Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 22:58:24 Player: Body_Elektric Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (1811) 1811 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (492) 492 TOTAL SCORE: 5393 Bonus ------- High Alert Combat Kills 192 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 67/300 Energy 42/100 System Corruption 3% Temperature Critical (949) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Trap Scanner > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (15) --- Light Nuclear Core High-capacity Battery (250) Large Matter Pod (0) Advanced Weight Redist. System Seismic Detector Reaction Control System Improved Utility Shielding Hacking Suite System Shield System Restoration Module Heavy Particle Gun Improved Datajack Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Trap Scanner Hacking Suite Trap Reconfigurator > --- WEAPON ----------- Enhanced Autogun Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Disposable Heat Sink High-capacity Battery Large Matter Pod Advanced Weight Redist. System Seismic Detector Improved Utility Shielding Light Armor Plating Improved Medium Armor Plating Hacking Suite System Shield System Restoration Module Heavy Ion Cannon Datajack Flail [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Surge Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 111 | 7 9 4 3 3 85 Power 10 | 1 1 . . . 8 Engine 6 | 1 1 . . . 4 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 32 | 2 2 2 2 2 22 Treads 12 | 2 2 . 2 1 5 Leg 5 | . . . . . 5 Wheel 3 | . . 2 . 1 . Hover 10 | . . . . . 10 Flight 2 | . . . . . 2 Utility 29 | 2 3 . 1 1 22 Device 11 | 1 1 . . . 9 Storage 5 | 1 2 . . . 2 Processor . | . . . . . . Hackware 2 | . . . . . 2 Protection 11 | . . . 1 1 9 Artifact . | . . . . . . Weapon 40 | 2 3 2 . . 33 Energy Gun 5 | 1 . . . . 4 Energy Cannon 5 | . . . . . 5 Ballistic Gun 17 | 1 2 . . . 14 Ballistic Cannon 2 | . . 2 . . . Launcher 6 | . . . . . 6 Special Weapon . | . . . . . . Impact Weapon 4 | . 1 . . . 3 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 22 | . 1 . . . 21 Power 2 | . 1 . . . 1 Propulsion 10 | . . . . . 10 Utility 7 | . . . . . 7 Weapon 3 | . . . . . 3 Highest Loss Streak 12 | . 1 . . . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 100 100 100 94 Engine 10 | . 14 14 14 14 4 Core 1 | . . . . . 4 Treads 21 | . 28 10 1 27 13 Leg 2 | . . . . . 6 Wheel 1 | . . 17 26 . . Hover 5 | . . . . . 13 Device 9 | . 13 14 13 . 7 Storage 12 | . 14 14 14 14 9 Hackware 2 | . . . . . 7 Protection 5 | . . . . 14 7 Energy Gun 3 | . 7 . . . . Ballistic Gun 12 | . 20 17 . . 11 Ballistic Cannon 6 | . . 10 28 28 . Naked Turns . | . . . . . . Heaviest Build 65 | 12 50 52 52 58 65 Greatest Support 80 | 40 40 40 40 40 80 Greatest Overweight (x) 9 | . 1 2 2 5 9 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 16 20 20 20 17 Most Carried 20 | 4 15 14 15 19 20 Average Carried 13 | 2 10 14 14 16 15 Final Capacity 20 | 8 20 20 20 20 15 Final Carried 19 | 4 14 14 15 19 13 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 2162 | 318 303 5 . 147 1389 Remotely . | . . . . . . Salvage Created 2128 | 163 504 . . 74 1387 Parts 147 | 10 40 . . 5 92 Haulers Intercepted 7 | . 2 . . . 5 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 52 | . 13 1 . 5 33 Guns 24 | . 10 . . . 14 Cannons 11 | . . 1 . 5 5 AOE 16 | . 2 . . . 14 Classes Destroyed 16 | 3 5 1 . . 7 Worker 6 | 2 3 . . . 1 Builder 3 | . . . . . 3 Tunneler 2 | 2 . . . . . Hauler 7 | . 2 . . . 5 Recycler 2 | 1 . . . . 1 Operator 4 | . 2 . . . 2 Watcher 3 | . 3 . . . . Swarmer 20 | . 9 . . 3 8 Cutter 4 | . . . . . 4 Grunt 15 | . 4 . . 2 9 Brawler 2 | . . . . . 2 Sentry 6 | . . . . . 6 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 7 | 3 7 1 . 3 7 Combat Bots Only 6 | . 3 1 . 3 6 Max Kills in Single Turn 2 | 1 2 1 . 1 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . 2 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 335 | . 56 24 . 23 232 Missed 94 | . 17 7 . 7 63 Damage Taken 3869 | . 404 203 . 181 3081 Core 694 | . 76 24 . 35 559 Absorbed by Shields . | . . . . . . Redirected to Shielding 63 | . . . . 6 57 Regen/Repaired (Parts) 10 | . 10 . . . . Core Remaining (%) 73 | 100 . . . 46 . Volleys Fired 269 | 13 61 14 . 14 167 Largest 2 | 2 2 2 . 2 2 Hottest 110 | 70 70 70 . 70 110 Shots Fired 440 | 26 122 28 . 28 236 Gun 339 | 26 122 22 . . 169 Cannon 63 | . . 6 . 28 29 Launcher 38 | . . . . . 38 Special . | . . . . . . Kinetic 290 | 13 70 28 . 28 151 Thermal 112 | 13 52 . . . 47 Explosive 21 | . . . . . 21 Electromagnetic 17 | . . . . . 17 Robot Hit Streak 12 | 3 8 4 . 12 8 Robot Miss Streak 6 | 5 5 3 . 4 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 206 | 9 60 13 . 17 107 Core Hits 127 | 7 35 4 . 6 75 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . 3 . . 1 3 Burn 4 | . 3 . . . 1 Destroy 1 | . . . . . 1 Blast 1 | . . . . 1 . Smash 1 | . . . . . 1 Melee Attacks 14 | . 1 . . . 13 Impact 8 | . 1 . . . 7 Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5244 | 104 918 172 . 297 3753 Guns 2314 | 104 669 100 . . 1441 Cannons 785 | . . 72 . 297 416 Explosions 2043 | . 227 . . . 1816 Melee 80 | . . . . . 80 Ramming 22 | . 22 . . . . Kinetic 1996 | 30 290 172 . 297 1207 Thermal 1130 | 74 379 . . . 677 Explosive 1683 | . 227 . . . 1456 Electromagnetic 333 | . . . . . 333 Impact 80 | . . . . . 80 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 145 | . . 7 . . 138 Projectiles 26 | . . 7 . . 19 Explosions 39 | . . . . . 39 Melee 80 | . . . . . 80 Knockbacks 6 | . . 1 . 4 1 Impact 1 | . . . . . 1 Kinetic 4 | . . 1 . 3 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 216 | . 70 . . . 146 Shots 7 | . 1 . . . 6 Rammed 8 | . 8 . . . . Targets Rammed 8 | . 8 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 940 | 70 150 40 . 150 940 Average Temperature 59 | 26 46 19 . 56 74 Received Heat Transfer 1288 | . 72 220 . 78 918 Effects 10 | . . . . . 10 Interference 3 | . . . . . 3 Matter Decay 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 4 | . . . . . 4 Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 8 | . 6 . . . 2 Heat Transferred 2583 | 222 1332 . . . 1029 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 722 | 25 225 60 . 120 722 Initial 45 | . 16 45 . . . Average 163 | 13 95 51 . 12 320 Maximum Alert Level 3 | . 1 . . . 3 Low Security (%) 77 | 100 92 100 . 100 49 Level 1 5 | . 7 . . . 7 Level 2 10 | . . . . . 28 Level 3 5 | . . . . . 14 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 3 . . 1 10 Investigation 8 | . 2 . . 1 5 Extermination . | . . . . . . Reinforcement 5 | . 1 . . . 4 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 5 | . 2 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 19 5 . 5 56 Peak Tracking Total 8 | . 5 3 . 2 8 Tactical Retreats 8 | . . 3 . . 5 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 3 | . 1 . . . 2 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Reconfigurated 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 15 | . 3 1 . . 11 Max in Single Turn 2 | . 2 1 . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 27 | . 8 . 2 1 16 Terminals 19 | . 7 . . . 12 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . . . . 1 Scanalyzers 2 | . . . . . 2 Garrison Access 1 | . . . . . 1 Total Hacks 75 | . 27 . 2 1 45 Successful 41 | . 16 . 2 1 22 Failed 34 | . 11 . . . 23 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual 41 | . 19 . 1 . 21 Terminals 60 | . 25 . . . 35 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 2 | . . . . . 2 Scanalyzers 7 | . . . . . 7 Garrison Access 1 | . . . . . 1 Terminal Hacks 22 | . 9 . 2 1 10 Record 1 | . . . 1 . . Robot Analysis 5 | . 4 . . . 1 Prototype ID Bank 4 | . . . . . 4 Open Door 1 | . . . . 1 . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 4 | . 3 . . . 1 Dispatch Records 1 | . 1 . . . . Recall Investigation 1 | . . . . . 1 Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 Process 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 5 | . . . . . 5 Insert Component 3 | . . . . . 3 Analyze 2 | . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 9 | . 5 . . . 4 Terminals 9 | . 5 . . . 4 Assimilate 1 | . . . . . 1 Botnet 8 | . 5 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . . . 1 Used 1 | . 1 . . . . Hacking Detections 22 | . 7 . . . 15 Full Trace Events 4 | . 1 . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter 268 | . . . . . 268 Retrieved Matter 415 | . . . . . 415 Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . . 3 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 5 | . 4 . . . 1 Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 8989 | 229 3506 214 272 1475 3293 Spaces Moved 4734 | 118 1427 113 239 614 2223 Core 17 | 9 . . . . 8 Treads 2784 | 109 1427 32 4 548 664 Legs 443 | . . . . . 443 Wheels 382 | . . 81 235 66 . Hover 1108 | . . . . . 1108 Flight . | . . . . . . Fastest Speed 45 | 50 160 110 110 155 45 Average Speed 160 | 151 212 146 112 230 113 Slowest Speed 500 | 160 240 240 240 240 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 5 100 17 60 88 91 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 21 | . 1 . . . 20 Terrain Destroyed 236 | . 27 . . . 209 Melee 13 | . 1 . . . 12 Projectile 9 | . . . . . 9 AOE 214 | . 26 . . . 188 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 5743 | 141 1787 133 242 643 2797 Wait 465 | . 258 3 . 7 197 Move 4729 | 117 1426 112 238 613 2223 Hop . | . . . . . . Pick Up 76 | 4 16 . 1 5 50 Fast Attach 30 | 7 1 . . . 22 Attach 21 | . 2 . . . 19 Detach . | . . . . . . Swap 60 | . 6 4 3 3 44 Drop 71 | . 8 . . 1 62 Fire 269 | 13 61 14 . 14 167 Melee 14 | . 1 . . . 13 Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . 8 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 230 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 16) 1282 | -10/Materials | Discovered new exit (range 12) 1609 | -10/Materials | Discovered new exit (range 7) 1881 | -10/Materials | Repaired Seismic Detector 2332 | -10/Materials | Discovered new exit (range 12) 2895 | -10/Materials | Discovered new exit (range 7) 3736 | -10/Materials | Entered Mines 3756 | -10/Mines | Learned 4 Materials zone layouts 3793 | -10/Mines | Assembled infested the area 3942 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3943 | -10/Mines | Discovered new exit (range 5) 3950 | -10/Mines | Entered Exiles 3978 | -10/Exiles | Met 8R-AWN 3997 | -10/Exiles | Met EX-HEX 4029 | -10/Exiles | Met EX-BIN 4042 | -10/Exiles | Aligned with FarCom system 4043 | -10/Exiles | Given EX-Vault access code 4069 | -10/Exiles | Opened EX-Vault 4081 | -10/Exiles | Found Trap Reconfigurator 4103 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4141 | -10/Exiles | Met EX-DEC 4170 | -10/Exiles | Learned location of Zion (-7) 4202 | -10/Exiles | Discovered new exit (range 12) 4222 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 4222 | -10/Exiles | Entered Mines 4312 | -9/Mines | Core integrity fell below 50% 4485 | -9/Mines | Discovered new exit (range 9) 5016 | -9/Mines | Discovered new exit (range 8) 5047 | -9/Mines | Learned Materials emergency access door positions 5309 | -9/Mines | Met a Derelict shopkeep closing up shop 5697 | -9/Mines | Entered Materials 5697 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5698 | -8/Materials | Identified exit to Factory 5698 | -8/Materials | Identified exit to Storage 6136 | -8/Materials | Build established: Scavenger-Mutant 7254 | -8/Materials | Build established: Mutant 8302 | -8/Materials | Core integrity fell below 50% 8324 | -8/Materials | Lost 12 parts (6n4u2w) 8671 | -8/Materials | Build established: Scavenger-Mutant 8897 | -8/Materials | First assault squad dispatched 8983 | -8/Materials | Core integrity fell below 20% 8990 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08985_ Critical hit (Burn: +37). 08985_ U-05 Engineer builds a Door. 08985_ Aluminum Leg destroyed. 08985_ Critical hit (Burn: +37). 08986_ Overheating: System interference. 08986_ Hvy. Particle Gun temporarily disabled. 08986_ U-05 Engineer lays Concrete. 08986_ Hvy. Particle Gun destroyed. 08986_ U-05 Engineer lays Concrete. 08987_ Overheating: Matter decay (-23). 08987_ U-05 Engineer lays Concrete. 08988_ Overheating: Hvy. Particle Gun damaged (-33). 08988_ U-05 Engineer lays Concrete. 08989_ Overheating: System interference. 08989_ Trap Scanner temporarily disabled. 08989_ Hvy. Particle Gun temporarily disabled. 08989_ Aluminum Leg destroyed. 08989_ U-05 Engineer builds a Wall. 08989_ U-05 Engineer lays Concrete. 08990_ Overheating: Matter decay (-8). 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