Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.13 @ 03:03:37 Player: Kekkers Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (795) 795 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2915 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 79/300 Energy 44/100 System Corruption 0% Temperature Warm (193) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Battery (200) Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Sensor Array Improved Signal Interpreter Seismic Detector ECM Suite Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Small Storage Unit Core Shielding Hacking Suite Improved Grenade Launcher Improved Datajack [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 51 | 6 10 7 24 4 Power 3 | 1 . . 2 . Engine 1 | 1 . . . . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 10 | 2 2 . 6 . Treads 3 | . . . 3 . Leg 3 | . . . 3 . Wheel 4 | 2 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 5 4 3 1 Device 8 | . 3 3 2 . Storage 1 | 1 . . . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 24 | 2 3 3 13 3 Energy Gun 4 | 1 1 . 1 1 Energy Cannon 3 | . . 1 2 . Ballistic Gun 6 | 1 1 . 3 1 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 2 1 Special Weapon 3 | . 1 1 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 4 | . . . 4 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 18 | . . 3 2 13 Power 2 | . . . 1 1 Propulsion 5 | . . 1 1 3 Utility 5 | . . 1 . 4 Weapon 6 | . . 1 . 5 Highest Loss Streak 13 | . . 3 2 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 96 96 89 80 Engine 7 | . 14 11 2 . Core 2 | . . . 6 6 Treads 5 | . . . 12 22 Leg 1 | . . . 2 . Wheel 13 | . 27 20 2 . Device 26 | . 10 23 35 26 Processor 13 | . 10 20 9 9 Energy Gun 6 | . 14 10 . . Ballistic Gun 3 | . 5 . 6 7 Launcher 2 | . . . 5 . Special Weapon 5 | . 7 10 . . Special Melee Weapon 2 | . . . 4 6 Naked Turns . | . . . . . Heaviest Build 23 | 11 12 11 23 18 Greatest Support 84 | 26 26 26 84 84 Greatest Overweight (x) 6 | . 1 1 6 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 5 5 5 5 Most Carried 5 | 5 5 4 5 5 Average Carried 4 | . 3 3 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | . 5 4 5 2 Class Distribution -------------------- 72% | Mutant 11% | Assassin 8% | Skirmisher 4% | Scavenger-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 651 | 221 139 . 206 85 Remotely . | . . . . . Salvage Created 609 | . 23 . 301 285 Parts 35 | . 4 . 18 13 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 14 | . . . 7 7 Guns 1 | . . . . 1 Cannons 4 | . . . 4 . AOE 9 | . . . 3 6 Classes Destroyed 5 | . 1 . 4 . Builder 2 | . . . 2 . Watcher 4 | . 1 . 3 . Grunt 12 | . . . 5 7 Sentry 1 | . . . 1 . Hunter 1 | . . . 1 . Best Kill Streak 8 | . 1 . 8 7 Combat Bots Only 7 | . . . 5 7 Max Kills in Single Turn 3 | . 1 . 3 3 Gunslinging . | . . . . . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2283 | . . 250 395 1638 Core 555 | . . . 56 499 Absorbed by Shields 61 | . . . . 61 Redirected to Shielding 31 | . . . . 31 Core Remaining (%) 100 | 100 100 100 . . Volleys Fired 84 | . 3 39 32 10 Largest 2 | . 1 1 2 1 Hottest 100 | . 40 100 90 36 Shots Fired 106 | . 3 40 53 10 Gun 34 | . 3 1 22 8 Cannon 20 | . . 4 16 . Launcher 14 | . . 1 11 2 Special 38 | . . 34 4 . Kinetic 30 | . . . 22 8 Thermal 58 | . . 38 20 . Explosive 14 | . . 1 11 2 Electromagnetic 4 | . 3 1 . . Robot Hit Streak 13 | . 2 3 13 10 Robot Miss Streak 2 | . 1 . 2 1 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 36 | . 2 1 24 9 Core Hits 41 | . 1 . 24 16 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Meltdown 1 | . . . 1 . Melee Attacks 4 | . . . 4 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1643 | . 48 . 984 611 Guns 245 | . 48 . . 197 Cannons 212 | . . . 212 . Explosions 1173 | . . . 765 408 Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 197 | . . . . 197 Thermal 219 | . . . 219 . Explosive 1173 | . . . 765 408 Electromagnetic 48 | . 48 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 7 . . Average Corruption 7 | . . 7 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 5 . . Message Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 21 | . . . 21 . Projectiles . | . . . . . Explosions 21 | . . . 21 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 39 | . . . . 39 Shots 1 | . . . . 1 Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 256 | . . 56 130 256 Average Temperature 42 | . . 7 52 161 Received Heat Transfer 1427 | . . 45 189 1193 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 519 | . . . 519 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 225 | . 52 94 225 180 Initial 23 | . . 10 23 8 Average 40 | . 20 16 72 56 Maximum Alert Level 1 | . . . 1 . Low Security (%) 98 | 100 100 100 97 100 Level 1 1 | . . . 2 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 5 9 15 14 Peak Tracking Total 12 | . 2 3 3 12 Tactical Retreats 10 | . 2 5 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . 1 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 3 | . . 1 2 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 6 | . 2 . 4 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 8 | . 2 . 6 . Successful 7 | . 2 . 5 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 2 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 6 | . 2 . 4 . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Reprogram Traps 1 | . 1 . . . Transport Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 3 . Non-combat 2 | . . . 2 . Combat 1 | . . . 1 . Robot Hacks Applied 4 | . . . 4 . parse_system 1 | . . . 1 . no_distress 1 | . . . 1 . find_recycling 1 | . . . 1 . check_alert 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4043 | 41 652 1591 1633 126 Spaces Moved 1453 | 37 427 448 488 53 Core 28 | 9 . . 17 2 Treads 304 | . . . 253 51 Legs 154 | . . . 154 . Wheels 967 | 28 427 448 64 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 80 95 50 Average Speed 114 | 80 90 87 158 155 Slowest Speed 350 | 90 100 95 350 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 28 | 3 68 25 26 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 46 | . . 35 11 . Terrain Destroyed 80 | . . 35 43 2 Melee . | . . . . . Projectile 41 | . . 31 10 . AOE 37 | . . 4 31 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3657 | 48 687 1545 1291 86 Wait 2024 | . 236 1048 726 14 Move 1449 | 36 426 447 487 53 Hop . | . . . . . Pick Up 28 | 6 11 3 7 1 Fast Attach 11 | . . . 11 . Attach 22 | 6 5 5 2 4 Detach 1 | . . 1 . . Swap 18 | . 5 2 11 . Drop 12 | . 1 . 11 . Fire 84 | . 3 39 32 10 Melee 4 | . . . 4 . Ram 4 | . . . . 4 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 667 | -10/Materials | Discovered new exit (range 17) 694 | -10/Materials | Entered another Materials area 694 | -9/Materials | Evolved 2 slots: Utility x2 1824 | -9/Materials | Discovered new exit (range 9) 2016 | -9/Materials | Crushed by falling debris 2047 | -9/Materials | Lost 3 parts (1n1u1w) 2284 | -9/Materials | Identified exit to Materials 2285 | -9/Materials | Entered another Materials area 2285 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2591 | -8/Materials | Build established: Assassin 3456 | -8/Materials | Build established: Mutant 3917 | -8/Materials | Identified exit to Garrison 3918 | -8/Materials | Entered Garrison 3944 | -8/Garrison | Triggered checkpoint 3988 | -8/Garrison | Triggered checkpoint 3998 | -8/Garrison | Triggered checkpoint 3999 | -8/Garrison | Triggered checkpoint 4025 | -8/Garrison | Core integrity fell below 50% 4032 | -8/Garrison | Triggered checkpoint 4041 | -8/Garrison | Core integrity fell below 20% 4044 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 42 matter. Med. Treads destroyed. Critical hit (Burn: +37). Med. Treads destroyed. G-47 Trooper destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. Critical hit (Burn: +37). Slammed into G-50 Soldier. Imp. Grenade Launcher destroyed. Slammed into G-50 Soldier. Critical hit (Burn: +37). Slug penetrates G-50 Soldier. Beams of light sweep through the air. An alarm sounds. Slug penetrates G-50 Soldier. Gauss Rifle destroyed. Acquired Particle Gun. G-50 Soldier destroyed. Particle Gun destroyed. Acquired 43 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######???????????????????????? | | ????????????????????# #???????????????????????? | | ???????????????###### ########### ????????????? | | ???????????##??# ^ ?????????????? | | ???????????? ? ^^^???????????????? | | ?????????????? ^ ?????????????????? | | ???????????????# ?# ## #??????????????????? | | ?????????????### ## g ## ###????????????????? | | ?????????????# @ =%[#????????????????? | | ?????????????# g ! ! % #????????????????? | | ?????????????# g%!%* = #????????????????? | | ?????????????# * *= g#????????????????? | | ?????????????### ## g%==Y ###??????????????#?? | | ????????????#### ## [##! #???????????????? ?? | | ??????????? #???????????????? ?? | | ??????????? #???????????????? ?? | | ??????????? #???????????????? ?? | | ?????????????######## ## ##???????????????# #? | | ????????????????????# ## #????????????????# #? | | ????????????????????####### #????????????????# ? | | ??????????????????????????# #????????????????# ? | | ??????????????????????????# #????????????????# ? | | ??????????????????????????# #????????????????# #? | | ??????????????????????????# #????????????????# #? | | ??????????????????????????# ##############???# #? | | ??????????????????????????# #???# #? | | ??????????????????????????# ^ ##### #? | | ??????????????????????????############## #? | | ???????????????????????????????????????# #######? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# ###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed DroneBackupMegatreads Manual? 0 Play Time 00:47:45 Cumulative 21.6 hours Start 2022.06.13 @ 02:18:08 End 2022.06.13 @ 03:03:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 4 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: afb5a4b5-137f-48d9-8636-6a79a6d1ca25