Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.21 @ 21:36:20 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (42) 210 Value Destroyed (1093) 1093 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (0) 0 TOTAL SCORE: 5863 Bonus ------- None Cogmind --------- Core Integrity 726/1000 Matter 255/300 Energy 5/100 System Corruption 3% Temperature Cool (9) Movement Flying (27) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- VTOL Module VTOL Module Improved VTOL Module Improved VTOL Module Nuclear Pulse Array > --- UTILITY (9) ------ Medium Storage Unit Targeting Computer Improved Targeting Computer Improved Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Neutrino Core VTOL Module Improved Cooling System Enhanced Optical Array Hacking Suite Autogun Rocket Launcher Improved Datajack Power Maul Power Maul Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- VTOL Module VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Targeting Computer Improved Targeting Computer Improved Transmission Jammer ECM Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Assault Rifle Power Maul > --- INVENTORY -------- Neutrino Core VTOL Module Improved Cooling System Enhanced Optical Array Hacking Suite Autogun Rocket Launcher Improved Datajack Power Maul [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Great Axe Energy Gun Medium Laser Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 4 | . . . . 1 . 2 . . 1 Utility 6 | . . . 2 1 2 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 60 | 7 4 3 8 7 9 8 4 . 10 Power 12 | 1 1 . 2 1 1 2 1 . 3 Engine 9 | 1 1 . 2 1 1 1 1 . 1 Core 3 | . . . . . . 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 18 | 2 2 1 1 2 2 4 1 . 3 Treads . | . . . . . . . . . . Leg 8 | 2 2 1 1 2 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 10 | . . . . . 2 4 1 . 3 Utility 18 | 2 1 1 1 4 4 2 1 . 2 Device 9 | 1 . 1 1 2 2 . . . 2 Storage 3 | 1 1 . . 1 . . . . . Processor 4 | . . . . 1 2 1 . . . Hackware 2 | . . . . . . 1 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 . 1 4 . 2 . 1 . 2 Energy Gun 2 | 1 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . . 3 . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . 1 Slashing Weapon 2 | . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . Parts Lost 14 | . . 1 3 1 1 2 . . 6 Power 4 | . . . 1 1 . 1 . . 1 Propulsion 4 | . . . 1 . 1 1 . . 1 Utility 5 | . . 1 . . . . . . 4 Weapon 1 | . . . 1 . . . . . . Highest Loss Streak 6 | . . 1 3 1 1 1 . . 6 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 1 5 9 9 9 9 10 9 10 9 Power . | . 1 1 1 . . . . 1 1 Propulsion 1 | . . 3 2 1 1 . . 1 . Utility 1 | . 1 1 . . . 2 3 3 2 Weapon 5 | . 1 2 5 7 6 6 3 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 12 | . . 1 . 2 . 1 1 . 7 Power 1 | . . . . . . . . . 1 Propulsion . | . . . . . . . . . . Utility 5 | . . 1 . 1 . . . . 3 Weapon 5 | . . . . 1 . 1 1 . 2 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 87 | . 100 97 76 80 89 89 89 93 87 Engine 7 | . 14 14 10 8 6 3 . . . Core 1 | . . . . . . . 6 6 4 Leg 14 | . 28 28 21 26 12 . . . . Flight 10 | . . . . . 6 25 31 31 32 Device 16 | . 14 11 11 16 26 14 8 12 15 Storage 8 | . 14 14 11 9 7 6 6 6 5 Processor 8 | . . . . 1 12 20 18 18 15 Hackware 2 | . . . . . . 4 11 12 10 Energy Gun 2 | . 14 14 2 . . . . . . Ballistic Gun 9 | . 14 14 19 18 6 . . . 1 Slashing Weapon 3 | . . . . . 7 12 5 . . Peak Build Rating 61 | 7 7 8 11 21 36 44 48 45 61 Average Rating 24 | 5 7 7 9 13 29 40 42 45 52 On Entrance 21 | . 7 7 7 10 21 36 39 45 45 Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 14 19 19 20 25 33 32 22 21 33 Greatest Support 40 | 20 20 20 20 40 40 24 24 24 30 Greatest Overweight (x) 5 | . . . . . 5 3 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 Most Carried 10 | 3 7 10 10 10 10 10 10 10 10 Average Carried 8 | 1 5 9 9 9 9 9 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 7 9 10 10 10 10 10 10 10 Class Distribution -------------------- 41% | Mutant 29% | Scavenger-Mutant 20% | Hacker-Sprinter 4% | Assassin 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 1366 | 286 44 43 178 143 178 124 208 . 162 Remotely 113 | . . . . . 113 . . . . Salvage Created 1560 | 159 69 280 276 367 77 124 86 . 122 Parts 84 | 11 5 7 22 22 6 7 2 . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 26 | . 2 4 6 8 1 3 2 . . Melee 6 | . . . . . 1 3 2 . . Guns 20 | . 2 4 6 8 . . . . . Classes Destroyed 11 | 3 1 . 4 1 1 1 . . . Worker 1 | 1 . . . . . . . . . Tunneler 4 | 3 . . 1 . . . . . . Recycler 4 | 1 . 1 . 1 . . . . 1 Mechanic 1 | . . . . . . 1 . . . Operator 1 | . . . 1 . . . . . . Watcher 5 | . . . 4 . 1 . . . . Swarmer 11 | . . . 4 3 . 3 1 . . Grunt 9 | . 2 4 . 3 . . . . . Sentry 4 | . . . 2 1 . . 1 . . Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . 1 . . . . Best Kill Streak 6 | 3 1 2 6 4 1 3 1 . 1 Combat Bots Only 6 | . 1 2 6 3 1 3 1 . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 241 | . 13 17 47 62 26 11 7 . 58 Missed 70 | . 1 2 14 14 7 1 4 . 27 Hits 171 | . 12 15 33 48 19 10 3 . 31 Projectile 171 | . 12 15 33 48 19 10 3 . 31 Critical Strikes 10 | . . 3 1 1 2 . . . 3 Damage Taken 2590 | . 137 212 447 564 322 200 30 . 678 Core 726 | . 10 53 111 135 59 84 . . 274 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 63 | . . . . 63 . . . . . Core Remaining (%) 83 | 100 . 74 72 75 91 . . 90 . Volleys Fired 102 | 16 9 14 29 22 3 . . . 9 Largest 2 | 2 2 2 2 2 2 . . . 1 Hottest 70 | 70 70 70 70 46 46 . . . 20 Shots Fired 194 | 32 18 28 57 44 6 . . . 9 Gun 193 | 32 18 28 56 44 6 . . . 9 Cannon . | . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . Special . | . . . . . . . . . . Kinetic 142 | 16 9 14 44 44 6 . . . 9 Thermal 51 | 16 9 14 12 . . . . . . Explosive 1 | . . . 1 . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 8 4 17 13 8 4 . . . 11 Robot Miss Streak 10 | 2 3 1 10 2 2 . . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 . 3 3 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . Shots Hit Robots 144 | 24 11 23 27 31 10 6 4 . 8 Core Hits 68 | 8 4 12 16 16 3 4 1 . 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . 1 . 1 . . Sever 2 | . . . . . 1 . 1 . . Melee Attacks 37 | . . . . . 16 7 8 . 6 Impact 6 | . . . . . . . . . 6 Slashing 31 | . . . . . 16 7 8 . . Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . 2 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Follow-up Attacks 3 | . . . . . 2 1 . . . Damage Inflicted 2242 | 249 118 234 301 431 289 301 222 . 97 Guns 1482 | 249 116 234 301 431 54 . . . 97 Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 758 | . . . . . 235 301 222 . . Ramming 2 | . 2 . . . . . . . . Kinetic 938 | 85 30 70 171 431 54 . . . 97 Thermal 544 | 164 86 164 130 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 758 | . . . . . 235 301 222 . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 72 | . . . . . 20 24 28 . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 72 | . . . . . 20 24 28 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . Kicked 2 | . 2 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 200 | 80 200 145 46 12 . 1 1 1 165 Average Temperature 47 | 35 110 67 14 5 . 1 1 1 53 Received Heat Transfer 591 | . 75 171 126 108 . . . . 111 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . Heat Transferred 1497 | 481 259 410 347 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 100 | 10 30 50 100 80 32 50 . . 44 Initial 32 | . . . 15 . 32 . . . 14 Average 13 | 1 2 25 29 28 3 10 . . 8 Influence Increases 1067 | 25 40 105 249 284 54 75 115 . 120 Destroy 0b10 Robot/C 520 | . 40 80 120 160 20 60 40 . . Destroy 0b10 Robot/NC 80 | 25 . 5 30 5 5 5 . . 5 Destroy Leader 120 | . . 20 38 40 12 10 . . . Successful Hack 8 | . . . 5 3 . . . . . Disable Machine 75 | . . . 30 15 15 . . . 15 Destroy Structure 24 | . . . 11 1 2 . . . 10 Partial Spotted 75 | . . . . 15 . . . . 60 Lose Combat Pursuer 165 | . . . 15 45 . . 75 . 30 Influence Decreases 1067 | 25 40 65 289 212 126 45 115 6 144 Entered New Map 93 | . . . 25 . 40 . 12 6 10 Time Decay 880 | 25 40 65 234 202 86 35 103 . 90 Lost Part 94 | . . . 30 10 . 10 . . 44 Squads Dispatched 6 | . . . . 1 3 . . . 2 Investigation 2 | . . . . 1 1 . . . . Extermination 3 | . . . . . 1 . . . 2 Reinforcement 1 | . . . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 5 | . 1 . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 5 4 17 15 5 7 7 . 9 Peak Tracking Total 7 | . 3 2 5 7 2 3 4 . 7 Tactical Retreats 8 | . . . 1 1 . 2 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 7 | . . . 1 1 4 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 5 | . . . 2 1 1 . . . 1 Max in Single Turn 1 | . . . 1 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 7 | . 2 . 1 1 1 1 . . 1 Terminals 5 | . 2 . 1 . 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 12 | . 3 . 1 2 3 1 . . 2 Successful 6 | . 1 . 1 2 . . . . 2 Failed 6 | . 2 . . . 3 1 . . . Catastrophic 3 | . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . 1 . . . Terminals 8 | . 3 . 1 . 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 2 . . . 1 . . . 1 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 3746 | 57 487 121 660 458 903 194 355 15 496 Sensors 1139 | . . . . . 79 194 355 15 496 Terrain 1023 | . . . . 80 901 42 . . . Seismic 2492 | 57 487 121 660 348 819 . . . . Jamming 451 | . . . . . . . . . 451 ECM 1290 | . . . . 219 798 160 98 . 15 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 3956 | 169 487 149 660 463 903 237 355 15 518 Spaces Moved 3804 | 94 275 75 457 258 518 225 1077 61 764 Core 10 | 10 . . . . . . . . . Treads . | . . . . . . . . . . Legs 1505 | 84 275 75 457 258 356 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2289 | . . . . . 162 225 1077 61 764 Fastest Speed 20 | 50 120 120 120 120 120 24 24 24 20 Average Speed 73 | 112 120 120 120 120 157 66 24 24 22 Slowest Speed 385 | 120 120 120 120 120 385 242 24 24 102 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 6 49 16 32 23 14 6 95 11 18 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 5 | . . 1 . . . . 4 . . Spaces Dug 10 | . . . . . 2 . 3 . 5 Terrain Destroyed 19 | . . . 9 . 2 . 3 . 5 Melee 10 | . . . . . 2 . 3 . 5 Projectile . | . . . . . . . . . . AOE 9 | . . . 9 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 4726 | 125 414 108 516 374 572 301 1159 60 1097 Wait 623 | 6 123 11 12 72 12 52 58 . 277 Move 3791 | 93 274 74 456 257 517 224 1076 60 760 Hop 2 | . . . . . . . . . 2 Pick Up 30 | 3 1 3 4 6 2 4 4 . 3 Fast Attach 32 | 7 . . 1 4 10 6 2 . 2 Attach 18 | . . 1 3 2 3 . 1 . 8 Detach 10 | . . . . . 3 . . . 7 Swap 41 | . 4 3 7 4 6 2 4 . 11 Drop 42 | . 1 2 4 7 3 7 6 . 12 Fire 102 | 16 9 14 29 22 3 . . . 9 Melee 33 | . . . . . 13 6 8 . 6 Ram . | . . . . . . . . . . Kick 2 | . 2 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 6) 529 | -10/Materials | Discovered new exit (range 12) 642 | -10/Materials | Discovered new exit (range 11) 657 | -10/Materials | Entered Mines 713 | -10/Mines | Learned Materials stockpile data 749 | -10/Mines | Learned Materials emergency access door positions 761 | -10/Mines | Build established: Scavenger-Mutant 770 | -10/Mines | Discovered new exit (range 6) 806 | -10/Mines | Entered Materials 806 | -9/Materials | Evolved 2 slots: Utility x2 937 | -9/Materials | Lost 3 parts (1p1n1w) 1102 | -9/Materials | Discovered new exit (range 13) 1185 | -9/Materials | Build established: Mutant 1466 | -9/Materials | Entered another Materials area 1466 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1640 | -8/Materials | Repaired Aluminum Leg 1905 | -8/Materials | Discovered new exit (range 10) 1929 | -8/Materials | Entered Factory 1929 | -7/Factory | Evolved 2 slots: Utility x2 2126 | -7/Factory | Build established: Scavenger-Mutant 2568 | -7/Factory | Discovered new exit (range 8) 2829 | -7/Factory | Identified exit to Factory 2832 | -7/Factory | Entered another Factory area 2832 | -6/Factory | Evolved 2 slots: Propulsion x2 3055 | -6/Factory | Discovered new exit (range 13) 3066 | -6/Factory | Identified exit to Lower Caves 3069 | -6/Factory | Entered Lower Caves 3087 | -6/Lower Caves | Found Alien Artifact 3114 | -6/Lower Caves | Identified Core Expander 3114 | -6/Lower Caves | Installed Core Expander, added new Utility slot 3175 | -6/Lower Caves | Encountered a Warlord checkpoint 3266 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3370 | -6/Lower Caves | Spotted B-75 Beast 3421 | -6/Lower Caves | Discovered new exit (range 14) 3424 | -6/Lower Caves | Identified exit to Lower Caves 3424 | -6/Lower Caves | Entered another Lower Caves area 3424 | -6/Lower Caves | Discovered new exit (range 10) 3432 | -6/Lower Caves | Build established: Hacker-Sprinter 3439 | -6/Lower Caves | Identified exit to Factory 3439 | -6/Lower Caves | Entered Factory 3439 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3440 | -5/Factory | Identified exit to Upper Caves 3957 | -5/Factory | Self-destructed Last Messages --------------- lockdown mode. 03922_ Penetrated by Slug. 03924_ Dropped Assault Rifle. 03925_ Penetrated by Slug. 03926_ Dropped ECM Suite. 03928_ Slug penetrates Wall. 03929_ Xenon Bombardment Thruster destroyed. 03932_ Neutrino Core destroyed. 03932_ Penetrated by Slug. 03935_ Adv. Sensor Array destroyed. 03937_ Imp. System Shield destroyed. 03938_ Hacking Suite destroyed. 03940_ Slug penetrates Wall. 03944_ Dropped Xenon Bombardment Thruster. 03948_ Penetrated by Slug. 03948_ Imp. Signal Interpreter destroyed. 03950_ Acquired Nuclear Pulse Array. 03951_ Penetrated by Slug. 03954_ Slug penetrates Wall. 03957_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????#??????# # | | ???????????????????????????### ############+####"# | | ???????????????????????????# ! ??+ #?##"# | | ???????????????????????????# ?### #?# | | ???????????????????????????? ] ?### ### | | ?????????????????????????????? # # | | ???????????????????????????????" """ # # | | ???????????????????????????????" """ + T + | | ???????????????????????????????" """ # # | | ?????????????????????????????? # # | | ???????????????????????????? = ?## ## | | ???????????????????????????# !% ??# ##### | | ???????????????????????????# ! !???# #?? | | ???????????????????????????# ! ???# !#? | | ???????????????????????????##########????# [#? | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# + | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# ##### | | ??????????????????????######?????????????# #???? | | ??????????????????????# #???########### #???? | | ??????????????????????# #???# # ##### | | ??????????????????????# #???# """ """ # # | | ??????????????????????# #???# """ """ # # | | ??????????????????????# @ #???# """ """ # # | | ??????????????????????#! #???# # # | | ??????????????????????# #???# " F" + + | | ??????????????????????# #???# ! """" # # """ | | ??????????????????????# #???# # # """ | | ??????????????????????####p###?########### # """ | | ???????????????????????# p #?# # # | | ??????????????????????## = ### # ##### | | ??????????????????????+ Y + # #???? | | ??????????????????????## ### ! # #???? | | ???????????????????????# #?# """" # #???? | | ???????????????????????### ###?# """" # #???? | | ?????????????????????????# #???# """" + #???? | | ?????????????????????????# #???# """" # #???? | | ????????????????????????? ???######"#### #???? | | ????????????????????????? ???????? ??# #???? | | ???????????????????????? ????????"" ??# #???? | | ???????????????????????? ????????"" ??# #???? | | ???????????????????????? ???????"" ?# #???? | | ??????????????????????? ?????? ?# #???? | | ??????????????????????? ??????""" ?# #???? | | ????????????????????????" ????????? ?? #???? | | ????????????????????????? ?????????? ?? #???? | | ?????????????????????????????????????? ? #???? | | ???????????????????????????????????????##? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Evasion (%) 66 Targeting Accuracy 11 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Xenon Bombardment Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 30% | -8/Materials Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed MappingTerrabombExoskeleton Manual? 0 Play Time 00:35:24 Cumulative 82.7 hours Start 2025.09.21 @ 12:10:56 End 2025.09.21 @ 21:36:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 174 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0be911f3-ad69-4f9f-abbc-4bbe1aa7db1e