Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.25 @ 12:41:24 // Halloween2019/Abominations Player: PhenomPhear Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (2891) 2891 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5436 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 160/160 System Corruption 25% Temperature Cool (607) Location -7/Factory Parts ------- Power (1) Light Nuclear Core Propulsion (2) Light Treads Advanced Treads Utility (8) Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Weapon (2) Gauss Cannon Inventory (24) Light Deuterium Engine Improved Medium Armor Plating Improved Medium Armor Plating Heavy Assault Rifle Advanced Assault Cannon Mini Grenade Launcher Peak State ------------ Power Light Nuclear Core Propulsion Light Treads Advanced Treads Utility Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating Weapon Heavy Ion Cannon Gauss Cannon Inventory Light Deuterium Engine Improved Medium Armor Plating Improved Medium Armor Plating Heavy Assault Rifle Advanced Assault Cannon Mini Grenade Launcher [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Heavy Ion Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 39 | 5 1 . 20 13 Power 5 | 1 . . 2 2 Engine 4 | 1 . . 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | 2 . . 4 1 Treads 6 | 2 . . 3 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 11 | . . . 6 5 Device 1 | . . . 1 . Storage 3 | . . . 2 1 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 16 | 2 1 . 8 5 Energy Gun 1 | . 1 . . . Energy Cannon 6 | . . . 4 2 Ballistic Gun 2 | 2 . . . . Ballistic Cannon 4 | . . . 2 2 Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 11 | . 2 . 4 5 Power 1 | . . . . 1 Propulsion 3 | . . . 2 1 Utility 2 | . . . 1 1 Weapon 5 | . 2 . 1 2 Highest Loss Streak 2 | . 2 . 2 1 Average Slot Usage (%) 86 | . 66 33 83 94 Engine 5 | . 13 . 8 3 Core 1 | . . . . 2 Treads 16 | . 28 22 15 14 Device 4 | . . . 7 4 Storage 16 | . . . 14 21 Processor 7 | . . . . 13 Protection 16 | . . . 21 17 Energy Cannon 5 | . . . 10 4 Ballistic Gun 1 | . 21 . . . Ballistic Cannon 4 | . . . 1 7 Launcher 2 | . . . 3 2 Naked Turns . | . . . . . Heaviest Build 107 | 5 5 2 64 107 Greatest Support 50 | 40 40 40 50 50 Greatest Overweight (x) 5 | . . . 2 5 Average Overweight (x) 1 | . . . . 1 Largest Inventory Capacity 24 | 4 4 4 16 24 Average Capacity 17 | 4 4 4 13 22 Most Carried 7 | 4 2 3 4 7 Average Carried 3 | 1 1 2 2 4 Final Capacity 24 | . . . . 24 Final Carried 6 | . . . . 6 Class Distribution -------------------- 48% | Hauler-Mutant 39% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1655 | 39 228 . 436 952 Remotely . | . . . . . Salvage Created 1613 | . 152 4 613 844 Parts 112 | . 9 2 54 47 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 3 . 17 23 Guns 3 | . 3 . . . Cannons 25 | . . . 9 16 AOE 15 | . . . 8 7 Classes Destroyed 6 | . 2 1 2 1 Tunneler 1 | . . 1 . . Swarmer 2 | . 1 . 1 . Grunt 5 | . . . 2 3 Sentry 2 | . . . 1 1 Abomination 34 | . 2 . 13 19 Anomaly 1 | . . . . 1 Best Kill Streak 6 | . 2 1 4 6 Combat Bots Only 5 | . 2 . 4 5 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5646 | . 417 6 1209 4014 Core 1136 | . 104 6 232 794 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 58 98 57 . Volleys Fired 152 | . 12 . 48 92 Largest 2 | . 2 . 2 2 Hottest 130 | . 50 . 130 113 Shots Fired 228 | . 20 . 68 140 Gun 20 | . 20 . . . Cannon 160 | . . . 42 118 Launcher 48 | . . . 26 22 Special . | . . . . . Kinetic 133 | . 17 . 3 113 Thermal 47 | . 3 . 39 5 Explosive 48 | . . . 26 22 Electromagnetic . | . . . . . Robot Hit Streak 36 | . 6 . 7 36 Robot Miss Streak 9 | . 3 . 9 4 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 151 | . 13 . 33 105 Core Hits 106 | . 7 . 43 56 Critical Hits 17 | . . . 4 13 Critical Kills 5 | . . . 3 2 Critical Parts Destroyed 10 | . . . 1 9 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6246 | . 98 2 2263 3883 Guns 98 | . 98 . . . Cannons 3471 | . . . 765 2706 Explosions 2669 | . . . 1498 1171 Melee . | . . . . . Ramming 8 | . . 2 . 6 Kinetic 2666 | . 68 . 25 2573 Thermal 903 | . 30 . 740 133 Explosive 2669 | . . . 1498 1171 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 25 | . 2 2 6 25 Average Corruption 8 | . 2 2 2 12 Corruption Purged . | . . . . . Effects 56 | . . . 4 52 Message Errors 11 | . . . 1 10 Matter Fused 6 | . . . 1 5 Heat Flow Errors 6 | . . . . 6 Energy Discharges 1 | . . . . 1 Data Loss (minor) 8 | . . . 1 7 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Misdirections 5 | . . . . 5 Targeting Errors 14 | . . . 1 13 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 159 | . . . 30 129 Projectiles 67 | . . . . 67 Explosions 92 | . . . 30 62 Melee . | . . . . . Knockbacks 17 | . . . . 17 Impact . | . . . . . Kinetic 17 | . . . . 17 Secondary . | . . . . . Self-Inflicted Damage 48 | . . . . 48 Shots 1 | . . . . 1 Rammed 2 | . . . . 2 Targets Rammed 3 | . . 1 . 2 Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 847 | . 20 . 657 847 Average Temperature 196 | . 9 . 170 209 Received Heat Transfer 1239 | . . . 228 1011 Effects 60 | . . . 13 47 Shutdowns 14 | . . . 2 12 Energy Bleed 5 | . . . . 5 Interference 12 | . . . 4 8 Matter Decay 9 | . . . 1 8 Short Circuit 7 | . . . 2 5 Damage (minor) 1 | . . . . 1 Damage (major) 8 | . . . 4 4 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 373 | . 18 . 319 36 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 260 | . 20 20 197 260 Average Influence 61 | . 6 13 80 67 Maximum Alert Level 1 | . . . . 1 Low Security (%) 90 | . . . . . Level 1 9 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 62 | . 2 2 7 51 Investigation 9 | . 1 1 3 4 Extermination . | . . . . . Reinforcement 13 | . 1 1 1 10 Assault 15 | . . . 2 13 Garrison 25 | . . . 1 24 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 4 | . . . . 4 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 23 | . 1 6 4 12 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 7 2 16 32 Peak Tracking Total 5 | . 3 1 5 5 Tactical Retreats 7 | . 2 1 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . . 2 4 Max in Single Turn 2 | . . . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2073 | 65 163 96 562 1187 Spaces Moved 1069 | 38 102 151 308 470 Core 224 | 5 28 147 44 . Treads 764 | 33 74 4 183 470 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 81 | . . . 81 . Fastest Speed 40 | 50 50 50 40 172 Average Speed 143 | 145 129 52 123 188 Slowest Speed 260 | 160 160 160 185 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 31 21 53 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . . 5 . Terrain Destroyed 192 | . . . 109 83 Melee . | . . . . . Projectile 25 | . . . 14 11 AOE 167 | . . . 95 72 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1309 | 46 115 152 402 594 Wait 21 | . . . 12 9 Move 1065 | 37 101 150 307 470 Hop . | . . . . . Pick Up 17 | 4 . 1 5 7 Fast Attach 19 | 3 . . 11 5 Attach 11 | 2 1 . 5 3 Detach 5 | . 1 . 4 . Swap 9 | . . . 4 5 Drop 7 | . . . 6 1 Fire 152 | . 12 . 48 92 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 1 . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 10) 229 | -10/Materials | Entered another Materials area 229 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 323 | -9/Materials | Discovered new exit (range 6) 325 | -9/Materials | Entered another Materials area 325 | -8/Materials | Evolved 2 slots: Utility x2 369 | -8/Materials | Garrison activated, responded to threat 872 | -8/Materials | Discovered new exit (range 9) 887 | -8/Materials | Entered Factory 887 | -7/Factory | Evolved 2 slots: Utility x2 928 | -7/Factory | Garrison activated, responded to threat 988 | -7/Factory | Garrison activated, responded to threat 1032 | -7/Factory | Garrison activated, responded to threat 1324 | -7/Factory | Garrison activated, responded to threat 1379 | -7/Factory | Build established: Hauler-Mutant 1518 | -7/Factory | Garrison activated, responded to threat 1593 | -7/Factory | System corruption reached 10% 1610 | -7/Factory | Core integrity fell below 50% 1649 | -7/Factory | Garrison activated, responded to threat 1806 | -7/Factory | Garrison activated, responded to threat 1883 | -7/Factory | Core integrity fell below 20% 1925 | -7/Factory | Garrison activated, responded to threat 1951 | -7/Factory | Garrison activated, responded to threat 1988 | -7/Factory | Garrison activated, responded to threat 2053 | -7/Factory | Garrison activated, responded to threat 2066 | -7/Factory | Garrison activated, responded to threat 2075 | -7/Factory | Core destroyed Last Messages --------------- 02068_ 11 Matter blinks away. 02068_ 42 Matter blinks away. 02068_ 24 Matter blinks away. 02068_ 54 Matter blinks away. 02068_ Slug penetrates Wall. 02069_ Unstable Anomaly forced to warp away. 02069_ 28 Matter blinks away. 02069_ 38 Matter blinks away. 02070_ 32 Matter blinks away. 02070_ 24 Matter blinks away. 02070_ System corrupted: Gauss Cannon targeting data glitched. 02070_ Paradox Anomaly knocked back. 02071_ 17 Matter blinks away. 02071_ 37 Matter blinks away. 02072_ System corrupted: Gauss Cannon targeting data glitched. 02072_ Minor Abomination knocked back. 02074_ 17 Matter blinks away. 02074_ System corrupted: Gauss Cannon jammed. 02075_ Power failure, Lgt. Nuclear Core shutdown. 02075_ Overheating: Core damaged (-126). 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