Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 22:58:03 Player: OctagonalPrism Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (213) 1065 Value Destroyed (6867) 6867 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1664) 1664 TOTAL SCORE: 16236 Bonus ------- High Alert Combat Kills 389 Follower Combat Kills 175 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Cogmind --------- Core Integrity 957/1150 Matter 166/300 Energy 7/100 System Corruption 15% Temperature Cool (0) Movement Rolling (140) Ox4 Location -4/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (9) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Terrain Scan Processor Experimental Transmission Jammer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Matter Compressor (250) Advanced Thermal Shield Advanced Trap Extractor (0/8) Mass Driver Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Medium Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Improved Target Analyzer Experimental Transmission Jammer Light Regenerative Plating Improved Hacking Suite > --- WEAPON ----------- KE Penetrator Advanced Micro-nuke Launcher Scythe > --- INVENTORY -------- Neutrino Core Armored Treads Compact Wheel Advanced Heat Sink Matter Compressor Advanced Terrain Scanner Improved Medium Armor Plating Improved Medium Armor Plating Light Regenerative Plating EM Shield Improved Hardlight Generator Long-range Tractor Beam Improved Trap Extractor Hypervelocity Gauss Rifle Heavy Machine Gun KE Penetrator KE Penetrator Enhanced Gauss Cannon Advanced EMP Blaster Improved Datajack [Rating: 94] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Slots Evolved 12 | . . . 2 . 2 . . . 4 . . . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . 2 . . . . . . Utility 7 | . . . 2 . 1 . . . 2 . . . 2 . . Weapon 2 | . . . . . 1 . . . . . . . . 1 . Parts Attached 124 | 7 8 4 14 . 11 14 . . 21 1 . 3 32 9 . Power 12 | 1 . 1 2 . 1 2 . . 1 . . . 3 1 . Engine 9 | 1 . 1 2 . 1 2 . . 1 . . . 1 . . Core 1 | . . . . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . . . 1 1 . Propulsion 19 | 3 . 1 1 . 2 2 . . 5 . . . 3 2 . Treads 9 | 1 . 1 . . 1 2 . . 2 . . . 1 1 . Leg . | . . . . . . . . . . . . . . . . Wheel 10 | 2 . . 1 . 1 . . . 3 . . . 2 1 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 58 | 1 7 1 6 . 6 5 . . 9 1 . 1 18 3 . Device 24 | . 3 1 1 . 3 1 . . 7 1 . . 6 1 . Storage 4 | 1 1 . 1 . . . . . 1 . . . . . . Processor 8 | . . . 2 . 1 1 . . . . . . 3 1 . Hackware 3 | . . . . . . . . . . . . 1 2 . . Protection 19 | . 3 . 2 . 2 3 . . 1 . . . 7 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 35 | 2 1 1 5 . 2 5 . . 6 . . 2 8 3 . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 22 | 2 . 1 3 . . 3 . . 4 . . 1 5 3 . Ballistic Cannon 6 | . 1 . . . 1 1 . . 1 . . 1 1 . . Launcher 3 | . . . 1 . . 1 . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . Unidentified Prototypes 9 | . . . . . . 3 . . 2 . . . 4 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . System Corruption 4 | . . . . . . . . . . . . 4 . . . Parts Lost 51 | . . 1 3 . 4 1 . . 6 . . . 30 2 4 Power 2 | . . 1 . . . . . . . . . . 1 . . Propulsion 14 | . . . 1 . 1 . . . 1 . . . 9 1 1 Utility 21 | . . . 2 . 2 . . . 5 . . . 11 . 1 Weapon 14 | . . . . . 1 1 . . . . . . 9 1 2 Highest Loss Streak 19 | . . 1 2 . 4 1 . . 2 . . . 19 1 4 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 17 | 3 8 17 17 16 17 19 19 19 18 19 20 20 17 5 5 Power . | . 1 . 1 1 1 . 1 1 . 1 1 1 . . . Propulsion 2 | 1 2 2 2 2 1 1 2 2 1 3 3 3 2 . . Utility 10 | . 4 10 10 9 10 12 12 12 10 8 9 9 9 3 3 Weapon 3 | . 1 2 3 4 4 4 4 4 5 6 6 6 4 . 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 16 | . 1 . 3 1 . 3 . . 4 . . . 2 . 2 Power 2 | . . . 1 . . 1 . . . . . . . . . Propulsion 4 | . . . 2 1 . 1 . . . . . . . . . Utility 7 | . 1 . . . . 1 . . 2 . . . 2 . 1 Weapon 3 | . . . . . . . . . 2 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 99 99 100 93 99 100 100 98 100 100 99 88 69 72 Engine 8 | . 13 13 11 11 9 9 9 9 6 6 6 6 2 . . Treads 10 | . 13 14 10 11 9 9 9 9 13 13 13 13 10 1 4 Wheel 9 | . 14 14 10 11 8 9 9 9 12 13 13 13 5 8 5 Device 13 | . 7 12 10 19 17 13 17 12 17 17 13 13 9 11 14 Storage 8 | . 14 14 11 11 9 8 9 9 6 6 6 6 5 5 5 Processor 12 | . . . 10 11 16 18 18 18 13 13 13 13 13 14 15 Protection 7 | . 5 1 11 2 2 4 . 5 8 8 13 12 14 1 4 Ballistic Gun 13 | . 16 14 18 19 11 13 9 9 13 13 13 12 9 9 8 Ballistic Cannon 4 | . 11 14 1 . 3 9 9 8 1 . . . 1 . . Slashing Weapon 3 | . . . . . 5 4 8 9 4 6 6 5 4 4 4 Peak Build Rating 94 | 6 8 13 22 21 33 37 38 39 60 58 58 60 94 64 63 Average Rating 37 | 4 7 10 19 20 28 34 36 37 52 57 58 58 74 54 57 On Entrance 32 | . 6 8 12 21 20 31 36 36 35 58 58 58 57 17 63 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 116 | 14 53 53 65 63 63 71 67 71 86 73 73 79 116 79 79 Greatest Support 70 | 26 20 16 20 12 12 12 12 12 50 32 32 32 70 26 10 Greatest Overweight (x) 7 | . 3 3 6 5 5 5 5 5 7 2 2 2 6 7 7 Average Overweight (x) 3 | . 2 2 4 4 4 4 4 4 2 2 2 2 3 3 6 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 19 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 15 19 20 18 20 20 20 20 20 20 20 20 20 9 5 Average Carried 17 | 3 8 17 17 16 17 19 19 19 18 19 20 20 17 4 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 14 19 17 16 20 20 20 20 19 20 20 20 10 5 5 Class Distribution -------------------- 45% | Mutant 37% | Assassin 7% | Skirmisher 4% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Assassin | -8/Materials Skirmisher | -8/Storage Assassin | -8/Recycling Assassin | -8/Scraptown Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Data Miner Assassin | -5/Proximity Caves Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Matter Collected 8647 | 312 443 385 1173 286 501 1176 114 20 1851 69 . 45 2091 181 . Remotely 1364 | . 64 . 126 . . 228 . . . . . . 946 . . Salvage Created 8191 | 133 400 43 1237 265 587 1168 114 . 1905 . . . 2158 181 . Parts 453 | 8 20 5 70 34 33 61 10 . 88 . . . 115 9 . Haulers Intercepted 13 | . 2 . 3 . 1 5 . . 1 . . . 1 . . Recyclers Shooed 8 | . . . . . . 2 . . 3 . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Combat Hostiles Destroyed 159 | . 9 3 27 12 10 15 2 . 29 . . . 50 2 . Melee 10 | . . . 1 . 4 1 . . . . . . 2 2 . Guns 110 | . . 2 18 12 5 11 2 . 24 . . . 36 . . Cannons 25 | . 9 1 4 . 1 3 . . 4 . . . 3 . . AOE 14 | . . . 4 . . . . . 1 . . . 9 . . Classes Destroyed 15 | 2 4 . 3 . . 2 . . 2 . . . 2 . . Worker 9 | . . . 2 . . 1 . . 3 . . . 2 1 . Builder 9 | . . . . . . 2 . . 1 . . . 5 1 . Tunneler 5 | 2 . . . 2 . . . . 1 . . . . . . Hauler 13 | . 2 . 3 . 1 5 . . 1 . . . 1 . . Recycler 8 | 1 1 . . 1 . 2 . . 2 . . . 1 . . Mechanic 1 | . . . . . . . . . . . . . 1 . . Operator 4 | . . . 1 . . 1 . . 1 . . . 1 . . Watcher 10 | . 2 . 4 . 1 2 . . 1 . . . . . . Swarmer 52 | . 3 3 5 12 . . . . 7 . . . 22 . . Grunt 54 | . 6 . 12 . 7 10 . . 10 . . . 9 . . Brawler 1 | . . . . . . . . . 1 . . . . . . Sentry 26 | . . . 10 . 3 4 2 . 3 . . . 3 1 . Hunter 7 | . . . . . . 1 . . 3 . . . 3 . . Programmer 14 | . . . . . . . . . 5 . . . 8 1 . Assembled 5 | . . . . . . . . . . . . . 5 . . Best Kill Streak 10 | 2 4 3 7 4 3 5 1 . 6 . . . 10 2 . Combat Bots Only 8 | . 3 3 5 4 3 5 1 . 5 . . . 8 1 . Max Kills in Single Turn 5 | 1 2 1 5 2 1 2 1 . 2 . . . 4 1 . Gunslinging 1 | . . . . 1 . . . . . . . . 1 . . Exploded 4 | . . . 4 . . . . . 1 . . . 2 . . Melee 1 | . . . 1 . 1 1 . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Hostile Shots Fired 1180 | . 43 23 115 37 63 66 12 . 284 4 . . 492 38 3 Missed 339 | . 13 3 27 8 14 19 1 . 109 3 . . 137 4 1 Hits 841 | . 30 20 88 29 49 47 11 . 175 1 . . 355 34 2 Melee 17 | . . . . . . . . . . . . . 15 . 2 Projectile 824 | . 30 20 88 29 49 47 11 . 175 1 . . 340 34 . Critical Strikes 26 | . . . . . 2 2 1 . 4 . . . 14 3 . Part Disruptions 1 | . . . . . . . . . 1 . . . . . . Damage Taken 13548 | . 311 203 1071 240 785 706 110 . 1997 20 . . 7357 664 84 Core 1797 | . 50 23 140 7 66 97 11 . 229 . . . 981 168 25 Absorbed by Shields 418 | . . . . . . 12 44 . 144 . . . 218 . . Redirected to Shielding 25 | . . . . . . . . . . . . . 25 . . Ignored by Resistances 608 | . . . . . . 11 . . 131 . . . 381 85 . Regen/Repaired (Parts) 1338 | . 130 . 436 . . 381 . . 108 . . . 283 . . Core Remaining (%) 62 | 100 . 70 . 63 . . . 68 . . . 73 1 . . Volleys Fired 542 | 7 47 12 88 18 30 64 6 . 98 . . 1 158 13 . Largest 3 | 2 2 2 2 2 3 3 3 . 3 . . 1 3 2 . Hottest 113 | 40 50 50 50 46 83 93 93 . 100 . . 44 113 61 . Shots Fired 1114 | 14 84 24 164 33 69 150 13 . 222 . . 1 315 25 . Gun 934 | 14 47 12 147 33 60 114 12 . 192 . . . 278 25 . Cannon 166 | . 37 12 14 . 9 36 1 . 28 . . 1 28 . . Launcher 14 | . . . 3 . . . . . 2 . . . 9 . . Special . | . . . . . . . . . . . . . . . . Kinetic 1100 | 14 84 24 161 33 69 150 13 . 220 . . 1 306 25 . Thermal . | . . . . . . . . . . . . . . . . Explosive 7 | . . . 3 . . . . . . . . . 4 . . Electromagnetic 7 | . . . . . . . . . 2 . . . 5 . . Robot Hit Streak 38 | 6 7 4 38 14 14 14 3 . 14 . . . 14 7 . Robot Miss Streak 5 | 2 3 3 4 2 2 3 1 . 5 . . . 3 4 . Penetration Max 2 | . . . . . . 1 . . 2 . . . 1 1 . Secondary Targets 13 | . . . 1 4 1 . . . 4 . . . 3 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . 1 . . . 1 . . Shots Hit Robots 815 | 9 52 13 134 24 62 116 8 . 146 . . . 228 23 . Core Hits 361 | 4 19 4 63 15 24 42 3 . 72 . . . 107 8 . Critical Kills 25 | . . . 1 . . 4 1 . 7 . . . 12 . . Critical Parts Destroyed 18 | . . . 1 . . . . . 5 . . . 11 1 . Critical Strikes 62 | . 2 . 4 . 4 8 1 . 12 . . . 28 3 . Destroy 43 | . . . 2 . . 4 1 . 12 . . . 23 1 . Blast 7 | . 2 . 1 . 1 2 . . . . . . 1 . . Smash 1 | . . . 1 . . . . . . . . . . . . Sever 11 | . . . . . 3 2 . . . . . . 4 2 . Melee Attacks 168 | . . . 11 3 25 28 1 . 34 . . 1 51 14 . Impact 14 | . . . 11 3 . . . . . . . . . . . Slashing 153 | . . . . . 25 28 1 . 33 . . 1 51 14 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . 1 1 2 6 . . 4 . . . 8 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20006 | 112 813 157 2282 497 1242 2609 150 . 4049 . . . 7365 730 . Guns 12639 | 112 301 92 1490 392 553 1251 150 . 3087 . . . 4859 352 . Cannons 2744 | . 512 65 210 . 192 773 . . 412 . . . 580 . . Explosions 1628 | . . . 366 . . . . . 235 . . . 1027 . . Melee 2995 | . . . 216 105 497 585 . . 315 . . . 899 378 . Ramming . | . . . . . . . . . . . . . . . . Kinetic 15383 | 112 813 157 1700 392 745 2024 150 . 3499 . . . 5439 352 . Thermal 159 | . . . . . . . . . . . . . 159 . . Explosive 876 | . . . 366 . . . . . . . . . 510 . . Electromagnetic 593 | . . . . . . . . . 235 . . . 358 . . Impact 321 | . . . 216 105 . . . . . . . . . . . Slashing 2674 | . . . . . 497 585 . . 315 . . . 899 378 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . 3 3 . 4 5 1 15 Average Corruption 2 | . . . . . . . . . 1 2 . 4 2 1 8 Corruption Purged 6 | . . . . . . . . . . 3 . . 3 . . Corruption Blocked 5 | . . . . . . . . . . . . . 5 . . Effects 50 | . . . . . . . . . 27 2 . . 15 2 4 Message Errors 9 | . . . . . . . . . 6 . . . 2 . 1 Matter Fused 16 | . . . . . . . . . 6 2 . . 6 2 . Heat Flow Errors 9 | . . . . . . . . . 5 . . . 3 . 1 Energy Discharges 4 | . . . . . . . . . 3 . . . 1 . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . . . . . . 5 . . . 2 . 1 Misfires 1 | . . . . . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 478 | . . . 103 65 . 87 . . 62 . . . 126 35 . Projectiles 20 | . . . . . . 19 . . . . . . 1 . . Explosions 57 | . . . . . . . . . . . . . 57 . . Melee 401 | . . . 103 65 . 68 . . 62 . . . 68 35 . Knockbacks 28 | . 5 . 2 1 1 8 . . 6 . . . 5 . . Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic 26 | . 5 . 2 . 1 8 . . 6 . . . 4 . . Secondary 1 | . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 232 | . . . . . . . . . . . . . 232 . . Shots 4 | . . . . . . . . . . . . . 4 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 310 | . 22 52 58 40 132 69 20 . 226 . . . 310 . 216 Average Temperature 57 | . 9 22 16 14 58 23 11 . 62 . . . 82 . 120 Received Heat Transfer 2742 | . 126 48 339 . 459 318 44 . 384 9 . . 943 72 . Effects 3 | . . . . . . . . . . . . . 3 . . Interference 3 | . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 4 2 . . . . 1 . . . 1 . . Impact Corruptions 4 | . . . 2 2 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . . . . . . 250 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 3 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Maximum Alert Level 3 | . 1 . 1 1 . . . . 2 . . . 3 2 . Low Security (%) 73 | 100 99 100 60 77 100 100 100 . 72 . . . 25 . 100 Level 1 15 | . . . 39 22 . . . . 15 . . . 24 42 . Level 2 9 | . . . . . . . . . 11 . . . 44 57 . Level 3 . | . . . . . . . . . . . . . 5 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 964 | 5 203 125 389 293 101 158 67 . 461 . . . 964 451 130 Initial 451 | . . 55 19 133 . 40 36 . . . . . . 451 130 Average 152 | . 48 21 188 130 18 83 16 . 146 . . . 385 405 86 Influence Increases 6016 | 15 405 170 1064 287 464 585 186 . 1020 . . . 1729 91 . Destroy 0b10 Robot/C 3220 | . 180 140 600 240 200 300 40 . 580 . . . 900 40 . Destroy 0b10 Robot/NC 310 | 15 25 . 60 15 10 65 . . 50 . . . 60 10 . Destroy Leader 838 | . 48 20 216 30 64 84 . . 174 . . . 182 20 . Allied During Kill 21 | . . 10 11 . . . . . . . . . . . . Successful Hack 288 | . 59 . 18 . 76 39 40 . 35 . . . 21 . . Select Force Hacks 150 | . 30 . 30 . . . 90 . . . . . . . . Disable Machine 375 | . 30 . . . 15 60 15 . 75 . . . 180 . . Destroy Structure 334 | . 3 . 24 2 9 22 1 . 31 . . . 236 6 . Partial Spotted 15 | . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 465 | . 30 . 90 . 90 15 . . 75 . . . 150 15 . Influence Decreases 6006 | 15 261 264 772 629 367 587 281 . 565 259 196 . 807 641 362 Entered New Map 1523 | . . 89 31 209 . 57 59 . . 169 196 . . 471 242 Time Decay 3976 | 15 261 175 671 420 342 520 222 . 505 90 . . 545 150 60 Lost Part 447 | . . . 30 . 25 10 . . 60 . . . 262 20 40 Lost Ally 60 | . . . 40 . . . . . . . . . . . 20 Squads Dispatched 45 | . 1 . 8 . 1 1 . . 16 . . . 17 1 . Investigation 19 | . 1 . 7 . 1 . . . 4 . . . 5 1 . Extermination 10 | . . . . . . . . . 5 . . . 5 . . Reinforcement 12 | . . . 1 . . 1 . . 4 . . . 6 . . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 3 . . Construction Impeded 3 | . . . . . . . . . 2 . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Distress Signals 10 | . 2 . 3 . 1 3 . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 256 | . 17 7 48 12 16 25 2 . 36 3 . . 81 5 4 Peak Tracking Total 10 | . 5 3 6 4 3 4 2 . 5 3 . . 10 2 6 Tactical Retreats 22 | . 1 . 4 . 3 1 . . 2 . . . 10 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Traps Triggered 12 | . 2 . 3 . 2 . . . 1 . . . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 8 | . . . . . . . . . 8 . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . 2 . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Machines Disabled 25 | . 2 . . . 1 4 1 . 5 . . . 12 . . Max in Single Turn 5 | . 1 . . . 1 1 1 . 1 . . . 5 . . Garrison Access 3 | . . . . . 1 1 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Machines Accessed 82 | . 10 1 15 . 8 16 9 2 10 . 3 . 7 1 . Terminals 45 | . 8 . 9 . 6 12 5 . 2 . . . 3 . . Fabricators 3 | . . . . . . . . . 1 . . . 2 . . Repair Stations 6 | . 1 . 2 . . 1 . . 2 . . . . . . Recycling Units 16 | . 1 . 2 . 1 2 4 . 3 . . . 2 1 . Scanalyzers 3 | . . . 2 . . . . . 1 . . . . . . Garrison Access 3 | . . . . . 1 1 . . 1 . . . . . . Total Hacks 226 | . 30 1 47 . 15 38 26 8 25 . 18 . 17 1 . Successful 160 | . 21 1 29 . 10 29 17 8 13 . 18 . 13 1 . Failed 65 | . 9 . 17 . 5 9 9 . 12 . . . 4 . . Catastrophic 5 | . . . . . . 2 . . 2 . . . 1 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 104 | . 15 . 30 . 14 12 17 . 10 . . . 5 1 . Terminals 118 | . 27 . 27 . 11 21 17 . 8 . . . 7 . . Fabricators 9 | . . . . . . . . . 1 . . . 8 . . Repair Stations 23 | . 2 . 10 . . 6 . . 5 . . . . . . Recycling Units 36 | . 1 . 4 . 3 10 9 . 6 . . . 2 1 . Scanalyzers 10 | . . . 6 . . . . . 4 . . . . . . Garrison Access 3 | . . . . . 1 1 . . 1 . . . . . . Terminal Hacks 59 | . 8 1 3 . . 12 4 8 2 . 18 . 3 . . Record 7 | . . . . . . . . 1 . . 6 . . . . Part Schematic 9 | . . . 1 . . . 1 . . . 7 . . . . Robot Schematic 2 | . . . . . . . . . . . 2 . . . . Robot Analysis 8 | . . . . . . . 1 7 . . . . . . . Prototype ID Bank 10 | . 3 . 1 . . 2 . . 1 . 3 . . . . Open Door 8 | . . 1 . . . 7 . . . . . . . . . Terminal Index 4 | . 1 . . . . 1 1 . . . . . 1 . . Alert Level 2 | . . . . . . . . . 1 . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . 2 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Zone Layout 5 | . 3 . . . . . 1 . . . . . 1 . . Fabricator Hacks 7 | . . . . . . . . . 1 . . . 6 . . Network Status 2 | . . . . . . . . . 1 . . . 1 . . Load Schematic 3 | . . . . . . . . . . . . . 3 . . Build 2 | . . . . . . . . . . . . . 2 . . Repair Station Hacks 18 | . 2 . 8 . . 6 . . 2 . . . . . . Scan Component 9 | . 1 . 4 . . 3 . . 1 . . . . . . Repair 9 | . 1 . 4 . . 3 . . 1 . . . . . . Recycling Unit Hacks 4 | . . . . . . 2 2 . . . . . . . . Report Inventory 2 | . . . . . . 1 1 . . . . . . . . Retrieve Components 2 | . . . . . . 1 1 . . . . . . . . Scanalyzer 7 | . . . 5 . . . . . 2 . . . . . . Insert Component 3 | . . . 2 . . . . . 1 . . . . . . Analyze 4 | . . . 3 . . . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . 1 . . . . . . Seal Access 3 | . . . . . 1 1 . . 1 . . . . . . Unauthorized Hacks 62 | . 11 . 13 . 9 8 11 . 5 . . . 4 1 . Terminals 41 | . 10 . 10 . 8 3 8 . 2 . . . . . . Track 2 | . . . 1 . 1 . . . . . . . . . . Botnet 13 | . 3 . 3 . 2 1 3 . 1 . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . Skim 24 | . 6 . 5 . 5 2 5 . 1 . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . Prioritize 1 | . . . . . . . . . . . . . 1 . . Recompile 1 | . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 19 | . 1 . 3 . 1 5 3 . 3 . . . 2 1 . Reject 3 | . . . 1 . . 2 . . . . . . . . . Recyclers 2 | . . . . . 1 1 . . . . . . . . . Mask 3 | . . . 1 . . 2 . . . . . . . . . Tunnel 5 | . 1 . 1 . . . 3 . . . . . . . . Fedlink 6 | . . . . . . . . . 3 . . . 2 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 . 12 . 6 11 3 . 8 . . . 4 . . Full Trace Events 6 | . . . 2 . . 1 1 . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 3 . . . 1 . 1 . 7 . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . Authchips 2 | . . . . . . . . . . . . . 2 . . Time 228 | . . . . . . . . . . . . . 228 . . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . . Parts Repaired 9 | . 1 . 4 . . 3 . . 1 . . . . . . Time 307 | . 26 . 128 . . 102 . . 51 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 3 1 . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . 1 . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . . find_recycling 1 | . . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Total Allies 4 | . . 3 . . . . . . . . . . . . 1 Largest Group 3 | . . 3 2 . . . . . . . . . . . 1 Highest-Rated Group 46 | . . 40 32 . . . . . . . . . . . 46 Highest-Rated Ally 46 | . . 16 16 . . . . . . . . . . . 46 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 43 | . . 18 17 . . . . . . . . . . . 8 Total Damage 693 | . . 271 190 . . . . . . . . . . . 232 Kills 9 | . . 4 5 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Active Infowar (turns) 13541 | . 661 766 1343 932 1327 1411 753 1641 1969 195 99 451 1558 305 130 Sensors 11584 | . 25 698 1246 919 1167 1408 753 1641 1778 195 99 451 1204 . . Terrain 5194 | . . . . . 1324 . . . 1159 195 99 451 1531 305 130 Structural 6432 | . . . 1312 930 238 853 751 1638 710 . . . . . . Traps 68 | . . 68 . . . . . . . . . . . . . Seismic 636 | . 636 . . . . . . . . . . . . . . Jamming 428 | . . . . . . . . . . . . . 4 298 126 Robot Analysis Total 8 | . . . . . . . 1 7 . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Turns Passed 19147 | 140 1242 871 2739 1023 1469 2401 787 2293 2389 195 99 451 2612 306 130 Spaces Moved 9981 | 104 661 516 1323 616 666 1112 454 1404 1185 145 77 326 1162 157 73 Core 3 | 3 . . . . . . . . . . . . . . . Treads 164 | . 10 . 3 . . . . . 129 . . . 22 . . Legs . | . . . . . . . . . . . . . . . . Wheels 9814 | 101 651 516 1320 616 666 1112 454 1404 1056 145 77 326 1140 157 73 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 130 145 150 150 105 150 150 120 130 130 130 125 120 140 Average Speed 148 | 96 145 144 155 150 151 159 150 153 138 130 130 130 147 134 176 Slowest Speed 410 | 100 320 145 410 165 165 165 165 165 250 130 130 130 250 185 185 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 60 | 5 87 97 98 99 45 86 97 88 30 26 68 48 36 5 49 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 18 | . 2 1 4 1 4 . 3 . 1 1 1 . . . . Known Exits Taken 12 | . 1 1 . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . . . . . Scrap Searched 12 | . . 3 . 1 . . . 4 . 2 . 2 . . . Spaces Dug 85 | . . . 6 2 7 12 . . 24 . . 2 30 2 . Terrain Destroyed 215 | . . . 19 2 9 20 3 . 31 . . 2 126 3 . Melee 82 | . . . 6 2 7 12 . . 23 . . 1 29 2 . Projectile 39 | . . . . . 2 8 3 . 7 . . 1 17 1 . AOE 93 | . . . 13 . . . . . . . . . 80 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Dat Pro Fac Fac Was Total 12967 | 125 851 616 1815 673 1032 1562 545 1542 1665 151 76 349 1687 204 74 Wait 1669 | 3 113 70 303 22 255 274 77 132 226 2 . 15 171 5 1 Move 9968 | 103 660 515 1322 615 665 1111 453 1403 1184 144 76 325 1162 157 73 Hop . | . . . . . . . . . . . . . . . . Pick Up 111 | 5 10 6 8 1 11 26 1 1 19 2 . . 20 1 . Fast Attach 52 | 6 7 1 7 . 2 6 . . 5 . . 2 10 6 . Attach 70 | . 1 1 6 . 8 1 . . 13 1 . . 32 7 . Detach 32 | . 1 1 5 . 3 2 . . 3 1 . . 15 1 . Swap 274 | 1 10 8 56 12 28 37 6 5 60 1 . 3 47 . . Drop 67 | . 2 2 9 2 5 13 1 1 15 . . 2 15 . . Fire 542 | 7 47 12 88 18 30 64 6 . 98 . . 1 158 13 . Melee 168 | . . . 11 3 25 28 1 . 34 . . 1 51 14 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . 6 . . Rewire . | . . . . . . . . . . . . . . . . Trap 8 | . . . . . . . . . 8 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 6) 463 | -10/Materials | Discovered new exit (range 6) 573 | -10/Materials | Discovered new exit (range 6) 606 | -10/Materials | Discovered new exit (range 14) 866 | -10/Materials | Identified exit to Subcaves 950 | -10/Materials | Learned 4 Subcaves zone layouts 994 | -10/Materials | Learned 2 Storage zone layouts 1007 | -10/Materials | Discovered new exit (range 10) 1021 | -10/Materials | Identified exit to Mines 1021 | -10/Materials | Identified exit to Materials 1199 | -10/Materials | Repaired Lgt. Treads 1383 | -10/Materials | Entered Mines 1435 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1526 | -10/Mines | Assembled infested the area 1531 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1688 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2012 | -10/Mines | Learned location of Storage (-8) 2225 | -10/Mines | Discovered exit to Materials (range 8) 2254 | -10/Mines | Entered Materials 2254 | -9/Materials | Accompanied by 2 allies 2254 | -9/Materials | Evolved 2 slots: Utility x2 2535 | -9/Materials | Discovered new exit (range 9) 2553 | -9/Materials | Identified exit to Materials 3187 | -9/Materials | Repaired Med. Armor Plating 3234 | -9/Materials | Discovered exit to Materials (range 8) 3429 | -9/Materials | Repaired Hvy. Assault Rifle 3456 | -9/Materials | Repaired Lgt. Assault Rifle 3847 | -9/Materials | Discovered new exit (range 10) 4015 | -9/Materials | Discovered exit to Materials (range 8) 4027 | -9/Materials | Central database locked down 4306 | -9/Materials | Learned location of Zion (-7) 4377 | -9/Materials | Learned Storage trap positions 4640 | -9/Materials | Learned location of 1 exit from Storage 4709 | -9/Materials | Learned Storage security intel 4859 | -9/Materials | Repaired Arm. Treads 4993 | -9/Materials | Entered Mines 5013 | -9/Mines | Discovered exit to Materials (range 8) 5594 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5594 | -9/Mines | Discovered new exit (range 5) 5828 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5833 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6016 | -9/Mines | Entered Materials 6016 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6329 | -8/Materials | Lost 4 parts (1n2u1w) 6656 | -8/Materials | Discovered new exit (range 7) 6666 | -8/Materials | Build established: Assassin 6667 | -8/Materials | Identified exit to Factory 6763 | -8/Materials | Discovered new exit (range 14) 6785 | -8/Materials | Identified exit to Storage 6976 | -8/Materials | Discovered exit to Factory (range 10) 7222 | -8/Materials | Learned location of Extension (-6) 7264 | -8/Materials | Learned location of 1 exit from Extension 7485 | -8/Materials | Entered Storage 7486 | -8/Storage | Identified exit to Recycling 7488 | -8/Storage | Loaded intel: 13 trap records 7551 | -8/Storage | Repaired Imp. Light Armor Plating 7621 | -8/Storage | Repaired Hcp. Storage Unit 7702 | -8/Storage | Repaired Arm. Treads 7786 | -8/Storage | Build established: Skirmisher 9503 | -8/Storage | Build established: Mutant 9880 | -8/Storage | Used back door to open Recycling access 9886 | -8/Storage | Entered Recycling 9887 | -8/Recycling | Identified exit to Factory 10239 | -8/Recycling | Build established: Assassin 10639 | -8/Recycling | Scanned before Scraplab entrance 10655 | -8/Recycling | Discovered new exit (range 11) 10660 | -8/Recycling | Entered Scraplab 10672 | -8/Recycling | Identified exit to Scraptown 10673 | -8/Recycling | Entered Scraptown 10852 | -8/Scraptown | Visited Symbiants 10864 | -8/Scraptown | Visited Cyclists 10882 | -8/Scraptown | Visited Observation Area 10943 | -8/Scraptown | Visited Comm Corps 10988 | -8/Scraptown | Visited CPS Storage 11095 | -8/Scraptown | Discovered exit to Factory (range 11) 11294 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11686 | -8/Scraptown | Visited Fellowship of the Rings 11702 | -8/Scraptown | Visited UFD Registry 11702 | -8/Scraptown | Registered with UFD as "Scrapcore" 11738 | -8/Scraptown | Visited Scrap Suit Storage 11809 | -8/Scraptown | Entered Cyclist Reading Room 11960 | -8/Scraptown | Visited Abandonware Association 11986 | -8/Scraptown | Visited Curators Association 12046 | -8/Scraptown | Visited Chapter 10 12073 | -8/Scraptown | Visited Scrapoid Pod Storage 12095 | -8/Scraptown | Visited Derelict Rescue Squad 12130 | -8/Scraptown | Visited Research Penetration Think Tank 12163 | -8/Scraptown | Visited LU-1G1's Boring Crew 12185 | -8/Scraptown | Visited Analyses Database 12206 | -8/Scraptown | Received an X-ray algorithm 12226 | -8/Scraptown | Visited A0-MCA Data Center 12248 | -8/Scraptown | Given a B+ rating by A0-MCA 12539 | -8/Scraptown | Build established: Mutant 12609 | -8/Scraptown | Discovered exit to Factory (range 5) 12885 | -8/Scraptown | Met Optimus 12885 | -8/Scraptown | Accepted into 0bPrime 12966 | -8/Scraptown | Entered Factory 12966 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 12967 | -6/Factory | Identified exit to Lower Caves 13131 | -6/Factory | Garrison activated, responded to threat 13497 | -6/Factory | Build established: Assassin 13729 | -6/Factory | Loaded intel: 8 recycling unit locations 13905 | -6/Factory | Learned location of Protoforge (-3) 14181 | -6/Factory | Repaired Cld. Ion Engine 14230 | -6/Factory | Discovered new exit (range 12) 14267 | -6/Factory | Identified exit to Factory 15355 | -6/Factory | Entered Lower Caves 15356 | -6/Lower Caves | Encountered a Warlord checkpoint 15432 | -6/Lower Caves | Learned 8 Factory zone layouts 15535 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 15548 | -6/Lower Caves | Identified exit to Data Miner 15550 | -6/Lower Caves | Entered Data Miner 15550 | -6/Data Miner | Discovered new exit (range 7) 15575 | -6/Data Miner | Met Data Miner 15600 | -6/Data Miner | Learned location of Section 7 (-3) 15600 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15618 | -6/Data Miner | Received God Mode back door access code from Data Miner 15648 | -6/Data Miner | Identified exit to Proximity Caves 15649 | -6/Data Miner | Entered Proximity Caves 15886 | -5/Proximity Caves | Learned 12 Factory zone layouts 16040 | -5/Proximity Caves | Discovered exit to Factory (range 15) 16100 | -5/Proximity Caves | Entered Factory 16100 | -5/Factory | Evolved 2 slots: Utility x2 16101 | -5/Factory | Identified exit to Factory 16101 | -5/Factory | Identified exit to Upper Caves 16132 | -5/Factory | Assembled infested ambush trap array 16208 | -5/Factory | Lost 4 parts (1p2n1w) 16555 | -5/Factory | Found Imp. Powered Armor 16744 | -5/Factory | Destroyed 8 combat bots 17221 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 17243 | -5/Factory | Incoming investigation squad redirected 17266 | -5/Factory | Cargo convoy interrupted 17384 | -5/Factory | Loaded intel: 8 recycling unit locations 17715 | -5/Factory | Fabricated Lgt. Regenerative Plating? 17900 | -5/Factory | First assault squad dispatched 17920 | -5/Factory | Incoming assault squad redirected 18127 | -5/Factory | Found Prototype Device 18128 | -5/Factory | Identified Exp. Transmission Jammer 18134 | -5/Factory | Found Prototype Launcher 18134 | -5/Factory | Identified Adv. Micro-nuke Launcher 18504 | -5/Factory | Incoming investigation squad redirected 18603 | -5/Factory | Core integrity fell below 50% 18670 | -5/Factory | Lost 19 parts (5n7u7w) 18708 | -5/Factory | Core integrity fell below 20% 18712 | -5/Factory | Entered another Factory area 18712 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 18918 | -4/Factory | Loaded intel: 8 recycling unit locations 19018 | -4/Factory | Sucked down chute 19018 | -4/Factory | Entered Waste 19019 | -4/Waste | Met a frightened Derelict 19033 | -4/Waste | EMP discharged 19040 | -4/Waste | Build established: Scavenger-Mutant 19063 | -4/Waste | Spotted C-40 Crusher 19101 | -4/Waste | Spotted C-40 Crusher 19123 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 19128 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19131 | -4/Waste | Spotted C-40 Crusher 19132 | -4/Waste | Spotted C-40 Crusher 19133 | -4/Waste | EMP discharged 19133 | -4/Waste | System corruption reached 10% 19148 | -4/Waste | Self-destructed Last Messages --------------- 19023_ ALERT: Foreign system detected. Charging EMP. 19033_ System corrupted (+7). 19043_ System corrupted: Heat flow error (+248). 19064_ /MEWFI2VBPP4EU8XF%HVAZ 19105_ System corrupted: IFF burst signal emitted. 19113_ Corrupted Authchip [Storage] crushed. 19115_ Corrupted Prototype Device crushed. 19123_ ALERT: Foreign system detected. Charging EMP. 19123_ Gauss Rifle crushed. 19123_ Imp. Medium Armor Plating crushed. 19123_ KE Penetrator crushed. 19123_ EM Shield destroyed. 19126_ KE Penetrator crushed. 19127_ Imp. Medium Armor Plating crushed. 19128_ Imp. Treads crushed. 19128_ Hvy. Antimatter Reactor crushed. 19128_ Scythe destroyed. 19133_ System corrupted (+7). 19135_ Hvy. Antimatter Reactor crushed. 19137_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????##??# #?#????##??????? ???????????????? | | ??#??#### ##?#?##?#??###??????????????????? | | ????#???# ###?#?####?##????? ?????????????? | | ??????### #??##??#?????##????? ??????????? | | ####?#??# ???##??##???????? ?????????????? | | ?##?##### ######??#?####?#?????? ?????????? | | ?###?##?# ??#??#??#??#?###? ?? ????????????? | | #????###? #?############?#? ??????????????? | | ##?#??##### #####?## ##?#??#? ?? ??????????? | | ##?#?#?#??# #??##### ##?#??#???????????????? | | ?##?##??### #?####?# ##?#####??????????????? | | ??###??#### ######?# ##??##?#?? #?????????? | | #?###?##### ######## ######## ##???#????? | | ######### C ? ???????? | | #?###?### C ????????? | | ####?#?## ????????? | | ?######## CC ????????? | | ####?#?#### ######## CC#######?????#???#?????? | | ########### ######## #####?##? ????????????? | | #### #?#?#### ####??##? #?????????? | | #?## ######## ######?# ?? ??#??#????? | | #### ######## CC########? ?????##????? | | ######?# CC#####??? ?#??#??????? | | ! ##?##### #######?? ???????????? | | ######## #######? ? #?????????? | | ####?### @ #####?#???? ??#???????? | | #### ######## ######?#?? ?#?????????? | | #### ######## ###?###? ? ??###??????? | | #### #?###### ######?# ? ?#?????????? | | ########?## ##?##### #######? ? ?#????????? | | ?######?### ######## ###?###?? ????????????? | | #??###### ###?##?? ??? ?? ??????? | | ??####??# ######?#? ? ?????????? | | #######?# #####???? ?? ????????? | | ??####### ######?? ?? ? ???????? | | #####?##### ######## ###??#?#?? ??#????????? | | ###??###### ######## ##???##?? ????????????? | | ########### ###?#### #??###??? ? ??????????? | | ####?###### #?#?#?## #??###?#??????????????? | | ?###?###### ######## ##?#?##??? ?##????????? | | ##?#?####?####################?#?#?#?????????????? | | #?##??#?#####?#?#########?????#????#?????????????? | | ####???????#??###?###???#?##?#?##????????????????? | | #???#?##?##?####?##????###?##??#?????????????????? | | #??####?#???######???#??###??#???#???????????????? | | ?????#??#######??##????##?####?#?????????????????? | | ???????#####???#?#????##?#??????#????????????????? | | ??????###?#??#??????###?#?#?#????????????????????? | | ??????#???#????#??#??#?#???#?????????????????????? | | ???????####????##??##?###?####???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 160 Jamming Range 22 Corruption Block 6 Armor Coverage 1525 Resistance: KI 20 Resistance: EM 25 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Hacked Imp. Light Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -8/Recycling | Hacked Imp. Medium Treads | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Repaired ---------- Lgt. Treads | 7% | -10/Materials Med. Armor Plating | 41% | -9/Materials Hvy. Assault Rifle | 49% | -9/Materials Lgt. Assault Rifle | 55% | -9/Materials Arm. Treads | 9% | -9/Materials Imp. Light Armor Plating | 48% | -8/Storage Hcp. Storage Unit | 76% | -8/Storage Arm. Treads | 43% | -8/Storage Cld. Ion Engine | 1% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkedRapidBiocell Manual? 0 Play Time 03:20:30 Cumulative 248.0 hours Start 2025.06.09 @ 19:35:15 End 2025.06.11 @ 22:58:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 79 Gallery% 68 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 460dc652-e5df-4ec1-92e3-66a555b802b7