Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 12:39:30 Player: calciume Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1126) 1126 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2501 Bonus ------- None Cogmind --------- Core Integrity 350/400 Matter 290/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Treading (200) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Cooling System Huge Storage Unit Shield Generator > --- WEAPON (2) ------- Beam Rifle Spread Laser > --- INVENTORY (25) --- Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Compact Wheel Flight Unit Flight Unit Flight Unit Flight Unit Structural Scanner Sensor Array Improved Terrain Scanner Seismic Detector Seismic Detector ECM Suite ECM Suite Medium Laser Light EM Pulse Cannon Heavy Assault Rifle Mining Laser Mining Claw Katana Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Beam Rifle Spread Laser > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Flight Unit Flight Unit Flight Unit Flight Unit Heat Sink Structural Scanner Sensor Array Seismic Detector ECM Suite ECM Suite Shield Generator Medium Laser Small Laser Mining Laser Mining Claw Katana [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 30 | 8 8 14 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 5 . Treads 9 | 2 2 5 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 2 4 5 . Device 7 | 1 1 5 . Storage 3 | 1 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 3 2 3 . Energy Gun 7 | 2 2 3 . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 4 1 . Power . | . . . . Propulsion 2 | . 2 . . Utility 1 | . 1 . . Weapon 2 | . 1 1 . Highest Loss Streak 3 | . 3 1 . To Critical Strikes . | . . . . Average Backups 20 | 4 19 24 . Power 1 | . 1 2 . Propulsion 7 | 2 6 8 . Utility 7 | . 7 9 . Weapon 4 | . 3 4 . Tool/Special . | . . . . Unused Backups 27 | 2 1 4 20 Power 2 | . . . 2 Propulsion 12 | 2 . 1 9 Utility 8 | . 1 3 4 Weapon 5 | . . . 5 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 97 93 . Engine 12 | . 14 10 . Treads 30 | . 28 32 . Device 6 | . 3 9 . Storage 12 | . 14 11 . Processor 7 | . 8 6 . Energy Gun 16 | . 13 18 . Ballistic Gun 8 | . 14 3 . Peak Build Rating 16 | 10 10 16 . Average Rating 10 | 6 9 12 . On Entrance 8 | . 10 9 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 93 | 11 86 93 . Greatest Support 60 | 40 40 60 . Greatest Overweight (x) 2 | . 2 2 . Average Overweight (x) 1 | . 1 1 . Largest Inventory Capacity 25 | 8 25 25 . Average Capacity 22 | 7 21 25 . Most Carried 25 | 8 24 25 . Average Carried 20 | 4 19 24 . Final Capacity 25 | 8 25 25 25 Final Carried 25 | 8 24 25 25 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 688 | 292 173 223 . Remotely . | . . . . Salvage Created 1309 | 75 531 703 . Parts 87 | 16 27 44 . Haulers Intercepted . | . . . . Recyclers Shooed 5 | . . 5 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 30 | . 12 18 . Guns 30 | . 12 18 . Classes Destroyed 9 | 1 3 5 . Worker 2 | . . 2 . Tunneler 4 | 4 . . . Operator 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 4 | . . 4 . Grunt 19 | . 12 7 . Brawler 1 | . . 1 . Duelist 2 | . . 2 . Sentry 4 | . . 4 . Best Kill Streak 5 | 2 2 5 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 142 | . 89 53 . Missed 25 | . 18 7 . Hits 117 | . 71 46 . Melee 4 | . . 4 . Projectile 113 | . 71 42 . Critical Strikes 4 | . 2 2 . Damage Taken 1492 | . 916 576 . Core 182 | . 132 50 . Absorbed by Shields 40 | . . 40 . Regen/Repaired (Parts) 29 | . . 29 . Core Remaining (%) 73 | 100 47 . . Volleys Fired 126 | 12 56 58 . Largest 2 | 2 2 2 . Hottest 121 | 60 85 121 . Shots Fired 247 | 23 107 117 . Gun 247 | 23 107 117 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 78 | 12 56 10 . Thermal 169 | 11 51 107 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 8 11 10 . Robot Miss Streak 6 | 2 3 6 . Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 170 | 15 75 80 . Core Hits 114 | 8 33 73 . Critical Kills 2 | . 1 1 . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 2 . Burn 1 | . . 1 . Destroy 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2060 | 151 778 1131 . Guns 2048 | 151 778 1119 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 12 | . . 12 . Kinetic 404 | 41 326 37 . Thermal 1644 | 110 452 1082 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . 17 . Message Errors 6 | . . 6 . Matter Fused 3 | . . 3 . Heat Flow Errors 3 | . . 3 . Parts Rejected 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Misfires 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 377 | 20 377 268 . Average Temperature 91 | 14 102 90 . Received Heat Transfer 741 | . 552 189 . Effects 9 | . 6 3 . Energy Bleed 2 | . 1 1 . Interference 5 | . 3 2 . Matter Decay 1 | . 1 . . Damage (minor) 1 | . 1 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 3488 | 250 1092 2146 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . . 1 . Low Security (%) 95 | 100 100 91 . Level 1 4 | . . 8 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 288 | 5 90 288 . Initial 111 | . . 20 111 Average 38 | . 16 63 . Influence Increases 858 | 20 322 516 . Destroy 0b10 Robot/C 600 | . 240 360 . Destroy 0b10 Robot/NC 45 | 20 10 15 . Destroy Leader 154 | . 62 92 . Successful Hack 44 | . 10 34 . Partial Spotted 15 | . . 15 . Influence Decreases 747 | 20 274 278 175 Entered New Map 203 | . . 28 175 Time Decay 520 | 20 250 250 . Lost Part 24 | . 24 . . Squads Dispatched 4 | . 2 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 21 35 . Peak Tracking Total 6 | . 3 6 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 13 | . 4 9 . Terminals 10 | . 4 6 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 51 | . 14 37 . Successful 32 | . 10 22 . Failed 19 | . 4 15 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 10 | . . 10 . Terminals 41 | . 14 27 . Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 24 | . 10 14 . Record 11 | . 4 7 . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 2 . . Branch Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Locate Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Transport Status 1 | . 1 . . Reinforcement Status 2 | . 1 1 . Assault Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . 6 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Retrieve Study 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 2 8 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 2 | . . 2 . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 1224 | 49 555 620 . Sensors 77 | . . 77 . Terrain 1140 | 49 555 536 . Seismic 543 | . . 543 . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 4727 | 310 2113 2304 . Spaces Moved 1792 | 167 710 915 . Core 10 | 10 . . . Treads 1782 | 157 710 915 . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 200 . Average Speed 230 | 153 260 220 . Slowest Speed 320 | 160 320 320 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 7 55 59 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2164 | 198 881 1085 . Wait 147 | . 82 65 . Move 1789 | 166 709 914 . Hop . | . . . . Pick Up 38 | 9 18 11 . Fast Attach 12 | 8 2 2 . Attach 10 | . 4 6 . Detach 5 | 1 2 2 . Swap 17 | . 4 13 . Drop 18 | 2 4 12 . Fire 126 | 12 56 58 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2) -9/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 311 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 1038 | -10/Materials | Discovered new exit (range 16) 1445 | -10/Materials | Lost 3 parts (2n1w) 1500 | -10/Materials | Discovered new exit (range 16) 1926 | -10/Materials | Discovered new exit (range 16) 2107 | -10/Materials | Core integrity fell below 50% 2424 | -10/Materials | Entered another Materials area 2424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2528 | -9/Materials | Discovered new exit (range 13) 3225 | -9/Materials | Discovered new exit (range 8) 3356 | -9/Materials | Repaired Lgt. Ion Engine 3498 | -9/Materials | Discovered new exit (range 4) 4145 | -9/Materials | Build established: Scavenger-Mutant 4383 | -9/Materials | Discovered new exit (range 13) 4611 | -9/Materials | Identified exit to Mines 4611 | -9/Materials | Identified exit to Storage 4728 | -9/Materials | Entered Mines 4728 | -9/Mines | Self-destructed Last Messages --------------- 04546_ Acquired Lgt. Treads+. 04557_ Acquired 10 matter. 04601_ Dropped Sml. Laser. 04602_ Acquired Lgt. EM Pulse Cannon. 04611_ Connecting with Terminal... >>Access(Branch) Found 4 branch access points: (49,48) Mines (78,31) Mines (56,72) Storage (27,57) Storage Map updated. 04615_ R-06 Scavenger collects Sml. Laser. 04635_ G-34 Mercenary destroyed. 04649_ R-06 Scavenger collects Ion Engine. 04686_ B-36 Bruiser destroyed. 04707_ Dropped Lgt. Treads+. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ????????????? | | ???????????????????????# ????????????? | | ???????????????????????# ????????????? | | ???????????????????????# ????????????? | | ???????????????????????# ????????????? | | ??????????????????????## ###?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# k#?????????? | | ??????????????????????# @k#?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????## ##?????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# ???????????? | | ???????????????????????# ???????????? | | ??????????????????????? ???????????? | | ???????????????????????# ???????????? | | ???????????????????????? ???????????? | | ????????????????????????##???????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 27% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed SixBattleDetector Manual? 0 Play Time 00:55:33 Cumulative 9.7 hours Start 2025.11.04 @ 07:30:38 End 2025.11.04 @ 12:39:30 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus Map View 53x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59d42b12-6985-42cc-ac06-b730bc1b9b31