Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 17:39:12 Player: N.W.L Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (5) 25 Value Destroyed (150) 150 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1781) 1781 TOTAL SCORE: 6536 Bonus ------- Pacifist 200 Follower Combat Kills 381 Entered Garrisons 200 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Propulsion Shielding Improved Shield Generator System Shield Drone Bay > --- WEAPON ----------- Maul > --- INVENTORY -------- Field Propulsion Drive Scrap Engine Improved Transmission Jammer Long-range Tractor Beam Medium Laser Mini Grenade Launcher [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Xenon Bombardment Thruster Treads Improved Treads Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Maul Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Slots Evolved 10 | . . 2 . . 4 . 2 2 . . Power . | . . . . . . . . . . . Propulsion 5 | . . 1 . . 2 . 1 1 . . Utility 5 | . . 1 . . 2 . 1 1 . . Weapon . | . . . . . . . . . . . Parts Attached 46 | . 1 . 9 2 5 9 2 2 9 7 Power 3 | . . . 2 . . 1 . . . . Engine 3 | . . . 2 . . 1 . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | . . . 4 . 1 6 1 1 7 2 Treads 3 | . . . 3 . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 19 | . . . 1 . 1 6 1 1 7 2 Utility 12 | . 1 . 1 1 2 1 1 1 1 3 Device 6 | . . . . . . 1 1 . 1 3 Storage 1 | . . . . 1 . . . . . . Processor 2 | . 1 . . . . . . 1 . . Hackware 1 | . . . . . 1 . . . . . Protection 2 | . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 9 | . . . 2 1 2 1 . . 1 2 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . 1 . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 1 . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . . . . Parts Lost 23 | . . . . . . 1 . . . 22 Power 1 | . . . . . . . . . . 1 Propulsion 9 | . . . . . . 1 . . . 8 Utility 10 | . . . . . . . . . . 10 Weapon 3 | . . . . . . . . . . 3 Highest Loss Streak 20 | . . . . . . 1 . . . 20 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 36 | . 3 11 29 35 35 64 86 88 92 33 Engine 1 | . . . . . . 1 6 5 5 1 Treads 1 | . . . 6 . . . . . . . Flight 11 | . . . 2 11 11 22 40 41 37 11 Device 4 | . . . . . . . 13 11 17 7 Storage 3 | . . . . 11 7 7 6 5 5 2 Processor 5 | . 3 11 11 11 7 7 . 5 5 2 Hackware 1 | . . . . . 2 7 6 5 5 1 Protection 1 | . . . 1 . 1 7 6 5 5 1 Impact Weapon 3 | . . . 7 1 4 7 6 5 5 2 Naked Turns 79 | . 31 . . . . . . . . 48 Heaviest Build 28 | . . . 4 5 9 21 27 27 28 28 Greatest Support 47 | 3 3 3 20 5 10 30 36 41 46 47 Greatest Overweight (x) 2 | . . . . . 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 8 8 8 8 8 Average Capacity 6 | 5 5 5 5 7 8 8 8 8 8 6 Most Carried 8 | 4 4 4 5 8 8 8 7 6 8 8 Average Carried 4 | 2 4 4 4 7 7 7 6 5 6 3 Final Capacity 8 | 5 5 5 5 8 8 8 8 8 8 5 Final Carried 8 | 4 4 4 5 8 6 8 7 5 8 . Class Distribution -------------------- 73% | Mutant 18% | Sprinter 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -5/Garrison Resources | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Matter Collected 451 | 154 . . 135 10 . . . . . 152 Remotely . | . . . . . . . . . . . Salvage Created 407 | . . . 261 . . . . . . 146 Parts 3 | . . . 2 . . . . . . 1 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Combat Hostiles Destroyed 1 | . . . . . . . . . . 1 Classes Destroyed 3 | . . . 2 . . . . . . 1 Hauler 1 | . . . 1 . . . . . . . Recycler 3 | . . . 3 . . . . . . . Striker 1 | . . . . . . . . . . 1 Best Kill Streak 4 | . . . 4 . . . . . . 1 Combat Bots Only 1 | . . . . . . . . . . 1 Max Kills in Single Turn 1 | . . . 1 . . . . . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Hostile Shots Fired 149 | . 3 2 18 . 9 6 9 . 1 101 Missed 63 | . 3 2 3 . 2 4 7 . 1 41 Damage Taken 2699 | . 4 1 202 . 55 139 12 . . 2286 Core 1271 | . 4 . 161 . 38 46 . . . 1022 Absorbed by Shields 90 | . . . . . . 12 . . . 78 Redirected to Shielding 54 | . . . . . . 18 . . . 36 Core Remaining (%) 89 | 100 98 . . 59 . 88 100 . . . Volleys Fired 10 | . . . . . . 1 . . 1 8 Largest 1 | . . . . . . 1 . . 1 1 Hottest 50 | . . . . . . 30 . . 30 50 Shots Fired 10 | . . . . . . 1 . . 1 8 Gun 7 | . . . . . . . . . . 7 Cannon . | . . . . . . . . . . . Launcher 3 | . . . . . . 1 . . 1 1 Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 7 | . . . . . . . . . . 7 Explosive 3 | . . . . . . 1 . . 1 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . 2 Robot Miss Streak 3 | . . . . . . . . . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 13 | . . . 4 . 1 . . . . 8 Core Hits 7 | . . . 2 . . . . . . 5 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . 1 Melee Attacks 25 | . . . 8 . 2 . . . . 15 Impact 25 | . . . 8 . 2 . . . . 15 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . 4 . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 771 | . 8 2 364 . 100 . . . . 297 Guns 50 | . . . . . . . . . . 50 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 658 | . . . 351 . 100 . . . . 207 Ramming 63 | . 8 2 13 . . . . . . 40 Kinetic . | . . . . . . . . . . . Thermal 50 | . . . . . . . . . . 50 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 658 | . . . 351 . 100 . . . . 207 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . 1 1 . . . . . 17 Average Corruption 5 | . . . 1 1 . . . . . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . . . . . . 9 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 169 | . . . 169 . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 169 | . . . 169 . . . . . . . Knockbacks 2 | . 1 . . . . . . . . 1 Impact 2 | . 1 . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 122 | . 4 1 6 . . 49 . . . 62 Shots 2 | . . . . . . 1 . . . 1 Rammed 14 | . 1 1 1 . . . . . . 11 Targets Rammed 14 | . 1 1 1 . . . . . . 11 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 200 | . . . . . . . 16 . . 200 Average Temperature 35 | . . . . . . . 9 . . 48 Received Heat Transfer 159 | . . . 81 . 18 . . . . 60 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . Impact Corruptions 3 | . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 148 | . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Peak Influence 508 | . 29 41 508 263 292 228 164 79 80 139 Initial 272 | . . 11 16 189 272 204 119 79 55 60 Average 155 | . 20 25 282 218 275 205 133 79 65 96 Maximum Alert Level 2 | . . . 2 1 1 1 . . . . Low Security (%) 69 | 100 100 100 40 11 . 36 100 100 100 100 Level 1 21 | . . . 12 88 100 63 . . . . Level 2 9 | . . . 46 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 2 . 3 . . 1 . . . . Investigation 4 | . 2 . 2 . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 41 | . 5 4 12 . 1 4 1 . 1 13 Peak Tracking Total 13 | . 5 7 6 . 1 3 1 . 1 13 Tactical Retreats 10 | . . . 2 . . 1 . . 1 6 Traps | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Traps Triggered 7 | . 1 . . . . 1 . . 1 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Machines Disabled 2 | . . . 2 . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Machines Accessed 12 | . 2 . 3 4 1 . 1 1 . . Terminals 9 | . 2 . 3 1 1 . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 33 | . 7 . 9 10 2 . 2 3 . . Successful 15 | . 3 . 2 8 1 . . 1 . . Failed 18 | . 4 . 7 2 1 . 2 2 . . Catastrophic 5 | . 1 . 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 7 . 9 6 . . 2 . . . Terminals 25 | . 7 . 9 2 2 . 2 3 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . . . . 8 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 2 . 1 1 1 . . 1 . . Record 1 | . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . Open DSF 2 | . . . . . 1 . . 1 . . Level Access Points 2 | . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . Retrieve Components 3 | . . . . 3 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . 1 4 . . . . . . Terminals 3 | . 1 . 1 1 . . . . . . Botnet 3 | . 1 . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . Tunnel 3 | . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 2 . 4 1 1 . 1 1 . . Full Trace Events 3 | . 1 . 2 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Total Allies 10 | . . . 10 . . . . . . . Largest Group 10 | . . . 10 . . . . . . . Highest-Rated Group 88 | . . . 88 . . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 98 | . . . 98 . . . . . . . Total Damage 956 | . . . 956 . . . . . . . Kills 16 | . . . 16 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Turns Passed 866 | 20 44 18 174 76 61 52 21 3 38 359 Spaces Moved 1167 | 29 77 34 260 177 127 66 60 4 50 283 Core 342 | 29 77 34 199 . . . . . . 3 Treads 1 | . . . 1 . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 824 | . . . 60 177 127 66 60 4 50 280 Fastest Speed 21 | 50 50 50 40 40 34 27 25 21 21 25 Average Speed 38 | 50 50 50 48 40 37 39 25 21 22 30 Slowest Speed 160 | 50 50 50 160 40 110 110 25 21 28 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . 2 . . . 1 . . 5 Cave-ins Triggered 8 | . . . . . . . . . . 8 Exploration Rate (%) 30 | 4 23 8 41 53 4 69 3 . 48 49 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 3 | . . . . 3 . . . . . . Known Exits Taken 4 | . 1 . . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 24 | . . . . . . . . . 5 19 Terrain Destroyed 28 | . . . . . . 4 . . 5 19 Melee 10 | . . . . . . . . . . 10 Projectile . | . . . . . . . . . . . AOE 18 | . . . . . . 4 . . 5 9 Terrain Rammed 1 | . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Total 1496 | 34 81 34 290 183 134 89 64 5 76 506 Wait 195 | . 3 . 4 . . 7 2 . 7 172 Move 1141 | 28 77 34 256 176 126 65 57 3 49 270 Hop 7 | . . . 1 . . . 1 . . 5 Pick Up 16 | 5 . . 3 1 . 4 1 . 2 . Fast Attach 19 | . 1 . 7 1 2 4 . . 4 . Attach 21 | . . . 2 1 3 3 2 2 1 7 Detach 8 | . . . 2 3 1 1 . . 1 . Swap 6 | . . . . . . 2 . . 4 . Drop 18 | 1 . . 6 1 . 2 1 . 7 . Fire 10 | . . . . . . 1 . . 1 8 Melee 25 | . . . 8 . 2 . . . . 15 Ram 12 | . . . 1 . . . . . . 11 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . 18 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -5/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Identified exit to Materials 65 | -10/Materials | Entered another Materials area 65 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 80 | -9/Materials | Discovered new exit (range 5) 83 | -9/Materials | Entered Storage 136 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 255 | -9/Storage | Used back door to open Recycling access 255 | -9/Storage | Discovered new exit (range 5) 257 | -9/Storage | Entered Recycling 260 | -9/Recycling | Found Scrap Engine 267 | -9/Recycling | Lost 8 allies 325 | -9/Recycling | Identified exit to Factory 333 | -9/Recycling | Entered Factory 333 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 393 | -7/Factory | Identified exit to DSF 394 | -7/Factory | Entered DSF 409 | -7/DSF | Additional patrols routed to DSF 418 | -7/DSF | Discovered new exit (range 12) 446 | -7/DSF | Entered Factory 446 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 459 | -6/Factory | Discovered new exit (range 5) 467 | -6/Factory | Entered another Factory area 467 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 470 | -5/Factory | Identified exit to DSF 470 | -5/Factory | Entered DSF 482 | -5/DSF | Discovered new exit (range 16) 490 | -5/DSF | Additional patrols routed to DSF 508 | -5/DSF | Identified exit to Garrison 508 | -5/DSF | Entered Garrison 520 | -5/Garrison | Triggered checkpoint 520 | -5/Garrison | Garrison Relay disabled 548 | -5/Garrison | Triggered checkpoint 550 | -5/Garrison | Triggered checkpoint 551 | -5/Garrison | Triggered checkpoint 557 | -5/Garrison | Discovered new exit (range 8) 559 | -5/Garrison | Identified exit to Factory 559 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 602 | -5/Garrison | Spotted Striker 612 | -5/Garrison | Triggered checkpoint 618 | -5/Garrison | Discovered exit to Factory (range 10) 621 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 643 | -5/Garrison | Crushed by falling debris 676 | -5/Garrison | Core integrity fell below 50% 693 | -5/Garrison | Core integrity fell below 20% 697 | -5/Garrison | Destroyed Striker 698 | -5/Garrison | Crushed by falling debris 698 | -5/Garrison | System corruption reached 10% 729 | -5/Garrison | Lost 20 parts (1p8n8u3w) 730 | -5/Garrison | Crushed by falling debris 738 | -5/Garrison | Crushed by falling debris 764 | -5/Garrison | Crushed by falling debris 819 | -5/Garrison | Crushed by falling debris 849 | -5/Garrison | Crushed by falling debris 867 | -5/Garrison | Crushed by falling debris 867 | -5/Garrison | Core destroyed Last Messages --------------- 00764_ The unstable cave ceiling collapses. 00764_ Crushed by falling debris. 00764_ Lrn. Tractor Beam destroyed. 00764_ System corrupted by crushing effect (+2). 00777_ System corrupted: Matter fused (-10). 00794_ System corrupted: Matter fused (-5). 00810_ System corrupted: Component data lost. 00819_ The unstable cave ceiling collapses. 00819_ Crushed by falling debris. 00819_ Scrap Engine destroyed. 00819_ System corrupted by crushing effect (+4). 00825_ :R|NUTLJ>P7X#L59#2WYLK :=FW B1VJX&LLQ 00849_ The unstable cave ceiling collapses. 00849_ Crushed by falling debris. 00851_ System corrupted: Substantial component data lost. 00867_ The unstable cave ceiling collapses. 00867_ Crushed by falling debris. 00867_ Slammed into Earth. 00867_ Destabilizing: Core damaged (-40). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????###????????????????????? | | ????????????????????????#@##???????????????????? | | ????????????????????????####???????????????????? | | ????????????????????????####???????????????????? | | ?????????????????######### #???????????????????? | | ?????????????????# # ##???????????????????? | | ?????????????????# """""##????????????????????? | | ?????????????????# ]]""##?????????????????????? | | ?????????????????# ]]""#??????????????????????? | | ?????????????????# """"#??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# ####"##?????????????????????? | | ?????????????????# ?####"#?????????????????????? | | ?????????????????# ?# ##?????????????????????? | | ????????????######+#" < #??????????????????????? | | ????????????#% #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# ##########??????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Propulsion Shielding 33 Evasion (%) 65 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalFlakTube Manual? 0 Play Time 00:24:09 Cumulative 163.6 hours Start 2024.06.25 @ 17:17:58 End 2024.06.25 @ 17:39:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76796a67-f3d2-4d13-9e4a-9714b618bcf3