Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.13 @ 11:53:32 Player: Archon Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2760) 2760 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1972) 1972 TOTAL SCORE: 9257 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 148 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 70/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Force Field Relay Coupler [Duelist] (39) Bomb Drone Bay (10/16) Peak State ------------ > --- POWER ------------ Light Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Cloaking Device Makeshift Hacking Suite Bomb Drone Bay > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S Makeshift Shrapnel Gun Rocket Launcher > --- INVENTORY -------- Zionite Biocell Zionite Light Carapace Zionite Laser-S Zionite Laser-S Zionite Phaser-S Self-destruct Interrupter [Rating: 74] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Compact Wheel Treads Light Treads Leg Zionite Composite Leg I Wheel Compact Wheel Utility Large Storage Unit Device Bomb Drone Bay Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Zionite Weapon Casing Weapon Makeshift Shrapnel Gun Energy Gun Zionite Laser-S Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Slots Evolved 8 | . . . 2 . . . . 6 . . Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . 1 . . Utility 4 | . . . 1 . . . . 3 . . Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 77 | 6 7 5 3 4 2 18 4 21 6 1 Power 9 | 1 1 1 . 1 . 2 1 2 . . Engine 6 | 1 1 1 . 1 . 1 . 1 . . Core 1 | . . . . . . . . 1 . . Reactor 2 | . . . . . . 1 1 . . . Propulsion 12 | 2 . 1 . . . 5 . 3 . 1 Treads 3 | . . . . . . 3 . . . . Leg 6 | . . . . . . 2 . 3 . 1 Wheel 3 | 2 . 1 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 2 . 1 1 . 6 1 7 2 . Device 11 | . . . 1 1 . 1 1 5 2 . Storage 4 | 1 1 . . . . 2 . . . . Processor 1 | . 1 . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 4 | . . . . . . 2 . 2 . . Artifact . | . . . . . . . . . . . Weapon 35 | 2 4 3 2 2 2 5 2 9 4 . Energy Gun 16 | 1 . 1 1 . 1 4 . 5 3 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 1 1 1 . 2 1 . 1 4 . . Ballistic Cannon 2 | . 2 . . . . . . . . . Launcher 6 | . 1 1 1 . . 1 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . 6 . 3 . . Parts Lost 30 | . . . . . . 4 1 8 4 13 Power 4 | . . . . . . 1 . 1 . 2 Propulsion 3 | . . . . . . . . . . 3 Utility 9 | . . . . . . 1 1 2 1 4 Weapon 14 | . . . . . . 2 . 5 3 4 Highest Loss Streak 13 | . . . . . . 3 1 6 2 13 Average Slot Usage (%) 93 | . 99 100 92 89 88 94 99 90 97 82 Engine 7 | . 14 14 11 11 11 3 . 1 6 4 Reactor 3 | . . . . . . 7 11 6 6 4 Leg 9 | . . . . . . 14 22 18 20 18 Wheel 12 | . 28 28 22 22 22 2 . . . . Device 9 | . . . 4 11 11 4 6 19 19 17 Storage 10 | . 14 14 11 11 11 11 11 6 6 5 Processor 2 | . 13 14 11 1 . . . . . . Hackware 4 | . . . . . . 8 11 6 6 6 Protection 2 | . . . . . . 5 4 1 6 1 Energy Gun 11 | . . 5 10 11 11 18 22 12 4 4 Ballistic Gun 12 | . 13 3 . 18 22 5 6 10 13 10 Ballistic Cannon 2 | . 13 14 11 2 . . . . . . Launcher 3 | . . 5 10 . . 7 4 1 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 12 25 29 33 39 35 41 40 58 60 60 Greatest Support 63 | 26 26 32 32 32 32 48 48 63 60 60 Greatest Overweight (x) 1 | . . 1 1 1 1 1 . 1 . 1 Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 9 10 10 10 9 Most Carried 10 | 4 9 9 10 10 10 10 10 10 10 10 Average Carried 8 | 2 6 8 8 7 9 9 9 6 8 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 9 8 8 8 10 10 10 8 10 4 Class Distribution -------------------- 38% | Gunner 15% | Mutant 11% | Hacker-Mutant 11% | Hacker-Tank 7% | Hacker-Gunner 5% | Scavenger-Tank 3% | Scavenger-Gunner 3% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Hacker-Tank | -7/Deep Caves Hacker-Gunner | -6/Proximity Caves Infiltrator-Gunner | -6/Factory Hacker-Mutant | -6/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Matter Collected 2040 | 197 210 337 45 104 12 229 315 338 232 21 Remotely . | . . . . . . . . . . . Salvage Created 1907 | . 271 59 52 109 . 165 512 361 378 . Parts 110 | . 28 . 2 16 . 15 16 18 15 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Combat Hostiles Destroyed 69 | . 8 12 1 6 . 3 16 10 13 . Guns 35 | . 4 4 . 6 . 2 7 4 8 . Cannons 10 | . 4 5 1 . . . . . . . AOE 24 | . . 3 . . . 1 9 6 5 . Classes Destroyed 14 | . 4 1 1 1 . 2 1 1 3 . Worker 3 | . 1 . . . . . . 2 . . Builder 1 | . . . . . . . . 1 . . Watcher 4 | . 3 . . . . . . 1 . . Swarmer 18 | . 3 . . 4 . . 3 4 4 . Grunt 27 | . 5 . . 1 . . 11 4 6 . Brawler 1 | . . . . . . . . . 1 . Duelist 3 | . . . . 1 . . 1 1 . . Sentry 2 | . . . 1 . . . . 1 . . Hunter 1 | . . . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . 1 . Z-Technician 2 | . . . . . . 2 . . . . Z-Light 3 | . . . . . . 3 . . . . Assembled 12 | . . 12 . . . . . . . . Best Kill Streak 7 | . 6 7 1 4 . 3 7 6 5 . Combat Bots Only 7 | . 3 7 1 4 . 3 7 4 5 . Max Kills in Single Turn 4 | . 1 2 1 2 . 1 2 4 4 . Gunslinging 1 | . . . . 1 . . 1 . . . Exploded 3 | . . 2 . . . 1 2 3 3 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Damage Taken 5211 | . 91 237 22 126 . 1044 525 533 771 1862 Core 1365 | . 16 103 . 14 . 265 116 25 102 724 Absorbed by Shields 6 | . . . . . . 6 . . . . Core Remaining (%) 51 | 100 . 52 . . . . 1 . . . Volleys Fired 161 | . 26 31 1 8 . 16 25 17 34 3 Largest 4 | . 2 2 2 3 . 3 3 4 4 3 Hottest 181 | . 59 89 72 112 . 143 153 181 170 127 Shots Fired 375 | . 52 57 2 24 . 39 39 57 97 8 Gun 278 | . 26 21 . 24 . 35 25 56 83 8 Cannon 58 | . 26 31 1 . . . . . . . Launcher 39 | . . 5 1 . . 4 14 1 14 . Special . | . . . . . . . . . . . Kinetic 219 | . 52 32 1 16 . 14 6 25 68 5 Thermal 97 | . . 20 . 8 . 17 10 24 15 3 Explosive 39 | . . 5 1 . . 4 14 1 14 . Electromagnetic . | . . . . . . . . . . . Phasic 20 | . . . . . . 4 9 7 . . Robot Hit Streak 26 | . 9 11 3 7 . 3 10 16 26 6 Robot Miss Streak 9 | . 3 2 . 5 . 9 4 3 2 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . 3 . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . Shots Hit Robots 233 | . 37 37 1 15 . 14 27 38 58 6 Core Hits 164 | . 16 24 1 8 . 14 44 21 35 1 Critical Hits 3 | . . 1 . . . . . . 2 . Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8679 | . 580 815 21 206 . 531 1965 2184 2284 93 Guns 3369 | . 258 215 . 206 . 330 582 734 955 89 Cannons 737 | . 322 394 21 . . . . . . . Explosions 4569 | . . 206 . . . 201 1383 1450 1329 . Melee . | . . . . . . . . . . . Ramming 4 | . . . . . . . . . . 4 Kinetic 2473 | . 580 394 21 163 . 90 147 220 827 31 Thermal 2208 | . . 215 . 43 . 174 270 1320 128 58 Explosive 3631 | . . 206 . . . 201 1383 512 1329 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 363 | . . . . . . 66 165 132 . . Highest Corruption 1 | . 1 1 . . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . Effects 2 | . . 2 . . . . . . . . Message Errors 1 | . . 1 . . . . . . . . Targeting Errors 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 461 | . 1 3 . . . 13 2 402 40 . Projectiles 4 | . 1 3 . . . . . . . . Explosions 457 | . . . . . . 13 2 402 40 . Melee . | . . . . . . . . . . . Knockbacks 14 | . 6 8 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 14 | . 6 8 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 242 | . . 7 . . . . 12 200 21 2 Shots 7 | . . 1 . . . . 1 4 1 . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 522 | . 28 183 6 176 . 438 412 378 522 . Average Temperature 163 | . 10 70 4 89 . 168 208 170 198 . Received Heat Transfer 946 | . 39 100 9 18 . 213 210 117 240 . Effects 19 | . . . . . . 7 2 3 7 . Shutdowns 4 | . . . . . . . . 1 3 . Energy Bleed 4 | . . . . . . 1 . 1 2 . Interference 2 | . . . . . . 1 1 . . . Matter Decay 2 | . . . . . . 1 . 1 . . Short Circuit 1 | . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 4 | . . . . . . 4 . . . . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . 1 . . Heat Transferred 2729 | . . 629 . 111 . 268 333 1055 222 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Peak Influence 757 | . 256 24 54 166 . . . 327 757 463 Initial 343 | . . 24 . 17 . . . . 126 343 Average 185 | . 116 16 17 103 . . . 143 497 378 Maximum Alert Level 3 | . 1 . . . . . . 1 3 2 Low Security (%) 65 | 100 72 100 100 100 . . . 71 11 . Level 1 18 | . 27 . . . . . . 28 9 72 Level 2 12 | . . . . . . . . . 55 27 Level 3 4 | . . . . . . . . . 23 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . . 1 . 1 Investigation 1 | . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Distress Signals 6 | . 2 . 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 13 12 1 6 . 15 16 13 18 12 Peak Tracking Total 6 | . 3 3 1 4 . 5 4 4 6 3 Tactical Retreats 10 | . . . . . . 1 1 . 4 4 Traps | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Traps Triggered 3 | . 2 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Machines Disabled 21 | . . . 1 1 . 1 2 14 2 . Max in Single Turn 8 | . . . 1 1 . 1 2 8 1 . Garrison Relay 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Machines Accessed 6 | . 1 . . 1 1 . . 3 . . Terminals 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Total Hacks 9 | . 1 . . 1 4 . . 3 . . Successful 8 | . 1 . . 1 4 . . 2 . . Failed 1 | . . . . . . . . 1 . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . . . . . 15 . . 2 . . Terminals 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 6 | . 1 . . 1 4 . . . . . Part Schematic 4 | . . . . . 4 . . . . . Open Door 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 . . . . . . 4 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Total Allies 10 | . . . . 2 8 . . . . . Largest Group 8 | . . . . 2 8 4 . . . . Highest-Rated Group 379 | . . . . 38 379 228 . . . . Highest-Rated Ally 94 | . . . . 31 94 94 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 58 | . . . . . . 58 . . . . Total Damage 1675 | . . . . . . 1675 . . . . Kills 10 | . . . . . . 10 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 2 . 2 . . . Drone Launches 6 | . . . . . . 6 . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Turns Passed 7931 | 56 573 581 210 420 2164 1408 910 704 617 288 Spaces Moved 6323 | 49 507 495 193 351 1810 1094 737 492 422 173 Core 12 | 12 . . . . . . . . . . Treads 152 | . . . . . . 152 . . . . Legs 2644 | . . . . . . 820 737 492 422 173 Wheels 3515 | 37 507 495 193 351 1810 122 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 100 110 100 110 110 116 116 Average Speed 110 | 80 90 97 104 109 110 117 110 121 116 128 Slowest Speed 180 | 90 90 100 110 110 110 180 110 170 116 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 3 70 86 22 74 92 83 72 18 69 6 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . 2 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 8 | . . . . . 5 . 3 . . . Spaces Dug 37 | . . . . . . . . . 37 . Terrain Destroyed 307 | . 1 36 11 . . 30 57 61 111 . Melee . | . . . . . . . . . . . Projectile 9 | . 1 1 . . . . 3 3 1 . AOE 298 | . . 35 11 . . 30 54 58 110 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Total 6975 | 64 572 534 200 369 1982 1188 798 559 475 234 Wait 291 | 3 17 . . . 164 4 31 7 11 54 Move 6308 | 48 506 494 192 350 1807 1093 736 492 417 173 Hop 1 | . . . . . 1 . . . . . Pick Up 80 | 7 9 1 3 3 5 31 1 14 6 . Fast Attach 15 | 3 2 1 . . . 3 1 4 . 1 Attach 34 | 3 1 1 2 1 . 7 . 14 5 . Detach 6 | . 2 . . . . 1 . 2 1 . Swap 28 | . 4 3 1 3 2 8 3 3 1 . Drop 50 | . 5 3 1 4 3 25 1 6 . 2 Fire 161 | . 26 31 1 8 . 16 25 17 34 3 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / Low / Ext / Gar) -6/Garrison (discovered 3 exits: [*Fac x3]) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 16) 447 | -10/Materials | Discovered new exit (range 6) 605 | -10/Materials | Discovered new exit (range 15) 630 | -10/Materials | Entered Mines 642 | -10/Mines | Learned Materials security intel 649 | -10/Mines | Assembled infested the area 654 | -10/Mines | Assisted by a Guerilla fighting off Assembled 756 | -10/Mines | Discovered new exit (range 9) 1064 | -10/Mines | Destroyed 7 combat bots 1181 | -10/Mines | Learned location of Storage (-8) 1181 | -10/Mines | Discovered new exit (range 11) 1211 | -10/Mines | Entered Materials 1211 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1383 | -9/Materials | Discovered new exit (range 15) 1421 | -9/Materials | Entered Mines 1469 | -9/Mines | Found the Drone Emporium 1476 | -9/Mines | Found Prototype Device 1479 | -9/Mines | Identified Bomb Drone Bay 1508 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1532 | -9/Mines | Build established: Gunner 1593 | -9/Mines | Identified exit to Materials 1656 | -9/Mines | Learned Materials garrison access intel 1829 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1841 | -9/Mines | Entered Zion 1841 | -7/Zion | Accompanied by 2 allies 1891 | -7/Zion | Led the pair of lost Derelicts to a safe place 2095 | -7/Zion | Given A8's code to call for help 2320 | -7/Zion | Imprinted 2322 | -7/Zion | Declared Zion's savior 2789 | -7/Zion | Gained Derelict followers 3338 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3339 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3426 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3506 | -7/Zion | Opened final containment barrier to the Deep Caves 3960 | -7/Zion | Discovered new exit (range 3) 3960 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4005 | -7/Zion | Entered Deep Caves 4005 | -7/Deep Caves | Accompanied by 8 allies 4123 | -7/Deep Caves | Z-Facility disabled 4133 | -7/Deep Caves | Attacked by Z-Imprinter 4455 | -7/Deep Caves | Found Prototype Protection 4566 | -7/Deep Caves | Found Prototype Protection 4581 | -7/Deep Caves | Identified Zio. Weapon Casing 4601 | -7/Deep Caves | Found Prototype Protection 4619 | -7/Deep Caves | Found Prototype Protection 4627 | -7/Deep Caves | Found Prototype Protection 4655 | -7/Deep Caves | Found Zio. Weapon Casing 4718 | -7/Deep Caves | Build established: Hacker-Tank 5031 | -7/Deep Caves | Discovered new exit (range 11) 5156 | -7/Deep Caves | Spotted as-70366 5179 | -7/Deep Caves | Core integrity fell below 50% 5233 | -7/Deep Caves | Lost 3 parts (1u2w) 5292 | -7/Deep Caves | Found Zio. Weapon Casing 5413 | -7/Deep Caves | Entered Proximity Caves 5468 | -6/Proximity Caves | Build established: Hacker-Mutant 5475 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5476 | -6/Proximity Caves | Core integrity fell below 20% 5507 | -6/Proximity Caves | Destroyed 7 combat bots 5752 | -6/Proximity Caves | Spotted B-75 Beast 6108 | -6/Proximity Caves | Build established: Hacker-Gunner 6308 | -6/Proximity Caves | Discovered new exit (range 7) 6309 | -6/Proximity Caves | Learned location of 1 exit from Factory 6323 | -6/Proximity Caves | Entered Factory 6323 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6324 | -6/Factory | Identified exit to Lower Caves 6324 | -6/Factory | Identified exit to Extension 6325 | -6/Factory | Identified exit to Factory 6440 | -6/Factory | Garrison activated, responded to threat 6490 | -6/Factory | Lost 6 parts (1u5w) 7027 | -6/Factory | Identified exit to Garrison 7027 | -6/Factory | Entered Garrison 7032 | -6/Garrison | Attempted to install RIF, but system incompatible 7091 | -6/Garrison | Spotted B-75 Beast 7099 | -6/Garrison | Triggered checkpoint 7099 | -6/Garrison | Triggered checkpoint 7108 | -6/Garrison | Triggered checkpoint 7125 | -6/Garrison | Triggered checkpoint 7135 | -6/Garrison | Destroyed B-75 Beast 7254 | -6/Garrison | Discovered new exit (range 8) 7263 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7366 | -6/Garrison | Discovered new exit (range 12) 7380 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7416 | -6/Garrison | Triggered checkpoint 7458 | -6/Garrison | Garrison Relay disabled 7633 | -6/Garrison | Discovered new exit (range 10) 7644 | -6/Garrison | Entered Factory 7904 | -6/Factory | Core integrity fell below 50% 7922 | -6/Factory | Core integrity fell below 20% 7932 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07887_ Zio. Light DM Reactor destroyed. 07889_ Penetrated by Slug. 07894_ Slug penetrates Wall. 07895_ Penetrated by Slug. 07900_ Zio. Composite Leg I destroyed. 07900_ Penetrated by Slug. 07905_ Titanium Leg destroyed. 07905_ Penetrated by Slug. 07910_ Adv. ECM Suite destroyed. 07910_ Penetrated by Slug. 07910_ Adv. Heat Sink destroyed. 07912_ Penetrated by Slug. 07912_ Arm. Leg destroyed. 07915_ Penetrated by Slug. 07916_ Slug penetrates Wall. 07920_ Penetrated by Slug. 07920_ Lrg. Storage Unit destroyed. 07921_ Penetrated by Slug. 07928_ Slug penetrates Wall. 07929_ Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? #??????????????????????? | | ????????????????###### ??????????????????????? | | ??????????????#? ## #?????????????????????? | | ??????????????# ## +?????????????????????? | | ??????????????# """ ## #?????????????????????? | | ??????????????# """ ## #?????????????????????? | | ??????????????# """ ## #?????????????????????? | | ????#?? ??# ## #?????????????????????? | | ????# """"""" # """ ## #?????????????????????? | | ????# """"""" # """ ## ####################??? | | ????# """"""" # """ ##o # ! #??? | | ????# """"""" # ## + #??? | | ????? # ! ## # """""" #??? | | ??????? ??# ## # """""" #??? | | #########+######+#####k h! # !!! """""" #??? | | # h !@!# !!! """""" #??? | | # &! #= !! #??? | | # ^ s/ #??? | | # ^ ####################??? | | # #?????????????????????? | | # ######### k ########?????????????????????? | | # #???????# #????????????????????????????? | | # #???????# #????????????????????????????? | | # #??? # +????????????????????????????? | | # # # # ???????????????????????????? | | + + # #! ??????????????????????????? | | # # # #? ?????????????????????????? | | # #? # #?##?????????????????????????? | | # #?? # #????????????????????????????? | | # #??? # ????????????????????????????? | | # #???? # ?????????????????????????????? | | # #????? #?? ?????????????????????????????? | | # #?????? ???????????????????????????????????? | | # #??????????????????????????????????????????? | | # ##############?????????????????????????????? | | # # #?????????????????????????????? | | # # """ """ #?????????????????????????????? | | # # """ """ #?????????????????????????????? | | # # """ """ #?????????????????????????????? | | + + #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 40 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 21 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Close Call Help From High Places I Survived The Infestation I'm Back, Baby! Remodeling Robot Respite Signs Are For Wimps The More The Merrier The One Challenges ------------ None Game ------ Seed SupersonicSkeletonFlail Manual? 0 Play Time 01:40:55 Cumulative 9.3 hours Start 2021.09.13 @ 09:20:22 End 2021.09.13 @ 11:53:32 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f485bab-6190-498b-9b13-413c8c2cc71e