Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 22:01:46 Player: H3-MLN Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (1549) 1549 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 4071 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 227/250 System Corruption 5% Temperature Cool (0) Movement Flying (99) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (3) ------ Small Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY (8) ---- Improved VTOL Module High-capacity Storage Unit Thief Drone Bay (3/3) Datajack Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Improved VTOL Module High-capacity Storage Unit Thief Drone Bay Datajack Stasis Trap [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Medium Laser Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 48 | 8 5 4 20 8 3 . Power 4 | 1 . . 2 1 . . Engine 4 | 1 . . 2 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 3 2 . 8 2 . . Treads 8 | 2 . . 6 . . . Leg . | . . . . . . . Wheel 4 | 1 2 . 1 . . . Hover . | . . . . . . . Flight 3 | . . . 1 2 . . Utility 16 | 2 2 3 6 2 1 . Device 4 | 1 . 3 . . . . Storage 5 | 1 2 . 1 . 1 . Processor 1 | . . . 1 . . . Hackware 1 | . . . 1 . . . Protection 5 | . . . 3 2 . . Artifact . | . . . . . . . Weapon 13 | 2 1 1 4 3 2 . Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 1 2 1 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 5 | . . 2 3 . . . Parts Lost 15 | . . 1 3 11 . . Power 3 | . . . 2 1 . . Propulsion 4 | . . 1 . 3 . . Utility 4 | . . . . 4 . . Weapon 4 | . . . 1 3 . . Highest Loss Streak 11 | . . 1 1 11 . . To Critical Strikes 1 | . . . 1 . . . Average Backups 11 | 2 9 12 13 5 4 4 Power . | . 1 1 . . . . Propulsion 3 | 1 5 4 2 1 1 1 Utility 4 | . 3 5 4 1 1 2 Weapon 2 | . . . 4 1 1 . Tool/Special . | . . . . . . . Unused Backups 19 | . 2 5 10 . . 2 Power 1 | . . . 1 . . . Propulsion 8 | . 2 3 2 . . 1 Utility 6 | . . 2 3 . . 1 Weapon 4 | . . . 4 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 75 66 88 Engine 12 | . 14 14 10 9 11 11 Treads 23 | . 14 19 32 4 . . Wheel 4 | . 14 8 . . . . Flight 2 | . . . . 26 33 33 Device 7 | . 13 14 2 8 11 11 Storage 11 | . 14 14 11 2 . 11 Processor 3 | . . . 7 1 . . Protection 5 | . . . 10 2 . . Energy Gun 8 | . 14 14 5 . . . Ballistic Gun 14 | . 14 14 16 12 . 11 Peak Build Rating 28 | 7 8 20 25 27 27 28 Average Rating 17 | 4 7 11 22 24 24 28 On Entrance 14 | . 7 8 12 21 27 27 Avg Prop Armor Cover (%) 12 | 14 12 11 19 . . . Naked Turns . | . . . . . . . Heaviest Build 40 | 14 30 35 40 37 15 . Greatest Support 69 | 40 16 40 69 69 15 . Greatest Overweight (x) 3 | . 2 3 3 . . . Average Overweight (x) . | . . 2 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 Average Capacity 13 | 5 10 15 15 6 5 8 Most Carried 15 | 5 15 15 15 15 6 5 Average Carried 12 | 2 9 14 14 5 5 5 Final Capacity 15 | 8 15 15 15 5 8 8 Final Carried 15 | 5 15 14 15 5 5 5 Class Distribution -------------------- 92% | Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 1588 | 288 300 109 736 145 10 . Remotely . | . . . . . . . Salvage Created 2882 | 89 317 298 2057 121 . . Parts 178 | 5 35 18 118 2 . . Haulers Intercepted 6 | . 1 . 5 . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 56 | . 7 7 34 8 . . Guns 48 | . 7 5 34 2 . . AOE 8 | . . 2 . 6 . . Classes Destroyed 12 | 2 7 . 2 1 . . Worker 3 | . 1 . 2 . . . Builder 6 | . 3 . 3 . . . Tunneler 2 | 1 . 1 . . . . Hauler 6 | . 1 . 5 . . . Recycler 6 | 1 . 1 4 . . . Operator 3 | . 1 . 2 . . . Watcher 6 | . 2 . 4 . . . Swarmer 20 | . 6 3 11 . . . Grunt 24 | . 1 4 16 3 . . Duelist 1 | . . . 1 . . . Sentry 6 | . . . 6 . . . Assembled 8 | . . . . 8 . . Best Kill Streak 8 | 1 4 3 7 8 . . Combat Bots Only 8 | . 3 3 6 8 . . Max Kills in Single Turn 4 | 1 1 2 2 4 . . Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 284 | . 28 18 153 84 . 1 Missed 81 | . 8 5 43 25 . . Hits 203 | . 20 13 110 59 . 1 Melee 20 | . . . 2 18 . . Projectile 183 | . 20 13 108 41 . 1 Critical Strikes 5 | . . . 3 2 . . Part Disruptions 2 | . . . . 2 . . Damage Taken 2738 | . 177 159 1292 1101 . 9 Core 454 | . 51 . 169 225 . 9 Absorbed by Shields . | . . . . . . . Redirected to Shielding 70 | . . . 70 . . . Regen/Repaired (Parts) 20 | . 9 . 11 . . . Core Remaining (%) 89 | 100 . 79 . . . . Volleys Fired 188 | 8 30 18 123 9 . . Largest 2 | 2 2 2 2 2 . . Hottest 94 | 70 70 83 94 46 . . Shots Fired 366 | 16 60 36 241 13 . . Gun 361 | 16 60 36 241 8 . . Cannon . | . . . . . . . Launcher 5 | . . . . 5 . . Special . | . . . . . . . Kinetic 235 | 8 30 18 171 8 . . Thermal 126 | 8 30 18 70 . . . Explosive 5 | . . . . 5 . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 4 13 5 24 4 . . Robot Miss Streak 5 | 1 4 3 5 1 . . Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 . 9 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 227 | 11 35 19 152 6 4 . Core Hits 121 | 3 19 13 62 24 . . Critical Kills 4 | 1 . . 3 . . . Critical Parts Destroyed 4 | . . 1 3 . . . Critical Strikes 19 | 1 4 2 12 . . . Burn 11 | . 4 1 6 . . . Destroy 8 | 1 . 1 6 . . . Melee Attacks 5 | . . . 1 . 4 . Impact 1 | . . . 1 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4466 | 107 445 402 2963 549 . . Guns 3928 | 107 445 314 2957 105 . . Cannons . | . . . . . . . Explosions 532 | . . 88 . 444 . . Melee . | . . . . . . . Ramming 6 | . . . 6 . . . Kinetic 2444 | 44 205 177 1913 105 . . Thermal 1572 | 63 240 225 1044 . . . Explosive 444 | . . . . 444 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 1 5 5 5 Average Corruption 2 | . . . 1 4 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . 7 6 2 . Message Errors 4 | . . . 2 1 1 . Matter Fused 4 | . . . 2 2 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . 1 1 . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 1 . 1 . Data Loss (major) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . 1 . . Projectiles . | . . . . . . . Explosions 1 | . . . . 1 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 88 | . . . . 88 . . Shots 3 | . . . . 3 . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 293 | 60 45 253 293 173 . . Average Temperature 54 | 25 14 90 59 58 . . Received Heat Transfer 798 | . 27 78 393 300 . . Effects 4 | . . 1 3 . . . Energy Bleed 3 | . . 1 2 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 3 1 4 . . . Heat Transferred 4096 | 185 999 581 2331 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 71 | 100 100 100 44 100 . 100 Level 1 23 | . . . 45 . . . Level 2 5 | . . . 10 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 457 | 5 158 85 457 187 . . Initial 172 | . . . 14 172 . . Average 128 | 1 44 20 220 47 . . Influence Increases 1706 | 10 316 223 1122 35 . . Destroy 0b10 Robot/C 960 | . 140 140 680 . . . Destroy 0b10 Robot/NC 160 | 10 40 10 100 . . . Destroy Leader 254 | . 36 30 188 . . . Allied During Kill 15 | . . 12 3 . . . Successful Hack 56 | . 24 . 32 . . . Disable Machine 60 | . . 15 45 . . . Destroy Structure 66 | . 1 16 14 35 . . Lose Combat Pursuer 135 | . 75 . 60 . . . Influence Decreases 1706 | 10 316 186 717 477 . . Entered New Map 293 | . . . 23 270 . . Time Decay 1238 | 10 316 186 629 97 . . Lost Part 140 | . . . 30 110 . . Lost Ally 35 | . . . 35 . . . Squads Dispatched 7 | . 1 . 6 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 8 | . 2 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 20 5 50 24 . 3 Peak Tracking Total 19 | . 5 2 7 19 . . Tactical Retreats 7 | . 2 . 3 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 3 1 1 1 Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 4 | . . 1 3 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 19 | . 5 2 11 . 1 . Terminals 12 | . 4 1 7 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 61 | . 14 2 41 . 4 . Successful 35 | . 7 1 23 . 4 . Failed 25 | . 6 1 18 . . . Catastrophic 2 | . 1 1 . . . . Database Lockouts 1 | . 1 . . . . . Manual 35 | . 9 1 25 . . . Terminals 37 | . 11 1 25 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 3 . 2 . . . Recycling Units 4 | . . . 4 . . . Scanalyzers 10 | . . . 10 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 1 5 . 4 . Record 4 | . . . . . 4 . Part Schematic 1 | . 1 . . . . . Robot Schematic 2 | . 1 . 1 . . . Robot Analysis 2 | . . . 2 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 7 | . . . 7 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 2 . 7 . . . Terminals 9 | . 2 . 7 . . . Track 1 | . 1 . . . . . Botnet 3 | . 1 . 2 . . . Skim 5 | . . . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 4 1 11 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . 1 . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired 2 | . 1 . 1 . . . Time 162 | . 26 . 136 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . . 4 . Non-combat 3 | . . . . . 3 . Combat 1 | . . . . . 1 . Robot Hacks Applied 4 | . . . . . 4 . parse_system 4 | . . . . . 4 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 5 | . . 2 . 3 . . Largest Group 3 | . . 2 2 3 . . Highest-Rated Group 45 | . . 45 45 40 . . Highest-Rated Ally 31 | . . 31 31 16 . . Total Orders . | . . . . . . . Ally Attacks 10 | . . . 7 3 . . Total Damage 106 | . . . 106 . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) 2987 | 34 1123 934 546 219 130 1 Sensors 354 | . . 4 . 219 130 1 Structural 1190 | . . 644 546 . . . Seismic 1443 | 34 1123 286 . . . . Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 5106 | 93 1149 940 2526 267 130 1 Spaces Moved 2889 | 50 514 627 929 363 406 . Core 13 | 13 . . . . . . Treads 1122 | 18 . 199 897 8 . . Legs . | . . . . . . . Wheels 993 | 19 514 428 32 . . . Hover . | . . . . . . . Flight 761 | . . . . 355 406 . Fastest Speed 29 | 50 95 110 125 29 29 . Average Speed 109 | 108 106 135 158 32 29 . Slowest Speed 160 | 160 115 160 160 160 29 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 5 75 95 77 48 75 2 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . 1 . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 22 | . . . 2 20 . . Terrain Destroyed 63 | . . 19 8 36 . . Melee 1 | . . . 1 . . . Projectile 9 | . . 2 7 . . . AOE 53 | . . 17 . 36 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 4474 | 70 1058 682 1748 499 416 1 Wait 1225 | . 490 17 611 107 . . Move 2883 | 49 513 626 928 362 405 . Hop . | . . . . . . . Pick Up 56 | 5 12 6 26 5 2 . Fast Attach 22 | 7 1 2 11 . 1 . Attach 16 | . . 1 3 10 2 . Detach 1 | . . . 1 . . . Swap 22 | 1 5 3 11 1 . 1 Drop 55 | . 7 9 32 5 2 . Fire 188 | 8 30 18 123 9 . . Melee 5 | . . . 1 . 4 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 1 exit: Mat) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 982 | -10/Materials | Repaired Seismic Detector 1015 | -10/Materials | Central database locked down 1061 | -10/Materials | Discovered new exit (range 12) 1243 | -10/Materials | Entered Mines 1254 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1373 | -10/Mines | Found a hidden stash of uninstalled traps 1466 | -10/Mines | Learned Materials garrison access intel 1487 | -10/Mines | Found the Drone Emporium 1497 | -10/Mines | Found Prototype Device 1497 | -10/Mines | Identified Thief Drone Bay 1532 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1535 | -10/Mines | Found Prototype Device 1535 | -10/Mines | Identified Exp. Sensor Array 1601 | -10/Mines | Discovered new exit (range 6) 1725 | -10/Mines | Discovered new exit (range 5) 2183 | -10/Mines | Entered Materials 2183 | -9/Materials | Accompanied by 2 allies 2183 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2188 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2656 | -9/Materials | Discovered new exit (range 3) 2911 | -9/Materials | Identified exit to Mines 3994 | -9/Materials | Discovered new exit (range 3) 4392 | -9/Materials | Repaired Broken Exp. Sensor Array 4480 | -9/Materials | Discovered new exit (range 10) 4583 | -9/Materials | First assault squad dispatched 4592 | -9/Materials | Learned Storage trap positions 4665 | -9/Materials | Learned location of Zion (-6) 4666 | -9/Materials | Learned Storage security intel 4668 | -9/Materials | Learned location of 2 exits from Materials 4671 | -9/Materials | Loaded intel: 10 trap records 4709 | -9/Materials | Entered Mines 4710 | -9/Mines | Assembled infested the area 4710 | -9/Mines | Identified exit to Materials 4715 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4719 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4738 | -9/Mines | Core integrity fell below 50% 4750 | -9/Mines | Core integrity fell below 20% 4757 | -9/Mines | Lost 3 allies 4764 | -9/Mines | Destroyed 8 combat bots 4765 | -9/Mines | Learned Materials terminal intel 4775 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4784 | -9/Mines | Lost 11 parts (1p3n4u3w) 4787 | -9/Mines | Identified exit to Exiles 4975 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4976 | -9/Mines | Entered Exiles 4987 | -9/Exiles | Met 8R-AWN 4994 | -9/Exiles | Met EX-HEX 5003 | -9/Exiles | Met EX-BIN 5015 | -9/Exiles | Met EX-DEC 5017 | -9/Exiles | Build established: Sprinter 5037 | -9/Exiles | Visited The Gauntlet 5103 | -9/Exiles | Discovered new exit (range 10) 5106 | -9/Exiles | Entered Mines 5107 | -8/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- bolts, but one of the latest major bases seems to be at about -5 or -4, somewhere out beyond the Upper Caves. >>Record "MSG003537-01*" PINNED - Until our FarCom is fully operational, I strongly recommend anyone spending a while in 0b10 bring along sensors with decent range to avoid running into patrols. A Signal Interpreter is optional since I know you're all smart enough to figure out what most of the blips are by watching their behavior for a short while. >>Record "MSG004902-01*" PINNED - I saw a Programmer snooping around in the Mines recently, it's only a matter of time before they find us. We might need to prioritize getting out of here and finding a better environment less hostile to science. 05088_ Extracted 10 matter. 05094_ Acquired Sml. Storage Unit. 05097_ Acquired Hcp. Storage Unit. 05103_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Materials entrance... Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ???????????????????????####??? | | ??????????????????????## ##?? | | ??????????????????????? ss#?? | | ???????????????????????# ##? | | ??????????????????????## s #? | | ??????????????????????# @ #? | | ??????????????????????# #? | | ??????????????????????## ##? | | ???????????????????????#####?? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 64 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Y-45 Defender | -9/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 55% | -10/Materials Exp. Sensor Array | 62% | -9/Materials | Broken Studied --------- Imp. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombNeutronAutobeam Manual? 0 Play Time 00:41:21 Cumulative 1184.0 hours Start 2025.12.25 @ 21:17:36 End 2025.12.25 @ 22:01:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 412 Rogue 407 Adventurer 4 Explorer 1 Win Type - Total 25 Types 13/5/1/2/0/1/0/0/2/1 Lore% 97 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d49c69f-2ee3-4901-8fc7-5d833e899f76