Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.09 @ 00:41:18 Player: Don Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (156) 156 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (250) 250 TOTAL SCORE: 1331 Bonus ------- Fragile Parts 250 Cogmind --------- Core Integrity 379/400 Matter 273/300 Energy 119/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON (2) ------- EM Pulse Gun Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Heat Sink Medium Storage Unit Medium Laser Beam Rifle Heavy Assault Rifle Heavy Assault Rifle EMP Blaster EMP Blaster Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Heat Sink Medium Storage Unit Medium Laser Beam Rifle Heavy Assault Rifle Heavy Assault Rifle EMP Blaster EMP Blaster Flail [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 16 | 6 1 9 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 1 1 6 Device . | . . . Storage 4 | 1 . 3 Processor 1 | . . 1 Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 2 | 2 . . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 8 | 4 7 9 Power 1 | 1 . 1 Propulsion 2 | 1 3 2 Utility 1 | . 1 1 Weapon 3 | 1 1 4 Tool/Special . | . . . Unused Backups 15 | . 5 10 Power 1 | . 1 . Propulsion 5 | . 4 1 Utility 1 | . . 1 Weapon 8 | . . 8 Tool/Special . | . . . Average Slot Usage (%) 98 | . 97 99 Engine 12 | . 14 11 Leg 30 | . 28 33 Storage 12 | . 14 11 Processor 6 | . . 10 Protection 11 | . 12 11 Energy Gun 12 | . 14 11 Ballistic Gun 12 | . 14 11 Peak Build Rating 12 | 6 7 12 Average Rating 8 | 3 6 10 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 32 | 12 15 32 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 8 25 Average Capacity 9 | 7 8 11 Most Carried 14 | 8 8 14 Average Carried 8 | 5 7 9 Final Capacity 15 | 8 8 15 Final Carried 11 | 6 8 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 407 | 229 63 115 Remotely . | . . . Salvage Created 195 | . 80 115 Parts 14 | . 6 8 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 3 | . 1 2 Guns 3 | . 1 2 Classes Destroyed 3 | . 2 1 Watcher 2 | . 2 . Grunt 1 | . 1 . Sentry 2 | . . 2 Best Kill Streak 2 | . 2 1 Combat Bots Only 1 | . 1 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 18 | . . 18 Missed 3 | . . 3 Hits 15 | . . 15 Projectile 15 | . . 15 Damage Taken 228 | . 18 210 Core 21 | . . 21 Absorbed by Shields . | . . . Ignored by Resistances 63 | . 5 58 Core Remaining (%) 100 | 100 100 . Volleys Fired 18 | . 6 12 Largest 2 | . 2 2 Hottest 60 | . 60 60 Shots Fired 36 | . 12 24 Gun 36 | . 12 24 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 18 | . 6 12 Thermal . | . . . Explosive . | . . . Electromagnetic 18 | . 6 12 Robot Hit Streak 11 | . 3 11 Robot Miss Streak 1 | . 1 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 25 | . 5 20 Core Hits 8 | . 4 4 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 1 1 Destroy 1 | . 1 . Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 360 | . 86 274 Guns 332 | . 86 246 Cannons . | . . . Explosions 28 | . . 28 Melee . | . . . Ramming . | . . . Kinetic 165 | . 29 136 Thermal 28 | . . 28 Explosive . | . . . Electromagnetic 167 | . 57 110 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 36 | . . 36 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 39 | . 18 39 Average Temperature 19 | . 8 26 Received Heat Transfer 63 | . . 63 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . . 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 33 | . 30 33 Initial . | . . . Average 6 | . 7 6 Influence Increases 127 | . 44 83 Destroy 0b10 Robot/C 60 | . 20 40 Destroy 0b10 Robot/NC 10 | . 10 . Destroy Leader 34 | . 14 20 Successful Hack 5 | . . 5 Destroy Structure 3 | . . 3 Lose Combat Pursuer 15 | . . 15 Influence Decreases 107 | . 44 63 Time Decay 107 | . 44 63 Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 3 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 9 | . 2 7 Peak Tracking Total 5 | . 2 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . . 2 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . . 4 Successful 3 | . . 3 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . . 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . . 3 Emergency Access Points 1 | . . 1 Locate Traps 1 | . . 1 Maintenance Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 281 | . . 281 Optics 281 | . . 281 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 548 | 62 202 284 Spaces Moved 318 | 41 138 139 Core 10 | 10 . . Treads . | . . . Legs 308 | 31 138 139 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 102 120 120 Slowest Speed 190 | 120 120 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 40 20 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile . | . . . AOE 2 | . . 2 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 459 | 61 165 233 Wait 56 | . 8 48 Move 316 | 40 137 139 Hop . | . . . Pick Up 36 | 13 8 15 Fast Attach . | . . . Attach 12 | 7 1 4 Detach . | . . . Swap 6 | . . 6 Drop 15 | 1 5 9 Fire 18 | . 6 12 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 247 | -10/Materials | Discovered new exit (range 10) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 549 | -9/Materials | Self-destructed Last Messages --------------- 00441_ Dropped Lgt. Assault Rifle. 00441_ Acquired Hvy. Assault Rifle. 00460_ K-01 Serf collects debris. 00482_ Dropped Med. Storage Unit. 00483_ Acquired Med. Storage Unit. 00487_ W-16 Scout distress signal alerts nearby ally. 00525_ Y-45 Defender destroyed. 00528_ Acquired 57 matter. 00532_ Acquired Imp. Ion Engine. 00534_ Acquired Hvy. Assault Rifle. 00539_ Acquired Lgt. Armor Plating. 00540_ Discarded Lgt. Armor Plating. 00541_ Discarded Lgt. Ion Engine. 00543_ Dropped Aluminum Leg. 00543_ Acquired Aluminum Leg. 00544_ Discarded Aluminum Leg. 00546_ Acquired 3 matter. 00547_ Dropped Flail. 00548_ Acquired Flail. Map ----- +----------------------------------------------------+ | ????????????????????? # # | | ?????????????????????????##### ### # # | | ?????????????????????????????# ??# / | | ?????????????????????????????# ??# # # | | ?????????????????????????????# ??# # ! # | | ?????????????????????????????#?? ??# # !/ # | | ????????????????????????????????????# # # | | ????????????????????????????????????# ###+###### | | ?????????????????????????????######## # | | ?????????????????????????????# + + ! | | ?????????????????????????????# """ # # | | ?????????????????????????????# """ # # ]] | | ?????????????????????????????# """ #^^^# ]] [ | | ?????????????????????????????#[ # # ] | | ?????????????????????????????# """ # # | | ?????????????????????????????# "T # # | | ?????????????????????????????# """ # ########## | | ?????????????????????????????# # #????????? | | ?????????????????????????????#+###### #????????? | | ?????????????????????????????# #????# ##???????? | | ??????????###############+#### ##### #???????? | | ???????? 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" #???????? | | ???????? = #???????? | | ???????????????##########/######+### #???????? | | ?????????????????????# @= # #######???????? | | ?????????????????????# ! # """" #?????????????? | | ?????????????????????# """ # """" #?????????????? | | ?????????????????????# """ # """" #?????????????? | | ?????????????????????# """ # #?????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????###############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Fragile Parts Game ------ Seed StasisBattleWell Manual? 0 Play Time 00:14:43 Cumulative 64.9 hours Start 2025.05.07 @ 10:07:05 End 2025.05.09 @ 00:41:18 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 11 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0479c64-100d-4f5c-83ad-a4809d3673ae