Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 20:18:42 // AFD2019/Pay2Buy Player: ArabianSandBoa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (15) 75 Value Destroyed (877) 877 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 5381 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 227 Met Data Miner 300 Friendly Fire -4 Cogmind --------- Core Integrity 804/850 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (26) Location -6/Data Miner Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Cooled Nuclear Pulse Thruster > --- UTILITY (6) ------ Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Targeting Computer > --- WEAPON (4) ------- Heavy Plasma Cannon Maul > --- INVENTORY (10) --- Micro Nuclear Core Large Battery (200) Structural Scanner Field Recycling Unit (0) Hacking Drone Bay Shock Rifle Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Improved Targeting Computer > --- WEAPON ----------- Heavy Plasma Cannon Maul > --- INVENTORY -------- Micro Nuclear Core Large Battery Structural Scanner Field Recycling Unit Hacking Drone Bay Shock Rifle Heavy Ion Cannon [Rating: 60] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Structural Scanner Processor Improved Targeting Computer Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Slots Evolved 8 | . . 2 . . . 6 . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 4 | . . 1 . . . 3 . . . Weapon 2 | . . . . . . 2 . . . Parts Attached 4 | . . . 1 . . 2 1 . . Power 1 | . . . . . . 1 . . . Engine . | . . . . . . . . . . Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 1 | . . . . . . 1 . . . Device . | . . . . . . . . . . Storage . | . . . . . . . . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 2 | . . . 1 . . . 1 . . Energy Gun 1 | . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 67 | . 12 66 66 66 75 65 80 86 86 Core 8 | . 2 11 11 11 11 6 6 6 6 Flight 24 | . 4 22 22 22 31 25 26 26 26 Device 10 | . 2 11 11 11 11 9 13 13 13 Processor 13 | . 2 11 11 11 11 15 26 26 26 Energy Gun 6 | . . . 10 11 11 . . . . Energy Cannon 2 | . . . . . . 5 6 6 6 Impact Weapon 1 | . 2 11 1 . . . . 6 6 Naked Turns 60 | . 60 . . . . . . . . Heaviest Build 22 | . 10 10 10 10 10 19 22 22 22 Greatest Support 25 | 3 10 10 10 10 16 22 22 25 22 Greatest Overweight (x) . | . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 Average Capacity 10 | . 10 10 10 10 10 10 10 10 10 Most Carried 8 | . 4 4 4 5 5 8 8 7 7 Average Carried 5 | . . 4 4 4 5 6 7 7 7 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Final Carried 8 | . 4 4 4 5 5 8 7 7 7 Class Distribution -------------------- 70% | Sprinter 25% | Scout 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Matter Collected 240 | . 42 31 . . 101 7 59 . . Remotely . | . . . . . . . . . . Salvage Created 595 | . 42 31 3 . 171 297 51 . . Parts . | . . . . . . . . . . Haulers Intercepted 2 | . 1 . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Combat Hostiles Destroyed 7 | . . 1 . . 3 2 1 . . Melee 1 | . . . . . . . 1 . . Guns 3 | . . . . . 3 . . . . Cannons 1 | . . . . . . 1 . . . Classes Destroyed 10 | . 1 1 . . 2 5 1 . . Worker 3 | . . . . . . 3 . . . Builder 1 | . . . . . . 1 . . . Tunneler 1 | . . . . . . 1 . . . Hauler 2 | . 1 . . . . 1 . . . Drone 2 | . . . . . 2 . . . . Watcher 1 | . . . . . . 1 . . . Swarmer 1 | . . . . . 1 . . . . Grunt 2 | . . 1 . . . 1 . . . Sentry 1 | . . . . . . 1 . . . Hunter 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 1 1 . . 2 7 1 . . Combat Bots Only 2 | . . 1 . . 2 1 1 . . Max Kills in Single Turn 5 | . 1 1 . . 1 5 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Damage Taken 200 | . 49 51 . . . 67 16 17 . Core 127 | . 41 40 . . . 30 16 . . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 91 | 100 83 . . . 90 . . . . Volleys Fired 82 | . . . 12 . 28 42 . . . Largest 1 | . . . 1 . 1 1 . . . Hottest 90 | . . . 50 . 50 90 . . . Shots Fired 82 | . . . 12 . 28 42 . . . Gun 41 | . . . 12 . 28 1 . . . Cannon 41 | . . . . . . 41 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 41 | . . . . . . 41 . . . Explosive . | . . . . . . . . . . Electromagnetic 41 | . . . 12 . 28 1 . . . Robot Hit Streak 7 | . . . . . 7 4 . . . Robot Miss Streak 6 | . . . 1 . 5 6 . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 30 | . 1 1 . . 18 7 2 . 1 Core Hits 19 | . . . . . 9 9 1 . . Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . . Meltdown 1 | . . . . . . 1 . . . Melee Attacks 8 | . 1 3 . . . . 3 . 1 Impact 8 | . 1 3 . . . . 3 . 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . 1 . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1567 | . 74 61 . . 430 819 83 . 100 Guns 330 | . . . . . 330 . . . . Cannons 221 | . . . . . . 221 . . . Explosions 698 | . . . . . 100 598 . . . Melee 318 | . 74 61 . . . . 83 . 100 Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 676 | . . . . . 100 576 . . . Explosive 78 | . . . . . . 78 . . . Electromagnetic 495 | . . . . . 330 165 . . . Impact 318 | . 74 61 . . . . 83 . 100 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 323 | . 52 31 . . . 150 . . 90 Projectiles . | . . . . . . . . . . Explosions 150 | . . . . . . 150 . . . Melee 173 | . 52 31 . . . . . . 90 Knockbacks 2 | . . 1 . . . . . . 1 Impact 2 | . . 1 . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 304 | . . . 51 . 120 304 . 5 . Average Temperature 89 | . . . 22 . 41 125 . 5 . Received Heat Transfer 72 | . 18 30 . . . 18 . 6 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 6 | . 1 1 . . . . . . 4 Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted . | . . . . . . . . . . Heat Transferred 800 | . . . . . 100 700 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Peak Influence 1490 | . 52 122 241 . . 1490 . . . Initial 430 | . . 21 47 . . 430 . . . Average 497 | . 16 53 144 . . 893 . . . Maximum Alert Level 4 | . . . 1 . . 4 . . . Low Security (%) 41 | . 100 100 70 . . . . . . Level 1 7 | . . . 29 . . . . . . Level 2 17 | . . . . . . 34 . . . Level 3 22 | . . . . . . 43 . . . Level 4 11 | . . . . . . 21 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . 2 . . . 1 . . . Investigation 3 | . . 2 . . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Distress Signals 1 | . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 40 | . 5 9 2 . 6 14 1 3 . Peak Tracking Total 11 | . 5 11 2 . 4 9 2 3 . Tactical Retreats 5 | . 2 . 1 . . 1 . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Traps Triggered 2 | . . . . . . 2 . . . Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Machines Disabled 52 | . . 1 10 . . 40 . . 1 Max in Single Turn 12 | . . 1 1 . . 12 . . 1 Machines Repaired 1 | . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Machines Accessed 5 | . . 2 . . . 2 . . 1 Terminals 4 | . . 2 . . . 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 17 | . . 7 . . . 4 . . 6 Successful 10 | . . 2 . . . 2 . . 6 Failed 7 | . . 5 . . . 2 . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . . 7 . 1 . 4 . . . Terminals 11 | . . 7 . . . 4 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . . . . . . . . . 6 Robot Schematic 6 | . . . . . . . . . 6 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . 2 . . . 2 . . . Terminals 4 | . . 2 . . . 2 . . . Detonate 1 | . . . . . . 1 . . . Sabotage 3 | . . 2 . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . 1 . . . 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 2 2 . . . Highest-Rated Group 192 | . . . . 192 192 192 . . . Highest-Rated Ally 96 | . . . . 96 96 96 . . . Total Orders . | . . . . . . . . . . Ally Attacks 59 | . . . . . 25 34 . . . Total Damage 2054 | . . . . . 787 1267 . . . Kills 8 | . . . . . 4 4 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . 3 . . . Traps 1 | . . . . . . 1 . . . Machines 1 | . . . . . . 1 . . . Patrols 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Turns Passed 1328 | . 78 36 108 397 253 232 71 129 24 Spaces Moved 2383 | 1 165 85 229 793 303 355 77 298 77 Core 119 | 1 118 . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2264 | . 47 85 229 793 303 355 77 298 77 Fastest Speed 23 | 50 32 32 32 32 29 26 26 23 26 Average Speed 30 | 50 44 32 32 32 29 26 26 25 26 Slowest Speed 50 | 50 50 32 32 32 32 29 26 26 26 Overloaded Moves 7 | . . . . . . . . 7 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . 2 . 2 . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 37 18 57 72 53 15 19 54 76 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . 1 . . . 1 . . . Terrain Destroyed 172 | . . 1 14 . 4 153 . . . Melee 1 | . . 1 . . . . . . . Projectile 9 | . . . . . . 9 . . . AOE 162 | . . . 14 . 4 144 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Low Dat Total 2867 | . 164 87 248 935 437 449 121 348 78 Wait 401 | . . . 9 142 107 51 41 51 . Move 2364 | . 160 84 224 792 302 352 76 297 77 Hop 5 | . 2 . 2 . . 1 . . . Pick Up 1 | . . . . 1 . . . . . Fast Attach . | . . . . . . . . . . Attach 1 | . . . . . . . 1 . . Detach 2 | . 1 . . . . 1 . . . Swap 3 | . . . 1 . . 2 . . . Drop . | . . . . . . . . . . Fire 82 | . . . 12 . 28 42 . . . Melee 8 | . 1 3 . . . . 3 . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 6) 76 | -10/Materials | Discovered new exit (range 10) 79 | -10/Materials | Entered another Materials area 79 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 107 | -9/Materials | Discovered new exit (range 15) 115 | -9/Materials | Entered Mines 145 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 151 | -9/Mines | Met a Derelict bent on vengeance 174 | -9/Mines | Discovered new exit (range 16) 223 | -9/Mines | Entered Zion 300 | -7/Zion | Given A8's code to call for help 318 | -7/Zion | Learned location of Warlord (-5) 359 | -7/Zion | Build established: Sprinter 376 | -7/Zion | Given the Hacking Drone Bay 380 | -7/Zion | Found Prototype Device 423 | -7/Zion | Enhanced Grunt warped into view, answering call for help 430 | -7/Zion | Enhanced Grunt warped into view, answering call for help 489 | -7/Zion | Discovered new exit (range 14) 620 | -7/Zion | Entered Proximity Caves 620 | -6/Proximity Caves | Accompanied by 2 allies 629 | -6/Proximity Caves | Spotter reported a threat 634 | -6/Proximity Caves | Spotter reported a threat 665 | -6/Proximity Caves | Spotted B-75 Beast 690 | -6/Proximity Caves | Allies destroyed B-75 Beast 831 | -6/Proximity Caves | Discovered new exit (range 15) 873 | -6/Proximity Caves | Entered Factory 873 | -6/Factory | Accompanied by 2 allies 873 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 1087 | -6/Factory | Discovered new exit (range 16) 1105 | -6/Factory | Identified exit to Lower Caves 1105 | -6/Factory | Entered Lower Caves 1174 | -6/Lower Caves | Discovered new exit (range 10) 1176 | -6/Lower Caves | Identified exit to Lower Caves 1176 | -6/Lower Caves | Entered another Lower Caves area 1248 | -6/Lower Caves | Encountered a Warlord checkpoint 1263 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1296 | -6/Lower Caves | Build established: Scout 1300 | -6/Lower Caves | Discovered new exit (range 18) 1304 | -6/Lower Caves | Identified exit to Data Miner 1305 | -6/Lower Caves | Entered Data Miner 1305 | -6/Data Miner | Discovered new exit (range 6) 1310 | -6/Data Miner | Met Data Miner 1321 | -6/Data Miner | Received God Mode back door access code from Data Miner 1323 | -6/Data Miner | Data Conduit disabled 1329 | -6/Data Miner | Self-destructed Last Messages --------------- Downloading schematic... M-22 Extractor Tier: 5 Schematic downloaded. >>Schematic "L-61 Swordsman" Downloading schematic... L-61 Swordsman Tier: 7 Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\4EKN to gain control via the back door I've installed. Now off with you. 01323_ Sneak attack on Data Miner. 01323_ Destroyed Prototype Hackware. 01323_ Destroyed Lgt. Angular Momentum Engine. 01323_ Destroyed Prototype Hackware. 01323_ Data Miner system corrupted by crushing effect. 01323_ Data Miner disappears through a trap door. 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X"""""???#????????????? | | ???????#???#"#"X "##"##?????????#?????? | | ????????#??#?## X"""??#???#???????????? | | ?#??#????#???### "##??????????????????? | | ??????????????########??#???#????????????? | | ??????##??#????????##????????????????????? | | ?#???????????#?#?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Evasion (%) 64 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ X-67 Chaingunner | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (19) ------------------------ Maul (Loot Box) Imp. VTOL Module (Loot Box) Shock Rifle (Loot Box) Hvy. Ion Cannon (Loot Box) Structural Scanner (Loot Box) Imp. Targeting Computer (Loot Box) Lrg. Battery (Loot Box) Mic. Nuclear Core (Loot Box) Imp. VTOL Module (Loot Box) Field Recycling Unit (Loot Box) Cld. Nuclear Pulse Thruster (1681) Imp. Cesium-ion Thruster (1508) Hvy. Plasma Cannon (965) Adv. Sensor Array (838) Adv. Signal Interpreter (917) 0b10 Decoder Chip [Generic] (917) Adv. Terrain Scanner (838) Adv. Terrain Scan Processor (825) Lgt. Fission Core (912) Game ------ Seed PointySystemAutocannon Manual? 1 Play Time 00:20:09 Cumulative 544.8 hours Start 2023.04.10 @ 19:58:46 End 2023.04.10 @ 20:18:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 570 Rogue 570 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90835ef4-ce58-49b1-ad60-b0e9e1514342