Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.10 @ 15:24:43 Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (15) 75 Value Destroyed (273) 273 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (40183) 40183 TOTAL SCORE: 47491 Bonus ------- Pacifist 200 Entered DSFs 1000 Win 3000 Win Speed 35983 Cogmind --------- Core Integrity 1537/1600 Matter 230/300 Energy 249/300 System Corruption 0% Temperature Cool (10) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (9) --- VTOL Module Diametric Drive Diametric Drive Q-thruster Q-thruster > --- UTILITY (12) ----- Enhanced Optical Array Improved Signal Interpreter Experimental Target Analyzer Advanced Reaction Control System Hacking Suite Improved Hacking Suite System Shield Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Advanced Heavy Siege Treads Enhanced Force Lance Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- VTOL Module Diametric Drive Diametric Drive Q-thruster Q-thruster > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Experimental Target Analyzer Advanced Reaction Control System Layered Medium Armor Plating Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Heavy Mace Enhanced Force Lance > --- INVENTORY -------- Advanced Heavy Siege Treads [Rating: 96] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility System Shield Device Advanced Terrain Scanner Processor Enhanced Optical Array Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 7 | . . 2 1 . . . 1 . 1 . 1 1 Utility 10 | . . . 1 2 . 2 1 . . 2 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 46 | . . 6 3 4 1 1 . 6 8 7 3 7 Power 2 | . . . . . . . . . 1 . 1 . Engine 1 | . . . . . . . . . . . 1 . Core 1 | . . . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 21 | . . 3 1 2 . . . 5 4 1 2 3 Treads 1 | . . 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . 2 . . . . Flight 18 | . . 2 1 2 . . . 3 4 1 2 3 Utility 15 | . . 1 1 1 1 1 . 1 1 4 . 4 Device 2 | . . . . . . 1 . . . . . 1 Storage . | . . . . . . . . . . . . . Processor 4 | . . 1 . . . . . 1 . 2 . . Hackware 6 | . . . 1 . 1 . . . . 2 . 2 Protection 3 | . . . . 1 . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 8 | . . 2 1 1 . . . . 2 2 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . 2 . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 1 1 . . Parts Lost 22 | . . . 1 . 3 . . 4 5 4 5 . Power 1 | . . . . . . . . . . . 1 . Propulsion 14 | . . . 1 . 3 . . 2 3 2 3 . Utility 4 | . . . . . . . . 1 1 1 1 . Weapon 3 | . . . . . . . . 1 1 1 . . Highest Loss Streak 8 | . . . 1 . 3 . . 4 5 6 8 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 57 56 60 61 76 49 47 46 69 74 62 62 Core 1 | . . . . . . . . . 5 4 1 . Treads 1 | . . 6 9 . . . . . . . . . Leg 5 | . 28 20 6 . . . . . . . . . Hover 2 | . . . . . . . . 8 8 4 . . Flight 17 | . . 3 19 30 38 13 11 6 20 27 22 20 Processor 9 | . . 9 9 7 7 6 5 11 8 11 13 12 Hackware 9 | . . . 7 7 7 13 11 11 10 13 13 16 Protection 2 | . . . . 7 7 . . . 4 4 1 2 Energy Gun 1 | . 14 4 . . . . . . . . . . Ballistic Gun 4 | . 14 11 9 7 7 6 5 2 . . . . Impact Weapon 2 | . . . . . 7 6 5 1 4 3 4 4 Piercing Weapon 1 | . . . . . . . . . . 2 4 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 32 | 3 3 3 2 5 8 6 6 6 16 21 24 32 Greatest Support 34 | 3 3 3 4 9 21 8 8 18 29 34 29 34 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 2 3 3 5 4 3 5 4 Average Carried 2 | 5 4 4 4 3 2 2 3 3 . 2 1 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 2 2 3 3 5 3 3 5 3 Class Distribution -------------------- 55% | Hacker-Sprinter 34% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Matter Collected 553 | 198 . 26 . . . . . . 160 107 62 . Remotely . | . . . . . . . . . . . . . Salvage Created 240 | . . 52 . . . . . . 51 . 137 . Parts 26 | . . 12 . . . . . . 9 . 5 . Haulers Intercepted 1 | . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 12 | . . 7 . . . . . . 5 . . . AOE 12 | . . 7 . . . . . . 5 . . . Classes Destroyed 4 | . . 1 . . . . . . 1 . 2 . Worker 1 | . . . . . . . . . 1 . . . Hauler 1 | . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . 1 . Swarmer 12 | . . 7 . . . . . . 5 . . . Best Kill Streak 6 | . . 4 . . . . . . 6 . 1 . Combat Bots Only 5 | . . 4 . . . . . . 5 . . . Max Kills in Single Turn 4 | . . 4 . . . . . . 3 . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 4 . . . . . . 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Damage Taken 2433 | . 36 303 106 . 263 30 . 436 368 402 302 187 Core 737 | . . 66 14 . 77 24 . 296 17 89 91 63 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 92 | 100 100 83 97 . 89 97 . 70 98 93 93 96 Volleys Fired 7 | . . 2 . . . . . . 5 . . . Largest 1 | . . 1 . . . . . . 1 . . . Hottest 30 | . . 30 . . . . . . 30 . . . Shots Fired 7 | . . 2 . . . . . . 5 . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 7 | . . 2 . . . . . . 5 . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 7 | . . 2 . . . . . . 5 . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 3 | . . . . . . . . . . . 3 . Core Hits 25 | . 2 7 . . . . . . 15 . 1 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 1 | . . . . . . . . . . . 1 . Smash 1 | . . . . . . . . . . . 1 . Melee Attacks 9 | . . . . . . . . . . 3 5 1 Impact 7 | . . . . . . . . . . 3 3 1 Slashing . | . . . . . . . . . . . . . Piercing 2 | . . . . . . . . . . . 2 . Sneak Attacks 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 944 | . 7 321 . . . . . . 349 . 267 . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 670 | . . 321 . . . . . . 349 . . . Melee 267 | . . . . . . . . . . . 267 . Ramming 7 | . 7 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 670 | . . 321 . . . . . . 349 . . . Electromagnetic . | . . . . . . . . . . . . . Impact 47 | . . . . . . . . . . . 47 . Slashing . | . . . . . . . . . . . . . Piercing 220 | . . . . . . . . . . . 220 . Highest Corruption 5 | . . . . 2 5 . . . . 1 1 . Average Corruption 1 | . . . . 2 3 . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . 1 . . . . 1 1 . Message Errors 1 | . . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . 1 . . Alerts 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 50 | . . 3 . . . . . . . . 47 . Projectiles . | . . . . . . . . . . . . . Explosions 3 | . . 3 . . . . . . . . . . Melee 47 | . . . . . . . . . . . 47 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 35 | . 2 33 . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . Rammed 3 | . 3 . . . . . . . . . . . Targets Rammed 4 | . 4 . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 23 | . . . . . . . . . 4 23 3 . Average Temperature 9 | . . . . . . . . . 2 12 3 . Received Heat Transfer 299 | . 18 54 45 . . 12 . 77 30 18 45 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Peak Influence 414 | . 30 292 245 111 92 90 44 30 303 288 414 306 Initial 248 | . . 12 122 111 77 32 44 30 10 148 144 248 Average 147 | . 19 131 190 111 71 54 44 17 121 184 251 284 Maximum Alert Level 2 | . . 1 1 . . . . . 1 1 2 1 Low Security (%) 69 | 100 100 76 51 100 100 100 100 100 76 76 36 . Level 1 30 | . . 23 48 . . . . . 23 23 60 100 Level 2 . | . . . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 . 1 1 . 2 2 3 2 1 Investigation 4 | . . . . . . . . . 1 3 . . Extermination . | . . . . . . . . . . . . . Reinforcement 10 | . 1 . 1 . 1 1 . 2 1 . 2 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Distress Signals 4 | . . . 1 . . . . . 2 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 103 | . 2 10 12 . 5 5 . 6 20 18 19 6 Peak Tracking Total 15 | . 1 6 10 . 5 5 . 6 9 10 15 7 Tactical Retreats 9 | . . 1 . . . . . 1 2 2 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Traps Triggered 5 | . . . . 1 . . . . . 2 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Disabled 2 | . . 1 . . . . . . 1 . . . Max in Single Turn 1 | . . 1 . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Accessed 15 | . 1 . 2 1 . 1 1 . 1 4 2 2 Terminals 14 | . 1 . 2 1 . 1 1 . 1 3 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 54 | . 4 . 8 1 . 5 1 . 5 13 12 5 Successful 18 | . . . 3 1 . 4 1 . . 2 4 3 Failed 36 | . 4 . 5 . . 1 . . 5 11 8 2 Catastrophic 2 | . . . 1 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 36 | . . . 7 . . 4 . . 5 10 7 3 Terminals 52 | . 4 . 8 1 . 5 1 . 5 11 12 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . Terminal Hacks 13 | . . . 2 1 . 4 1 . . 2 2 1 Open Door 1 | . . . . . . . . . . . . 1 Open DSF 2 | . . . . 1 . . 1 . . . . . Level Access Points 2 | . . . 1 . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . 1 . . . . 1 . Maintenance Status 1 | . . . . . . 1 . . . . . . Zone Layout 3 | . . . 1 . . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . . . . . . 2 2 Terminals 5 | . . . 1 . . . . . . . 2 2 Botnet 4 | . . . 1 . . . . . . . 2 1 Operators 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 2 . . 1 . . 1 4 2 1 Full Trace Events 5 | . . . 1 . . . . . 1 3 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Turns Passed 731 | 1 56 82 77 27 15 39 12 48 115 107 98 54 Spaces Moved 1840 | 1 97 130 140 63 39 86 32 89 300 367 316 180 Core 395 | 1 97 130 138 . . . . 29 . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1445 | . . . 2 63 39 86 32 60 300 367 316 180 Fastest Speed 20 | 50 50 50 50 34 27 37 37 34 25 20 24 23 Average Speed 32 | 50 50 50 50 34 34 37 37 41 30 23 24 23 Slowest Speed 70 | 50 50 50 70 34 37 37 37 50 34 26 29 24 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 30 | . . . 1 . 1 . . 2 7 5 11 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 21 | 1 33 24 24 4 38 4 1 90 15 21 18 6 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 1 . . . . . . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 16 | . . 6 . . . . . . 5 3 1 1 Terrain Destroyed 31 | . . 14 . . . . . . 12 3 1 1 Melee 5 | . . . . . . . . . . 3 1 1 Projectile . | . . . . . . . . . . . . . AOE 26 | . . 14 . . . . . . 12 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total 1902 | 2 104 144 145 69 38 92 31 94 309 373 316 185 Wait 5 | . . . . . . 5 . . . . . . Move 1773 | . 96 129 137 63 36 85 31 84 287 358 294 173 Hop 26 | . . . 1 . 1 . . 2 6 3 10 3 Pick Up 18 | . 2 2 2 1 . 1 . 1 3 2 4 . Fast Attach 25 | . . 3 2 . 1 1 . 6 3 5 . 4 Attach 20 | . . 2 1 4 . . . . 5 2 3 3 Detach 4 | . . 2 . . . . . 1 . . . 1 Swap 1 | . . 1 . . . . . . . . . . Drop 10 | 2 2 3 2 1 . . . . . . . . Fire 7 | . . 2 . . . . . . 5 . . . Melee 9 | . . . . . . . . . . 3 5 1 Ram 3 | . 3 . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 15) 56 | -10/Materials | Discovered new exit (range 4) 58 | -10/Materials | Entered another Materials area 58 | -9/Materials | Evolved 2 slots: Propulsion x2 73 | -9/Materials | Discovered new exit (range 16) 109 | -9/Materials | Discovered new exit (range 16) 116 | -9/Materials | Identified exit to Storage 132 | -9/Materials | Discovered new exit (range 15) 139 | -9/Materials | Identified exit to Materials 140 | -9/Materials | Entered another Materials area 140 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 189 | -8/Materials | Identified exit to Factory 217 | -8/Materials | Entered Factory 217 | -7/Factory | Evolved 2 slots: Utility x2 242 | -7/Factory | Identified exit to DSF 244 | -7/Factory | Entered DSF 251 | -7/DSF | Discovered new exit (range 16) 259 | -7/DSF | Identified exit to Factory 259 | -7/DSF | Entered Factory 259 | -6/Factory | Evolved 2 slots: Utility x2 283 | -6/Factory | Lost 3 parts (3n) 285 | -6/Factory | Identified exit to Factory 298 | -6/Factory | Entered another Factory area 298 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 310 | -5/Factory | Identified exit to DSF 310 | -5/Factory | Entered DSF 320 | -5/DSF | Assembled infested the area 328 | -5/DSF | Additional patrols routed to DSF 345 | -5/DSF | Discovered new exit (range 16) 357 | -5/DSF | Identified exit to Factory 358 | -5/DSF | Entered Factory 358 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 370 | -4/Factory | Lost 4 parts (2n1u1w) 389 | -4/Factory | Spotted B-86 Titan 443 | -4/Factory | Discovered new exit (range 14) 473 | -4/Factory | Entered Research 473 | -3/Research | Evolved 2 slots: Utility x2 496 | -3/Research | Found Enh. Force Lance 504 | -3/Research | Spotted B-86 Titan 518 | -3/Research | Lost 6 parts (3n1u2w) 524 | -3/Research | Found Prototype Processor 524 | -3/Research | Identified Exp. Target Analyzer 573 | -3/Research | Identified exit to Quarantine 579 | -3/Research | Discovered new exit (range 7) 580 | -3/Research | Entered another Research area 580 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 621 | -2/Research | Build established: Hacker-Sprinter 621 | -2/Research | Spotted B-90 Cyclops 653 | -2/Research | Lost 8 parts (1p5n2u) 675 | -2/Research | Discovered new exit (range 11) 677 | -2/Research | Identified exit to Access 678 | -2/Research | Entered Access 678 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 702 | -1/Access | Spotted B-99 Colossus 731 | -1/Access | Discovered new exit (range 6) 732 | -1/Access | Identified exit to Surface 732 | *** | Escaped! Last Messages --------------- 00703_ Slug penetrates Wall. 00703_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A006. 00703_ Penetrated by Slug. 00707_ Slug penetrates Wall. 00710_ Penetrated by Slug. 00711_ Acquired Adv. Reaction Control System. 00715_ Triggered Blade Trap. 00715_ Massive razor-sharp blades shoot up from within the floor. 00715_ Q-thruster severed. 00715_ Lyr. Medium Armor Plating severed. 00715_ Q-thruster severed. 00716_ Acquired Q-thruster. 00721_ Acquired Adv. System Shield. 00730_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00731_ The Access Shell folds into the floor. 00731_ EXIT=FOUND 00732_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ########+######## ###################### ???????? | | ! ??????? | | H ???????? | | #+########## ####### ""#####?????????????? | | #????# #?????# ""#?????????????????? | | #????# #?????# ""#?????????????????? | | #????# #?????# T#?????????????????? | | ###### #?????# ""#?????????????????? | | + #?????# ""#?????????????????? | | = ###### #????## ""##????????????????? | | = #????####????# #????????????????? | | = #????????????## ##????????????????? | | #?????????????# #?????????????????? | | #######?????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################?????????????????????????????????? | | ""T""" ????????????????????????????????? | | "" """ ! ????????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | #?????????????????????????????????????? | | "o #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 77 Target Analysis 10 Recoil Reduction 1 Offensive Hacking 22 Defensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedMasterCoupler Manual? 0 Play Time 00:23:24 Cumulative 870.8 hours Start 2022.12.10 @ 15:03:12 End 2022.12.10 @ 15:24:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 394 Rogue 393 Adventurer 1 Explorer 0 Win Type 0 Total 123 Types 32/12/18/4/2/1/50/3/1 Lore% 100 Gallery% 99 Achievement% 91 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45efd4f4-6228-4a83-bfc3-d629e568cdb7