Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.20 @ 09:06:54 Player: M3-5OS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1728) 1728 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (758) 758 TOTAL SCORE: 6511 Bonus ------- Follower Combat Kills 546 Met Imprinter 300 Was Imprinted 300 Friendly Fire -388 Cogmind --------- Core Integrity 0/850 Matter 371/500 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Matter Pod Enhanced Optical Array > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (15) --- Large Storage Unit Matter Compressor (170) Layered Medium Armor Plating Mobile Refinery Mk. CCLXVII Improved Assault Rifle Coil Gun Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Transport Network Coupler Utility Shielding High-powered Tractor Beam > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Armored Leg Large Storage Unit Matter Compressor Layered Medium Armor Plating Mobile Refinery Mk. CCLXVII Dimensional Node Initializer Improved Assault Rifle Coil Gun Hypervelocity Gauss Rifle Proton Missile Launcher Grenade Launcher Heavy Mace [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Utility Shielding Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 9 | . 1 . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . 1 . . . . . 3 Weapon 2 | . . . 1 . . . 1 Parts Attached 74 | . 13 2 18 1 6 7 27 Power 7 | . . . 5 . . . 2 Engine 7 | . . . 5 . . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | . 3 . 7 1 . 3 6 Treads . | . . . . . . . . Leg 18 | . 1 . 7 1 . 3 6 Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . 5 2 . . 5 . 5 Device 6 | . 1 . . . 4 . 1 Storage 3 | . 1 1 . . . . 1 Processor 2 | . 1 . . . . . 1 Hackware . | . . . . . . . . Protection 6 | . 2 1 . . 1 . 2 Artifact . | . . . . . . . . Weapon 30 | . 5 . 6 . 1 4 14 Energy Gun . | . . . . . . . . Energy Cannon 4 | . 1 . 3 . . . . Ballistic Gun 13 | . 2 . 2 . 1 1 7 Ballistic Cannon . | . . . . . . . . Launcher 6 | . 1 . . . . 1 4 Special Weapon 3 | . . . 1 . . 1 1 Impact Weapon 3 | . . . . . . 1 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 5 | . . . 1 . 2 . 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 24 | . . . 3 . . . 21 Power 3 | . . . . . . . 3 Propulsion 8 | . . . 2 . . . 6 Utility 5 | . . . . . . . 5 Weapon 8 | . . . 1 . . . 7 Highest Loss Streak 9 | . . . 2 . . . 9 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 99 100 99 100 100 100 79 Engine 10 | . 12 12 10 10 10 10 8 Leg 25 | . 13 12 28 30 30 30 19 Wheel 2 | . 10 12 1 . . . . Device 4 | . . . . . 5 10 8 Storage 10 | . 12 12 10 10 10 10 12 Processor 8 | . 3 12 10 10 10 10 7 Protection 7 | . 20 12 10 10 4 . 5 Energy Cannon 8 | . 8 12 9 10 10 10 3 Ballistic Gun 17 | . 15 12 19 20 20 17 9 Naked Turns . | . . . . . . . . Heaviest Build 53 | 20 33 30 34 34 34 36 53 Greatest Support 56 | 20 20 16 30 30 30 40 56 Greatest Overweight (x) 9 | . 2 1 9 1 1 1 8 Average Overweight (x) . | . 1 1 1 1 1 . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 Average Capacity 14 | 10 13 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 Average Carried 14 | 7 12 14 14 14 14 14 11 Final Capacity 15 | 10 15 15 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 15 15 6 Class Distribution -------------------- 36% | Scavenger-Mutant 27% | Scavenger-Tank 21% | Hacker-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 1785 | 210 244 25 454 20 65 190 577 Remotely 224 | . . . . . . . 224 Salvage Created 2315 | 84 350 . 1121 . . 108 652 Parts 128 | 1 20 . 70 . . 4 33 Haulers Intercepted 7 | . 2 . 5 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 39 | . 4 . 18 . . 1 16 Melee 3 | . . . . . . . 3 Guns 18 | . 3 . 8 . . 1 6 Cannons 12 | . 1 . 10 . . . 1 AOE 3 | . . . . . . . 3 Classes Destroyed 14 | 1 3 . 5 . . 2 3 Builder 4 | . . . 3 . . . 1 Tunneler 1 | . . . 1 . . . . Hauler 7 | . 2 . 5 . . . . Recycler 2 | 1 . . 1 . . . . Mechanic 2 | . . . . . . . 2 Watcher 4 | . 2 . 2 . . . . Swarmer 10 | . . . 5 . . . 5 Grunt 13 | . 4 . 6 . . 1 2 Brawler 2 | . . . . . . . 2 Duelist 2 | . . . 1 . . . 1 Sentry 8 | . . . 6 . . . 2 Hunter 3 | . . . . . . . 3 Programmer 2 | . . . . . . 1 1 Mutant 1 | . . . . . . 1 . Best Kill Streak 8 | 1 3 . 5 . . 1 8 Combat Bots Only 8 | . 2 . 3 . . 1 8 Max Kills in Single Turn 3 | 1 1 . 1 . . 2 3 Gunslinging 2 | . . . . . . . 2 Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 4650 | . 115 . 826 . . 75 3634 Core 1020 | . 24 . 145 . . . 851 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . 2 . 18 . . . 30 Regen/Repaired (Parts) 5 | . 5 . . . . . . Core Remaining (%) 84 | 100 . 90 . . . 63 . Volleys Fired 161 | 5 29 . 59 . . 17 51 Largest 4 | 2 2 . 3 . . 3 4 Hottest 191 | 40 80 . 111 . . 191 142 Shots Fired 356 | 10 57 . 172 . . 23 94 Gun 232 | 10 44 . 111 . . 4 63 Cannon 81 | . 12 . 57 . . 3 9 Launcher 29 | . 1 . . . . 11 17 Special 14 | . . . 4 . . 5 5 Kinetic 232 | 10 44 . 111 . . 4 63 Thermal 95 | . 12 . 61 . . 8 14 Explosive 16 | . 1 . . . . 11 4 Electromagnetic 13 | . . . . . . . 13 Robot Hit Streak 37 | 4 34 . 37 . . 15 36 Robot Miss Streak 3 | 1 2 . 3 . . . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 2 | . . . . . . . 2 Shots Hit Robots 253 | 7 42 . 113 . . 2 89 Core Hits 138 | 2 19 . 48 . . 10 59 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 3 | . . . 1 . . . 2 Destroy 1 | . . . 1 . . . . Smash 2 | . . . . . . . 2 Melee Attacks 16 | . . . . . . 1 15 Impact 16 | . . . . . . 1 15 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4982 | 57 454 . 1741 . . 221 2509 Guns 2286 | 57 261 . 867 . . 8 1093 Cannons 1229 | . 193 . 860 . . 25 151 Explosions 1025 | . . . . . . 188 837 Melee 428 | . . . . . . . 428 Ramming 14 | . . . 14 . . . . Kinetic 2286 | 57 261 . 867 . . 8 1093 Thermal 1336 | . 193 . 860 . . 25 258 Explosive 511 | . . . . . . 188 323 Electromagnetic 407 | . . . . . . . 407 Impact 428 | . . . . . . . 428 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 3 3 6 6 6 . 5 Average Corruption 4 | . 2 3 6 6 6 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked 5 | . . . . . . 5 . Effects 71 | . 7 2 46 5 2 . 9 Message Errors 20 | . 2 . 13 1 1 . 3 Matter Fused 15 | . 1 1 8 2 . . 3 Heat Flow Errors 4 | . . . 4 . . . . Energy Discharges 7 | . 2 . 3 1 . . 1 Parts Fused 2 | . . 1 . . 1 . . Data Loss (minor) 11 | . 1 . 8 1 . . 1 Data Loss (major) 2 | . 1 . 1 . . . . Misfires 4 | . . . 4 . . . . Alerts 5 | . . . 4 . . . 1 Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 84 | . . . 1 . . . 83 Projectiles 1 | . . . 1 . . . . Explosions 3 | . . . . . . . 3 Melee 80 | . . . . . . . 80 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 118 | . . . . . . 50 68 Shots 7 | . . . . . . 2 5 Rammed 1 | . . . 1 . . . . Targets Rammed 3 | . . . 3 . . . . Kicked 2 | . . . 2 . . . . Crushed . | . . . . . . . . Highest Temperature 305 | 12 210 . 246 . . 174 305 Average Temperature 76 | 5 51 . 71 . . 102 121 Received Heat Transfer 1104 | . 105 . 186 . . 21 792 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 6 | . . . . . . . 6 Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 2444 | . 407 . 1591 . . 37 409 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 331 | 5 100 . 331 1 . . 272 Initial 2 | . 2 . . 1 . . . Average 60 | 1 38 . 83 1 . . 65 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 91 | 100 100 100 89 100 . . 80 Level 1 8 | . . . 10 . . . 19 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . 1 . . . 6 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . . . 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 12 . 35 . . 8 27 Peak Tracking Total 8 | . 2 . 5 . . 7 8 Tactical Retreats 4 | . . . . . . 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 9 | . 5 . 1 . . . 3 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts 13 | . 13 . . . . . . Triggered 1 | . 1 . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . 2 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . 2 . . 1 1 Max in Single Turn 1 | . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 17 | . 11 . 5 . . 1 . Terminals 12 | . 8 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 20 . 7 . . 1 . Successful 19 | . 13 . 5 . . 1 . Failed 9 | . 7 . 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 21 | . 10 . 5 . . 1 5 Terminals 20 | . 14 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 5 | . 4 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 3 . 1 . . 1 . Record 1 | . . . . . . 1 . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 5 . 4 . . . . Terminals 8 | . 5 . 3 . . . . Botnet 8 | . 5 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Reject 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 4 . 2 . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 11 | . . 1 . . 7 2 1 Largest Group 8 | . . 1 1 . 7 8 1 Highest-Rated Group 272 | . . 31 31 . 262 272 32 Highest-Rated Ally 51 | . . 31 31 . 51 51 32 Zionite Dispatches 1 | . . . . . . . 1 Hover Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 52 | . . . 9 . . 42 1 Total Damage 1864 | . . . 146 . . 1671 47 Kills 21 | . . . 3 . . 18 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Unaware Analyses 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 8675 | 16 1306 128 1953 226 2433 1598 1015 Spaces Moved 4573 | 3 811 96 794 86 1206 1078 499 Core 7 | . . . 5 . . . 2 Treads . | . . . . . . . . Legs 3619 | 3 108 . 641 86 1206 1078 497 Wheels 947 | . 703 96 148 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 115 | 120 115 115 115 190 190 120 120 Average Speed 154 | 120 124 115 176 190 190 129 136 Slowest Speed 500 | 120 190 115 500 190 190 190 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 51 | 1 98 18 71 18 90 97 16 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug 50 | . 9 . 4 . . 22 15 Terrain Destroyed 67 | . 9 . 4 . . 32 22 Melee 4 | . . . . . . . 4 Projectile 4 | . . . 4 . . . . AOE 59 | . 9 . . . . 32 18 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 5851 | 7 1059 113 1217 150 1346 1247 712 Wait 930 | . 171 12 325 60 133 123 106 Move 4566 | 2 810 95 793 85 1205 1077 499 Hop . | . . . . . . . . Pick Up 38 | . 15 2 7 2 1 4 7 Fast Attach 10 | . . . 2 . . . 8 Attach 25 | . 2 . 4 . 1 . 18 Detach 4 | . 1 . . . . . 3 Swap 40 | . 11 2 12 1 5 7 2 Drop 32 | . 7 2 12 2 1 5 3 Fire 161 | 5 29 . 59 . . 17 51 Melee 16 | . . . . . . 1 15 Ram 1 | . . . 1 . . . . Kick 2 | . . . 2 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 13 | . . . . . . 13 . Trap 13 | . 13 . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 14 | -11/Junkyard | Identified exit to Materials 14 | -11/Junkyard | Discovered exit to Materials (range 1) 17 | -11/Junkyard | Entered Materials 17 | -10/Materials | Evolved 1 slot: Utility x1 299 | -10/Materials | Identified exit to Mines 299 | -10/Materials | Discovered exit to Mines (range 14) 312 | -10/Materials | Build established: Hacker-Mutant 385 | -10/Materials | Repaired Sml. Matter Pod 547 | -10/Materials | Identified exit to Materials 547 | -10/Materials | Discovered exit to Materials (range 15) 644 | -10/Materials | Discovered exit to Materials (range 16) 1046 | -10/Materials | Discovered exit to Materials (range 16) 1323 | -10/Materials | Entered Mines 1329 | -10/Mines | Discovered exit to Materials (range 7) 1357 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1364 | -10/Mines | Found Prototype Device 1380 | -10/Mines | Received a Mining Laser from a helpful Derelict 1451 | -10/Mines | Entered Materials 1451 | -9/Materials | Accompanied by 1 ally 1451 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1698 | -9/Materials | Crushed by falling debris 1836 | -9/Materials | Identified exit to Mines 1836 | -9/Materials | Discovered exit to Mines (range 14) 2040 | -9/Materials | Build established: Scavenger-Tank 3404 | -9/Materials | Entered Mines 3618 | -9/Mines | Identified exit to Materials 3618 | -9/Mines | Discovered exit to Materials (range 5) 3621 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3630 | -9/Mines | Entered Zion 3727 | -7/Zion | System corruption cleaned by Quarantine Array 3760 | -7/Zion | Identified exit to Proximity Caves 3760 | -7/Zion | Discovered exit to Proximity Caves (range 15) 4170 | -7/Zion | Learned Factory emergency access door positions 4430 | -7/Zion | Build established: Scavenger-Mutant 4615 | -7/Zion | Identified Exp. Sensor Array 4618 | -7/Zion | Found Prototype Device 4632 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5209 | -7/Zion | Imprinted 5211 | -7/Zion | Declared Zion's savior 5627 | -7/Zion | Learned Factory terminal intel 5734 | -7/Zion | Gained Derelict followers 6063 | -7/Zion | Entered Proximity Caves 6063 | -6/Proximity Caves | Accompanied by 7 allies 6758 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 7164 | -6/Proximity Caves | Identified exit to Factory 7164 | -6/Proximity Caves | Discovered exit to Factory (range 16) 7433 | -6/Proximity Caves | Found Alien Artifact 7661 | -6/Proximity Caves | Entered Factory 7661 | -6/Factory | Accompanied by 1 ally 7661 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7662 | -6/Factory | Identified exit to Lower Caves 7664 | -6/Factory | Loaded intel: 25 terminal locations 7725 | -6/Factory | Build established: Scavenger-Mutant 8146 | -6/Factory | Spotted B-75 Beast 8240 | -6/Factory | Garrison activated, responded to threat 8284 | -6/Factory | Destroyed 8 combat bots 8293 | -6/Factory | Lost 3 parts (1p1n1w) 8407 | -6/Factory | Lost 5 parts (1p1n1u2w) 8436 | -6/Factory | Identified Dimensional Node Initializer 8436 | -6/Factory | Initialized slip node 8440 | -6/Factory | Core integrity fell below 50% 8477 | -6/Factory | Lost 9 parts (1p2n2u4w) 8543 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8637 | -6/Factory | Build established: Hacker-Mutant 8648 | -6/Factory | Zion Hover Resupply teleported in 8664 | -6/Factory | Core integrity fell below 20% 8676 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08616_ U-05 Engineer lays Concrete. 08620_ K-01 Serf collects debris. 08628_ Sneak attack on R-10 Processor. 08628_ Destroyed Com. Wheel. 08628_ R-10 Processor system corrupted by crushing effect. 08628_ R-10 Processor knocked back. 08628_ K-01 Serf collects debris. 08631_ U-05 Engineer lays Concrete. 08632_ Detecting system override signal. 08640_ System corrupted: IFF burst signal emitted. 08647_ Connecting with Terminal... >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 08659_ Pressure Siphon disabled. 08661_ ALERT: Rogue bot located, Programmers report to Factory Zone 5S. 08663_ N%1QGR4I#>