Cogmind - Beta 11 X11 *** ADVENTURER MODE // 2022.03.13 @ 20:07:36 Player: soymachine Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (84) 420 Value Destroyed (2937) 2937 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 9451 Bonus ------- High Alert Combat Kills 162 Follower Combat Kills 89 Friendly Fire -197 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 86/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Drone Bay (1/2) Heavy Machine Gun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced VSS Leg Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Experimental Thermal Generator Small Battery Improved Signal Interpreter Advanced Targeting Computer Stasis Canceller > --- WEAPON ----------- Cooled Phase Gun Heavy Machine Gun > --- INVENTORY -------- Improved Antigrav System Drone Bay Pulse Rifle Compact HERF Cannon Mini Grenade Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Flail Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Carbide Saw Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 9 | . . 2 1 2 1 2 1 . . . . . Utility 4 | . . . 1 . 1 . . . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 64 | . . 8 6 2 18 2 . 6 1 . 2 19 Power 1 | . . . . . 1 . . . . . . . Engine 1 | . . . . . 1 . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 19 | . . 4 1 1 8 . . 1 . . . 4 Treads 1 | . . . . . . . . 1 . . . . Leg 7 | . . 4 1 1 . . . . . . . 1 Wheel 4 | . . . . . 4 . . . . . . . Hover 7 | . . . . . 4 . . . . . . 3 Flight . | . . . . . . . . . . . . . Utility 18 | . . 2 3 1 2 . . 1 . . 1 8 Device 6 | . . . . . . . . 1 . . 1 4 Storage 3 | . . . 1 . 1 . . . . . . 1 Processor 2 | . . 1 . . . . . . . . . 1 Hackware 3 | . . . . . 1 . . . . . . 2 Protection 4 | . . 1 2 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 26 | . . 2 2 . 7 2 . 4 1 . 1 7 Energy Gun 10 | . . 2 1 . 2 . . 2 . . . 3 Energy Cannon 4 | . . . 1 . 2 . . . . . . 1 Ballistic Gun 3 | . . . . . 1 1 . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 5 | . . . . . 1 1 . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 1 . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 2 1 . . . . . 3 Parts Lost 27 | . . . 1 . 10 . 5 2 . . . 9 Power 2 | . . . . . 2 . . . . . . . Propulsion 11 | . . . 1 . 5 . 3 . . . . 2 Utility 5 | . . . . . . . 1 1 . . . 3 Weapon 9 | . . . . . 3 . 1 1 . . . 4 Highest Loss Streak 5 | . . . 1 . 3 . 5 1 . . . 4 To Critical Strikes 2 | . . . . . . . 2 . . . . . Average Slot Usage (%) 51 | . 85 87 98 84 63 52 42 23 8 . 11 27 Engine 3 | . 14 11 9 7 5 . . . . . . . Leg 13 | . 28 40 43 38 11 . . . . . . 1 Wheel 2 | . . . . . 5 17 13 . . . . . Hover 1 | . . . . . 4 . . . . . . 4 Device 1 | . . . . . . . . 4 . . 1 2 Storage 5 | . 14 11 9 7 6 11 9 . . . . 1 Processor 5 | . . 2 9 7 6 5 5 5 5 . 5 6 Hackware 2 | . . . . . 5 5 4 . . . . 4 Protection 1 | . . . 8 7 2 . . . . . . . Energy Gun 5 | . 28 22 10 7 1 . . . . . . 1 Energy Cannon 1 | . . . 8 7 4 . . . . . . . Ballistic Gun 1 | . . . . . 2 4 4 . . . . . Launcher 1 | . . . . . 1 . . 4 . . . . Impact Weapon 1 | . . . . . . . . 3 3 . 5 1 Naked Turns 64 | . . . . . . . . . . . . 64 Heaviest Build 41 | 14 14 19 39 39 41 37 37 5 3 3 10 24 Greatest Support 112 | 20 20 43 53 53 112 84 28 27 3 3 3 32 Greatest Overweight (x) 10 | . . . . . 3 1 10 . . . 3 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 5 5 5 5 5 Average Capacity 9 | . 8 8 12 15 15 15 14 5 5 5 5 5 Most Carried 15 | . 6 8 9 9 15 12 12 5 4 4 5 5 Average Carried 6 | . 6 7 8 8 9 12 11 3 3 4 3 4 Final Capacity 15 | 8 8 8 15 15 15 15 5 5 5 5 5 5 Final Carried 12 | 6 6 8 9 8 12 12 5 4 4 4 5 3 Class Distribution -------------------- 64% | Mutant 35% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Matter Collected 1291 | 200 . 77 48 . 231 13 . 230 65 . 111 316 Remotely . | . . . . . . . . . . . . . Salvage Created 3010 | . 55 1203 381 16 668 50 98 115 40 . 58 326 Parts 171 | . 5 78 21 2 33 8 3 4 . . 7 10 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 6 | . . 2 . . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 1 . . 4 . Prevented 2 | . . . . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 62 | . 1 25 6 . 13 5 2 3 . . 3 4 Melee 1 | . . . . . . . . 1 . . . . Guns 26 | . 1 19 2 . 2 . . 1 . . . 1 Cannons 4 | . . . 1 . 3 . . . . . . . AOE 24 | . . 6 . . 7 5 2 . . . 3 1 Classes Destroyed 13 | . 2 7 1 1 1 . . . . . . 1 Worker 5 | . . 1 . . . . 1 . . . . 3 Builder 4 | . . 3 1 . . . . . . . . . Recycler 2 | . . 1 . . 1 . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . Operator 2 | . . . . 1 1 . . . . . . . Watcher 7 | . 1 2 1 . 1 1 . . . . . 1 Swarmer 19 | . . 7 . . 4 5 . . . . 3 . Cutter 1 | . . . . . . . . . . . . 1 Grunt 26 | . 1 11 5 . 5 . 2 2 . . . . Brawler 2 | . . 2 . . . . . . . . . . Sentry 9 | . . 5 . . 2 . . 1 . . . 1 Hunter 2 | . . . 1 . 1 . . . . . . . Programmer 4 | . . . . . 2 . . . . . . 2 Decomposer 2 | . . . . . . . . . 2 . . . Best Kill Streak 10 | . 1 10 3 1 3 5 3 2 . . 3 2 Combat Bots Only 6 | . 1 6 3 . 3 5 2 2 . . 3 2 Max Kills in Single Turn 3 | . 1 3 2 1 3 2 3 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 . . 2 2 2 . . . 2 1 Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Damage Taken 5923 | . 21 457 183 . 1109 431 929 767 45 . 182 1799 Core 2324 | . . 50 29 . 167 68 181 413 45 . 54 1317 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 86 | 100 100 87 94 100 80 93 . . . . 39 . Volleys Fired 164 | . 5 49 13 1 56 6 . 13 . . 5 16 Largest 2 | . 2 2 2 2 2 2 . 1 . . 1 2 Hottest 138 | . 90 90 113 113 138 83 . 63 . . 30 120 Shots Fired 272 | . 10 93 26 2 88 12 . 13 . . 5 23 Gun 173 | . 10 93 13 1 31 3 . 2 . . . 20 Cannon 65 | . . . 13 1 43 6 . . . . . 2 Launcher 34 | . . . . . 14 3 . 11 . . 5 1 Special . | . . . . . . . . . . . . . Kinetic 38 | . . . . . 24 9 . . . . . 5 Thermal 55 | . 5 20 . . 13 . . 2 . . . 15 Explosive 34 | . . . . . 14 3 . 11 . . 5 1 Electromagnetic 145 | . 5 73 26 2 37 . . . . . . 2 Robot Hit Streak 24 | . 4 24 17 1 21 5 . 12 . . 14 12 Robot Miss Streak 3 | . 2 2 1 1 2 3 . 1 . . 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . 6 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 249 | . 6 74 23 1 75 9 . 21 2 . 3 35 Core Hits 154 | . 3 48 11 1 53 14 2 8 . . 6 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 Critical Strikes 8 | . . 3 1 . 1 . . . . . . 3 Burn 3 | . . 1 . . 1 . . . . . . 1 Corrupt 3 | . . 2 1 . . . . . . . . . Smash 2 | . . . . . . . . . . . . 2 Melee Attacks 62 | . . . . . . . . 20 2 . 16 24 Impact 60 | . . . . . . . . 20 2 . 16 22 Slashing 2 | . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 2 . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8964 | . 100 1810 627 72 2267 589 1007 624 177 . 254 1437 Guns 2504 | . 100 1134 250 . 479 21 . 34 . . . 486 Cannons 1446 | . . . 267 34 949 120 . . . . . 76 Explosions 3662 | . . 665 110 38 837 448 1007 214 . . 254 89 Melee 1339 | . . . . . . . . 376 177 . . 786 Ramming 13 | . . 11 . . 2 . . . . . . . Kinetic 786 | . . . . . 509 141 . . . . . 136 Thermal 2658 | . 26 827 110 38 266 . 1007 34 . . . 350 Explosive 1842 | . . . . . 837 448 . 214 . . 254 89 Electromagnetic 2326 | . 74 972 517 34 653 . . . . . . 76 Impact 1321 | . . . . . . . . 376 177 . . 768 Slashing 18 | . . . . . . . . . . . . 18 Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . 2 . . . 7 1 . . . . . 12 Average Corruption 3 | . 1 . . . 3 1 . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 28 | . 2 . . . 15 . . . . . . 11 Message Errors 5 | . 1 . . . 3 . . . . . . 1 Matter Fused 9 | . . . . . 4 . . . . . . 5 Heat Flow Errors 3 | . . . . . 1 . . . . . . 2 Energy Discharges 2 | . . . . . 2 . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . Data Loss (minor) 3 | . 1 . . . 1 . . . . . . 1 Data Loss (major) 2 | . . . . . 2 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 807 | . . 31 44 . 10 22 211 59 158 . . 272 Projectiles 33 | . . . 26 . 7 . . . . . . . Explosions 288 | . . 31 18 . 3 22 211 . . . . 3 Melee 486 | . . . . . . . . 59 158 . . 269 Knockbacks 26 | . . . . . 14 5 . 2 . . . 5 Impact 7 | . . . . . . . . 2 . . . 5 Kinetic 19 | . . . . . 14 5 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 210 | . . 25 40 . 20 . . . . . 89 36 Shots 8 | . . 1 1 . 2 . . . . . 3 1 Rammed 1 | . . . . . 1 . . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 285 | . 90 241 285 39 205 . . 15 . . . 183 Average Temperature 63 | . 43 66 111 19 36 . . 9 . . . 74 Received Heat Transfer 1281 | . 15 270 90 . 336 117 204 222 . . . 27 Effects 2 | . . 2 . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . 3 . 1 . . . . . . . Combat Hostiles 4 | . . . 3 . 1 . . . . . . . Parts Fried 13 | . . 2 2 1 3 . . . 1 . . 4 Impact Corruptions 20 | . . . . . . . . 3 6 . . 11 Robots Melted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Melted 8 | . . 1 . . 3 . . . . . . 4 Heat Transferred 3513 | . 74 1355 100 50 555 . 750 74 . . . 555 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 12 | . . 9 2 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Peak Influence 744 | . 57 744 471 193 406 388 455 . . . . 115 Initial 267 | . . 20 267 183 81 37 163 . . . . 50 Average 251 | . 23 464 339 188 225 298 320 . . . . 54 Maximum Alert Level 3 | . . 3 2 . 2 1 2 . . . . . Low Security (%) 43 | . 100 15 . 100 26 15 38 . . . . 100 Level 1 36 | . . 15 83 . 65 84 16 . . . . . Level 2 18 | . . 62 16 . 8 . 45 . . . . . Level 3 1 | . . 6 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . . 2 2 . 11 2 2 . . . . 2 Investigation 6 | . . . 1 . 4 . 1 . . . . . Extermination 4 | . . . . . 2 1 . . . . . 1 Reinforcement 6 | . . 1 1 . 1 1 1 . . . . 1 Assault 2 | . . 1 . . 1 . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Distress Signals 8 | . 1 2 . . . . 2 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 6 36 10 1 28 15 15 5 5 . 4 12 Peak Tracking Total 10 | . 2 5 3 1 5 5 10 2 5 . 3 9 Tactical Retreats 14 | . 1 1 . . 3 2 1 . 2 . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Traps Triggered 5 | . 2 . 1 . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Disabled 13 | . . 1 1 . . 4 7 . . . . . Max in Single Turn 5 | . . 1 1 . . 4 5 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Machines Accessed 9 | . . . . . 4 2 2 . . . . 1 Terminals 2 | . . . . . . . 1 . . . . 1 Fabricators 3 | . . . . . 1 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . Total Hacks 15 | . . . . . 7 2 5 . . . . 1 Successful 9 | . . . . . 2 2 4 . . . . 1 Failed 6 | . . . . . 5 . 1 . . . . . Catastrophic 2 | . . . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . . . . 6 2 2 . . . . 1 Terminals 3 | . . . . . . . 2 . . . . 1 Fabricators 3 | . . . . . 1 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . 6 . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . Retrieve Matter 3 | . . . . . . . 3 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 2 2 1 . . . . 1 Terminals 2 | . . . . . . . 1 . . . . 1 Assimilate 1 | . . . . . . . . . . . . 1 Detonate 1 | . . . . . . . 1 . . . . . Fabricators 2 | . . . . . . 2 . . . . . . Report 1 | . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Reprogram 2 | . . . . . 2 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . . . . 2 1 2 . . . . . Full Trace Events 2 | . . . . . 1 . 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 6 . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 3 3 1 1 Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total Allies 4 | . . . . . 4 . . . . . . . Largest Group 3 | . . . . . 3 . . . . . . . Highest-Rated Group 87 | . . . . . 87 . . . . . . . Highest-Rated Ally 55 | . . . . . 55 . . . . . . . Total Orders 3 | . . . . . . . . . . . 2 1 EXPLORE 2 | . . . . . . . . . . . 1 1 RETURN 1 | . . . . . . . . . . . 1 . Ally Attacks 18 | . . . . . 18 . . . . . . . Total Damage 310 | . . . . . 310 . . . . . . . Kills 2 | . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches 3 | . . . . . . . . . . . 2 1 Drone Recoveries 2 | . . . . . . . . . . . 1 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Turns Passed 4860 | . 144 683 355 175 894 325 271 775 128 6 382 722 Spaces Moved 3657 | 1 105 408 198 141 469 245 254 521 241 13 565 496 Core 1395 | . . . . . . . 50 201 241 13 565 325 Treads 320 | . . . . . . . . 320 . . . . Legs 1140 | 1 105 408 198 141 193 . . . . . . 94 Wheels 535 | . . . . . 86 245 204 . . . . . Hover 267 | . . . . . 190 . . . . . . 77 Flight . | . . . . . . . . . . . . . Fastest Speed 42 | 120 120 120 120 120 100 100 50 50 50 50 50 42 Average Speed 101 | 120 120 120 120 120 127 110 104 123 50 50 55 94 Slowest Speed 550 | 120 120 120 120 120 330 115 550 170 50 50 200 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 28 40 25 6 15 9 10 61 48 7 82 21 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 1 1 . 1 . Spaces Dug 23 | . . . . . . . . 4 . . 15 4 Terrain Destroyed 312 | . . 29 11 5 52 52 72 41 . . 37 13 Melee 23 | . . . . . . . . 4 . . 15 4 Projectile . | . . . . . . . . . . . . . AOE 289 | . . 29 11 5 52 52 72 37 . . 22 9 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Total 4434 | . 113 510 290 145 675 286 261 608 244 12 605 685 Wait 410 | . 4 26 65 . 98 34 5 43 . . 15 120 Move 3645 | . 104 407 197 140 468 244 253 520 240 12 564 496 Hop . | . . . . . . . . . . . . . Pick Up 41 | . . 11 5 1 16 . . 3 1 . 1 3 Fast Attach 15 | . . 1 1 . 2 . . . . . . 11 Attach 33 | . . 3 2 2 12 . . 5 1 . 2 6 Detach 4 | . . . . . . . . 1 . . 2 1 Swap 16 | . . 4 3 . 4 2 . 1 . . . 2 Drop 29 | . . 8 4 1 5 . 3 2 . . . 6 Fire 164 | . 5 49 13 1 56 6 . 13 . . 5 16 Melee 62 | . . . . . . . . 20 2 . 16 24 Ram 1 | . . . . . 1 . . . . . . . Kick 1 | . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 3) 145 | -10/Materials | Entered another Materials area 145 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 535 | -9/Materials | Discovered new exit (range 13) 545 | -9/Materials | First assault squad dispatched 690 | -9/Materials | Identified exit to Mines 812 | -9/Materials | Discovered new exit (range 14) 827 | -9/Materials | Identified exit to Materials 828 | -9/Materials | Entered another Materials area 828 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1165 | -8/Materials | Discovered new exit (range 16) 1182 | -8/Materials | Identified exit to Factory 1183 | -8/Materials | Entered Factory 1183 | -7/Factory | Evolved 2 slots: Propulsion x2 1269 | -7/Factory | Discovered new exit (range 11) 1284 | -7/Factory | Identified exit to Lower Caves 1345 | -7/Factory | Discovered new exit (range 11) 1357 | -7/Factory | Identified exit to Factory 1358 | -7/Factory | Entered another Factory area 1358 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1563 | -6/Factory | Garrison activated, responded to threat 1646 | -6/Factory | Lost 3 parts (1p2n) 1703 | -6/Factory | Lost 3 parts (2n1w) 1754 | -6/Factory | Build established: Hacker-Mutant 2199 | -6/Factory | Discovered new exit (range 14) 2222 | -6/Factory | Identified exit to Factory 2252 | -6/Factory | Entered another Factory area 2252 | -5/Factory | Evolved 2 slots: Propulsion x2 2566 | -5/Factory | Discovered new exit (range 9) 2575 | -5/Factory | Identified exit to Factory 2577 | -5/Factory | Entered another Factory area 2577 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2842 | -4/Factory | Discovered new exit (range 12) 2847 | -4/Factory | Identified exit to Upper Caves 2848 | -4/Factory | Entered Upper Caves 2852 | -4/Upper Caves | Lost 5 parts (3n1u1w) 3115 | -4/Upper Caves | Build established: Mutant 3452 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3610 | -4/Upper Caves | Core integrity fell below 50% 3617 | -4/Upper Caves | Discovered new exit (range 12) 3622 | -4/Upper Caves | Identified exit to Upper Caves 3623 | -4/Upper Caves | Entered another Upper Caves area 3716 | -4/Upper Caves | Identified exit to Research 3724 | -4/Upper Caves | Discovered new exit (range 9) 3731 | -4/Upper Caves | Identified exit to Zhirov 3751 | -4/Upper Caves | Entered Zhirov 3751 | -4/Zhirov | Discovered new exit (range 3) 3752 | -4/Zhirov | Identified exit to Proximity Caves 3757 | -4/Zhirov | Entered Proximity Caves 3780 | -3/Proximity Caves | Spotted B-86 Titan 4136 | -3/Proximity Caves | Discovered exit to Research (range 5) 4139 | -3/Proximity Caves | Entered Research 4139 | -3/Research | Evolved 2 slots: Utility x2 4431 | -3/Research | Build established: Hacker-Mutant 4521 | -3/Research | Lost 4 parts (1n2u1w) 4773 | -3/Research | Lost 3 parts (1n1u1w) 4779 | -3/Research | Build established: Mutant 4783 | -3/Research | Core integrity fell below 50% 4833 | -3/Research | Core integrity fell below 20% 4833 | -3/Research | System corruption reached 10% 4861 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 04769_ W-44 Eye distress signal alerts nearby ally. 04770_ System corrupted: Component data lost. 04770_ Knocked back. 04771_ The unstable cave ceiling collapses. 04774_ K-01 Serf collects debris. 04782_ Adv. Targeting Computer severed. 04787_ Imp. Signal Interpreter severed. 04795_ C-35 Carver destroyed. 04795_ Mni. Grenade Launcher destroyed. 04795_ Destroyed Mni. Grenade Launcher. 04797_ System corrupted: Matter fused (-10). 04797_ Acquired Carbide Saw. 04798_ K-01 Serf collects debris. 04805_ Carbide Saw destroyed. 04830_ P-80 Master resets R-10 Processor, system corruption cleaned. 04838_ System corrupted: Heat flow error (+229). 04856_ K-01 Serf destroyed. 04858_ System corrupted: Matter fused (-6). 04858_ Pulse Rifle severed. 04859_ Acquired 26 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################################# #?????????? | | + p [!= * c@ R #?????????? | | # ########################### #?????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | # ????????????????????????????????????????? | | #? ??????????????????????????????????????????? | | ####+######??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 10 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalSchematicStorage Manual? 0 Play Time 00:52:43 Cumulative 336.2 hours Start 2022.03.12 @ 23:20:55 End 2022.03.13 @ 20:07:36 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 266 Rogue 195 Adventurer 71 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 71 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cff002ee-b157-492c-86b1-e17bd427554e