | Encountered a Warlord checkpoint
 5673 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5695 | -7/Lower Caves | Spotted B-75 Beast
 5705 | -7/Lower Caves | Destroyed B-75 Beast
 5739 | -7/Lower Caves | Identified exit to Zion
 5739 | -7/Lower Caves | Discovered exit to Zion (range 29)
 5800 | -7/Lower Caves | Entered Zion
 5813 | -7/Zion        | Identified exit to Proximity Caves
 5813 | -7/Zion        | Discovered exit to Proximity Caves (range 23)
 5836 | -7/Zion        | Build established: Wizard-Skirmisher
 5853 | -7/Zion        | Learned location of Quarantine (-2)
 5917 | -7/Zion        | Identified exit to Deep Caves
 5917 | -7/Zion        | Discovered exit to Deep Caves (range 29)
 5945 | -7/Zion        | Learned Factory stockpile data
 5970 | -7/Zion        | Learned Factory terminal intel
 6137 | -7/Zion        | Attacked by Zionites
 6258 | -7/Zion        | Destroyed Imprinter
 6261 | -7/Zion        | Extracted access codes from Imprinter's data core
 6283 | -7/Zion        | Spotted T8-HCO(B)
 6305 | -7/Zion        | Destroyed T8-HCO(B)
 6309 | -7/Zion        | Spotted I2-SV6(B)
 6318 | -7/Zion        | Destroyed I2-SV6(B)
 6447 | -7/Zion        | Opened final containment barrier to the Deep Caves
 6455 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 6457 | -7/Zion        | Entered Deep Caves
 6490 | -7/Deep Caves  | Z-Facility disabled
 6520 | -7/Deep Caves  | Identified exit to Proximity Caves
 6520 | -7/Deep Caves  | Discovered exit to Proximity Caves (range 29)
 6627 | -7/Deep Caves  | Self-destructed

 Last Messages 
---------------
06539_ HV Slug penetrates as-09282.
06539_ as-09282 suffers critical hit.
06539_ Destroyed Asb. Hover Unit.
06541_ Slug penetrates as-09282.
06541_ as-09282 destroyed.
06545_ as-13145 destroyed.
06545_ Switching to secondary target: as-30013.
06545_ HV Slug penetrates as-30013.
06545_ as-30013 suffers critical hit.
06545_ as-30013 destroyed.
06545_ HV Slug penetrates Wall.
06556_ Slug penetrates Wall.
06556_ Slug penetrates as-53220.
06556_ as-53220 destroyed.
06556_ Machine disabled.
06556_ HV Slug penetrates Machine. <x2>
06559_ HV Slug penetrates Wall.
06561_ as-71457 destroyed.
06561_ HV Slug penetrates Wall.
06563_ as-60115 destroyed.

 Map 
-----
+----------------------------------------------------+
| """#"""?            ######### ###   "       ###### |
| """#"""           ?   ######   ## "          ##### |
| ""?#??"   !        #########    #  "%              |
| """#""?            ### #####                       |
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|      ?    =   =        #####    ##      %      ### |
|      #                  ###            %      #### |
|   ?  #                    #          #"      ##### |
|      #               *  ###         ###"    ###### |
|    ? #      = == *   *  ###        #####   ####### |
|      #             *     ###      ######  ######## |
|      #                   ###      ######  ######## |
| """"?#    !              ###      ######  ######## |
| ####?#                   ####         ##     ##### |
| """#"""     =            ####     ### ###### ##### |
| ""?#?""        !! !      ####     ### ###### ##### |
| """#"""        gs!       ####         ###### ##### |
| """#"""                  ####    #### ###### ##### |
| ??"#"""                   ####  ##### #####   #### |
| """### ? !   !            ########             ### |
| """"""  ?                 ######"       %      %   |
| """"""  ?  !       b      ######     ######        |
| """"??    !      h                   ###           |
| """"""""?                             ## ""        |
| """"?"     g             @             # """       |
| """""""                   ##              "        |
| ?"?"""                    ##               %       |
| """"""?                  ####           ######   # |
| "?""?"  ?          # #   #####          ########## |
| """""" ?     #### ## ## #######    ##  ########### |
| """""??"   ###### ## ############################# |
| """?""" ???    ##### ############################# |
| """?""??########################################## |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         30
Terrain Scan Density       1010
ECM Strength               1
Additional Mass Support    12
Armor Coverage             1700
Resistance: KI             35
Resistance: TH             100
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          90
Weapon Cycling             25
Evasion (%)                60
Core Analysis              10
Recoil Reduction           4
Offensive Hacking          62
Defensive Hacking          42

 Item Schematics 
-----------------
          Adv. Weapon Cycler | -8/Materials | Scanalyzed
      Exp. Utility Shielding | -7/Factory   | Hacked
 Exp. Terrain Scan Processor | -7/Factory   | Hacked
        Exp. Terrain Scanner | -7/Factory   | Hacked
          Adv. Hacking Suite | -7/Factory   | Hacked
          Adv. System Shield | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
      Exp. Utility Shielding | x1 | -7/Factory 
        Exp. Terrain Scanner | x1 | -7/Factory 
 Exp. Terrain Scan Processor | x1 | -7/Factory 
          Adv. System Shield | x1 | -7/Factory 
          Adv. System Shield | x1 | -7/Factory 
          Adv. System Shield | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterMediumCoupler
  Manual?         0
Play Time         01:19:49
  Cumulative      219.6 hours
  Start           2019.10.26 @ 10:59:02
  End             2019.10.29 @ 22:09:19
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          171
  Rogue           171
  Adventurer      0
  Explorer        167
Win Type          -
  Total           30
  Types           11/9/3/1/3/1/2
Lore%             92
Gallery%          92
Achievement%      89
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc2c6c6e-2706-4d61-8a63-c02d6ea9d415