Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.22 @ 15:50:19 Player: Infomantis Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (307) 1535 Value Destroyed (14891) 14891 Prototype IDs (73) 1460 Alien Tech Used (8) 1600 Bonus (19363) 19363 TOTAL SCORE: 47749 Bonus ------- High Alert Combat Kills 2004 Follower Combat Kills 3736 Met Imprinter 300 Was Imprinted 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met Sigix 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Hacked MAIN.C 300 Destroyed MAIN.C Shell 5000 Friendly Fire -377 Cogmind --------- Core Integrity 0/1600 Matter 56/300 Energy 491/530 System Corruption 61% Temperature Hot (265) Movement Walking (237) Ox1 Location -1/Command Parts ------- > --- POWER (3) -------- Particle-Quantum Reactor > --- PROPULSION (5) --- Shield-Centrium Exoskeleton > --- UTILITY (13) ----- Scrap Engine Experimental Cooling System High-capacity Storage Unit Centrium Heavy Armor Plating Graphene Brace AEGIS Remote Shield > --- WEAPON (4) ------- Enhanced Hardcell Cannon Hpw. KE Hardcell Construct/C > --- INVENTORY (20) --- Zionite Biocell Array (750) Experimental Matter Compressor (0) Seismic Detector Improved Remote Shield Advanced Hacking Suite Advanced Hacking Suite Transdimensional Reconstructor High-powered Transdimensional Reconstructor Cooled Nova Cannon Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Particle-Quantum Reactor > --- PROPULSION ------- Shield-Centrium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Quantum Shading Machine Experimental Core Analyzer Centrium Medium Armor Plating Phase Armor Graphene Brace Improved Thermal Shield AEGIS Remote Shield > --- WEAPON ----------- Hpw. KE Hardcell Construct/C Hpw. EM HERF Construct/C > --- INVENTORY -------- Light Antimatter Reactor Advanced Coolant Injector Zionite Biocell Array Compact Matter Pod Improved Remote Shield Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Gamma Rifle Core Cannon Enhanced Hardcell Cannon Sigix Terminator Advanced Remote Datajack [Rating: 233] Favorites ----------- Power Constructs Engine Light Deuterium Engine Power Core Light Fission Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Hover Unit Cooled Aerolev Unit Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Centrium Medium Armor Plating Artifact Phase Armor Weapon Constructs Energy Gun Dispersion Rifle Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Slots Evolved 18 | . . . . 4 . . 4 . . . . 2 2 . . . 2 . 2 . 2 . Power 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . 1 . . 1 . . . . . 1 . . . . . . . . . Utility 11 | . . . . 2 . . 2 . . . . 2 1 . . . 1 . 1 . 2 . Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . Parts Attached 215 | 7 8 3 2 19 21 7 10 5 2 11 6 15 3 13 4 2 8 14 19 13 5 18 Power 13 | 1 . 1 . 2 5 . 1 1 . . 1 . . . . . . . 1 . . . Engine 9 | 1 . 1 . 1 4 . 1 . . . 1 . . . . . . . . . . . Core 3 | . . . . 1 1 . . 1 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 21 | 2 2 . . 6 2 4 2 . . . . . 1 . . . 1 1 . . . . Treads 13 | 2 2 . . 4 2 3 . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . Wheel 4 | . . . . 2 . 1 1 . . . . . . . . . . . . . . . Hover 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 100 | 2 1 1 2 4 6 1 4 3 2 6 2 7 1 6 2 2 4 6 12 7 4 15 Device 53 | 1 . 1 1 2 2 1 1 2 2 . 1 5 1 2 1 2 3 4 6 3 2 10 Storage 11 | 1 1 . . . 3 . . . . . . . . . . . . 1 2 1 1 1 Processor 16 | . . . . . . . 2 1 . 6 1 . . . . . 1 . 3 1 1 . Hackware 4 | . . . . . . . 1 . . . . . . 2 . . . . . . . 1 Protection 15 | . . . 1 2 1 . . . . . . 2 . 2 1 . . 1 1 1 . 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 81 | 2 5 1 . 7 8 2 3 1 . 5 3 8 1 7 2 . 3 7 6 6 1 3 Energy Gun 25 | . . . . 3 4 . . . . 1 . 3 . 5 1 . 2 3 2 . 1 . Energy Cannon 14 | . . . . . 2 1 1 . . . . . . . . . 1 2 3 4 . . Ballistic Gun 18 | 2 4 . . 2 2 1 . . . 1 2 1 1 1 1 . . . . . . . Ballistic Cannon 12 | . 1 1 . . . . . 1 . . 1 2 . . . . . 2 1 2 . 1 Launcher 6 | . . . . 2 . . 2 . . . . 1 . . . . . . . . . 1 Special Weapon 4 | . . . . . . . . . . 1 . 1 . 1 . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . . 2 4 1 2 . . 6 . . . 5 2 . 4 1 . 8 1 5 Corrupted Parts 9 | . . . . . . . . . . . 1 . . . . 1 . 3 . . . 4 System Corruption 45 | . . . . . . . . . . . 5 . . . . 5 . 10 . . . 25 Parts Lost 64 | . . . 3 2 3 1 8 5 3 . 2 . . . . . . 18 3 2 . 14 Power 12 | . . . 1 1 2 . 2 1 1 . 1 . . . . . . 2 . . . 1 Propulsion 8 | . . . 2 1 . 1 2 . . . . . . . . . . 1 . . . 1 Utility 26 | . . . . . 1 . 2 2 . . . . . . . . . 7 2 2 . 10 Weapon 18 | . . . . . . . 2 2 2 . 1 . . . . . . 8 1 . . 2 Highest Loss Streak 10 | . . . 3 1 1 1 6 4 2 . 1 . . . . . . 6 2 1 . 10 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Average Backups 17 | 4 10 15 14 14 18 19 18 16 19 19 18 19 19 19 19 19 19 17 11 15 16 16 Power . | . 1 . . . . . . . . . . 1 1 1 1 1 . . . . . . Propulsion . | . 1 3 2 1 2 . . 1 1 . . . . . . . . . . . . . Utility 12 | 1 3 3 4 8 9 11 12 11 14 17 17 15 13 13 14 16 17 15 9 11 10 9 Weapon 3 | 1 4 8 7 4 6 6 4 3 2 1 . 1 4 3 3 1 1 1 1 1 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 79 | . 1 . 1 15 3 2 1 3 4 6 3 2 1 3 1 1 6 3 6 5 2 10 Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . . . 1 1 1 . . 1 . . . . . . . . . . 1 . . Utility 50 | . . . . 7 1 . . 2 3 6 3 2 1 2 . 1 6 2 6 2 2 4 Weapon 19 | . 1 . 1 6 1 1 1 1 . . . . . 1 1 . . 1 . 1 . 3 Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Average Slot Usage (%) 70 | . 100 100 95 97 98 86 59 46 62 62 64 69 66 67 68 67 66 57 66 57 65 62 Engine 2 | . 14 14 9 5 5 8 4 . . 3 1 . . . . . . . . . . . Core 1 | . . . . 2 3 . 1 5 9 2 . . . . 5 . . . . . . . Reactor 2 | . . . . . . . . . . . 4 5 5 4 . 4 4 3 6 4 4 4 Treads 6 | . 28 28 27 18 25 22 . . . . . . 2 4 . . . . 1 2 2 . Leg 2 | . . . . . . . . 5 6 6 6 4 2 . 5 5 4 4 2 . 1 4 Device 17 | . 14 14 11 17 17 15 11 7 20 21 13 19 21 15 15 15 18 14 20 18 23 27 Storage 6 | . 14 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 4 4 4 4 4 4 Processor 8 | . . . . . . . 6 6 3 4 13 11 10 10 10 10 10 12 16 17 20 11 Hackware 1 | . . . . . . . 5 . . . . . . 4 5 5 4 2 . . . . Protection 2 | . . . 2 8 9 5 . . . . . 2 5 4 5 4 2 . . . . 2 Energy Gun 5 | . . . . 7 7 . 2 2 3 5 4 3 3 10 8 14 13 4 2 . 2 . Energy Cannon 2 | . . . . . 7 7 4 1 . . . 4 6 1 . . . 3 6 5 . 2 Ballistic Gun 4 | . 25 . . 16 9 15 . 2 2 2 7 4 2 1 6 . . . . . . . Ballistic Cannon 2 | . 2 28 28 . . . 1 2 4 5 1 2 . . . . . 2 3 1 7 4 Peak Build Rating 233 | 7 8 8 11 31 37 46 60 68 80 88 94 112 121 129 137 138 154 167 174 190 215 233 Average Rating 103 | 6 7 8 8 23 33 35 48 59 73 79 88 105 112 119 134 137 144 136 157 163 200 212 On Entrance 83 | . 7 8 8 8 31 35 42 56 68 74 88 88 111 117 128 137 138 145 102 144 179 215 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 237 | 13 31 32 30 42 67 65 70 64 74 67 77 100 101 97 97 94 97 113 132 169 178 237 Greatest Support 215 | 40 40 40 40 40 64 68 64 99 99 99 99 87 123 123 113 133 133 192 185 185 185 215 Greatest Overweight (x) 30 | . . . . 4 4 3 4 . . . 1 1 1 1 1 30 . . . . . 1 Average Overweight (x) . | . . . . 2 . . 2 . . . . . . . . 11 . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 20 20 Average Capacity 19 | 7 13 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 15 20 20 20 Most Carried 21 | 7 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 21 20 20 Average Carried 18 | 4 10 14 14 14 18 19 18 16 19 19 19 19 19 19 19 19 19 17 11 18 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 15 15 14 15 20 19 20 19 20 20 20 20 20 20 20 20 20 14 16 20 20 10 Scrap Engine Consumption 324 | . . . . . . 28 32 8 9 6 16 42 2 24 7 8 13 46 22 27 14 20 Constructs Created 15 | . . . . . . 3 2 . 1 . 1 2 . . . . 1 2 . 1 2 . Constructs Modified 118 | . . . . . . 6 10 4 2 3 6 12 4 7 4 5 4 16 15 6 4 10 Class Distribution -------------------- 40% | Construct 22% | Commander-Construct 10% | Mutant 10% | Tank 4% | Gunner 4% | Scavenger-Tank 3% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -4/Factory Commander-Construct | -4/Extension Commander-Construct | -4/Cetus Commander-Construct | -4/Archives Commander-Construct | -3/Research Construct | -3/Armory Gunner | -2/Research Construct | -2/Quarantine Construct | -1/Access Construct | -1/Command Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Matter Collected 8189 | 312 198 134 69 901 700 368 299 109 259 129 312 778 . 472 20 78 131 876 455 453 378 758 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15665 | 204 296 82 70 1562 1318 355 1025 395 201 . 326 1076 . 724 72 304 89 2298 1846 75 721 2626 Parts 735 | 20 22 8 5 78 77 21 60 14 10 . 12 50 . 36 2 16 2 102 57 1 33 109 Haulers Intercepted 8 | . 1 . . 1 2 . 2 . . . . 1 . . . . . . . . 1 . Recyclers Shooed 10 | . 2 . . 3 . . 1 . . . . 2 . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . 4 . . . . 7 7 . 12 . . . . . . . . . . . Prevented 29 | . . . . . . . . 7 4 . 18 . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Combat Hostiles Destroyed 233 | . 9 5 3 19 20 9 14 8 7 . 6 18 . 13 . 1 1 39 10 1 10 40 Melee 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . 2 Guns 67 | . 9 . . 13 8 8 1 . . . 5 6 . 5 . 1 1 8 2 . . . Cannons 96 | . . 5 3 . 5 1 5 1 2 . . 6 . 2 . . . 21 7 . 10 28 AOE 48 | . . . . 6 5 . 5 5 5 . 1 6 . 4 . . . 5 . . . 6 Classes Destroyed 23 | 2 4 . 1 5 2 3 1 1 1 . . 1 . . . . . 2 . . . . Worker 11 | . 1 . . 3 1 . 1 . . . . . . . . . . . 1 . . 4 Builder 10 | . . . . 2 2 . 5 . . . . . . . . . . . 1 . . . Tunneler 7 | 6 . . . 1 . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . . 1 2 . 2 . . . . 1 . . . . . . . . . . Recycler 14 | 1 . . . 6 . . 1 . . . . 1 . . . . . . 5 . . . Mechanic 3 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . Operator 8 | . . . . . 2 . . . . . . . . . . 6 . . . . . . Watcher 12 | . . . . 2 2 . . . . . . 1 . . . . . 1 3 . 2 1 Swarmer 50 | . 6 3 . . . . 3 2 4 . 1 7 . 5 . . . 9 . . . 10 Cutter 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 Grunt 69 | . 3 2 2 13 11 . 4 1 2 . 4 4 . 4 . . . 11 5 . . 3 Brawler 6 | . . . . 1 . . 1 1 . . . . . . . . . 2 . . . 1 Duelist 7 | . . . . 1 1 . . . . . 1 . . . . . . 2 . . . 2 Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 28 | . . . 1 2 7 2 1 1 . . . 1 . 4 . 1 1 1 1 . 2 3 Specialist 8 | . . . . . . . . . . . . . . . . . . 8 . . . . Hunter 13 | . . . . 2 1 . 2 2 . . . 2 . . . . . 2 1 . . 1 Programmer 31 | . . . . . . 1 . . . . . 4 . . . . . 3 2 . 8 13 Behemoth 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Quarantine Guard 1 | . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Subdweller 5 | . . . . . . 5 . . . . . . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | 2 3 3 2 4 8 2 9 4 4 . 3 4 . 5 . 2 1 7 5 1 5 9 Combat Bots Only 8 | . 3 3 2 3 6 2 4 4 4 . 3 4 . 5 . 1 1 7 4 1 3 8 Max Kills in Single Turn 6 | 1 1 1 1 2 3 1 5 3 2 . 1 3 . 3 1 1 1 3 2 1 1 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 2 2 . 1 3 2 . 1 3 . 3 . . . 3 . . . 6 Melee 1 | . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Hostile Shots Fired 2310 | . 40 33 29 88 75 20 173 96 38 . 93 138 . 58 1 5 73 510 119 30 48 643 Missed 673 | . 8 6 4 29 22 5 46 21 15 . 31 41 . 26 . 2 16 135 40 14 13 199 Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Damage Taken 35897 | . 299 248 329 899 1162 274 1790 1494 569 . 1418 2110 . 724 60 109 1191 8496 2095 557 775 11298 Core 3392 | . 43 33 84 33 90 22 246 245 17 . 177 194 . 54 . . 91 362 71 42 78 1510 Absorbed by Shields 2516 | . . . . . . . 60 . . . . . . 85 . . . . . . 240 2131 Redirected to Core 884 | . . . . . . . . . . . . . . . . . . . . . . 884 Ignored by Resistances 372 | . . . . . . . . . . . . . . . . . . . . . . 372 Regen/Repaired (Parts) 11720 | . . . . 31 . 5 116 680 202 183 772 1381 271 434 82 57 166 2821 887 1152 415 2065 Core Remaining (%) 68 | 100 . . 36 . . 73 . . . . 19 80 . . . 95 . 65 . 77 . . Volleys Fired 889 | 21 32 13 11 78 52 20 60 19 22 4 48 69 1 40 4 25 19 109 47 28 30 137 Largest 4 | 2 2 2 2 3 3 3 2 3 3 1 3 3 1 3 3 3 3 4 4 1 2 3 Hottest 428 | 40 50 60 60 140 163 133 204 163 98 5 101 150 35 207 240 228 236 281 357 120 344 428 Shots Fired 1684 | 42 60 26 22 199 97 55 70 27 42 4 69 146 1 92 10 68 55 258 115 28 56 142 Gun 868 | 42 51 . . 186 52 41 11 4 17 . 43 96 1 64 10 68 53 104 21 . . 4 Cannon 721 | . 9 26 22 . 34 14 52 15 5 . 21 44 . 17 . . 2 146 94 28 56 136 Launcher 75 | . . . . 13 11 . 7 8 20 . 3 3 . 3 . . . 6 . . . 1 Special 20 | . . . . . . . . . . 4 2 3 . 8 . . . 2 . . . 1 Kinetic 826 | 42 60 26 22 156 40 41 6 4 6 . 54 99 1 6 . 6 . 58 30 2 56 111 Thermal 543 | . . . . 30 36 14 30 13 16 . 10 19 . 24 10 62 55 127 75 20 . 2 Explosive 21 | . . . . 2 . . 3 . 4 . . 3 . 3 . . . 6 . . . . Electromagnetic 258 | . . . . 11 21 . 31 10 16 . 3 22 . 39 . . . 65 10 6 . 24 Phasic 16 | . . . . . . . . . . . . . . 12 . . . . . . . 4 Robot Hit Streak 24 | 8 10 5 18 13 18 16 11 7 9 2 15 16 . 24 3 9 10 9 10 3 8 9 Robot Miss Streak 6 | 3 3 6 1 3 6 5 4 4 3 1 4 5 . 3 3 1 2 5 2 1 1 6 Penetration Max 1 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Secondary Targets 6 | . 1 . . 2 1 . . . . . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . 1 . . . . . . . . . . Shots Hit Robots 1009 | 27 40 12 19 118 52 37 40 13 27 3 45 92 . 75 5 46 43 134 64 3 37 77 Core Hits 586 | 13 19 6 4 67 56 26 37 17 16 . 20 77 . 36 7 16 8 74 34 . 15 38 Critical Kills 9 | . 1 . . . . . . . . . . 4 . . . 1 1 1 1 . . . Critical Parts Destroyed 10 | . . . . . . . . . . . 2 6 . . . . 1 1 . . . . Critical Strikes 48 | . 1 . . 2 . . . . . . 3 10 . 1 1 1 2 6 5 2 4 10 Burn 4 | . . . . 2 . . . . . . . . . 1 1 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Destroy 19 | . 1 . . . . . . . . . 2 10 . . . 1 2 3 . . . . Blast 22 | . . . . . . . . . . . 1 . . . . . . 3 4 . 4 10 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46473 | 213 485 229 334 2590 2435 735 1991 896 1064 . 1302 2597 . 2205 247 1241 1298 5549 3020 89 2485 15468 Guns 12055 | 213 348 . . 1582 842 546 180 42 357 . 669 960 . 1323 247 1241 1212 1812 430 . . 51 Cannons 22191 | . 133 229 334 . 315 189 896 284 112 . 375 841 . 210 . . . 3097 2590 89 2434 10063 Explosions 11897 | . . . . 1004 1267 . 915 518 595 . 249 763 . 672 . . . 602 . . . 5312 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 330 | . 4 . . 4 11 . . 52 . . 9 33 . . . . 86 38 . . 51 42 Kinetic 19571 | 213 481 229 334 1193 582 546 113 61 112 . 860 1163 . 161 . 137 . 1413 763 . 2434 8776 Thermal 15816 | . . . . 400 463 189 478 311 357 . 184 259 . 920 247 1104 1212 2381 1999 . . 5312 Explosive 2803 | . . . . 300 76 . 632 . 216 . . 535 . 442 . . . 602 . . . . Electromagnetic 7670 | . . . . 693 1303 . 768 472 379 . 249 607 . 450 . . . 1115 258 89 . 1287 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 283 | . . . . . . . . . . . . . . 232 . . . . . . . 51 Highest Corruption 61 | . . . . 3 3 4 . 1 1 . 5 6 . . . 5 . 36 . . . 61 Average Corruption 7 | . . . . 2 3 3 . 1 1 . 5 5 . . . 2 . 18 . . . 34 Corruption Purged 7 | . . . . . . . . . 2 . . . . . . 5 . . . . . . Corruption Blocked 21 | . . . . . . . . . . . . . . . . . . . 2 3 6 10 Effects 208 | . . . . 23 24 49 . 3 3 . . 24 . . . . . 41 . . . 41 Message Errors 52 | . . . . 9 8 11 . 1 1 . . 5 . . . . . 8 . . . 9 Matter Fused 46 | . . . . 10 5 10 . . . . . 4 . . . . . 9 . . . 8 Heat Flow Errors 23 | . . . . 3 3 4 . 1 . . . 3 . . . . . 4 . . . 5 Energy Discharges 21 | . . . . 1 3 7 . . 2 . . 2 . . . . . 1 . . . 5 Parts Rejected 4 | . . . . . . . . . . . . 1 . . . . . 1 . . . 2 Parts Fused 3 | . . . . . . 1 . . . . . 1 . . . . . 1 . . . . Data Loss (minor) 22 | . . . . . 3 6 . . . . . 2 . . . . . 7 . . . 4 Data Loss (major) 10 | . . . . . . 8 . 1 . . . 1 . . . . . . . . . . Misfires 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . Alerts 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 Weapon Failures 18 | . . . . . 2 1 . . . . . 2 . . . . . 6 . . . 7 Overload Shots 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 3066 | . . . 1 28 50 . 22 20 6 . . 18 . 46 . . . 63 71 . 240 2501 Projectiles 1904 | . . . 1 . 17 . . . . . . 1 . . . . . 44 71 . 213 1557 Explosions 1135 | . . . . 28 33 . 22 20 6 . . 17 . 46 . . . 19 . . . 944 Melee 27 | . . . . . . . . . . . . . . . . . . . . . 27 . Knockbacks 80 | . 3 2 2 . . . 1 1 . . 3 6 . . . . . 15 4 . 11 32 Impact 5 | . . . . . . . . 1 . . . 1 . . . . . . . . 1 2 Kinetic 71 | . 3 2 2 . . . 1 . . . 3 5 . . . . . 13 3 . 9 30 Secondary 4 | . . . . . . . . . . . . . . . . . . 2 1 . 1 . Self-Inflicted Damage 1542 | . . . . 26 213 . 172 92 46 . 13 90 . . . . . 20 . . . 870 Shots 22 | . . . . 3 4 . 4 3 2 . 1 3 . . . . . 1 . . . 1 Rammed 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Targets Rammed 30 | . 1 . . 1 1 . . 11 . . 1 1 . . . . 5 4 . . 1 4 Kicked 26 | . . . . . . . . 11 . . 1 1 . . . . 5 4 . . . 4 Crushed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 405 | . 9 36 . 249 258 230 304 150 176 . 327 230 . 240 170 216 354 386 405 251 328 296 Average Temperature 89 | . 4 23 . 52 55 66 98 39 99 . 160 77 . 48 79 63 146 126 113 38 120 122 Received Heat Transfer 5205 | . 69 45 183 360 432 54 291 126 48 . 714 279 . 147 9 18 270 1207 279 . 34 640 Effects 7 | . . . . . . . . . . . . . . . . . 1 . 6 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Interference 6 | . . . . . . . . . . . . . . . . . . . 6 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Robots Corrupted 16 | . . . . . 2 . 2 1 . . . 1 . 1 . . . 4 . 1 . 4 Combat Hostiles 15 | . . . . . 2 . 2 1 . . . . . 1 . . . 4 . 1 . 4 Parts Fried 52 | . . . . 2 6 . 6 . . . 5 2 . 2 . . . 12 2 2 2 11 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Combat Hostiles 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Parts Melted 22 | . . . . 2 . 3 . . . . 2 1 . 1 . 4 . . 6 3 . . Heat Transferred 10840 | . . . . 1049 705 259 445 95 481 . 333 457 . 772 324 1723 1464 1001 1702 . . 30 Parts Sabotaged 8 | . . . . . . . . . . . . . . . . . . 7 . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . 2 3 . 1 1 . . . 1 . 1 . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Maximum Alert Level 5 | . . . . 1 2 1 2 . . . . 2 1 3 2 1 2 3 2 1 1 5 Low Security (%) 59 | 100 100 100 . 65 6 99 . . . . . 14 65 18 . 92 36 . . 82 81 47 Level 1 22 | . . . . 34 85 . 66 . . . . 64 34 35 . 7 26 25 . 17 18 22 Level 2 14 | . . . . . 8 . 33 . . . . 21 . 31 100 . 37 9 100 . . 28 Level 3 3 | . . . . . . . . . . . . . . 14 . . . 64 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1047 | 10 82 70 . 369 458 207 477 . . . . 519 242 863 576 356 508 1047 545 265 228 570 Initial 527 | . . 14 . . 126 173 350 . . . . . 242 52 476 182 . 250 527 249 . 70 Average 195 | 1 43 17 . 164 306 30 373 . . . . 281 176 418 525 41 255 729 497 89 136 234 Influence Increases 13351 | 35 295 120 70 742 772 324 1015 233 239 . 516 1022 6 1299 201 301 968 1451 503 289 466 2484 Destroy 0b10 Robot/C 6100 | . 180 100 60 380 400 60 420 160 180 . 300 580 . 620 80 80 340 920 220 20 200 800 Destroy 0b10 Robot/NC 455 | 35 10 . . 75 50 5 55 . . . 20 30 . 15 5 30 25 5 55 . 15 25 Destroy Leader 1116 | . 42 20 10 96 118 . 94 10 30 . 20 118 . 76 . . 108 112 56 10 74 122 Allied During Kill 1481 | . . . . . . . 16 3 14 . 116 53 . 470 85 109 451 136 28 . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . 10 . . . . . . . . . . Successful Hack 144 | . 18 . . 30 7 29 . . . . . . 4 10 . . . . . 25 21 . Select Force Hacks 270 | . 30 . . . 30 210 . . . . . . . . . . . . . . . . Disable Machine 750 | . . . . 75 120 15 15 . . . . 90 . 15 15 60 . 60 15 210 15 45 Destroy Structure 2210 | . . . . 41 47 5 50 . . . . 126 2 78 16 22 44 218 114 9 51 1387 Advance Influence 350 | . . . . . . . 350 . . . . . . . . . . . . . . . Lose Combat Pursuer 465 | . 15 . . 45 . . 15 60 15 . 60 15 . 15 . . . . 15 15 90 105 Influence Decreases 8854 | 35 258 134 70 441 452 497 548 460 292 . 516 525 140 500 220 483 490 696 586 538 356 617 Time Decay 7394 | 35 258 134 70 421 422 490 368 410 282 . 456 465 140 380 160 463 250 416 416 518 356 484 Lost Part 580 | . . . . 20 30 7 80 50 10 . 20 . . . . . . 180 30 20 . 133 Lost Ally 880 | . . . . . . . 100 . . . 40 60 . 120 60 20 240 100 140 . . . Squads Dispatched 55 | . 2 . . 4 5 . 4 . . . 1 8 1 3 . . 5 4 4 2 5 7 Investigation 9 | . 1 . . 1 2 . 1 . . . . . . 1 . . . . . 2 . 1 Extermination 16 | . . . . . . . 1 . . . . 2 1 . . . 1 1 3 . 3 4 Reinforcement 21 | . 1 . . 3 3 . 2 . . . . 3 . 2 . . 3 1 1 . 2 . Assault 5 | . . . . . . . . . . . 1 . . . . . . 2 . . . 2 Garrison 4 | . . . . . . . . . . . . 3 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . 1 . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Distress Signals 20 | . 1 . . 2 2 1 . . . . . 1 . 5 1 . 1 1 2 . 1 2 Communications Jammed 111 | . . . . . . . . . . . . 1 . 41 . . 24 45 . . . . Distress Signals 96 | . . . . . . . . . . . . 1 . 41 . . 9 45 . . . . Times Spotted 438 | . 15 5 4 34 27 9 21 13 10 . 23 35 . 34 4 20 15 56 26 10 17 60 Peak Tracking Total 13 | . 5 3 2 4 7 2 4 7 4 . 5 6 . 5 4 2 6 6 5 4 5 13 Tactical Retreats 20 | . 1 . . 2 . . 1 3 1 . 2 1 . 1 . . . . 1 1 3 3 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Traps Triggered 17 | . . . . 2 5 . . . . . . 2 . . . . . . . 5 . 3 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Machines Disabled 53 | . . . . 5 8 1 1 1 . . 1 6 . 2 1 4 . 4 1 14 1 3 Max in Single Turn 2 | . . . . 2 2 1 1 1 . . 1 1 . 1 1 1 . 1 1 1 1 2 Garrison Access 4 | . . . . 1 1 . . . . . . . . . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Machines Accessed 55 | . 4 . . 6 8 13 1 1 . . . 1 1 4 1 . 2 . 1 8 3 1 Terminals 30 | . 3 . . 3 6 5 . . . . . . 1 4 1 . . . . 4 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . 1 . . . . . . . . . . . . . . . 2 . 1 Recycling Units 10 | . 1 . . . 1 7 . . . . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Garrison Access 7 | . . . . 1 1 . 1 . . . . 1 . . . . 1 . 1 1 . . Total Hacks 107 | . 13 . . 15 18 27 2 1 . . . 3 1 5 1 . 2 . 1 13 4 1 Successful 54 | . 5 . . 7 8 19 . 1 . . . . 1 4 . . 1 . 1 4 3 . Failed 53 | . 8 . . 8 10 8 2 . . . . 3 . 1 1 . 1 . . 9 1 1 Catastrophic 10 | . . . . 1 1 1 1 . . . . 1 . 1 1 . 1 . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 175 | . 9 . . 5 7 21 . . . . . 17 . 17 1 . 18 4 14 38 3 21 Terminals 64 | . 9 . . 7 14 17 . . . . . . 1 5 1 . . . . 6 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . 2 . . . . . . . . . . . . . . . 3 . 1 Recycling Units 13 | . 4 . . . 1 7 . . . . . . . . . . 1 . . . . . Scanalyzers 6 | . . . . 4 . . . . . . . . . . . . . . . 2 . . Garrison Access 14 | . . . . 2 3 . 2 . . . . 3 . . . . 1 . 1 2 . . Terminal Hacks 26 | . 3 . . 1 6 4 . 1 . . . . 1 4 . . . . . 3 3 . Record 3 | . . . . . . 1 . . . . . . . . . . . . . 2 . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Open Door 12 | . . . . . 2 . . 1 . . . . 1 4 . . . . . 1 3 . Branch Access Points 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . . Insert Component 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . . . . . . . . 1 . 1 . . . Seal Access 4 | . . . . 1 1 . . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 19 | . 2 . . 1 1 15 . . . . . . . . . . . . . . . . Terminals 10 | . 1 . . 1 . 8 . . . . . . . . . . . . . . . . Botnet 4 | . . . . 1 . 3 . . . . . . . . . . . . . . . . Skim 6 | . 1 . . . . 5 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . 1 7 . . . . . . . . . . . . . . . . Tunnel 9 | . 1 . . . 1 7 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . . 5 8 4 1 . . . . 1 . 1 1 . 1 . . 5 2 1 Full Trace Events 6 | . . . . 2 1 . 1 . . . . . . 1 . . . . . 1 . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 88 | . . . . 1 . . . . . . . . . 13 . . 20 . . 54 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Time 60 | . . . . 60 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . 3 1 1 . 1 . . . . . . . 1 Non-combat 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . Combat 4 | . . . . . . . . . . 3 . 1 . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . . . 3 1 1 . 1 . . . . . . . . parse_system 5 | . . . . . . . . . . 3 1 1 . . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 26 | . . . . . . 6 . 2 . . 2 . . 14 . . . 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Total Allies 59 | . . . . . . 6 . 2 . 4 2 2 . 28 5 . . 2 7 . 1 . Largest Group 22 | . . . . . . 6 6 2 2 4 5 2 . 22 21 21 19 5 4 . . . Highest-Rated Group 1512 | . . . . . . 95 95 61 61 153 182 170 . 1266 1512 1512 1346 405 240 . . . Highest-Rated Ally 159 | . . . . . . 27 27 32 32 42 76 85 . 159 137 137 96 96 81 . . . Zionite Dispatches 9 | . . . . . . . . . . . . 1 . 3 . . . 1 3 . 1 . Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Thermal Resupply 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . . 1 . . 1 . 2 . . 2 . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . . . . . . DROP 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 635 | . . . . . . . 44 6 12 . 95 49 . 110 38 13 198 54 16 . . . Total Damage 19740 | . . . . . . . 837 163 463 . 1747 2558 . 3700 1115 594 6171 2074 318 . . . Kills 101 | . . . . . . . 8 1 2 . 14 14 . 21 6 3 23 8 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Active Infowar (turns) 17239 | 163 606 423 342 1318 452 1593 812 111 . 12 3 1094 294 799 320 4516 813 682 809 234 612 1231 Optics 12 | . . . . . . . . . . 12 . . . . . . . . . . . . Sensors 8072 | . . . . . . . 44 . . . . 911 294 664 320 4516 337 339 68 25 551 3 Terrain 2197 | . . . . . . . . . . . . . . . . . 228 340 809 209 610 1 Structural 1965 | . . . . . 282 1593 . 90 . . . . . . . . . . . . . . Seismic 4340 | 163 606 423 342 1318 170 . . 88 . . . . . . . . . . . . . 1230 T.N.C. 1015 | . . . . . . . 812 19 . . 3 181 . . . . . . . . . . Jamming 2369 | . . . . . . . . . . . . 517 257 203 . . 811 581 . . . . Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 2 2 1 . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 24 | . . . . . . . . . . . . 2 . 2 . . 3 . 1 11 . 5 Main Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Component Schematics 4 | . . . . . . . . . . . . . . 1 . . 1 . . 2 . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . 1 . . 2 . . Unaware Analyses 5 | . . . . . . . . . . . . . . 1 . . . . . 3 . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Turns Passed 27680 | 258 606 423 409 1318 1021 2593 848 980 849 2221 1282 1281 294 899 320 4516 813 1016 1002 1854 900 1977 Spaces Moved 13949 | 115 305 224 223 668 466 1167 443 668 602 1838 720 578 180 449 109 600 524 346 585 1668 482 989 Core 238 | 2 . . . . . . . . . . . . . . . 236 . . . . . . Treads 4891 | 113 305 224 223 50 451 1165 43 77 . . . 32 123 363 . . . . 142 1099 481 . Legs 7077 | . . . . . . . . 591 602 1838 720 546 57 86 109 364 524 346 304 . 1 989 Wheels 1035 | . . . . 618 15 2 400 . . . . . . . . . . . . . . . Hover 708 | . . . . . . . . . . . . . . . . . . . 139 569 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 110 140 145 117 117 117 112 112 124 130 125 109 109 109 102 90 90 90 149 Average Speed 159 | 158 160 160 160 132 161 197 142 117 117 114 144 173 153 139 143 675 129 169 131 90 90 156 Slowest Speed 1550 | 160 160 160 160 225 237 262 214 117 117 117 184 189 227 176 176 1550 173 173 148 90 149 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 48 | 6 45 48 15 42 79 99 13 73 80 90 75 18 5 75 62 92 19 25 19 87 12 40 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 11 | . 1 . . . 1 8 . . . 1 . . . . . . . . . . . . Known Exits Taken 16 | . 1 . . 1 1 . 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 . . 1 . . 1 . . . . . . . . 1 . . . . Scrap Searched 14 | . . 1 . . . . . 4 3 3 3 . . . . . . . . . . . Spaces Dug 46 | . . . . . 1 1 1 . . . . 5 1 16 . . 1 1 8 1 4 6 Terrain Destroyed 1150 | . . . . 35 47 5 53 6 26 . 5 47 1 45 . 5 2 105 32 2 16 718 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 187 | . . . . . 11 5 9 3 1 . 5 7 1 2 . 5 2 53 32 2 16 33 AOE 961 | . . . . 35 36 . 44 3 25 . . 38 . 43 . . . 52 . . . 685 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Zio Pro Fac Fac Ext Cet Arc Res Arm Res Qua Acc Com Total 18021 | 155 368 263 253 955 651 1425 591 843 718 1972 902 736 197 652 267 1010 622 547 733 1999 888 1274 Wait 2146 | 5 14 18 13 124 63 148 56 104 73 77 91 31 3 64 142 368 36 38 41 222 347 68 Move 13925 | 114 304 223 222 667 465 1166 442 667 601 1837 719 577 179 448 108 599 523 343 584 1667 481 989 Hop 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Pick Up 209 | 8 5 3 2 26 12 10 7 8 7 14 9 11 2 4 3 6 7 4 20 21 4 16 Fast Attach 145 | 6 . . . 10 19 4 5 3 1 10 2 8 2 7 2 1 8 15 12 17 3 10 Attach 99 | 1 . . 2 5 . 4 11 8 3 4 5 3 2 2 . 3 2 10 7 10 2 15 Detach 40 | . . . . 1 1 . 6 4 1 2 3 1 1 2 . 1 2 4 5 2 2 2 Swap 139 | . 8 3 2 14 17 3 . . 5 1 5 16 2 16 2 . 5 9 6 3 12 10 Drop 269 | . 4 3 1 29 21 22 4 7 5 23 11 18 5 12 6 7 15 7 11 29 6 23 Fire 889 | 21 32 13 11 78 52 20 60 19 22 4 48 69 1 40 4 25 19 109 47 28 30 137 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Kick 26 | . . . . . . . . 11 . . 1 1 . . . . 5 4 . . . 4 Crush 3 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 128 | . . . . . . 48 . 12 . . 8 . . 57 . . . 3 . . . . Trap 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -4/Archives (discovered 3 exits: *Res / *Hub x2) -3/Research -3/Armory -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 259 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 8) 865 | -10/Materials | Entered Mines 918 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1205 | -10/Mines | Discovered new exit (range 10) 1288 | -10/Mines | Entered Subcaves 1289 | -10/Subcaves | Approached by a straggling Scientist 1415 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1510 | -10/Subcaves | Discovered new exit (range 12) 1576 | -10/Subcaves | Core integrity fell below 50% 1604 | -10/Subcaves | Lost 3 parts (1p2n) 1614 | -10/Subcaves | Discovered new exit (range 8) 1697 | -10/Subcaves | Entered Materials 1697 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2250 | -8/Materials | Build established: Scavenger-Tank 2292 | -8/Materials | Identified exit to Storage 2831 | -8/Materials | Repaired Adv. EMP Blaster 3015 | -8/Materials | Entered Storage 3416 | -8/Storage | Build established: Tank 3720 | -8/Storage | Identified exit to Recycling 4030 | -8/Storage | Used back door to open Recycling access 4036 | -8/Storage | Entered Recycling 4494 | -8/Recycling | Discovered new exit (range 5) 5125 | -8/Recycling | Scanned before Scraplab entrance 5156 | -8/Recycling | Entered Scraplab 5534 | -8/Recycling | Learned 12 Factory zone layouts 5592 | -8/Recycling | Learned 2 Lower Caves zone layouts 5638 | -8/Recycling | Learned Factory repair station intel 5674 | -8/Recycling | Learned 4 Factory zone layouts 5699 | -8/Recycling | Found Prototype Device 5699 | -8/Recycling | Identified Scrap Engine 5701 | -8/Recycling | Learned Factory terminal intel 5718 | -8/Recycling | Learned 4 Factory zone layouts 5747 | -8/Recycling | Learned location of 1 exit from Storage 5786 | -8/Recycling | Learned location of Lower Caves (-6) 6474 | -8/Recycling | Build established: Commander-Construct 6629 | -8/Recycling | Entered Factory 6629 | -6/Factory | Accompanied by 6 allies 6629 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6630 | -6/Factory | Identified exit to Factory 6630 | -6/Factory | Identified exit to Lower Caves 6631 | -6/Factory | Loaded intel: 26 terminal locations 6632 | -6/Factory | Loaded intel: 6 repair station locations 6696 | -6/Factory | Discovered exit to Factory (range 15) 6742 | -6/Factory | Lost 3 allies 7009 | -6/Factory | Build established: Construct 7300 | -6/Factory | Lost 6 parts (2p1n1u2w) 7477 | -6/Factory | Entered Lower Caves 7609 | -6/Lower Caves | Core integrity fell below 50% 7628 | -6/Lower Caves | Identified exit to Lower Caves 7640 | -6/Lower Caves | Lost 4 parts (1p2u1w) 7938 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8457 | -6/Lower Caves | Entered another Lower Caves area 8457 | -6/Lower Caves | Accompanied by 2 allies 8501 | -6/Lower Caves | Encountered a Warlord checkpoint 8886 | -6/Lower Caves | Spotted B-75 Beast 8932 | -6/Lower Caves | Destroyed B-75 Beast 9011 | -6/Lower Caves | Learned Factory terminal intel 9181 | -6/Lower Caves | Discovered new exit (range 10) 9306 | -6/Lower Caves | Entered Zion 9323 | -6/Zion | Identified exit to Deep Caves 9381 | -6/Zion | Discovered new exit (range 16) 9558 | -6/Zion | Learned Factory emergency access door positions 10114 | -6/Zion | Received a visual enhancement algorithm 10585 | -6/Zion | Met Imprinter 10605 | -6/Zion | Imprinted 10607 | -6/Zion | Declared Zion's savior 10730 | -6/Zion | Found Prototype Processor 10730 | -6/Zion | Identified Exp. Signal Interpreter 10733 | -6/Zion | Found Prototype Processor 10733 | -6/Zion | Identified Exp. Melee Analysis Suite 10736 | -6/Zion | Found Prototype Processor 10736 | -6/Zion | Identified Spectral Analyzer 10745 | -6/Zion | Found Prototype Processor 10745 | -6/Zion | Identified Exp. Core Analyzer 10748 | -6/Zion | Found Prototype Processor 10748 | -6/Zion | Identified Exp. Armor Integrity Analyzer 10961 | -6/Zion | Identified exit to Proximity Caves 11527 | -6/Zion | Entered Proximity Caves 11527 | -5/Proximity Caves | Accompanied by 4 allies 11583 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12036 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12048 | -5/Proximity Caves | Core integrity fell below 20% 12196 | -5/Proximity Caves | Spotted B-75 Beast 12229 | -5/Proximity Caves | Rewired B-75 Beast 12336 | -5/Proximity Caves | Discovered exit to Factory (range 12) 12572 | -5/Proximity Caves | Learned Factory emergency access door positions 12809 | -5/Proximity Caves | Entered Factory 12809 | -5/Factory | Accompanied by 2 allies 12809 | -5/Factory | Evolved 2 slots: Utility x2 12811 | -5/Factory | Loaded intel: 26 terminal locations 12897 | -5/Factory | Garrison activated, responded to threat 13398 | -5/Factory | Discovered new exit (range 11) 13412 | -5/Factory | Identified exit to Factory 13791 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 13792 | -5/Factory | Zion Heavy squad teleported in 14011 | -5/Factory | Retrieved Zion intel report: Main Access 14031 | -5/Factory | Terminal network hard line cut 14090 | -5/Factory | Entered another Factory area 14090 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14091 | -4/Factory | Identified exit to Extension 14384 | -4/Factory | Entered Extension 14435 | -4/Extension | Rescued a captive Derelict 14435 | -4/Extension | Rescued a captive Derelict 14503 | -4/Extension | Rescued a captive Derelict 14572 | -4/Extension | Rescued A7 14749 | -4/Extension | Retrieved Zion intel report: Component Schematics 14750 | -4/Extension | Zion Hacker squad teleported in 14756 | -4/Extension | Spotted B-86 Titan 14765 | -4/Extension | Spotted B-86 Titan 14786 | -4/Extension | Allies destroyed B-86 Titan 14845 | -4/Extension | Rescued a captive Derelict 14846 | -4/Extension | Rescued a captive Derelict 14972 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 14973 | -4/Extension | Zion Thermal Resupply teleported in 15022 | -4/Extension | Build established: Commander-Construct 15184 | -4/Extension | Zion Light squad teleported in 15214 | -4/Extension | Discovered new exit (range 10) 15215 | -4/Extension | Discovered new exit (range 6) 15255 | -4/Extension | Identified exit to Cetus 15283 | -4/Extension | Entered Cetus 15283 | -4/Cetus | Accompanied by 21 allies (A7) 15288 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 15298 | -4/Cetus | Spotted Cetus Guard 15299 | -4/Cetus | Spotted Cetus Guard 15306 | -4/Cetus | Spotted Cetus Guard 15308 | -4/Cetus | Allies destroyed Cetus Guard 15309 | -4/Cetus | Allies destroyed Cetus Guard 15316 | -4/Cetus | Allies destroyed Cetus Guard 15370 | -4/Cetus | Lost 5 allies 15397 | -4/Cetus | Started Cetus Manufacturing Module 15413 | -4/Cetus | Escorted A7 to Cetus Mainframe 15422 | -4/Cetus | Manufactured an Enhanced Grunt 15428 | -4/Cetus | Discovered new exit (range 16) 15445 | -4/Cetus | Identified exit to Archives 15447 | -4/Cetus | Manufactured an Enhanced Grunt 15472 | -4/Cetus | Manufactured an Enhanced Grunt 15497 | -4/Cetus | Manufactured an Enhanced Grunt 15522 | -4/Cetus | Manufactured an Enhanced Grunt 15603 | -4/Cetus | Entered Archives 15603 | -4/Archives | Accompanied by 21 allies (A7) 15608 | -4/Archives | Received a hacking code to weaken MAIN.C 15689 | -4/Archives | Discovered new exit (range 16) 15707 | -4/Archives | Discovered new exit (range 14) 15801 | -4/Archives | Discovered new exit (range 16) 18479 | -4/Archives | Identified exit to Hub_04(d) 19688 | -4/Archives | Identified exit to Research 20119 | -4/Archives | Entered Research 20119 | -3/Research | Accompanied by 19 allies 20119 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 20251 | -3/Research | Retrieved Zion intel report: Guard Positions 20378 | -3/Research | Garrison activated, responded to threat 20442 | -3/Research | Lost 3 allies 20442 | -3/Research | Spotted B-86 Titan 20445 | -3/Research | Build established: Commander-Skirmisher 20463 | -3/Research | Allies destroyed B-86 Titan 20588 | -3/Research | Lost 4 allies 20747 | -3/Research | Retrieved Zion intel report: Prototype Schematics 20837 | -3/Research | Lost 3 allies 20838 | -3/Research | Retrieved Zion intel report: Component Schematics 20839 | -3/Research | Discovered new exit (range 5) 20905 | -3/Research | Build established: Commander-Construct 20920 | -3/Research | Identified exit to Armory 20932 | -3/Research | Entered Armory 20932 | -3/Armory | Accompanied by 5 allies 21029 | -3/Armory | Zion Recon squad teleported in 21243 | -3/Armory | Destroyed 7 combat bots 21295 | -3/Armory | Build established: Construct 21432 | -3/Armory | First assault squad dispatched 21575 | -3/Armory | Lost 6 parts (4u2w) 21616 | -3/Armory | System corruption reached 10% 21714 | -3/Armory | System corruption reached 30% 21716 | -3/Armory | Lost 5 parts (1p1n2u1w) 21771 | -3/Armory | Lost 3 parts (1u2w) 21945 | -3/Armory | Discovered new exit (range 4) 21948 | -3/Armory | Entered Research 21948 | -2/Research | Evolved 2 slots: Power x1, Utility x1 22045 | -2/Research | Build established: Mutant 22141 | -2/Research | Zion Thermal Resupply teleported in 22371 | -2/Research | Build established: Gunner 22599 | -2/Research | Spotted B-90 Cyclops 22656 | -2/Research | Destroyed B-90 Cyclops 22671 | -2/Research | Retrieved Zion intel report: Branch Access 22671 | -2/Research | Identified exit to Quarantine 22674 | -2/Research | Zion Fire squad teleported in 22874 | -2/Research | Zion Hacker squad teleported in 22934 | -2/Research | Spotted B-90 Cyclops 22950 | -2/Research | Entered Quarantine 22955 | -2/Quarantine | Lost 4 allies 23012 | -2/Quarantine | Cryocooling Duct disabled 23027 | -2/Quarantine | Ambient heat levels rising (+20) 23027 | -2/Quarantine | Non-combat units ordered to evacuate 23037 | -2/Quarantine | Cryocooling Duct disabled 23048 | -2/Quarantine | Cryocooling Duct disabled 23052 | -2/Quarantine | Ambient heat levels rising (+20) 23052 | -2/Quarantine | Combat units ordered to evacuate 23054 | -2/Quarantine | Cryocooling Duct disabled 23063 | -2/Quarantine | Ambient heat levels rising (+20) 23065 | -2/Quarantine | Spotted Alpha 7 23069 | -2/Quarantine | Ambient heat levels rising (+20) 23074 | -2/Quarantine | Cryocooling Duct disabled 23089 | -2/Quarantine | Ambient heat levels rising (+20) 23099 | -2/Quarantine | Build established: Mutant 23105 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 23120 | -2/Quarantine | Found Alien Launcher 23152 | -2/Quarantine | Quarantine Guard activated 23155 | -2/Quarantine | Found Prototype Device 23155 | -2/Quarantine | Identified Exp. Actuator Array 23188 | -2/Quarantine | Found Alien Artifact 23188 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 23188 | -2/Quarantine | Warped through subspace 23191 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 23200 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 23213 | -2/Quarantine | Retrieved Zion intel report: Branch Access 23229 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 23239 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 23290 | -2/Quarantine | Spotted Quarantine Guard 23368 | -2/Quarantine | Found Alien Artifact 23473 | -2/Quarantine | Identified Subatomic Replicator 23473 | -2/Quarantine | Used Subatomic Replicator to replicate Adv. Cooling System 23514 | -2/Quarantine | Destroyed Quarantine Guard 23593 | -2/Quarantine | Build established: Gunner 23610 | -2/Quarantine | Met incapacitated Sigix Warrior 23610 | -2/Quarantine | Lockdown squad dispatched 23611 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 23613 | -2/Quarantine | Unlocked Sigix quarantine chamber 23617 | -2/Quarantine | Found Sigix Containment Pod 23658 | -2/Quarantine | Found Alien Artifact 23658 | -2/Quarantine | Identified Transdimensional Reconstructor 23658 | -2/Quarantine | Warped through subspace 23690 | -2/Quarantine | Found Alien Artifact 23690 | -2/Quarantine | Identified Dimensional Node Initializer 23690 | -2/Quarantine | Initialized slip node 23698 | -2/Quarantine | Found Transdimensional Reconstructor 23701 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 23777 | -2/Quarantine | Found Alien Artifact 23777 | -2/Quarantine | Identified Terrabomb 23777 | -2/Quarantine | Used Terrabomb 23844 | -2/Quarantine | Found Alien Artifact 23844 | -2/Quarantine | Identified Phase Armor 23928 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 23944 | -2/Quarantine | Discovered new exit (range 16) 23960 | -2/Quarantine | Found Alien Reactor 23975 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 24017 | -2/Quarantine | Found Alien Energy Cannon 24017 | -2/Quarantine | Identified Core Cannon 24064 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 24142 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 24170 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 24202 | -2/Quarantine | Build established: Construct 24490 | -2/Quarantine | Terminal network hard line cut 24589 | -2/Quarantine | Found Terrabomb 24801 | -2/Quarantine | Identified exit to Access 24804 | -2/Quarantine | Entered Access 24804 | -1/Access | Evolved 2 slots: Utility x2 25173 | -1/Access | Found Exp. Signal Interpreter 25202 | -1/Access | Zion Zionite Resupply teleported in 25202 | -1/Access | P-80 Master assimilated allied IK-FYZ(A) 25393 | -1/Access | Discovered new exit (range 7) 25397 | -1/Access | Identified exit to Command 25704 | -1/Access | Entered Command 25925 | -1/Command | Retrieved Zion intel report: Guard Positions 25997 | -1/Command | Retrieved Zion intel report: Emergency Access 26026 | -1/Command | Retrieved Zion intel report: Unaware Analyses 26052 | -1/Command | Retrieved Zion intel report: Main Access 26052 | -1/Command | Identified exit to Surface 26457 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 26911 | -1/Command | Destroyed 8 combat bots 27054 | -1/Command | Spotted Combat Programmer 27054 | -1/Command | Spotted Combat Programmer 27071 | -1/Command | Destroyed Combat Programmer 27079 | -1/Command | Destroyed Combat Programmer 27080 | -1/Command | Terminal network hard line cut 27081 | -1/Command | Spotted M Guard 27081 | -1/Command | Spotted M Guard 27095 | -1/Command | Destroyed M Guard 27103 | -1/Command | Destroyed M Guard 27103 | -1/Command | All MAIN.C guards destroyed 27120 | -1/Command | Found Corrupted Prototype Device 27120 | -1/Command | Identified AEGIS Remote Shield 27121 | -1/Command | System corruption reached 10% 27145 | -1/Command | Found Corrupted Prototype Energy Cannon 27156 | -1/Command | Found Corrupted Prototype Protection 27156 | -1/Command | Identified Hvy. Regenerative Plating 27157 | -1/Command | System corruption reached 30% 27161 | -1/Command | Found Corrupted Ragnarok Missile Launcher 27234 | -1/Command | First assault squad dispatched 27431 | -1/Command | Build established: Scavenger-Construct 27502 | -1/Command | Used Terrabomb 27539 | -1/Command | Met MAIN.C 27543 | -1/Command | Hacked MAIN.C using A7's code 27566 | -1/Command | Destroyed MAIN.C Shell 27568 | -1/Command | MAIN.C activated Command garrisons 27572 | -1/Command | 0b10 Conduit disabled 27633 | -1/Command | Core integrity fell below 50% 27655 | -1/Command | Core integrity fell below 20% 27658 | -1/Command | Identified Sigix Terminator 27659 | -1/Command | Fired Sigix Terminator 27671 | -1/Command | Found Centrium Heavy Armor Plating 27681 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 27663_ Knocked back. 27665_ Penetrated by Slug. 27666_ Knocked back. 27666_ Penetrated by Slug. 27669_ Knocked back. 27670_ Shield-Centrium Exoskeleton destroyed. 27670_ Shield-Centrium Exoskeleton core remains intact and functional. 27671_ Slug penetrates G-73 Enforcer. 27671_ Acquired Centrium Heavy Armor Plating. 27672_ MAIN.C reaction time slowed by virus. 27673_ System corrupted: Hpw. KE Hardcell Construct/C jammed. 27673_ Destroyed Prototype Ballistic Cannon. 27673_ MAIN.C knocked back. 27674_ MAIN.C reaction time slowed by virus. 27676_ Adv. Cooling System destroyed. 27677_ System corrupted: Core Cannon rejected. 27677_ MAIN.C knocked back. 27678_ MAIN.C reaction time slowed by virus. 27678_ Penetrated by Slug. 27679_ MAIN.C reaction time slowed by virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??+??????????????????????????????????????????????? | | ????????????????????????????????????????????## | | ?????????????????????????????????????????###" | | ???????????????????????????????????????###" " | | ??????????????????????????????????????##" " " | | ?????????????????????????????????????## " " " | | ????????????????????????????????????## " " " | | ???????????????##??????????????????## " " " | | ??????????????;;;###???????????????# " " " | | ?????????????? ###???????????## " " " | | ?????????????;;;;;;;;;;############" " " " | | ????????????? ##"";"""""""""""" | | ???????????? # ; | | ???????????? %#;;;;;""""""""""" | | ???????????? ; hg " | | ???????????; %gp g "%" | | ???????????; %l ; hg " | | ?????????? ; ;;;;g;;;""""""""" | | ?????????? ; ] % % ; ; | | ?????????? ; ! @ ;;;;;;;;""""""""" | | ?????????? ; ; ; ; " " | | ?????????? ; i ; ; " " | | ???????????; ; " " " | | ???????????; ; " " " | | ???????????? ; " " " | | ???????????? ; " " " | | ???????????? ; " " " | | ????????????? ; " " " | | ????????????? ; " " " | | ?????????????? % ; " " " | | ?????????????? M% ; ; ???" " " | | ???????????????? ; ?????? " " | | ??????????????????;;;;;;;;;;;;;;;?????????? " | | ????????????????????? ??????????????? | | ???????????????????????;;;;;???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 100 Energy Generation 86 Energy Capacity 1234 Matter Stores 426 Matter Capacity 450 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Corruption Block 20 Armor Coverage 825 Resistance: TH 25 Resistance: EX 50 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 65 Target Analysis 8 Core Analysis 8 Recoil Reduction 5 Energy Filtering 50 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Seismic Detector | -8/Materials | Scanalyzed Hacking Suite | -4/Extension | Z-intel Imp. Antigrav System | -4/Extension | Z-intel Quantum Capacitor | -4/Extension | Z-intel Micro-nuke Launcher | -4/Extension | Z-intel Lyr. Heavy Armor Plating | -4/Extension | Z-intel Railgun | -4/Extension | Z-intel Hvy. Disruptor Cannon | -4/Extension | Z-intel Adv. Thermal Shield | -4/Extension | Z-intel Adv. Melee Analysis Suite | -4/Extension | Z-intel Imp. Recalibrator | -4/Extension | Z-intel Imp. Particle Charger | -4/Extension | Z-intel Imp. Corruption Screen | -4/Extension | Z-intel Imp. Fusion Compressor | -4/Extension | Z-intel Exp. Field Recycling Unit | -3/Research | Z-intel Exp. Optical Array | -3/Research | Z-intel Centrium Heavy Armor Plating | -3/Research | Z-intel Adv. Myomer Leg | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Exp. Energy Well | -3/Research | Z-intel Stealth Drone Bay | -3/Research | Z-intel Vibroblade | -3/Research | Z-intel Lyr. Medium Armor Plating | -3/Research | Z-intel Tesla Rifle | -3/Research | Z-intel Hyp. Coil Gun | -3/Research | Z-intel Imp. Thunder Leg | -3/Research | Z-intel Matter Neutralizer | -3/Research | Z-intel Disruptor Cannon | -3/Research | Z-intel Cmb. Antigrav System | -3/Research | Z-intel Nova Cannon | -3/Research | Z-intel Imp. Hacking Suite | -3/Research | Z-intel Lyr. Light Armor Plating | -3/Research | Z-intel Recoil Stabilizer | -3/Research | Z-intel Impulse Thruster | -3/Research | Z-intel System Restoration Module | -2/Quarantine | Z-intel Launcher Guidance Computer | -2/Quarantine | Z-intel Antigrav System | -2/Quarantine | Z-intel Dynamic Insulation System | -2/Quarantine | Z-intel Imp. Point Defense System | -2/Quarantine | Z-intel Adv. Datajack | -2/Quarantine | Z-intel Adv. System Shield | -2/Quarantine | Z-intel Lgt. Particle Reactor | -2/Quarantine | Z-intel Lrn. Proton Cannon | -2/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Quarantine | Z-intel Machine Analyzer | -2/Quarantine | Z-intel Fusion Bomb Launcher | -2/Quarantine | Z-intel Linear Gravjet | -2/Quarantine | Z-intel Linear Accelerator | -2/Quarantine | Z-intel Arm. Medium Treads | -2/Quarantine | Z-intel Hvy. Reactive Plating | -2/Quarantine | Z-intel Core Analyzer | -2/Quarantine | Z-intel Huge Storage Unit | -2/Quarantine | Z-intel Adv. Reaction Control System | -2/Quarantine | Z-intel Adv. Trap Extractor | -2/Quarantine | Z-intel Adv. Transmission Jammer | -2/Quarantine | Z-intel Matter Filter | -2/Quarantine | Z-intel Adv. Power Amplifier | -2/Quarantine | Z-intel Imp. Force Booster | -2/Quarantine | Z-intel Arm. Heavy Treads | -2/Quarantine | Z-intel Enh. Quantum Rifle | -2/Quarantine | Z-intel Adv. Point Defense System | -2/Quarantine | Z-intel Imp. Force Field | -2/Quarantine | Z-intel Lrn. Tractor Beam | -2/Quarantine | Z-intel Adv. Quantum Shading Machine | -2/Quarantine | Archive Exp. Heat Sink | -2/Quarantine | Archive Particle Accelerator | -2/Quarantine | Archive Prc. Energy Filter | -2/Quarantine | Archive Exp. Matter Compressor | -2/Quarantine | Archive Exp. Terrain Scan Processor | -2/Quarantine | Z-intel Enh. Gamma Bomb Array | -2/Quarantine | Z-intel Hvy. Wave Gun | -2/Quarantine | Z-intel Imp. Quantum Reactor | -2/Quarantine | Z-intel Imp. Matter Compressor | -2/Quarantine | Z-intel Exp. Biometal Heavy Treads | -2/Quarantine | Z-intel Imp. Thermal Defense Suite | -2/Quarantine | Z-intel Exp. Actuator Array | -2/Quarantine | Z-intel Exp. Melee Analysis Suite | -2/Quarantine | Z-intel Enh. Force Rifle | -2/Quarantine | Z-intel Enh. Coil Gun | -2/Quarantine | Z-intel Spectral Analyzer | -2/Quarantine | Z-intel Adv. KE Penetrator | -2/Quarantine | Z-intel Ragnarok Missile Launcher | -2/Quarantine | Z-intel Exp. Utility Shielding | -2/Quarantine | Z-intel Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Electron Diverter | -2/Quarantine | Z-intel Molecular Scythe | -2/Quarantine | Z-intel Adv. Particle Accelerator | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Robot Schematics ------------------ A-15 Conveyor | -2/Quarantine | Archive T-07 Excavator | -2/Quarantine | Archive R-10 Processor | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Adv. EMP Blaster | 65% | -8/Materials Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Subatomic Replicator Transdimensional Reconstructor Dimensional Node Initializer Terrabomb Phase Armor Core Cannon Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumAmuletBoomstick Manual? 0 Play Time 05:40:34 Cumulative 443.2 hours Start 2025.03.21 @ 13:27:44 End 2025.03.22 @ 15:50:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 283 Rogue 258 Adventurer 7 Explorer 18 Win Type - Total 33 Types 22/0/5/2/0/1/1/1/0/1 Lore% 90 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd929677-5195-48c9-a767-7267af7cc6db