Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.20 @ 15:24:25 Player: Rex Universalis Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3833) 3833 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 8453 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 0/850 Matter 99/300 Energy 230/230 System Corruption 4% Temperature Critical (516) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Antimatter Reactor > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Signal Interpreter Targeting Computer > --- WEAPON (6) ------- Plasma Rifle Plasma Rifle Phase Cannon Heavy Plasma Cannon Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY (10) --- Light Nuclear Core Advanced ECM Suite Thermal Shield Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Gauss Rifle Heavy Machine Gun Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Targeting Computer Thermal Shield > --- WEAPON ----------- Lightning Gun Plasma Rifle Plasma Rifle Phase Cannon Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Advanced ECM Suite Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Heavy Machine Gun Magnetic Acceleration Cannon Remote Datajack [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . . 2 . . Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 2 | . . . . 1 1 . . . . . Weapon 4 | . . . . 1 1 . . 2 . . Parts Attached 97 | 6 1 9 10 16 3 . 2 2 . 48 Power 17 | 1 . 2 3 2 . . 1 . . 8 Engine 8 | 1 . 1 3 1 . . 1 . . 1 Core 8 | . . 1 . 1 . . . . . 6 Reactor 1 | . . . . . . . . . . 1 Propulsion 30 | 2 . 3 7 4 . . . 2 . 12 Treads 2 | . . . . . . . . 2 . . Leg 24 | 2 . 3 4 4 . . . . . 11 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 3 | . . . 3 . . . . . . . Utility 17 | 1 1 1 . 3 1 . . . . 10 Device 8 | . . 1 . 1 1 . . . . 5 Storage 3 | 1 1 . . . . . . . . 1 Processor 3 | . . . . . . . . . . 3 Hackware . | . . . . . . . . . . . Protection 3 | . . . . 2 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 33 | 2 . 3 . 7 2 . 1 . . 18 Energy Gun 8 | . . . . 1 1 . . . . 6 Energy Cannon 5 | . . 1 . . . . . . . 4 Ballistic Gun 9 | 2 . 2 . 1 1 . 1 . . 2 Ballistic Cannon 7 | . . . . 1 . . . . . 6 Launcher 2 | . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 41 | . . 1 . 5 . . 4 1 6 24 Power 5 | . . . . . . . 1 . 1 3 Propulsion 9 | . . . . 1 . . 1 1 2 4 Utility 9 | . . . . 2 . . 1 . 1 5 Weapon 18 | . . 1 . 2 . . 1 . 2 12 Highest Loss Streak 6 | . . 1 . 2 . . 2 1 6 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | 1 4 7 7 7 7 8 7 4 4 5 Power . | . 1 1 . . 1 1 . . . . Propulsion 2 | . 2 4 5 4 2 2 2 1 1 . Utility 1 | . . . . . . 1 1 1 1 2 Weapon 2 | . 1 1 1 2 3 4 4 2 2 2 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . . 2 . 3 . . . . . 7 Power . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility . | . . . . . . . . . . . Weapon 10 | . . 2 . 2 . . . . . 6 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 84 88 96 90 85 84 76 76 47 75 Engine 3 | . 13 8 8 1 . . 3 6 3 . Core 9 | . . 5 10 16 15 15 10 6 3 5 Leg 20 | . 28 28 25 22 23 23 20 8 3 14 Flight 1 | . . . 7 . . . . . . . Device 7 | . . 3 10 8 8 7 7 6 4 8 Storage 7 | . 14 14 11 9 7 7 7 6 4 2 Processor 2 | . . . . . . . . . . 7 Protection 2 | . . . . 8 7 7 3 . . 1 Energy Gun 4 | . . . . 2 4 7 2 . . 9 Energy Cannon 5 | . . 3 11 6 . . . . . 7 Ballistic Gun 9 | . 27 24 11 9 7 7 9 13 7 3 Ballistic Cannon 4 | . . . . 2 7 7 7 6 3 7 Launcher 1 | . . . . 3 2 . 2 6 3 1 Peak Build Rating 69 | 6 6 16 22 32 36 35 35 35 34 69 Average Rating 31 | 4 5 9 19 27 33 35 31 34 18 47 On Entrance 19 | . 6 6 15 22 28 35 35 27 34 1 Naked Turns 44 | . . . . . . . . . 31 13 Heaviest Build 68 | 10 10 24 31 44 43 41 43 43 43 68 Greatest Support 56 | 20 20 20 38 43 43 43 43 40 40 56 Greatest Overweight (x) 5 | . . 1 1 2 . . 1 1 1 5 Average Overweight (x) . | . . . . . . . . 1 . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 8 8 8 8 10 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 6 6 Most Carried 10 | 4 7 8 8 8 8 8 8 6 4 10 Average Carried 6 | 1 4 7 7 7 7 8 7 4 4 5 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 5 10 Final Carried 10 | 4 5 7 8 7 8 8 7 4 4 10 Class Distribution -------------------- 28% | Scavenger-Tank 18% | Scavenger-Executioner 18% | Scavenger-Mutant 15% | Mutant 7% | Executioner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Executioner | -6/Factory Mutant | -6/Waste Scavenger-Executioner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Matter Collected 3282 | 180 . 288 290 426 104 84 263 191 . 1456 Remotely . | . . . . . . . . . . . Salvage Created 4109 | . . 267 448 625 114 92 255 167 . 2141 Parts 222 | . . 13 42 38 4 6 11 9 . 99 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 6 10 . . . Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 91 | . . 12 15 13 2 4 9 4 . 32 Guns 39 | . . 12 7 6 1 . 3 . . 10 Cannons 47 | . . . 8 5 1 4 6 4 . 19 AOE 4 | . . . . 2 . . . . . 2 Classes Destroyed 14 | . . 3 4 3 . 1 . 1 . 2 Worker 5 | . . . 1 1 . . . . . 3 Builder 8 | . . . . . . . . 1 . 7 Tunneler 1 | . . . . . . . . . . 1 Recycler 5 | . . . . 1 . . . . . 4 Mechanic 3 | . . . 1 . 1 . . . . 1 Watcher 7 | . . . 2 2 1 . . 2 . . Swarmer 32 | . . 3 12 3 . 3 6 . . 5 Grunt 28 | . . 4 . 5 2 . 3 3 . 11 Duelist 1 | . . . . 1 . . . . . . Sentry 7 | . . . 3 3 . . . . . 1 Specialist 3 | . . . . . . . . . . 3 Hunter 8 | . . . . 1 . . . . . 7 Programmer 7 | . . . . . . 1 . 1 . 5 Assembled 5 | . . 5 . . . . . . . . Best Kill Streak 7 | . . 5 5 4 3 3 3 4 . 7 Combat Bots Only 5 | . . 5 4 3 2 3 3 3 . 4 Max Kills in Single Turn 2 | . . 1 2 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Hostile Shots Fired 730 | . 7 59 44 57 11 17 43 11 5 476 Missed 202 | . 5 8 19 6 3 1 10 2 . 148 Hits 528 | . 2 51 25 51 8 16 33 9 5 328 Melee 11 | . . 4 . 2 . . . . 5 . Projectile 517 | . 2 47 25 49 8 16 33 9 . 328 Critical Strikes 25 | . . 3 . 4 . . 2 . 3 13 Part Disruptions 5 | . . 2 . . . . . . . 3 Damage Taken 6632 | . 16 526 106 858 62 177 404 124 228 4131 Core 1407 | . . 93 22 327 4 9 54 11 134 753 Absorbed by Shields 156 | . . . 100 56 . . . . . . Ignored by Resistances 1957 | . 5 158 62 176 20 54 113 35 60 1274 Regen/Repaired (Parts) 46 | . . . 46 . . . . . . . Core Remaining (%) 77 | 100 . 62 94 40 . . 90 . . . Volleys Fired 259 | . 3 45 35 35 7 6 17 16 1 94 Largest 6 | . 2 2 2 3 3 3 3 4 4 6 Hottest 420 | . 40 85 85 160 133 133 133 137 137 420 Shots Fired 653 | . 6 75 70 71 20 18 46 50 4 293 Gun 370 | . 6 74 35 40 13 12 26 32 2 130 Cannon 272 | . . 1 35 29 7 6 17 16 1 160 Launcher 11 | . . . . 2 . . 3 2 1 3 Special . | . . . . . . . . . . . Kinetic 441 | . 6 74 35 36 14 12 34 48 3 179 Thermal 157 | . . 1 35 33 . . . . . 88 Explosive 11 | . . . . 2 . . 3 2 1 3 Electromagnetic 44 | . . . . . 6 6 9 . . 23 Robot Hit Streak 27 | . 5 27 7 20 8 5 6 16 . 15 Robot Miss Streak 5 | . 1 2 4 4 2 1 2 5 . 4 Penetration Max 1 | . . . . . . 1 . 1 . 1 Secondary Targets 3 | . . 1 . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 Shots Hit Robots 406 | . 5 59 35 48 14 9 21 29 . 186 Core Hits 199 | . . 28 21 26 7 6 11 14 . 86 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 16 | . . . . . 1 . 1 2 . 12 Burn 6 | . . . . . . . . . . 6 Meltdown 1 | . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . 1 Blast 7 | . . . . . . . 1 2 . 4 Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10969 | . 43 492 804 1276 371 380 790 1112 287 5414 Guns 3841 | . 43 492 367 515 156 76 196 314 33 1649 Cannons 5853 | . . . 437 637 207 304 471 638 48 3111 Explosions 1257 | . . . . 124 . . 123 160 206 644 Melee . | . . . . . . . . . . . Ramming 18 | . . . . . 8 . . . . 10 Kinetic 6469 | . 43 492 367 521 291 359 591 952 81 2772 Thermal 2984 | . . . 437 631 . . . . . 1916 Explosive 1068 | . . . . 124 . . 123 160 206 455 Electromagnetic 430 | . . . . . 72 21 76 . . 261 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . 4 Average Corruption 2 | . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . . . . . . . . 24 Message Errors 5 | . . . . . . . . . . 5 Matter Fused 4 | . . . . . . . . . . 4 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 7 | . . . . . . . . . . 7 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 344 | . . . 2 . 32 47 61 87 . 115 Projectiles 307 | . . . 2 . 32 47 61 87 . 78 Explosions 37 | . . . . . . . . . . 37 Melee . | . . . . . . . . . . . Knockbacks 29 | . . . . . 3 . 2 2 . 22 Impact . | . . . . . . . . . . . Kinetic 27 | . . . . . 3 . 2 2 . 20 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 79 | . . . . . . . . . 36 43 Shots 2 | . . . . . . . . . 1 1 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . 1 . . . . 1 Kicked 2 | . . . . . 1 . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 876 | . . 48 246 797 75 63 84 18 12 876 Average Temperature 164 | . . 20 68 246 36 29 31 9 9 212 Received Heat Transfer 1756 | . 12 307 17 292 36 . 108 57 . 927 Effects 73 | . . . . 26 . . . . . 47 Shutdowns 22 | . . . . 5 . . . . . 17 Energy Bleed 5 | . . . . . . . . . . 5 Interference 19 | . . . . 4 . . . . . 15 Matter Decay 4 | . . . . 1 . . . . . 3 Short Circuit 5 | . . . . 3 . . . . . 2 Damage (minor) 4 | . . . . 1 . . . . . 3 Damage (major) 8 | . . . . 8 . . . . . . Damage (core) 6 | . . . . 4 . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 16 | . . 1 . . . . . . . 15 Heat Transferred 5422 | . . . 703 1036 . . . . . 3683 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 174 | . . 64 174 81 51 . . 79 9 166 Initial 18 | . . . . . 5 . . 18 . . Average 30 | . . 11 57 23 8 . . 37 . 36 Influence Increases 2779 | . . 195 402 466 109 100 225 153 9 1120 Destroy 0b10 Robot/C 1740 | . . 160 300 260 40 80 180 80 . 640 Destroy 0b10 Robot/NC 145 | . . . 20 20 10 . . 15 . 80 Destroy Leader 414 | . . 30 74 74 12 20 30 24 . 150 Allied During Kill 4 | . . 4 . . . . . . . . Disable Machine 63 | . . . . 9 . . . 9 . 45 Destroy Structure 113 | . . 1 8 28 2 . . 10 9 55 Partial Spotted 30 | . . . . . 15 . . . . 15 Lose Combat Pursuer 270 | . . . . 75 30 . 15 15 . 135 Influence Decreases 2613 | . . 195 402 451 104 120 190 188 9 954 Entered New Map 36 | . . . . . 10 9 . 17 . . Time Decay 2188 | . . 145 402 401 94 111 150 161 . 724 Lost Part 349 | . . 10 . 50 . . 40 10 9 230 Lost Ally 40 | . . 40 . . . . . . . . Squads Dispatched 14 | . . . 2 . 2 . . . . 10 Investigation 1 | . . . . . . . . . . 1 Extermination 4 | . . . . . 1 . . . . 3 Reinforcement 8 | . . . 2 . 1 . . . . 5 Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Distress Signals 8 | . 1 . 2 1 . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 6 18 28 17 6 4 9 6 6 56 Peak Tracking Total 16 | . 3 16 6 4 2 3 3 3 6 7 Tactical Retreats 15 | . . 2 . 3 1 . 1 1 . 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Traps Triggered 5 | . 1 1 . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Machines Disabled 7 | . . . . 1 . . . 1 . 5 Max in Single Turn 1 | . . . . 1 . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Machines Accessed 9 | . 1 2 2 1 1 . . . . 2 Terminals 2 | . 1 1 . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 Repair Stations 2 | . . . 1 . 1 . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 16 | . 1 3 6 1 1 . . . . 4 Successful 9 | . 1 2 5 1 . . . . . . Failed 7 | . . 1 1 . 1 . . . . 4 Catastrophic 3 | . . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . 1 . . . . . . . . Terminals 3 | . 1 2 . . . . . . . . Fabricators 4 | . . . . . . . . . . 4 Repair Stations 6 | . . . 5 . 1 . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . 1 2 . . . . . . . . Record 1 | . . 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 2 | . . . 1 1 . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 1 1 . 1 . . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 76 | . . . 76 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . 7 Machine Destruction 3 | . . . . . . . . . . 3 Programmers 4 | . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 2 | . . 2 . . . . . . . . Highest-Rated Group 62 | . . 62 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . . . Total Damage 209 | . . 209 . . . . . . . . Kills 1 | . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Active Infowar (turns) 623 | . . . . . 73 . . . . 550 Traps 549 | . . . . . . . . . . 549 ECM 74 | . . . . . 73 . . . . 1 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 3 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Turns Passed 7527 | 64 291 745 1061 1181 463 555 426 360 109 2272 Spaces Moved 4405 | 45 230 455 689 605 336 444 202 133 104 1162 Core 102 | 7 . . . . . . . . 72 23 Treads 126 | . . . . . . . . 94 32 . Legs 3979 | 38 230 455 564 605 336 444 202 39 . 1066 Wheels . | . . . . . . . . . . . Hover 73 | . . . . . . . . . . 73 Flight 125 | . . . 125 . . . . . . . Fastest Speed 50 | 50 120 120 114 120 120 120 120 190 50 50 Average Speed 139 | 109 120 136 118 155 120 120 145 225 100 156 Slowest Speed 370 | 120 120 190 120 260 120 120 190 240 240 370 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 37 74 52 36 8 71 20 5 76 21 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 148 | . . 1 5 26 1 1 45 8 9 52 Melee . | . . . . . . . . . . . Projectile 54 | . . 1 5 3 1 1 11 4 . 28 AOE 94 | . . . . 23 . . 34 4 9 24 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Total 5256 | 60 239 524 869 785 376 449 288 154 104 1408 Wait 358 | . . . 114 97 24 . 65 . . 58 Move 4396 | 44 229 454 688 604 335 443 201 133 103 1162 Hop . | . . . . . . . . . . . Pick Up 78 | 10 3 7 7 15 3 . 1 1 . 31 Fast Attach 24 | . . 1 2 3 . . . . . 18 Attach 54 | 6 2 1 5 7 2 . 2 4 . 25 Detach 5 | . . . 3 . 1 . . . . 1 Swap 41 | . 2 7 8 10 2 . 2 . . 10 Drop 39 | . . 9 7 14 1 . . . . 8 Fire 259 | . 3 45 35 35 7 6 17 16 1 94 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . 1 . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 12) 135 | -10/Materials | Discovered new exit (range 6) 300 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 16) 356 | -10/Materials | Entered Mines 374 | -10/Mines | Assembled infested the area 379 | -10/Mines | Assisted by a Guerilla fighting off Assembled 653 | -10/Mines | Learned Materials stockpile data 715 | -10/Mines | Escorted by a lone wolf Derelict 874 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1083 | -10/Mines | Discovered new exit (range 5) 1101 | -10/Mines | Entered Materials 1101 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1321 | -9/Materials | Discovered new exit (range 16) 1393 | -9/Materials | Build established: Scavenger-Mutant 1901 | -9/Materials | Repaired Hardlight Generator 1940 | -9/Materials | Repaired Lgt. Nuclear Core 2162 | -9/Materials | Entered another Materials area 2162 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2274 | -8/Materials | Core integrity fell below 50% 2465 | -8/Materials | Build established: Scavenger-Tank 2744 | -8/Materials | Discovered new exit (range 16) 3119 | -8/Materials | Discovered new exit (range 15) 3343 | -8/Materials | Entered Factory 3343 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3375 | -7/Factory | Discovered new exit (range 15) 3464 | -7/Factory | Discovered new exit (range 11) 3806 | -7/Factory | Entered Lower Caves 3951 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4337 | -7/Lower Caves | Discovered new exit (range 5) 4341 | -7/Lower Caves | Learned Factory terminal intel 4361 | -7/Lower Caves | Entered another Lower Caves area 4749 | -7/Lower Caves | Discovered new exit (range 15) 4787 | -7/Lower Caves | Entered Factory 4787 | -6/Factory | Evolved 2 slots: Weapon x2 4788 | -6/Factory | Loaded intel: 26 terminal locations 5093 | -6/Factory | Build established: Scavenger-Executioner 5147 | -6/Factory | Sucked down chute 5147 | -6/Factory | Entered Waste 5171 | -6/Waste | Spotted C-40 Crusher 5172 | -6/Waste | Spotted C-40 Crusher 5193 | -6/Waste | Spotted C-40 Crusher 5195 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5203 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5219 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5225 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5226 | -6/Waste | Spotted C-40 Crusher 5227 | -6/Waste | Spotted C-40 Crusher 5227 | -6/Waste | Spotted C-40 Crusher 5251 | -6/Waste | Discovered new exit (range 10) 5256 | -6/Waste | Lost 6 parts (1p2n1u2w) 5256 | -6/Waste | Entered Factory 5808 | -6/Factory | Build established: Executioner 6097 | -6/Factory | Lost 4 parts (1p1u2w) 6182 | -6/Factory | Lost 3 parts (1n2w) 6267 | -6/Factory | Cargo convoy interrupted 6291 | -6/Factory | Core integrity fell below 50% 6318 | -6/Factory | Lost 4 parts (1p1u2w) 6438 | -6/Factory | Lost 4 parts (4w) 6582 | -6/Factory | Lost 4 parts (1n3u) 6914 | -6/Factory | Build established: Scavenger-Executioner 7267 | -6/Factory | Discovered new exit (range 8) 7362 | -6/Factory | Core integrity fell below 20% 7529 | -6/Factory | Core destroyed Last Messages --------------- 07516_ S-27 Virus destroyed. 07518_ U-05 Engineer builds a Wall. 07519_ S-27 Virus destroyed. 07521_ U-05 Engineer builds a Wall. 07523_ Destroyed VTOL Module. 07523_ S-27 Virus knocked back. 07523_ U-05 Engineer destroyed. 07523_ Destroyed VTOL Module. 07523_ S-27 Virus knocked back. 07526_ Overheating: System interference. 07526_ Plasma Rifle temporarily disabled. 07526_ Magnetic Acceleration Cannon temporarily disabled. 07526_ Destroyed Welding Torch. 07526_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07527_ Power failure, Lgt. Nuclear Core shutdown. 07528_ Overheating: Matter decay (-27). 07529_ Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####?##?????????????????? | | ????????????????????? ? ? ???###???????????? | | ?????????????????????? ! ? #?? ???????????? | | ???????????????????# ? ? +??!H ???????????? | | ???????????????????# !! """ #?? ???????????? | | ???????????????????# ! """ #??" #???????????? | | ???????????????????# """ #??" #??????###+## | | ???????????????????#! #??# #??????# | | ???????????????????# """ """ #??# #??????# | | ???????????????????# """ """ #??# #??????# | | ???????????????????# """ """ #### ######## | | ?????????"?????????# ! + | | ?????????""????????# #######+##### | | ?????????"" ???????#######+##########? ???# | | ??????????? *##???????## #?"" ???# | | ????????????? ??###? # # "" ??# | | ??????????????# #####;## # """ ??# | | ??????????# ;%%==s=! @ # """ ?# | | ??????????????#[=u =%^^ # """ ?# | | ??????????????# %!%^^[ # ?? ## | | ??????????????# =########## ######### | | ???????????? ; # # ! | | ???????????? # # T # | | ????????????! # # # ^ """ | | ??????????????# # !# ^ ^ """ | | ??????????????# # """ # """! | | ??????????????# # """ ##[[ !%[ #####+# | | ??????? "/% / """ ## ""! #?????? | | ??????? "%##### # ## """" #?????? | | ?????? ?????### ##+#####+## #?????? | | ??????? ?????????# #?????? | | ???????? ??????????# ##+########### #?????? | | ???????????????????# # # #?????? | | ???????????????????# + # #?????? | | ???????????????????# ####% # #?????? | | ???????????????????# ??## # #?????? | | ???????????????????# ??## # #?????? | | ??????????????????? ??## + #?????? | | ??????????????????? ???# = # #?????? | | ?????????????????? ? ???# # #?????? | | ?????????????????? ? ???# ##### ####### | | ?????????????????"??????# #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hardlight Generator | 13% | -9/Materials Lgt. Nuclear Core | 60% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It's Just You Oops Challenges ------------ None Game ------ Seed LinkedPhysicsTurbovents Manual? 0 Play Time 01:49:13 Cumulative 19.7 hours Start 2025.07.19 @ 12:51:54 End 2025.07.20 @ 15:24:25 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 21 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e03ca6f3-cdb1-47a1-aad9-1ba23a6b1539