Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 15:25:17 Player: Gale Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (216) 1080 Value Destroyed (7563) 7563 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1272) 1272 TOTAL SCORE: 14015 Bonus ------- High Alert Combat Kills 653 Follower Combat Kills 139 Entered Garrisons 200 Acquired ECA 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 153/300 Energy 15/100 System Corruption 20% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Targeting Computer Advanced ECM Suite Hardened Medium Armor Plating Insulated Plating > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Transmission Jammer Hardlight Generator Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Encrypted Comm Array Advanced Targeting Computer Advanced ECM Suite Hardlight Generator Improved Shield Generator Force Field Gauss Rifle Flak Gun Flak Gun Coil Gun Gauss Cannon Magnetic Acceleration Cannon [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Slots Evolved 8 | . . . 2 . 2 2 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 1 . . . . Utility 4 | . . . 1 . 1 1 . . . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 180 | 6 8 3 11 . 23 41 13 7 5 63 Power 20 | 1 . 1 2 . 4 2 1 . . 9 Engine 10 | 1 . . 2 . 1 . . . . 6 Core 10 | . . 1 . . 3 2 1 . . 3 Reactor . | . . . . . . . . . . . Propulsion 47 | 2 1 1 2 . 10 7 2 4 . 18 Treads 36 | 2 1 1 2 . 7 6 2 1 . 14 Leg 4 | . . . . . . . . . . 4 Wheel 4 | . . . . . 3 1 . . . . Hover 3 | . . . . . . . . 3 . . Flight . | . . . . . . . . . . . Utility 44 | 1 4 1 1 . 6 10 3 . 2 16 Device 23 | . 1 . . . 2 6 1 . 2 11 Storage 5 | 1 3 . . . . . . . . 1 Processor 4 | . . 1 1 . . . 1 . . 1 Hackware 2 | . . . . . . 2 . . . . Protection 10 | . . . . . 4 2 1 . . 3 Artifact . | . . . . . . . . . . . Weapon 69 | 2 3 . 6 . 3 22 7 3 3 20 Energy Gun 22 | . . . 2 . . 13 1 1 . 5 Energy Cannon 2 | . 2 . . . . . . . . . Ballistic Gun 21 | 2 . . 1 . 3 4 2 . 2 7 Ballistic Cannon 22 | . 1 . 3 . . 5 4 2 1 6 Launcher 2 | . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Corrupted Parts 2 | . . . . . . . . . . 2 System Corruption 16 | . . . . . . . . . . 16 Parts Lost 40 | . . 1 1 . 3 6 1 1 . 27 Power 9 | . . 1 . . 2 . . . . 6 Propulsion 14 | . . . 1 . . 3 . 1 . 9 Utility 7 | . . . . . 1 1 . . . 5 Weapon 10 | . . . . . . 2 1 . . 7 Highest Loss Streak 16 | . . 1 1 . 1 4 1 1 . 16 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 98 100 93 96 98 96 92 93 Engine 4 | . 14 1 6 11 1 . . . . 7 Core 5 | . . 12 4 . 7 7 7 7 7 4 Treads 21 | . 28 28 21 22 11 26 29 21 . 21 Wheel 1 | . . . . . 9 . . . . . Hover 1 | . . . . . . . . 5 23 . Device 7 | . 13 . . . 5 6 7 7 7 12 Storage 8 | . 14 14 11 11 9 7 7 7 7 5 Processor 8 | . . 14 22 22 12 . 5 7 7 5 Hackware 6 | . . . . . . 8 15 15 15 12 Protection 3 | . . . . . 8 14 . . . . Energy Gun 7 | . . . 6 11 9 11 10 7 7 5 Energy Cannon 1 | . 5 14 3 . . . . . . . Ballistic Gun 4 | . 9 . 1 . 9 2 1 . 2 4 Ballistic Cannon 11 | . 13 14 19 22 8 7 8 15 12 7 Peak Build Rating 59 | 6 8 11 23 23 38 47 45 51 50 59 Average Rating 35 | 4 7 10 19 22 33 39 42 45 47 53 On Entrance 26 | . 6 8 11 23 22 36 43 45 48 48 Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 69 | 11 31 31 40 40 47 57 44 44 48 69 Greatest Support 98 | 40 40 40 43 43 65 90 90 90 24 98 Greatest Overweight (x) 5 | . . . 1 . 1 1 . 5 2 3 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 15 14 Most Carried 15 | . 8 14 15 15 15 15 15 15 15 15 Average Carried 12 | . 6 9 14 14 13 12 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 8 14 15 15 15 15 14 15 15 . Class Distribution -------------------- 33% | Hacker-Gunner 22% | Gunner 16% | Mutant 15% | Tank 6% | Hacker-Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Matter Collected 5664 | 225 311 45 416 128 954 727 576 228 193 1861 Remotely . | . . . . . . . . . . . Salvage Created 7017 | . 345 82 682 195 1901 888 439 194 54 2237 Parts 400 | . 25 3 49 15 101 54 19 12 4 118 Haulers Intercepted 11 | . 2 . 2 . 4 1 . 1 . 1 Recyclers Shooed 14 | . . . . . . 5 . 1 . 8 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Combat Hostiles Destroyed 152 | . 13 2 20 11 31 15 15 4 3 38 Melee 3 | . 2 . . 1 . . . . . . Guns 69 | . 1 . 4 5 16 6 13 2 3 19 Cannons 69 | . 10 2 16 3 15 6 2 2 . 13 AOE 10 | . . . . 2 . 3 . . . 5 Classes Destroyed 18 | . 5 . 2 1 4 3 1 . . 2 Worker 15 | . . . 1 . 3 5 . . . 6 Builder 8 | . . . . . 1 1 . . . 6 Tunneler 4 | . . . . . 2 1 . . . 1 Hauler 11 | . 2 . 2 . 4 1 . 1 . 1 Recycler 7 | . . . . . 3 1 . . . 3 Mechanic 3 | . . . . . . 1 . . . 2 Operator 4 | . 1 . 1 . 1 . . . . 1 Watcher 13 | . 1 . 1 . 4 3 1 1 . 2 Swarmer 33 | . 8 . 9 5 2 . 3 . 3 3 Cutter 3 | . . . . . . . 3 . . . Saboteur 1 | . . . . . . . . . . 1 Grunt 66 | . 5 2 6 5 20 8 9 . . 11 Brawler 3 | . . . . . 2 . . . . 1 Sentry 22 | . . . 5 . 7 2 . . . 8 Specialist 2 | . . . . . . . . . . 2 Hunter 12 | . . . . . . 1 . 1 . 10 Programmer 9 | . . . . . . 4 . 3 . 2 Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 10 | . 3 2 6 4 6 4 4 1 3 10 Combat Bots Only 6 | . 2 2 5 4 3 2 4 1 3 6 Max Kills in Single Turn 6 | . 1 1 2 2 2 2 1 1 2 6 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . 2 . 1 . . . 3 Melee 1 | . 1 . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Hostile Shots Fired 1307 | . 85 16 71 24 99 162 70 19 9 752 Missed 431 | . 32 2 22 8 29 48 18 8 3 261 Damage Taken 10577 | . 470 153 567 147 1074 2211 839 178 70 4868 Core 1930 | . 94 16 218 37 65 467 155 14 14 850 Absorbed by Shields 1983 | . . . . . 203 43 . . 24 1713 Ignored by Resistances 15 | . . . . . . . . . . 15 Regen/Repaired (Parts) 588 | . . . 101 . 110 . . . . 377 Core Remaining (%) 57 | 100 . 56 . 36 88 . . . 7 . Volleys Fired 494 | . 41 6 41 16 98 90 40 18 4 140 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 Hottest 195 | . 95 95 153 153 153 195 195 176 136 186 Shots Fired 1270 | . 82 12 123 48 276 183 100 55 12 379 Gun 685 | . 24 . 25 16 168 121 65 18 12 236 Cannon 584 | . 58 12 98 32 108 62 35 37 . 142 Launcher 1 | . . . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 829 | . 64 6 82 32 190 100 45 37 8 265 Thermal 416 | . 18 6 41 16 86 60 54 18 4 113 Explosive . | . . . . . . . . . . . Electromagnetic 25 | . . . . . . 23 1 . . 1 Robot Hit Streak 19 | . 12 5 9 6 13 13 8 5 5 19 Robot Miss Streak 10 | . 3 2 5 2 3 10 7 4 4 7 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 2 | . . . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . . . Shots Hit Robots 804 | . 50 9 63 25 159 123 64 34 9 268 Core Hits 462 | . 21 4 31 12 72 73 43 11 9 186 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 29 | . 2 1 1 2 16 4 1 . . 2 Burn 11 | . . . 1 2 7 1 . . . . Destroy 1 | . . . . . . . . . . 1 Blast 17 | . 2 1 . . 9 3 1 . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 19185 | . 902 172 1433 851 3393 2659 1251 801 137 7586 Guns 9336 | . 169 . 349 263 2007 1431 848 300 137 3832 Cannons 7777 | . 704 162 1056 373 1368 884 403 501 . 2326 Explosions 1887 | . . . . 207 . 293 . . . 1387 Melee . | . . . . . . . . . . . Ramming 185 | . 29 10 28 8 18 51 . . . 41 Kinetic 10562 | . 654 89 891 373 2130 1333 503 501 70 4018 Thermal 6973 | . 219 73 514 470 1245 1073 748 300 67 2264 Explosive 1112 | . . . . . . . . . . 1112 Electromagnetic 353 | . . . . . . 202 . . . 151 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . 1 2 2 4 4 20 Average Corruption 2 | . . . . . 1 1 2 2 4 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 34 | . . . . . 2 8 5 12 6 1 Message Errors 10 | . . . . . . 1 1 4 3 1 Matter Fused 10 | . . . . . . 4 . 5 1 . Heat Flow Errors 4 | . . . . . . . 2 1 1 . Energy Discharges 2 | . . . . . . . 1 1 . . Data Loss (minor) 4 | . . . . . 1 3 . . . . Data Loss (major) 2 | . . . . . 1 . . . 1 . Misfires 1 | . . . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 306 | . . . 2 23 20 90 23 40 . 108 Projectiles 141 | . . . 2 23 20 . 23 40 . 33 Explosions 162 | . . . . . . 87 . . . 75 Melee 3 | . . . . . . 3 . . . . Knockbacks 86 | . 5 2 5 10 16 9 5 5 . 29 Impact 1 | . . . . . 1 . . . . . Kinetic 81 | . 5 1 5 10 15 9 4 5 . 27 Secondary 4 | . . 1 . . . . 1 . . 2 Self-Inflicted Damage 484 | . . . . . 8 274 . . . 202 Shots 7 | . . . . . . 3 . . . 4 Rammed 37 | . 11 5 4 3 3 3 . . . 8 Targets Rammed 40 | . 12 5 4 3 3 5 . . . 8 Kicked . | . . . . . . . . . . . Crushed 3 | . 1 . . . . 2 . . . . Highest Temperature 616 | . 150 215 574 431 507 616 413 250 173 496 Average Temperature 143 | . 48 116 161 162 146 170 102 57 68 152 Received Heat Transfer 2048 | . 78 66 66 44 379 621 288 . . 506 Effects 93 | . . . 8 . 13 22 . . . 50 Shutdowns 22 | . . . 2 . 3 4 . . . 13 Energy Bleed 9 | . . . 2 . . 2 . . . 5 Interference 32 | . . . . . 8 2 . . . 22 Matter Decay 5 | . . . . . . 3 . . . 2 Short Circuit 7 | . . . 1 . 1 3 . . . 2 Damage (minor) 8 | . . . 1 . 1 4 . . . 2 Damage (major) 5 | . . . . . . 1 . . . 4 Damage (core) 5 | . . . 2 . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 18 | . . . . 2 6 4 2 . . 4 Heat Transferred 14449 | . 444 148 999 830 2701 2056 1696 625 150 4800 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 3 . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Peak Influence 1088 | . 172 75 475 436 374 379 749 489 . 1088 Initial 392 | . . 35 . 31 128 147 217 392 . 219 Average 255 | . 47 42 222 210 226 159 451 380 . 431 Maximum Alert Level 3 | . . . 2 2 1 1 3 2 . 3 Low Security (%) 42 | 100 100 100 52 40 36 69 . . . 7 Level 1 40 | . . . 35 50 63 30 42 51 . 52 Level 2 13 | . . . 11 9 . . 43 48 . 27 Level 3 3 | . . . . . . . 13 . . 12 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . 1 . 3 . 4 6 . 6 . 9 Investigation 4 | . . . 1 . 2 . . . . 1 Extermination 9 | . . . . . . 4 . 2 . 3 Reinforcement 9 | . 1 . 2 . 1 2 . 1 . 2 Assault 1 | . . . . . . . . . . 1 Garrison 6 | . . . . . 1 . . 3 . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . 1 . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Distress Signals 6 | . . . 1 . 4 . . . . 1 Communications Jammed 87 | . . . . . . . . . . 87 Distress Signals 86 | . . . . . . . . . . 86 Times Spotted 259 | . 29 5 27 16 46 35 17 6 6 72 Peak Tracking Total 11 | . 4 2 4 11 4 4 5 1 3 10 Tactical Retreats 14 | . 5 . . . 3 1 1 . 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Traps Triggered 6 | . . . . . 2 1 1 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 5 | . . 5 5 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Machines Disabled 37 | . . . 1 5 2 6 2 1 . 20 Max in Single Turn 8 | . . . 1 3 1 4 1 1 . 8 Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Machines Accessed 43 | . 7 . 5 . 11 9 2 1 . 8 Terminals 34 | . 7 . 4 . 9 8 2 1 . 3 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 5 | . . . 1 . 2 . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . 2 Total Hacks 128 | . 17 . 16 . 33 20 4 2 . 36 Successful 63 | . 9 . 9 . 21 7 1 1 . 15 Failed 65 | . 8 . 7 . 12 13 3 1 . 21 Catastrophic 9 | . 1 . 1 . . 3 1 . . 3 Database Lockouts . | . . . . . . . . . . . Manual 31 | . 13 2 1 . 1 3 1 . . 10 Terminals 91 | . 17 . 12 . 24 18 4 2 . 14 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 26 | . . . 4 . 9 . . . . 13 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 10 | . . . . . . 2 . . . 8 Terminal Hacks 39 | . 9 . 5 . 14 5 1 1 . 4 Record 3 | . . . . . 2 1 . . . . Robot Analysis 6 | . 4 . . . 1 . . . . 1 Prototype ID Bank 2 | . 1 . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . . Repair Station Index 1 | . 1 . . . . . . . . . Alert Level 12 | . 1 . 2 . 4 2 . 1 . 2 Unreport Threat 4 | . . . 1 . 3 . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 Dispatch Records 1 | . . . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Zone Layout 4 | . . . 1 . 2 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks 20 | . . . 4 . 7 . . . . 9 Scan Component 11 | . . . 2 . 4 . . . . 5 Repair 9 | . . . 2 . 3 . . . . 4 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . . 1 Unlock Access 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 Coupler Status 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . 1 . 1 . 1 . . . . 1 Used 1 | . . . 1 . . . . . . . Hacking Detections 36 | . 5 . 4 . 8 8 2 1 . 8 Full Trace Events 9 | . 3 . 1 . 3 . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . . . 2 . 3 . . . . 3 Time 350 | . . . 82 . 90 . . . . 178 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . 7 4 . . Machine Destruction 7 | . . . . . . . 7 . . . Programmers 4 | . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Total Allies 4 | . . 1 . 2 . . . . 1 . Largest Group 2 | . . 1 1 2 2 . . . 1 . Highest-Rated Group 146 | . . 31 31 45 45 . . . 146 . Highest-Rated Ally 146 | . . 31 31 31 31 . . . 146 . Warlord Squad Rendezvous 1 | . . . . . . . . . . 1 Pyro 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . . 10 5 16 . . . . . Total Damage 449 | . . . 130 104 215 . . . . . Kills 11 | . . . 3 4 4 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Robot Analysis Total 6 | . 4 . . . 1 . . . . 1 Derelict Logs Recovered 5 | . . 2 . 2 . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Turns Passed 12196 | 70 1044 648 1251 744 1883 2085 617 711 377 2766 Spaces Moved 6092 | 40 539 361 554 410 1043 1009 289 375 304 1168 Core 10 | 2 . . . . . . . . . 8 Treads 4976 | 38 539 361 554 410 364 982 289 296 . 1143 Legs 17 | . . . . . . . . . . 17 Wheels 706 | . . . . . 679 27 . . . . Hover 383 | . . . . . . . . 79 304 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 105 100 158 161 102 50 Average Speed 154 | 154 160 160 162 160 123 167 160 162 108 166 Slowest Speed 370 | 160 160 160 240 160 240 250 165 370 166 305 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 5 80 91 52 93 90 24 35 8 48 32 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 4 | . . 1 . 1 . . . . 2 . Known Exits Taken 2 | . . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . 1 1 . Scrap Searched 5 | . . 1 . 1 . . . . 3 . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 229 | . . . 6 41 8 85 . 11 . 78 Melee . | . . . . . . . . . . . Projectile 78 | . . . 6 4 8 14 . 11 . 35 AOE 151 | . . . . 37 . 71 . . . 43 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Low Fac Total 7836 | 45 629 416 819 461 1445 1246 349 434 345 1647 Wait 835 | . 20 35 169 31 239 63 6 22 22 228 Move 6082 | 39 538 360 553 409 1042 1008 288 374 303 1168 Hop . | . . . . . . . . . . . Pick Up 98 | . 8 6 20 1 17 18 . 4 5 19 Fast Attach 46 | 6 1 1 4 . 6 7 4 4 . 13 Attach 51 | . . 1 2 . 10 14 2 . 2 20 Detach 7 | . . 1 . . 2 3 . . 1 . Swap 83 | . 7 1 5 . 7 20 7 3 3 30 Drop 100 | . 2 . 21 1 21 18 2 9 5 21 Fire 494 | . 41 6 41 16 98 90 40 18 4 140 Melee . | . . . . . . . . . . . Ram 3 | . . . . . 3 . . . . . Kick . | . . . . . . . . . . . Crush 37 | . 12 5 4 3 . 5 . . . 8 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory -7/Lower Caves -6/Factory (discovered 2 exits: [*Low x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 5) 560 | -10/Materials | Discovered new exit (range 7) 856 | -10/Materials | Discovered new exit (range 13) 1041 | -10/Materials | Discovered new exit (range 16) 1115 | -10/Materials | Entered Mines 1128 | -10/Mines | Discovered new exit (range 11) 1482 | -10/Mines | Escorted by a lone wolf Derelict 1502 | -10/Mines | Learned location of Storage (-8) 1651 | -10/Mines | Found a hidden stash of uninstalled traps 1736 | -10/Mines | Discovered new exit (range 15) 1763 | -10/Mines | Entered Materials 1763 | -9/Materials | Accompanied by 1 ally 1763 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1764 | -9/Materials | Identified exit to Mines 2059 | -9/Materials | Build established: Gunner 2257 | -9/Materials | Core integrity fell below 50% 2553 | -9/Materials | Repaired Beamcaster 2587 | -9/Materials | Repaired Imp. Light Cannon 2731 | -9/Materials | Discovered new exit (range 15) 3014 | -9/Materials | Entered Mines 3044 | -9/Mines | Assembled infested the area 3101 | -9/Mines | Discovered new exit (range 9) 3120 | -9/Mines | Learned Materials emergency access door positions 3423 | -9/Mines | Learned Materials security intel 3578 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3719 | -9/Mines | Discovered new exit (range 9) 3758 | -9/Mines | Entered Materials 3758 | -8/Materials | Accompanied by 2 allies 3758 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3759 | -8/Materials | Identified exit to Storage 3763 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3859 | -8/Materials | Repaired Lgt. Treads 3893 | -8/Materials | Repaired Imp. Treads 4739 | -8/Materials | Build established: Tank 5223 | -8/Materials | Discovered new exit (range 7) 5241 | -8/Materials | Garrison activated, responded to threat 5492 | -8/Materials | Repaired Shield Generator 5622 | -8/Materials | Discovered new exit (range 10) 5641 | -8/Materials | Entered Factory 5641 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5736 | -7/Factory | Lost 4 parts (1n1u2w) 6257 | -7/Factory | Build established: Scavenger-Tank 6639 | -7/Factory | Build established: Tank 6934 | -7/Factory | Core integrity fell below 50% 7226 | -7/Factory | Build established: Hacker-Tank 7595 | -7/Factory | Discovered new exit (range 15) 7657 | -7/Factory | Identified exit to Garrison 7726 | -7/Factory | Entered Garrison 7842 | -7/Garrison | Triggered checkpoint 7896 | -7/Garrison | Garrison Relay disabled 7978 | -7/Garrison | Triggered checkpoint 8076 | -7/Garrison | Triggered checkpoint 8079 | -7/Garrison | Core integrity fell below 20% 8082 | -7/Garrison | Build established: Hacker-Gunner 8258 | -7/Garrison | Garrison Relay disabled 8329 | -7/Garrison | Discovered new exit (range 10) 8343 | -7/Garrison | Entered Factory 8750 | -7/Factory | Garrison activated, responded to threat 9002 | -7/Factory | Discovered new exit (range 7) 9054 | -7/Factory | Entered Lower Caves 9060 | -7/Lower Caves | Met a Warlord Commander 9061 | -7/Lower Caves | Learned location of Warlord (-4) 9062 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9064 | -7/Lower Caves | Found Encrypted Comm Array 9099 | -7/Lower Caves | Encountered a Warlord checkpoint 9295 | -7/Lower Caves | Learned location of Extension (-6) 9420 | -7/Lower Caves | NK-0LA showed up to help 9422 | -7/Lower Caves | NK-0LA revealed a hidden path 9431 | -7/Lower Caves | Entered Factory 9431 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9468 | -6/Factory | Joined by Warlord Pyro squad 9598 | -6/Factory | Discovered new exit (range 11) 10649 | -6/Factory | Discovered new exit (range 11) 10895 | -6/Factory | Repaired Med. Treads 10935 | -6/Factory | Repaired Adv. Treads 10962 | -6/Factory | Repaired Lgt. Treads 11181 | -6/Factory | First assault squad dispatched 12091 | -6/Factory | Lost 4 parts (1n1u2w) 12115 | -6/Factory | Cargo convoy interrupted 12132 | -6/Factory | Released all parts (8) 12136 | -6/Factory | Core integrity fell below 50% 12172 | -6/Factory | Core integrity fell below 20% 12176 | -6/Factory | System corruption reached 10% 12197 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 12188_ U-05 Engineer lays Concrete. 12189_ Acquired Hrd. Medium Armor Plating. 12189_ U-05 Engineer lays Concrete. 12190_ K-01 Serf collects debris. 12190_ U-05 Engineer lays Concrete. 12191_ Flexi-carbon Leg destroyed. 12191_ U-05 Engineer lays Concrete. 12192_ K-01 Serf collects debris. 12192_ U-05 Engineer lays Concrete. 12193_ K-01 Serf collects debris. 12193_ U-05 Engineer lays Concrete. 12193_ R-10 Processor collects Remote Datajack. 12194_ Acquired Adv. ECM Suite. 12194_ U-05 Engineer lays Concrete. 12196_ K-01 Serf collects debris. 12196_ U-05 Engineer lays Concrete. 12197_ K-01 Serf collects debris. 12197_ U-05 Engineer builds a Wall. 12197_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???# # #???????# +????? | | ???####+###### #???????# ### #????? | | ??????# #???????# #?# #????? | | ??????# ######### #?### ###????? | | ??????# #???#%#??????? | | ??????# ] ##+#####+#??????? | | ??????# ^ # ######## | | ??????# """ """ """ """ """ # """" + | | ??????# """ """ """ """ """ # """" ## | | ??????+ """ """ """ "" # """" ## """" | | ??????# ^ / """" ## """" | | ??????+ """ """ # """" ## """" | | ??????# =! """ """ # """ ##^ ^ | | ??????# =! """ """ R # """ ## """" | | ??????# ! u% # ! ## """% | | ??????#% u [ ########### """ | | ??????# = | | ??????# [ = | | ??????# ! ##### | | ??????# """ !% #?### | | ??????# """i u ######## ####???? | | ??????# """ A #??????# #??????? | | ?????## #??????# #??????? | | ?????# !! #??????# #??????? | | ?????#T % !! ########+#??????? | | ?????## R k[% @ # #??????? | | ??????# u# %/[### # """ #??????? | | ??????# %h;* ==% # # """ #??????? | | ??????# """ """ h% k! # # """ !#??????? | | ??????# "Y """ p;;%w ! # # #??????? | | ??????#[%""" ""% /=k! # % #% """ #??????? | | ?###### % p #;=! # % / """ #??????? | | % w ]## # %# """ #??????? | | #########+########### # # #??????? | | # *[% ## # ##########??????? | | # = ## # ???????????????? | | # ## # ??????????????? | | # ## # ?????????????? | | # ## # ?????????????? | | # ## # ????????????? | | # ###################???????????? | | # #?????????????????????????????? | | ####################?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Resistance: EM 15 Evasion (%) 45 Targeting Accuracy 12 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Touch This Hey, That's Mine! More Dakka Please No Signal Oh No You Don't! Significant Disruption System Compromised Total Silence Challenges ------------ None Game ------ Seed AutogunCloakingTerrabomb Manual? 0 Play Time 02:19:21 Cumulative 10.9 hours Start 2025.01.29 @ 00:22:26 End 2025.01.29 @ 15:25:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc73dc3f-3a3e-4d0b-9b0e-e708eb7dbe30