Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.10 @ 15:23:54 Player: Blaf Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2239) 2239 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-113) -113 TOTAL SCORE: 5896 Bonus ------- Friendly Fire -113 Cogmind --------- Core Integrity 0/850 Matter 59/300 Energy 93/100 System Corruption 71% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Melee Analysis Suite > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Light Nuclear Core Improved Sensor Array Advanced Targeting Computer Recoil Stabilizer Heavy Machine Gun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Improved Utility Shielding Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Flak Cannon Gauss Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Targeting Computer Target Analyzer Improved Shield Generator Assault Rifle Assault Rifle Improved Assault Rifle [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Assault Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . 1 1 2 1 . . Weapon 2 | . . 1 . . 1 . . Parts Attached 72 | 6 1 8 10 9 20 3 15 Power 9 | 1 . 2 2 1 2 . 1 Engine 8 | 1 . 2 2 1 2 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 . . 3 4 10 2 2 Treads . | . . . . . . . . Leg 23 | 2 . . 3 4 10 2 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 1 1 5 3 4 . 7 Device 6 | . 1 . . 3 . . 2 Storage 3 | 1 . 1 . . . . 1 Processor 10 | . . . 2 . 4 . 4 Hackware 1 | . . . 1 . . . . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 18 | 2 . 5 . 1 4 1 5 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 13 | 2 . 5 . . 2 1 3 Ballistic Cannon 2 | . . . . 1 1 . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Corrupted Parts 4 | . . . . . . . 4 System Corruption 13 | . . . . . . . 13 Parts Lost 25 | . . 1 . . 4 7 13 Power 2 | . . . . . . 1 1 Propulsion 2 | . . . . . . 2 . Utility 13 | . . . . . 2 3 8 Weapon 8 | . . 1 . . 2 1 4 Highest Loss Streak 12 | . . 1 . . 3 7 12 To Critical Strikes 1 | . . . . . . . 1 Average Backups 7 | 1 4 8 9 9 9 8 3 Power 1 | . 1 1 1 1 1 . . Propulsion 3 | . 2 4 3 3 3 3 . Utility 1 | . . . 1 1 2 2 1 Weapon 2 | . 1 1 2 3 2 2 1 Tool/Special . | . . . . . . . . Unused Backups 20 | . . 4 5 2 1 2 6 Power 5 | . . 1 2 . . 1 1 Propulsion 4 | . . 1 1 2 . . . Utility 8 | . . . 2 . 1 1 4 Weapon 3 | . . 2 . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 85 86 98 99 98 79 57 Engine 7 | . 14 10 9 7 6 4 . Leg 20 | . 28 21 26 22 19 14 6 Device 9 | . . 11 3 14 11 6 9 Storage 7 | . 14 11 9 7 6 4 . Processor 13 | . . . 10 15 23 30 20 Protection 3 | . . . 8 7 4 . . Ballistic Gun 22 | . 28 32 27 22 12 18 14 Ballistic Cannon 2 | . . . . . 8 . . Peak Build Rating 50 | 6 7 16 28 41 50 48 46 Average Rating 28 | 4 6 11 24 36 45 38 29 On Entrance 18 | . 6 7 15 28 33 48 12 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 58 | . . . . . . . 58 Heaviest Build 50 | 14 15 27 34 38 50 33 45 Greatest Support 59 | 20 20 20 40 59 54 54 49 Greatest Overweight (x) 8 | 4 . 2 1 1 1 1 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 15 Average Capacity 9 | 6 8 9 10 10 10 8 6 Most Carried 10 | 4 7 10 10 10 10 10 5 Average Carried 8 | 1 5 8 9 9 9 8 3 Final Capacity 10 | 8 8 10 10 10 10 5 5 Final Carried 10 | 4 6 9 10 10 10 5 5 Class Distribution -------------------- 33% | Scavenger-Gunner 23% | Skirmisher 16% | Tank 12% | Gunner 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2636 | 260 60 431 386 251 1104 . 144 Remotely . | . . . . . . . . Salvage Created 2697 | . 89 607 589 300 936 . 176 Parts 151 | . 6 38 30 20 50 . 7 Haulers Intercepted 9 | . . 4 2 2 . . 1 Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 47 | . 2 13 8 4 19 . 1 Guns 35 | . 2 12 8 4 9 . . Cannons 11 | . . . . . 10 . 1 AOE 1 | . . 1 . . . . . Classes Destroyed 12 | . 2 5 1 1 3 . . Worker 2 | . . . . . 2 . . Builder 1 | . . 1 . . . . . Hauler 9 | . . 4 2 2 . . 1 Mechanic 1 | . . . . . 1 . . Operator 4 | . . 1 2 1 . . . Watcher 2 | . 1 1 . . . . . Swarmer 7 | . . 7 . . . . . Grunt 28 | . 2 4 6 3 13 . . Brawler 1 | . . . . . 1 . . Sentry 4 | . . 2 1 . 1 . . Hunter 3 | . . . 1 . 1 . 1 Programmer 4 | . . . . 1 3 . . Best Kill Streak 10 | . 3 10 4 3 4 . 1 Combat Bots Only 7 | . 2 7 2 3 4 . 1 Max Kills in Single Turn 4 | . 1 4 1 1 2 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 402 | . 6 70 40 15 124 6 141 Missed 134 | . 2 27 7 4 51 1 42 Hits 268 | . 4 43 33 11 73 5 99 Melee 30 | . . . . . 1 5 24 Projectile 238 | . 4 43 33 11 72 . 75 Critical Strikes 23 | . . . 1 . 8 3 11 Actively Blocked 2 | . . . . . 2 . . Damage Taken 4654 | . 45 472 523 147 1374 220 1873 Core 1103 | . 12 125 95 10 231 87 543 Absorbed by Shields 501 | . . . . 57 267 . 177 Redirected to Shielding 104 | . . . 28 . 76 . . Regen/Repaired (Parts) 266 | . . 168 . . 98 . . Core Remaining (%) 88 | 100 95 68 82 98 . . . Volleys Fired 169 | . 10 34 31 19 66 2 7 Largest 4 | . 2 3 3 3 4 4 3 Hottest 144 | . 40 69 69 69 144 101 111 Shots Fired 511 | . 20 102 93 57 216 8 15 Gun 426 | . 20 102 93 57 135 8 11 Cannon 83 | . . . . . 79 . 4 Launcher 2 | . . . . . 2 . . Special . | . . . . . . . . Kinetic 505 | . 20 102 93 57 214 8 11 Thermal . | . . . . . . . . Explosive 2 | . . . . . 2 . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 11 | . 3 7 9 6 10 11 5 Robot Miss Streak 11 | . 3 11 3 3 8 5 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 8 | . . 5 1 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 315 | . 9 56 60 35 138 7 10 Core Hits 165 | . 6 26 27 14 85 1 6 Critical Kills 5 | . . . 1 1 3 . . Critical Parts Destroyed 2 | . . 1 . . 1 . . Critical Strikes 8 | . . 1 1 1 5 . . Destroy 7 | . . 1 1 1 4 . . Blast 1 | . . . . . 1 . . Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 2 | . . . . . . . 2 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6036 | . 129 1282 829 548 2885 125 238 Guns 3972 | . 129 810 829 548 1434 125 97 Cannons 1363 | . . . . . 1283 . 80 Explosions 640 | . . 472 . . 168 . . Melee 32 | . . . . . . . 32 Ramming 29 | . . . . . . . 29 Kinetic 5255 | . 129 810 829 548 2717 125 97 Thermal 472 | . . 472 . . . . . Explosive 168 | . . . . . 168 . . Electromagnetic 80 | . . . . . . . 80 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 32 | . . . . . . . 32 Highest Corruption 70 | . . 1 1 1 2 20 70 Average Corruption 11 | . . 1 1 1 1 9 34 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . 2 3 11 3 41 Message Errors 11 | . . . . 1 2 2 6 Matter Fused 12 | . . . 1 . 2 1 8 Heat Flow Errors 7 | . . . . . 2 . 5 Energy Discharges 6 | . . . . 2 2 . 2 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 5 | . . . . . . . 5 Alerts 2 | . . . 1 . 1 . . Misdirections 12 | . . . . . . . 12 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 144 | . . 89 . . 55 . . Projectiles 37 | . . . . . 37 . . Explosions 107 | . . 89 . . 18 . . Melee . | . . . . . . . . Knockbacks 10 | . . . . . 10 . . Impact . | . . . . . . . . Kinetic 10 | . . . . . 10 . . Secondary . | . . . . . . . . Self-Inflicted Damage 120 | . . 68 . . 52 . . Shots 2 | . . 1 . . 1 . . Rammed 5 | . . . . . . . 5 Targets Rammed 13 | . . . . . . . 13 Kicked 8 | . . . . . . . 8 Crushed . | . . . . . . . . Highest Temperature 320 | . . 36 22 2 320 9 209 Average Temperature 44 | . . 10 8 2 56 6 101 Received Heat Transfer 678 | . 24 60 135 36 414 . 9 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 250 | . . 250 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 99 | 100 100 98 100 100 100 100 100 Level 1 . | . . 1 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 220 | . 51 220 63 102 193 66 67 Initial 66 | . . . 20 7 30 66 . Average 25 | . 9 20 19 18 48 35 7 Influence Increases 1715 | . 58 459 251 191 584 . 172 Destroy 0b10 Robot/C 940 | . 40 260 160 80 380 . 20 Destroy 0b10 Robot/NC 95 | . 5 35 20 15 15 . 5 Destroy Leader 252 | . 12 70 44 24 90 . 12 Successful Hack 44 | . . 6 12 12 14 . . Disable Machine 75 | . . 60 15 . . . . Destroy Structure 54 | . 1 28 . . 25 . . Lose Combat Pursuer 255 | . . . . 60 60 . 135 Influence Decreases 1648 | . 58 409 283 147 457 189 105 Entered New Map 196 | . . . 30 11 32 123 . Time Decay 1212 | . 58 249 253 136 381 40 95 Lost Part 86 | . . 10 . . 40 26 10 Lost Ally 4 | . . . . . 4 . . Purge Threat 150 | . . 150 . . . . . Squads Dispatched 23 | . 1 4 2 3 9 . 4 Investigation 7 | . . 3 1 . 3 . . Extermination 6 | . . . . 2 3 . 1 Reinforcement 10 | . 1 1 1 1 3 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 3 | . . 2 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 4 17 11 9 29 5 14 Peak Tracking Total 8 | . 3 5 2 4 3 5 8 Tactical Retreats 7 | . . . . 2 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 8 | . . 1 1 1 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 5 | . . 4 1 . . . . Max in Single Turn 3 | . . 3 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 19 | . 1 6 4 4 4 . . Terminals 7 | . 1 2 2 . 2 . . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . 1 . . 1 . . Recycling Units 6 | . . 2 2 2 . . . Scanalyzers 3 | . . 1 . 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 2 16 10 6 9 . . Successful 23 | . . 13 3 4 3 . . Failed 19 | . 2 3 7 2 5 . . Catastrophic 7 | . . 1 3 1 2 . . Database Lockouts 1 | . . . . . 1 . . Manual 11 | . 2 2 4 . 3 . . Terminals 11 | . 2 2 4 . 3 . . Fabricators 1 | . . . . 1 . . . Repair Stations 7 | . . 4 . . 3 . . Recycling Units 12 | . . 3 6 3 . . . Scanalyzers 12 | . . 7 . 2 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . 2 1 . . . . Unreport Threat 1 | . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 6 | . . 4 . . 2 . . Scan Component 3 | . . 2 . . 1 . . Repair 3 | . . 2 . . 1 . . Recycling Unit Hacks 4 | . . 1 2 1 . . . Retrieve Components 4 | . . 1 2 1 . . . Scanalyzer 9 | . . 6 . 2 1 . . Insert Component 3 | . . 3 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 5 | . . 2 . 2 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . 2 1 . . . Used 1 | . . . 1 . . . . Hacking Detections 14 | . . 4 4 2 4 . . Full Trace Events 7 | . . 3 1 . 3 . . Feedback Events 2 | . . 1 . . 1 . . Corruption 2 | . . 1 . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 134 | . . . . 134 . . . Total Robot Build Rating 4 | . . . . 4 . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 2 . 2 1 . . Parts Repaired 3 | . . 2 . . 1 . . Time 77 | . . 52 . . 25 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . . 9 9 1 . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 40 | . . . . 40 39 . . Highest-Rated Ally 40 | . . . . 40 39 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 4257 | . 16 1255 721 684 1490 91 . Optics 2703 | . . . 438 684 1490 91 . Structural 1554 | . 16 1255 283 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 5322 | 91 313 1255 778 684 1490 118 593 Spaces Moved 3460 | 69 233 666 517 434 995 116 430 Core 230 | 30 . . . . . 47 153 Treads . | . . . . . . . . Legs 3230 | 39 233 666 517 434 995 69 277 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 105 50 50 Average Speed 121 | 113 120 155 124 107 111 83 113 Slowest Speed 450 | 250 120 260 182 175 175 175 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 27 42 32 12 25 70 17 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 54 | . . 27 . . 27 . . Melee . | . . . . . . . . Projectile 14 | . . . . . 14 . . AOE 40 | . . 27 . . 13 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 4183 | 78 246 805 586 610 1228 133 497 Wait 351 | . . 80 1 136 121 1 12 Move 3454 | 68 232 665 516 433 995 115 430 Hop . | . . . . . . . . Pick Up 54 | 4 3 8 14 5 8 2 10 Fast Attach 38 | 6 . 4 3 4 8 2 11 Attach 33 | . 1 4 5 3 6 5 9 Detach 3 | . . 1 . . . 2 . Swap 17 | . . 4 2 2 9 . . Drop 49 | . . 5 14 8 15 4 3 Fire 169 | . 10 34 31 19 66 2 7 Melee 2 | . . . . . . . 2 Ram 5 | . . . . . . . 5 Kick 8 | . . . . . . . 8 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 700 | -9/Materials | Build established: Skirmisher 779 | -9/Materials | Destroyed 7 combat bots 916 | -9/Materials | Discovered new exit (range 10) 974 | -9/Materials | Repaired Assault Rifle 1002 | -9/Materials | Repaired Aluminum Leg 1515 | -9/Materials | Discovered new exit (range 15) 1660 | -9/Materials | Entered another Materials area 1660 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2013 | -8/Materials | Discovered new exit (range 5) 2320 | -8/Materials | Build established: Gunner 2438 | -8/Materials | Entered Factory 2438 | -7/Factory | Evolved 2 slots: Utility x2 2642 | -7/Factory | Fabricated I-36 Angel (x1) 2747 | -7/Factory | Build established: Tank 2948 | -7/Factory | Discovered new exit (range 14) 3122 | -7/Factory | Entered another Factory area 3122 | -6/Factory | Accompanied by 1 ally 3122 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3221 | -6/Factory | Repaired Imp. Assault Rifle 3356 | -6/Factory | Allied Derelicts emerged from ambush trap array 3406 | -6/Factory | Build established: Scavenger-Gunner 3498 | -6/Factory | Central database locked down 4237 | -6/Factory | Lost 3 parts (2u1w) 4612 | -6/Factory | Sucked down chute 4612 | -6/Factory | Entered Waste 4627 | -6/Waste | EMP discharged 4627 | -6/Waste | System corruption reached 10% 4634 | -6/Waste | Spotted C-40 Crusher 4677 | -6/Waste | Spotted C-40 Crusher 4678 | -6/Waste | Spotted C-40 Crusher 4694 | -6/Waste | Spotted C-40 Crusher 4697 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4700 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4703 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4703 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4706 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4722 | -6/Waste | Spotted C-40 Crusher 4722 | -6/Waste | Discovered new exit (range 13) 4727 | -6/Waste | EMP discharged 4730 | -6/Waste | Entered Factory 4737 | -6/Factory | Lost 7 parts (1p2n3u1w) 4968 | -6/Factory | System corruption reached 30% 5192 | -6/Factory | Core integrity fell below 50% 5254 | -6/Factory | Core integrity fell below 20% 5282 | -6/Factory | Lost 12 parts (1p7u4w) 5289 | -6/Factory | Spotted B-75 Beast 5303 | -6/Factory | Discovered new exit (range 7) 5323 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05246_ U-05 Engineer lays Concrete. 05248_ Slammed into B-48 Gladiator. 05251_ Destabilizing: Core damaged (-34). 05251_ Lrg. Storage Unit destroyed. 05251_ System corrupted by crushing effect (+1). 05262_ X#Y#C8&WHCE6DZB C7PCKBVLOS5 05270_ K-01 Serf cleans the Fusion Modulator. 05277_ L/DHM|W/ V6BVQ03|MOXX4M 05279_ ALERT: Cargo convoy en route, clear transfer corridor. 05283_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05290_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 05295_ System corrupted: Matter fused (-7). 05303_ EXIT=FOUND 05309_ Acquired Spear. 05311_ System corrupted: Substantial component data lost. 05318_ Acquired Adv. Melee Analysis Suite. Map ----- +----------------------------------------------------+ | """"" #?? """"""" ##?? | | #? """"""" T#?? | | ! ?# """"""" #?? | | ###+##### """"""" ##?? | | ??? !! ######### #??? | | ??? !! #???????? #??? | | # "" #?????### ###? | | #"""* #?????# #? | | #"F** #?????# ] #? | | #"""* "" #?????+ < #? | | #""" "" #?????? ! #? | | #""" "T #?????? ?? | | + "" !! #??????# #?? | | # "" !! #??????# #?? | | # ######## #?? | | / #?? | | ### ########### ######## #?? | | #?# ########??# #########/#### | | ??# # *#??# ## # | | ??# # #??# ## """"""" # | | ### # """ #??# ## """"""" # | | + """ #??# ## """"""" ! # | | # """ #??# ## """"""" # | | # #??# ## # | | % ########??# #####+######## | | #?????????# # @p # | | #?????????# # # | | +##+########??# # # | | #??# # =# | | " " " " " #??# # ] # | | " " " " " #????? # # | | " " " " " #??????? + ! # | | " " " " " #??????????# # | | " " " " " #??????????# ! # | | " " " " " #??????????# # | | " " " " " #??????????#= ! # | | " " " " " #??????????# # | | " " " " " #??????????############## | | #???????????????????????? | | ! #???????????????????????? | | ############???????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ###+#######????????????????????????? | | #????????????????????????? | | #????????????????????????? | | """ """ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 30 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ I-36 Angel | x1 | -7/Factory | Preloaded Repaired ---------- Assault Rifle | 11% | -9/Materials Aluminum Leg | 12% | -9/Materials Imp. Assault Rifle | 30% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Deuterium Engine | -7/Factory | Hacked Gauss Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed MomentumGaussJammer Manual? 0 Play Time 01:07:32 Cumulative 31.4 hours Start 2026.07.26 @ 17:41:14 End 2026.08.10 @ 15:23:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62544d6c-794a-4734-b326-a1f12a58dc7e