Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.01 @ 20:16:53 Player: ChaDCoolman Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (12) 60 Value Destroyed (240) 240 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 540 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 263/300 Energy 100/100 System Corruption 4% Temperature Cool (19) Movement Treading (320) Ox2 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Medium Storage Unit Sensor Array Signal Interpreter Core Shielding Light Armor Plating Medium Laser Grenade Launcher Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Wheel Wheel Small Storage Unit Medium Storage Unit Sensor Array Medium Laser [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 ------- Run | Yrd Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 11 | 6 5 Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 2 | 2 . Treads 2 | 2 . Leg . | . . Wheel . | . . Hover . | . . Flight . | . . Utility 4 | 1 3 Device 1 | . 1 Storage 3 | 1 2 Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 4 | 2 2 Energy Gun . | . . Energy Cannon . | . . Ballistic Gun 2 | 2 . Ballistic Cannon . | . . Launcher . | . . Special Weapon 1 | . 1 Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon 1 | . 1 Unidentified Prototypes . | . . Parts Lost 2 | . 2 Power 1 | . 1 Propulsion 1 | . 1 Utility . | . . Weapon . | . . Highest Loss Streak 2 | . 2 To Critical Strikes . | . . Average Backups 11 | 4 11 Power 1 | . 1 Propulsion 3 | 2 3 Utility 3 | . 3 Weapon 2 | . 2 Tool/Special . | . . Unused Backups 15 | . 15 Power 2 | . 2 Propulsion 6 | . 6 Utility 4 | . 4 Weapon 3 | . 3 Tool/Special . | . . Average Slot Usage (%) 97 | . 97 Engine 14 | . 14 Treads 27 | . 27 Storage 26 | . 26 Ballistic Gun 25 | . 25 Special Weapon 2 | . 2 Peak Build Rating 8 | 6 8 Average Rating 7 | 5 7 On Entrance 3 | . 6 Avg Prop Armor Cover (%) 19 | 19 . Naked Turns . | . . Heaviest Build 46 | 11 46 Greatest Support 40 | 40 40 Greatest Overweight (x) 3 | 3 1 Average Overweight (x) . | . . Largest Inventory Capacity 15 | 8 15 Average Capacity 13 | 7 14 Most Carried 15 | 6 15 Average Carried 11 | 4 12 Final Capacity 15 | 8 15 Final Carried 15 | 6 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Yrd Mat Matter Collected 470 | 268 202 Remotely . | . . Salvage Created 416 | 84 332 Parts 26 | 2 24 Haulers Intercepted 1 | . 1 Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Parts Restored . | . . Kills | -11 -10 ------- Run | Yrd Mat Combat Hostiles Destroyed 8 | . 8 Guns 8 | . 8 Classes Destroyed 5 | 1 4 Hauler 1 | . 1 Recycler 1 | 1 . Watcher 2 | . 2 Swarmer 3 | . 3 Grunt 5 | . 5 Best Kill Streak 3 | 1 3 Combat Bots Only 3 | . 3 Max Kills in Single Turn 1 | 1 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Yrd Mat Hostile Shots Fired 40 | . 40 Missed 7 | . 7 Hits 33 | . 33 Projectile 33 | . 33 Damage Taken 751 | . 751 Core 252 | . 252 Absorbed by Shields . | . . Ignored by Resistances 88 | . 88 Core Remaining (%) 100 | 100 . Volleys Fired 50 | 2 48 Largest 2 | 2 2 Hottest 100 | 40 100 Shots Fired 86 | 4 82 Gun 73 | 4 69 Cannon . | . . Launcher . | . . Special 13 | . 13 Kinetic 73 | 4 69 Thermal 13 | . 13 Explosive . | . . Electromagnetic . | . . Robot Hit Streak 15 | 3 15 Robot Miss Streak 2 | . 2 Penetration Max . | . . Secondary Targets 2 | . 2 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 56 | 3 53 Core Hits 20 | 1 19 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 593 | 40 553 Guns 578 | 40 538 Cannons . | . . Explosions . | . . Melee . | . . Ramming 15 | . 15 Kinetic 578 | 40 538 Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption 4 | . 4 Average Corruption 2 | . 2 Corruption Purged . | . . Corruption Blocked . | . . Effects 17 | . 17 Message Errors 5 | . 5 Matter Fused 4 | . 4 Heat Flow Errors 2 | . 2 Energy Discharges 1 | . 1 Data Loss (minor) 4 | . 4 Weapon Failures 1 | . 1 Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed 3 | . 3 Targets Rammed 3 | . 3 Kicked . | . . Crushed . | . . Highest Temperature 224 | . 224 Average Temperature 52 | . 52 Received Heat Transfer 156 | . 156 Siege Activations . | . . Martial Activations . | . . Shielding Activations . | . . Robots Disrupted . | . . Combat Hostiles . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Alert | -11 -10 ------- Run | Yrd Mat Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Peak Influence 79 | 5 79 Initial . | . . Average 10 | . 11 Influence Increases 302 | 5 297 Destroy 0b10 Robot/C 160 | . 160 Destroy 0b10 Robot/NC 20 | 5 15 Destroy Leader 46 | . 46 Successful Hack 49 | . 49 Destroy Structure 12 | . 12 Lose Combat Pursuer 15 | . 15 Influence Decreases 302 | 5 297 Time Decay 301 | 5 296 Lost Part 1 | . 1 Squads Dispatched 4 | . 4 Investigation 4 | . 4 Extermination . | . . Reinforcement . | . . Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Yrd Mat Distress Signals . | . . Communications Jammed . | . . Distress Signals . | . . Times Spotted 13 | . 13 Peak Tracking Total 3 | . 3 Tactical Retreats 1 | . 1 Traps | -11 -10 ------- Run | Yrd Mat Traps Triggered 1 | . 1 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Yrd Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Repaired . | . . Machines Dismantled . | . . Machines Sabotaged . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Yrd Mat Machines Accessed 9 | . 9 Terminals 8 | . 8 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Total Hacks 31 | . 31 Successful 14 | . 14 Failed 17 | . 17 Catastrophic 5 | . 5 Database Lockouts . | . . Manual 25 | . 25 Terminals 30 | . 30 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 12 | . 12 Prototype ID Bank 1 | . 1 Level Access Points 1 | . 1 Branch Access Points 1 | . 1 Terminal Index 1 | . 1 Scanalyzer Index 2 | . 2 Alert Level 1 | . 1 Hauler Manifests 2 | . 2 Registered Components 1 | . 1 Registered Prototypes 1 | . 1 Zone Layout 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 1 | . 1 Report Inventory 1 | . 1 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks 1 | . 1 Terminals 1 | . 1 Operators 1 | . 1 Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 8 | . 8 Full Trace Events 8 | . 8 Feedback Events 3 | . 3 Corruption 3 | . 3 Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Part Studies Acquired . | . . Parts Repaired . | . . Time . | . . Parts Recycled . | . . Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Yrd Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Yrd Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Yrd Mat Active Infowar (turns) . | . . Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Yrd Mat Turns Passed 1372 | 117 1255 Spaces Moved 526 | 61 465 Core 20 | 20 . Treads 506 | 41 465 Legs . | . . Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 160 Average Speed 217 | 141 227 Slowest Speed 240 | 200 240 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Potential Cave-ins . | . . Cave-ins Triggered 2 | . 2 Exploration Rate (%) 37 | 5 70 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug 12 | . 12 Terrain Destroyed 13 | . 13 Melee . | . . Projectile 13 | . 13 AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Yrd Mat Total 639 | 85 554 Wait 24 | 11 13 Move 525 | 60 465 Hop . | . . Pick Up 17 | 6 11 Fast Attach 8 | 6 2 Attach . | . . Detach 1 | . 1 Swap 7 | . 7 Drop 4 | . 4 Fire 50 | 2 48 Melee . | . . Ram . | . . Kick . | . . Crush 3 | . 3 Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 5) 1217 | -10/Materials | Identified exit to Materials 1362 | -10/Materials | Crushed by falling debris 1362 | -10/Materials | Core integrity fell below 50% 1374 | -10/Materials | Crushed by falling debris 1374 | -10/Materials | Smashed by cave-in Last Messages --------------- 01234_ G-34 Mercenary destroyed. 01234_ Switching to secondary target: G-34 Mercenary. 01252_ System corrupted: Component data lost. 01260_ System corrupted: Lgt. Assault Rifle jammed. 01275_ G-34 Mercenary destroyed. 01278_ Acquired 47 matter. 01283_ R0 U0Z4IZWRAGXG6IY GXNOVUHN%I0XTA 01301_ System corrupted: Matter fused (-7). 01311_ U-05 Engineer builds a Wall. 01322_ System corrupted: Heat flow error (+222). 01326_ U-05 Engineer builds a Wall. 01339_ System corrupted: Matter fused (-8). 01362_ The unstable cave ceiling collapses. 01362_ Crushed by falling debris. 01362_ Lgt. Treads destroyed. 01374_ The unstable cave ceiling collapses. 01374_ Crushed by falling debris. 01374_ Lgt. Ion Engine destroyed. 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