Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 08:40:59 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (55) 275 Value Destroyed (1699) 1699 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 9922 Bonus ------- High Alert Combat Kills 8 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 1047/1300 Matter 223/300 Energy 176/180 System Corruption 6% Temperature Cool (10) Movement Flying (108) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Light Particle Reactor > --- PROPULSION (6) --- Impulse Thruster Q-thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (9) ------ Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Makeshift Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Advanced ECM Suite Improved Phase Shifter > --- WEAPON (3) ------- Enhanced Force Lance > --- INVENTORY (10) --- Light Particle Reactor High-density Centrium Wheel High-density Centrium Wheel Coolant Network Matter Compressor (145) Centrium Light Armor Plating Advanced Corruption Screen Mass Driver Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Terrain Scanner Makeshift Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Advanced Transmission Jammer Advanced ECM Suite Improved Cloaking Device Advanced System Shield > --- WEAPON ----------- Mass Driver Dirty Datajack Dirty Datajack > --- INVENTORY -------- Impulse Thruster Q-thruster Matter Compressor Advanced Sensor Array Experimental Signal Interpreter Centrium Light Armor Plating Improved Shock Absorption System Dirty Datajack Dirty Datajack [Rating: 130] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Array Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Shock Bomb Launcher Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . 2 2 . . . . 2 . . 2 Power 2 | . . . . . . . . 1 . . . . 1 . . . Propulsion 4 | . . . 1 1 . . 1 . . . . . 1 . . . Utility 7 | . . 1 1 1 . . 1 1 . . . . . . . 2 Weapon 1 | . . 1 . . . . . . . . . . . . . . Parts Attached 111 | 1 11 10 20 8 . 3 3 6 2 2 2 1 8 2 3 29 Power 11 | . . 1 2 . . . . 3 . . . . 2 . . 3 Engine 3 | . . 1 1 . . . . 1 . . . . . . . . Core 5 | . . . 1 . . . . 2 . . . . 2 . . . Reactor 3 | . . . . . . . . . . . . . . . . 3 Propulsion 39 | . 3 6 8 3 . 1 2 1 . . . . 3 . . 12 Treads 8 | . 2 3 3 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 6 | . 1 3 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 25 | . . . 3 3 . 1 2 1 . . . . 3 . . 12 Utility 30 | . 4 2 6 1 . . 1 2 . . . 1 1 2 . 10 Device 15 | . 2 1 1 . . . . 2 . . . . 1 1 . 7 Storage 3 | . 1 . 2 . . . . . . . . . . . . . Processor 9 | . 1 . 2 1 . . 1 . . . . 1 . 1 . 2 Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 2 | . . 1 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 31 | 1 4 1 4 4 . 2 . . 2 2 2 . 2 . 3 4 Energy Gun 4 | 1 1 . . . . . . . 1 1 . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . Ballistic Gun 7 | . 2 1 3 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 1 Launcher 3 | . . . . . . 1 . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . 1 1 . . . . . 1 1 . 1 . . . Piercing Weapon 7 | . . . . 2 . 1 . . . . 1 . 1 . . 2 Special Melee Weapon 3 | . . . . . . . . . . . . . . . 3 . Unidentified Prototypes 5 | . . . . . . . . . . . 1 . . . . 4 Parts Lost 18 | . 2 . 2 . . 1 . . . . . . . 4 . 9 Power 2 | . . . . . . . . . . . . . . 2 . . Propulsion 5 | . . . . . . 1 . . . . . . . . . 4 Utility 6 | . 1 . 1 . . . . . . . . . . 1 . 3 Weapon 5 | . 1 . 1 . . . . . . . . . . 1 . 2 Highest Loss Streak 4 | . 1 . 1 . . 1 . . . . . . . 3 . 4 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 85 | . 97 99 89 84 84 84 82 85 81 87 88 88 78 58 72 76 Engine 4 | . 14 11 8 . . . . 1 5 5 5 5 5 . . . Core 3 | . . . . 7 7 7 6 9 5 5 5 5 10 5 5 1 Treads 3 | . 22 11 9 . . . . . . . . . . . . . Wheel 1 | . 1 10 8 . . . . . . . . . . . . . Flight 16 | . . . 2 30 30 30 33 26 23 23 23 23 15 15 15 18 Device 15 | . 7 11 9 15 15 15 13 17 17 17 17 17 17 21 21 19 Storage 6 | . 14 11 9 7 7 7 6 5 5 5 5 5 5 5 5 4 Processor 12 | . 4 . 9 15 15 15 16 17 17 17 17 17 13 10 10 15 Protection 1 | . . 10 7 . . . . . . . . . . . . . Energy Gun 2 | . 6 . . . . . . . 3 5 5 5 5 . . . Ballistic Gun 6 | . 17 33 22 2 . . . . . . . . . . . . Slashing Weapon 1 | . . . 3 2 . . . . . 4 5 5 4 . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 14 6 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 45 | 12 30 44 45 20 19 19 19 26 31 29 29 29 39 38 25 41 Greatest Support 48 | 20 40 16 28 20 20 20 27 30 30 30 30 30 39 39 39 48 Greatest Overweight (x) 4 | . 2 4 2 . . 1 . . 1 . . . 1 . . 1 Average Overweight (x) . | . . 2 1 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 8 14 15 14 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 15 | 6 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 10 | 6 11 14 14 9 9 9 9 9 9 9 9 10 9 9 9 9 Final Capacity 15 | 8 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 6 14 15 10 10 10 9 10 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 41% | Ninja 12% | Infiltrator-Ninja 12% | Mutant 11% | Scout 8% | Tank 5% | Skirmisher 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -6/Factory Ninja | -5/Factory Scout | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Warlord Ninja | -4/Proximity Caves Ninja | -4/Factory Infiltrator-Scout | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Matter Collected 2547 | 203 253 373 364 178 16 . 60 43 387 58 20 10 . 75 35 472 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2338 | . 450 646 364 149 . 133 79 43 219 . . . . . . 255 Parts 125 | . 23 37 21 11 . 5 7 7 4 . . . . . . 10 Haulers Intercepted 4 | . 1 1 1 . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 1 . . . . 33 . . . . . Prevented 14 | . . . . . . 3 . . 1 . 10 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Combat Hostiles Destroyed 41 | . 11 13 5 5 . 2 . . 1 . . . . . . 4 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 31 | . 8 13 5 5 . . . . . . . . . . . . Cannons 3 | . 3 . . . . . . . . . . . . . . . AOE 6 | . . . . . . 2 . . 1 . . . . . . 3 Classes Destroyed 12 | . 4 3 2 1 . 1 . 1 . . . . . . . . Worker 4 | . . . 1 . . . 3 . . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . Hauler 4 | . 1 1 1 . . . . . . . . . . . . 1 Recycler 1 | . . 1 . . . . . . . . . . . . . . Watcher 3 | . . . 1 . . . 1 1 . . . . . . . . Swarmer 12 | . 3 4 . 4 . . . . 1 . . . . . . . Grunt 18 | . 8 6 2 . . 1 . . . . . . . . . 1 Brawler 1 | . . . . . . 1 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . Sentry 5 | . . 2 3 . . . . . . . . . . . . . Programmer 4 | . . . . 1 . . . . . . . . . . . 3 Decomposer 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 4 | . 2 3 4 4 . 2 4 1 1 . . . . . . 3 Combat Bots Only 4 | . 2 3 2 4 . 2 . . 1 . . . . . . 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 1 1 1 . . . . . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 1 . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Damage Taken 3129 | . 447 452 473 99 . 125 34 49 82 . . 36 22 109 . 1201 Core 449 | . 36 36 33 15 . 17 17 25 17 . . . . . . 253 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 85 91 94 . . 95 98 . . . . 95 . . 100 . Volleys Fired 140 | . 39 32 36 12 . 2 . . 2 . . . . . . 17 Largest 3 | . 2 3 3 1 . 1 . . 1 . . . . . . 1 Hottest 80 | . 80 69 71 23 . 39 . . 46 . . . . . . 57 Shots Fired 293 | . 78 96 86 12 . 2 . . 2 . . . . . . 17 Gun 264 | . 70 96 86 12 . . . . . . . . . . . . Cannon 21 | . 8 . . . . . . . . . . . . . . 13 Launcher 8 | . . . . . . 2 . . 2 . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . Kinetic 254 | . 47 96 86 12 . . . . . . . . . . . 13 Thermal 22 | . 22 . . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . . . . . . . . 4 Electromagnetic 13 | . 9 . . . . 2 . . 2 . . . . . . . Robot Hit Streak 28 | . 16 13 28 7 . 6 . . 1 . . . . . . 2 Robot Miss Streak 6 | . 6 3 4 1 . . . . 1 . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 204 | . 52 59 56 11 . 2 4 2 5 . . . 1 . . 12 Core Hits 89 | . 19 23 15 8 . 4 3 2 4 . . . . . . 11 Critical Kills 3 | . 1 1 1 . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . Critical Strikes 6 | . 1 1 2 . . . 1 . . . . . . . . 1 Destroy 4 | . 1 1 2 . . . . . . . . . . . . . Impale 2 | . . . . . . . 1 . . . . . . . . 1 Melee Attacks 78 | . . . 2 12 . . 8 14 4 1 . 5 11 . . 21 Impact . | . . . . . . . . . . . . . . . . . Slashing 22 | . . . 2 5 . . . . . 1 . 5 9 . . . Piercing 56 | . . . . 7 . . 8 14 4 . . . 2 . . 21 Sneak Attacks 7 | . . . . . . . 3 1 1 . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 4266 | . 707 899 851 168 . 154 253 115 274 . . . 28 . . 817 Guns 2503 | . 585 899 851 168 . . . . . . . . . . . . Cannons 154 | . 122 . . . . . . . . . . . . . . 32 Explosions 557 | . . . . . . 154 . . 45 . . . . . . 358 Melee 1052 | . . . . . . . 253 115 229 . . . 28 . . 427 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 2373 | . 423 899 851 168 . . . . . . . . . . . 32 Thermal 231 | . 231 . . . . . . . . . . . . . . . Explosive 358 | . . . . . . . . . . . . . . . . 358 Electromagnetic 252 | . 53 . . . . 154 . . 45 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 28 | . . . . . . . . . . . . . 28 . . . Piercing 1024 | . . . . . . . 253 115 229 . . . . . . 427 Highest Corruption 14 | . . . . 1 1 2 . . . . . . . . . 14 Average Corruption 5 | . . . . 1 1 1 . . . . . . . . . 7 Corruption Purged 10 | . . . . . . . . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 20 | . . . . . 2 1 . . . . . . . . . 17 Message Errors 5 | . . . . . 1 . . . . . . . . . . 4 Matter Fused 6 | . . . . . . . . . . . . . . . . 6 Heat Flow Errors 4 | . . . . . 1 . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . 1 . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 74 | . . . . . . . 14 . 46 . . . . . . 14 Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 74 | . . . . . . . 14 . 46 . . . . . . 14 Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . 28 . . 22 . . . . . . . Shots 3 | . . . . . . 2 . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 266 | . 108 83 39 . 266 7 1 145 2 . 2 . 25 . . 150 Average Temperature 36 | . 35 31 12 . 130 5 1 35 1 . 2 . 13 . . 37 Received Heat Transfer 657 | . 219 123 153 . . 72 . 9 . . . . . 9 . 72 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 509 | . 509 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Peak Influence 428 | . 262 428 206 287 . . 179 183 . . . . 72 . . 225 Initial 87 | . . 72 53 43 . . 64 87 . . . . . . . 18 Average 119 | . 81 217 76 187 . . 88 118 . . . . 18 . . 105 Maximum Alert Level 2 | . 1 2 1 1 . . . . . . . . . . . 1 Low Security (%) 83 | 100 93 54 94 47 . . 100 100 . . . . 100 . . 93 Level 1 14 | . 6 32 5 52 . . . . . . . . . . . 6 Level 2 2 | . . 13 . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 1 . 1 . . 2 1 . . . . . . . 5 Investigation 2 | . 2 . . . . . . . . . . . . . . . Extermination 3 | . . . . 1 . . . 1 . . . . . . . 1 Reinforcement 7 | . . 1 . . . . 2 . . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Distress Signals 4 | . . . 1 2 . . 1 . . . . . . . . . Communications Jammed 5 | . . . . . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . . . . . 5 Times Spotted 118 | . 15 15 9 8 . 4 7 4 5 . 5 2 2 2 . 40 Peak Tracking Total 20 | . 4 4 3 4 . 4 6 4 4 . 6 1 1 2 . 20 Tactical Retreats 19 | . 2 1 2 1 . 1 1 . 1 . . 2 . 2 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Traps Triggered 4 | . 2 2 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . 7 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Machines Disabled 2 | . . 1 . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Machines Accessed 45 | . 2 5 2 5 1 . . 6 . 1 11 . . 1 2 9 Terminals 24 | . 2 5 2 4 1 . . 4 . 1 . . . . . 5 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 Scanalyzers 3 | . . . . 1 . . . 1 . . . . . . . 1 Garrison Access 3 | . . . . . . . . 1 . . . . . . . 2 Total Hacks 109 | . 7 18 10 18 1 . . 12 . 1 18 . . 1 2 21 Successful 58 | . 3 6 2 13 1 . . 3 . 1 18 . . 1 2 8 Failed 51 | . 4 12 8 5 . . . 9 . . . . . . . 13 Catastrophic 12 | . 3 1 . . . . . 3 . . . . . . . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . 6 8 9 5 . . . 4 . . . . . . . 2 Terminals 74 | . 7 18 10 16 1 . . 8 . 1 . . . . . 13 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 Scanalyzers 9 | . . . . 2 . . . 3 . . . . . . . 4 Garrison Access 4 | . . . . . . . . 1 . . . . . . . 3 Terminal Hacks 42 | . 3 4 1 7 1 . . 1 . 1 18 . . 1 2 3 Record 19 | . . . . . 1 . . . . 1 17 . . . . . Part Schematic 2 | . 1 . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . 1 . . 1 2 . Open DSF 1 | . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . 1 . . . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 1 1 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . 2 . . . 2 . . . . . . . 3 Insert Component 5 | . . . . 1 . . . 1 . . . . . . . 3 Analyze 2 | . . . . 1 . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 8 | . . 2 1 4 . . . . . . . . . . . 1 Terminals 8 | . . 2 1 4 . . . . . . . . . . . 1 Track 1 | . . 1 . . . . . . . . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . . . . . . Botnet 5 | . . 1 1 2 . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 2 5 2 4 1 . . 5 . . . . . . . 8 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . 2 . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . 1 . . . . . . . 1 Part Schematics Acquired 2 | . . . . 1 . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Total Allies 1 | . . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . . Highest-Rated Group 26 | . . . . 26 . . . . . . . . . . . . Highest-Rated Ally 26 | . . . . 26 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 . . . 1 3 . . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 26 | . . . . . . . . . . . . . . . . 26 Patrols 13 | . . . . . . . . . . . . . . . . 13 Guards 13 | . . . . . . . . . . . . . . . . 13 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Turns Passed 7573 | 4 550 655 735 447 104 21 130 302 578 273 516 1439 198 305 155 1161 Spaces Moved 9493 | 3 246 364 448 769 373 44 413 695 915 424 854 965 417 686 188 1689 Core . | . . . . . . . . . . . . . . . . . Treads 164 | . 164 . . . . . . . . . . . . . . . Legs 47 | 3 44 . . . . . . . . . . . . . . . Wheels 805 | . 38 364 403 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 8477 | . . . 45 769 373 44 413 695 915 424 854 965 417 686 188 1689 Fastest Speed 24 | 120 110 125 109 26 26 26 24 24 28 28 28 28 26 34 34 28 Average Speed 40 | 120 145 133 117 26 26 27 24 25 29 28 28 28 33 34 34 32 Slowest Speed 189 | 120 160 140 189 26 26 109 24 28 100 28 28 28 107 34 34 119 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . 3 7 4 . 5 . 2 . . 10 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 1 51 31 35 26 60 14 16 23 86 73 88 64 12 90 17 46 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched 10 | . . . . . 1 . . . 4 2 . 1 . 2 . . Spaces Dug 56 | . . . 2 12 . . 3 10 . . . 5 6 . . 18 Terrain Destroyed 128 | . . . 2 12 . 3 3 10 . . . 5 6 . . 87 Melee 46 | . . . 2 12 . . 3 10 . . . 5 6 . . 8 Projectile 11 | . . . . . . . . . . . . . . . . 11 AOE 71 | . . . . . . 3 . . . . . . . . . 68 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp War Pro Fac Upp Upp Res Total 12862 | 3 361 469 601 986 379 48 429 798 1213 577 1125 2127 458 758 277 2253 Wait 2858 | . 47 36 46 170 5 . . 73 289 146 271 1157 8 67 83 460 Move 9420 | 2 245 363 447 768 372 43 406 681 906 423 845 964 412 685 187 1671 Hop 26 | . . . . . . . 3 6 4 . 3 . 2 . . 8 Pick Up 94 | . 10 13 18 8 1 . 5 7 3 3 1 . 4 1 2 18 Fast Attach 42 | . 5 2 3 2 . . 1 2 . . 2 . 5 1 3 16 Attach 32 | . 2 1 8 2 . 1 1 2 1 1 . . 3 1 . 9 Detach 17 | . 4 . 3 . . . . 1 . . . . 4 2 . 3 Swap 38 | 1 4 7 9 4 . 2 1 2 1 1 . 1 . . . 5 Drop 117 | . 5 15 29 8 1 . 4 10 3 2 3 . 9 1 2 25 Fire 140 | . 39 32 36 12 . 2 . . 2 . . . . . . 17 Melee 78 | . . . 2 12 . . 8 14 4 1 . 5 11 . . 21 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 16) 221 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 759 | -9/Materials | Discovered new exit (range 15) 900 | -9/Materials | Build established: Tank 1027 | -9/Materials | Discovered new exit (range 11) 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1918 | -8/Materials | Discovered new exit (range 16) 1945 | -8/Materials | Entered Factory 1945 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2185 | -7/Factory | Identified exit to Lower Caves 2392 | -7/Factory | Entered Lower Caves 2459 | -7/Lower Caves | Identified exit to Lower Caves 2496 | -7/Lower Caves | Entered another Lower Caves area 2511 | -7/Lower Caves | Discovered new exit (range 13) 2514 | -7/Lower Caves | Identified exit to Factory 2517 | -7/Lower Caves | Entered Factory 2517 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2518 | -6/Factory | Identified exit to Extension 2640 | -6/Factory | Discovered new exit (range 7) 2641 | -6/Factory | Identified exit to Factory 2647 | -6/Factory | Entered another Factory area 2647 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2681 | -5/Factory | Found Prototype Launcher 2764 | -5/Factory | Identified Mni. Smartbomb Launcher 2774 | -5/Factory | Spotted B-75 Beast 2856 | -5/Factory | Discovered new exit (range 17) 2949 | -5/Factory | Identified exit to Upper Caves 2949 | -5/Factory | Entered Upper Caves 2953 | -5/Upper Caves | Build established: Ninja 3426 | -5/Upper Caves | Discovered new exit (range 9) 3430 | -5/Upper Caves | Identified exit to Upper Caves 3432 | -5/Upper Caves | Build established: Scout 3435 | -5/Upper Caves | Learned Factory emergency access door positions 3527 | -5/Upper Caves | Entered another Upper Caves area 3532 | -5/Upper Caves | Learned Factory stockpile data 3546 | -5/Upper Caves | Learned Factory stockpile data 3753 | -5/Upper Caves | Discovered new exit (range 7) 3756 | -5/Upper Caves | Identified exit to Warlord 3800 | -5/Upper Caves | Entered Warlord 3831 | -5/Warlord | Build established: Ninja 3899 | -5/Warlord | Learned 4 Testing zone layouts 3899 | -5/Warlord | Learned location of Testing (-2) 3899 | -5/Warlord | Learned Research trap positions 3900 | -5/Warlord | Learned Armory scanalyzer intel 3900 | -5/Warlord | Learned Research garrison access intel 3915 | -5/Warlord | Met Warlord 3940 | -5/Warlord | Visited the Vortex Lab 3940 | -5/Warlord | Warlord's base attacked by MAIN.C 3942 | -5/Warlord | Found Prototype Piercing Weapon 3942 | -5/Warlord | Identified Vortex Lance 3948 | -5/Warlord | Found Vortex Lance 4290 | -5/Warlord | Warlord forces counterattacked 4310 | -5/Warlord | Spotted Executioner 4313 | -5/Warlord | Discovered new exit (range 12) 4316 | -5/Warlord | Identified exit to Proximity Caves 4316 | -5/Warlord | Entered Proximity Caves 5686 | -4/Proximity Caves | Discovered new exit (range 11) 5728 | -4/Proximity Caves | Identified exit to Factory 5755 | -4/Proximity Caves | Entered Factory 5755 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5756 | -4/Factory | Identified exit to Upper Caves 5795 | -4/Factory | Spotted B-86 Titan 5838 | -4/Factory | Found Prototype Processor 5953 | -4/Factory | Entered Upper Caves 5953 | -4/Upper Caves | Spotted B-86 Titan 5955 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6001 | -4/Upper Caves | Lost 3 parts (1p1u1w) 6255 | -4/Upper Caves | Discovered new exit (range 5) 6258 | -4/Upper Caves | Entered another Upper Caves area 6298 | -4/Upper Caves | Discovered new exit (range 9) 6387 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 6413 | -4/Upper Caves | Entered Research 6413 | -3/Research | Evolved 2 slots: Utility x2 6414 | -3/Research | Loaded intel: 76 trap records 6415 | -3/Research | Loaded intel: 4 garrison access locations 6432 | -3/Research | Spotted B-86 Titan 6563 | -3/Research | Build established: Infiltrator-Ninja 6819 | -3/Research | Spotted B-86 Titan 6869 | -3/Research | Identified Exp. Signal Interpreter 6955 | -3/Research | Found Prototype Device 7095 | -3/Research | Crushed by falling debris 7095 | -3/Research | System corruption reached 10% 7114 | -3/Research | Found Prototype Device 7126 | -3/Research | Lost 3 parts (1n1u1w) 7186 | -3/Research | Lost 4 parts (2n1u1w) 7273 | -3/Research | Found Enh. Force Lance 7321 | -3/Research | Identified Exp. EM Disruption Field 7322 | -3/Research | Identified Exp. Shield Generator 7516 | -3/Research | Build established: Ninja 7558 | -3/Research | Discovered new exit (range 15) 7574 | -3/Research | Self-destructed Last Messages --------------- area. 07532_ Destroyed Med. Treads. 07543_ >> DECODED: Patrol location. 07547_ A-15 Conveyor destroyed. 07550_ Acquired 97 matter. 07551_ Acquired Prototype Device. 07552_ Acquired Prototype Wheel. 07554_ Dropped Adv. Transmission Jammer. 07555_ Acquired Prototype Wheel. 07558_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07558_ EXIT=FOUND 07563_ System corrupted: Matter fused (-7). 07564_ >> DECODED: Security location. 07564_ Penetrated by Slug. 07564_ Slug penetrates Wall. 07566_ C-30 ARC bursts open, deploying its payload. 07566_ B-74 Champion unfolds itself. 07566_ G-67 Veteran unfolds itself. 07574_ Q-thruster destroyed. Map ----- +----------------------------------------------------+ | ??? ?# #*############# | | ???? # #!############# | | ?????# ""T"" # ############# | | ???? # """"" + # ###### | | ?????########### # ###### | | ????#?########## # ###### | | # < + ###### | | ??????########## # ###### | | ???????????##### # ]#??### | | ???#????#???##?# ############? | | ??????#?????#??# ###??######?# | | ? ?????????????# ########?##?# | | ?????????#?#???# ^##???#? | | ?????????????#?#######^##????? | | ?????"" ???????????#?# ##????? | | ??????"?????###????#?# #?????# | | ?????????????????###?# #????#? | | ???? ?????????##??#### #???#?? | | ???????????####??#???# ####### | | ??????????#?########?# ## # | | ????????????# ### ## # | | ?????????#?#? ##% # # | | ??????????????= + + # | | ???????+?????? ## # # | | ??????? ??#??? ! ?### ## # | | ??????????##??? ??# ##@ # | | = ########/##### ##c # | | "%" c # | | ?????##+########/########;#### | | ???????????????# * ##??? | | ???????????????# ! #???? | | ???????????????# #???? | | ????????? ??? ?# #???? | | ???????????????###########???? | | ???????? ????? ??????????????? | | ???????? ?? ??? ????????#???? | | ??????????? ????? ???#??#????? | | ????????????? ?? ?????#?#????? | | ????????? ????????#??????????? | | ?????? ??????????????????????? | | ??????????? ?? ????#????????#? | | ??????????????????#?#????????? | | ???????????????? ??????#?????? | | ??????????????????????????#??? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 2 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked System Restoration Module | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Mni. Smartbomb Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Knowing Is Half The Battle Challenges ------------ None Game ------ Seed DisruptorLauncherSaw Manual? 0 Play Time 02:29:31 Cumulative 16.2 hours Start 2022.04.01 @ 09:11:05 End 2022.04.07 @ 08:40:59 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04eee352-6036-4bc1-86bd-4b28d4483da0