Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.13 @ 03:03:37

Player: Kekkers

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (795)      795
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2915

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     79/300
Energy                     44/100
System Corruption          0%
Temperature                Warm (193)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
           Core Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Large Battery (200)
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
           Sensor Array
  Improved Signal Interpreter
           Seismic Detector
           ECM Suite
  Improved Shield Generator
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Small Storage Unit
           Core Shielding
           Hacking Suite
  Improved Grenade Launcher
  Improved Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             51   | 6   10  7   24  4   
  Power                    3    | 1   .   .   2   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   2   .   6   .   
    Treads                 3    | .   .   .   3   .   
    Leg                    3    | .   .   .   3   .   
    Wheel                  4    | 2   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 1   5   4   3   1   
    Device                 8    | .   3   3   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 2   3   3   13  3   
    Energy Gun             4    | 1   1   .   1   1   
    Energy Cannon          3    | .   .   1   2   .   
    Ballistic Gun          6    | 1   1   .   3   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   2   1   
    Special Weapon         3    | .   1   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   4   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 18   | .   .   3   2   13  
  Power                    2    | .   .   .   1   1   
  Propulsion               5    | .   .   1   1   3   
  Utility                  5    | .   .   1   .   4   
  Weapon                   6    | .   .   1   .   5   
  Highest Loss Streak      13   | .   .   3   2   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  96  89  80  
  Engine                   7    | .   14  11  2   .   
  Core                     2    | .   .   .   6   6   
  Treads                   5    | .   .   .   12  22  
  Leg                      1    | .   .   .   2   .   
  Wheel                    13   | .   27  20  2   .   
  Device                   26   | .   10  23  35  26  
  Processor                13   | .   10  20  9   9   
  Energy Gun               6    | .   14  10  .   .   
  Ballistic Gun            3    | .   5   .   6   7   
  Launcher                 2    | .   .   .   5   .   
  Special Weapon           5    | .   7   10  .   .   
  Special Melee Weapon     2    | .   .   .   4   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 11  12  11  23  18  
  Greatest Support         84   | 26  26  26  84  84  
  Greatest Overweight (x)  6    | .   1   1   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   
  Most Carried             5    | 5   5   4   5   5   
  Average Carried          4    | .   3   3   4   4   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | .   5   4   5   2   

 Class Distribution 
--------------------
 72% | Mutant
 11% | Assassin
  8% | Skirmisher
  4% | Scavenger-Assassin
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Gar 
Matter Collected           651  | 221 139 .   206 85  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            609  | .   23  .   301 285 
  Parts                    35   | .   4   .   18  13  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  14   | .   .   .   7   7   
  Guns                     1    | .   .   .   .   1   
  Cannons                  4    | .   .   .   4   .   
  AOE                      9    | .   .   .   3   6   
Classes Destroyed          5    | .   1   .   4   .   
  Builder                  2    | .   .   .   2   .   
  Watcher                  4    | .   1   .   3   .   
  Grunt                    12   | .   .   .   5   7   
  Sentry                   1    | .   .   .   1   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           8    | .   1   .   8   7   
  Combat Bots Only         7    | .   .   .   5   7   
Max Kills in Single Turn   3    | .   1   .   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               2283 | .    .    250  395  1638 
  Core                     555  | .    .    .    56   499  
  Absorbed by Shields      61   | .    .    .    .    61   
  Redirected to Shielding  31   | .    .    .    .    31   
Core Remaining (%)         100  | 100  100  100  .    .    
Volleys Fired              84   | .    3    39   32   10   
  Largest                  2    | .    1    1    2    1    
  Hottest                  100  | .    40   100  90   36   
Shots Fired                106  | .    3    40   53   10   
  Gun                      34   | .    3    1    22   8    
  Cannon                   20   | .    .    4    16   .    
  Launcher                 14   | .    .    1    11   2    
  Special                  38   | .    .    34   4    .    
  Kinetic                  30   | .    .    .    22   8    
  Thermal                  58   | .    .    38   20   .    
  Explosive                14   | .    .    1    11   2    
  Electromagnetic          4    | .    3    1    .    .    
  Robot Hit Streak         13   | .    2    3    13   10   
  Robot Miss Streak        2    | .    1    .    2    1    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           36   | .    2    1    24   9    
  Core Hits                41   | .    1    .    24   16   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    
    Meltdown               1    | .    .    .    1    .    
Melee Attacks              4    | .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1643 | .    48   .    984  611  
  Guns                     245  | .    48   .    .    197  
  Cannons                  212  | .    .    .    212  .    
  Explosions               1173 | .    .    .    765  408  
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    .    .    6    
  Kinetic                  197  | .    .    .    .    197  
  Thermal                  219  | .    .    .    219  .    
  Explosive                1173 | .    .    .    765  408  
  Electromagnetic          48   | .    48   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    7    .    .    
  Average Corruption       7    | .    .    7    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    .    5    .    .    
    Message Errors         2    | .    .    2    .    .    
    Energy Discharges      1    | .    .    1    .    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Misfires               1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            21   | .    .    .    21   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               21   | .    .    .    21   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    .    39   
  Shots                    1    | .    .    .    .    1    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        256  | .    .    56   130  256  
  Average Temperature      42   | .    .    7    52   161  
  Received Heat Transfer   1427 | .    .    45   189  1193 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         519  | .    .    .    519  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             225  | .   52  94  225 180 
  Initial                  23   | .   .   10  23  8   
  Average                  40   | .   20  16  72  56  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 97  100 
  Level 1                  1    | .   .   .   2   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   5   9   15  14  
  Peak Tracking Total      12   | .   2   3   3   12  
  Tactical Retreats        10   | .   2   5   3   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          3    | .   .   1   2   .   
  Max in Single Turn       1    | .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          6    | .   2   .   4   .   
  Terminals                5    | .   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                8    | .   2   .   6   .   
  Successful               7    | .   2   .   5   .   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   2   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             6    | .   2   .   4   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Transport Status         1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   .   3   .   
  Non-combat               2    | .   .   .   2   .   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        4    | .   .   .   4   .   
  parse_system             1    | .   .   .   1   .   
  no_distress              1    | .   .   .   1   .   
  find_recycling           1    | .   .   .   1   .   
  check_alert              1    | .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  
Turns Passed               4043 | 41   652  1591 1633 126  
Spaces Moved               1453 | 37   427  448  488  53   
  Core                     28   | 9    .    .    17   2    
  Treads                   304  | .    .    .    253  51   
  Legs                     154  | .    .    .    154  .    
  Wheels                   967  | 28   427  448  64   .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   80   95   50   
  Average Speed            114  | 80   90   87   158  155  
  Slowest Speed            350  | 90   100  95   350  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    
Exploration Rate (%)       28   | 3    68   25   26   18   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 46   | .    .    35   11   .    
Terrain Destroyed          80   | .    .    35   43   2    
  Melee                    .    | .    .    .    .    .    
  Projectile               41   | .    .    31   10   .    
  AOE                      37   | .    .    4    31   2    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  
Total                      3657 | 48   687  1545 1291 86   
  Wait                     2024 | .    236  1048 726  14   
  Move                     1449 | 36   426  447  487  53   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  28   | 6    11   3    7    1    
  Fast Attach              11   | .    .    .    11   .    
  Attach                   22   | 6    5    5    2    4    
  Detach                   1    | .    .    1    .    .    
  Swap                     18   | .    5    2    11   .    
  Drop                     12   | .    1    .    11   .    
  Fire                     84   | .    3    39   32   10   
  Melee                    4    | .    .    .    4    .    
  Ram                      4    | .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
   64 | -10/Materials | Identified exit to Mines
  310 | -10/Materials | Build established: Mutant
  667 | -10/Materials | Discovered new exit (range 17)
  694 | -10/Materials | Entered another Materials area
  694 | -9/Materials  | Evolved 2 slots: Utility x2
 1824 | -9/Materials  | Discovered new exit (range 9)
 2016 | -9/Materials  | Crushed by falling debris
 2047 | -9/Materials  | Lost 3 parts (1n1u1w)
 2284 | -9/Materials  | Identified exit to Materials
 2285 | -9/Materials  | Entered another Materials area
 2285 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2591 | -8/Materials  | Build established: Assassin
 3456 | -8/Materials  | Build established: Mutant
 3917 | -8/Materials  | Identified exit to Garrison
 3918 | -8/Materials  | Entered Garrison
 3944 | -8/Garrison   | Triggered checkpoint
 3988 | -8/Garrison   | Triggered checkpoint
 3998 | -8/Garrison   | Triggered checkpoint
 3999 | -8/Garrison   | Triggered checkpoint
 4025 | -8/Garrison   | Core integrity fell below 50%
 4032 | -8/Garrison   | Triggered checkpoint
 4041 | -8/Garrison   | Core integrity fell below 20%
 4044 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Acquired 42 matter.
Med. Treads destroyed.
Critical hit (Burn: +37).
Med. Treads destroyed. <x2>
G-47 Trooper destroyed. <x3>
Critical hit (Burn: +37).
G-47 Trooper destroyed. <x3>
Critical hit (Burn: +37).
Slammed into G-50 Soldier.
Imp. Grenade Launcher destroyed.
Slammed into G-50 Soldier. <x3>
Critical hit (Burn: +37).
Slug penetrates G-50 Soldier.
Beams of light sweep through the air. An alarm sounds.
Slug penetrates G-50 Soldier. <x2>
Gauss Rifle destroyed.
Acquired Particle Gun.
G-50 Soldier destroyed.
Particle Gun destroyed.
Acquired 43 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#        * *=     g#????????????????? |
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| ????????????####   ##   [##!  #???????????????? ?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              DroneBackupMegatreads
  Manual?         0
Play Time         00:47:45
  Cumulative      21.6 hours
  Start           2022.06.13 @ 02:18:08
  End             2022.06.13 @ 03:03:37
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           4
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          19
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afb5a4b5-137f-48d9-8636-6a79a6d1ca25