Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 18:06:05 Player: 3.14 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (184) 920 Value Destroyed (6256) 6256 Prototype IDs (277) 5540 Alien Tech Used (9) 1800 Bonus (37618) 37618 TOTAL SCORE: 62834 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 2672 Follower Combat Kills 496 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Hacked Protovariant 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Win 3000 Friendly Fire -1250 Cogmind --------- Core Integrity 256/1600 Matter 270/300 Energy 198/200 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON (4) ------- Hellfire Missile Launcher Hellfire Missile Launcher Sigix Broadsword > --- INVENTORY (5) ---- Femtoactuators High-powered Transdimensional Reconstructor Sigix Sheargun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Improved Surge Thruster Improved Surge Thruster Impulse Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Reaction Control System Improved Propulsion Shielding Experimental Utility Shielding Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Experimental Hacking Suite Advanced System Shield Advanced System Shield Ghost Barrier > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor [Rating: 174] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Advanced Sensor Array Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Axe Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Hellfire Missile Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 13 | . . 1 1 2 . . . . . . 2 . . . . 2 . . . . . . 2 1 . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 213 | 7 11 24 15 19 3 17 6 6 4 3 12 . . 1 1 8 . 5 3 . 5 1 10 9 9 8 5 15 5 1 . Power 17 | 1 1 1 2 2 . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 . . 1 2 . . . Engine 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . 2 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 . . 1 2 . . . Propulsion 44 | 2 2 8 2 5 . 1 . 2 . . 5 . . . . 1 . 2 1 . . . 3 3 2 2 . 3 . . . Treads 9 | 2 . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . . 5 . 1 . 2 . . 5 . . . . 1 . 2 1 . . . 3 3 2 2 . 3 . . . Utility 99 | 2 2 6 4 8 3 12 2 1 4 3 5 . . 1 1 5 . 2 2 . 4 . 5 4 7 6 2 7 . 1 . Device 26 | 1 1 2 . 1 1 4 1 . 1 2 . . . . 1 . . 1 1 . . . 1 2 1 2 . 2 . 1 . Storage 4 | 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Processor 6 | . . . . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . 2 . . . Hackware 19 | . . . . 5 . 2 . . . . 3 . . . . 3 . . . . . . 1 . 3 2 . . . . . Protection 44 | . . 4 4 . 2 5 1 1 2 1 2 . . 1 . 2 . 1 1 . 3 . 3 2 3 2 1 3 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 6 9 7 4 . 3 4 3 . . 1 . . . . 1 . 1 . . . . 1 1 . . 2 3 5 . . Energy Gun 7 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Energy Cannon 8 | . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Ballistic Gun 7 | 1 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 1 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . 2 . 2 . 2 1 2 . . 1 . . . . 1 . 1 . . . . 1 1 . . . 3 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . . . . . 1 . . . . . . . . . . . . 1 . . . 3 . 2 . 1 . . Parts Lost 7 | . . . 2 . . . 1 . . . . . . . . 2 . . . . . 2 . . . . . . . . . Power 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . . 1 . . . . . . . . 2 . . . . . 1 . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 98 99 97 100 99 99 98 100 100 97 100 100 100 100 95 94 90 94 94 94 92 88 89 94 92 95 87 72 67 61 Engine 2 | . 14 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 5 7 7 7 7 7 7 7 5 6 6 6 6 3 . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 5 5 5 5 5 4 3 4 4 4 4 5 9 4 . Treads 3 | . 16 12 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 11 20 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . 29 30 30 30 30 35 35 30 31 31 31 31 26 27 25 27 27 27 27 25 27 26 24 25 19 . . . Device 8 | . 14 11 9 6 4 6 6 7 9 6 6 6 6 6 6 5 5 4 4 5 5 5 4 5 9 11 12 11 9 9 7 Storage 3 | . 14 11 9 . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . Processor 5 | . . . . 6 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 7 18 18 18 Hackware 18 | . . . . 23 30 30 24 22 21 21 25 25 25 25 25 27 33 33 33 33 33 33 33 31 31 31 33 25 . . . Protection 6 | . . 9 17 4 2 . 5 7 4 7 12 12 12 12 12 14 11 10 11 11 10 11 12 11 12 11 8 5 . . . Energy Gun 2 | . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Energy Cannon 2 | . . 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 8 4 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 18 18 Slashing Weapon 4 | . . . . 6 7 7 7 6 7 7 4 6 6 6 6 4 5 4 5 5 5 5 5 3 4 4 4 5 9 9 9 Special Melee Weapon 2 | . . . . 6 7 6 6 7 7 7 6 6 6 6 6 3 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 13 92 108 118 109 18 17 19 18 19 19 15 15 15 21 15 22 20 20 26 20 27 19 26 26 25 27 42 37 53 53 35 Greatest Support 60 | 40 40 24 36 24 20 20 20 26 26 26 26 26 26 26 26 26 26 26 26 26 26 26 27 32 32 32 36 60 60 60 60 Greatest Overweight (x) 7 | . 3 7 4 4 . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Average Overweight (x) . | . 1 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 5 5 5 5 5 10 10 5 5 5 Average Capacity 9 | 6 17 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 8 5 5 5 Most Carried 25 | 4 25 25 25 25 5 5 5 5 5 5 4 4 5 5 5 4 5 5 5 5 5 5 5 5 5 5 10 10 5 5 3 Average Carried 8 | 2 13 24 24 5 4 4 4 4 4 5 3 4 4 5 5 3 4 4 5 5 4 4 4 4 5 4 9 8 3 4 3 Final Capacity 25 | 8 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 5 5 5 5 Final Carried 25 | 4 25 25 25 4 5 5 4 5 5 5 4 4 5 5 5 4 5 5 5 5 5 4 5 5 5 5 10 5 5 3 3 Class Distribution -------------------- 38% | Hacker-Sprinter 26% | Mutant 25% | Wizard-Sprinter 9% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 3741 | 282 179 521 311 170 20 151 148 159 30 . 140 20 . . 20 33 . 99 40 . 60 28 93 137 . 140 34 246 620 60 . Remotely 111 | 80 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8572 | 95 585 1545 699 229 103 198 89 295 . . 205 . . . . 77 . 109 . . 315 . 153 159 . 168 34 207 1618 1689 . Parts 422 | 1 33 108 43 16 9 16 4 15 . . 11 . . . . 12 . 6 . . 3 . 9 5 . 6 1 8 78 38 . Haulers Intercepted 10 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 2 10 . . . . . . 5 . . . . . 2 . . . . . . . . . . Prevented 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 126 | . 11 33 18 . . 2 3 8 . . . . . . . 3 . . . . . . 3 . . . . 4 31 10 . Melee 22 | . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . 4 6 7 . Guns 15 | . 7 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 30 | . 1 25 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 57 | . 3 4 8 . . . 3 8 . . . . . . . 3 . . . . . . . . . . . . 25 3 . Classes Destroyed 19 | 1 6 2 2 1 1 1 . 1 . . . . . . . 1 . . . . . . . . . . . . 2 1 . Worker 10 | . 1 2 1 . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . . Builder 6 | . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Recycler 11 | 1 . 2 . 1 . . . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . 1 2 . Operator 7 | . 1 3 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 11 | . . . 1 3 . 2 . . . . 1 . . . . 1 . . . . . . . 1 . . 1 . 1 . . Swarmer 54 | . 2 11 6 . . 1 3 8 . . . . . . . . . . . . . . . . . . . 2 18 3 . Cutter 6 | . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . 1 . . . Grunt 41 | . 9 13 9 . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 4 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 11 | . . 8 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Hunter 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Programmer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Martyr 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 1 4 5 9 2 . 1 3 4 . . 1 . . . . 3 . 1 . . . . 2 1 . 1 1 2 13 4 . Combat Bots Only 13 | . 3 4 7 . . 1 3 4 . . . . . . . 3 . . . . . . 2 . . . . 2 13 4 . Max Kills in Single Turn 5 | 1 3 2 4 1 1 1 2 4 . . 1 . . . . 3 . 1 . . . . 1 1 . 1 1 1 5 5 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 2 3 . . . 2 4 . . . . . . . 3 . . . . . . . . . . . . 5 2 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 9389 | . 437 740 1011 132 . 298 28 43 . 73 20 85 . . . 380 . . 166 18 . 388 274 29 151 179 46 731 837 3015 308 Core 2276 | . 67 115 39 16 . 117 . . . 23 . . . . . 68 . . 37 . . 185 63 . 58 59 . 143 248 955 83 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 555 | . . . . . . . . . . . . 32 . . . 92 . . 27 11 . 115 31 19 29 51 29 119 . . . Regen/Repaired (Parts) 1555 | . . 57 . 27 . 126 . . . . 153 . . . . 119 . 148 . . . . 138 196 63 178 . 163 31 113 43 Core Remaining (%) 79 | 100 73 71 92 . . . . . . 77 . . . . 100 . . . . . . 71 94 . 95 . . 86 . . 16 Volleys Fired 218 | 4 38 92 51 . . . 4 6 . . . . . . . . . . . . . . . . . . 3 . 18 2 . Largest 2 | 2 2 2 2 . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . 2 1 . Hottest 200 | 60 90 136 136 . . . 33 33 . . . . . . . . . . . . . . . . . . 113 . 200 60 . Shots Fired 390 | 8 76 173 95 . . . 4 6 . . . . . . . . . . . . . . . . . . 3 . 23 2 . Gun 164 | 8 71 44 37 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Cannon 184 | . 5 124 52 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Launcher 42 | . . 5 6 . . . 4 6 . . . . . . . . . . . . . . . . . . . . 19 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 137 | 4 26 70 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 158 | . 5 98 52 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Explosive 42 | . . 5 6 . . . 4 6 . . . . . . . . . . . . . . . . . . . . 19 2 . Electromagnetic 49 | 4 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robot Hit Streak 13 | 2 10 13 12 . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 . Robot Miss Streak 4 | 3 2 4 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 385 | 4 52 109 63 16 3 15 4 4 . . 5 1 . . . 1 . 1 . . 11 . 9 5 . 3 4 6 26 43 . Core Hits 256 | 1 22 54 37 5 2 5 9 11 . . 3 . . . . 4 . 1 . . 2 . 3 2 . 2 1 4 62 26 . Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 444 | . . 2 . 57 3 65 7 20 . 6 16 8 . . . 15 . 2 8 . 11 3 16 6 18 27 18 17 52 67 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 442 | . . 2 . 56 3 65 7 20 . 6 15 8 . . . 15 . 2 8 . 11 3 16 6 18 27 18 17 52 67 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 42 | . . . . 5 3 6 4 4 . . 3 . . . . . . 1 . . . . 5 1 . 1 1 . 6 2 . Combat Hostiles 6 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 4 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28071 | 116 974 2345 1595 697 244 883 590 859 . . 216 41 . . . 301 . 60 . . 799 . 494 266 . 186 206 694 8767 7738 . Guns 1539 | 49 681 301 391 . . . . . . . . . . . . . . . . . . . . . . . . . 117 . . Cannons 2555 | . 87 1733 735 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 7460 | 67 184 257 469 . . . 273 592 . . . . . . . 268 . . . . . . . . . . . . 4605 745 . Melee 16350 | . . . . 697 244 883 317 267 . . 216 41 . . . 33 . 60 . . 799 . 494 266 . 186 206 694 4045 6902 . Ramming 167 | . 22 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . Kinetic 1356 | 23 282 660 391 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2662 | 67 218 1374 735 . . . . . . . . . . . . 268 . . . . . . . . . . . . . . . Explosive 6941 | . . 257 469 . . . 273 592 . . . . . . . . . . . . . . . . . . . . 4605 745 . Electromagnetic 478 | 26 452 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16467 | . . . . 697 244 883 317 267 . . 216 41 . . . 33 . 60 . . 799 . 494 266 . 186 206 694 4162 6902 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 1 1 1 . . . . . . . 9 9 9 9 9 9 5 . 4 . . . . . . Average Corruption 3 | . . . . . . 1 1 1 1 . . . . . . . 9 9 9 9 9 9 5 . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 57 | . . . . . . 12 2 4 . . . . . . . . . 8 7 1 4 11 5 . 3 . . . . . . Message Errors 13 | . . . . . . 3 1 1 . . . . . . . . . 1 2 1 1 2 1 . . . . . . . . Matter Fused 14 | . . . . . . 1 . 2 . . . . . . . . . 2 1 . 1 4 2 . 1 . . . . . . Heat Flow Errors 7 | . . . . . . 2 . . . . . . . . . . . 1 2 . . 1 1 . . . . . . . . Energy Discharges 10 | . . . . . . 3 . 1 . . . . . . . . . . 1 . 1 3 . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 10 | . . . . . . 2 1 . . . . . . . . . . 4 . . 1 1 . . 1 . . . . . . Alerts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2545 | 30 . 53 15 142 . 236 119 122 . . 35 . . . . 77 . . . . 272 . 77 36 . 28 20 112 605 566 . Projectiles 12 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 347 | 30 . 28 15 . . . . 33 . . . . . . . 77 . . . . . . . . . . . . 164 . . Melee 2186 | . . 13 . 142 . 236 119 89 . . 35 . . . . . . . . . 272 . 77 36 . 28 20 112 441 566 . Knockbacks 8 | . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 248 | . 5 26 24 . . . . . . . . . . . . 193 . . . . . . . . . . . . . . . Shots 3 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Rammed 7 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 281 | . 60 281 261 7 . 202 . 2 2 2 6 5 . . 1 . . 130 276 . 2 145 216 32 67 6 . . 62 . . Average Temperature 46 | . 26 56 101 7 . 86 . 1 1 1 3 5 . . 1 . . 78 87 . 1 30 121 12 20 6 . . 46 . . Received Heat Transfer 1716 | . 138 234 549 45 . 54 . . . . 9 27 . . . . . . 9 . . . . . 30 27 9 108 126 351 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4286 | 100 225 2479 1332 . . . . . . . . . . . . 150 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 3789 | 5 258 690 484 389 132 568 . . . . 192 . . . . 424 164 184 . . . . 174 134 259 197 225 2035 3789 2703 . Initial 2424 | . 3 83 255 219 132 64 . . . . 46 . . . . 18 119 114 . . . . 78 90 83 51 27 126 1220 2424 . Average 377 | 1 112 337 323 278 124 214 . . . . 91 . . . . 178 144 171 . . . . 124 97 158 89 84 458 2121 2494 . Maximum Alert Level 5 | . 1 2 2 1 . 2 . . . . . . . . . 2 . . . . . . . . 1 . 1 5 5 5 . Low Security (%) 52 | 100 85 15 17 7 100 57 . . . . 100 . . . . 67 100 100 . . . . 100 100 69 100 96 56 . . . Level 1 27 | . 14 57 63 92 . 14 . . . . . . . . . 25 . . . . . . . . 30 . 3 26 . . . Level 2 9 | . . 26 19 . . 27 . . . . . . . . . 7 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 66 . . Squads Dispatched 112 | . 3 2 4 8 . 11 . . . . 6 . . . . 5 . 1 . . . . 3 . 4 3 2 22 38 . . Investigation 30 | . 2 . 1 6 . 8 . . . . 5 . . . . 2 . . . . . . 1 . 2 1 . 2 . . . Extermination 9 | . . . . 1 . 2 . . . . 1 . . . . 1 . . . . . . 1 . . 1 1 1 . . . Reinforcement 19 | . 1 1 3 1 . 1 . . . . . . . . . 1 . 1 . . . . 1 . 1 1 1 4 2 . . Assault 46 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 12 31 . . Garrison 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 44 | . 3 6 1 1 . 5 . . . . . . . . . 2 . . . . . . . 1 1 2 1 2 2 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 500 | . 30 54 32 28 5 44 2 5 . 5 11 8 . . 2 11 4 2 10 4 . 10 6 4 12 15 13 53 88 28 14 Peak Tracking Total 42 | . 5 6 6 7 3 12 2 4 . 3 3 8 . . 1 6 4 4 9 4 . 5 4 5 5 6 10 30 42 11 13 Tactical Retreats 82 | . . 2 2 8 . 17 . 1 . 3 3 3 . . . 1 . 1 4 . . 2 . . 2 5 2 9 15 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 25 | . 4 . 1 2 . 3 . . . . 1 . . . . 2 . . . . . 1 1 . 1 1 . . 8 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Reprogrammed 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 6 . . . Reused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . 2 . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 23 | . 1 2 3 . . . . . . . . . . . . 4 . . . . . . . . 1 . 2 4 4 2 . Max in Single Turn 4 | . 1 1 1 . . . . . . . . . . . . 4 . . . . . . . . 1 . 1 1 1 1 . Garrison Access 6 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . 1 . 1 . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 141 | . 4 10 1 18 . 25 1 . . . 13 1 2 3 . 12 . 4 . . 4 . 6 2 10 8 4 9 3 1 . Terminals 84 | . 4 8 1 11 . 14 . . . . 8 . 1 . . 8 . 3 . . . . 3 . 6 5 3 7 1 1 . Fabricators 16 | . . . . 3 . 5 . . . . 3 . . . . 1 . . . . . . 1 . 2 1 . . . . . Repair Stations 16 | . . 1 . 2 . 2 . . . . 2 . . . . 2 . 1 . . . . 2 1 1 1 . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . 2 . 3 . . . . . . . . . 1 . . . . . . . 1 1 1 1 1 2 . . Total Hacks 490 | . 13 25 2 39 . 77 1 . . . 61 9 2 27 . 46 . 23 . . 17 . 21 9 31 38 16 29 3 1 . Successful 386 | . 6 14 1 26 . 56 1 . . . 41 9 2 27 . 35 . 17 . . 17 . 19 9 29 37 11 28 1 . . Failed 104 | . 7 11 1 13 . 21 . . . . 20 . . . . 11 . 6 . . . . 2 . 2 1 5 1 2 1 . Catastrophic 6 | . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 212 | . 8 9 2 25 . 32 . . . . 29 . . . . 19 . 9 . . . . 8 3 20 14 14 19 1 . . Terminals 267 | . 13 20 2 25 . 36 . . . . 35 . 1 . . 30 . 11 . . . . 11 . 20 24 15 22 1 1 . Fabricators 45 | . . . . 6 . 14 . . . . 10 . . . . 3 . . . . . . 3 . 6 3 . . . . . Repair Stations 84 | . . 2 . 5 . 10 . . . . 16 . . . . 10 . 12 . . . . 7 6 4 8 . 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . 3 . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 26 | . . . . 3 . 7 . . . . . . . . . 3 . . . . . . . 3 1 3 1 3 2 . . Terminal Hacks 185 | . 5 6 1 8 . 15 1 . . . 15 9 2 27 . 16 . 5 . . 17 . 7 . 12 19 6 14 . . . Record 21 | . . . . . . . . . . . . 9 1 6 . . . . . . 5 . . . . . . . . . . Part Schematic 35 | . 2 . . 2 . 3 . . . . 4 . . 12 . 2 . 1 . . 4 . 2 . 3 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 8 | . . . . . . . . . . . 1 . . . . 1 . . . . 4 . . . . 2 . . . . . Prototype ID Bank 14 | . 2 2 . . . 1 . . . . . . . 3 . . . . . . 4 . . . 1 . . 1 . . . Open Door 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Branch Access Points 8 | . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . . 1 1 . . . . Machine Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Terminal Index 7 | . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 . . 1 1 . . . . Fabricator Index 6 | . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 . . 1 . . . . . Repair Station Index 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 4 | . . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Locate Traps 16 | . 1 3 . 1 . 1 . . . . 1 . . . . 3 . 1 . . . . 1 . . 3 . 1 . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Extermination Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 12 | . . . . 1 . 3 . . . . 3 . . . . . . . . . . . 1 . 2 1 . 1 . . . Recall Extermination 8 | . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 2 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Recall Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 18 | . . . . . . 3 . . . . 1 . . . . 2 . . . . . . . . 3 4 1 4 . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 31 | . . . . 4 . 11 . . . . 6 . . . . 2 . . . . . . 2 . 4 2 . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 15 | . . . . 2 . 5 . . . . 3 . . . . 1 . . . . . . 1 . 2 1 . . . . . Build 15 | . . . . 2 . 5 . . . . 3 . . . . 1 . . . . . . 1 . 2 1 . . . . . Repair Station Hacks 75 | . . 2 . 4 . 8 . . . . 14 . . . . 8 . 11 . . . . 6 6 4 8 . 4 . . . Scan Component 38 | . . 1 . 2 . 4 . . . . 7 . . . . 4 . 6 . . . . 3 3 2 4 . 2 . . . Repair 37 | . . 1 . 2 . 4 . . . . 7 . . . . 4 . 5 . . . . 3 3 2 4 . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . 3 . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 8 | . . 2 . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Seal Access 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Unauthorized Hacks 77 | . 1 3 . 9 . 11 . . . . 6 . . . . 9 . 1 . . . . 4 3 8 8 4 10 . . . Terminals 49 | . 1 3 . 7 . 4 . . . . 4 . . . . 5 . 1 . . . . 3 . 6 4 4 7 . . . Track 9 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 2 2 1 2 . . . Assimilate 13 | . . 2 . 4 . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . 1 2 . . . Botnet 19 | . . . . 2 . 2 . . . . 2 . . . . 2 . 1 . . . . 1 . 2 2 2 3 . . . Disrupt 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Operators 4 | . 1 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . . 1 . 2 1 . . . . . Prioritize 10 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . . 1 . 2 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 18 | . . . . 2 . 4 . . . . . . . . . 3 . . . . . . . 3 . 3 . 3 . . . Broadcast 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . Decoy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Redirect 6 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 . . . Reprogram 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Watchers 6 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 98 | . 4 8 1 15 . 18 . . . . 13 . . . . 9 . 3 . . . . 3 1 7 7 3 4 2 . . Full Trace Events 24 | . 1 . . 6 . 7 . . . . 5 . . . . 1 . . . . . . 1 . 2 1 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 44 | . . . . . . . . . . . 44 . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . 2 1 . 2 . 7 . . . . 4 . . 12 . 2 . 1 . . 4 . 2 . 3 . . . . . . Parts Built 16 | . . . . 2 . 7 . . . . 2 . . . . 1 . . . . . . 1 . 2 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 686 | . . . . 126 . 224 . . . . 52 . . . . 26 . . . . . . 46 . 157 55 . . . . . Total Part Build Rating 91 | . . . . 10 . 31 . . . . 12 . . . . 6 . . . . . . 7 . 16 9 . . . . . Parts Repaired 37 | . . 1 . 2 . 4 . . . . 7 . . . . 4 . 5 . . . . 3 3 2 4 . 2 . . . Time 958 | . . 32 . 44 . 95 . . . . 160 . . . . 76 . 123 . . . . 124 81 44 91 . 88 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 131 | . . 1 . 4 19 3 . . . . 5 . . . 1 1 . . . . . . 1 . 1 . 1 6 69 19 . Largest Group 19 | . . 1 . 1 19 3 . . . . 3 . . . 1 1 . . . . . . 1 . 1 . 1 4 13 12 . Highest-Rated Group 465 | . . 10 . 26 465 48 . . . . 90 . . . 96 10 . . . . . . 10 . 26 . 26 203 251 167 . Highest-Rated Ally 96 | . . 10 . 26 35 16 . . . . 30 . . . 96 10 . . . . . . 10 . 26 . 26 59 46 15 . Total Orders 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 450 | . . . . . 170 50 . . . . 2 . . . 8 . . . . . . . . . . . . 11 146 63 . Total Damage 7500 | . . . . . 2623 520 . . . . 35 . . . 140 . . . . . . . . . . . . 550 2588 1044 . Kills 31 | . . . . . 6 4 . . . . . . . . 1 . . . . . . . . . . . . 1 15 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 8 | . . . . . . . . . . . 1 . . . . 1 . . . . 4 . . . . 2 . . . . . Derelict Logs Recovered 11 | . . . . . . . 2 2 1 1 . 1 2 . 2 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 14003 | 87 1373 1602 702 1055 127 1921 201 213 283 289 857 157 117 24 137 364 21 205 164 47 97 327 364 168 433 555 329 598 756 385 45 Spaces Moved 21122 | 41 702 805 379 1802 298 2747 530 335 613 570 1470 431 295 80 384 701 64 221 451 168 176 416 465 246 870 984 1096 1389 1632 650 111 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 403 | 37 366 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2739 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346 1632 650 111 Wheels 1527 | . 336 805 379 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16449 | . . . . 1795 298 2747 530 335 613 570 1470 431 295 80 384 701 64 221 451 168 176 416 465 246 870 984 1096 1043 . . . Fastest Speed 13 | 50 135 135 135 31 31 31 31 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 26 21 20 20 13 20 30 30 30 Average Speed 39 | 149 163 153 137 31 31 31 31 30 28 28 28 28 28 28 28 28 28 28 28 28 28 28 27 21 20 20 20 22 30 30 30 Slowest Speed 320 | 160 320 195 150 150 31 31 31 31 28 28 31 28 28 28 28 28 28 28 28 28 100 28 28 23 21 23 81 81 30 30 30 Overloaded Moves 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 89 | . . . . 6 . 7 . . . . 32 . . . . 8 . . 1 . . . 4 1 2 18 7 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 50 | 5 79 70 31 56 90 57 72 48 77 52 32 72 61 69 50 24 83 7 60 34 60 66 9 7 78 28 73 64 53 34 10 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 8 | . . . . . . . 1 . 2 . . 1 . 1 . . . . . . 3 . . . . . . . . . . Known Exits Taken 21 | . . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 20 | . . . . . . . 2 6 3 . . 1 2 . 4 . . . . 1 . 1 . . . . . . . . . Spaces Dug 363 | . . 1 . 34 . 47 16 20 . 6 11 6 . . . 11 . 1 8 . . 3 1 1 17 22 7 4 135 12 . Terrain Destroyed 670 | . 12 30 23 34 . 47 22 46 . 6 11 6 . . . 49 . 1 8 . . 3 1 1 17 22 7 4 269 51 . Melee 233 | . . 1 . 34 . 47 2 15 . 6 11 6 . . . 11 . 1 8 . . 3 1 1 17 22 7 4 24 12 . Projectile 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . AOE 432 | . 12 29 23 . . . 20 31 . . . . . . . 38 . . . . . . . . . . . . 240 39 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Total 25774 | 55 852 1015 468 2204 325 3702 547 400 728 686 1851 452 328 80 414 832 66 357 471 167 202 620 665 347 1087 1273 1163 1647 1845 804 121 Wait 3602 | . 62 19 2 308 19 860 1 31 88 108 383 14 33 . 28 113 2 128 11 . 5 201 175 83 184 270 35 213 135 81 10 Move 20931 | 40 701 804 378 1791 297 2733 529 334 612 569 1411 430 294 79 383 689 63 220 448 167 175 415 457 243 865 950 1082 1382 1631 649 110 Hop 72 | . . . . 5 . 6 . . . . 26 . . . . 4 . . 1 . . . 3 1 2 15 6 3 . . . Pick Up 128 | 4 28 30 11 5 2 4 . 1 12 . 3 . 1 . 1 2 1 1 . . 1 . 2 2 2 1 7 4 3 . . Fast Attach 83 | 7 1 4 2 4 . 3 . 3 1 . 7 . . . . 4 . 5 1 . 3 . 6 5 7 7 3 10 . . . Attach 41 | . . 3 5 12 . . 1 . . . 2 . . . . 3 . . . . . 1 1 1 . 1 1 5 3 2 . Detach 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 3 . 1 . Swap 97 | . 10 17 8 3 3 14 5 4 3 3 3 . . 1 1 1 . . 2 . 3 . 3 3 2 . 2 3 2 . 1 Drop 135 | . 9 40 11 19 1 7 . 1 12 . . . . . 1 . . 1 . . 4 . 3 3 7 2 5 7 1 1 . Fire 218 | 4 38 92 51 . . . 4 6 . . . . . . . . . . . . . . . . . . 3 . 18 2 . Melee 443 | . . 2 . 57 3 65 7 20 . 6 16 8 . . . 15 . 2 8 . 11 3 15 6 18 27 18 17 52 67 . Ram 5 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / Upp x2) -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 1006 | -10/Materials | Discovered new exit (range 9) 1054 | -10/Materials | Discovered new exit (range 14) 1257 | -10/Materials | Discovered new exit (range 13) 1332 | -10/Materials | Discovered new exit (range 14) 1461 | -10/Materials | Entered another Materials area 1461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2096 | -9/Materials | Discovered new exit (range 12) 2339 | -9/Materials | Discovered new exit (range 7) 2880 | -9/Materials | Repaired Arm. Wheel 3025 | -9/Materials | Discovered new exit (range 5) 3061 | -9/Materials | First assault squad dispatched 3063 | -9/Materials | Entered another Materials area 3063 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3604 | -8/Materials | Destroyed 7 combat bots 3706 | -8/Materials | Discovered new exit (range 15) 3765 | -8/Materials | Entered Factory 3765 | -7/Factory | Evolved 2 slots: Utility x2 4038 | -7/Factory | Build established: Hacker-Sprinter 4379 | -7/Factory | Identified exit to Storage 4379 | -7/Factory | Identified exit to Lower Caves 4427 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 4468 | -7/Factory | Repaired Imp. Datajack 4620 | -7/Factory | Repaired Imp. Flight Unit? 4729 | -7/Factory | Fabricated Imp. System Shield? 4781 | -7/Factory | Discovered new exit (range 8) 4783 | -7/Factory | Identified exit to Factory 4820 | -7/Factory | Manually triggered Chute Trap 4820 | -7/Factory | Sucked down chute 4820 | -7/Factory | Entered Waste 4830 | -7/Waste | Spotted C-40 Crusher 4838 | -7/Waste | Spotted C-40 Crusher 4854 | -7/Waste | Warlord forces began an assault 4885 | -7/Waste | Spotted C-40 Crusher 4900 | -7/Waste | Allies destroyed C-40 Crusher 4911 | -7/Waste | Allies destroyed C-40 Crusher 4912 | -7/Waste | Spotted C-40 Crusher 4923 | -7/Waste | Spotted C-40 Crusher 4924 | -7/Waste | Spotted C-40 Crusher 4943 | -7/Waste | Discovered new exit (range 12) 4947 | -7/Waste | Identified exit to Factory 4947 | -7/Waste | Entered Factory 5023 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 5095 | -7/Factory | Fabricated Imp. Hacking Suite? 5396 | -7/Factory | Repaired Imp. Propulsion Shielding? 6101 | -7/Factory | Cargo convoy interrupted 6130 | -7/Factory | Fabricated Adv. Sensor Array? 6135 | -7/Factory | Discovered exit to Factory (range 15) 6152 | -7/Factory | Fabricated Adv. Signal Interpreter? 6497 | -7/Factory | Repaired Broken Imp. Flight Unit 6524 | -7/Factory | Repaired Imp. Flight Unit? 6570 | -7/Factory | Repaired Imp. Datajack? 6743 | -7/Factory | Fabricated Imp. Utility Shielding (x2) 6868 | -7/Factory | Entered Lower Caves 6930 | -7/Lower Caves | Learned location of 1 exit from Factory 7043 | -7/Lower Caves | Discovered new exit (range 5) 7045 | -7/Lower Caves | Identified exit to Lower Caves 7069 | -7/Lower Caves | Entered another Lower Caves area 7186 | -7/Lower Caves | Learned Factory emergency access door positions 7203 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7205 | -7/Lower Caves | Found Alien Artifact 7205 | -7/Lower Caves | Identified Core Expander 7205 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 7265 | -7/Lower Caves | Discovered new exit (range 5) 7266 | -7/Lower Caves | Identified exit to Zion 7282 | -7/Lower Caves | Entered Zion 7300 | -7/Zion | Discovered new exit (range 11) 7304 | -7/Zion | Given A8's code to call for help 7310 | -7/Zion | System corruption cleaned by Quarantine Array 7319 | -7/Zion | Learned 4 Factory zone layouts 7344 | -7/Zion | Learned location of Recycling (-7) 7376 | -7/Zion | Found Prototype Processor 7377 | -7/Zion | Found Prototype Processor 7378 | -7/Zion | Found Prototype Processor 7379 | -7/Zion | Found Prototype Processor 7381 | -7/Zion | Found Prototype Processor 7416 | -7/Zion | Identified Spectral Analyzer (x2) 7418 | -7/Zion | Identified Exp. Signal Interpreter 7447 | -7/Zion | Identified Exp. Melee Analysis Suite 7463 | -7/Zion | Identified Exp. Core Analyzer 7514 | -7/Zion | Given the Hacking Drone Bay 7563 | -7/Zion | Identified exit to Proximity Caves 7565 | -7/Zion | Entered Proximity Caves 7602 | -6/Proximity Caves | Spotted B-75 Beast 7853 | -6/Proximity Caves | Learned Factory terminal intel 7854 | -6/Proximity Caves | Entered Factory 7854 | -6/Factory | Evolved 2 slots: Utility x2 7855 | -6/Factory | Identified exit to Factory 7858 | -6/Factory | Loaded intel: 28 terminal locations 7861 | -6/Factory | Identified exit to Lower Caves 7861 | -6/Factory | Identified exit to Extension 7980 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 8038 | -6/Factory | Fabricated Adv. Hacking Suite? 8212 | -6/Factory | Repaired Imp. Flight Unit 8235 | -6/Factory | Repaired Xenon Bombardment Thruster 8319 | -6/Factory | Fabricated L-41 Fighter (x3) 8431 | -6/Factory | Repaired Mic. Nuclear Core 8454 | -6/Factory | Repaired Imp. Medium Armor Plating 8480 | -6/Factory | Repaired Imp. Flight Unit 8507 | -6/Factory | Repaired Imp. Flight Unit 8555 | -6/Factory | Repaired Axe? 8711 | -6/Factory | Entered Lower Caves 8719 | -6/Lower Caves | Learned location of 1 exit from Factory 8719 | -6/Lower Caves | Learned Armory emergency access door positions 8719 | -6/Lower Caves | Learned Factory stockpile data 8719 | -6/Lower Caves | Learned Factory security intel 8719 | -6/Lower Caves | Learned Research security intel 8719 | -6/Lower Caves | Learned Factory garrison access intel 8732 | -6/Lower Caves | Encountered a Warlord checkpoint 8814 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8857 | -6/Lower Caves | Discovered new exit (range 10) 8868 | -6/Lower Caves | Identified exit to Lower Caves 8868 | -6/Lower Caves | Entered another Lower Caves area 8869 | -6/Lower Caves | Encountered a Warlord checkpoint 8952 | -6/Lower Caves | Learned 8 Factory zone layouts 8976 | -6/Lower Caves | Discovered new exit (range 13) 8979 | -6/Lower Caves | Identified exit to Data Miner 8985 | -6/Lower Caves | Entered Data Miner 8985 | -6/Data Miner | Discovered new exit (range 6) 8991 | -6/Data Miner | Met Data Miner 8996 | -6/Data Miner | Learned location of Section 7 (-2) 8996 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9001 | -6/Data Miner | Received God Mode back door access code from Data Miner 9007 | -6/Data Miner | Identified exit to Proximity Caves 9009 | -6/Data Miner | Entered Proximity Caves 9027 | -5/Proximity Caves | Learned Factory terminal intel 9146 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9146 | -5/Proximity Caves | Entered Factory 9146 | -5/Factory | Evolved 2 slots: Utility x2 9147 | -5/Factory | Identified exit to Factory 9151 | -5/Factory | Loaded intel: 26 terminal locations 9152 | -5/Factory | Loaded intel: 4 garrison access locations 9208 | -5/Factory | Incoming investigation squad redirected 9285 | -5/Factory | Repaired Lgt. Antimatter Reactor 9305 | -5/Factory | Repaired Axe 9338 | -5/Factory | Repaired Imp. Propulsion Shielding 9354 | -5/Factory | Repaired Xenon Bombardment Thruster 9418 | -5/Factory | Identified exit to Upper Caves 9434 | -5/Factory | Build established: Wizard-Sprinter 9478 | -5/Factory | Incoming investigation squad redirected 9482 | -5/Factory | Fabricated Adv. Hacking Suite? 9510 | -5/Factory | Manually triggered Chute Trap 9510 | -5/Factory | Sucked down chute 9510 | -5/Factory | Entered Waste 9512 | -5/Waste | Spotted C-40 Crusher 9519 | -5/Waste | Spotted C-40 Crusher 9519 | -5/Waste | Spotted C-40 Crusher 9521 | -5/Waste | Spotted C-40 Crusher 9525 | -5/Waste | EMP discharged 9527 | -5/Waste | Discovered new exit (range 16) 9527 | -5/Waste | Spotted C-40 Crusher 9527 | -5/Waste | Spotted C-40 Crusher 9531 | -5/Waste | Identified exit to Factory 9531 | -5/Waste | Entered Factory 9584 | -5/Factory | Repaired Imp. Propulsion Shielding 9611 | -5/Factory | Repaired Imp. Flight Unit 9647 | -5/Factory | Repaired Broken Adv. Sensor Array 9668 | -5/Factory | Repaired Axe 9694 | -5/Factory | Repaired Imp. Flight Unit 9736 | -5/Factory | Entered Upper Caves 9780 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9898 | -5/Upper Caves | Discovered new exit (range 6) 9900 | -5/Upper Caves | Identified exit to Upper Caves 9900 | -5/Upper Caves | Entered another Upper Caves area 9902 | -5/Upper Caves | Discovered exit to Factory (range 15) 9946 | -5/Upper Caves | Discovered new exit (range 8) 9947 | -5/Upper Caves | Identified exit to Zhirov 9947 | -5/Upper Caves | Entered Zhirov 9947 | -5/Zhirov | Discovered new exit (range 4) 9953 | -5/Zhirov | Met Zhirov 9958 | -5/Zhirov | Learned location of Quarantine (-2) 9958 | -5/Zhirov | Learned location of Testing (-3) 9958 | -5/Zhirov | Learned location of Command (-1) 9960 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9965 | -5/Zhirov | Found Alien Artifact 9965 | -5/Zhirov | Identified Integrated Reactor 9965 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10044 | -5/Zhirov | Identified exit to Proximity Caves 10044 | -5/Zhirov | Entered Proximity Caves 10370 | -4/Proximity Caves | Discovered exit to Factory (range 5) 10371 | -4/Proximity Caves | Entered Factory 10371 | -4/Factory | Evolved 2 slots: Utility x2 10372 | -4/Factory | Identified exit to Research 10386 | -4/Factory | Identified exit to Upper Caves 10407 | -4/Factory | Repaired Imp. Propulsion Shielding 10433 | -4/Factory | Repaired Adv. Sensor Array 10498 | -4/Factory | Fabricated Exp. Hacking Suite? 10522 | -4/Factory | Discovered exit to Research (range 11) 10623 | -4/Factory | Repaired Exp. Utility Shielding? 10735 | -4/Factory | Entered Research 10735 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10761 | -3/Research | Repaired Axe 10803 | -3/Research | Repaired Exp. Utility Shielding 10826 | -3/Research | Repaired Imp. Medium Armor Plating 10897 | -3/Research | Discovered new exit (range 8) 10903 | -3/Research | Identified exit to Testing 10903 | -3/Research | Entered Testing 10913 | -3/Testing | Identified exit to Research 10963 | -3/Testing | Fabricated Exp. Hacking Suite (x1) 10999 | -3/Testing | Protovariant out of control (PY-KDKQGQ3IKY) 10999 | -3/Testing | Unleashed a protovariant (PY-KDKQGQ3IKY) 11067 | -3/Testing | Incoming assault squad redirected 11079 | -3/Testing | Found Prototype Device 11079 | -3/Testing | Identified Adv. Kinecellerator 11109 | -3/Testing | Repaired Imp. Propulsion Shielding 11136 | -3/Testing | Repaired Imp. Flight Unit 11280 | -3/Testing | Fabricated Exp. Armor Integrity Analyzer? 11330 | -3/Testing | Found Prototype Hackware 11330 | -3/Testing | Identified Ghost Barrier 11336 | -3/Testing | Entered Research 11336 | -2/Research | Evolved 2 slots: Utility x2 11370 | -2/Research | Identified exit to Quarantine 11575 | -2/Research | Fabricated Femtoactuators? 11767 | -2/Research | Repaired Imp. Propulsion Shielding 11791 | -2/Research | Repaired Imp. Medium Armor Plating 11817 | -2/Research | Repaired Imp. Flight Unit? 11860 | -2/Research | Repaired Imp. Surge Thruster 11891 | -2/Research | Entered Quarantine 11901 | -2/Quarantine | Found Alien Artifact 11901 | -2/Quarantine | Identified Core Reset Matrix 11901 | -2/Quarantine | Used Core Reset Matrix 11905 | -2/Quarantine | Detected hypermatrix surge 11905 | -2/Quarantine | Sensed 18 artifacts in vicinity 11909 | -2/Quarantine | Found Transdimensional Reconstructor 11913 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 11914 | -2/Quarantine | Found Transdimensional Reconstructor 11915 | -2/Quarantine | Found Transdimensional Reconstructor 11920 | -2/Quarantine | Found Dimensional Node Initializer 11937 | -2/Quarantine | Found Dimensional Node Initializer 11973 | -2/Quarantine | Identified exit to Access 12120 | -2/Quarantine | Found Sigix Broadsword 12206 | -2/Quarantine | Spotted Fortress 12219 | -2/Quarantine | Discovered new exit (range 6) 12220 | -2/Quarantine | Identified exit to Section 7 12220 | -2/Quarantine | Entered Section 7 12221 | -2/Section 7 | Sensed 24 artifacts in vicinity 12327 | -2/Section 7 | Repaired Imp. Propulsion Shielding 12379 | -2/Section 7 | Repaired Imp. Surge Thruster 12393 | -2/Section 7 | Discovered exit to Access (range 15) 12405 | -2/Section 7 | Initialized slip node 12459 | -2/Section 7 | Spotted S7 Guard 12553 | -2/Section 7 | Garrison activated, responded to threat 12584 | -2/Section 7 | Incoming investigation squad redirected 12608 | -2/Section 7 | Spotted S7 Guard 12615 | -2/Section 7 | Found Integrated Reactor 12615 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12667 | -2/Section 7 | Spotted Executioner 12668 | -2/Section 7 | Spotted Executioner 12687 | -2/Section 7 | Integrated with Sigix Exoskeleton 12755 | -2/Section 7 | Found Core Membrane 12755 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 12804 | -2/Section 7 | Spotted B-90 Cyclops 12818 | -2/Section 7 | Entered Access 12818 | -1/Access | Evolved 2 slots: Weapon x2 12823 | -1/Access | Emitted hypermatrix ping 12828 | -1/Access | Assembled emerged from beneath the floor 12842 | -1/Access | Allied Derelicts emerged from ambush trap array 12843 | -1/Access | Spotted B-99 Colossus 12888 | -1/Access | Assembled emerged from beneath the floor 12973 | -1/Access | Build established: Alien-Sigix 13068 | -1/Access | First assault squad dispatched 13091 | -1/Access | Assembled emerged from beneath the floor 13103 | -1/Access | Assembled emerged from beneath the floor 13128 | -1/Access | Assembled emerged from beneath the floor 13200 | -1/Access | Found Prototype Launcher 13201 | -1/Access | Found Prototype Launcher 13202 | -1/Access | Identified Hellfire Missile Launcher (x2) 13205 | -1/Access | Found Hellfire Missile Launcher 13255 | -1/Access | Discovered new exit (range 18) 13337 | -1/Access | Assembled emerged from beneath the floor 13381 | -1/Access | Destroyed 13 combat bots 13412 | -1/Access | Garrison activated, responded to threat 13420 | -1/Access | Assembled emerged from beneath the floor 13430 | -1/Access | Assembled emerged from beneath the floor 13434 | -1/Access | Spotted Executioner 13441 | -1/Access | Energy Cycler disabled 13448 | -1/Access | Assembled emerged from beneath the floor 13523 | -1/Access | Spotted Executioner 13523 | -1/Access | Spotted Striker 13523 | -1/Access | Spotted Executioner 13523 | -1/Access | Spotted Striker 13523 | -1/Access | Spotted Executioner 13565 | -1/Access | Discovered new exit (range 15) 13574 | -1/Access | Entered Command 13579 | -1/Command | Emitted hypermatrix ping 13584 | -1/Command | Assembled emerged from beneath the floor 13608 | -1/Command | Assembled emerged from beneath the floor 13702 | -1/Command | Assembled emerged from beneath the floor 13713 | -1/Command | High security lockdown imminent 13728 | -1/Command | Spotted M Guard 13728 | -1/Command | Spotted M Guard 13728 | -1/Command | Spotted Combat Programmer 13729 | -1/Command | Spotted Combat Programmer 13738 | -1/Command | Destroyed Combat Programmer 13759 | -1/Command | Met MAIN.C 13772 | -1/Command | 0b10 Conduit disabled 13777 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 13777 | -1/Command | Destroyed MAIN.C Shell 13777 | -1/Command | Spotted M Shell/Def 13777 | -1/Command | Spotted M Shell/Atk 13777 | -1/Command | Spotted M Shell/Def 13777 | -1/Command | Spotted M Shell/Atk 13777 | -1/Command | Spotted M Shell/Atk 13777 | -1/Command | Spotted M Shell/Atk 13777 | -1/Command | Spotted M Shell/Def 13777 | -1/Command | Spotted M Shell/Def 13778 | -1/Command | MAIN.C activated Command garrisons 13781 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 13796 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 13798 | -1/Command | Core integrity fell below 50% 13807 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 13822 | -1/Command | Destroyed MAIN.C 13828 | -1/Command | Discovered new exit (range 32) 13828 | -1/Command | Discovered new exit (range 105) 13828 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 13866 | -1/Command | All MAIN.C guards destroyed 13956 | -1/Command | Warped through subspace to slip node 13956 | -1/Command | Discovered new exit (range 5) 13959 | -1/Command | Entered Access_0 13960 | -1/Access_0 | Sensed 1 artifact in vicinity 13960 | -1/Access_0 | Met Architect 13985 | -1/Access_0 | Core integrity fell below 20% 13987 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 13990 | -1/Access_0 | Warped through subspace to slip node 13990 | -1/Access_0 | Discovered new exit (range 8) 14004 | *** | Heading to fleet! Last Messages --------------- 13956_ EXIT=FOUND LOCATION=UNKNOWN AMBIENT_HEAT=-20 GOAL=ESCAPE 13960_ Sensed an artifact in vicinity. 13960_ Quantum Shear penetrates Wall. 13960_ Penetrated by Quantum Shear. Architect: Cosplay won't save you now, Cogmind. But that's a neat trick. We clearly still have much to learn about Sigix technology, and LRCs in particular. 13961_ Enhanced Grunt springs to life. 13962_ A0_COM: INTRUDER ALERT. CALLING ALL ARCHITECTS. 13962_ Quantum Shear penetrates Wall. 13987_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 13990_ Quantum Shear penetrates Wall. 13990_ Warped through subspace, drawn to slip node. 13990_ EXIT=FOUND 13992_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ??????################## X ################??????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 63 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Utility Shielding 90 Melee Speed Boost 50 Evasion (%) 78 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Kinecelleration 50 Offensive Hacking 84 Defensive Hacking 48 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Imp. System Shield | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Imp. Utility Shielding | x2 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory L-41 Fighter | x3 | -6/Factory | Preloaded Adv. Hacking Suite | x1 | -5/Factory Exp. Hacking Suite | x1 | -4/Factory Exp. Hacking Suite | x1 | -3/Testing Exp. Armor Integrity Analyzer | x1 | -3/Testing Femtoactuators | x1 | -2/Research Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Dimensional Node Initializer Sigix Broadsword Sigix Exoskeleton Sigix Sheargun Core Membrane Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CloakAnalysisShearcannon Manual? 0 Play Time 02:45:08 Cumulative 718.7 hours Start 2022.04.10 @ 14:51:12 End 2022.04.10 @ 18:06:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1094 Rogue 1094 Adventurer 0 Explorer 0 Win Type 2 Total 68 Types 41/1/10/12/4/0/0/0/0 Lore% 90 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e43a4ae8-1006-4770-be7c-50d8c0bf566f