Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.04 @ 01:54:18 Player: Shay Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (200) 1000 Value Destroyed (8133) 8133 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (972) 972 TOTAL SCORE: 17845 Bonus ------- Pacifist 200 High Alert Combat Kills 522 Entered DSFs 500 Friendly Fire -250 Cogmind --------- Core Integrity 0/1450 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (5) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Improved Component Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Reaction Control System Improved Field Recycling Unit (0) Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Kinecellerator Layered Light Armor Plating > --- WEAPON ----------- Gamma Rifle Heavy Gatling Laser Coil Gun KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Micro Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Improved Cooling System Medium Matter Pod Triangulator System Restoration Module Improved Field Recycling Unit Heavy Plasma Cannon [Rating: 90] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Centrium Wheel Flight Unit Advanced Surge Thruster Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Slots Evolved 16 | . . . 2 2 2 . . . . 2 . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . 1 . . . . . 1 . . 1 . . . . . Utility 9 | . . . . 1 1 . . . . 1 . . 1 1 . 2 . 2 Weapon 3 | . . . 2 . 1 . . . . . . . . . . . . . Parts Attached 206 | 6 1 . 7 14 21 5 25 4 . 20 1 3 52 34 1 . 6 6 Power 21 | 1 . . 1 1 2 1 1 . . 2 . . 6 6 . . . . Engine 6 | 1 . . 1 . . . 1 . . 1 . . 1 1 . . . . Core 13 | . . . . 1 2 1 . . . 1 . . 4 4 . . . . Reactor 2 | . . . . . . . . . . . . . 1 1 . . . . Propulsion 56 | 2 . . . 7 4 2 8 3 . 4 . 2 12 7 . . 5 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 43 | . . . . 7 4 2 7 3 . 4 . 2 12 2 . . . . Wheel 7 | 2 . . . . . . . . . . . . . . . . 5 . Hover . | . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . 1 . . . . . . 5 . . . . Utility 52 | 1 1 . 1 2 7 2 5 . . 5 . . 12 13 . . 1 2 Device 32 | . . . 1 1 5 . 4 . . 2 . . 9 8 . . 1 1 Storage 5 | 1 1 . . . . . 1 . . . . . 1 1 . . . . Processor 8 | . . . . . 2 2 . . . 2 . . 1 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 7 | . . . . 1 . . . . . 1 . . 1 3 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 . . 5 4 8 . 11 1 . 9 1 1 22 8 1 . . 4 Energy Gun 24 | 1 . . 3 2 2 . 5 1 . 1 . . 6 1 . . . 2 Energy Cannon 5 | . . . . . 1 . 1 . . . . . 1 2 . . . . Ballistic Gun 33 | 1 . . 2 2 . . 3 . . 4 1 1 15 2 . . . 2 Ballistic Cannon 9 | . . . . . 5 . 1 . . 3 . . . . . . . . Launcher 2 | . . . . . . . 1 . . 1 . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . 3 . . . . . 2 1 . . . . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . . . . . System Corruption 4 | . . . . . . . . . . . . . 4 . . . . . Parts Lost 105 | . . . . 1 8 4 4 3 . 10 . 6 32 19 5 . 2 11 Power 12 | . . . . . 1 1 . . . . . 1 3 4 1 . 1 . Propulsion 33 | . . . . . 2 2 . 2 . 3 . 2 9 5 3 . . 5 Utility 17 | . . . . . 2 . . . . 2 . . 5 6 . . 1 1 Weapon 43 | . . . . 1 3 1 4 1 . 5 . 3 15 4 1 . . 5 Highest Loss Streak 12 | . . . . 1 4 2 2 3 . 3 . 6 8 12 5 . 7 9 To Critical Strikes 2 | . . . . . . 1 . . . . . . . 1 . . . . Average Backups 8 | 1 5 6 9 13 13 10 5 6 8 7 8 7 8 6 5 5 4 3 Power . | . 1 1 1 1 1 . . 1 2 . . . . . . . . . Propulsion 1 | 1 3 3 3 2 2 1 1 3 3 1 1 1 1 . . . . . Utility 4 | . . 1 3 6 8 5 2 2 2 2 4 4 4 5 5 5 3 1 Weapon 1 | . 1 1 1 2 1 2 . . 1 2 3 2 . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . . . 2 2 2 7 2 1 . 2 . . 1 . . . 1 5 Power 2 | . . . 1 . . . . . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . 2 . . . . . . . . . . 1 Utility 13 | . . . . 1 2 4 . 1 . 1 . . . . . . 1 3 Weapon 6 | . . . . 1 . 3 . . . . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 85 85 97 99 98 65 89 97 100 98 100 85 93 74 43 19 26 36 Engine 2 | . 14 14 11 8 . . 1 7 7 4 . . . . . . . . Core 3 | . . . . . 6 3 5 . . 1 6 1 3 5 10 4 1 . Leg 21 | . . . . 26 22 12 20 22 23 25 26 24 26 14 . . . . Wheel 1 | . 28 28 22 . . . . . . . . . . . . . 16 16 Device 13 | . . . 10 10 11 5 13 23 23 15 13 13 17 18 . . . 3 Storage 5 | . 14 14 11 9 7 4 2 7 7 6 6 6 5 4 . . . . Processor 7 | . . . . . 10 19 13 . . 7 13 13 6 5 . . . . Protection 1 | . . . . 7 . . . . . 2 . . 1 1 . . . . Energy Gun 7 | . 14 14 20 9 12 2 6 10 15 10 . . 5 2 . . . 5 Energy Cannon 1 | . . . . . 2 . 3 1 . . . . 1 3 . . . . Ballistic Gun 11 | . 14 14 22 26 5 . 6 7 7 8 13 13 18 11 . . . 6 Ballistic Cannon 7 | . . . . . 15 16 9 15 15 13 13 3 . . . . . . Peak Build Rating 90 | 6 7 7 17 34 53 53 51 50 46 64 65 65 90 89 54 26 47 79 Average Rating 53 | 4 6 6 15 25 45 34 44 45 46 53 64 51 77 69 52 26 40 62 On Entrance 34 | . 6 6 7 17 34 53 14 50 46 46 64 65 47 56 53 26 26 42 Avg Prop Armor Cover (%) 9 | . . . . . . . . . . . . 13 6 14 7 . . 8 Naked Turns 45 | . . . . . . . . . . . . . . 45 . . . . Heaviest Build 74 | 12 32 27 38 44 58 49 49 49 45 50 48 48 74 64 15 9 10 29 Greatest Support 90 | 26 26 26 35 56 56 55 50 50 45 75 70 70 90 75 20 12 80 80 Greatest Overweight (x) 14 | 3 1 1 1 1 2 1 1 1 . 1 . 8 9 14 1 . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 10 10 5 5 5 5 Average Capacity 10 | 7 14 15 15 15 15 11 6 8 8 8 8 8 9 9 5 5 5 5 Most Carried 15 | 5 6 11 15 15 15 15 8 8 8 8 8 8 10 10 5 5 5 5 Average Carried 8 | 1 5 10 12 14 13 10 5 6 8 7 8 7 8 6 5 5 4 3 Final Capacity 15 | 8 15 15 15 15 15 5 8 8 8 8 8 8 10 5 5 5 5 5 Final Carried 15 | 5 6 11 15 14 15 5 7 8 8 8 8 7 8 5 5 5 5 4 Class Distribution -------------------- 34% | Scavenger-Gunner 22% | Gunner 13% | Scavenger-Skirmisher 13% | Skirmisher 5% | Scavenger-Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Skirmisher | -7/Waste Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Sprinter | -4/Extension Sprinter | -3/Research Mutant | -3/DSF Gunner | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Matter Collected 7407 | 250 . . 323 164 958 . 1016 254 . 1084 256 156 2103 620 30 . . 193 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8159 | . . . 285 190 1250 . 1324 282 . 1184 69 124 2746 582 30 . . 93 Parts 426 | . . . 20 12 67 . 64 15 . 59 4 4 144 30 2 . . 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . . . . . 1 . 3 . . . . . 4 3 . . . . Parts Field Recycled 6 | . . . . . 6 . . . . . . . . . . . . . Retrieved Matter 37 | . . . . . 37 . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 14 . . 3 3 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Combat Hostiles Destroyed 154 | . . . 9 2 24 . 28 8 . 24 7 3 39 9 . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 . . . . Guns 86 | . . . 9 2 8 . 6 5 . 12 1 2 33 7 . . . 1 Cannons 46 | . . . . . 14 . 13 3 . 12 . 1 2 1 . . . . AOE 20 | . . . . . 2 . 8 . . . 6 . 4 . . . . . Classes Destroyed 15 | . . . 3 3 4 . . 2 . . . . 2 . 1 . . . Worker 12 | . . . . . 3 . 3 . . 3 . . 1 2 . . . . Builder 9 | . . . . . 3 . . . . 2 . . 4 . . . . . Tunneler 2 | . . . . . . . . . . . . . . . 2 . . . Recycler 15 | . . . . 1 5 . 4 . . 2 . . 3 . . . . . Operator 3 | . . . . 1 1 . 1 . . . . . . . . . . . Watcher 4 | . . . . . 1 . . . . 1 . . 2 . . . . . Swarmer 37 | . . . 3 . 6 . 5 3 . 8 7 . 5 . . . . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . Grunt 58 | . . . 5 . 10 . 20 3 . 5 . 3 10 1 . . . 1 Brawler 2 | . . . . . . . . 1 . . . . 1 . . . . . Sentry 13 | . . . 1 1 3 . 1 1 . 3 . . 2 1 . . . . Specialist 2 | . . . . . . . . . . . . . 2 . . . . . Hunter 14 | . . . . 1 . . . . . 4 . . 7 2 . . . . Programmer 27 | . . . . . 5 . 2 . . 4 . . 11 5 . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . . . 5 3 8 . 9 5 . 10 4 3 7 5 2 . . 1 Combat Bots Only 7 | . . . 5 1 7 . 5 5 . 5 4 3 7 3 . . . 1 Max Kills in Single Turn 5 | . . . 1 1 5 . 2 1 . 3 2 1 4 2 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . 2 . . . 2 . 2 . . . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Hostile Shots Fired 1575 | . . . 33 21 195 3 110 75 . 201 16 36 448 224 28 . 24 161 Missed 481 | . . . 4 5 63 . 33 25 . 66 7 9 126 84 13 . 12 34 Hits 1094 | . . . 29 16 132 3 77 50 . 135 9 27 322 140 15 . 12 127 Melee 7 | . . . . . . 3 . . . . . 1 1 2 . . . . Projectile 1087 | . . . 29 16 132 . 77 50 . 135 9 26 321 138 15 . 12 127 AOE 3 | . . . . . . . . . . 1 . . 2 . . . . . Critical Strikes 35 | . . . . . 1 2 3 . . 3 . 1 10 4 1 . 2 8 Damage Taken 18624 | . 38 . 316 217 1664 146 1124 453 . 1922 233 558 5578 2517 372 . 631 2855 Core 3476 | . . . 33 . 183 . 132 40 . 247 . 52 585 531 80 . 134 1459 Absorbed by Shields 144 | . . . . . . . . . . . . . 144 . . . . . Redirected to Shielding 147 | . . . . . . . . . . . . . . 147 . . . . Regen/Repaired (Parts) 109 | . . . . . . . . . . 109 . . . . . . . . Core Remaining (%) 75 | 100 . 100 91 100 . . . . 49 . . 64 41 . 46 . 89 . Volleys Fired 348 | . . 1 16 8 49 . 48 14 . 50 7 10 105 36 2 . . 2 Largest 5 | . . 2 4 4 5 . 5 5 . 5 4 4 5 5 1 . . 4 Hottest 333 | . . 70 191 134 305 . 225 238 . 279 144 145 333 248 100 . . 200 Shots Fired 1345 | . . 2 64 32 192 . 168 60 . 232 16 26 432 111 2 . . 8 Gun 961 | . . 2 64 32 96 . 78 30 . 125 6 17 409 94 . . . 8 Cannon 367 | . . . . . 96 . 83 30 . 107 6 5 23 17 . . . . Launcher 15 | . . . . . . . 7 . . . 4 4 . . . . . . Special 2 | . . . . . . . . . . . . . . . 2 . . . Kinetic 952 | . . 1 37 24 107 . 100 42 . 189 12 22 340 74 . . . 4 Thermal 305 | . . 1 27 8 81 . 45 18 . 43 . . 56 20 2 . . 4 Explosive 15 | . . . . . . . 7 . . . 4 4 . . . . . . Electromagnetic 73 | . . . . . 4 . 16 . . . . . 36 17 . . . . Robot Hit Streak 15 | . . 1 11 5 15 . 12 11 . 13 1 8 11 8 1 . . 5 Robot Miss Streak 10 | . . 1 6 5 5 . 5 5 . 10 7 4 8 4 1 . . 2 Penetration Max 1 | . . . . . . . 1 . . . . . 1 1 . . . . Secondary Targets 4 | . . . . . . . . . . . . . 3 . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 . . . . 1 Shots Hit Robots 746 | . . 1 31 16 108 . 102 39 . 122 5 16 216 81 3 . . 6 Core Hits 446 | . . . 15 11 79 . 60 30 . 79 8 12 118 28 1 . . 5 Critical Kills 20 | . . . . . . . 1 . . 2 . . 15 2 . . . . Critical Parts Destroyed 31 | . . . . 1 1 . . . . 4 . . 21 4 . . . . Critical Strikes 61 | . . . . 1 2 . 1 2 . 7 . 1 37 10 . . . . Burn 1 | . . . . . 1 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . Destroy 51 | . . . . 1 1 . . . . 6 . . 37 6 . . . . Blast 4 | . . . . . . . . 2 . 1 . 1 . . . . . . Sever 4 | . . . . . . . . . . . . . . 4 . . . . Melee Attacks 18 | . . . . . . . . . . . . . . 16 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . . . . . . . . . . . 16 2 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . 2 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21083 | . . 15 444 221 3372 . 3432 888 . 3150 659 540 5577 2315 234 . . 236 Guns 10755 | . . 15 444 221 1228 . 1107 469 . 1401 63 201 3929 1441 . . . 236 Cannons 5592 | . . . . . 1203 . 1377 419 . 1733 7 147 450 256 . . . . Explosions 3824 | . . . . . 939 . 910 . . . 589 192 1194 . . . . . Melee 750 | . . . . . . . . . . . . . . 540 210 . . . Ramming 138 | . . . . . 2 . 38 . . 16 . . 4 78 . . . . Kinetic 11046 | . . 15 239 176 1256 . 1486 640 . 2726 70 348 2890 1084 . . . 116 Thermal 5049 | . . . 205 45 1541 . 874 248 . 408 . . 1227 357 24 . . 120 Explosive 3220 | . . . . . 553 . 826 . . . 589 192 1060 . . . . . Electromagnetic 880 | . . . . . 20 . 208 . . . . . 396 256 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 750 | . . . . . . . . . . . . . . 540 210 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . 4 . . . . 1 1 1 12 7 7 . . . Average Corruption 3 | . . . . . 2 . . . . 1 1 1 5 2 7 . . . Corruption Purged 9 | . . . . . 4 . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 88 | . . . . . 17 . . . . . 2 1 57 10 1 . . . Message Errors 20 | . . . . . 4 . . . . . . . 14 2 . . . . Matter Fused 18 | . . . . . 3 . . . . . . . 11 3 1 . . . Heat Flow Errors 10 | . . . . . 2 . . . . . . . 6 2 . . . . Energy Discharges 8 | . . . . . 2 . . . . . 1 1 4 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 11 | . . . . . 4 . . . . . . . 6 1 . . . . Data Loss (major) 7 | . . . . . 1 . . . . . . . 5 1 . . . . Misfires 3 | . . . . . . . . . . . . . 3 . . . . . Alerts 3 | . . . . . 1 . . . . . 1 . 1 . . . . . Weapon Failures 7 | . . . . . . . . . . . . . 6 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 499 | . . . . . 167 . 44 35 . 10 20 . 141 . 82 . . . Projectiles 72 | . . . . . . . 26 35 . 10 . . 1 . . . . . Explosions 345 | . . . . . 167 . 18 . . . 20 . 140 . . . . . Melee 82 | . . . . . . . . . . . . . . . 82 . . . Knockbacks 47 | . . . . . 14 . 2 1 . 26 . 4 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 44 | . . . . . 13 . 2 1 . 25 . 3 . . . . . . Secondary 3 | . . . . . 1 . . . . 1 . 1 . . . . . . Self-Inflicted Damage 183 | . . . . . 56 . 4 . . . 98 25 . . . . . . Shots 5 | . . . . . 1 . 1 . . . 2 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 24 | . . . . . 3 . 6 . . 3 . . 2 10 . . . . Kicked 24 | . . . . . 3 . 6 . . 3 . . 2 10 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 566 | . . 9 342 303 516 . 536 110 . 316 . 1 521 566 304 . . 121 Average Temperature 143 | . . 6 156 134 163 . 107 32 . 51 . 1 165 224 165 . . 57 Received Heat Transfer 3197 | . . . 102 27 465 . 486 135 . 195 . 252 728 81 96 . . 630 Effects 50 | . . . 3 2 9 . 4 . . 1 . . 17 14 . . . . Shutdowns 15 | . . . . . 2 . 1 . . . . . 6 6 . . . . Energy Bleed 8 | . . . . 1 1 . 1 . . 1 . . 4 . . . . . Interference 7 | . . . 3 1 2 . . . . . . . . 1 . . . . Matter Decay 8 | . . . . . 4 . . . . . . . 2 2 . . . . Short Circuit 6 | . . . . . . . . . . . . . 3 3 . . . . Damage (minor) 5 | . . . . . . . 2 . . . . . 2 1 . . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . 1 4 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Parts Melted 6 | . . . 1 . 1 . 1 . . . . . 3 . . . . . Heat Transferred 8010 | . . . 518 111 2541 . 1151 329 . 819 . . 1862 481 50 . . 148 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Maximum Alert Level 3 | . . . 1 . 2 . 2 . . 1 . . 3 2 . . . . Low Security (%) 65 | 100 100 100 98 100 53 100 49 . . 84 . . 72 1 100 100 100 100 Level 1 22 | . . . 1 . 40 . 31 . . 15 . . 2 76 . . . . Level 2 7 | . . . . . 6 . 19 . . . . . 6 22 . . . . Level 3 4 | . . . . . . . . . . . . . 19 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1009 | . . . 203 64 445 152 449 . . 357 . . 1009 494 119 16 15 20 Initial 494 | . . . . 64 . 152 8 . . 56 . . . 494 114 16 15 . Average 168 | . . . 79 16 155 83 226 . . 79 . . 245 323 102 16 2 1 Influence Increases 5658 | . . . 283 70 993 . 944 185 . 776 160 60 1748 371 28 5 . 35 Destroy 0b10 Robot/C 3080 | . . . 180 40 480 . 560 160 . 480 140 60 780 180 . . . 20 Destroy 0b10 Robot/NC 225 | . . . . 10 65 . 40 . . 40 . . 50 10 10 . . . Destroy Leader 708 | . . . 40 20 122 . 110 10 . 142 20 . 194 50 . . . . Successful Hack 48 | . . . . . 5 . . . . 12 . . 12 . 14 5 . . Disable Machine 525 | . . . . . 240 . 60 . . 45 . . 165 15 . . . . Destroy Structure 457 | . . . 3 . 51 . 84 . . 27 . . 262 26 4 . . . Partial Spotted 75 | . . . . . 15 . 30 . . . . . . 30 . . . . Lose Combat Pursuer 540 | . . . 60 . 15 . 60 15 . 30 . . 285 60 . . . 15 Influence Decreases 5643 | . . . 130 223 558 423 511 482 59 526 412 147 739 1145 231 16 21 20 Entered New Map 1405 | . . . . 89 . 283 4 166 29 33 126 17 . 515 121 16 6 . Time Decay 3296 | . . . 130 134 488 100 467 286 30 393 286 80 422 440 40 . . . Lost Part 922 | . . . . . 70 40 40 30 . 100 . 50 317 190 50 . 15 20 Lost Ally 20 | . . . . . . . . . . . . . . . 20 . . . Squads Dispatched 52 | . . . 1 . 7 . 9 . . 9 . . 21 3 1 . . 1 Investigation 3 | . . . . . . . 1 . . . . . 1 . 1 . . . Extermination 21 | . . . . . 4 . 3 . . 4 . . 6 3 . . . 1 Reinforcement 19 | . . . 1 . 3 . 5 . . 2 . . 8 . . . . . Assault 5 | . . . . . . . . . . . . . 5 . . . . . Garrison 4 | . . . . . . . . . . 3 . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . . 1 . 2 . . 2 . . 4 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Distress Signals 14 | . . . 1 . 2 . . . . 2 . . 7 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 298 | . 1 . 17 5 36 6 34 9 . 33 7 4 87 43 10 . 2 4 Peak Tracking Total 15 | . 1 . 6 2 5 6 5 5 . 4 4 4 14 15 10 . 2 5 Tactical Retreats 24 | . . . 2 . 1 . 3 1 . 2 . . 12 2 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Traps Triggered 9 | . 1 . . . 2 . 1 . . . . . 3 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Most Traps Carried 5 | . . 5 5 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Machines Disabled 35 | . . . . . 16 . 4 . . 3 . . 11 1 . . . . Max in Single Turn 8 | . . . . . 8 . 2 . . 1 . . 4 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Machines Accessed 13 | . . . . . 3 . . . . 4 1 . 2 . 2 1 . . Terminals 7 | . . . . . 2 . . . . 2 . . . . 2 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . 1 . . . . . Total Hacks 23 | . . . . . 4 . . . . 9 1 . 5 . 3 1 . . Successful 10 | . . . . . 1 . . . . 4 1 . 1 . 2 1 . . Failed 13 | . . . . . 3 . . . . 5 . . 4 . 1 . . . Catastrophic 3 | . . . . . . . . . . 1 . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . Terminals 9 | . . . . . 2 . . . . 3 . . . . 3 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . . . . . 5 . . 4 . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . 1 . . . . . Terminal Hacks 6 | . . . . . 1 . . . . 1 1 . . . 2 1 . . Record 1 | . . . . . . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 2 . . . Open DSF 2 | . . . . . 1 . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 3 . . 1 . . . . . Scan Component 3 | . . . . . . . . . . 2 . . 1 . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . 1 . . . . 3 . . 1 . 1 . . . Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . Time 19 | . . . . . . . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Total Allies 1 | . . . . . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . . . . . 1 . . . Highest-Rated Group 51 | . . . . . . . . . . . . . . . 51 . . . Highest-Rated Ally 51 | . . . . . . . . . . . . . . . 51 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . . . . 2 . . . Total Damage 32 | . . . . . . . . . . . . . . . 32 . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Active Infowar (turns) 7327 | . . . . . 2485 210 849 . . 29 628 186 2279 654 . . 7 . Optics 2198 | . . . . . 1139 210 849 . . . . . . . . . . . Sensors 1996 | . . . . . . . . . . . . . 1996 . . . . . IFF 12 | . . . . . . . . . . . . . 12 . . . . . Seismic 167 | . . . . . . . 167 . . . . . . . . . . . Machine Analysis 2913 | . . . . . 2485 210 218 . . . . . . . . . . . Triangulation 2281 | . . . . . . . . . . 29 628 186 784 654 . . . . Cloaking 7 | . . . . . . . . . . . . . . . . . 7 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Turns Passed 13413 | 82 260 103 398 582 2485 210 1393 638 69 1902 628 239 2938 1080 85 1 61 259 Spaces Moved 8401 | 64 243 82 287 333 1153 218 862 450 57 976 507 104 1674 897 335 3 65 91 Core 355 | 21 . . . . . 131 88 . . . . 18 3 94 . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 6595 | . . . . 333 1153 87 772 450 57 976 507 86 1671 503 . . . . Wheels 792 | 43 243 82 287 . . . . . . . . . . . . . 46 91 Hover . | . . . . . . . . . . . . . . . . . . . Flight 659 | . . . . . . . 2 . . . . . . 300 335 3 19 . Fastest Speed 13 | 50 90 105 90 120 123 50 50 123 123 120 120 120 120 13 13 16 16 90 Average Speed 120 | 106 104 105 97 144 174 79 122 127 123 122 120 178 122 88 19 16 68 95 Slowest Speed 750 | 200 105 105 105 190 270 200 196 190 123 193 120 450 500 750 59 16 90 110 Overloaded Moves 32 | . . . . . . . . . . . . . . . 10 3 19 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . 9 1 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 34 17 29 32 37 84 19 68 15 24 63 15 32 20 36 . 81 2 Regions Visited 18 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 . . . Scrap Searched 6 | . . . . . . . . 3 2 . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 447 | . . . . . 67 . 83 12 . 20 62 56 131 16 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 114 | . . . . . 10 . 20 12 . 20 4 . 32 16 . . . . AOE 323 | . . . . . 57 . 63 . . . 58 55 90 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Low Low Fac Fac Ext Res DSF Res Total 10840 | 74 248 96 365 417 1500 256 1091 478 56 1551 515 135 2313 1063 343 2 80 257 Wait 1614 | . 3 9 39 41 235 23 121 7 . 470 . 19 427 58 5 . 2 155 Move 8365 | 63 242 81 286 332 1153 217 861 449 56 975 506 103 1673 879 332 2 64 91 Hop 9 | . . . . . . . . . . . . . . 8 1 . . . Pick Up 106 | 5 1 5 9 9 14 3 13 3 . 14 . . 16 9 . . 3 2 Fast Attach 105 | 6 1 . 3 1 5 . 14 1 . 6 . 2 34 21 1 . 6 4 Attach 76 | . . . 1 5 10 6 8 2 . 9 . 1 18 14 . . . 2 Detach 6 | . . . . 1 1 1 . . . . . . 1 2 . . . . Swap 69 | . . . 4 8 14 . 6 1 . 12 1 . 19 4 . . . . Drop 100 | . 1 . 7 12 16 6 14 1 . 12 1 . 18 6 . . 5 1 Fire 348 | . . 1 16 8 49 . 48 14 . 50 7 10 105 36 2 . . 2 Melee 18 | . . . . . . . . . . . . . . 16 2 . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 24 | . . . . . 3 . 6 . . 3 . . 2 10 . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Extension -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered Mines 357 | -10/Mines | Found a hidden stash of uninstalled traps 417 | -10/Mines | Discovered new exit (range 15) 446 | -10/Mines | Entered Materials 446 | -9/Materials | Evolved 2 slots: Weapon x2 758 | -9/Materials | Build established: Gunner 780 | -9/Materials | Discovered new exit (range 7) 844 | -9/Materials | Entered another Materials area 844 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1400 | -8/Materials | Discovered new exit (range 3) 1426 | -8/Materials | Entered Factory 1426 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2619 | -7/Factory | Cargo convoy interrupted 2773 | -7/Factory | Lost 3 parts (1u2w) 3035 | -7/Factory | Build established: Skirmisher 3047 | -7/Factory | Lost 4 parts (2n1u1w) 3777 | -7/Factory | Destroyed 7 combat bots 3911 | -7/Factory | Sucked down chute 3911 | -7/Factory | Entered Waste 3923 | -7/Waste | Spotted C-40 Crusher 3978 | -7/Waste | Spotted C-40 Crusher 3993 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4028 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4037 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4061 | -7/Waste | Spotted C-40 Crusher 4079 | -7/Waste | Spotted C-40 Crusher 4081 | -7/Waste | Spotted C-40 Crusher 4091 | -7/Waste | Spotted C-40 Crusher 4107 | -7/Waste | Discovered new exit (range 13) 4120 | -7/Waste | Identified exit to Factory 4121 | -7/Waste | Entered Factory 4811 | -7/Factory | Build established: Gunner 5209 | -7/Factory | Build established: Scavenger-Gunner 5493 | -7/Factory | Discovered new exit (range 15) 5514 | -7/Factory | Entered Lower Caves 5651 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5693 | -7/Lower Caves | Lost 3 parts (2n1w) 5952 | -7/Lower Caves | Spotted B-75 Beast 5954 | -7/Lower Caves | Core integrity fell below 50% 6113 | -7/Lower Caves | Encountered a Warlord checkpoint 6117 | -7/Lower Caves | Discovered new exit (range 9) 6152 | -7/Lower Caves | Entered another Lower Caves area 6162 | -7/Lower Caves | Learned Factory garrison access intel 6172 | -7/Lower Caves | Discovered new exit (range 12) 6221 | -7/Lower Caves | Entered Factory 6221 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6222 | -6/Factory | Loaded intel: 4 garrison access locations 6389 | -6/Factory | Repaired Carbon-fiber Leg 7110 | -6/Factory | Lost 3 parts (1n1u1w) 7619 | -6/Factory | Garrison activated, responded to threat 7805 | -6/Factory | Spotted B-75 Beast 8088 | -6/Factory | Discovered new exit (range 5) 8123 | -6/Factory | Entered Lower Caves 8375 | -6/Lower Caves | Learned Factory emergency access door positions 8414 | -6/Lower Caves | Entered a destroyed Warlord outpost 8620 | -6/Lower Caves | Encountered a Warlord checkpoint 8735 | -6/Lower Caves | Discovered new exit (range 10) 8751 | -6/Lower Caves | Entered another Lower Caves area 8875 | -6/Lower Caves | Lost 6 parts (1p2n3w) 8966 | -6/Lower Caves | Discovered new exit (range 7) 8990 | -6/Lower Caves | Entered Factory 8990 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9504 | -5/Factory | Garrison activated, responded to threat 10253 | -5/Factory | Build established: Scavenger-Skirmisher 10574 | -5/Factory | System corruption reached 10% 11176 | -5/Factory | Destroyed 7 combat bots 11304 | -5/Factory | Lost 7 parts (1p1n2u3w) 11390 | -5/Factory | First assault squad dispatched 11455 | -5/Factory | Lost 8 parts (2n1u5w) 11573 | -5/Factory | Core integrity fell below 50% 11615 | -5/Factory | Lost 8 parts (2p3n1u2w) 11818 | -5/Factory | Build established: Scavenger-Tank 11923 | -5/Factory | Discovered new exit (range 5) 11927 | -5/Factory | Identified exit to Factory 11928 | -5/Factory | Entered another Factory area 11928 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12241 | -4/Factory | Build established: Scavenger-Gunner 12304 | -4/Factory | Spotted B-86 Titan 12687 | -4/Factory | Lost 12 parts (2p2n5u3w) 12857 | -4/Factory | Cargo convoy interrupted 12858 | -4/Factory | Spotted Striker 12881 | -4/Factory | Released all parts (11) 12911 | -4/Factory | Lost 4 parts (2p1n1w) 13006 | -4/Factory | Discovered new exit (range 14) 13008 | -4/Factory | Entered Extension 13069 | -4/Extension | Rescued a captive Derelict 13085 | -4/Extension | Spotted B-86 Titan 13086 | -4/Extension | Spotted B-86 Titan 13092 | -4/Extension | Core integrity fell below 50% 13093 | -4/Extension | Discovered new exit (range 3) 13093 | -4/Extension | Entered Research 13093 | -3/Research | Evolved 2 slots: Utility x2 13094 | -3/Research | Identified exit to DSF 13094 | -3/Research | Entered DSF 13114 | -3/DSF | Additional patrols routed to DSF 13142 | -3/DSF | Lost 7 parts (2p3n1u1w) 13142 | -3/DSF | Discovered new exit (range 15) 13155 | -3/DSF | Entered Research 13155 | -2/Research | Evolved 2 slots: Utility x2 13396 | -2/Research | Core integrity fell below 50% 13405 | -2/Research | Core integrity fell below 20% 13414 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 13307_ Centrium Wheel destroyed. 13328_ Acquired Imp. Light Armor Plating. 13348_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 2G. 13353_ Centrium Wheel destroyed. 13363_ G-73 Enforcer destroyed. 13363_ Switching to secondary target: G-73 Enforcer. 13363_ Slug penetrates G-73 Enforcer. 13363_ Slug penetrates Wall. 13367_ Acquired 93 matter. 13368_ Railgun destroyed. 13371_ Imp. Light Armor Plating destroyed. 13372_ Enh. Quantum Rifle destroyed. 13374_ Centrium Wheel destroyed. 13377_ Enh. Quantum Rifle destroyed. 13380_ Railgun destroyed. 13384_ Centrium Wheel destroyed. 13386_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????# """ # #??? | | ??????????????????????????# """ # ### | | ??????????????????????????# # | | ??????????????????????????# # | | ??????????????????????????########### | | ?????????????????????????????######## | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ####+###### | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????+ # | | ?????????????????????????????# # !![ | | ?????????????????????????????# + !![ | | ?????????????????????????????# # !! | | ?????????????????????????????# # ] | | ?????????????????????????????# #? | | ?????????????????????????????# #? | | ?????????????????????????????# #?? | | ?????????????????????????????# #??######## | | ????????????????????########## #?????????? | | ????????????????????# #?????????? | | ????????????????#####g#########+#+###???????? | | ????????????????# [@g # #???????? | | ????????????????# !!g # #???????? | | ????????????????# # #???????? | | ????????????????# # #???????? | | ????????????????# # """ #???????? | | ????????????????# # """ "" #???????? | | ????????????????######## """ """#???????? | | ???????????????????????# """ S"#???????? | | ???????????????????????#? """ """#???????? | | ??????????????????????????""" """#???????? | | ?????????????????????????? ?????????? | | ?????????????????????????? ?????????? | | ?????????????????????????#########??????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 36 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 10 Propulsion Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 1% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Like A Rock Live, Flee, And Rebuild Oh No You Don't! Part-time Mechanic We Love MA Challenges ------------ None Game ------ Seed DisruptionAnalysisTelecube Manual? 0 Play Time 02:20:17 Cumulative 11.1 hours Start 2026.02.03 @ 21:47:25 End 2026.02.04 @ 01:54:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d2a89e72-b282-48eb-bc18-d32521d01fe5