Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 01:19:19 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (701) 701 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5006 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 850/850 Matter 186/300 Energy 250/250 System Corruption 12% Temperature Cool (0) Movement Rolling (145) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Compact Wheel Compact Wheel > --- UTILITY (5) ------ Huge Storage Unit Improved Salvage Targeting Computer Core Analyzer Medium Armor Plating Hacking Suite > --- WEAPON (5) ------- Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Light Treads Light Treads Advanced Treads High-capacity Matter Pod (147) Improved Trap Scanner Phase Shifter Medium Armor Plating Medium Armor Plating Heavy Assault Rifle Rocket Launcher Plasma Cutter Multitool Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Salvage Targeting Computer Core Analyzer Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Advanced Treads High-capacity Matter Pod Phase Shifter Medium Armor Plating Medium Armor Plating Heavy Assault Rifle Rocket Launcher Plasma Cutter Multitool [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Armor Plating Device Heat Sink Storage Huge Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Subdweller Beam Cannon Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 3 | . . . . . 3 Parts Attached 27 | 3 5 5 5 1 8 Power 2 | . . . 2 . . Engine 2 | . . . 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 1 . . 4 Treads 5 | 2 . . . . 3 Leg . | . . . . . . Wheel 2 | . . 1 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 3 2 2 . 3 Device 3 | 1 1 1 . . . Storage 3 | . 2 . 1 . . Processor 2 | . . . . . 2 Hackware 1 | . . . . . 1 Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 7 | . 2 2 1 1 1 Energy Gun 1 | . . . 1 . . Energy Cannon 5 | . 2 2 . 1 . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups 12 | 6 8 8 14 14 11 Power . | 1 1 . 2 . . Propulsion 4 | 4 3 3 4 4 3 Utility 2 | . . . 2 4 4 Weapon 3 | 1 3 3 3 2 2 Tool/Special . | . . . . . . Unused Backups 30 | . 4 6 5 5 10 Power 2 | . . . . 2 . Propulsion 8 | . . 3 3 1 1 Utility 7 | . 2 . . . 5 Weapon 11 | . 2 3 2 2 2 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 87 | . 99 90 100 77 77 Engine 13 | . 14 14 14 14 6 Treads 19 | . 27 26 14 14 13 Wheel 8 | . . 1 14 14 12 Device 3 | . 14 5 1 . . Storage 11 | . 14 6 14 14 6 Protection 9 | . . 7 12 14 6 Energy Gun 3 | . 2 . 12 2 . Energy Cannon 14 | . 22 28 15 3 6 Peak Build Rating 30 | 9 9 12 13 15 30 Average Rating 10 | 7 8 10 12 10 29 On Entrance 10 | 6 9 8 12 12 15 Avg Prop Armor Cover (%) 10 | . . 14 9 10 13 Naked Turns . | . . . . . . Heaviest Build 108 | 15 32 43 104 104 108 Greatest Support 40 | 40 40 40 16 16 32 Greatest Overweight (x) 7 | . 7 2 6 6 3 Average Overweight (x) 2 | . . . 3 5 3 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 17 | 8 10 9 19 25 25 Most Carried 18 | 6 12 15 15 18 16 Average Carried 12 | 5 8 9 14 14 11 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 17 | 4 12 15 15 17 12 Class Distribution -------------------- 87% | Mutant 12% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 627 | 225 107 76 116 103 . Remotely . | . . . . . . Salvage Created 1322 | 124 319 450 429 . . Parts 80 | 7 18 32 23 . . Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . 20 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 16 | . 5 8 3 . . Cannons 16 | . 5 8 3 . . Classes Destroyed 9 | 2 4 2 1 . . Builder 1 | . 1 . . . . Tunneler 1 | 1 . . . . . Hauler 2 | . 2 . . . . Recycler 4 | 1 . . 3 . . Operator 1 | . 1 . . . . Swarmer 1 | . . 1 . . . Grunt 5 | . 5 . . . . Sentry 3 | . . . 3 . . Subdweller 7 | . . 7 . . . Best Kill Streak 4 | 2 4 2 3 . . Combat Bots Only 3 | . 3 2 1 . . Max Kills in Single Turn 1 | 1 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 18 | . 2 10 6 . . Missed 6 | . . 5 1 . . Hits 12 | . 2 5 5 . . Projectile 12 | . 2 5 5 . . Damage Taken 263 | . 22 157 84 . . Core 12 | . 12 . . . . Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 . . . 95 . Volleys Fired 104 | 5 39 44 16 . . Largest 2 | 2 2 2 2 . . Hottest 160 | 70 120 160 160 . . Shots Fired 181 | 10 79 66 26 . . Gun 27 | 10 6 . 11 . . Cannon 154 | . 73 66 15 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 8 | 5 3 . . . . Thermal 173 | 5 76 66 26 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | 5 8 21 23 . . Robot Miss Streak 3 | 3 1 1 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 74 | 6 14 37 17 . . Core Hits 27 | 3 9 9 6 . . Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Meltdown 1 | . . 1 . . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1752 | 89 337 890 436 . . Guns 259 | 89 55 . 115 . . Cannons 1374 | . 182 890 302 . . Explosions 87 | . 87 . . . . Melee . | . . . . . . Ramming 32 | . 13 . 19 . . Kinetic 106 | 63 43 . . . . Thermal 1614 | 26 281 890 417 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 1 1 1 . 12 Average Corruption 1 | . 1 1 1 . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . 1 17 5 . 3 Message Errors 6 | . . 5 . . 1 Matter Fused 8 | . . 2 4 . 2 Heat Flow Errors 2 | . . 2 . . . Energy Discharges 2 | . . 1 1 . . Data Loss (minor) 4 | . . 4 . . . Data Loss (major) 1 | . . 1 . . . Misfires 2 | . 1 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 67 | . 57 10 . . . Projectiles 10 | . . 10 . . . Explosions 57 | . 57 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 9 | . . . 9 . . Shots . | . . . . . . Rammed 5 | . 3 . 2 . . Targets Rammed 5 | . 3 . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 412 | 45 240 229 412 . . Average Temperature 98 | 23 81 61 162 . . Received Heat Transfer 72 | . 12 33 27 . . Effects 2 | . 1 . 1 . . Energy Bleed 1 | . 1 . . . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 3 | . . 3 . . . Heat Transferred 2346 | 74 457 1258 557 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level 1 | . 1 . . . . Low Security (%) 97 | 100 93 . 100 . 100 Level 1 2 | . 6 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 210 | 10 210 . 138 . . Initial . | . . . . . . Average 60 | 3 66 . 72 . . Influence Increases 725 | 10 346 35 334 . . Destroy 0b10 Robot/C 180 | . 100 20 60 . . Destroy 0b10 Robot/NC 45 | 10 20 . 15 . . Destroy Leader 34 | . 34 . . . . Successful Hack 88 | . 43 . 45 . . Select Force Hacks 270 | . 60 . 210 . . Disable Machine 75 | . 75 . . . . Destroy Structure 18 | . 14 . 4 . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 725 | 10 202 179 334 . . Entered New Map 70 | . . 70 . . . Time Decay 655 | 10 202 109 334 . . Squads Dispatched 5 | . 5 . . . . Investigation 4 | . 4 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 15 | . 3 10 2 . . Peak Tracking Total 4 | . 3 4 1 . . Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 7 | . 3 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 5 | . 5 . . . . Max in Single Turn 5 | . 5 . . . . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 26 | . 9 1 13 2 1 Terminals 13 | . 7 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 2 . 7 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 87 | . 34 1 35 16 1 Successful 57 | . 19 1 20 16 1 Failed 30 | . 15 . 15 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 50 | . 28 . 22 . . Terminals 47 | . 30 . 17 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 22 | . 4 . 18 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 26 | . 6 1 3 16 . Record 16 | . . . . 16 . Robot Analysis 4 | . 3 . 1 . . Prototype ID Bank 3 | . 2 . 1 . . Terminal Index 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Proto ID Catalog 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 2 . 3 . . Retrieve Components 5 | . 2 . 3 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 25 | . 11 . 14 . . Terminals 16 | . 9 . 7 . . Botnet 5 | . 3 . 2 . . Operators 1 | . 1 . . . . Skim 10 | . 5 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 2 . 7 . . Tunnel 9 | . 2 . 7 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 7 . 8 . . Full Trace Events 1 | . 1 . . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 24 | . 14 . 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial UFD Resources 23 | . . . . . 23 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 551 | 16 385 91 59 . . Optics 150 | . . 91 59 . . Terrain 401 | 16 385 . . . . Robot Analysis Total 4 | . 3 . 1 . . Derelict Logs Recovered 4 | . . . . 4 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 5671 | 38 931 1354 879 2245 224 Spaces Moved 3110 | 16 429 736 534 1249 146 Core 1 | . 1 . . . . Treads 1042 | 1 428 613 . . . Legs 15 | 15 . . . . . Wheels 2052 | . . 123 534 1249 146 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 130 130 175 145 Average Speed 165 | 122 160 159 151 178 145 Slowest Speed 400 | 160 400 240 190 190 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 2 82 36 97 81 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 16 | . 3 . 11 2 . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 9 | . . 7 . 2 . Spaces Dug 1 | . . 1 . . . Terrain Destroyed 24 | . 14 6 4 . . Melee . | . . . . . . Projectile 10 | . . 6 4 . . AOE 14 | . 14 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 3467 | 25 588 853 582 1263 156 Wait 149 | . 99 41 9 . . Move 3105 | 15 428 735 533 1248 146 Hop . | . . . . . . Pick Up 40 | . 8 15 8 8 1 Fast Attach 11 | 1 4 5 1 . . Attach 11 | 2 . 1 1 1 6 Detach 1 | . . 1 . . . Swap 11 | . 5 . 3 . 3 Drop 27 | 2 2 8 9 6 . Fire 104 | 5 39 44 16 . . Melee . | . . . . . . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . 3 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / *Scr) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Met a group of wandering Federalists 272 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 8) 740 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Learned location of 2 exits from Mines 798 | -10/Materials | Learned location of Storage (-9) 835 | -10/Materials | Identified exit to Mines 835 | -10/Materials | Identified exit to Subcaves 835 | -10/Materials | Identified exit to Materials 885 | -10/Materials | Learned 2 Storage zone layouts 898 | -10/Materials | Learned location of 2 exits from Materials 940 | -10/Materials | Learned Storage emergency access door positions 970 | -10/Materials | Entered Subcaves 971 | -10/Subcaves | Continued accompanying wandering Federalists (4) 971 | -10/Subcaves | Approached by a straggling Scientist 971 | -10/Subcaves | Identified exit to Materials 971 | -10/Subcaves | Identified exit to Recycling 1230 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 1272 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1272 | -10/Subcaves | Shifting Twisted Machinery released Humpback 1427 | -10/Subcaves | Disturbed a concealed Subdweller 1427 | -10/Subcaves | Disturbed a concealed Subdweller 1684 | -10/Subcaves | Build established: Subdweller-Mutant 1686 | -10/Subcaves | Visited 4L-MR0's lab 2324 | -10/Subcaves | Entered Recycling 2432 | -9/Recycling | Build established: Mutant 2490 | -9/Recycling | Discovered new exit (range 5) 2933 | -9/Recycling | Learned location of Mines (-8) 2943 | -9/Recycling | Learned Materials security intel 2951 | -9/Recycling | Learned Storage emergency access door positions 3157 | -9/Recycling | Scanned before Scraplab entrance 3184 | -9/Recycling | Entered Scraplab 3199 | -9/Recycling | Discovered new exit (range 2) 3203 | -9/Recycling | Entered Scraptown 3203 | -9/Scraptown | System corruption cleaned by C-Scrubber 3542 | -9/Scraptown | Visited Cyclists 3631 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 3637 | -9/Scraptown | Learned 8 Factory zone layouts 3639 | -9/Scraptown | Learned location of Quarantine (-2) 3640 | -9/Scraptown | Learned location of 1 exit from Factory 3743 | -9/Scraptown | Visited UFD Registry 3743 | -9/Scraptown | Registered with UFD as "Nulllever" 3822 | -9/Scraptown | Discovered new exit (range 13) 3857 | -9/Scraptown | Guru changed UFD alias to "Toolplate" 3945 | -9/Scraptown | Received an X-ray algorithm 4534 | -9/Scraptown | Visited Cave Peace 4550 | -9/Scraptown | Visited Spacefarers 4643 | -9/Scraptown | Entered Cyclist Reading Room 4727 | -9/Scraptown | Visited Abandonware Association 4772 | -9/Scraptown | Visited Science Testing Area 4797 | -9/Scraptown | Visited A0-MCA Data Center 4965 | -9/Scraptown | Visited LU-1G1's Boring Crew 4991 | -9/Scraptown | Visited Scrap Suit Storage 5014 | -9/Scraptown | Visited Supply Room 5047 | -9/Scraptown | Visited Science Guys 5086 | -9/Scraptown | Visited Chapter 10 5143 | -9/Scraptown | Visited Junk Cannon Lab 5342 | -9/Scraptown | Met Optimus 5342 | -9/Scraptown | Accepted into 0bPrime 5438 | -9/Scraptown | Discovered new exit (range 5) 5448 | -9/Scraptown | Entered Factory 5448 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x3, Weapon x3 5449 | -6/Factory | Identified exit to Factory 5450 | -6/Factory | Identified exit to Lower Caves 5592 | -6/Factory | System corruption reached 10% 5672 | -6/Factory | Self-destructed Last Messages --------------- 05581_ Triggered EM Surge Trap. 05581_ The floor emits a surge of raw power. 05581_ System corrupted (+5). 05583_ System corrupted: Matter fused (-6). 05584_ U-05 Engineer lays Concrete. 05585_ Triggered EM Surge Trap. 05585_ The floor emits a surge of raw power. 05585_ System corrupted (+4). 05587_ Connecting with Garrison Access... 05587_ Current location identified: Factory >>Seal Access door sealed. 05591_ Triggered EM Surge Trap. 05591_ The floor emits a surge of raw power. 05591_ System corrupted (+3). 05593_ U-05 Engineer lays Concrete. 05610_ Acquired Imp. Trap Scanner. 05633_ System corrupted: Matter fused (-8). 05660_ K-01 Serf collects debris. 05670_ OI%K3ANB::NEKF L<#FRL5E9B2X Map ----- +----------------------------------------------------+ | ??????????????# #????????# """ """ """????????? | | ????########### #????????# """ """ ""?????????? | | ????# # #????????# ? ?????????????? | | ????# # #????????# ""? ""?????????????? | | ????# """ """ # #######??# """ "??????????????? | | ????# """ """ + #??# """ """????????????? | | ????# """ """ ##### #??# ????????????? | | ????? #???# #### ???????????? | | ????# #???# ???????????? | | ????# #???# #?????????????????? | | ????###########???# #?????????????????? | | ??????????????????# #?????????????????? | | ?????###########??# #?????????????????? | | ?????# ??# ########?????????????????? | | ?????# ?# #????????????????????????? | | ?????# ?# ####?????????????????????? | | ?????# # # ??????????????????? | | ?????# # # " " "?????????????????? | | ?????# + # " " "?????????????????? | | ?????# # # " " " ????????????????? | | ?????# # # " " " ????????????????? | | ?????# ?# #] " " " ????????????????? | | ?????# ?# # " " " "???????????????? | | ?????# ??# # " " " "???????????????? | | ?????# ??# # " " " "???????????????? | | ?????##########???# /@ " " " "???????????????? | | ??????????????????# # ????????????? | | ??????????????????# # ! ! #???????????? | | ??????????????????# ####+#######+#???????????? | | ??????????????????# ????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????+ ???????????????????????? | | ??????????????????# ??????????????????????? | | ??????????????????# ##???????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 45 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Strength In Numbers Challenges ------------ None Game ------ Seed PointyHardenedParser Manual? 0 Play Time 00:25:39 Cumulative 386.9 hours Start 2026.04.05 @ 00:54:33 End 2026.04.05 @ 01:19:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 322 Rogue 286 Adventurer 36 Explorer 0 Win Type - Total 5 Types 2/0/0/1/0/0/0/2/0/0 Lore% 73 Gallery% 66 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a968c2a-7a48-440f-90b6-8587996e7951