Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.30 @ 11:40:48 Player: Anting Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (132) 660 Value Destroyed (5411) 5411 Prototype IDs (363) 7260 Alien Tech Used (14) 2800 Bonus (52077) 52077 TOTAL SCORE: 77308 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1869 Follower Combat Kills 92 Entered DSFs 1000 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -84 Cogmind --------- Core Integrity 96/1600 Matter 421/550 Energy 338/340 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Core Analyzer AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Experimental Weapon Cycler Advanced Reaction Control System Improved Phase Shifter Spacefold Activator Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Advanced Force Field Advanced Point Defense System Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Matter Drive Improved Armor Integrity Analyzer Drone Bay High-powered Transdimensional Reconstructor [Rating: 248] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device AEGIS Remote Shield Storage Large Storage Unit Processor Experimental Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Gravity Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . 2 . 2 . . . . 2 . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 8 | . . . 1 1 . . . . 2 . . . . 1 . 1 . 2 . . . . . Utility 8 | . . . 1 1 2 . 2 . . . . . . . . 1 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 131 | 8 4 12 16 11 8 1 3 . 3 . . 5 . . . 18 3 5 3 6 6 16 3 Power 13 | 2 . 1 1 1 . . . . . . . 1 . . . 2 . 2 1 . . 2 . Engine 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . Core 3 | . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . 2 . 2 1 . . 2 . Propulsion 31 | 2 2 6 5 4 . 1 . . 3 . . . . . . 5 . 2 1 . . . . Treads 9 | . . 3 4 2 . . . . . . . . . . . . . . . . . . . Leg 6 | 2 2 2 . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Flight 15 | . . 1 1 2 . 1 . . 3 . . . . . . 5 . 1 1 . . . . Utility 67 | 2 2 2 6 3 7 . 3 . . . . 4 . . . 9 2 1 . 4 5 14 3 Device 32 | 1 1 1 1 . 2 . 2 . . . . 2 . . . 4 1 . . . 5 11 1 Storage 3 | 1 1 . . . . . . . . . . 1 . . . . . . . . . . . Processor 14 | . . . 1 . 2 . 1 . . . . . . . . 2 . . . 3 . 3 2 Hackware 6 | . . . . . 2 . . . . . . . . . . 2 1 1 . . . . . Protection 11 | . . 1 4 3 1 . . . . . . 1 . . . 1 . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 20 | 2 . 3 4 3 1 . . . . . . . . . . 2 1 . 1 2 1 . . Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 9 | 2 . 3 2 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 1 . . . . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 1 . . 1 . . . . . 4 . . . 3 3 . 3 2 . 4 . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Lost 18 | . 2 2 3 1 . . . . . . . . 3 . 5 . . 1 1 . . . . Power 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . 1 . . 1 . . . . . . . . 1 . . . . 1 . . . . . Utility 8 | . 1 . 1 . . . . . . . . . 2 . 3 . . . 1 . . . . Weapon 4 | . . 2 1 . . . . . . . . . . . 1 . . . . . . . . Highest Loss Streak 5 | . 1 2 2 1 . . . . . . . . 3 . 5 . . 1 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | 3 10 14 14 14 5 5 3 4 5 5 5 5 5 5 5 4 3 3 4 4 3 3 3 Power . | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Propulsion 1 | 1 4 5 3 3 . . . . . . . . . . . . . . . . . . . Utility 3 | . 2 4 6 6 2 3 1 2 2 2 3 2 2 2 2 2 2 2 2 1 1 2 3 Weapon 1 | . 3 3 4 4 2 2 2 2 3 2 2 2 2 2 2 . . 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 11 | . . 1 7 . . . . . . . . 1 . . 1 . 1 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . 2 . . . . . . . . 1 . . . . 1 . . . . . . Weapon 5 | . . . 4 . . . . . . . . . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 97 98 94 92 92 90 93 85 82 82 80 82 57 55 70 90 83 81 76 78 80 80 Engine 3 | . 14 3 3 7 . . . . . . . . . . . . . . . . . . . Core 2 | . . 10 6 1 7 7 6 6 5 5 5 5 5 5 4 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 6 9 6 5 9 9 9 9 Treads 5 | . . 9 32 31 . . . . . . . . . . . . . . . . . . . Leg 9 | . 27 17 . . . . . . . . . . . . . . . . . 4 9 9 9 Flight 6 | . . . . . 30 30 26 26 26 23 23 23 23 15 14 18 28 28 29 17 . . . Device 10 | . 7 1 . . 9 15 20 20 17 17 17 15 17 15 14 12 13 8 8 13 23 14 22 Storage 6 | . 20 14 11 9 . . . . . . . . . . . . . . . . . . . Processor 9 | . . . 10 8 6 7 10 13 11 11 11 11 11 5 5 8 9 8 8 8 9 21 13 Hackware 3 | . . . . . 14 15 13 13 11 11 11 11 11 5 5 12 14 17 17 9 . . . Protection 4 | . . 10 11 17 12 7 6 6 5 5 5 5 5 5 4 3 4 4 3 . . . . Energy Gun 7 | . . . . . . . . . . . . . . . . . . . . 9 27 27 27 Ballistic Gun 9 | . 28 27 17 8 5 . . . . . . . . . . . . . . . . . . Peak Build Rating 248 | 7 11 16 23 30 39 42 51 51 74 74 74 80 79 67 67 133 141 166 175 224 248 248 245 Average Rating 106 | 5 8 10 18 24 33 39 49 51 68 74 74 75 78 67 65 105 134 151 160 197 238 241 242 On Entrance 85 | . 7 11 16 19 25 38 42 51 51 74 74 74 79 67 67 36 133 141 150 172 224 248 242 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 14 33 34 42 49 19 15 17 17 17 17 17 33 33 33 33 50 50 63 54 48 61 58 56 Greatest Support 80 | 20 20 40 60 80 18 21 19 21 38 38 38 38 40 33 33 57 57 73 73 73 60 60 60 Greatest Overweight (x) 6 | . 3 6 1 2 1 . . . . . . . . . . 6 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 13 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 15 15 15 15 8 5 4 5 5 5 5 5 5 5 5 5 5 4 5 5 4 5 4 Average Carried 7 | 3 10 14 14 14 4 5 3 4 5 5 5 5 5 5 5 4 4 3 4 4 3 3 3 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 5 15 15 15 9 5 5 4 5 5 5 5 5 5 5 5 3 5 4 5 4 4 4 4 Class Distribution -------------------- 30% | Mutant 29% | Alien-Sigix 12% | Scavenger-Mutant 8% | Hacker-Sprinter 7% | Hacker-Scout 5% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Storage Scavenger-Sprinter | -6/Factory Hacker-Scout | -6/DSF Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 3776 | 332 458 290 273 693 128 57 . . . 74 . 90 . . . . 181 367 46 223 18 546 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7546 | 162 743 202 643 812 . 110 . . . . . 307 . . . . 265 367 293 168 40 3044 390 Parts 389 | 13 44 13 46 52 . 4 . . . . . 7 . . . . 11 1 . 11 . 144 43 Haulers Intercepted 5 | . 2 . 1 1 . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 2 . 1 . . . . . . . . . . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 2 3 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 82 | . 9 4 20 20 . . . . . . . . . . . . . 3 . 2 . 22 2 Guns 57 | . 9 4 12 6 . . . . . . . . . . . . . . . 2 . 22 2 Cannons 8 | . . . 1 7 . . . . . . . . . . . . . . . . . . . AOE 17 | . . . 7 7 . . . . . . . . . . . . . 3 . . . . . Classes Destroyed 17 | 2 5 1 2 3 . . . . . . . . . . . . . 1 . 1 . 2 . Worker 9 | . 2 1 . 1 . . . . . . . . . . . . . . 1 . 1 3 . Builder 7 | . . . 1 2 . . . . . . . . . . . . 3 . . . 1 . . Tunneler 8 | 4 3 . . 1 . . . . . . . . . . . . . . . . . . . Hauler 5 | . 2 . 1 1 . 1 . . . . . . . . . . . . . . . . . Recycler 11 | 1 1 . 1 . . 1 . . . . . . . . . . 2 3 2 . . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . Operator 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . 3 . . 2 . . . . . . . . . . . . . . . . . 1 . Swarmer 13 | . . . 10 . . . . . . . . . . . . . . . . . . 3 . Cutter 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Grunt 35 | . 9 2 6 14 . . . . . . . . . . . . . . . . . 4 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . Sentry 11 | . . 2 4 4 . . . . . . . . . . . . . . . . . 1 . Hunter 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 8 | 5 4 2 7 7 . 1 . . . . . . . . . . 3 4 2 2 1 8 1 Combat Bots Only 7 | . 2 2 7 4 . . . . . . . . . . . . . 3 . 2 . 7 1 Max Kills in Single Turn 6 | 1 1 1 6 3 . 1 . . . . . . . . . . 1 3 1 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . Exploded 6 | . . . 6 2 . . . . . . . . . . . . . 3 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1192 | . 65 25 83 68 . 17 . 3 . . 2 . 41 . 14 25 14 12 36 85 104 245 353 Missed 483 | . 17 6 19 24 . 11 . 3 . . 1 . 23 . 6 15 7 5 26 37 43 96 144 Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . Hits 709 | . 48 19 64 44 . 6 . . . . 1 . 18 . 8 10 7 7 10 48 61 149 209 Melee 36 | . . . . . . . . . . . . . . . 5 . . 3 . . . . 28 Projectile 673 | . 48 19 64 44 . 6 . . . . 1 . 18 . 3 10 7 4 10 48 61 149 181 AOE 11 | . . . . . . . . 1 . . . . . . . . . 2 . . . 8 . Critical Strikes 33 | . . 1 1 1 . . . . . . . . . . 1 1 1 2 . 3 4 7 11 Damage Taken 8682 | . 607 272 728 714 . 71 . 26 . . 18 . 367 . 283 284 167 441 252 591 437 1685 1739 Core 2101 | . 127 32 71 20 . 6 . . . . . . 14 . 28 73 . 109 40 133 212 625 611 Absorbed by Shields 3443 | . . . . . . . . . . . . . . . . . . . . 246 343 1245 1609 Ignored by Resistances 7817 | . . . . . . . . . . . . . . . . . . . . 643 784 2980 3410 Regen/Repaired (Parts) 307 | . . . . . . . . . . . . . . . . . . . 103 204 . . . Core Remaining (%) 79 | 100 . 36 82 96 . 99 . 100 . . . . 98 . 97 . 85 . . 80 . . 6 Volleys Fired 451 | 13 92 13 40 51 6 . . . . . . . . . . 21 15 14 . 8 15 97 66 Largest 3 | 2 2 2 2 2 1 . . . . . . . . . . 1 1 1 . 2 1 3 3 Hottest 300 | 40 40 53 56 66 33 . . . . . . . . . . 105 105 105 . 200 100 300 300 Shots Fired 902 | 26 183 27 63 91 6 . . . . . . . . . . 21 15 14 . 14 15 257 170 Gun 786 | 26 183 27 49 40 5 . . . . . . . . . . . . . . 14 15 257 170 Cannon 100 | . . . 12 40 . . . . . . . . . . . 21 15 12 . . . . . Launcher 16 | . . . 2 11 1 . . . . . . . . . . . . 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 382 | 26 183 27 61 80 5 . . . . . . . . . . . . . . . . . . Thermal 48 | . . . . . . . . . . . . . . . . 21 15 12 . . . . . Explosive 16 | . . . 2 11 1 . . . . . . . . . . . . 2 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 456 | . . . . . . . . . . . . . . . . . . . . 14 15 257 170 Robot Hit Streak 34 | 8 9 4 15 26 9 . . . . . . . . . . . . . . 8 . 34 20 Robot Miss Streak 5 | 2 4 2 2 2 2 . . . . . . . . . . . . . . 1 . 5 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 11 | . . . 1 . . . . . . . . . . . . . . . . . . 9 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 584 | 17 116 16 49 62 3 4 . . . . . 12 . . . . 8 4 6 9 . 162 116 Core Hits 282 | 7 45 10 33 57 . 1 . . . . . 3 . . . . 2 3 . 4 . 76 41 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . 1 . 1 1 . . . . . . . . . . . . 1 . 3 . . . . Critical Strikes 12 | . 1 . 2 2 . . . . . . . . . . . . 1 . 3 . . . 3 Destroy 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . . . . . . 1 . 3 . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 144 | . . . . . 2 5 . . 4 . 4 12 13 . 2 20 32 16 20 14 . . . Impact 85 | . . . . . . . . . . . . . . . . 20 32 16 17 . . . . Slashing 59 | . . . . . 2 5 . . 4 . 4 12 13 . 2 . . . 3 14 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . 2 . . . . . . . . . . 5 3 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26347 | 165 1260 242 1228 2320 30 352 . . . . . 1293 . . . . 836 1027 732 635 129 11352 4746 Guns 19501 | 165 1260 224 612 609 30 . . . . . . . . . . . . . . 603 . 11352 4646 Cannons 700 | . . . 160 540 . . . . . . . . . . . . . . . . . . . Explosions 2213 | . . . 452 1171 . . . . . . . . . . . . . 590 . . . . . Melee 3650 | . . . . . . 352 . . . . . 1293 . . . . 836 437 732 . . . . Ramming 283 | . . 18 4 . . . . . . . . . . . . . . . . 32 129 . 100 Kinetic 3600 | 165 1260 224 772 1149 30 . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2213 | . . . 452 1171 . . . . . . . . . . . . . 590 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact 1888 | . . . . . . . . . . . . . . . . . 836 437 615 . . . . Slashing 18363 | . . . . . . 352 . . . . . 1293 . . . . . . 117 603 . 11352 4646 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 3 5 . . . . . . . . . . 7 . . 1 5 1 2 . . . . Average Corruption 2 | . 2 3 . . . . . . . . . . 7 . . 1 1 1 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 81 | . 51 25 . . . . . . . . . . . . . . 3 . 2 . . . . Message Errors 30 | . 20 6 . . . . . . . . . . . . . . 2 . 2 . . . . Matter Fused 16 | . 11 4 . . . . . . . . . . . . . . 1 . . . . . . Heat Flow Errors 7 | . 3 4 . . . . . . . . . . . . . . . . . . . . . Energy Discharges 10 | . 5 5 . . . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 8 | . 5 3 . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1716 | . . . . 73 . 127 . . . . . 295 . . . . 380 185 589 . 67 . . Projectiles 23 | . . . . 23 . . . . . . . . . . . . . . . . . . . Explosions 50 | . . . . 50 . . . . . . . . . . . . . . . . . . . Melee 1643 | . . . . . . 127 . . . . . 295 . . . . 380 185 589 . 67 . . Knockbacks 19 | . . . 2 6 . . . . . . . . . . . . 4 3 2 . 1 . 1 Impact 10 | . . . . . . . . . . . . . . . . . 3 3 2 . 1 . 1 Kinetic 8 | . . . 2 6 . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 202 | . . . . 23 . . . . . . . . . . . . . 170 . . 9 . . Shots 3 | . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . Rammed 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . Targets Rammed 13 | . . 4 2 . . . . . . . . . . . . . . . . 1 2 . 4 Kicked 8 | . . 1 . . . . . . . . . . . . . . . . . 1 2 . 4 Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 320 | . 190 197 31 120 9 6 . . . . . . . . . 320 254 240 . . . 5 210 Average Temperature 54 | . 40 54 11 29 3 3 . . . . . . . . . 76 84 57 . . . 2 104 Received Heat Transfer 1268 | . 336 123 249 315 . 21 . . . . 9 . . . . 57 . . 9 21 32 92 4 Effects 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . 2 3 1 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 20 | . . . . . . . . . . . . . . . . . 7 6 4 . 3 . . Impact Corruptions 27 | . . . . . . . . . . . . . . . . . 8 8 8 . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 2 . . . . . . . . . . . . . 1 . 5 5 5 . Low Security (%) 61 | 100 100 100 83 9 100 100 100 100 100 . . . . 100 100 100 100 76 100 53 . . . Level 1 8 | . . . 16 84 . . . . . . . . . . . . . 23 . 9 . . . Level 2 . | . . . . 5 . . . . . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . 30 . . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . 12 18 . Level 5 19 | . . . . . . . . . . . . . . . . . . . . . . 81 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security 3 | . . . . . . . . . . . . . . . . . . . . 37 57 . . Peak Influence 1922 | 15 56 50 290 419 169 129 79 50 27 . . . . 84 95 108 94 251 185 1632 1922 1685 . Initial 1229 | . . . 6 102 162 68 58 50 25 . . . . 84 61 24 60 40 139 66 1100 1229 . Average 251 | 4 14 3 88 315 151 79 74 50 10 . . . . 84 75 18 62 116 152 697 1447 1346 . Influence Increases 5833 | 25 392 95 573 633 79 111 24 . 13 . . 15 210 4 34 315 277 349 139 283 611 1122 529 Destroy 0b10 Robot/C 1660 | . 180 80 400 400 . . . . . . . . . . . . . 60 . 40 60 440 . Destroy 0b10 Robot/NC 275 | 25 65 5 15 40 . 10 . . . . . 15 . . . . 25 15 15 . 15 30 . Destroy Leader 362 | . 70 10 92 106 . 2 . . . . . . . . . . . 10 . . 10 62 . Allied During Kill 25 | . . . . . . . . . . . . . . . . . . . . . 25 . . Successful Hack 216 | . 16 . . . 40 24 24 . 5 . . . . 4 . 30 24 18 31 . . . . Select Force Hacks 90 | . 60 . 30 . . . . . . . . . . . . . . . . . . . . Disable Machine 435 | . . . . . 15 . . . . . . . . . . 30 90 30 30 90 45 30 75 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 1415 | . 1 . 21 72 9 . . . 8 . . . . . 4 60 48 66 33 33 141 465 454 Partial Spotted 180 | . . . . . 15 . . . . . . . . . . 45 15 45 15 30 . 15 . Lose Combat Pursuer 1125 | . . . 15 15 . 75 . . . . . . 210 . 30 150 75 105 15 90 315 30 . Influence Decreases 7339 | 25 392 77 349 518 285 133 81 22 59 4 . 15 76 50 77 252 312 173 270 162 963 999 2045 Entered New Map 4283 | . . . 12 140 195 83 71 22 25 3 . . . 50 27 21 48 33 110 52 653 693 2045 Time Decay 2635 | 25 381 67 307 368 90 30 10 . 34 1 . 15 46 . . 231 254 130 150 110 100 286 . Lost Part 161 | . 11 10 30 10 . . . . . . . . 30 . 50 . . 10 10 . . . . Lost Ally 260 | . . . . . . 20 . . . . . . . . . . 10 . . . 210 20 . Squads Dispatched 70 | . 3 1 2 3 . 3 . 1 1 . . . . . 3 4 3 2 3 15 23 3 . Investigation 6 | . 2 1 1 1 . 1 . . . . . . . . . . . . . . . . . Extermination 11 | . . . . . . . . . . . . . . . . 2 2 1 2 1 1 2 . Reinforcement 19 | . 1 . 1 2 . 1 . 1 1 . . . . . 3 2 1 1 1 2 2 . . Assault 33 | . . . . . . . . . . . . . . . . . . . . 12 20 1 . Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 32 | . . . . 2 . . . . . . . . . . . 2 2 1 . 2 . 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 288 | . 23 4 24 26 4 4 . 6 2 . 1 . 17 . 7 25 11 11 10 28 24 41 20 Peak Tracking Total 21 | . 4 2 7 6 3 8 . 5 2 . 5 . 11 . 8 13 5 6 6 21 12 11 12 Tactical Retreats 37 | . . . 1 1 . 1 . . . . . . 3 . 2 4 2 4 1 3 8 2 5 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 12 | . 3 1 1 1 . . . . . . . . . . . 1 . . 3 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 33 | . . 1 . . 1 . . . . . . . . . . 2 7 2 2 6 3 4 5 Max in Single Turn 2 | . . 1 . . 1 . . . . . . . . . . 1 1 1 1 1 1 2 1 Garrison Access 4 | . . . . . 1 . . . 1 . . . . . . . 1 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 56 | . 9 2 2 . 5 2 2 . 2 . . 4 . 1 . 1 8 5 5 6 2 . . Terminals 42 | . 7 . 1 . 4 2 2 . 1 . . . . 1 . 1 7 4 4 6 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . 1 . . . . . . . 1 1 1 . . . . Total Hacks 124 | . 15 2 2 . 11 4 3 . 3 . . 17 . 2 . 2 17 8 26 10 2 . . Successful 74 | . 10 2 1 . 6 2 2 . 2 . . 17 . 1 . 2 7 5 12 5 . . . Failed 50 | . 5 . 1 . 5 2 1 . 1 . . . . 1 . . 10 3 14 5 2 . . Catastrophic 7 | . 1 . . . 1 . . . . . . . . . . . . 1 2 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 10 . 2 . 6 4 . . . . . . . . . . 11 3 20 2 . . . Terminals 95 | . 13 . 1 . 10 4 3 . 2 . . . . 2 . 2 16 7 23 10 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . . 1 . . . . . . . 1 1 3 . . . . Terminal Hacks 55 | . 3 2 . . 3 2 2 . 1 . . 17 . 1 . 2 4 4 9 5 . . . Record 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . . . . 4 . . . . 1 . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . 4 . . . 1 . 1 1 . . . . Open Door 7 | . . 2 . . . . . . . . . . . . . . . 1 . 4 . . . Open DSF 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . Level Access Points 4 | . . . . . 1 1 . . . . . . . . . . 1 . . 1 . . . Branch Access Points 5 | . . . . . 1 . 1 . 1 . . . . . . 1 . 1 . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Terminal Index 4 | . . . . . 1 . . . . . . . . . . . 1 1 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . 1 . . . . . . . 1 1 . . . . . Seal Access 4 | . . . . . 1 . . . 1 . . . . . . . 1 1 . . . . . Unauthorized Hacks 15 | . 7 . 1 . 2 . . . . . . . . . . . 2 . 3 . . . . Terminals 12 | . 5 . . . 2 . . . . . . . . . . . 2 . 3 . . . . Track 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Assimilate 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . Botnet 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 . 1 . 4 1 1 . 1 . . . . 1 . 1 7 2 5 2 2 . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . 4 . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Total Allies 78 | . . . . . 2 . . . . . . . . . . . 1 . . . 27 48 . Largest Group 8 | . . . . . 2 2 . . . . . . . . . . 1 . . . 8 8 . Highest-Rated Group 117 | . . . . . 36 36 . . . . . . . . . . 26 . . . 109 117 . Highest-Rated Ally 26 | . . . . . 26 26 . . . . . . . . . . 26 . . . 15 15 . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 37 | . . . . . . . . . . . . . . . . . . . . . 35 2 . Total Damage 618 | . . . . . . . . . . . . . . . . . . . . . 618 . . Kills 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 4007 | 13 429 . . . 193 69 24 27 111 114 229 128 427 1 103 798 551 273 312 200 3 2 . Optics 128 | . . . . . 126 . . . . . . . . . . . . . . 2 . . . Sensors 3432 | . . . . . 67 69 24 27 111 114 229 128 427 1 103 798 551 273 312 198 . . . Terrain 1129 | . . . . . . . 24 27 111 114 229 99 427 1 97 . . . . . . . . Seismic 442 | 13 429 . . . . . . . . . . . . . . . . . . . . . . Jamming 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . ECM 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . . . . . . . . 1 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 13009 | 112 2369 1258 975 856 199 69 24 27 111 114 229 128 427 1 103 798 551 273 312 358 501 2826 388 Spaces Moved 13026 | 56 876 629 470 357 470 149 71 98 186 212 308 183 483 3 142 1050 937 567 1036 914 710 2352 767 Core 15 | 11 . . . . . . . . . . . . . . . 4 . . . . . . . Treads 1049 | . . 224 470 355 . . . . . . . . . . . . . . . . . . . Legs 5450 | 45 876 404 . . . . . . . . . . . . . . . . . 310 702 2346 767 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 6498 | . . 1 . 2 470 149 71 98 186 212 308 183 483 3 142 1046 937 567 1036 604 . . . Fastest Speed 22 | 50 120 160 160 160 29 25 28 25 26 31 31 31 27 35 35 25 25 22 22 22 30 30 30 Average Speed 55 | 106 166 179 166 160 30 27 28 26 27 31 31 31 30 35 35 31 25 23 22 24 55 30 30 Slowest Speed 535 | 120 330 535 240 183 106 29 28 28 31 31 31 31 35 35 37 350 25 25 25 30 90 30 30 Overloaded Moves 123 | . . . . . . 25 . 37 . . . . 61 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . . 1 5 . 2 . . . . . . 3 10 10 2 7 . . . . Potential Cave-ins 23 | . . . . . . . . . . . . . . . . . . 2 . . . 6 15 Cave-ins Triggered 4 | . . . . . . . . . . . . . 1 . . . . . . . . 2 1 Teleports 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Spacefolds 6 | . . . . . . . . . . . . . . . . . . . . . 4 2 . Exploration Rate (%) 48 | 4 97 99 48 30 19 35 4 77 8 42 51 60 67 . 77 29 72 18 76 62 29 77 44 Regions Visited 23 Branch Regions 11 Pre-discovered Areas 8 | . 2 1 1 . . . . . . . 1 3 . . . . . . . . . . . Known Exits Taken 15 | . 1 . . . 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . . . Spaces Dug 249 | . . . . 16 9 . . . 4 . 4 . 13 . 2 25 18 21 11 13 53 30 30 Terrain Destroyed 723 | . . . 24 126 9 . . . 4 . 4 . 13 . 2 38 26 32 11 13 53 224 144 Melee 84 | . . . . . 2 . . . 4 . 4 . 13 . 2 18 13 10 11 7 . . . Projectile 384 | . . . 2 4 . . . . . . . . . . . 20 13 12 . 6 26 157 144 AOE 255 | . . . 22 122 7 . . . . . . . . . . . . 10 . . 27 67 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac DSF Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Sec Acc Com Ac0 Total 17868 | 82 1616 736 603 552 519 160 73 96 238 260 432 231 735 2 188 1452 1180 662 1073 1002 797 4320 859 Wait 3879 | . 632 51 36 117 21 10 . . 43 47 121 16 240 . 27 334 194 59 12 40 59 1811 9 Move 12912 | 55 875 628 469 356 467 138 70 93 185 211 307 182 482 2 134 1031 917 562 1021 913 705 2344 765 Hop 37 | . . . . . 1 5 . 2 . . . . . . 3 8 9 2 7 . . . . Pick Up 59 | 6 10 9 11 . 2 . . 1 . 1 . 2 . . 1 4 2 . 1 4 1 4 . Fast Attach 104 | 5 4 5 9 2 3 1 . . 2 . . 8 . . . 13 5 3 6 13 6 16 3 Attach 45 | 2 1 5 3 6 6 . 2 . . . . . . . . 10 . 1 1 3 2 3 . Detach 11 | . . . . . 2 . . . . . . . . . . 5 . . 1 . 1 1 1 Swap 60 | 1 1 7 14 10 1 . 1 . 1 . . 1 . . . 2 . 4 . . 1 7 9 Drop 114 | . 1 14 19 10 8 1 . . 3 1 . 10 . . 1 4 6 1 4 6 5 19 1 Fire 451 | 13 92 13 40 51 6 . . . . . . . . . . 21 15 14 . 8 15 97 66 Melee 144 | . . . . . 2 5 . . 4 . 4 12 13 . 2 20 32 16 20 14 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . 1 . . . . . . . . . . . . . . . . . 1 2 . 4 Crush 5 | . . 3 2 . . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . . . . 20 . . . . . . 3 1 Rewire 15 | . . . . . . . . . . . . . . . . . . . . . . 15 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory (discovered 7 exits: Fac x4 / *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 5 exits: Low x2 / Ext x2 / DSF) -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 15) 934 | -10/Materials | Discovered new exit (range 15) 1169 | -10/Materials | Discovered new exit (range 3) 1377 | -10/Materials | Discovered new exit (range 9) 1645 | -10/Materials | Core integrity fell below 50% 2056 | -10/Materials | Discovered new exit (range 8) 2213 | -10/Materials | Learned 4 Recycling zone layouts 2230 | -10/Materials | Learned Storage emergency access door positions 2238 | -10/Materials | Loaded intel: 14 trap records 2239 | -10/Materials | Learned location of 1 exit from Storage 2244 | -10/Materials | Learned location of 1 exit from Storage 2260 | -10/Materials | Identified exit to Mines 2288 | -10/Materials | Learned 4 Recycling zone layouts 2482 | -10/Materials | Entered Mines 2557 | -10/Mines | Learned 2 Materials zone layouts 2580 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2756 | -10/Mines | Discovered new exit (range 4) 2953 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3008 | -10/Mines | Learned location of Zion (-7) 3071 | -10/Mines | Discovered new exit (range 13) 3256 | -10/Mines | Met a Derelict shopkeep closing up shop 3261 | -10/Mines | Learned Materials interactive machine intel 3572 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3572 | -10/Mines | Discovered new exit (range 5) 3625 | -10/Mines | Discovered new exit (range 4) 3740 | -10/Mines | Entered Materials 3740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3742 | -9/Materials | Loaded intel: 18 interactive machine locations 4210 | -9/Materials | Build established: Scavenger-Mutant 4234 | -9/Materials | Discovered new exit (range 4) 4577 | -9/Materials | Destroyed 7 combat bots 4699 | -9/Materials | Discovered new exit (range 5) 4715 | -9/Materials | Entered another Materials area 4715 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5092 | -8/Materials | Discovered new exit (range 15) 5571 | -8/Materials | Entered Factory 5571 | -7/Factory | Evolved 2 slots: Utility x2 5628 | -7/Factory | Identified exit to Storage 5628 | -7/Factory | Identified exit to Lower Caves 5738 | -7/Factory | Identified exit to Factory 5770 | -7/Factory | Entered Storage 5770 | -7/Storage | Accompanied by 2 allies 5771 | -7/Storage | Identified exit to Recycling 5801 | -7/Storage | Garrison activated, responded to threat 5839 | -7/Storage | Entered Factory 5839 | -6/Factory | Evolved 2 slots: Utility x2 5842 | -6/Factory | Identified exit to Lower Caves 5842 | -6/Factory | Identified exit to Extension 5863 | -6/Factory | Identified exit to DSF 5863 | -6/Factory | Entered DSF 5885 | -6/DSF | Additional patrols routed to DSF 5887 | -6/DSF | Discovered new exit (range 14) 5890 | -6/DSF | Identified exit to Factory 5890 | -6/DSF | Entered Factory 5890 | -5/Factory | Evolved 2 slots: Propulsion x2 5927 | -5/Factory | Identified exit to Upper Caves 6001 | -5/Factory | Entered Upper Caves 6015 | -5/Upper Caves | Encountered a Warlord checkpoint 6091 | -5/Upper Caves | Discovered new exit (range 15) 6115 | -5/Upper Caves | Identified exit to Upper Caves 6115 | -5/Upper Caves | Entered another Upper Caves area 6213 | -5/Upper Caves | Discovered new exit (range 14) 6221 | -5/Upper Caves | Identified exit to Factory 6246 | -5/Upper Caves | Build established: Hacker-Scout 6298 | -5/Upper Caves | Learned location of Warlord (-4) 6341 | -5/Upper Caves | Discovered new exit (range 11) 6343 | -5/Upper Caves | Identified exit to Zhirov 6344 | -5/Upper Caves | Entered Zhirov 6344 | -5/Zhirov | Discovered new exit (range 3) 6358 | -5/Zhirov | Found Alien Artifact 6358 | -5/Zhirov | Identified Integrated Dissipator 6358 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6365 | -5/Zhirov | Found Alien Artifact 6458 | -5/Zhirov | Learned location of Quarantine (-2) 6458 | -5/Zhirov | Learned location of Command (-1) 6472 | -5/Zhirov | Identified exit to Proximity Caves 6472 | -5/Zhirov | Entered Proximity Caves 6844 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6892 | -4/Proximity Caves | Crushed by falling debris 6897 | -4/Proximity Caves | Discovered exit to Factory (range 7) 6899 | -4/Proximity Caves | Entered Factory 6899 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6900 | -4/Factory | Identified exit to DSF 6900 | -4/Factory | Entered DSF 6914 | -4/DSF | Additional patrols routed to DSF 6923 | -4/DSF | Lost 3 parts (1n2u) 6999 | -4/DSF | Discovered new exit (range 11) 7002 | -4/DSF | Identified exit to Research 7003 | -4/DSF | Entered Research 7003 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7033 | -3/Research | Lost 5 parts (1p3u1w) 7478 | -3/Research | Identified exit to Testing 7665 | -3/Research | Build established: Hacker-Sprinter 7761 | -3/Research | Identified Transdimensional Reconstructor 7761 | -3/Research | Warped through subspace 7801 | -3/Research | Entered Testing 7863 | -3/Testing | Identified exit to Research 7898 | -3/Testing | Spotted PG-YTG4WBU70I 7959 | -3/Testing | Found Prototype Launcher 7959 | -3/Testing | Identified Z-bomb Delivery System 8065 | -3/Testing | Found Prototype Device 8065 | -3/Testing | Identified 2N-1CE's Frost Array 8334 | -3/Testing | Found Prototype Hackware 8334 | -3/Testing | Identified Ghost Barrier 8352 | -3/Testing | Entered Research 8352 | -2/Research | Evolved 2 slots: Propulsion x2 8518 | -2/Research | Identified exit to Quarantine 8625 | -2/Research | Entered Quarantine 8673 | -2/Quarantine | Found Alien Artifact 8768 | -2/Quarantine | Build established: Wizard-Sprinter 8824 | -2/Quarantine | Found Alien Slashing Weapon 8824 | -2/Quarantine | Identified Sigix Broadsword 8897 | -2/Quarantine | Found Alien Artifact 8897 | -2/Quarantine | Identified Core Reset Matrix 8897 | -2/Quarantine | Identified Subatomic Replicator 8897 | -2/Quarantine | Used Core Reset Matrix 8901 | -2/Quarantine | Detected hypermatrix surge 8901 | -2/Quarantine | Sensed 7 artifacts in vicinity 8920 | -2/Quarantine | Spotted Fortress 8935 | -2/Quarantine | Discovered new exit (range 6) 8935 | -2/Quarantine | Discovered new exit (range 6) 8936 | -2/Quarantine | Identified exit to Section 7 8937 | -2/Quarantine | Entered Section 7 8938 | -2/Section 7 | Detected hypermatrix surge 8938 | -2/Section 7 | Sensed 22 artifacts in vicinity 8942 | -2/Section 7 | Found Integrated Dissipator 8942 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 8952 | -2/Section 7 | Spotted S7 Guard 8956 | -2/Section 7 | Found Core Membrane 8956 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 9021 | -2/Section 7 | Found Spacefold Activator 9030 | -2/Section 7 | Identified exit to Access 9063 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 9072 | -2/Section 7 | Found Matter Drive 9084 | -2/Section 7 | Spotted B-99 Colossus 9098 | -2/Section 7 | Found LRC Insulator 9098 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 9100 | -2/Section 7 | Found LRC Matter Compressor 9100 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 9102 | -2/Section 7 | Found LRC Matter Compressor 9102 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 9135 | -2/Section 7 | Integrated with Sigix Exoskeleton 9145 | -2/Section 7 | Used Subatomic Replicator to replicate Sigix Sheargun 9153 | -2/Section 7 | Spotted Executioner 9153 | -2/Section 7 | Spotted Executioner 9159 | -2/Section 7 | Destroyed Executioner 9169 | -2/Section 7 | Destroyed Executioner 9177 | -2/Section 7 | Found Prototype Processor 9177 | -2/Section 7 | Identified Exp. Core Analyzer 9182 | -2/Section 7 | Spotted Striker 9278 | -2/Section 7 | Spotted B-90 Cyclops 9295 | -2/Section 7 | Entered Access 9295 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9300 | -1/Access | Emitted hypermatrix ping 9304 | -1/Access | Found Unknown Device 9304 | -1/Access | Identified Quantum Capacitor 9305 | -1/Access | Assembled emerged from beneath the floor 9409 | -1/Access | Assembled emerged from beneath the floor 9434 | -1/Access | Build established: Alien-Sigix 9444 | -1/Access | Assembled emerged from beneath the floor 9509 | -1/Access | Lost 3 allies 9748 | -1/Access | Assembled emerged from beneath the floor 9785 | -1/Access | Discovered new exit (range 17) 9796 | -1/Access | Entered Command 9801 | -1/Command | Emitted hypermatrix ping 9806 | -1/Command | Assembled emerged from beneath the floor 9884 | -1/Command | Assembled emerged from beneath the floor 9924 | -1/Command | Lost 7 allies 10045 | -1/Command | Crushed by falling debris 10046 | -1/Command | First assault squad dispatched 10175 | -1/Command | Destroyed 7 combat bots 10180 | -1/Command | Spotted Combat Programmer 10181 | -1/Command | Spotted Combat Programmer 10181 | -1/Command | Destroyed Combat Programmer 10187 | -1/Command | Destroyed Combat Programmer 10225 | -1/Command | Spotted M Guard 10248 | -1/Command | Destroyed M Guard 10256 | -1/Command | Found Prototype Device 10256 | -1/Command | Identified Thermal Barrier 10259 | -1/Command | Found Prototype Device 10259 | -1/Command | Identified AEGIS Remote Shield 10280 | -1/Command | Found Prototype Processor 10280 | -1/Command | Identified Exp. Targeting Computer 10293 | -1/Command | Spotted M Guard 10324 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 10336 | -1/Command | Destroyed M Guard 10336 | -1/Command | All MAIN.C guards destroyed 10355 | -1/Command | Crushed by falling debris 10372 | -1/Command | 0b10 Conduit disabled 10375 | -1/Command | Met MAIN.C 10426 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 10426 | -1/Command | Destroyed MAIN.C Shell 10426 | -1/Command | Spotted M Shell/Atk 10426 | -1/Command | Spotted M Shell/Def 10427 | -1/Command | Spotted M Shell/Def 10429 | -1/Command | MAIN.C activated Command garrisons 10430 | -1/Command | Discovered new exit (range 18) 10486 | -1/Command | Core integrity fell below 50% 10490 | -1/Command | Destroyed MAIN.C 10494 | -1/Command | Discovered new exit (range 52) 10494 | -1/Command | Discovered new exit (range 166) 10494 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 10495 | -1/Command | Found Zero-point Reactor 12130 | -1/Command | Assembled emerged from beneath the floor 12222 | -1/Command | Phase Generator disabled 12317 | -1/Command | Assembled emerged from beneath the floor 12346 | -1/Command | Assembled emerged from beneath the floor 12372 | -1/Command | Assembled emerged from beneath the floor 12422 | -1/Command | Assembled emerged from beneath the floor 12458 | -1/Command | Found Exp. Targeting Computer 12503 | -1/Command | Found Exp. Weapon Cycler 12588 | -1/Command | Found Exp. Targeting Computer 12619 | -1/Command | Warped through subspace to slip node 12619 | -1/Command | Discovered new exit (range 5) 12622 | -1/Command | Entered Access_0 12623 | -1/Access_0 | Sensed 3 artifacts in vicinity 12623 | -1/Access_0 | Met Architect 12641 | -1/Access_0 | Subspace Access Node disabled 12670 | -1/Access_0 | A6 warped into view 12674 | -1/Access_0 | Subspace Access Node disabled 12718 | -1/Access_0 | A5 warped into view 12720 | -1/Access_0 | Subspace Access Node disabled 12733 | -1/Access_0 | Subspace Access Node disabled 12899 | -1/Access_0 | Crushed by falling debris 12910 | -1/Access_0 | Found Integrated Reactor 12910 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 12926 | -1/Access_0 | Core integrity fell below 20% 12938 | -1/Access_0 | Destroyed A6 12948 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 60% 12959 | -1/Access_0 | A4 warped into view 12999 | -1/Access_0 | Destroyed Architect 13000 | -1/Access_0 | Architect triggered a singularity event 13001 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 13003 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 13003 | -1/Access_0 | Warped through subspace to slip node 13003 | -1/Access_0 | Discovered new exit (range 8) 13010 | *** | Escaped singularity! Last Messages --------------- singularity event. Goodbye. 13001_ A0_COM: 10. 13001_ Acquired data core, extracted unknown sensor trigger ID. 13001_ Kicked A5 out of the way. 13002_ A0_COM: 9. 13003_ A0_COM: 8. 13003_ Acquired Hpw. Transdimensional Reconstructor. 13003_ Warped through subspace, drawn to slip node. 13003_ EXIT=FOUND 13004_ A0_COM: 7. 13005_ A0_COM: 6. 13006_ A0_COM: 5. 13007_ A0_COM: 4. 13008_ A0_COM: 3. 13009_ A0_COM: 2. 13010_ A0_COM: 1. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????##################################??????? | | ????????###################################??????? | | ????????###################################??????? | | ????????####################################?????? | | ???????#####################################?????? | | ???????#####################################?????? | | ???????#####################################?????? | | ???????################## ##################?????? | | ???????################# ##################????? | | ??????################## X #################?????? | | ???????################# #################?????? | | ???????################ #################?????? | | ???????################ ##################?????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ ##################?????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????####################################??????? | | ???????###################################???????? | | ????????##################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Energy Generation 85 Energy Capacity 340 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Power Amplification 40 Armor Coverage 450 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 91 Targeting Accuracy 12 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Core Membrane Spacefold Activator LRC Insulator LRC Matter Compressor Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Matter Drive High-powered Transdimensional Reconstructor Integrated Reactor Achievements -------------- Planet Killer The Bigger They Are Challenges ------------ None Game ------ Seed NuclearMeleeBuckler Manual? 0 Play Time 02:17:01 Cumulative 306.1 hours Start 2025.09.26 @ 18:40:57 End 2025.09.30 @ 11:40:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 220 Adventurer 0 Explorer 0 Win Type 6 Total 19 Types 9/0/5/1/1/0/1/1/0/1 Lore% 82 Gallery% 76 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e59e8296-be35-4ba4-8131-d9e699ca66fb