Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.25 @ 11:29:34 Player: pointone Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1946) 1946 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5312 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 100/100 System Corruption 7% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Carbon-fiber Leg Flexi-carbon Leg High-capacity Storage Unit Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Compact Matter Pod Enhanced Optical Array Improved Melee Analysis Suite Improved Actuator Array Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Magnetic Acceleration Cannon Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Improved Carbon-fiber Leg Gravmag System Improved Gravmag System Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Experimental Signal Interpreter Hardened Medium Armor Plating Layered Medium Armor Plating Lightning Gun Lightning Gun Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Chainsword [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 5 | . . 2 . 1 2 Weapon 1 | . . . 1 . . Parts Attached 62 | 5 5 7 15 17 13 Power 6 | 1 . 1 2 1 1 Engine 4 | 1 . 1 1 1 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 17 | 2 . 2 4 6 3 Treads . | . . . . . . Leg 10 | 2 . 2 4 2 . Wheel . | . . . . . . Hover 6 | . . . . 4 2 Flight 1 | . . . . . 1 Utility 17 | . 3 4 2 4 4 Device 5 | . 1 1 . . 3 Storage 6 | . 2 2 1 1 . Processor 4 | . . 1 1 1 1 Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 22 | 2 2 . 7 6 5 Energy Gun 6 | 1 1 . 3 1 . Energy Cannon 2 | . . . 2 . . Ballistic Gun 3 | 1 . . 1 . 1 Ballistic Cannon 4 | . . . . 3 1 Launcher 3 | . 1 . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . 1 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 16 | . . 3 1 . 12 Power 2 | . . 1 . . 1 Propulsion 6 | . . . . . 6 Utility 6 | . . 2 . . 4 Weapon 2 | . . . 1 . 1 Highest Loss Streak 11 | . . 3 1 . 11 Average Slot Usage (%) 94 | . 85 96 99 99 85 Engine 7 | . 14 10 7 7 5 Leg 16 | . 28 22 27 16 . Hover 9 | . . . . 12 21 Device 3 | . 5 11 . . 5 Storage 21 | . 9 25 27 23 17 Processor 7 | . . 4 9 7 11 Protection 3 | . . . . 7 5 Energy Gun 4 | . 14 11 5 1 . Energy Cannon 2 | . . . 11 1 . Ballistic Gun 5 | . 14 11 9 1 1 Ballistic Cannon 6 | . . . . 12 8 Slashing Weapon 2 | . . . . 4 5 Naked Turns 76 | . . . . . 76 Heaviest Build 68 | 5 15 35 46 61 68 Greatest Support 51 | 20 20 20 33 51 44 Greatest Overweight (x) 6 | . . 1 1 5 6 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 16 | 4 8 14 14 16 16 Average Capacity 12 | 4 4 10 14 15 14 Most Carried 16 | 4 7 13 14 16 16 Average Carried 12 | . 4 8 13 14 14 Final Capacity 16 | 4 8 14 14 16 4 Final Carried 16 | 4 7 13 14 16 4 Class Distribution -------------------- 65% | Mutant 13% | Scavenger-Mutant 11% | Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1425 | 252 16 305 331 338 183 Remotely 349 | . 16 198 . . 135 Salvage Created 1931 | 30 35 356 820 389 301 Parts 118 | 3 6 26 44 25 14 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 40 | 1 3 7 14 10 5 Melee 3 | . . . . 2 1 Guns 15 | 1 . 7 6 . 1 Cannons 13 | . . . 7 5 1 AOE 9 | . 3 . 1 3 2 Classes Destroyed 11 | 1 2 2 3 3 . Worker 1 | . . . 1 . . Builder 2 | . . . 2 . . Hauler 2 | . . . 1 . 1 Recycler 1 | . . . . 1 . Operator 2 | . . . . 2 . Watcher 3 | . 1 2 . . . Swarmer 6 | . 3 . . 3 . Grunt 24 | 1 . 5 10 4 4 Duelist 2 | . . 1 1 . . Sentry 6 | . . 1 3 2 . Programmer 2 | . . . . 1 1 Best Kill Streak 6 | 1 3 4 6 3 3 Combat Bots Only 6 | 1 3 2 6 3 3 Max Kills in Single Turn 2 | 1 2 1 2 2 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . 1 2 2 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3302 | 17 56 261 415 568 1985 Core 1026 | . . 43 71 46 866 Absorbed by Shields 18 | . . . . . 18 Core Remaining (%) 93 | 100 100 89 87 93 . Volleys Fired 114 | 2 7 32 32 23 18 Largest 3 | 2 2 2 3 3 3 Hottest 158 | 60 60 70 158 132 125 Shots Fired 236 | 4 11 64 69 43 45 Gun 126 | 4 8 64 35 3 12 Cannon 104 | . . . 34 38 32 Launcher 6 | . 3 . . 2 1 Special . | . . . . . . Kinetic 149 | 2 4 32 29 38 44 Thermal 79 | 2 4 32 38 3 . Explosive 6 | . 3 . . 2 1 Electromagnetic 2 | . . . 2 . . Robot Hit Streak 20 | 3 3 20 12 14 9 Robot Miss Streak 3 | . 3 1 3 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 194 | 3 5 53 56 42 35 Core Hits 99 | 2 5 20 33 23 16 Critical Hits 5 | . . . . 1 4 Critical Kills . | . . . . . . Critical Parts Destroyed 5 | . . . . 1 4 Melee Attacks 36 | . . . 5 13 18 Impact . | . . . . . . Slashing 36 | . . . 5 13 18 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 4891 | 28 259 610 1176 1306 1512 Guns 1174 | 28 30 516 400 60 140 Cannons 1864 | . . . 665 731 468 Explosions 1052 | . 229 94 111 283 335 Melee 776 | . . . . 232 544 Ramming 25 | . . . . . 25 Kinetic 1852 | 6 8 176 332 722 608 Thermal 1358 | 22 22 340 814 69 91 Explosive 850 | . 229 94 . 283 244 Electromagnetic 30 | . . . 30 . . Impact . | . . . . . . Slashing 776 | . . . . 232 544 Piercing . | . . . . . . Highest Corruption 7 | . . . 1 1 7 Average Corruption 1 | . . . 1 1 4 Corruption Purged . | . . . . . . Effects 5 | . . . . 4 1 Message Errors 4 | . . . . 4 . Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 46 | . . . . 15 31 Projectiles 46 | . . . . 15 31 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . . 5 2 Impact . | . . . . . . Kinetic 7 | . . . . 5 2 Secondary . | . . . . . . Self-Inflicted Damage 70 | . 20 . 38 . 12 Shots 2 | . 1 . 1 . . Rammed 8 | . . . . . 8 Targets Rammed 8 | . . . . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 321 | 52 20 28 321 87 228 Average Temperature 67 | 30 15 9 115 36 79 Received Heat Transfer 1374 | 12 . 117 216 252 777 Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 2668 | 50 50 999 1358 111 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 427 | 20 103 241 427 252 187 Initial 96 | . 11 36 14 96 7 Average 104 | 4 35 159 157 125 42 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 78 | 100 100 61 51 78 100 Level 1 20 | . . 38 45 21 . Level 2 . | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . 2 3 6 5 Investigation 2 | . . . 1 . 1 Extermination 3 | . . . . 1 2 Reinforcement 8 | . . 2 2 2 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . . 5 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | 1 4 11 19 16 25 Peak Tracking Total 12 | 1 3 4 8 3 12 Tactical Retreats 6 | . . 1 1 1 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . . . 3 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 11 | . . 4 . 1 6 Max in Single Turn 4 | . . 4 . 1 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 9 | . 2 . 1 3 3 Terminals 8 | . 2 . 1 3 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 5 . 1 6 5 Successful 11 | . 3 . 1 5 2 Failed 6 | . 2 . . 1 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 5 | . . . . . 5 Terminals 16 | . 5 . 1 6 4 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 . 1 5 1 Record 5 | . 2 . 1 2 . Prototype ID Bank 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Unreport Threat 2 | . . . . 1 1 Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals . | . . . . . . Fabricators 1 | . . . . . 1 Overload 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 8 | . 2 . 1 3 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2932 | 91 257 416 566 865 737 Spaces Moved 1878 | 64 176 217 273 564 584 Core 125 | 16 . . . . 109 Treads . | . . . . . . Legs 976 | 48 176 217 273 262 . Wheels . | . . . . . . Hover 752 | . . . . 302 450 Flight 25 | . . . . . 25 Fastest Speed 40 | 50 120 120 150 108 40 Average Speed 120 | 102 120 132 150 127 97 Slowest Speed 420 | 120 120 150 150 380 420 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 7 41 22 32 24 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 16 | . . . 5 7 4 Terrain Destroyed 100 | . 18 16 16 30 20 Melee 16 | . . . 5 7 4 Projectile 4 | . . . 2 1 1 AOE 80 | . 18 16 9 22 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2291 | 86 210 288 367 652 688 Wait 80 | 7 15 17 13 8 20 Move 1873 | 63 175 216 272 563 584 Hop . | . . . . . . Pick Up 58 | 9 5 12 14 10 8 Fast Attach 21 | . 3 2 5 7 4 Attach 18 | 5 . 3 3 2 5 Detach 2 | . . . . 2 . Swap 23 | . 2 2 7 8 4 Drop 48 | . 3 4 16 16 9 Fire 114 | 2 7 32 32 23 18 Melee 34 | . . . 5 13 16 Ram 7 | . . . . . 7 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 92 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Discovered new exit (range 3) 329 | -10/Materials | Build established: Mutant 349 | -10/Materials | Entered another Materials area 349 | -9/Materials | Evolved 2 slots: Utility x2 604 | -9/Materials | Lost 3 parts (1p2u) 741 | -9/Materials | Discovered new exit (range 16) 765 | -9/Materials | Entered another Materials area 765 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1326 | -8/Materials | Discovered new exit (range 4) 1331 | -8/Materials | Entered Factory 1331 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1925 | -7/Factory | Garrison activated, responded to threat 2181 | -7/Factory | Discovered new exit (range 15) 2196 | -7/Factory | Entered another Factory area 2196 | -6/Factory | Evolved 2 slots: Utility x2 2284 | -6/Factory | Found Prototype Device 2287 | -6/Factory | Found Prototype Processor 2813 | -6/Factory | Identified Exp. Sensor Array 2841 | -6/Factory | Released all parts (7) 2861 | -6/Factory | Core integrity fell below 50% 2870 | -6/Factory | Lost 11 parts (1p5n4u1w) 2909 | -6/Factory | Core integrity fell below 20% 2933 | -6/Factory | Core destroyed Last Messages --------------- Field strength at 37. Field strength at 31. Field strength at 19. Field strength at 13. System corrupted: Matter fused (-9). Field strength at 7. Stasis field depleted. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Acquired Nuclear Pulse Thruster. Flying robots can pass through spaces occupied by others, even hostile robots. P-60 Hacker resets G-50 Soldier, system corruption cleaned. Acquired Nuclear Core. Nuclear Pulse Thruster destroyed. Dropped Nuclear Core. Slammed into P-60 Hacker. Slammed into W-25 Informer. Destabilizing: Core damaged (-25). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????########??????????????? | | ?????####### #??????????????? | | ?????# # """"#??????????????? | | ?????# # """"#??????????????? | | ?????# + """"#??????????????? | | ?????# # """"#??????????????? | | ?????# # #??????????????? | | ####?### ##########??????????????? | | ? ??# #???????????????????????? | | #" ??# #???????????????????????? | | #"" "?# #???????????????????????? | | #"" "?# #???????????????????????? | | #"" " # ###?????????????????????? | | #"" " #p@ #?????????????????????? | | #"T " /g^w#?????????????????????? | | #"" " #g +?????????????????????? | | #"" " #Ygg#????????????? ?????? | | #"" "?# #????????????? ?????? | | #"" ?# p#????????????? ????? | | #" ??# #????????????? ??? | | ? ??# #????????????? #??? | | ####???#gg #?????######## #??? | | ???????# ####### #??? | | ???????# +??? | | ???????# =!! #??? | | ???????# =!! #??? | | #########g######## =!! #??? | | # #??????# #??? | | # ! ######## "" #### | | # # """ "" | | # # """ F" | | # """ """ + """ "" | | # """ """ # | | # """ """ / =% | | # ### ########### #### | | #"" """ #?# #?????????# #??? | | #"" """ #?# #?????????# #??? | | #"" """ #?# #?????????# +??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Brute Force Crack Shot Everything Is Under Control First Step to Greatness Loot Pinata Made in Tau Ceti IV Part-time Excavator Risk Taker Serviceable Loadout Troublemaker Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed LinkedGhostInjector Manual? 0 Play Time 00:50:54 Cumulative 1.6 hours Start 2020.10.25 @ 09:45:57 End 2020.10.25 @ 11:29:34 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 2e552ca8-1247-4f95-babb-0705e6ccf62e