Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.13 @ 16:21:16 Player: Flerik Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (1) 200 Robots Destroyed (4) 20 Value Destroyed (149) 149 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 369 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 291/300 Energy 100/100 System Corruption 0% Temperature Cool (33) Movement Core (100) Ox1 Location -10/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Small Laser [Rating: 6] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 ------- Run | Scr Mat Slots Evolved . | . . Power . | . . Propulsion . | . . Utility . | . . Weapon . | . . Parts Attached 6 | 6 . Power 1 | 1 . Engine 1 | 1 . Core . | . . Reactor . | . . Propulsion 2 | 2 . Treads . | . . Leg 2 | 2 . Wheel . | . . Hover . | . . Flight . | . . Utility 1 | 1 . Device . | . . Storage 1 | 1 . Processor . | . . Hackware . | . . Protection . | . . Artifact . | . . Weapon 2 | 2 . Energy Gun . | . . Energy Cannon . | . . Ballistic Gun 2 | 2 . Ballistic Cannon . | . . Launcher . | . . Special Weapon . | . . Impact Weapon . | . . Slashing Weapon . | . . Piercing Weapon . | . . Special Melee Weapon . | . . Unidentified Prototypes . | . . Parts Lost 5 | . 5 Power 1 | . 1 Propulsion 2 | . 2 Utility . | . . Weapon 2 | . 2 Highest Loss Streak 5 | . 5 To Critical Strikes . | . . Average Slot Usage (%) 81 | . 81 Engine 14 | . 14 Leg 26 | . 26 Storage 14 | . 14 Ballistic Gun 25 | . 25 Naked Turns . | . . Heaviest Build 13 | 13 13 Greatest Support 20 | 20 20 Greatest Overweight (x) 1 | 1 . Average Overweight (x) . | . . Largest Inventory Capacity 8 | 8 8 Average Capacity 7 | 7 8 Most Carried 5 | 4 5 Average Carried 3 | 2 3 Final Capacity 8 | 8 8 Final Carried 4 | 4 . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Resources | -11 -10 ----------- Run | Scr Mat Matter Collected 253 | 223 30 Remotely . | . . Salvage Created 150 | . 150 Parts 5 | . 5 Haulers Intercepted . | . . Recyclers Shooed . | . . Parts Field Recycled . | . . Retrieved Matter . | . . Parts Self-Destructed . | . . Prevented . | . . Kills | -11 -10 ------- Run | Scr Mat Combat Hostiles Destroyed 4 | . 4 Guns 4 | . 4 Classes Destroyed 1 | . 1 Grunt 4 | . 4 Best Kill Streak 2 | . 2 Combat Bots Only 2 | . 2 Max Kills in Single Turn 1 | . 1 Gunslinging . | . . Exploded . | . . Melee . | . . Uniques/NPCs Destroyed . | . . Combat | -11 -10 -------- Run | Scr Mat Damage Taken 758 | . 758 Core 260 | . 260 Absorbed by Shields . | . . Core Remaining (%) 100 | 100 . Volleys Fired 15 | . 15 Largest 2 | . 2 Hottest 40 | . 40 Shots Fired 30 | . 30 Gun 30 | . 30 Cannon . | . . Launcher . | . . Special . | . . Kinetic 30 | . 30 Thermal . | . . Explosive . | . . Electromagnetic . | . . Robot Hit Streak 5 | . 5 Robot Miss Streak 1 | . 1 Penetration Max . | . . Secondary Targets 1 | . 1 Max Gunslinging Chain 1 | . 1 Shots Hit Robots 21 | . 21 Core Hits 13 | 1 12 Critical Kills . | . . Critical Parts Destroyed . | . . Critical Strikes . | . . Melee Attacks . | . . Impact . | . . Slashing . | . . Piercing . | . . Sneak Attacks . | . . Combat Hostiles . | . . Follow-up Attacks . | . . Damage Inflicted 264 | 20 244 Guns 234 | . 234 Cannons . | . . Explosions . | . . Melee . | . . Ramming 30 | 20 10 Kinetic 234 | . 234 Thermal . | . . Explosive . | . . Electromagnetic . | . . Impact . | . . Slashing . | . . Piercing . | . . Highest Corruption . | . . Average Corruption . | . . Corruption Purged . | . . Corruption Blocked . | . . Overload Shots . | . . Overflow Damage . | . . Projectiles . | . . Explosions . | . . Melee . | . . Knockbacks . | . . Impact . | . . Kinetic . | . . Secondary . | . . Self-Inflicted Damage . | . . Shots . | . . Rammed . | . . Targets Rammed 9 | 4 5 Kicked 9 | 4 5 Crushed . | . . Highest Temperature 18 | . 18 Average Temperature 7 | . 7 Received Heat Transfer 420 | . 420 Siege Activations . | . . Robots Corrupted . | . . Combat Hostiles . | . . Parts Fried . | . . Impact Corruptions . | . . Robots Melted . | . . Combat Hostiles . | . . Parts Melted . | . . Heat Transferred . | . . Parts Sabotaged . | . . Parts Stolen . | . . Parts Stripped . | . . Power Chain Reactions . | . . Missiles Intercepted . | . . Alert | -11 -10 ------- Run | Scr Mat Peak Influence 170 | . 170 Initial . | . . Average 50 | . 72 Maximum Alert Level . | . . Low Security (%) 100 | 100 100 Level 1 . | . . Level 2 . | . . Level 3 . | . . Level 4 . | . . Level 5 . | . . High Security . | . . Max Security . | . . Squads Dispatched 4 | . 4 Investigation 2 | . 2 Extermination . | . . Reinforcement 2 | . 2 Assault . | . . Garrison . | . . Intercept . | . . Searches Triggered . | . . Construction Impeded . | . . Haulers Reinforced . | . . Active Scanning Responses . | . . Cargo Convoy Interrupts . | . . Stealth | -11 -10 --------- Run | Scr Mat Distress Signals 1 | . 1 Communications Jammed . | . . Distress Signals . | . . Times Spotted 13 | . 13 Peak Tracking Total 7 | . 7 Tactical Retreats . | . . Traps | -11 -10 ------- Run | Scr Mat Traps Triggered 1 | . 1 Indirectly . | . . Trap Hack Attempts . | . . Triggered . | . . Disarmed . | . . Reprogrammed . | . . Reused . | . . Traps Extracted . | . . Installed . | . . Triggered . | . . Machines | -11 -10 ---------- Run | Scr Mat Machines Disabled . | . . Max in Single Turn . | . . Machines Sabotaged . | . . Garrisons Compromised . | . . Overloaded Fab Kills . | . . Hacking | -11 -10 --------- Run | Scr Mat Machines Accessed 3 | . 3 Terminals 2 | . 2 Fabricators . | . . Repair Stations . | . . Recycling Units 1 | . 1 Scanalyzers . | . . Garrison Access . | . . Total Hacks 16 | . 16 Successful 10 | . 10 Failed 6 | . 6 Catastrophic . | . . Database Lockouts . | . . Manual . | . . Terminals 9 | . 9 Fabricators . | . . Repair Stations . | . . Recycling Units 7 | . 7 Scanalyzers . | . . Garrison Access . | . . Terminal Hacks 5 | . 5 Record 2 | . 2 Branch Access Points 1 | . 1 Maintenance Status 1 | . 1 Transport Status 1 | . 1 Fabricator Hacks . | . . Repair Station Hacks . | . . Recycling Unit Hacks 5 | . 5 Recycle Component 5 | . 5 Scanalyzer . | . . Garrison Access Hacks . | . . Unauthorized Hacks . | . . Terminals . | . . Fabricators . | . . Repair Stations . | . . Recycling Units . | . . Scanalyzers . | . . Garrison Access . | . . Data Cores Recovered . | . . Used . | . . Hacking Detections 3 | . 3 Full Trace Events 3 | . 3 Feedback Events . | . . Feedback Blocked . | . . Robot Schematics Acquired . | . . Robots Built . | . . Authchips . | . . Time . | . . Total Robot Build Rating . | . . Part Schematics Acquired . | . . Parts Built . | . . Authchips . | . . Time . | . . Total Part Build Rating . | . . Parts Repaired . | . . Time . | . . Parts Recycled 5 | . 5 Recycled Matter . | . . Retrieved Matter . | . . Retrieved Components . | . . Parts Scanalyzed . | . . Part Schematics Acquired . | . . Parts Damaged . | . . Bothacking | -11 -10 ------------ Run | Scr Mat Used RIF Installer . | . . Robots Hacked . | . . Non-combat . | . . Combat . | . . Robot Hacks Applied . | . . Relay Couplers Released . | . . Fabnet Peak Effective % . | . . Robots Rewired . | . . Allies Hacked . | . . Hacks Repelled . | . . Allies | -11 -10 -------- Run | Scr Mat Total Allies . | . . Largest Group . | . . Highest-Rated Group . | . . Highest-Rated Ally . | . . Total Orders . | . . Ally Attacks . | . . Total Damage . | . . Kills . | . . Allies Corrupted . | . . Allies Melted . | . . Intel | -11 -10 ------- Run | Scr Mat Robot Analysis Total . | . . Derelict Logs Recovered . | . . Drone Launches . | . . Drone Recoveries . | . . Exploration | -11 -10 ------------- Run | Scr Mat Turns Passed 334 | 102 232 Spaces Moved 216 | 72 144 Core 7 | 7 . Treads . | . . Legs 209 | 65 144 Wheels . | . . Hover . | . . Flight . | . . Fastest Speed 50 | 50 120 Average Speed 119 | 117 120 Slowest Speed 120 | 120 120 Overloaded Moves . | . . Propulsion Burnouts . | . . Robots Hopped . | . . Cave-ins Triggered . | . . Exploration Rate (%) 23 | 5 41 Regions Visited 1 Branch Regions . Pre-discovered Areas . | . . Known Exits Taken . | . . Unknown Exits Taken 1 | 1 . Scrap Searched . | . . Spaces Dug . | . . Terrain Destroyed . | . . Melee . | . . Projectile . | . . AOE . | . . Terrain Rammed . | . . Walls Destroyed . | . . Machines Disabled . | . . Actions | -11 -10 --------- Run | Scr Mat Total 260 | 85 175 Wait 10 | . 10 Move 216 | 72 144 Hop . | . . Pick Up 5 | 4 1 Fast Attach 6 | 6 . Attach . | . . Detach . | . . Swap . | . . Drop . | . . Fire 15 | . 15 Melee . | . . Ram . | . . Kick 8 | 3 5 Crush . | . . Escape Stasis . | . . Rewire . | . . Trap . | . . Miscellaneous . | . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Mines 227 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 325 | -10/Materials | Core integrity fell below 50% 335 | -10/Materials | Core integrity fell below 20% 335 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- line. Relevant information is monitored and relayed by the terminal's Operator. Types of information accessible directly from each terminal are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms. 00314_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 00315_ K-01 Serf collects debris. 00318_ Kicked G-34 Mercenary. 00318_ K-01 Serf collects debris. 00319_ Assault Rifle destroyed. 00319_ Lgt. Assault Rifle destroyed. 00319_ Kicked G-34 Mercenary. 00321_ Aluminum Leg destroyed. 00322_ Kicked G-34 Mercenary. 00323_ K-01 Serf collects debris. 00329_ Aluminum Leg destroyed. 00331_ Ion Engine destroyed. 00331_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?# #??????????????????????????????????????? | | "" #?# #??????????????????????????????????????? | | "" #?# #??????????????????????????????????????? | | "" #?# #?????????????????? ???????????????????? | | #?# #???#########????? #?????????????????? | | #+##### ##### #????? +?????????????????? | | ## "" #????? #?????????????????? | | + Y" #????? #?????????????????? | | ## "" ###+## #?????????????????? | | ###+######## # #?????????????????? | | # #???# """ + +?????????????????? | | # #???# """"" # """ #?????????????????? | | # ! #???# """"" # """ #?????????????????? | | + #???# """"" # """ #?????????????????? | | # #???# """ # """ #?????????????????? | | # #???# # #?????????????????? | | ########???######+## #?????????????????? | | #???????????????# #?????????????????? | | #???????????????# ^ ^ #?????????????????? | | #???????????????# #?????????????????? | | = #???????????????# "" #?????????????????? | | %! #???????????????# gg"" #?????????????????? | | #???????????????# T" #?????????????????? | | % #???????????????# g "" #?????????????????? | | < #???????????????# g "" r#?????????????????? | | #???????????????# @ g +?????????????????? | | ####???????????????+ g #?????????????????? | | ???????????????????# k ### < #?????????????????? | | ???????????????????# ??? #?????????????????? | | ?????????????????? ???####?????????????????? | | ?????????????????########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 286 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperDisruptionCharge Manual? 0 Play Time 00:04:13 Cumulative 65.0 hours Start 2022.10.13 @ 16:18:20 End 2022.10.13 @ 16:21:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 101 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 52 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfdfbb91-fae9-4c33-8874-09ebc3a620bf