Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 22:06:44 Player: Cogchaaaan Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (155) 775 Value Destroyed (4104) 4104 Prototype IDs (39) 780 Alien Tech Used (7) 1400 Bonus (10194) 10194 TOTAL SCORE: 27353 Bonus ------- Triggered High Security 500 High Alert Combat Kills 132 Follower Combat Kills 2883 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -21 Cogmind --------- Core Integrity 0/1850 Matter 300/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (7) ---- Field Propulsion Array Experimental Cooling System Advanced ECM Suite Enhanced Nova Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Experimental Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Stasis Canceller > --- WEAPON ----------- Lance > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Array Experimental Cooling System Energy Well Advanced ECM Suite Enhanced Nova Cannon Sigix Containment Pod [Rating: 152] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Core Physics Calibrator Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . 1 . . 2 . . . . . . . . . 1 . . . . . 1 . . . . . . Utility 12 | . . . 1 . 2 . . . . . 2 . . . . 1 1 . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 265 | 7 17 5 34 32 25 12 3 3 1 1 5 2 3 3 5 9 6 . 3 4 2 5 2 10 11 8 4 43 Power 16 | 1 2 . 3 3 2 1 . . . . . . . . . 1 2 . . . . . . . . . . 1 Engine 9 | 1 2 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . 2 1 . . . . . . . . . 1 2 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 52 | 2 4 1 15 4 3 5 . . . . . . . . 1 1 1 . . . . 2 . 1 . . . 12 Treads 24 | . 2 1 15 4 2 . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . 1 5 . . . . . . . . 1 1 1 . . . . 2 . 1 . . . 12 Utility 83 | 2 4 . 6 3 7 4 1 1 1 1 4 2 1 2 . 3 1 . 1 4 . 1 2 4 5 4 . 19 Device 36 | 1 3 . 5 1 2 2 . 1 . 1 1 1 1 1 . 1 . . 1 3 . . 1 2 . 2 . 6 Storage 4 | 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Processor 13 | . . . 1 1 1 1 . . . . 1 . . . . . 1 . . . . . . . . . . 7 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 Protection 23 | . . . . 1 4 . 1 . 1 . 2 1 . 1 . 1 . . . 1 . 1 1 2 3 1 . 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Weapon 114 | 2 7 4 10 22 13 2 2 2 . . 1 . 2 1 4 4 2 . 2 . 2 2 . 5 6 4 4 11 Energy Gun 15 | 1 2 . 2 4 6 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 33 | . . . 2 7 2 . 1 1 . . . . 1 . 2 2 1 . 1 . 1 1 . 2 3 2 2 2 Ballistic Gun 17 | 1 3 2 3 4 4 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 4 Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . 2 2 2 5 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . 1 . . . . . . . 1 2 2 1 . 1 . 1 1 . 2 . . . . Piercing Weapon 18 | . . . . . . 1 1 1 . . 1 . 1 . . . . . . . . . . 1 3 2 2 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 4 4 . . . . . . . . . . . . . . 3 . . . . 2 . . 5 Parts Lost 38 | . 2 1 6 1 3 . . . . . . . . . 1 . . . . . . . . . . 1 . 23 Power 7 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 3 Propulsion 14 | . 1 1 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . 9 Utility 12 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . 9 Weapon 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 10 | . 2 1 1 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 99 99 92 92 92 92 92 93 93 93 93 93 93 84 84 88 88 89 85 85 84 90 87 84 83 Engine 5 | . 13 14 10 10 4 . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 4 7 7 7 7 7 6 6 6 6 6 5 9 10 10 10 10 9 9 8 8 8 8 7 Treads 15 | . 15 28 32 33 27 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . 37 38 38 38 38 33 33 33 33 33 35 26 26 26 26 26 28 28 26 26 26 24 20 Device 13 | . 14 14 10 2 9 22 23 23 20 23 20 20 20 20 20 17 15 15 19 20 21 19 19 19 18 14 16 13 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 4 3 Processor 8 | . . . 11 11 9 7 7 7 7 7 13 13 13 13 13 11 10 10 10 10 10 9 9 8 8 8 8 17 Protection 6 | . . . . 8 17 . . . 2 . 6 6 6 6 6 10 10 10 10 10 10 9 9 12 16 14 12 9 Energy Gun 1 | . 7 . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 5 8 5 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . 20 27 13 9 8 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 4 . . . . . . . 5 5 4 4 5 5 5 5 4 4 2 . . . . Peak Build Rating 152 | 7 9 10 19 27 37 42 38 36 38 36 46 46 44 47 46 60 73 74 81 84 84 92 95 111 133 119 123 152 Average Rating 43 | 5 8 9 13 23 33 35 36 36 36 36 42 44 43 44 44 56 71 73 79 82 84 90 92 100 111 112 120 128 On Entrance 55 | . 7 9 9 19 27 37 36 38 36 38 36 46 46 44 45 46 60 73 74 81 84 84 92 92 111 111 119 121 Naked Turns 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Heaviest Build 61 | 13 50 51 55 58 61 20 22 20 22 20 25 25 24 25 25 27 32 32 33 33 32 32 40 43 42 50 40 43 Greatest Support 63 | 20 40 40 63 63 63 25 25 25 25 25 25 25 25 25 26 31 34 34 34 34 34 42 42 44 44 44 44 53 Greatest Overweight (x) 2 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 12 Average Capacity 15 | 7 19 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 11 Most Carried 20 | 5 19 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 Average Carried 14 | 3 15 19 19 19 19 9 10 10 10 10 9 10 10 10 9 9 9 10 10 10 10 9 9 9 9 10 11 11 Final Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 12 12 7 Final Carried 20 | 5 19 19 20 20 20 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 12 7 Class Distribution -------------------- 36% | Mutant 22% | Scout 13% | Scavenger-Mutant 9% | Infiltrator-Ninja 7% | Commander-Mutant 3% | Alien-Ninja 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Zhirov Infiltrator-Ninja | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Testing Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Ninja | -1/Access Scavenger-Scout | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 4309 | 272 561 134 806 429 738 220 30 40 . . 50 30 . 50 . 105 110 . 10 70 . 70 . 117 40 133 . 294 Remotely 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Salvage Created 7436 | 69 856 163 1569 949 1227 92 . . . . 313 20 . . . 101 186 . . 456 . 201 . 458 82 133 136 425 Parts 380 | 4 48 15 103 59 63 3 . . . . 9 1 . . . 2 11 . . 4 . 8 . 14 5 4 6 21 Haulers Intercepted 25 | . 2 . 5 4 6 . . . . . 3 . . . . 1 . . . . . . . 3 . . 1 . Recyclers Shooed 7 | . 4 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . 2 3 2 . . . . 4 4 . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 85 | . 16 8 29 16 13 . . . . . . . . . . . . . . . . . . . 1 . . 2 Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Guns 53 | . 16 8 17 7 5 . . . . . . . . . . . . . . . . . . . . . . . Cannons 21 | . . . 8 7 6 . . . . . . . . . . . . . . . . . . . . . . . AOE 8 | . . . 4 2 2 . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 16 | 2 5 1 3 2 1 . . . . . . . . . . . . . . . . . . . . . . 2 Worker 4 | . . . 1 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Builder 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 25 | . 2 . 5 4 6 . . . . . 3 . . . . 1 . . . . . . . 3 . . 1 . Recycler 15 | 1 1 . 1 . 5 1 . . . . . . . . . . 1 . . . . 1 . 1 . 1 . 2 Operator 4 | . . . . 1 2 . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 16 | . 2 . 4 1 1 . . . . . . . . . . . 2 . . . . 1 . 1 1 . 1 2 Swarmer 12 | . 2 5 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 43 | . 14 2 14 8 5 . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 22 | . . . 10 7 5 . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 2 4 3 11 4 7 1 . . . . 1 . . . . 1 2 . . . . 1 . 3 1 1 1 2 Combat Bots Only 5 | . 3 2 5 3 4 . . . . . . . . . . . . . . . . . . . 1 . . 1 Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 . . . . 1 . . . . 1 1 . . . . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 884 | . 113 23 158 49 106 . . . . . 3 33 . . 9 7 4 . . . . 2 17 13 13 27 1 306 Missed 302 | . 36 8 36 8 31 . . . . . 1 24 . . 5 3 3 . . . . . 10 7 8 18 1 103 Damage Taken 9745 | . 859 169 1506 541 1224 . . . . . 45 137 . . 65 305 22 . . . . 55 164 156 131 230 . 4136 Core 2707 | . 145 27 180 25 120 . . . . . . 78 . . 16 71 22 . . . . . 47 19 43 62 . 1852 Absorbed by Shields 1578 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1578 Redirected to Shielding 558 | . . . . . 22 . . . . . . . . . . 71 . . . . . 49 40 74 28 74 . 200 Regen/Repaired (Parts) 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 31 . 48 78 . . . . 100 . . . . 88 92 . . . . 98 . 96 . . 92 . . Volleys Fired 402 | 8 91 14 105 45 83 . 4 4 . . . . 3 . 4 5 6 . 1 . 1 1 . 12 3 3 3 6 Largest 2 | 2 2 2 2 2 2 . 1 1 . . . . 1 . 1 1 1 . 1 . 1 1 . 1 1 1 1 1 Hottest 124 | 70 70 40 124 124 93 . 65 65 . . . . 65 . 65 98 98 . 98 . 98 98 . 120 120 120 120 120 Shots Fired 731 | 16 181 28 206 90 154 . 4 4 . . . . 3 . 4 5 6 . 1 . 1 1 . 12 3 3 3 6 Gun 539 | 16 181 28 162 56 96 . . . . . . . . . . . . . . . . . . . . . . . Cannon 179 | . . . 40 33 54 . 4 4 . . . . 3 . 4 5 6 . 1 . 1 1 . 12 3 3 3 2 Launcher 13 | . . . 4 1 4 . . . . . . . . . . . . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 430 | 8 123 28 150 43 78 . . . . . . . . . . . . . . . . . . . . . . . Thermal 288 | 8 58 . 52 46 72 . 4 4 . . . . 3 . 4 5 6 . 1 . 1 1 . 12 3 3 3 2 Explosive 13 | . . . 4 1 4 . . . . . . . . . . . . . . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 7 12 7 21 18 15 . . . . . . . . . . . . . . . . . . . . . . 2 Robot Miss Streak 7 | 1 6 3 3 2 7 . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 544 | 11 120 20 137 74 103 4 . . . . 17 1 . . . 7 6 . . 6 . 4 . 10 3 2 6 13 Core Hits 252 | 3 49 11 65 27 60 . . . . . 7 1 . . . 1 4 . . 3 . 2 . 6 2 1 3 7 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 23 | . 7 . 1 1 1 1 . . . . 3 . . . . 1 2 . . . . . . 2 1 . . 3 Burn 5 | . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . 1 . . . . . . . . . 1 2 . . . . . . 2 . . . . Impale 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . 3 Melee Attacks 223 | . 3 10 3 6 . 14 1 1 . 1 24 6 1 . 2 20 22 . 1 6 2 21 5 23 12 3 18 18 Impact 22 | . 3 10 3 6 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 102 | . . . . . . 8 . . . . . . . . 2 20 22 . 1 6 2 21 5 15 . . . . Piercing 99 | . . . . . . 6 1 1 . 1 24 6 1 . . . . . . . . . . 8 12 3 18 18 Sneak Attacks 22 | . 1 . . . . 2 . . . . 4 . . . . 2 1 . . . . 2 . 3 . 1 1 5 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13033 | 128 1477 265 2631 1392 2296 223 . . . . 785 62 . . . 422 328 . . 590 . 370 . 592 146 128 316 882 Guns 4893 | 128 1389 265 1405 699 1007 . . . . . . . . . . . . . . . . . . . . . . . Cannons 2083 | . . . 738 553 792 . . . . . . . . . . . . . . . . . . . . . . . Explosions 1122 | . . . 454 111 494 . . . . . . . . . . . . . . . . . . . . . . 63 Melee 4869 | . 88 . . . . 223 . . . . 785 62 . . . 422 328 . . 590 . 370 . 592 146 128 316 819 Ramming 66 | . . . 34 29 3 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3836 | 67 891 265 1274 557 782 . . . . . . . . . . . . . . . . . . . . . . . Thermal 3140 | 61 498 . 869 695 1017 . . . . . . . . . . . . . . . . . . . . . . . Explosive 1122 | . . . 454 111 494 . . . . . . . . . . . . . . . . . . . . . . 63 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 88 | . 88 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2392 | . . . . . . 223 . . . . . . . . . 422 328 . . 590 . 370 . 459 . . . . Piercing 2389 | . . . . . . . . . . . 785 62 . . . . . . . . . . . 133 146 128 316 819 Highest Corruption 25 | . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . 25 Average Corruption 2 | . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . 11 . . . . . . . . . . . . . . . . . . 1 . . . . 19 Message Errors 9 | . . . . 5 . . . . . . . . . . . . . . . . . . 1 . . . . 3 Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heat Flow Errors 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 Energy Discharges 7 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 589 | . . . 57 . 22 37 . . . . 65 . . . . 8 . . . 264 . 47 . 7 . 8 . 74 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 79 | . . . 57 . 22 . . . . . . . . . . . . . . . . . . . . . . . Melee 510 | . . . . . . 37 . . . . 65 . . . . 8 . . . 264 . 47 . 7 . 8 . 74 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 51 | . . . 48 . 3 . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 10 | . . . 2 8 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . . 2 9 1 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 232 | 36 191 . 87 180 198 . . . . . . 3 . . . 56 144 . 24 . . . . 28 . 6 . 232 Average Temperature 38 | 19 50 . 32 45 21 . . . . . . 3 . . . 24 72 . 18 . . . . 13 . 4 . 104 Received Heat Transfer 1927 | . 414 12 702 204 405 . . . . . 6 20 . . 9 27 . . . . . 9 . 9 9 . . 101 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . 4 . 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 6799 | 185 1702 . 1739 1443 1730 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 3245 | 10 172 75 368 538 277 121 . . . . 98 . . . . 228 114 . . . . 167 221 354 463 426 383 3245 Initial 260 | . 6 25 29 51 164 21 . . . . . . . . . 69 30 . . . . . 93 123 113 260 255 244 Average 274 | 4 45 26 174 341 138 71 . . . . 45 . . . . 126 61 . . . . 69 153 188 301 335 317 1889 Maximum Alert Level 5 | . . . 1 2 1 . . . . . . . . . . 1 . . . . . . 1 1 2 2 1 5 Low Security (%) 62 | 100 100 100 53 14 66 100 . . . . 100 . . . . 77 100 . . . . 100 78 68 32 . . . Level 1 26 | . . . 46 50 33 . . . . . . . . . . 22 . . . . . . 21 31 27 81 100 14 Level 2 5 | . . . . 35 . . . . . . . . . . . . . . . . . . . . 39 18 . 9 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 3 . 1 2 3 1 . . . . 1 . . . . 4 1 . . . . . 1 1 1 1 3 18 Investigation 9 | . 1 . . 1 1 . . . . . 1 . . . . 3 . . . . . . . . . . 1 1 Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Reinforcement 14 | . 2 . 1 1 2 1 . . . . . . . . . 1 1 . . . . . 1 . 1 1 1 1 Assault 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 17 | . 2 . 3 1 2 . . . . . 1 . . . . . . . . . . . . 2 1 1 1 3 Communications Jammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 Times Spotted 435 | . 31 10 50 26 33 3 . . . . 4 9 . . 10 24 9 1 4 . . 3 10 19 18 11 12 148 Peak Tracking Total 46 | . 3 3 5 7 6 2 . . . . 4 8 . . 7 6 4 1 4 . . 1 8 11 7 9 6 46 Tactical Retreats 50 | . . 1 . 3 1 1 . . . . 1 1 . . 2 6 . 1 . . . 1 1 4 4 4 2 17 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 9 | . 1 . . 2 . . . . . . 1 . . . . 2 . . . . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 19 | . . . 2 6 . . . . . . . . . . . . . . . . . 1 1 . 3 2 . 4 Max in Single Turn 2 | . . . 2 1 . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Garrison Access 7 | . . . . 1 1 . . . . . 1 . . . . 2 . . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 78 | . 6 . 14 11 8 5 . 1 4 . 3 2 . . . 5 1 1 1 4 . 2 . 2 3 2 1 2 Terminals 40 | . 4 . 11 8 7 1 . . . . 2 . . . . . . . 1 . . . . . 2 2 . 2 Fabricators 5 | . . . . . . 1 . . . . . . . . . 3 . . . . . 1 . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 2 1 . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 1 1 1 . . . . 1 . . . . 2 . . . . . 1 . 1 1 . 1 . Total Hacks 210 | . 20 . 46 27 17 7 . 1 28 . 9 2 . . . 13 1 1 1 17 . 4 . 3 5 3 1 4 Successful 131 | . 12 . 25 14 11 1 . 1 28 . 4 2 . . . 5 1 1 1 17 . 1 . 1 2 2 . 2 Failed 79 | . 8 . 21 13 6 6 . . . . 5 . . . . 8 . . . . . 3 . 2 3 1 1 2 Catastrophic 13 | . 2 . 4 . 2 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 192 | . 13 . 36 10 9 . . . . . 1 . . . . 22 3 . . . . 14 7 24 12 6 12 23 Terminals 107 | . 16 . 36 21 15 1 . . . . 7 . . . . . . . 1 . . . . . 3 3 . 4 Fabricators 11 | . . . . . . 1 . . . . . . . . . 9 . . . . . 1 . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 17 | . 4 . 8 1 . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 22 | . . . . 3 2 3 . . . . 2 . . . . 4 . . . . . 3 . 2 2 . 1 . Terminal Hacks 91 | . 7 . 12 7 7 . . 1 28 . 2 2 . . . . . 1 1 17 . . . . 2 2 . 2 Record 19 | . . . . . . . . 1 11 . . . . . . . . . 1 5 . . . . 1 . . . Part Schematic 16 | . 1 . 1 . . . . . 10 . . . . . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . 1 . . . . . . . 3 . 1 . . . . . . . . 4 . . . . . . . . Open Door 8 | . . . . 2 . . . . . . . 2 . . . . . 1 . . . . . . 1 2 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 8 | . 1 . 3 1 3 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 3 . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 6 | . 2 . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 1 . . . . . 1 . . . . 2 . . . . . 1 . 1 . . . . Seal Access 7 | . . . . 1 1 . . . . . 1 . . . . 2 . . . . . 1 . 1 . . . . Unauthorized Hacks 18 | . 3 . 8 3 3 . . . . . 1 . . . . . . . . . . . . . . . . . Terminals 14 | . 3 . 4 3 3 . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 14 | . 3 . 4 3 3 . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 6 . 12 10 6 5 . . . . 2 . . . . 3 . . . . . 2 . 1 3 1 1 . Full Trace Events 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . 4 . . . . 3 . 4 . . . . . 4 . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . 1 . 2 . . . . . 10 . . . . 14 . . . . . 4 . . . 12 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 42 | . 16 . 18 6 . . . . . . . . . . . . 2 . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 79 | . . . . 10 . . . . . . 1 . . 4 . 6 . . . . . . . 3 . . . 55 Largest Group 22 | . . . . 10 7 . . . . . 1 . . 4 4 4 . . . . . . . 2 . . . 22 Highest-Rated Group 2815 | . . . . 88 56 . . . . . 32 . . 154 154 112 . . . . . . . 244 . . . 2815 Highest-Rated Ally 269 | . . . . 16 8 . . . . . 32 . . 41 41 51 . . . . . . . 122 . . . 269 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 412 | . . . . 41 48 . . . . . 3 . . . 3 7 . . . . . . . . . . . 310 Total Damage 30013 | . . . . 362 366 . . . . . 47 . . . 15 92 . . . . . . . . . . . 29131 Kills 98 | . . . . 7 8 . . . . . . . . . . 2 . . . . . . . . . . . 81 Allies Corrupted 9 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 8 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 . . . . 3 . 2 . . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 21 | . . . . . . . . . . . . . . . . 4 . . . . . 3 1 4 1 1 2 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Emergency Access 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 13130 | 119 1515 962 1973 1270 1732 298 117 87 31 67 224 195 52 612 214 612 443 60 111 74 104 265 85 419 173 222 271 823 Spaces Moved 17009 | 66 504 368 926 572 836 863 347 266 91 231 474 634 117 1375 308 1217 913 214 378 184 348 572 276 1085 456 602 671 2115 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2987 | . 285 368 926 572 836 . . . . . . . . . . . . . . . . . . . . . . . Legs 281 | 62 219 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13737 | . . . . . . 863 347 266 91 231 474 634 117 1375 308 1217 913 214 378 184 348 572 276 1085 456 602 671 2115 Fastest Speed 23 | 50 120 240 160 160 166 27 27 27 27 27 27 27 27 27 27 23 23 27 27 27 27 24 25 25 25 25 25 24 Average Speed 56 | 115 231 240 160 164 167 27 27 27 27 27 27 27 27 27 27 23 26 27 27 27 27 24 25 25 25 25 25 27 Slowest Speed 260 | 120 260 240 160 166 170 27 27 27 27 27 27 27 27 27 27 23 27 27 27 27 27 25 25 25 25 100 25 39 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 92 | . . . . . . 1 . 1 . . 1 3 . . 3 9 6 . . . . 5 9 20 6 1 3 24 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 90 84 88 92 65 32 61 49 74 54 21 79 26 91 43 38 18 46 68 62 66 19 54 39 61 36 21 47 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 10 | . . . . . . . . . 1 . . 1 . 1 . . . . 1 3 . 3 . . . . . . Known Exits Taken 23 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . . . . 2 1 . . . 1 . 4 . . . 2 5 . 2 . . . . . . . Spaces Dug 124 | . 2 . 3 1 . 5 2 2 . 1 3 5 2 . 4 10 18 . 2 . 3 15 4 22 6 2 8 4 Terrain Destroyed 234 | . 2 . 28 12 44 5 2 2 . 1 3 5 2 . 4 10 18 . 2 . 3 15 4 22 6 2 8 34 Melee 85 | . 2 . 3 1 . 5 1 1 . 1 3 5 1 . 2 5 12 . 1 . 2 14 4 10 4 1 5 2 Projectile 39 | . . . . . . . 1 1 . . . . 1 . 2 5 6 . 1 . 1 1 . 12 2 1 3 2 AOE 110 | . . . 25 11 44 . . . . . . . . . . . . . . . . . . . . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 19354 | 89 671 398 1207 771 1022 911 362 272 96 232 526 641 130 1614 426 1505 1066 215 382 198 352 656 275 1163 483 659 738 2294 Wait 1248 | 4 31 1 81 78 52 2 8 . 5 . 1 3 7 236 111 246 119 . . . . 58 . 45 . 39 45 76 Move 16807 | 65 503 367 925 571 835 860 346 263 90 230 471 627 116 1374 301 1198 901 213 377 183 347 563 258 1046 444 599 664 2070 Hop 82 | . . . . . . 1 . 1 . . 1 3 . . 3 9 5 . . . . 3 8 18 5 1 3 21 Pick Up 103 | 5 19 1 24 7 9 7 . . . . 4 . . . . 9 3 1 . . . 2 . 3 1 . 1 7 Fast Attach 112 | 7 4 . 18 14 14 1 . . . . 2 . . 1 . 2 1 . 1 5 . 2 1 6 5 7 . 21 Attach 47 | . 4 1 7 . 4 9 . . . . 2 . . . 1 2 3 . . . . 1 1 . . . . 12 Detach 14 | . . . . . 1 . . . . . . . . . . . 2 . . . . . 1 . . . . 10 Swap 111 | . 9 4 9 18 7 2 3 3 1 1 1 2 3 2 4 5 2 . 2 . 2 2 . 4 7 4 4 10 Drop 139 | . 7 . 33 15 16 15 . . . . 4 . . 1 . 9 2 1 . 4 . 3 1 6 6 3 . 13 Fire 402 | 8 91 14 105 45 83 . 4 4 . . . . 3 . 4 5 6 . 1 . 1 1 . 12 3 3 3 6 Melee 223 | . 3 10 3 6 . 14 1 1 . 1 24 6 1 . 2 20 22 . 1 6 2 21 5 23 12 3 18 18 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . 2 9 1 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Rewire 16 | . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Low / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 15) 1011 | -10/Materials | Discovered new exit (range 16) 1147 | -10/Materials | Discovered new exit (range 16) 1324 | -10/Materials | Discovered new exit (range 15) 1492 | -10/Materials | Discovered new exit (range 16) 1524 | -10/Materials | Core integrity fell below 50% 1635 | -10/Materials | Entered Mines 1854 | -10/Mines | Discovered new exit (range 9) 1995 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2086 | -10/Mines | Discovered new exit (range 9) 2144 | -10/Mines | Excavation squad dispatched 2144 | -10/Mines | A large section of the Mines collapsed 2394 | -10/Mines | Excavation squad dispatched 2421 | -10/Mines | Identified exit to Subcaves 2597 | -10/Mines | Entered Materials 2597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2599 | -9/Materials | Discovered new exit (range 15) 2938 | -9/Materials | Identified exit to Mines 2938 | -9/Materials | Identified exit to Storage 3408 | -9/Materials | Build established: Scavenger-Mutant 3427 | -9/Materials | Discovered new exit (range 4) 4106 | -9/Materials | Discovered new exit (range 12) 4179 | -9/Materials | Discovered new exit (range 7) 4570 | -9/Materials | Entered Storage 4733 | -9/Storage | Repaired Imp. Heat Sink 5015 | -9/Storage | Used back door to open Recycling access 5015 | -9/Storage | Discovered new exit (range 4) 5175 | -9/Storage | Build established: Mutant 5357 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5601 | -9/Storage | Core integrity fell below 50% 5649 | -9/Storage | Build established: Commander-Mutant 5649 | -9/Storage | Lost 3 allies 5664 | -9/Storage | Discovered new exit (range 9) 5840 | -9/Storage | Entered Materials 5840 | -8/Materials | Accompanied by 7 allies 5840 | -8/Materials | Evolved 2 slots: Utility x2 6313 | -8/Materials | Lost 3 allies 6572 | -8/Materials | Discovered new exit (range 4) 6583 | -8/Materials | Build established: Mutant 7063 | -8/Materials | Discovered new exit (range 15) 7572 | -8/Materials | Entered Factory 7572 | -7/Factory | Evolved 2 slots: Propulsion x2 7618 | -7/Factory | Discovered new exit (range 7) 7619 | -7/Factory | Identified exit to Factory 7822 | -7/Factory | Discovered new exit (range 3) 7822 | -7/Factory | Identified exit to Lower Caves 7830 | -7/Factory | Discovered exit to Lower Caves (range 15) 7870 | -7/Factory | Entered Lower Caves 7872 | -7/Lower Caves | Build established: Scout 7942 | -7/Lower Caves | Learned location of 1 exit from Factory 7951 | -7/Lower Caves | Discovered new exit (range 14) 7977 | -7/Lower Caves | Identified exit to Lower Caves 7987 | -7/Lower Caves | Entered another Lower Caves area 8064 | -7/Lower Caves | Discovered new exit (range 8) 8072 | -7/Lower Caves | Identified exit to Data Miner 8074 | -7/Lower Caves | Entered Data Miner 8074 | -7/Data Miner | Discovered new exit (range 6) 8080 | -7/Data Miner | Met Data Miner 8088 | -7/Data Miner | Learned location of Section 7 (-2) 8088 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8092 | -7/Data Miner | Received God Mode back door access code from Data Miner 8099 | -7/Data Miner | Identified exit to Proximity Caves 8105 | -7/Data Miner | Entered Proximity Caves 8150 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8172 | -6/Proximity Caves | Entered Factory 8172 | -6/Factory | Evolved 2 slots: Utility x2 8173 | -6/Factory | Identified exit to Lower Caves 8325 | -6/Factory | Discovered new exit (range 10) 8327 | -6/Factory | Identified exit to Extension 8351 | -6/Factory | Discovered exit to Extension (range 20) 8396 | -6/Factory | Entered Lower Caves 8416 | -6/Lower Caves | Encountered an infested base 8501 | -6/Lower Caves | Learned location of Zion (-6) 8589 | -6/Lower Caves | Discovered new exit (range 3) 8590 | -6/Lower Caves | Identified exit to Lower Caves 8591 | -6/Lower Caves | Entered another Lower Caves area 8626 | -6/Lower Caves | Discovered new exit (range 9) 8628 | -6/Lower Caves | Identified exit to Zion 8643 | -6/Lower Caves | Entered Zion 8653 | -6/Zion | Discovered new exit (range 11) 8725 | -6/Zion | Received a visual enhancement algorithm 8759 | -6/Zion | Learned Factory stockpile data 8787 | -6/Zion | Learned location of Quarantine (-2) 8807 | -6/Zion | Given A8's code to call for help 8967 | -6/Zion | Met Imprinter 8971 | -6/Zion | Imprinted 8973 | -6/Zion | Declared Zion's savior 9251 | -6/Zion | Identified exit to Proximity Caves 9255 | -6/Zion | Entered Proximity Caves 9255 | -5/Proximity Caves | Accompanied by 4 allies 9468 | -5/Proximity Caves | Discovered new exit (range 5) 9469 | -5/Proximity Caves | Identified exit to Factory 9469 | -5/Proximity Caves | Entered Factory 9469 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9470 | -5/Factory | Identified exit to Upper Caves 9476 | -5/Factory | Lost 4 allies 9601 | -5/Factory | Retrieved Zion intel report: Active Terminals 9602 | -5/Factory | Zion Fire squad teleported in 9666 | -5/Factory | Retrieved Zion intel report: Emergency Access 9667 | -5/Factory | Lost 3 allies 9779 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10040 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10041 | -5/Factory | Zion Hacker squad teleported in 10064 | -5/Factory | Discovered new exit (range 20) 10081 | -5/Factory | Identified exit to Factory 10081 | -5/Factory | Entered another Factory area 10081 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10084 | -4/Factory | Discovered new exit (range 16) 10118 | -4/Factory | Identified exit to Upper Caves 10524 | -4/Factory | Entered Upper Caves 10583 | -4/Upper Caves | Discovered new exit (range 3) 10583 | -4/Upper Caves | Identified exit to Upper Caves 10584 | -4/Upper Caves | Entered another Upper Caves area 10593 | -4/Upper Caves | Discovered new exit (range 11) 10594 | -4/Upper Caves | Learned Research terminal intel 10656 | -4/Upper Caves | Learned location of Armory (-4) 10688 | -4/Upper Caves | Spotted B-86 Titan 10692 | -4/Upper Caves | Discovered new exit (range 14) 10695 | -4/Upper Caves | Identified exit to Zhirov 10695 | -4/Upper Caves | Entered Zhirov 10695 | -4/Zhirov | Discovered new exit (range 3) 10700 | -4/Zhirov | Met Zhirov 10705 | -4/Zhirov | Learned location of Testing (-3) 10705 | -4/Zhirov | Learned location of Command (-1) 10709 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10714 | -4/Zhirov | Found Alien Artifact 10714 | -4/Zhirov | Identified Integrated Dissipator 10714 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10769 | -4/Zhirov | Identified exit to Proximity Caves 10769 | -4/Zhirov | Entered Proximity Caves 10870 | -3/Proximity Caves | Discovered new exit (range 7) 10873 | -3/Proximity Caves | Identified exit to Research 10873 | -3/Proximity Caves | Entered Research 10873 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10874 | -3/Research | Loaded intel: 24 terminal locations 10894 | -3/Research | Build established: Infiltrator-Ninja 10960 | -3/Research | Retrieved Zion intel report: Branch Access 10960 | -3/Research | Identified exit to Testing 10965 | -3/Research | Spotted B-86 Titan 11016 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 11081 | -3/Research | Retrieved Zion intel report: Unaware Schematics 11138 | -3/Research | Entered Testing 11212 | -3/Testing | Retrieved Zion intel report: Main Access 11212 | -3/Testing | Identified exit to Research 11223 | -3/Testing | Entered Research 11223 | -2/Research | Evolved 2 slots: Utility x2 11415 | -2/Research | Retrieved Zion intel report: Active Terminals 11479 | -2/Research | Spotted B-90 Cyclops 11479 | -2/Research | Retrieved Zion intel report: Emergency Access 11480 | -2/Research | Zion Hacking Resupply teleported in 11515 | -2/Research | Discovered new exit (range 20) 11537 | -2/Research | Identified exit to Access 11564 | -2/Research | Retrieved Zion intel report: Component Schematics 11591 | -2/Research | Retrieved Zion intel report: Component Stockpiles 11605 | -2/Research | Spotted B-90 Cyclops 11635 | -2/Research | Zion Heavy squad teleported in 11638 | -2/Research | Discovered new exit (range 16) 11642 | -2/Research | Identified exit to Quarantine 11642 | -2/Research | Entered Quarantine 11648 | -2/Quarantine | Found Alien Artifact 11648 | -2/Quarantine | Identified Phase Armor 11661 | -2/Quarantine | Retrieved Zion intel report: Branch Access 11715 | -2/Quarantine | Met incapacitated Sigix Warrior 11715 | -2/Quarantine | Lockdown squad dispatched 11716 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11717 | -2/Quarantine | Unlocked Sigix quarantine chamber 11719 | -2/Quarantine | Found Sigix Containment Pod 11754 | -2/Quarantine | Discovered exit to Access (range 13) 11771 | -2/Quarantine | Found Alien Artifact 11771 | -2/Quarantine | Identified Core Reset Matrix 11771 | -2/Quarantine | Used Core Reset Matrix 11775 | -2/Quarantine | Sensed 12 artifacts in vicinity 11797 | -2/Quarantine | Spotted Fortress 11814 | -2/Quarantine | Discovered new exit (range 6) 11815 | -2/Quarantine | Identified exit to Section 7 11815 | -2/Quarantine | Entered Section 7 11816 | -2/Section 7 | Sensed 20 artifacts in vicinity 11842 | -2/Section 7 | Found Integrated Mediator 11842 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 11855 | -2/Section 7 | Spotted B-90 Cyclops 11857 | -2/Section 7 | Discovered exit to Access (range 15) 11858 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 11868 | -2/Section 7 | Spotted S7 Guard 11886 | -2/Section 7 | Found Core Physics Calibrator 11897 | -2/Section 7 | Spotted Executioner 11905 | -2/Section 7 | Spotted B-99 Colossus 11928 | -2/Section 7 | Found LRC Storage 11928 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11930 | -2/Section 7 | Found LRC Armor 11930 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 11995 | -2/Section 7 | Spotted Executioner 12037 | -2/Section 7 | Entered Access 12037 | -1/Access | Evolved 2 slots: Utility x2 12069 | -1/Access | Retrieved Zion intel report: Active Terminals 12089 | -1/Access | Spotted B-99 Colossus 12203 | -1/Access | Retrieved Zion intel report: Emergency Access 12306 | -1/Access | Discovered new exit (range 7) 12308 | -1/Access | Identified exit to Command 12308 | -1/Access | Entered Command 12322 | -1/Command | Retrieved Zion intel report: Emergency Access 12337 | -1/Command | Build established: Alien-Ninja 12356 | -1/Command | Retrieved Zion intel report: Component Stockpiles 12409 | -1/Command | Retrieved Zion intel report: Active Garrisons 12459 | -1/Command | Disengaged cave seal 12508 | -1/Command | Retrieved Zion intel report: Guard Positions 12509 | -1/Command | Retrieved Zion intel report: Unaware Schematics 12554 | -1/Command | Spotted B-99 Colossus 12558 | -1/Command | First assault squad dispatched 12560 | -1/Command | Disengaged cave seal 12574 | -1/Command | Allies destroyed B-99 Colossus 12623 | -1/Command | Spotted Alpha 7 12623 | -1/Command | Spotted Striker 12623 | -1/Command | Spotted Executioner 12623 | -1/Command | Spotted Executioner 12623 | -1/Command | Spotted Alpha 7 12623 | -1/Command | Spotted Striker 12623 | -1/Command | Spotted Executioner 12623 | -1/Command | Spotted Executioner 12656 | -1/Command | Allies destroyed Striker 12658 | -1/Command | Allies destroyed Striker 12662 | -1/Command | High security lockdown imminent 12675 | -1/Command | Allies destroyed Alpha 7 12678 | -1/Command | Spotted B-99 Colossus 12679 | -1/Command | Allies destroyed Executioner 12683 | -1/Command | Allies destroyed Alpha 7 12688 | -1/Command | Allies destroyed B-99 Colossus 12703 | -1/Command | Found Prototype Processor 12703 | -1/Command | Identified Exp. Core Analyzer 12711 | -1/Command | Lost 10 allies 12729 | -1/Command | Spotted M Guard 12729 | -1/Command | Spotted M Guard 12729 | -1/Command | Spotted Combat Programmer 12733 | -1/Command | Spotted Combat Programmer 12742 | -1/Command | High security lockdown engaged 12816 | -1/Command | Lost 8 allies 12824 | -1/Command | Lost 5 parts (3n1u1w) 12834 | -1/Command | Spotted Striker 12855 | -1/Command | Found Prototype Launcher 12855 | -1/Command | Identified Enh. Gamma Bomb Array 12966 | -1/Command | Found Exp. Core Analyzer 12973 | -1/Command | Found Prototype Processor 12973 | -1/Command | Identified Exp. Target Analyzer 12975 | -1/Command | Lost 4 allies 12990 | -1/Command | Lost 4 parts (1n3u) 12994 | -1/Command | Build established: Scavenger-Scout 13042 | -1/Command | Scanned by Researcher 13043 | -1/Command | Spotted Investigator 13091 | -1/Command | System corruption reached 10% 13112 | -1/Command | Spotted Executioner 13113 | -1/Command | Spotted Executioner 13113 | -1/Command | Spotted Striker 13113 | -1/Command | Spotted Executioner 13113 | -1/Command | Spotted Investigator 13115 | -1/Command | Core integrity fell below 50% 13120 | -1/Command | Emitted hypermatrix ping 13124 | -1/Command | Core integrity fell below 20% 13125 | -1/Command | Assembled emerged from beneath the floor 13131 | -1/Command | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 11. 13129_ Slug penetrates as-67844. 13129_ as-67844 destroyed. 13129_ Slug penetrates Wall. 13129_ C-57 Dissector stasis bubble bursts. 13130_ Stasis bubble strength at 62. 13130_ G-73 Enforcer suffers critical hit (Burn). 13130_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 13130_ C-57 Dissector stasis bubble strength at 2. 13130_ R-10 Processor collects Unknown Leg. 13130_ R-10 Processor inserts Corrupted Prototype Energy Gun into recycling unit. 13130_ P-80 Master resets P-80 Master, system corruption cleaned. 13130_ as-27509 destroyed. 13131_ Stasis bubble strength at 56. 13131_ as-93555 held in stasis. Map ----- +----------------------------------------------------+ | ???????????????????# # | | ???????????????????# # | | ???????????????????# + | | ???????????????????# " ## | | ???????????????????# " %#? | | ???????????????????# "% ## | | ???????????????????# ###### # | | ???????????????????################"+##????# ! | | ??????????????????????????????????## ####### = | | ????????????????????????#########??# # !# % | | ????????????????????????# #??# # " %% | | ????????????????????????# #??# # # % | | ????????????????????????# ""#??# # " % | | ????????????????????????# =""#??# # ! "% % | | ????????????????????????# Y"#??# # % " | | ????????????????????????# R""#??# # " % %% | | ????????????????????????# R ""#### # #"#% | | ????????????????????????# RR # % | | ?????????????#######????# R # % | | ####?#####?### # # ###??# R # % | | ### ### ## #??# ## b " % | | ## # # W # *W #####/####### %%% " % "% | | % / RggR l g k""" % " | | % / g* gRE*%= " % | | =%! /[Epl%p%g=il%l | | % /!=@lbb g=e! %% | | != W/aacp g ghg % %% | | #! ### W ##;/=c##b;;;;;;+###### | | # # ## # ##pcc gp;; #?# % ! | | # # # #### #######?#kK p ## #?# % | | ##############???????# c ""## #?# %%! | | #???????????????????## i ""## #?# =!=!! | | #???????????????????# eE "## #?# !%!=[% | | #???????????????????# " # ### = %% | | #??????????????????## " # + %= | | #??????????????????# # # * | | #??????????????????# ## % # % | | #??????????????????## # #### %+ | | #???????????????????# #??# ######## | | #??????????????????# #?## #??????# | | #??????????????????## ###"######??????# | | #???????????????????# ###"##???????????# | | #???????????????????# #???????????#// | | #???????????????????# #??????????? | | #???????????????????# #??????????? | | ####???????????????????# "" #?????????? | | ???????????????????????# "" #+#######????# | | ???????????????????????# "T # #???? | | ???????????????????????# "" # #????# | | ???????????????????????# "" # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 35 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 14 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 24 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Phase Armor Core Reset Matrix Integrated Mediator Core Physics Calibrator LRC Storage LRC Armor Achievements -------------- Beloved Challenges ------------ None Game ------ Seed MassArmoredCore Manual? 0 Play Time 04:07:54 Cumulative 166.1 hours Start 2025.03.12 @ 22:40:33 End 2025.03.13 @ 22:06:44 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 14 Types 13/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 52 Achievement% 55 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 484b9707-273d-4b30-80af-47ff8f3203f4