Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.20 @ 19:29:07 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2230) 2230 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (241) 241 TOTAL SCORE: 6041 Bonus ------- High Alert Combat Kills 241 Cogmind --------- Core Integrity 850/850 Matter 292/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY (8) ------ Cooling System Huge Storage Unit Improved Sensor Array Improved Terrain Scanner Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (25) --- Deuterium Engine Light Nuclear Core Cooling System High-capacity Matter Pod (200) Transmission Jammer Hardened Light Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Insulated Plating Shield Generator System Shield Long-range Tractor Beam Improved EM Shotgun Lightning Gun Heavy Particle Gun Heavy Particle Gun EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Sensor Array Improved Terrain Scanner Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Treads Light Treads Cooling System High-capacity Matter Pod Transmission Jammer Hardened Light Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Insulated Plating Shield Generator Long-range Tractor Beam Improved EM Shotgun Lightning Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun EM Pulse Cannon EM Pulse Cannon Improved Assault Rifle Rocket Launcher [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Treads Treads Improved Treads Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 58 | 6 4 8 29 11 . Power 3 | 1 . . 2 . . Engine 3 | 1 . . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 . 3 6 4 . Treads 15 | 2 . 3 6 4 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 4 . 10 4 . Device 7 | . . . 4 3 . Storage 3 | 1 1 . 1 . . Processor 6 | . 2 . 3 1 . Hackware 1 | . . . 1 . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 21 | 2 . 5 11 3 . Energy Gun 16 | 2 . 3 8 3 . Energy Cannon 2 | . . 2 . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 4 . . Corrupted Parts 2 | . . . 2 . . System Corruption 16 | . . . 16 . . Parts Lost 14 | . . . 9 5 . Power 1 | . . . 1 . . Propulsion 7 | . . . 4 3 . Utility 3 | . . . 3 . . Weapon 3 | . . . 1 2 . Highest Loss Streak 5 | . . . 5 2 . To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 98 | . 97 99 97 99 . Engine 9 | . 14 11 8 7 . Treads 34 | . 28 44 35 29 . Device 9 | . . . 6 23 . Storage 9 | . 14 11 9 7 . Processor 10 | . 6 . 13 15 . Hackware 1 | . . . 2 . . Protection 3 | . 4 11 2 . . Energy Gun 16 | . 28 13 15 14 . Energy Cannon 1 | . . 8 . . . Naked Turns . | . . . . . . Heaviest Build 100 | 14 30 34 100 99 . Greatest Support 97 | 40 40 80 92 97 . Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 . Average Capacity 21 | 7 14 15 23 25 . Most Carried 25 | 7 15 15 25 25 . Average Carried 19 | 3 11 14 20 24 . Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 7 13 15 25 23 23 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1301 | 231 62 278 632 98 . Remotely 220 | . . . 220 . . Salvage Created 2857 | 18 111 823 1452 453 . Parts 150 | 5 11 46 78 10 . Haulers Intercepted 5 | . 1 2 2 . . Recyclers Shooed 4 | . . 1 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 46 | . . 13 28 5 . Guns 20 | . . 5 12 3 . Cannons 5 | . . 5 . . . AOE 15 | . . 2 13 . . Classes Destroyed 13 | 1 3 4 4 1 . Worker 2 | . . 1 1 . . Builder 9 | . . 2 7 . . Tunneler 1 | 1 . . . . . Hauler 5 | . 1 2 2 . . Recycler 5 | . . . 3 2 . Operator 4 | . 1 2 1 . . Watcher 10 | . 2 2 4 2 . Swarmer 7 | . . . 7 . . Grunt 28 | . . 11 15 2 . Brawler 1 | . . . 1 . . Sentry 8 | . . 2 4 2 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 10 | 1 2 9 10 2 . Combat Bots Only 7 | . . 7 6 2 . Max Kills in Single Turn 3 | 1 1 3 2 1 . Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 2764 | . . 627 1475 662 . Core 275 | . . 35 181 59 . Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . 33 19 . . Core Remaining (%) 89 | 100 100 91 67 91 . Volleys Fired 167 | 2 7 36 90 32 . Largest 2 | 2 2 2 2 2 . Hottest 112 | 80 80 112 110 110 . Shots Fired 296 | 4 14 67 148 63 . Gun 241 | 4 14 35 125 63 . Cannon 32 | . . 32 . . . Launcher 23 | . . . 23 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 136 | . . . 73 63 . Explosive 23 | . . . 23 . . Electromagnetic 137 | 4 14 67 52 . . Robot Hit Streak 29 | 1 4 12 17 29 . Robot Miss Streak 6 | 1 3 3 6 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 217 | 2 9 49 102 55 . Core Hits 122 | 1 5 26 75 15 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 18 | . . 1 9 8 . Burn 17 | . . . 9 8 . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6569 | 29 154 1433 3830 1123 . Guns 3412 | 28 154 526 1616 1088 . Cannons 564 | . . 564 . . . Explosions 2487 | . . 342 2145 . . Melee . | . . . . . . Ramming 106 | 1 . 1 69 35 . Kinetic . | . . . . . . Thermal 2748 | . . 342 1318 1088 . Explosive 1820 | . . . 1820 . . Electromagnetic 1895 | 28 154 1090 623 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 26 | . . . 26 3 . Average Corruption 17 | . . . 23 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 122 | . . . 103 19 . Message Errors 25 | . . . 21 4 . Matter Fused 19 | . . . 17 2 . Heat Flow Errors 14 | . . . 11 3 . Energy Discharges 16 | . . . 16 . . Parts Rejected 2 | . . . 1 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 14 | . . . 11 3 . Data Loss (major) 8 | . . . 4 4 . Misfires 8 | . . . 6 2 . Alerts 2 | . . . 2 . . Weapon Failures 13 | . . . 13 . . Overload Shots . | . . . . . . Overflow Damage 69 | . . 10 59 . . Projectiles 10 | . . 10 . . . Explosions 59 | . . . 59 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 416 | . . 139 277 . . Shots 12 | . . 4 8 . . Rammed 10 | 1 . 1 5 3 . Targets Rammed 10 | 1 . 1 5 3 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 288 | 36 54 234 288 169 . Average Temperature 75 | 20 22 75 82 73 . Received Heat Transfer 1035 | . . 264 558 213 . Effects 3 | . . . 3 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . 1 2 . . Combat Hostiles 3 | . . 1 2 . . Parts Fried 12 | . 2 8 2 . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 1 2 . Combat Hostiles 3 | . . . 1 2 . Parts Melted 16 | . . . 8 8 . Heat Transferred 5980 | . . 500 2853 2627 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . . 4 6 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 727 | 5 68 464 727 296 . Initial 271 | . 3 . 195 271 . Average 321 | 1 15 136 569 159 . Maximum Alert Level 3 | . . 2 3 1 . Low Security (%) 41 | 100 100 67 1 67 . Level 1 20 | . . 28 16 32 . Level 2 36 | . . 4 79 . . Level 3 1 | . . . 2 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 3 6 1 . Investigation 5 | . . 2 3 . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 1 2 . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 4 | . . 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 3 18 39 8 . Peak Tracking Total 5 | . 1 3 5 2 . Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 6 | . . 2 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 7 | . . 1 6 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 14 | . 3 5 4 2 . Terminals 12 | . 3 5 3 1 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 50 | . 12 17 16 5 . Successful 24 | . 3 9 11 1 . Failed 25 | . 9 7 5 4 . Catastrophic 4 | . . 1 1 2 . Database Lockouts 1 | . . 1 . . . Manual 43 | . 12 17 10 4 . Terminals 43 | . 12 17 10 4 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 3 2 . . Part Schematic 2 | . . 2 . . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 2 6 3 1 . Terminals 12 | . 2 6 3 1 . Assimilate 1 | . . 1 . . . Botnet 11 | . 2 5 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used . | . . . . . . Hacking Detections 14 | . 3 5 4 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 4594 | 105 445 765 2057 1222 . Spaces Moved 1853 | 54 254 376 724 445 . Core 5 | 5 . . . . . Treads 1848 | 49 254 376 724 445 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 . Average Speed 205 | 149 160 160 228 239 . Slowest Speed 240 | 160 160 160 240 240 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 32 43 58 11 . Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . 10 . . Terrain Destroyed 135 | . . 14 121 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 135 | . . 14 121 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 2332 | 71 280 474 969 538 . Wait 154 | 2 2 36 80 34 . Move 1849 | 54 253 375 723 444 . Hop . | . . . . . . Pick Up 57 | 7 8 10 25 7 . Fast Attach 24 | 6 4 2 9 3 . Attach 22 | . . 5 10 7 . Detach 1 | . 1 . . . . Swap 13 | . . 1 11 1 . Drop 36 | . 5 8 16 7 . Fire 167 | 2 7 36 90 32 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . . 1 5 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 106 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 9) 510 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Propulsion x2 763 | -9/Materials | Central database locked down 1054 | -9/Materials | Destroyed 7 combat bots 1242 | -9/Materials | Discovered new exit (range 15) 1316 | -9/Materials | Entered another Materials area 1316 | -8/Materials | Evolved 2 slots: Utility x2 1426 | -8/Materials | System corruption reached 10% 1784 | -8/Materials | Build established: Scavenger-Mutant 1947 | -8/Materials | Lost 5 parts (1p3n1u) 2194 | -8/Materials | Build established: Mutant 3073 | -8/Materials | Discovered new exit (range 14) 3265 | -8/Materials | Discovered new exit (range 15) 3316 | -8/Materials | First assault squad dispatched 3373 | -8/Materials | Entered Factory 3373 | -7/Factory | Evolved 2 slots: Utility x2 3416 | -7/Factory | Discovered new exit (range 8) 4595 | -7/Factory | Entered another Factory area 4595 | -6/Factory | Evolved 2 slots: Utility x2 4595 | -6/Factory | Self-destructed Last Messages --------------- 04430_ Connecting with Fabricator... 04441_ Acquired 10 matter. 04465_ System corrupted: Hvy. Particle Gun rejected. 04467_ Acquired Hvy. Particle Gun. 04478_ W-25 Informer suffers critical hit (Burn). 04482_ K-01 Serf collects debris. 04484_ Visual Processing Unit melted. 04484_ W-25 Informer destroyed. 04486_ K-01 Serf collects debris. 04489_ System corrupted: Substantial component data lost. 04489_ K-01 Serf collects debris. 04504_ System corrupted: Component data lost. 04511_ Slammed into U-05 Engineer. 04530_ K-01 Serf collects debris. 04557_ System corrupted: FCS attempts to trigger Hvy. Particle Gun. 04557_ System corrupted: Hvy. Particle Gun misfires. 04557_ Destroyed Sml. Matter Pod. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????####+######+####???????????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????# @ +???????????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????########## #???????????? | | ???????????????????????????? #???????????? | | ???????????????????????????????#???????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Battery | -9/Materials | Hacked Imp. Sensor Array | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalFrostCompactor Manual? 0 Play Time 00:22:15 Cumulative 170.7 hours Start 2023.07.20 @ 19:04:56 End 2023.07.20 @ 19:29:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 219 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d30eed1-38a0-49de-ad15-116a86487c97