Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.22 @ 18:23:16 Player: Bob Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (183) 915 Value Destroyed (7334) 7334 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (759) 759 TOTAL SCORE: 15948 Bonus ------- High Alert Combat Kills 331 Follower Combat Kills 260 Met Data Miner 300 Friendly Fire -132 Cogmind --------- Core Integrity 686/1300 Matter 300/300 Energy 669/1200 System Corruption 32% Temperature Cool (0) Location -3/Research Parts ------- Power (3) Propulsion (5) Utility (9) Medium Storage Unit Energy Well Improved Energy Well Triangulator Enhanced Optical Array Weapon (4) Inventory (8) Advanced Heat Sink Peak State ------------ Power Light Antimatter Reactor Particle Reactor Light Particle Reactor Propulsion Enhanced Armored Leg Enhanced Armored Leg Myomer Leg Myomer Leg Biometal Leg Utility Advanced Cryofiber Web Advanced Heat Sink Medium Storage Unit Energy Well Improved Energy Well Triangulator Enhanced Optical Array Improved System Backup Module Weapon Gamma Rifle Gamma Rifle Gamma Rifle HERF Cannon Inventory Micro Fission Core Advanced Heat Sink Advanced Heat Sink Improved Phase Shifter Electrolaser Plasma Rifle Hardcell Cannon Ripper [Rating: 136] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Enhanced Armored Leg Leg Enhanced Armored Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Plasma Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Slots Evolved 14 | . . . 2 2 2 . . . . 2 . . 2 2 2 Power 2 | . . . . . 1 . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . . . . 1 . . . 1 . Utility 7 | . . . 1 . 1 . . . . 1 . . 2 . 2 Weapon 2 | . . . . 2 . . . . . . . . . . . Parts Attached 185 | 6 2 7 11 6 8 2 . . 16 36 9 4 31 12 35 Power 26 | 1 . 1 1 . 2 1 . . 1 6 . . 6 1 6 Engine 10 | 1 . 1 1 . 1 1 . . . 2 . . 3 . . Core 11 | . . . . . 1 . . . 1 4 . . 3 1 1 Reactor 5 | . . . . . . . . . . . . . . . 5 Propulsion 38 | 2 . 1 1 2 2 . . . 3 11 3 . 5 2 6 Treads . | . . . . . . . . . . . . . . . . Leg 31 | 2 . 1 1 2 2 . . . 2 5 3 . 5 2 6 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . 1 6 . . . . . Utility 53 | 1 2 1 3 1 2 . . . 4 9 4 2 11 3 10 Device 33 | . . 1 2 1 2 . . . 3 5 2 2 6 2 7 Storage 9 | 1 2 . . . . . . . . 2 1 . 3 . . Processor 4 | . . . 1 . . . . . . 1 . . . . 2 Hackware . | . . . . . . . . . . . . . . . . Protection 7 | . . . . . . . . . 1 1 1 . 2 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 68 | 2 . 4 6 3 2 1 . . 8 10 2 2 9 6 13 Energy Gun 26 | . . 2 . 2 1 . . . 1 3 . . 4 4 9 Energy Cannon 22 | . . 1 5 1 . . . . 1 4 1 2 5 1 1 Ballistic Gun 6 | 2 . . . . . . . . 2 2 . . . . . Ballistic Cannon 3 | . . . . . . . . . . 1 . . . . 2 Launcher 8 | . . 1 1 . 1 1 . . 3 . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . 1 . . . . 3 . . 3 . 2 Parts Lost 74 | . . . . . 3 . . . 16 8 3 . 10 5 29 Power 12 | . . . . . . . . . 2 3 . . 2 . 5 Propulsion 12 | . . . . . . . . . 4 2 . . 1 . 5 Utility 19 | . . . . . . . . . 4 2 2 . 4 . 7 Weapon 31 | . . . . . 3 . . . 6 1 1 . 3 5 12 Highest Loss Streak 22 | . . . . . 2 . . . 8 5 3 . 4 3 22 Average Slot Usage (%) 88 | . 90 99 90 98 95 98 100 72 72 69 95 93 95 98 90 Engine 4 | . 14 14 10 9 6 7 7 7 3 . . . 2 5 2 Core 6 | . . . . . 5 7 7 7 6 7 13 13 7 9 2 Leg 23 | . 28 28 33 26 23 23 23 23 18 17 26 26 22 25 22 Device 12 | . . 11 11 9 15 15 15 15 6 8 8 9 21 15 18 Storage 10 | . 19 16 11 9 7 7 7 7 6 5 9 13 11 15 14 Processor 3 | . . . 2 9 7 7 7 7 7 4 6 2 . . 3 Protection 2 | . . . . . . . . . 4 3 5 6 3 5 3 Energy Gun 4 | . . 11 . 17 11 7 7 . . 2 3 . 2 8 8 Energy Cannon 10 | . . 11 21 18 13 7 7 . . 6 19 20 18 8 . Launcher 3 | . . . . . 1 13 15 1 14 . . . . 1 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 96 | 10 16 26 26 33 44 49 49 49 45 63 61 61 72 85 96 Greatest Support 118 | 20 20 25 35 35 55 55 55 55 60 72 71 66 92 105 118 Greatest Overweight (x) 7 | 1 . 1 . 1 1 . . . . 3 . . 1 . 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 4 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 7 4 6 8 8 8 8 Most Carried 8 | 2 4 7 8 8 8 5 4 8 7 4 8 8 8 8 8 Average Carried 5 | . 2 5 6 7 6 4 4 7 3 3 5 7 6 7 5 Final Capacity 8 | . . . . . . . . . . . . . . . 8 Final Carried 1 | . . . . . . . . . . . . . . . 1 Class Distribution -------------------- 32% | Mutant 29% | Scavenger-Tank 16% | Scavenger-Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Matter Collected 2913 | 199 . 254 62 187 96 . 70 . 282 418 112 . 340 133 760 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7338 | . . 165 520 323 409 . 99 . 298 813 406 100 1454 1288 1463 Parts 394 | . . 9 35 27 23 . 14 . 23 46 11 7 68 60 71 Haulers Intercepted 4 | . . . 1 . 1 . . . . . . . . 1 1 Recyclers Shooed 4 | . . . 1 . . . . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 10 . 19 . 2 . . . . Prevented 16 | . . . . . . . . . . . 9 7 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Combat Hostiles Destroyed 153 | . . 11 14 7 8 . 7 . 16 19 7 1 29 17 17 Melee 7 | . . . . . . . . . 2 3 . . . . 2 Guns 30 | . . 6 . 4 . . . . . 9 1 . 3 1 6 Cannons 62 | . . 1 10 3 4 . . . . 4 6 1 22 4 7 AOE 44 | . . 4 3 . 3 . 7 . 14 3 . . . 9 1 Classes Destroyed 15 | . . 3 5 1 3 . . . . . . 1 . . 2 Worker 8 | . . . . 1 1 . . . . 1 . . 1 3 1 Builder 9 | . . . 1 . 1 . . . . 1 . . . 4 2 Hauler 4 | . . . 1 . 1 . . . . . . . . 1 1 Recycler 1 | . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . . . . Watcher 7 | . . . 1 1 . . . . . . . . . 4 1 Swarmer 59 | . . 3 4 3 3 . 7 . 11 10 2 . 12 4 . Grunt 37 | . . 2 4 2 1 . . . 3 4 4 . 5 8 4 Brawler 1 | . . . 1 . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 Sentry 23 | . . . 5 2 2 . . . . 3 1 . 6 3 1 Hunter 12 | . . . . . 1 . . . 2 1 . . 2 2 4 Programmer 13 | . . . . . 1 . . . . 1 . . 4 . 7 Behemoth 1 | . . . . . . . . . . . . 1 . . . Assembled 6 | . . 6 . . . . . . . . . . . . . Best Kill Streak 11 | . . 5 7 3 10 . 7 . 4 8 7 1 5 11 5 Combat Bots Only 7 | . . 5 6 3 6 . 7 . 4 7 7 1 5 7 2 Max Kills in Single Turn 5 | . . 4 2 2 3 . 4 . 3 4 1 1 1 5 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 4 2 . 2 . 4 . 3 3 . . . 2 1 Melee 1 | . . . . . . . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Damage Taken 11786 | . . 40 338 161 501 . 34 . 1182 1414 495 137 1936 1399 4149 Core 1554 | . . . 35 21 39 . . . 218 309 33 18 203 64 614 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 100 91 96 . . . . 63 . . 57 79 94 . Volleys Fired 360 | . . 13 36 12 19 . 3 . 20 46 13 3 79 38 78 Largest 4 | . . 2 2 4 4 . 2 . 2 4 4 3 4 4 4 Hottest 338 | . . 135 120 213 213 . 138 . 99 245 245 230 338 331 313 Shots Fired 850 | . . 26 70 48 49 . 6 . 26 71 34 9 187 121 203 Gun 326 | . . 12 . 24 19 . 1 . 9 43 13 . 35 43 127 Cannon 472 | . . 13 64 24 28 . 1 . 1 28 21 9 152 63 68 Launcher 52 | . . 1 6 . 2 . 4 . 16 . . . . 15 8 Special . | . . . . . . . . . . . . . . . . Kinetic 82 | . . . . . . . . . 9 18 . . . . 55 Thermal 505 | . . 25 64 21 16 . 1 . . 31 13 3 187 104 40 Explosive 29 | . . 1 6 . 2 . 4 . 16 . . . . . . Electromagnetic 234 | . . . . 27 31 . 1 . 1 22 21 6 . 17 108 Robot Hit Streak 33 | . . 8 33 27 14 . 4 . 15 15 17 5 23 14 19 Robot Miss Streak 4 | . . 4 2 1 1 . 1 . 1 4 1 1 2 3 4 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 649 | . . 12 56 35 41 . 4 . 24 61 24 7 136 80 169 Core Hits 327 | . . 11 23 14 22 . 9 . 36 37 13 4 49 48 61 Critical Hits 8 | . . . 1 . . . . . . . 2 1 1 . 3 Critical Kills 3 | . . . 1 . . . . . . . 1 . . . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . 1 . 1 . 2 Melee Attacks 34 | . . . . . . . . . 7 17 1 . . . 9 Impact . | . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . 7 17 1 . . . 9 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 20825 | . . 371 1230 557 1180 . 481 . 2285 1930 812 199 3429 3680 4671 Guns 4314 | . . 146 . 213 150 . . . 110 594 112 . 622 589 1778 Cannons 9167 | . . 35 946 344 457 . . . 26 406 579 199 2807 1230 2138 Explosions 6314 | . . 190 284 . 573 . 481 . 2015 276 121 . . 1858 516 Melee 1027 | . . . . . . . . . 134 654 . . . . 239 Ramming 3 | . . . . . . . . . . . . . . 3 . Kinetic 2404 | . . . . . . . . . 110 310 . . . . 1984 Thermal 10001 | . . 331 946 300 412 . . . . 717 233 83 3429 2697 853 Explosive 3263 | . . 40 284 . 443 . 481 . 2015 . . . . . . Electromagnetic 4127 | . . . . 257 325 . . . 26 249 579 116 . 980 1595 Impact . | . . . . . . . . . . . . . . . . Slashing 1027 | . . . . . . . . . 134 654 . . . . 239 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . 2 2 2 2 2 2 2 . 2 . 32 Average Corruption 3 | . . . . . 1 2 2 2 2 1 1 . 2 . 7 Corruption Purged 4 | . . . . . . . . . . . 2 . . . 2 Effects 74 | . . . . . 4 3 2 3 7 2 12 . 3 . 38 Message Errors 13 | . . . . . . 2 1 . 1 1 4 . 1 . 3 Matter Fused 3 | . . . . . . . . . . . . . . . 3 Heat Flow Errors 5 | . . . . . 1 . 1 1 . . . . . . 2 Energy Discharges 8 | . . . . . . 1 . 2 1 . 3 . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . 2 . 3 . 1 . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . . . . . . 3 Targeting Errors 29 | . . . . . 2 . . . 3 1 2 . 1 . 20 Weapon Failures 3 | . . . . . 1 . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 499 | . . . 18 5 70 . 34 . 76 27 16 . 57 112 84 Projectiles 204 | . . . 18 5 . . . . . . 4 . 57 60 60 Explosions 251 | . . . . . 70 . 34 . 71 . 12 . . 52 12 Melee 44 | . . . . . . . . . 5 27 . . . . 12 Knockbacks 21 | . . . . . . . . . . 2 . . . . 19 Impact . | . . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . . . 2 . . . . 17 Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 263 | . . . . . 40 . . . 111 . 56 . . 19 37 Shots 10 | . . . . . 1 . . . 4 . 1 . . 2 2 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 600 | . . 108 96 240 209 . 72 157 70 356 227 226 270 414 600 Average Temperature 112 | . . 48 26 90 84 . 24 94 27 142 139 109 37 160 242 Received Heat Transfer 1581 | . . 6 123 72 69 . . . 234 138 117 21 324 261 216 Effects 19 | . . . . . . . . . . 2 . . . . 17 Shutdowns 3 | . . . . . . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 10 | . . . . . . . . . . . . . . . 10 Matter Decay 1 | . . . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 . . . . . . . . 2 2 Combat Hostiles 4 | . . . . . 1 . . . . . . . . 2 1 Parts Fried 20 | . . . . . 1 . . . . 1 5 . . 7 6 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 6 | . . . 1 . . . . . . . . . 4 1 . Combat Hostiles 6 | . . . 1 . . . . . . . . . 4 1 . Parts Melted 40 | . . . 10 2 1 . . . . . . 1 18 7 1 Heat Transferred 15718 | . . 533 1998 629 655 . . . . 903 285 150 6257 2901 1407 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 2 . . . . . 1 . . 3 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Peak Influence 810 | . 15 175 426 319 402 . . . . 227 . . 454 810 442 Average Influence 227 | . 2 99 215 230 208 . . . . 133 . . 221 409 318 Maximum Alert Level 3 | . . . 2 1 2 . . . . 1 . . 2 3 2 Low Security (%) 43 | . . . . . . . . . . . . . . . . Level 1 47 | . . . . . . . . . . . . . . . . Level 2 8 | . . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . . 1 1 . . . . 3 . . 4 2 7 Investigation 3 | . . . . . . . . . . . . . 1 . 2 Extermination 7 | . . . . . . . . . . 1 . . 2 1 3 Reinforcement 8 | . . . . 1 1 . . . . 2 . . 1 1 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . . . 1 1 Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Distress Signals 5 | . 1 . . . . . . . . 2 . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 219 | . 1 8 16 10 11 . 7 . 23 34 7 4 38 30 30 Peak Tracking Total 9 | . 3 3 4 5 4 . 4 . 7 6 7 3 6 9 6 Tactical Retreats 12 | . . . . 2 1 . . . . 4 . . 3 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Traps Triggered 4 | . . . . . . . . . . 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Machines Disabled 30 | . . 4 . . . . . . . 3 1 . 1 21 . Max in Single Turn 21 | . . 4 . . . . . . . 2 1 . 1 21 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Machines Accessed 9 | . . 1 1 1 . . . 4 . . . . 2 . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 1 . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 37 | . . 1 2 2 . . . 29 . . . . 3 . . Successful 36 | . . 1 2 2 . . . 29 . . . . 2 . . Failed 1 | . . . . . . . . . . . . . 1 . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 7 | . . . 2 2 . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 30 | . . 1 . . . . . 29 . . . . . . . Record 11 | . . . . . . . . 11 . . . . . . . Part Schematic 7 | . . . . . . . . 7 . . . . . . . Robot Schematic 8 | . . . . . . . . 8 . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 2 2 . . . . . . . . 2 . . Scan Component 3 | . . . 1 1 . . . . . . . . 1 . . Repair 3 | . . . 1 1 . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . 1 . . . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 1 . . . . . . . . 1 . . Time 165 | . . . 38 38 . . . . . . . . 89 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Total Allies 1 | . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . Highest-Rated Group 94 | . . . . . . . . . 94 . . . . . . Highest-Rated Ally 94 | . . . . . . . . . 94 . . . . . . Total Orders 2 | . . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . 2 Ally Attacks 36 | . . . . . . . . . 36 . . . . . . Total Damage 1069 | . . . . . . . . . 1069 . . . . . . Kills 8 | . . . . . . . . . 8 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 . . 3 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Turns Passed 8977 | 60 137 374 597 340 381 277 498 103 844 1285 776 374 1082 733 1116 Spaces Moved 5979 | 42 109 223 353 198 231 219 389 81 645 1009 542 297 566 469 606 Core 104 | 6 . . . . . . . . 48 48 . . . . 2 Treads . | . . . . . . . . . . . . . . . . Legs 5586 | 36 109 223 353 198 231 219 389 81 562 707 542 297 566 469 604 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 289 | . . . . . . . . . 35 254 . . . . . Fastest Speed 31 | 50 120 120 120 120 120 126 126 126 40 31 120 120 120 120 115 Average Speed 118 | 112 120 143 120 120 124 126 126 126 116 103 120 120 120 120 120 Slowest Speed 400 | 120 120 150 120 150 150 126 126 126 130 200 120 120 150 120 400 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 12 55 38 26 7 46 54 70 86 18 72 50 19 19 15 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . 1 . 1 . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 263 | . . 18 24 . 16 . 33 . 84 10 12 . 1 52 13 Melee . | . . . . . . . . . . . . . . . . Projectile 18 | . . . . . . . . . . . 1 . 1 10 6 AOE 245 | . . 18 24 . 16 . 33 . 84 10 11 . . 42 7 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Res Total 7142 | 55 115 250 456 271 287 220 391 84 701 1161 639 308 829 557 818 Wait 407 | 1 . . 38 46 22 . . . 1 29 61 . 128 25 56 Move 5962 | 41 108 222 352 197 230 218 388 80 644 1006 541 296 565 468 606 Hop 1 | . . . . . . . . . . 1 . . . . . Pick Up 103 | 7 4 4 12 5 4 . . . 9 8 9 2 14 5 20 Fast Attach 39 | . . . . 1 . . . . 1 25 . . 8 4 . Attach 86 | 6 1 3 4 2 4 2 . . 14 8 4 1 12 4 21 Detach 13 | . . 3 . . . . . 4 1 3 1 . 1 . . Swap 60 | . 1 4 7 3 4 . . . 1 3 5 3 11 4 14 Drop 76 | . 1 1 7 5 4 . . . 3 15 4 3 11 8 14 Fire 360 | . . 13 36 12 19 . 3 . 20 46 13 3 79 38 78 Melee 34 | . . . . . . . . . 7 17 1 . . . 9 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 14) 198 | -10/Materials | Entered Mines 240 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 281 | -10/Mines | Assembled infested the area 302 | -10/Mines | Build established: Mutant 540 | -10/Mines | Discovered new exit (range 13) 572 | -10/Mines | Entered Materials 572 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 833 | -9/Materials | Discovered new exit (range 16) 944 | -9/Materials | Repaired Deuterium Engine 1111 | -9/Materials | Discovered new exit (range 16) 1169 | -9/Materials | Entered another Materials area 1169 | -8/Materials | Evolved 2 slots: Weapon x2 1398 | -8/Materials | Repaired Carbon-fiber Leg 1482 | -8/Materials | Build established: Gunner 1490 | -8/Materials | Discovered new exit (range 16) 1509 | -8/Materials | Entered Factory 1509 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1531 | -7/Factory | Discovered new exit (range 14) 1876 | -7/Factory | Discovered new exit (range 11) 1890 | -7/Factory | Entered Lower Caves 1902 | -7/Lower Caves | Learned 12 Factory zone layouts 2122 | -7/Lower Caves | Build established: Mutant 2157 | -7/Lower Caves | Discovered new exit (range 5) 2167 | -7/Lower Caves | Entered another Lower Caves area 2395 | -7/Lower Caves | Destroyed 7 combat bots 2655 | -7/Lower Caves | Discovered new exit (range 5) 2665 | -7/Lower Caves | Entered Data Miner 2665 | -7/Data Miner | Discovered new exit (range 6) 2691 | -7/Data Miner | Met Data Miner 2717 | -7/Data Miner | Learned location of Section 7 (-2) 2717 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2739 | -7/Data Miner | Received God Mode back door access code from Data Miner 2768 | -7/Data Miner | Entered Proximity Caves 2802 | -6/Proximity Caves | Lost 3 parts (1u2w) 2821 | -6/Proximity Caves | Learned Factory terminal intel 3051 | -6/Proximity Caves | Escorted by Enhanced Grunt 3064 | -6/Proximity Caves | Build established: Gunner 3096 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3320 | -6/Proximity Caves | Learned Factory stockpile data 3418 | -6/Proximity Caves | Lost 8 parts (3n2u3w) 3506 | -6/Proximity Caves | Build established: Mutant 3604 | -6/Proximity Caves | Learned location of Zion (-6) 3608 | -6/Proximity Caves | Discovered new exit (range 8) 3612 | -6/Proximity Caves | Entered Factory 3612 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3613 | -6/Factory | Identified exit to Lower Caves 3615 | -6/Factory | Loaded intel: 19 terminal locations 3760 | -6/Factory | Lost 5 parts (1p2n2u) 4064 | -6/Factory | Found Prototype Processor 4064 | -6/Factory | Identified Exp. Terrain Scan Processor 4166 | -6/Factory | Lost 3 parts (2p1w) 4454 | -6/Factory | Build established: Scavenger-Mutant 4875 | -6/Factory | Destroyed 7 combat bots 4897 | -6/Factory | Entered Lower Caves 5203 | -6/Lower Caves | Attracted the attention of an 0b10 base 5259 | -6/Lower Caves | Lost 3 parts (2u1w) 5268 | -6/Lower Caves | Destroyed 7 combat bots 5552 | -6/Lower Caves | Build established: Scavenger-Tank 5607 | -6/Lower Caves | Discovered new exit (range 9) 5673 | -6/Lower Caves | Entered another Lower Caves area 5691 | -6/Lower Caves | Spotted B-75 Beast 5818 | -6/Lower Caves | Destroyed B-75 Beast 6032 | -6/Lower Caves | Discovered new exit (range 15) 6047 | -6/Lower Caves | Entered Factory 6047 | -5/Factory | Evolved 2 slots: Utility x2 6378 | -5/Factory | Repaired Imp. Energy Well? 6655 | -5/Factory | Lost 4 parts (1p1n2u) 7121 | -5/Factory | Discovered new exit (range 7) 7129 | -5/Factory | Entered another Factory area 7129 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7211 | -4/Factory | Spotted B-86 Titan 7835 | -4/Factory | Destroyed 7 combat bots 7839 | -4/Factory | Lost 3 parts (3w) 7841 | -4/Factory | Discovered new exit (range 16) 7862 | -4/Factory | Entered Research 7862 | -3/Research | Evolved 2 slots: Utility x2 7873 | -3/Research | Found Prototype Processor 7874 | -3/Research | Identified Spectral Analyzer 8118 | -3/Research | Spotted B-86 Titan 8248 | -3/Research | Lost 3 parts (1u2w) 8520 | -3/Research | Build established: Scavenger-Mutant 8798 | -3/Research | Incoming investigation squad redirected 8855 | -3/Research | Incoming investigation squad redirected 8882 | -3/Research | System corruption reached 10% 8957 | -3/Research | System corruption reached 30% 8978 | -3/Research | Self-destructed Last Messages --------------- 08939_ P-80 Master destroyed. 08943_ Acquired 70 matter. 08945_ System corrupted: Ripper targeting data glitched. 08947_ Myomer Leg destroyed. 08950_ 6C FD WHDVSAUHGT %NQD=B1MTAMDC5HN 08950_ Imp. Phase Shifter destroyed. 08953_ System corrupted: Ripper targeting data glitched. 08956_ Mic. Fission Core destroyed. 08958_ System corrupted: Ripper targeting data glitched. 08959_ Biometal Leg destroyed. 08961_ P-80 Master destroyed. 08967_ System corrupted: Component data lost. 08971_ Imp. Antigrav System severed. 08971_ Ripper destroyed. 08974_ Acquired Gamma Rifle. 08974_ Imp. System Backup Module destroyed. 08976_ System corrupted: Gamma Rifle failed to cycle. 08977_ Adv. Heat Sink destroyed. 08977_ Critical hit. 08977_ Gamma Rifle destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????????? | | % "" #?????????????????????????????? | | # " !] ###+####?????????????????????????????? | | # "F !] #????????????????????????????????????? | | # "" ! #????????????????????????????????????? | | + #????????????????????????????????????? | | # #????????????????????????????????????? | | # ! #????????????????????????????????????? | | # #????????????????????????????????????? | | ######## #?????????????###????????????????????? | | # # #????????????? ?????????????????????? | | # # #??????????? ?????????????????????? | | # + #???????????" ?????????????????????? | | # #=%* ####### """" ??????????????????????? | | # # / """" ??????#???????????????? | | # # ####### """ ????? #???????????????? | | # # # ?????????? ????? #???????????????? | | # # " ????????? ???? #???????????????? | | # # ############/#### #???????????????? | | # # =%= #???????????????? | | # # !%[ #???????????????? | | # # *= #???????????????? | | # # ![ #???????????????? | | #######################g##########???????????????? | | ???????????????# *|g!!*! #?????????????????? | | ???????????????# [!=@p #?????????????????? | | ???????????????# |!*!= #?????????????????? | | ???????????????# ! u #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# * #?????????????????? | | ???????????????# = #?????????????????? | | ???????????????#################?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 57 Energy Capacity 1720 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 1010 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 6 Energy Filtering 30 Particle Charging 25 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I'm Back, Baby! It Was An Accident, I Swear It's Just You Leap Before You Look Part-time Mechanic Power Corrupts Respectable Loadout The Oracle Challenges ------------ None Game ------ Seed BottomlessMagneticShredder Manual? 0 Play Time 01:41:31 Cumulative 156.0 hours Start 2019.10.22 @ 16:33:15 End 2019.10.22 @ 18:23:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 242 Rogue 240 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed9d25f3-6efc-4931-acb0-3fef658e73f2