Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 22:15:51 Player: ModulinMyGlobulin Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2395) 2395 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6685 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Location -5/Proximity Caves Parts ------- Power (2) Propulsion (5) Utility (6) Weapon (2) Inventory (4) Storm Laser Peak State ------------ Power Angular Momentum Engine Light Fission Core Propulsion Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Utility Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating Hacking Suite Weapon Proton Cannon Heavy Plasma Cannon Inventory Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Pulse Rifle Heavy Particle Gun Force Rifle Phase Cannon Heavy Plasma Cannon Falx [Rating: 63] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Impact Weapon Maul Slashing Weapon Falx Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 1 . 1 . . . Utility 4 | . . 1 1 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 82 | 1 1 6 14 30 8 12 1 9 Power 9 | . . . 1 4 2 2 . . Engine 6 | . . . 1 3 1 1 . . Core 3 | . . . . 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 25 | . . 2 6 8 2 3 . 4 Treads 4 | . . 1 . . . . . 3 Leg 21 | . . 1 6 8 2 3 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 1 1 4 7 1 4 1 1 Device 10 | . . 1 3 1 1 3 . 1 Storage 4 | 1 1 . . 1 . . 1 . Processor 1 | . . . . 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 5 | . . . 1 3 . 1 . . Artifact . | . . . . . . . . . Weapon 27 | . . 3 3 11 3 3 . 4 Energy Gun 8 | . . . . 6 1 . . 1 Energy Cannon 10 | . . 1 . 4 1 2 . 2 Ballistic Gun 5 | . . 2 3 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 3 | . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . Parts Lost 39 | . . 1 5 8 . 5 . 20 Power 6 | . . . . 2 . 2 . 2 Propulsion 12 | . . . 2 1 . 1 . 8 Utility 13 | . . . 2 3 . 2 . 6 Weapon 8 | . . 1 1 2 . . . 4 Highest Loss Streak 13 | . . 1 3 2 . 5 . 13 Average Slot Usage (%) 93 | . 100 97 94 95 100 93 100 46 Engine 7 | . 14 11 9 9 6 6 6 2 Core 4 | . . . . 4 6 5 6 2 Leg 30 | . 28 28 33 29 33 32 33 11 Device 10 | . . 10 11 10 6 6 18 . Storage 10 | . 28 22 18 10 6 6 7 10 Processor 4 | . . . . 4 6 6 6 2 Hackware 3 | . . . . . 6 6 6 4 Protection 5 | . . . 4 8 13 6 . . Energy Gun 1 | . . . . 2 3 . . 2 Energy Cannon 6 | . . 7 . 6 6 12 6 3 Ballistic Gun 4 | . 28 14 18 3 . . . . Slashing Weapon 1 | . . . . . 2 . 6 . Naked Turns 10 | . . . . . . . . 10 Heaviest Build 69 | 17 21 26 35 56 64 69 66 56 Greatest Support 86 | 20 20 30 40 63 86 86 86 86 Greatest Overweight (x) 9 | . 1 1 1 4 . 1 . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 8 10 10 10 16 10 10 14 14 Average Capacity 10 | 6 9 10 10 10 10 10 10 12 Most Carried 14 | 8 8 10 10 12 10 10 14 14 Average Carried 9 | 6 8 9 9 9 9 9 9 10 Final Capacity 10 | . . . . . . . 10 4 Final Carried 9 | . . . . . . . 9 4 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Matter Collected 1337 | 228 . 235 122 512 . 150 60 30 Remotely . | . . . . . . . . . Salvage Created 2727 | 50 . 558 314 746 . 455 . 604 Parts 146 | 3 . 31 25 47 . 16 . 24 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 13 . 21 Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Combat Hostiles Destroyed 61 | . . 14 11 16 . 9 . 11 Guns 26 | . . 9 11 4 . . . 2 Cannons 33 | . . 5 . 12 . 7 . 9 AOE 1 | . . . . . . 1 . . Classes Destroyed 10 | 1 . 5 . 3 . 1 . . Worker 1 | . . . . 1 . . . . Recycler 2 | 1 . 1 . . . . . . Operator 2 | . . 1 . 1 . . . . Swarmer 21 | . . 4 6 3 . 3 . 5 Grunt 18 | . . 7 2 4 . 3 . 2 Brawler 5 | . . 1 . . . 1 . 3 Duelist 1 | . . . . . . 1 . . Sentry 12 | . . 2 3 5 . 1 . 1 Hunter 1 | . . . . 1 . . . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 7 | 1 . 6 7 3 . 3 . 4 Combat Bots Only 7 | . . 5 7 3 . 3 . 4 Max Kills in Single Turn 1 | 1 . 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Damage Taken 6625 | . . 417 713 1405 . 1540 . 2550 Core 1096 | . . 79 72 92 . 90 . 763 Absorbed by Shields 538 | . . 163 19 252 . . . 104 Core Remaining (%) 90 | 100 100 80 86 86 . . . . Volleys Fired 225 | 3 . 51 38 60 . 36 . 37 Largest 2 | 2 . 2 2 2 . 2 . 2 Hottest 180 | 40 . 91 48 144 . 165 . 180 Shots Fired 360 | 6 . 93 75 96 . 47 . 43 Gun 185 | 6 . 55 75 37 . . . 12 Cannon 175 | . . 38 . 59 . 47 . 31 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 138 | 6 . 55 75 2 . . . . Thermal 204 | . . 38 . 94 . 29 . 43 Explosive . | . . . . . . . . . Electromagnetic 18 | . . . . . . 18 . . Robot Hit Streak 20 | 2 . 11 11 20 . 9 . 6 Robot Miss Streak 4 | 1 . 3 4 3 . 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 5 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 264 | 3 . 65 55 74 . 37 . 30 Core Hits 126 | 2 . 23 22 48 . 16 . 15 Critical Hits 12 | . . 3 2 . . 1 . 6 Critical Kills 5 | . . 2 1 . . . . 2 Critical Parts Destroyed 4 | . . 1 1 . . 1 . 1 Melee Attacks 15 | . . . . 6 2 4 . 3 Impact 6 | . . . . 6 . . . . Slashing 9 | . . . . . 2 4 . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5915 | 36 . 1071 690 1721 . 1337 . 1060 Guns 2118 | 36 . 588 690 612 . . . 192 Cannons 3486 | . . 475 . 1025 . 1187 . 799 Explosions 61 | . . . . . . 61 . . Melee 193 | . . . . 35 . 89 . 69 Ramming 57 | . . 8 . 49 . . . . Kinetic 1343 | 36 . 588 690 29 . . . . Thermal 3942 | . . 475 . 1608 . 868 . 991 Explosive . | . . . . . . . . . Electromagnetic 380 | . . . . . . 380 . . Impact 35 | . . . . 35 . . . . Slashing 158 | . . . . . . 89 . 69 Piercing . | . . . . . . . . . Highest Corruption 33 | . . . . 2 . . . 33 Average Corruption 6 | . . . . 1 . . . 29 Corruption Purged . | . . . . . . . . . Effects 33 | . . . . 10 . . . 23 Message Errors 4 | . . . . 3 . . . 1 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 5 | . . . . 4 . . . 1 Energy Discharges 4 | . . . . 2 . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . . . 1 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 Misdirections 6 | . . . . . . . . 6 Targeting Errors 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 119 | . . 20 . . . 69 . 30 Projectiles 116 | . . 20 . . . 66 . 30 Explosions . | . . . . . . . . . Melee 3 | . . . . . . 3 . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 46 | . . 4 . 12 . 30 . . Shots 1 | . . . . . . 1 . . Rammed 4 | . . 1 . 3 . . . . Targets Rammed 7 | . . 1 . 6 . . . . Kicked 3 | . . . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 450 | . . 232 1 390 . 420 . 450 Average Temperature 138 | . . 97 1 108 . 171 . 195 Received Heat Transfer 1441 | . . 156 183 385 . 495 . 222 Effects 10 | . . . . 1 . 2 . 7 Shutdowns 5 | . . . . 1 . 1 . 3 Energy Bleed 2 | . . . . . . . . 2 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 4 | . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 2 . . . 1 Heat Transferred 6046 | . . 851 . 2466 . 1300 . 1429 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Peak Influence 332 | 5 18 222 332 195 96 . . . Average Influence 89 | 3 7 97 187 76 69 . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 92 | . . . . . . . . . Level 1 7 | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 1 1 3 . . . 1 Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 2 | . . 1 1 . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Distress Signals 3 | . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 1 26 14 22 . 14 . 26 Peak Tracking Total 10 | . 1 8 10 4 . 3 . 9 Tactical Retreats 11 | . . 5 . 2 . 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Traps Triggered 3 | . . . . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Machines Accessed 12 | . 1 2 1 6 2 . . . Terminals 9 | . 1 2 . 5 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 24 | . 3 5 2 11 3 . . . Successful 9 | . . 2 1 5 1 . . . Failed 15 | . 3 3 1 6 2 . . . Catastrophic 7 | . 1 3 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 3 4 . 5 1 . . . Terminals 16 | . 3 5 . 7 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . Garrison Access 4 | . . . 2 . 2 . . . Terminal Hacks 4 | . . 2 . 2 . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Seal Access 2 | . . . 1 . 1 . . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 2 . 5 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Turns Passed 5875 | 27 106 553 410 1770 548 971 1106 384 Spaces Moved 3977 | 13 79 274 203 1111 423 688 909 277 Core 152 | . . . . . . . . 152 Treads 77 | . . . . . . . . 77 Legs 3748 | 13 79 274 203 1111 423 688 909 48 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 50 Average Speed 123 | 120 133 131 121 132 120 121 120 99 Slowest Speed 500 | 120 150 150 150 240 120 150 120 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 2 24 31 21 33 13 87 83 36 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . 3 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 12 | . . . . . . 8 4 . Spaces Dug 3 | . . . . 1 2 . . . Terrain Destroyed 18 | . . . . 1 2 8 . 7 Melee 3 | . . . . 1 2 . . . Projectile 11 | . . . . . . 4 . 7 AOE 4 | . . . . . . 4 . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Total 4554 | 18 80 375 292 1302 462 765 926 334 Wait 147 | . . 28 26 44 19 21 1 8 Move 3969 | 12 78 273 202 1110 422 687 908 277 Hop . | . . . . . . . . . Pick Up 44 | 2 . 8 4 16 4 . 10 . Fast Attach 32 | 1 . 3 6 12 1 4 1 4 Attach 17 | . . 2 3 4 2 3 . 3 Detach 1 | . . 1 . . . . . . Swap 33 | . 1 1 5 14 5 5 . 2 Drop 59 | . 1 7 8 25 7 5 6 . Fire 225 | 3 . 51 38 60 . 36 . 37 Melee 15 | . . . . 6 2 4 . 3 Ram . | . . . . . . . . . Kick 7 | . . 1 . 6 . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Sto]) -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 5) 134 | -10/Materials | Entered another Materials area 134 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 661 | -9/Materials | Discovered new exit (range 15) 661 | -9/Materials | Identified exit to Mines 687 | -9/Materials | Entered another Materials area 687 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 855 | -8/Materials | Destroyed 7 combat bots 933 | -8/Materials | Lost 3 parts (1n1u1w) 989 | -8/Materials | Discovered new exit (range 3) 1097 | -8/Materials | Entered Factory 1097 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1189 | -7/Factory | Build established: Scavenger-Mutant 1745 | -7/Factory | Discovered new exit (range 11) 2258 | -7/Factory | Discovered new exit (range 6) 2437 | -7/Factory | Build established: Mutant 2782 | -7/Factory | Identified exit to Factory 2867 | -7/Factory | Entered another Factory area 2867 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3319 | -6/Factory | Discovered new exit (range 14) 3415 | -6/Factory | Entered Lower Caves 3550 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3821 | -6/Lower Caves | Spotted B-75 Beast 4318 | -6/Lower Caves | Lost 5 parts (2p1n2u) 4373 | -6/Lower Caves | Discovered new exit (range 7) 4374 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4386 | -6/Lower Caves | Entered Zion 4800 | -6/Zion | Given A8's code to call for help 4880 | -6/Zion | Visited the Megawrench Repair Shop 4880 | -6/Zion | Megawrench repaired 11 parts 5359 | -6/Zion | Learned location of Quarantine (-3) 5373 | -6/Zion | Learned location of Warlord (-5) 5389 | -6/Zion | Found Prototype Energy Gun 5472 | -6/Zion | Discovered new exit (range 16) 5492 | -6/Zion | Entered Proximity Caves 5584 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5609 | -5/Proximity Caves | System corruption reached 10% 5642 | -5/Proximity Caves | System corruption reached 30% 5675 | -5/Proximity Caves | Lost 13 parts (2p6n2u3w) 5800 | -5/Proximity Caves | Released all parts (1) 5864 | -5/Proximity Caves | Core integrity fell below 50% 5874 | -5/Proximity Caves | Core integrity fell below 20% 5876 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05761_ Force Rifle destroyed. 05761_ Imp. Treads destroyed. 05770_ System corrupted: Heat flow error (+173). 05784_ C-30 ARC bursts open, deploying its payload. 05784_ H-66 Slayer unfolds itself. 05792_ System corrupted: Imp. Treads rejected. 05795_ Hacking Suite destroyed. 05795_ System corrupted by crushing effect (+2). 05798_ Med. Storage Unit destroyed. 05800_ Released Lrg. Storage Unit. 05800_ Acquired Mak. Leg. 05805_ Penetrated by Slug. 05812_ System corrupted: Matter fused (-7). 05830_ Acquired derelict log, extracted data. Data stored: Armory entrances (x1). 05848_ System corrupted: Energy discharge (-22). 05857_ C-30 ARC bursts open, deploying its payload. 05857_ S-27 Virus unfolds itself. 05865_ System corrupted: Substantial component data lost. 05866_ Mak. Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ##??????????????????????? | | ??????????#????????????? ##?????????????????????? | | ?????????? ???????????? #?????????????????????? | | ??????????? ?????????? #?????????????????????? | | ???????????? #####????? #?????????????????????? | | ????????????? #????# #?????????????????????? | | ?????????????? #????# #?????????????????????? | | ??????????????#% #??## #?????????????????????? | | ??????????????# #### s #?????????????????????? | | ????????###??## ## #??????????????????????? | | ????##?## #??# #??????????????????????? | | ???## ## #??#% ##?????????????????????? | | ???# ##?# ## #?????????????????????? | | ????# ### ## #?????????????????????? | | ????### #??????????????????????? | | ??????## #??????????????????????? | | ???????# ### #??????????????????????? | | ???????## ##?# s #??????????????????????? | | ????????## ##### s #??????????????????????? | | ?????????# ### @#??????????????????????? | | ?????????# ### #??????????????????????? | | ?????????# ##?# #??????????????????????? | | ????????## ##?# ##ss #??????????????????????? | | ???###?## #######?#ss #??????????????????????? | | #### ### #?????## ##??????????????????????? | | #???### s ##??????????????????????? | | #??## #??????????????????????? | | #### ##??# #??????????????????????? | | ???## #???## ## #??????????????????????? | | ????# #????#### #??????????????????????? | | ????# #??????# ##??????????????????????? | | ???? #?????# ##???????????????????????? | | ??? #?????## ##????????????????????????? | | #?## #??????###?????????????????????????? | | ???# #??????????????????????????????????? | | ???## #??????????????????????????????????? | | ????## ### #??????????????????????????????????? | | ?????#####??###??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 31 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoReclamationProcessor Manual? 0 Play Time 01:06:40 Cumulative 48.6 hours Start 2019.10.27 @ 20:22:00 End 2019.10.27 @ 22:15:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b390b82-13ff-42ea-9d63-b7ad34855ecb