Cogmind - Beta 9 @@@ ROGUE MODE // 2019.11.01 @ 17:15:21 Player: Dhoby_Ghaut Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (28) 140 Value Destroyed (555) 555 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (5921) 5921 TOTAL SCORE: 14736 Bonus ------- Win 3000 Win Speed 2921 Cogmind --------- Core Integrity 1584/1600 Matter 290/300 Energy 1146/1150 System Corruption 0% Temperature Cool (4) Location To Epsilon Eridani Parts ------- Power (3) Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Propulsion (6) Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Utility (14) Advanced Cooling System Large Storage Unit Advanced Energy Well Advanced Weight Redist. System Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Improved Force Booster Improved Transmission Jammer Improved Propulsion Shielding Improved Propulsion Shielding Light Regenerative Plating Advanced System Shield Advanced System Shield Weapon (2) Nanosword Inventory (10) Light Antimatter Reactor Light Quantum Reactor Nuclear Pulse Array Q-thruster Q-thruster Advanced ECM Suite Medium Regenerative Plating Enhanced Nova Cannon Micro-nuke Launcher Peak State ------------ Power Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Propulsion Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Utility Advanced Cooling System Large Storage Unit Advanced Energy Well Advanced Weight Redist. System Enhanced Optical Array Long-range Terrain Scanner Experimental Terrain Scan Processor Improved Force Booster Improved Transmission Jammer Improved Propulsion Shielding Improved Propulsion Shielding Light Regenerative Plating Advanced System Shield Advanced System Shield Weapon Heavy Tesla Rifle Nanosword Inventory Light Antimatter Reactor Light Quantum Reactor Nuclear Pulse Array Q-thruster Q-thruster Advanced ECM Suite Medium Regenerative Plating Enhanced Nova Cannon Micro-nuke Launcher [Rating: 165] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Propulsion Shielding Device Advanced Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Improved Propulsion Shielding Weapon Centrium Greatsword Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Centrium Greatsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . . 4 . . . . 2 2 2 . 2 Power 2 | . . . . 1 . . 1 . . . . . . . . . Propulsion 4 | . . 1 1 . . . 2 . . . . . . . . . Utility 12 | . . 1 1 1 . . 1 . . . . 2 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 113 | 6 6 16 4 9 3 . 4 . 1 . 1 29 14 4 7 9 Power 20 | 1 . 2 . 2 . . 2 . . . . 4 3 1 3 2 Engine 5 | 1 . 2 . 2 . . . . . . . . . . . . Core 5 | . . . . . . . 2 . . . . 3 . . . . Reactor 10 | . . . . . . . . . . . . 1 3 1 3 2 Propulsion 24 | 2 2 5 1 . . . 1 . 1 . . 7 3 . 1 1 Treads . | . . . . . . . . . . . . . . . . . Leg 3 | . 2 1 . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 19 | . . 4 1 . . . 1 . 1 . . 7 3 . 1 1 Utility 44 | 1 2 3 2 4 2 . 1 . . . . 12 7 3 3 4 Device 17 | . . . 1 3 1 . . . . . . 4 4 2 1 1 Storage 8 | 1 1 2 . . . . 1 . . . . 1 1 . 1 . Processor 5 | . 1 1 . 1 . . . . . . . 2 . . . . Hackware 3 | . . . . . 1 . . . . . . 1 . . . 1 Protection 11 | . . . 1 . . . . . . . . 4 2 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 25 | 2 2 6 1 3 1 . . . . . 1 6 1 . . 2 Energy Gun 5 | 1 1 2 . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . 2 . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . 1 2 . . . . . . . . . 1 . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 1 . . . . . 1 1 1 . . 1 Piercing Weapon 4 | . . . . . . . . . . . . 4 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . . . . . . . . . 3 1 . 3 3 Parts Lost 6 | . . . . . . . . . . . 1 1 . 1 2 1 Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 . Utility 3 | . . . . . . . . . . . . 1 . 1 1 . Weapon 2 | . . . . . . . . . . . 1 . . . . 1 Highest Loss Streak 2 | . . . . . . . . . . . 1 1 . 1 2 1 Average Slot Usage (%) 89 | . 98 99 97 99 96 92 75 76 76 . 81 90 84 85 85 86 Engine 6 | . 14 11 9 15 15 15 9 5 5 . 5 2 . . . . Core 2 | . . . . . . . 1 5 5 . 5 9 3 . . . Reactor 3 | . . . . . . . . . . . . 2 9 13 13 12 Leg 1 | . 7 12 . . . . . . . . . . . . . . Wheel 2 | . 19 . . . . . . . . . . . . . . . Flight 20 | . . 20 34 30 30 30 23 23 23 . 29 24 18 17 17 16 Device 12 | . . . 9 15 13 15 11 11 11 . 11 10 18 22 22 20 Storage 8 | . 14 11 9 7 7 7 10 11 11 . 11 5 4 4 6 8 Processor 9 | . 13 21 11 7 7 7 5 5 5 . 5 9 9 8 8 8 Hackware 2 | . . . . . . . . . . . . 5 4 4 4 6 Protection 6 | . . . 7 7 7 7 5 5 5 . 5 8 9 10 8 12 Energy Gun 2 | . 13 6 . 2 . . . . . . . . . . . . Ballistic Gun 3 | . 14 13 17 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . 2 7 7 5 5 5 . 4 1 3 4 4 3 Piercing Weapon 1 | . . . . . . . . . . . . 8 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 78 | 13 26 29 19 29 26 26 36 29 29 29 29 54 73 77 76 78 Greatest Support 85 | 20 20 30 24 33 33 33 33 33 38 38 38 64 80 80 80 85 Greatest Overweight (x) 4 | . 1 2 . . . . 1 . . . . 4 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 12 6 6 6 6 6 6 6 6 6 8 10 10 10 10 Average Capacity 7 | 5 8 7 6 6 6 6 6 6 6 6 6 6 8 10 10 10 Most Carried 10 | 6 10 10 6 6 6 6 6 6 6 6 6 8 10 10 10 10 Average Carried 7 | 3 8 7 5 5 5 5 5 6 6 6 5 5 8 9 9 9 Final Capacity 10 | . . . . . . . . . . . . . . . . 10 Final Carried 10 | . . . . . . . . . . . . . . . . 10 Class Distribution -------------------- 38% | Sprinter 28% | Generator-Ninja 13% | Mutant 9% | Generator-Sprinter 5% | Generator-Scout 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Generator-Sprinter | -4/Factory Generator-Ninja | -3/Research Generator-Ninja | -2/Research Generator-Ninja | -2/Testing Generator-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Matter Collected 1580 | 185 294 165 . 24 . 212 . 40 . . 10 170 232 98 75 75 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 774 | . 149 56 . 24 . 70 . . . . . 194 220 . 61 . Parts 46 | . 9 9 . 4 . 1 . . . . . 10 9 . 4 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 16 | . 5 6 . . . . . . . . . 5 . . . . Guns 3 | . 3 . . . . . . . . . . . . . . . AOE 13 | . 2 6 . . . . . . . . . 5 . . . . Classes Destroyed 7 | . 4 . . 1 . . . . . . . 1 . . 1 . Worker 6 | . 1 . . . . . . . . . . 2 3 . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . . . . 1 1 . . . Watcher 2 | . . . . 1 . . . . . . . . 1 . . . Swarmer 14 | . 3 6 . . . . . . . . . 5 . . . . Grunt 2 | . 2 . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 6 | . 5 3 . 1 . . . . . . . 6 1 . 1 . Combat Bots Only 5 | . 3 3 . . . . . . . . . 5 . . . . Max Kills in Single Turn 6 | . 3 2 . 1 . . . . . . . 6 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . 1 2 . . . . . . . . . 5 . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Damage Taken 1853 | . 157 101 13 45 . . . 121 . . 97 207 321 400 66 325 Core 187 | . 36 8 . 7 . . . . . . 17 37 39 27 . 16 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 97 | 100 85 98 100 . . 99 . . . . 98 96 97 . 98 99 Volleys Fired 20 | . 9 7 1 2 . . . . . . . 1 . . . . Largest 2 | . 2 2 1 1 . . . . . . . 1 . . . . Hottest 100 | . 70 70 100 20 . . . . . . . 36 . . . . Shots Fired 34 | . 16 14 1 2 . . . . . . . 1 . . . . Gun 26 | . 14 10 . 2 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . 2 4 . . . . . . . . . 1 . . . . Special 1 | . . . 1 . . . . . . . . . . . . . Kinetic 16 | . 9 5 . 2 . . . . . . . . . . . . Thermal 6 | . 5 . 1 . . . . . . . . . . . . . Explosive 7 | . 2 4 . . . . . . . . . 1 . . . . Electromagnetic 5 | . . 5 . . . . . . . . . . . . . . Robot Hit Streak 6 | . 5 6 . 3 . . . . . . . . . . . . Robot Miss Streak 2 | . 2 1 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 30 | . 9 6 . 3 . 2 . . . . . 3 6 . 1 . Core Hits 33 | . 10 8 . 2 . 1 . . . . . 7 4 . 1 . Critical Hits . | . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Melee Attacks 111 | . . . . 10 3 4 5 . . . 1 23 32 9 10 14 Impact 9 | . . . . 9 . . . . . . . . . . . . Slashing 80 | . . . . 1 3 4 5 . . . 1 1 32 9 10 14 Piercing 22 | . . . . . . . . . . . . 22 . . . . Sneak Attacks 8 | . . . . . . . . . . . . 2 5 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . Damage Inflicted 3644 | . 245 347 . 40 . 303 . . . . . 1234 1204 . 271 . Guns 200 | . 103 80 . 17 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 1309 | . 142 267 . . . . . . . . . 900 . . . . Melee 2135 | . . . . 23 . 303 . . . . . 334 1204 . 271 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 113 | . 54 42 . 17 . . . . . . . . . . . . Thermal 90 | . 49 41 . . . . . . . . . . . . . . Explosive 1268 | . 142 226 . . . . . . . . . 900 . . . . Electromagnetic 38 | . . 38 . . . . . . . . . . . . . . Impact 23 | . . . . 23 . . . . . . . . . . . . Slashing 1778 | . . . . . . 303 . . . . . . 1204 . 271 . Piercing 334 | . . . . . . . . . . . . 334 . . . . Highest Corruption 4 | . . . . . 1 1 . . . . . 4 . . . . Average Corruption 2 | . . . . . 1 1 . . . . . 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . 4 . . . . Message Errors 1 | . . . . . . . . . . . . 1 . . . . Matter Fused 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 623 | . . 1 . . . 9 . . . . . 203 410 . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 92 | . . 1 . . . . . . . . . 91 . . . . Melee 531 | . . . . . . 9 . . . . . 112 410 . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 32 | . 32 . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 332 | . 75 282 16 4 2 . . 3 . . 14 332 129 . 206 49 Average Temperature 83 | . 38 113 8 2 2 . . 3 . . 4 106 62 . 49 18 Received Heat Transfer 249 | . 48 27 9 6 . . . 27 . . 21 9 30 36 18 18 Effects 7 | . . . . . . . . . . . . 7 . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . Interference 5 | . . . . . . . . . . . . 5 . . . . Short Circuit 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 198 | . 148 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Peak Influence 1076 | . 177 309 165 306 200 197 1076 . . . . 419 602 532 452 479 Average Influence 301 | . 68 182 147 150 166 141 1023 . . . . 122 437 359 375 359 Maximum Alert Level 3 | . . 1 . 1 1 . 3 . . . . 2 2 2 2 2 Low Security (%) 47 | . . . . . . . . . . . . . . . . . Level 1 24 | . . . . . . . . . . . . . . . . . Level 2 18 | . . . . . . . . . . . . . . . . . Level 3 9 | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 1 . 3 2 . 3 . . . . 6 3 2 . 3 Investigation 13 | . . . . 1 1 . 2 . . . . 3 2 1 . 3 Extermination 2 | . . . . 1 . . 1 . . . . . . . . . Reinforcement 8 | . 1 1 . . 1 . . . . . . 3 1 1 . . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Distress Signals 8 | . . 3 2 . . . . . . . . 1 2 . . . Communications Jammed 32 | . . . . . . . . . . . . 21 2 9 . . Distress Signals 32 | . . . . . . . . . . . . 21 2 9 . . Times Spotted 153 | . 8 19 6 11 3 8 6 1 1 . 4 25 29 12 2 18 Peak Tracking Total 10 | . 7 8 7 7 3 7 4 1 1 . 4 6 10 10 1 7 Tactical Retreats 28 | . . 4 1 . . . 3 1 1 . . 4 8 . 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Traps Triggered 7 | . 1 . . . . . . . . . . 5 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Disabled 11 | . 1 2 . . . . . . . . 1 4 . . 3 . Max in Single Turn 4 | . 1 1 . . . . . . . . 1 4 . . 1 . Garrison Access 3 | . . . . . . . . . . . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Accessed 67 | . 2 2 2 9 3 4 5 . 1 . 1 13 10 3 6 6 Terminals 47 | . 2 1 1 5 3 4 3 . . . . 8 8 2 5 5 Fabricators 3 | . . . . 2 . . . . . . . . 1 . . . Repair Stations 6 | . . 1 . 1 . . 1 . . . . 2 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 1 . . 1 . . . . 2 1 . . . Garrison Access 3 | . . . . . . . . . . . . 1 . 1 . 1 Total Hacks 196 | . 6 7 11 21 10 11 11 . 1 . 1 29 34 7 23 24 Successful 86 | . 1 4 9 14 3 4 1 . 1 . 1 15 15 5 6 7 Failed 110 | . 5 3 2 7 7 7 10 . . . . 14 19 2 17 17 Catastrophic 21 | . . . . 2 1 2 1 . . . . 3 2 . 4 6 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 63 | . 3 6 4 7 3 4 3 . . . . 3 15 . 5 10 Terminals 149 | . 6 6 5 11 10 11 8 . . . . 17 27 6 20 22 Fabricators 13 | . . . . 7 . . . . . . . . 6 . . . Repair Stations 11 | . . 1 . 1 . . 1 . . . . 5 . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . 6 2 . . 2 . . . . 6 1 . . . Garrison Access 4 | . . . . . . . . . . . . 1 . 1 . 2 Terminal Hacks 40 | . 1 1 1 4 2 1 1 . 1 . 1 4 9 4 6 4 Record 21 | . . . 1 . . . 1 . . . 1 3 4 4 4 3 Part Schematic 2 | . . . . . . . . . . . . . 1 . 1 . Open Door 4 | . . . . . 1 . . . 1 . . . . . 1 1 Level Access Points 1 | . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . 1 . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 4 | . 1 . . 2 . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . 3 . . . . . . . . 2 . . . Load Schematic 3 | . . . . 2 . . . . . . . . 1 . . . Build 2 | . . . . 1 . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . . 1 . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . . . . . . 2 . . . . Refit 1 | . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 6 2 . . . . . . . 5 1 . . . Insert Component 8 | . . . 3 1 . . . . . . . 3 1 . . . Analyze 6 | . . . 3 1 . . . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 1 . 1 . 1 Seal Access 3 | . . . . . . . . . . . . 1 . 1 . 1 Unauthorized Hacks 69 | . 3 8 4 10 2 6 2 . . . . 4 14 . 5 11 Terminals 18 | . . 3 2 3 1 3 . . . . . 1 3 . . 2 Track 3 | . . 1 1 . . 1 . . . . . . . . . . Assimilate 4 | . . 1 . 1 . . . . . . . 1 1 . . . Botnet 11 | . . 1 1 2 1 2 . . . . . . 2 . . 2 Fabricators 1 | . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 2 2 2 8 3 3 5 . . . . 9 7 2 5 5 Full Trace Events 15 | . 1 . . 1 1 1 2 . . . . 3 2 1 . 3 Feedback Events 2 | . . . . . 1 . . . . . . 1 . . . . Corruption 2 | . . . . . 1 . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 3 1 . . . . . . . 2 1 . 1 . Parts Built 3 | . . . . 1 . . . . . . . . 2 . . . Matter 292 | . . . . 146 . . . . . . . . 146 . . . Time 72 | . . . . 36 . . . . . . . . 36 . . . Total Part Build Rating 9 | . . . . 3 . . . . . . . . 6 . . . Parts Repaired 2 | . . . . . . . . . . . . 2 . . . . Time 77 | . . . . . . . . . . . . 77 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 3 1 . . . . . . . 2 . . . . Part Schematics Acquired 6 | . . . 3 1 . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total Allies 2 | . . 1 . . . . . . . . . . 1 . . . Largest Group 1 | . . 1 1 . . . . . . . . . 1 . . . Highest-Rated Group 10 | . . 10 10 . . . . . . . . . 10 . . . Highest-Rated Ally 10 | . . 10 10 . . . . . . . . . 10 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Turns Passed 3786 | 52 381 304 88 336 61 85 331 88 157 2 79 697 576 163 155 231 Spaces Moved 7985 | 45 344 443 196 721 133 253 822 281 559 7 276 1340 1306 368 319 572 Core 6 | 2 . . . . . . . . . . . 4 . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 145 | . 69 76 . . . . . . . . . . . . . . Wheels 318 | 43 275 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 7516 | . . 367 196 721 133 253 822 281 559 7 276 1336 1306 368 319 572 Fastest Speed 24 | 50 80 29 26 26 26 26 26 26 24 24 24 24 28 29 29 29 Average Speed 32 | 78 98 44 26 27 26 26 26 26 25 24 24 29 28 29 29 30 Slowest Speed 250 | 80 150 180 29 29 26 26 96 26 26 24 24 250 29 29 34 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . 1 8 3 1 2 . . . . 6 11 9 2 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 63 48 29 26 25 72 27 51 72 7 55 54 49 21 52 24 Regions Visited 16 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 . . . . . . . 1 . . . Unknown Exits Taken 13 | 1 1 . 1 1 . 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . . . . . 3 3 . 1 . . . . . Spaces Dug 83 | . . . 1 6 2 1 5 . . . . 14 26 8 6 14 Terrain Destroyed 131 | . 4 25 1 6 2 1 5 . . . . 33 26 8 6 14 Melee 82 | . . . . 6 2 1 5 . . . . 14 26 8 6 14 Projectile 1 | . . . 1 . . . . . . . . . . . . . AOE 48 | . 4 25 . . . . . . . . . 19 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total 8930 | 58 371 539 227 839 150 262 929 295 569 6 286 1601 1436 397 359 606 Wait 565 | 2 4 41 23 91 9 5 88 15 10 . 8 177 54 21 14 3 Move 7882 | 44 343 442 193 704 126 250 817 280 558 6 275 1327 1284 352 314 567 Hop 41 | . . . 1 8 3 1 2 . . . . 6 10 6 2 2 Pick Up 68 | 6 5 10 3 6 2 1 5 . . . 1 10 9 3 3 4 Fast Attach 51 | 6 2 8 1 2 1 . 3 . 1 . . 15 5 . 5 2 Attach 35 | . 1 3 2 3 1 . 1 . . . 1 11 2 3 2 5 Detach 21 | . . 5 1 2 1 . 1 . . . . 7 1 . 1 2 Swap 29 | . 3 5 1 4 1 . . . . . . 4 7 1 1 2 Drop 80 | . 4 18 1 7 3 1 7 . . . . 11 14 2 7 5 Fire 20 | . 9 7 1 2 . . . . . . . 1 . . . . Melee 107 | . . . . 10 3 4 5 . . . 1 19 32 9 10 14 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . 13 18 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 13) 53 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 14) 103 | -10/Materials | Discovered new exit (range 14) 321 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 12) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 689 | -9/Materials | Identified exit to Materials 694 | -9/Materials | Discovered new exit (range 7) 738 | -9/Materials | Entered another Materials area 738 | -8/Materials | Accompanied by 1 ally 738 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 800 | -8/Materials | Discovered new exit (range 16) 826 | -8/Materials | Entered Factory 826 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 848 | -7/Factory | Build established: Sprinter 931 | -7/Factory | Garrison activated, responded to threat 1076 | -7/Factory | Fabricated Hacking Suite (x1) 1151 | -7/Factory | Discovered new exit (range 2) 1162 | -7/Factory | Entered Storage 1171 | -7/Storage | Identified exit to Recycling 1223 | -7/Storage | Entered Recycling 1226 | -7/Recycling | Spotter reported a threat 1244 | -7/Recycling | Spotter reported a threat 1260 | -7/Recycling | Spotter reported a threat 1281 | -7/Recycling | Spotter reported a threat 1284 | -7/Recycling | Spotter reported a threat 1284 | -7/Recycling | Spotter reported a threat 1292 | -7/Recycling | Spotter reported a threat 1292 | -7/Recycling | Spotter reported a threat 1297 | -7/Recycling | Spotter reported a threat 1300 | -7/Recycling | Discovered new exit (range 22) 1308 | -7/Recycling | Entered Factory 1308 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1473 | -5/Factory | Discovered new exit (range 12) 1560 | -5/Factory | Discovered new exit (range 8) 1639 | -5/Factory | Entered Upper Caves 1641 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1654 | -5/Upper Caves | Spotted B-75 Beast 1705 | -5/Upper Caves | Learned Factory emergency access door positions 1725 | -5/Upper Caves | Discovered new exit (range 9) 1727 | -5/Upper Caves | Entered another Upper Caves area 1728 | -5/Upper Caves | Encountered a Warlord checkpoint 1801 | -5/Upper Caves | Learned Factory terminal intel 1865 | -5/Upper Caves | Learned Factory terminal intel 1876 | -5/Upper Caves | Discovered new exit (range 5) 1884 | -5/Upper Caves | Entered Zhirov 1884 | -5/Zhirov | Discovered new exit (range 3) 1886 | -5/Zhirov | Entered Proximity Caves 1948 | -4/Proximity Caves | Learned Research terminal intel 1954 | -4/Proximity Caves | Discovered new exit (range 7) 1955 | -4/Proximity Caves | Learned location of 1 exit from Research 1962 | -4/Proximity Caves | Found Alien Artifact 1965 | -4/Proximity Caves | Entered Factory 1965 | -4/Factory | Evolved 2 slots: Utility x2 1967 | -4/Factory | Loaded intel: 20 terminal locations 1975 | -4/Factory | Discovered new exit (range 22) 2026 | -4/Factory | Repaired VTOL Module 2090 | -4/Factory | Found Prototype Processor 2090 | -4/Factory | Identified Exp. Terrain Scan Processor 2119 | -4/Factory | Identified Dimensional Node Initializer 2119 | -4/Factory | Initialized slip node 2136 | -4/Factory | Spotted B-86 Titan 2243 | -4/Factory | Repaired Lrn. Terrain Scanner 2292 | -4/Factory | Discovered new exit (range 19) 2662 | -4/Factory | Entered Research 2662 | -3/Research | Evolved 2 slots: Utility x2 2663 | -3/Research | Identified exit to Research 2664 | -3/Research | Loaded intel: 18 terminal locations 2677 | -3/Research | Found Prototype Slashing Weapon 2677 | -3/Research | Identified Centrium Greatsword 2679 | -3/Research | Spotted B-86 Titan 2885 | -3/Research | Identified exit to Armory 2885 | -3/Research | Identified exit to Quarantine 2915 | -3/Research | Spotted B-86 Titan 2936 | -3/Research | Build established: Generator-Ninja 2956 | -3/Research | Fabricated Imp. Propulsion Shielding (x2) 2989 | -3/Research | Spotted B-86 Titan 3027 | -3/Research | Found Gamma Bomb Array 3055 | -3/Research | Discovered exit to Research (range 18) 3231 | -3/Research | Discovered exit to Research (range 22) 3238 | -3/Research | Entered another Research area 3238 | -2/Research | Evolved 2 slots: Utility x2 3354 | -2/Research | Found Prototype Slashing Weapon 3386 | -2/Research | Discovered new exit (range 17) 3401 | -2/Research | Entered Testing 3419 | -2/Testing | Spotted PG-L68WGKBA4X 3434 | -2/Testing | Found Prototype Energy Gun 3509 | -2/Testing | Spotted PD-MVUF3SLRX6 3512 | -2/Testing | Discovered new exit (range 23) 3539 | -2/Testing | Found Lgt. Regenerative Plating 3541 | -2/Testing | Found Prototype Protection 3556 | -2/Testing | Entered Access 3556 | -1/Access | Evolved 2 slots: Utility x2 3558 | -1/Access | Identified Med. Regenerative Plating 3577 | -1/Access | Spotted B-99 Colossus 3582 | -1/Access | Identified Nanosword 3782 | -1/Access | Discovered new exit (range 14) 3787 | *** | Escaped! Last Messages --------------- device inside a large hypervelocity shell, making it possible to simultaneously strike multiple hardened targets, or penetrate a wall to hit such targets on the other side without a loss of either force or electromagnetic potential. Rather than using multi-direction pulses, each pulse is directed towards a specific target component to increase the chances of permanently disabling it. 03725_ U-05 Engineer builds a Wall. 03743_ Slug penetrates Wall. 03763_ Acquired Prototype Energy Gun. 03763_ Identified Hvy. Tesla Rifle. 03764_ Dropped Hvy. Tesla Rifle. 03779_ K-01 Serf cleans the Terminal. 03782_ EXIT=FOUND 03784_ Connecting with Terminal... >>Open Sealed Barrier opened. 03784_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 03785_ The Access Shell folds into the floor. 03786_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ????????#?????#?????? ???????????????????????????? | | ??????????#????????? ???? ???????????????????????? | | ??????????????#?#??? ? ? ??#?????????????????????? | | ????#????#???#??###????+###???#??????????????????? | | ??#????#???????? ???????? ? ? ????????????????? | | ????#??????? ? ?????? ??????? ??? ???????????? | | ?#??#?##???? ???## ?#????#?##?###? ???#??????????? | | #???????##???#??#?+?#?#?? ? ??? #??????#?????????? | | #????#??#?# # ? ?? ?? ?????? ???? ???????????? | | ???#?#?#?#? # ?? ?? ? " ??#? ??? ??????????? | | ????#??#?## ??? ??? # "??? ? ? ??"?"????????? | | ##?#??##?## # ? ???? "?"? ? ???????"??????? | | ##?##??##?# ?? ? # ??" #??? ?????"??????? | | ?#?#?##?#?# ??? ? ??? ? ? ? ???? ???"????????? | | ?###?#??### + ? ? ? ? ? ? ? #????????????????? | | ??#?#?###?# #?? ? ? ?#???#????## ???? ? ???????? | | #???#####?# # ??? ???####????? ? ??????????? | | #??####??## ###?###??###???#??????##?#????#?#???? | | #??#?##??## #??#??###?#????#?#?#?##?#???#??#????? | | ??#?#?##?## ####### ###########????#?##?????????? | | ???######## k"""T""" """"???????#?#?????? | | #?######?## k""" """ ""?"????? ??????? ?? | | ?#?####?#?# "??"????????#?#????? | | ####?###### "?"????? ? ????????? | | #?#?###??## "" """" ???????????? ?? | | ?#?#####?## @" ""?"? ? ? ??? ??? | | #??#?####?# """? ?? ? ?????????? | | #?#?####### """" ? ??????+???? | | #######?### """" ?? ??? ?? ?? | | ?########## """" ?? #???????? | | ###?#?##?## ####### #####################? ? ??? | | ###?##?#### ############################# ??" ? | | ###???###?# ############################# ?""" | | ########### # #################### ?"" ? | | ? # # * #######?############ " | | **? # + #####?##########?### | | **= # # " ###?################ | | *= # # """ ######## #### ? | | # # """ ######## #### | | # # " = ######## " #### | | # # ######## """ #### | | # # [######## """ #### | | + ################# " #### | | # ################# ############ | | # ################# ############ | | ########### ################# ############ | | ########## ####################+############## | | ########## | | ?######### | | ########## ###+############### ###+########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 61 Energy Capacity 1150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 1210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 5 Force Boost 4 Defensive Hacking 28 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -4/Factory | Scanalyzed Field Propulsion Array | -4/Factory | Scanalyzed Imp. Cooling System | -3/Research | Hacked Lgt. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Imp. Propulsion Shielding | x2 | -3/Research Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Origins \\IAMDERELICT Challenges ------------ None Game ------ Seed PotentialCoolingEngine Manual? 0 Play Time 02:12:31 Cumulative 30.7 hours Start 2019.11.01 @ 13:29:08 End 2019.11.01 @ 17:15:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 6/0/0/0/0/0/0 Lore% 45 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8d6450f6-9358-4dde-a6b5-9b2cffbaf55f