Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 12:37:26 Player: Bruh93 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (112) 560 Value Destroyed (4125) 4125 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 9017 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 119 Entered Garrisons 200 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 148/290 System Corruption 1% Temperature Cool (21) Movement Core (250) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Generic] Target Analyzer > --- WEAPON (4) ------- Axe > --- INVENTORY (5) ---- Improved Particle Charger Improved Weapon Cycler System Shield System Restoration Module High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Target Analyzer Improved Particle Charger Improved Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Cannon Remote Datajack > --- INVENTORY -------- Fission Core Improved Particle Charger Improved Weapon Cycler Medium Reflective Plating Shield Generator System Shield System Restoration Module High-powered Tractor Beam Hypervelocity Gauss Cannon [Rating: 62] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Slots Evolved 8 | . . 2 2 . . . 4 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 5 | . . 2 1 . . . 2 . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 95 | 6 4 11 9 7 9 5 25 9 10 Power 12 | 1 2 2 1 1 1 . 2 1 1 Engine 6 | 1 2 1 . . . . 1 . 1 Core 6 | . . 1 1 1 1 . 1 1 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 2 2 . 2 . 3 1 3 Treads 12 | 2 . 2 2 . 2 . 2 . 2 Leg 1 | . . . . . . . . . 1 Wheel 1 | . . . . . . . 1 . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 38 | 1 1 4 3 5 1 3 15 4 1 Device 18 | . . 1 2 3 1 . 7 3 1 Storage 3 | 1 . 1 . . . . 1 . . Processor 4 | . . . . . . . 3 1 . Hackware . | . . . . . . . . . . Protection 13 | . 1 2 1 2 . 3 4 . . Artifact . | . . . . . . . . . . Weapon 30 | 2 1 3 3 1 5 2 5 3 5 Energy Gun 8 | 1 . . 1 . 3 . 3 . . Energy Cannon 4 | . . 1 1 . 1 1 . . . Ballistic Gun 10 | 1 1 1 . . 1 1 1 . 4 Ballistic Cannon 5 | . . 1 1 . . . 1 2 . Launcher 1 | . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 45 | . . 2 . 1 3 . 13 15 11 Power 5 | . . 1 . . 1 . 1 1 1 Propulsion 9 | . . . . . . . 2 3 4 Utility 17 | . . 1 . 1 1 . 5 7 2 Weapon 14 | . . . . . 1 . 5 4 4 Highest Loss Streak 15 | . . 1 . 1 2 . 9 15 6 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 8 | . 4 7 9 9 9 9 8 8 7 Power . | . 1 1 . 1 1 1 1 . . Propulsion 1 | . . . 1 2 2 2 1 . . Utility 4 | . 1 1 4 4 4 4 3 6 6 Weapon 2 | . 2 3 2 1 2 2 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 18 | . . 2 2 . . 1 4 4 5 Power 2 | . . . 1 . . . 1 . . Propulsion 4 | . . . . . . . 3 1 . Utility 6 | . . . 1 . . . . . 5 Weapon 6 | . . 2 . . . 1 . 3 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 93 98 99 99 93 98 82 65 40 Engine 1 | . 14 7 . . . . 1 . . Core 5 | . . 2 9 9 8 9 4 5 2 Treads 14 | . 28 22 18 18 18 18 13 6 3 Wheel 1 | . . . . . . . 3 3 . Device 13 | . . 11 17 17 18 18 16 13 1 Storage 8 | . 14 11 9 9 9 9 6 6 6 Processor 4 | . . . . . . . 8 9 13 Protection 10 | . 7 21 18 18 12 16 10 3 . Energy Gun 6 | . 13 2 7 3 6 9 9 4 . Energy Cannon 4 | . . 8 10 9 8 9 1 . . Ballistic Gun 4 | . 14 5 . . 1 9 2 3 4 Ballistic Cannon 3 | . . 5 9 14 7 . . 2 2 Peak Build Rating 62 | 6 10 15 28 31 33 26 56 62 33 Average Rating 29 | 4 7 13 24 27 27 22 39 40 24 On Entrance 21 | . 6 10 15 27 31 20 26 53 29 Avg Prop Armor Cover (%) 1 | . . . . . . . 1 1 8 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 12 20 31 37 38 39 36 52 45 35 Greatest Support 64 | 40 40 43 45 44 44 40 64 44 46 Greatest Overweight (x) 9 | 1 . . . . . . 1 9 5 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 9 Most Carried 10 | 2 8 9 10 10 10 10 10 10 10 Average Carried 8 | . 5 7 9 9 9 9 8 8 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 5 Final Carried 10 | 2 8 9 10 10 10 10 10 10 5 Class Distribution -------------------- 44% | Mutant 29% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Scavenger-Gunner 6% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Matter Collected 2699 | 223 235 275 198 239 324 98 397 559 151 Remotely 428 | . . . 28 77 108 . 87 128 . Salvage Created 4175 | . 340 524 505 502 372 141 597 749 445 Parts 216 | . 22 22 28 26 28 . 36 34 20 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 29 15 Prevented 5 | . . . . . . . . 5 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Combat Hostiles Destroyed 100 | . 9 12 14 9 17 1 15 16 7 Melee 1 | . . . . . . . . . 1 Guns 47 | . 9 4 7 2 . . 10 9 6 Cannons 42 | . . 8 5 7 9 1 5 7 . AOE 9 | . . . 1 . 8 . . . . Classes Destroyed 10 | . 4 1 1 1 . . 2 . 1 Builder 2 | . . . . 2 . . . . . Tunneler 2 | . 1 . . . . . 1 . . Watcher 8 | . 2 3 2 1 . . . . . Swarmer 32 | . 2 4 7 . 7 . 6 6 . Grunt 40 | . 7 4 3 4 9 1 1 9 2 Duelist 4 | . . . . . . . . . 4 Sentry 17 | . . 4 3 5 1 . 2 1 1 Specialist 1 | . . . . . . . 1 . . Hunter 4 | . . . 1 . . . 3 . . Programmer 2 | . . . . . . . 2 . . Best Kill Streak 8 | . 5 6 5 5 6 1 5 8 5 Combat Bots Only 8 | . 3 6 5 3 6 1 5 8 5 Max Kills in Single Turn 2 | . 2 1 2 2 2 1 1 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . 1 . 2 . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Hostile Shots Fired 683 | . 40 88 57 25 65 . 171 148 89 Missed 186 | . 12 26 20 6 12 . 43 46 21 Hits 497 | . 28 62 37 19 53 . 128 102 68 Melee 18 | . . . . . . . . . 18 Projectile 479 | . 28 62 37 19 53 . 128 102 50 Critical Strikes 19 | . . 2 1 . 3 . 2 5 6 Part Disruptions 2 | . . . . . . . 2 . . Damage Taken 7903 | . 285 721 453 293 833 . 1868 1759 1691 Core 1036 | . 37 35 28 . 72 . 129 297 438 Absorbed by Shields 14 | . . . . . . . . 14 . Redirected to Shielding 82 | . . . . . . . 82 . . Ignored by Resistances 90 | . . . . . . . 12 78 . Core Remaining (%) 89 | 100 85 91 . . . 81 . . . Volleys Fired 305 | . 31 49 30 20 33 3 55 58 26 Largest 4 | . 2 2 3 3 3 3 4 3 2 Hottest 228 | . 73 93 153 147 162 150 228 163 60 Shots Fired 625 | . 58 93 84 57 71 10 117 103 32 Gun 336 | . 58 39 22 9 13 7 97 59 32 Cannon 281 | . . 54 62 48 51 3 20 43 . Launcher 7 | . . . . . 7 . . . . Special 1 | . . . . . . . . 1 . Kinetic 293 | . 29 44 30 28 25 3 39 63 32 Thermal 269 | . 29 49 32 20 39 7 64 29 . Explosive 7 | . . . . . 7 . . . . Electromagnetic 55 | . . . 22 9 . . 14 10 . Robot Hit Streak 12 | . 7 8 12 12 7 6 11 8 12 Robot Miss Streak 6 | . 5 6 6 4 4 3 6 4 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 5 | . 2 1 . . . . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 . 1 Shots Hit Robots 371 | . 31 49 48 35 38 6 79 57 28 Core Hits 217 | . 19 21 25 20 25 3 65 25 14 Critical Kills 13 | . . . 1 . . . . 11 1 Critical Parts Destroyed 16 | . . . . . . . 4 12 . Critical Strikes 37 | . 1 1 2 . . . 8 24 1 Burn 3 | . 1 1 . . . . 1 . . Meltdown 1 | . . . 1 . . . . . . Destroy 28 | . . . . . . . 4 23 1 Blast 3 | . . . 1 . . . 2 . . Corrupt 2 | . . . . . . . 1 1 . Melee Attacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Slashing 6 | . . . . . . . . . 6 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7873 | . 424 804 978 809 1672 151 1247 1104 684 Guns 3694 | . 424 380 288 201 83 98 986 667 567 Cannons 3001 | . . 422 599 608 621 53 261 437 . Explosions 1059 | . . . 91 . 968 . . . . Melee 117 | . . . . . . . . . 117 Ramming 2 | . . 2 . . . . . . . Kinetic 3080 | . 247 316 302 394 328 31 390 505 567 Thermal 2948 | . 177 486 388 214 376 120 712 475 . Explosive 968 | . . . . . 968 . . . . Electromagnetic 758 | . . . 288 201 . . 145 124 . Impact . | . . . . . . . . . . Slashing 117 | . . . . . . . . . 117 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . 1 5 2 11 1 15 2 Message Errors 9 | . . . . 1 1 2 . 4 1 Matter Fused 4 | . . . . . . 1 1 2 . Heat Flow Errors 6 | . . . 1 1 . 2 . 1 1 Energy Discharges 6 | . . . . 1 1 1 . 3 . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 5 | . . . . 1 . 3 . 1 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 2 | . . . . . . 1 . 1 . Alerts 2 | . . . . . . 1 . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 71 | . . . 10 14 47 . . . . Projectiles 24 | . . . 10 14 . . . . . Explosions 47 | . . . . . 47 . . . . Melee . | . . . . . . . . . . Knockbacks 24 | . . . 2 1 6 . 6 9 . Impact . | . . . . . . . . . . Kinetic 23 | . . . 2 1 6 . 5 9 . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 98 | . . . 42 . 56 . . . . Shots 2 | . . . 1 . 1 . . . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 346 | . 346 230 200 174 114 214 126 243 149 Average Temperature 74 | . 119 66 56 69 41 63 50 83 31 Received Heat Transfer 2337 | . 138 315 108 144 504 . 84 720 324 Effects 4 | . 4 . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . Interference 1 | . 1 . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 8 | . 2 5 . . . . 1 . . Heat Transferred 6206 | . 592 1184 679 444 851 259 1297 900 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Maximum Alert Level 2 | . . . 1 1 2 1 1 . . Low Security (%) 74 | 100 100 100 67 35 8 87 75 . . Level 1 17 | . . . 32 64 19 12 24 . . Level 2 7 | . . . . . 71 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 560 | . 120 141 284 285 560 252 287 . . Initial 252 | . . 46 4 104 150 252 100 . . Average 121 | . 58 58 137 214 417 54 103 . . Influence Increases 3294 | . 290 353 419 288 440 128 741 495 140 Destroy 0b10 Robot/C 2060 | . 180 240 280 180 340 80 300 320 140 Destroy 0b10 Robot/NC 65 | . 15 15 10 15 . 5 5 . . Destroy Leader 356 | . 34 76 74 62 10 . 90 10 . Allied During Kill 4 | . . . . . . 4 . . . Successful Hack 140 | . . 19 7 14 21 39 40 . . Disable Machine 210 | . . . 30 . . . 180 . . Destroy Structure 89 | . 1 3 18 2 39 . 26 . . Advance Influence 100 | . . . . . . . 100 . . Lose Combat Pursuer 270 | . 60 . . 15 30 . . 165 . Influence Decreases 3264 | . 180 452 182 304 112 688 460 677 209 Entered New Map 729 | . . 64 7 144 82 308 . 105 19 Time Decay 1929 | . 180 316 175 150 . 230 366 432 80 Lost Part 384 | . . 20 . 10 30 . 74 140 110 Lost Ally 20 | . . . . . . . 20 . . Purge Threat 202 | . . 52 . . . 150 . . . Squads Dispatched 12 | . 3 . 2 1 . . 5 . 1 Investigation 2 | . 2 . . . . . . . . Extermination 2 | . . . . . . . 2 . . Reinforcement 5 | . 1 . 2 1 . . 1 . . Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Distress Signals 6 | . 1 2 1 1 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 16 21 21 12 15 1 18 29 9 Peak Tracking Total 13 | . 3 9 6 4 3 1 5 13 5 Tactical Retreats 15 | . 3 . . 1 1 . . 10 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Traps Triggered 3 | . 1 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Machines Disabled 16 | . . . 2 . . . 12 2 . Max in Single Turn 12 | . . . 1 . . . 12 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Machines Accessed 28 | . 2 5 2 3 2 10 2 2 . Terminals 19 | . 1 5 1 2 2 6 1 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units 6 | . 1 . 1 . . 4 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 75 | . 5 12 7 6 3 31 4 7 . Successful 36 | . 2 6 2 3 2 12 2 7 . Failed 39 | . 3 6 5 3 1 19 2 . . Catastrophic 9 | . 1 3 . 2 . 2 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 57 | . 4 12 3 5 3 22 2 6 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 14 | . 1 . 4 . . 9 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 30 | . 1 6 1 2 2 10 1 7 . Record 7 | . 1 . . . . . . 6 . Part Schematic 3 | . . . . . . 3 . . . Prototype ID Bank 3 | . . 1 . . . 2 . . . Open Door 3 | . . . . 1 1 . . 1 . Branch Access Points 5 | . . 1 1 1 . 1 1 . . Alert Level 2 | . . 1 . . . 1 . . . Unreport Threat 2 | . . 1 . . . 1 . . . Reinforcement Status 1 | . . 1 . . . . . . . Registered Components 2 | . . 1 . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Patrol Navigation 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . Scan Component 1 | . . . . . . . 1 . . Recycling Unit Hacks 4 | . 1 . 1 . . 2 . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 3 | . . . 1 . . 2 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 2 4 2 2 1 10 2 . . Full Trace Events 5 | . 1 . 1 1 . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 16 | . . . 10 . . 6 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 1 1 . . Highest-Rated Group 20 | . . . . . 20 20 19 . . Highest-Rated Ally 20 | . . . . . 20 20 19 . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . . Total Damage 262 | . . . . . . 262 . . . Kills 3 | . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Active Infowar (turns) 1076 | . . . . . . . 201 710 165 Sensors 201 | . . . . . . . 201 . . Decoding 875 | . . . . . . . . 710 165 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Turns Passed 6730 | 70 381 817 429 306 445 975 901 2241 165 Spaces Moved 3160 | 44 151 394 178 147 203 574 426 1010 33 Core 56 | 11 . . . . . . . 43 2 Treads 2887 | 33 151 394 178 147 203 574 426 765 16 Legs 3 | . . . . . . . . . 3 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 214 | . . . . . . . . 202 12 Fastest Speed 50 | 50 160 160 145 145 145 160 145 145 120 Average Speed 171 | 135 160 160 150 145 147 160 150 203 236 Slowest Speed 500 | 160 160 160 160 145 160 160 225 500 440 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 31 35 25 34 50 89 12 93 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 4 | . . . 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched 5 | . . . . . . . . 5 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 88 | . . 1 15 1 45 . 26 . . Melee . | . . . . . . . . . . Projectile 6 | . . 1 3 1 . . 1 . . AOE 82 | . . . 12 . 45 . 25 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Low Low Total 3941 | 51 231 486 275 196 284 624 589 1126 79 Wait 255 | . 39 20 41 11 28 37 53 22 4 Move 3151 | 43 150 393 177 146 202 573 425 1009 33 Hop . | . . . . . . . . . . Pick Up 50 | 2 5 4 8 2 2 3 13 11 . Fast Attach 33 | 6 1 2 . 2 3 1 8 4 6 Attach 36 | . . 4 3 2 1 . 13 9 4 Detach 12 | . . 2 . . . . 5 5 . Swap 48 | . 4 7 7 7 10 4 8 1 . Drop 44 | . 1 4 9 6 5 3 9 7 . Fire 305 | . 31 49 30 20 33 3 55 58 26 Melee 6 | . . . . . . . . . 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 1 exit: Dat) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 10) 327 | -10/Materials | Build established: Mutant 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Utility x2 825 | -9/Materials | Identified exit to Mines 900 | -9/Materials | Discovered new exit (range 15) 1269 | -9/Materials | Entered another Materials area 1269 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1345 | -8/Materials | Identified exit to Storage 1698 | -8/Materials | Entered Storage 1733 | -8/Storage | Build established: Tank 1834 | -8/Storage | Identified exit to Recycling 2003 | -8/Storage | Identified exit to Garrison 2004 | -8/Storage | Entered Garrison 2074 | -8/Garrison | Triggered checkpoint 2079 | -8/Garrison | Triggered checkpoint 2120 | -8/Garrison | Triggered checkpoint 2176 | -8/Garrison | Triggered checkpoint 2260 | -8/Garrison | Discovered exit to Recycling (range 12) 2390 | -8/Garrison | Rescued a captive Derelict 2432 | -8/Garrison | Build established: Scavenger-Tank 2449 | -8/Garrison | Entered Recycling 2449 | -8/Recycling | Accompanied by 1 ally 2450 | -8/Recycling | Met a Zionite searching for Scraptown 3068 | -8/Recycling | Discovered new exit (range 15) 3424 | -8/Recycling | Entered Factory 3424 | -6/Factory | Accompanied by 1 ally 3424 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3718 | -6/Factory | Lost 9 parts (1p1n5u2w) 4043 | -6/Factory | Identified exit to Lower Caves 4113 | -6/Factory | Build established: Mutant 4152 | -6/Factory | Garrison activated, responded to threat 4325 | -6/Factory | Entered Lower Caves 4326 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4328 | -6/Lower Caves | Learned Factory stockpile data 4411 | -6/Lower Caves | Encountered a Warlord checkpoint 4546 | -6/Lower Caves | Build established: Scavenger-Gunner 5077 | -6/Lower Caves | Build established: Mutant 5499 | -6/Lower Caves | Attracted the attention of an 0b10 base 5552 | -6/Lower Caves | Destroyed 8 combat bots 5584 | -6/Lower Caves | Core integrity fell below 50% 5604 | -6/Lower Caves | Lost 15 parts (1p3n7u4w) 5675 | -6/Lower Caves | Identified exit to Lower Caves 5675 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 5675 | -6/Lower Caves | Learned Extension garrison access intel 6566 | -6/Lower Caves | Entered another Lower Caves area 6567 | -6/Lower Caves | Identified exit to Data Miner 6612 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6689 | -6/Lower Caves | Lost 6 parts (1p1n4w) 6716 | -6/Lower Caves | Core integrity fell below 20% 6731 | -6/Lower Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06709_ Acquired Axe. 06710_ Carbon-fiber Leg fries itself beyond repair. 06710_ Carbon-fiber Leg destroyed. 06711_ Adv. Heat Sink destroyed. 06712_ Microactuators fries itself beyond repair. 06713_ Imp. Melee Analysis Suite fries itself beyond repair. 06715_ Imp. Treads destroyed. 06716_ M-28 Smith repairs G-67 Veteran. 06717_ Critical hit (Burn: +37). 06719_ Imp. Treads destroyed. 06719_ Hvy. Machine Gun severed. 06720_ VORF WS#NO=#VFO OYBP,SGOVEXV2#WGR 06721_ L-41 Fighter destroyed. 06725_ Core Shielding fries itself beyond repair. 06726_ Acquired Imp. Deuterium Engine. 06730_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????####???????????????????????? | | ????????????????## ####????????????????????? | | ????????????????# ##???????????????????? | | ????????????????# ##??????????????????? | | ????????????????## ##?????????????????? | | ?????????????????##### ##????????????????? | | ????????????????????## ##???????????????? | | ??????????????????### #???????????????? | | ?????????????????## ##???????????????? | | ?????????????????# ## ##????????????????? | | ????????????????## #?###?????????????????? | | ????????????????# #?????????????????????? | | ????????????????## ##???##????????????????? | | ????????????????###% #### ##???????????????? | | ????????????????# % ##??????????????? | | ???????????# ##;% ### #??????????????? | | ???????????## # #" # #??????????????? | | ????????????## ?#?#" # g #??????????????? | | ?????????????#????#" # %%%! #??????????????? | | ??????????????????#" ## m@g #??????????????? | | ??????????????????#"g # ###??????????????? | | ??????????????????#""""""# #????????????????? | | ??????????????????########?#????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 15 Resistance: EM 15 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 45 Target Analysis 7 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Imp. Weapon Shielding | -8/Recycling | Hacked Plasma Rifle | -8/Recycling | Hacked Med. Reactive Plating | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control It Was An Accident, I Swear Challenges ------------ None Game ------ Seed MobileCoordinationMallet Manual? 0 Play Time 01:49:05 Cumulative 20.4 hours Start 2025.11.07 @ 23:42:01 End 2025.11.08 @ 12:37:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20f26c4a-af3c-494e-b139-059b467b2e17