Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.03 @ 11:29:41

Player: shockman27

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (134)     670
Value Destroyed (4250)     4250
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (1423)               1423
              TOTAL SCORE: 10363

 Bonus
-------
High Alert Combat Kills    189
Follower Combat Kills      260
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             222/700
Matter                     136/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Hovering (110) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Airjet
>          --- UTILITY (6) ------
    Medium Storage Unit
           Structural Scanner
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Hover Unit
  Improved Heat Sink
           Particle Charger
           Transmission Jammer
     Light Armor Plating
           System Shield
           Relay Coupler [Sentry] (18)
           Gauss Rifle
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Gravmag System
  Improved Airjet
  Improved Airjet
    Cooled Airjet
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON -----------
           Gauss Rifle
           Chainsword
>          --- INVENTORY --------
  Improved Hover Unit
  Improved Hover Unit
  Improved Heat Sink
           Particle Charger
           Transmission Jammer
     Light Armor Plating
           System Shield
           Relay Coupler [Sentry]
           Gauss Rifle
     Heavy Missile Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Improved Airjet
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             136  | 10  26  9   2   8   29  11  13  28  
  Power                    13   | 2   3   .   .   2   1   .   1   4   
    Engine                 9    | 2   3   .   .   2   1   .   1   .   
    Core                   4    | .   .   .   .   .   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 3   10  2   .   1   8   .   2   8   
    Treads                 11   | .   4   2   .   1   4   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  15   | 3   6   .   .   .   4   .   2   .   
    Hover                  8    | .   .   .   .   .   .   .   .   8   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  23   | 2   3   .   .   1   4   .   1   12  
    Device                 6    | 1   1   .   .   .   .   .   .   4   
    Storage                5    | 1   2   .   .   .   .   .   .   2   
    Processor              2    | .   .   .   .   .   2   .   .   .   
    Hackware               7    | .   .   .   .   .   1   .   1   5   
    Protection             3    | .   .   .   .   1   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 3   10  7   2   4   16  11  9   4   
    Energy Gun             13   | 1   2   3   1   1   4   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   3   1   .   .   .   3   1   3   
    Ballistic Cannon       14   | .   .   1   .   1   8   1   3   .   
    Launcher               8    | .   1   2   .   1   .   4   .   .   
    Special Weapon         4    | .   4   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   1   4   1   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   1   .   .   1   3   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   3   
Parts Lost                 26   | .   1   1   .   .   2   .   2   20  
  Power                    3    | .   .   .   .   .   .   .   .   3   
  Propulsion               10   | .   .   .   .   .   1   .   2   7   
  Utility                  7    | .   1   .   .   .   .   .   .   6   
  Weapon                   6    | .   .   1   .   .   1   .   .   4   
  Highest Loss Streak      7    | .   1   1   .   .   1   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 100 99  94  94  94  99  80  
  Engine                   10   | .   14  14  14  14  9   9   9   .   
  Treads                   15   | .   5   26  28  28  22  .   .   .   
  Wheel                    11   | .   22  1   .   .   12  36  35  2   
  Hover                    1    | .   .   .   .   .   .   .   .   12  
  Device                   8    | .   14  14  14  12  .   .   .   7   
  Storage                  11   | .   14  14  14  14  9   9   9   4   
  Processor                3    | .   .   .   .   .   8   9   9   1   
  Hackware                 6    | .   .   .   .   .   9   9   14  25  
  Protection               3    | .   .   .   .   1   8   9   3   2   
  Energy Gun               5    | .   12  13  1   6   3   4   .   .   
  Ballistic Gun            4    | .   10  10  .   .   .   3   2   8   
  Ballistic Cannon         5    | .   .   3   13  9   10  3   3   .   
  Slashing Weapon          1    | .   .   .   .   5   1   .   5   4   
  Special Melee Weapon     1    | .   .   .   12  .   .   .   5   .   
Peak Build Rating          47   | 7   10  10  23  24  40  40  31  47  
  Average Rating           20   | 5   8   9   10  16  29  35  28  33  
  On Entrance              17   | .   7   9   10  23  14  40  31  26  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 15  51  52  54  58  63  63  61  51  
  Greatest Support         80   | 26  40  40  40  40  80  48  56  56  
  Greatest Overweight (x)  5    | 1   2   2   1   1   5   1   2   5   
  Average Overweight (x)   .    | .   1   1   1   1   .   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   18  20  20  20  20  20  20  10  
  Most Carried             20   | 8   20  20  20  20  20  20  20  18  
  Average Carried          17   | 4   17  19  19  19  19  19  19  9   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  10  
  Final Carried            20   | 8   19  20  20  20  19  19  19  9   

 Class Distribution 
--------------------
 68% | Mutant
 18% | Scavenger-Mutant
 12% | Hacker-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Matter Collected           2865 | 310  437  189  .    202  962  316  143  306  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4140 | 120  688  105  .    116  1304 800  454  553  
  Parts                    271  | 11   48   12   .    17   65   65   27   26   
Haulers Intercepted        7    | .    2    .    .    .    3    .    1    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Combat Hostiles Destroyed  93   | .   13  9   .   4   28  27  5   7   
  Melee                    8    | .   .   .   .   1   .   .   5   2   
  Guns                     57   | .   13  3   .   .   12  24  .   5   
  Cannons                  16   | .   .   .   .   .   16  .   .   .   
  AOE                      12   | .   .   6   .   3   .   3   .   .   
Classes Destroyed          15   | 2   7   1   .   .   4   .   .   1   
  Worker                   10   | .   3   .   .   3   1   .   .   3   
  Builder                  2    | .   2   .   .   .   .   .   .   .   
  Tunneler                 4    | 2   .   .   .   2   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   3   .   1   1   
  Recycler                 4    | 1   .   .   .   .   1   .   2   .   
  Operator                 3    | .   2   .   .   .   .   .   .   1   
  Watcher                  11   | .   3   .   .   .   5   .   1   2   
  Swarmer                  31   | .   6   6   .   4   .   15  .   .   
  Grunt                    43   | .   7   2   .   .   21  8   3   2   
  Brawler                  3    | .   .   .   .   .   2   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   11   | .   .   .   .   .   3   4   2   2   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           6    | 1   6   3   .   3   5   6   4   4   
  Combat Bots Only         6    | .   6   3   .   3   5   6   3   4   
Max Kills in Single Turn   2    | 1   2   2   .   2   1   2   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   1   .   2   .   .   
  Melee                    1    | .   .   .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Hostile Shots Fired        372   | .    52   23   .    7    92   57   21   120  
  Missed                   105   | .    12   4    .    2    22   16   5    44   
Damage Taken               4135  | .    467  310  .    45   1160 441  245  1467 
  Core                     913   | .    96   27   .    9    176  57   70   478  
  Absorbed by Shields      33    | .    .    .    .    .    .    29   .    4    
  Regen/Repaired (Parts)   120   | .    .    .    .    .    120  .    .    .    
Core Remaining (%)         63    | 100  .    .    .    47   .    .    44   .    
Volleys Fired              249   | 3    93   23   .    12   67   31   1    19   
  Largest                  2     | 2    2    2    .    2    2    2    2    2    
  Hottest                  100   | 70   100  100  .    91   95   80   72   56   
Shots Fired                518   | 6    160  38   .    15   182  78   2    37   
  Gun                      352   | 6    140  29   .    3    63   73   1    37   
  Cannon                   130   | .    .    1    .    7    119  2    1    .    
  Launcher                 16    | .    1    7    .    5    .    3    .    .    
  Special                  20    | .    19   1    .    .    .    .    .    .    
  Kinetic                  282   | 4    68   15   .    7    119  30   2    37   
  Thermal                  220   | 2    91   16   .    3    63   45   .    .    
  Explosive                16    | .    1    7    .    5    .    3    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         48    | 4    11   8    .    2    18   48   2    10   
  Robot Miss Streak        5     | .    5    3    .    2    5    2    .    1    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    
  Secondary Targets        3     | .    2    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    
  Autonomous               95    | .    .    .    .    .    49   46   .    .    
Shots Hit Robots           406   | 4    93   23   6    7    147  49   27   50   
  Core Hits                209   | 3    38   15   .    9    83   33   8    20   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    1    .    .    .    .    1    .    1    
  Critical Strikes         24    | 1    5    .    .    .    7    1    4    6    
    Burn                   6     | 1    4    .    .    .    1    .    .    .    
    Destroy                3     | .    1    .    .    .    .    1    .    1    
    Blast                  6     | .    .    .    .    .    6    .    .    .    
    Sever                  9     | .    .    .    .    .    .    .    4    5    
Melee Attacks              115   | .    .    .    6    4    11   2    35   57   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 102   | .    .    .    .    4    11   1    29   57   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            25    | .    .    .    6    2    3    .    8    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10311 | 55   1175 617  .    485  3684 1551 924  1820 
  Guns                     5111  | 55   1175 265  .    14   1518 1368 .    716  
  Cannons                  1988  | .    .    .    .    52   1913 .    23   .    
  Explosions               770   | .    .    352  .    235  .    183  .    .    
  Melee                    2418  | .    .    .    .    184  229  .    901  1104 
  Ramming                  24    | .    .    .    .    .    24   .    .    .    
  Kinetic                  3533  | 29   590  88   .    52   1913 122  23   716  
  Thermal                  3566  | 26   585  177  .    14   1518 1246 .    .    
  Explosive                770   | .    .    352  .    235  .    183  .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 2418  | .    .    .    .    184  229  .    901  1104 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    3    3    3    11   
  Average Corruption       4     | .    .    .    .    .    2    3    3    9    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  97    | .    .    .    .    .    19   20   11   47   
    Message Errors         23    | .    .    .    .    .    1    5    3    14   
    Matter Fused           28    | .    .    .    .    .    8    4    3    13   
    Heat Flow Errors       17    | .    .    .    .    .    5    3    1    8    
    Energy Discharges      9     | .    .    .    .    .    1    3    3    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    2    3    1    4    
    Data Loss (major)      6     | .    .    .    .    .    1    2    .    3    
    Alerts                 2     | .    .    .    .    .    1    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            360   | .    .    .    .    49   35   .    100  176  
  Projectiles              4     | .    .    .    .    .    4    .    .    .    
  Explosions               49    | .    .    .    .    49   .    .    .    .    
  Melee                    307   | .    .    .    .    .    31   .    100  176  
Knockbacks                 41    | .    .    .    .    .    41   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    .    .    .    .    32   .    .    .    
  Secondary                9     | .    .    .    .    .    9    .    .    .    
Self-Inflicted Damage      76    | .    .    74   .    2    .    .    .    .    
  Shots                    5     | .    .    4    .    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    
Highest Temperature        362   | 9    156  258  .    48   362  235  223  246  
  Average Temperature      77    | 6    32   95   .    27   115  85   87   91   
  Received Heat Transfer   1488  | .    183  75   .    .    663  162  126  279  
  Effects                  3     | .    .    .    .    .    3    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | 1    1    .    .    .    4    3    .    .    
  Heat Transferred         6253  | 148  2035 407  .    37   2109 1517 .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Peak Influence             1413 | 15   187  134  .    177  376  1413 734  311  
  Initial                  688  | .    9    .    .    .    35   226  688  254  
  Average                  201  | 6    77   11   .    32   209  801  509  140  
Maximum Alert Level        4    | .    .    .    .    .    1    4    3    1    
  Low Security (%)         67   | 100  100  100  .    100  37   .    .    77   
  Level 1                  17   | .    .    .    .    .    62   14   24   22   
  Level 2                  6    | .    .    .    .    .    .    29   54   .    
  Level 3                  4    | .    .    .    .    .    .    27   20   .    
  Level 4                  3    | .    .    .    .    .    .    27   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    3    .    .    .    7    .    .    4    
  Investigation            2    | .    1    .    .    .    1    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    3    
  Reinforcement            6    | .    2    .    .    .    3    .    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Distress Signals           11   | .   1   .   .   .   5   .   3   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              150  | .   24  7   .   7   40  32  16  24  
  Peak Tracking Total      7    | .   3   3   .   3   6   5   7   7   
  Tactical Retreats        21   | .   1   .   .   1   2   3   5   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Traps Triggered            14   | .   2   .   .   .   3   6   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Machines Disabled          13   | .   .   1   .   6   1   5   .   .   
  Max in Single Turn       4    | .   .   1   .   4   1   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Machines Accessed          33   | .   6   .   2   .   8   2   6   9   
  Terminals                23   | .   6   .   .   .   6   2   4   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                102  | .   17  .   2   .   23  2   24  34  
  Successful               56   | .   7   .   2   .   16  2   11  18  
  Failed                   45   | .   9   .   .   .   7   .   13  16  
    Catastrophic           6    | .   1   .   .   .   .   .   2   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   65   | .   17  .   1   .   17  .   17  13  
  Terminals                83   | .   17  .   .   .   19  2   18  27  
  Fabricators              4    | .   .   .   .   .   .   .   .   4   
  Repair Stations          8    | .   .   .   .   .   3   .   5   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             28   | .   3   .   2   .   7   2   5   9   
  Record                   2    | .   .   .   1   .   .   .   .   1   
  Robot Analysis           4    | .   1   .   .   .   3   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   1   .   1   1   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   1   .   1   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   
  Locate Traps             4    | .   2   .   .   .   1   .   .   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   3   
Repair Station Hacks       5    | .   .   .   .   .   3   .   2   .   
  Scan Component           4    | .   .   .   .   .   2   .   2   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         16   | .   4   .   .   .   5   .   3   4   
  Terminals                16   | .   4   .   .   .   5   .   3   4   
    Botnet                 12   | .   3   .   .   .   4   .   2   3   
    Operators              4    | .   1   .   .   .   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   1   
Hacking Detections         24   | .   5   .   .   .   7   1   6   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   134 
  Total Robot Build Rating 16   | .   .   .   .   .   .   .   .   16  
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   4   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   201  | .   .   .   .   .   .   .   .   201 
  Total Part Build Rating  22   | .   .   .   .   .   .   .   .   22  
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              8    | .   .   .   5   .   .   .   3   .   
  Non-combat               6    | .   .   .   3   .   .   .   3   .   
  Combat                   2    | .   .   .   2   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   5   .   .   .   3   .   
  parse_system             6    | .   .   .   5   .   .   .   1   .   
  drop_inventory           1    | .   .   .   .   .   .   .   1   .   
  mark_security            1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    9    | .   .   .   .   .   .   9   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   9   .   .   
  Attached                 1    | .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Total Allies               9    | .   .   .   .   3   .   2   .   4   
  Largest Group            4    | .   .   .   .   3   2   2   .   4   
  Highest-Rated Group      64   | .   .   .   .   40  24  64  .   48  
  Highest-Rated Ally       39   | .   .   .   .   16  16  39  .   12  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   19  9   25  .   3   
  Total Damage             832  | .   .   .   .   227 68  488 .   49  
  Kills                    10   | .   .   .   .   4   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac 
Robot Analysis Total       4    | .   1   .   .   .   3   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Turns Passed               13535 | 110  1894 2003 1234 2101 2288 1432 714  1759 
Spaces Moved               7738  | 90   1221 742  508  836  1202 969  450  1720 
  Core                     132   | 5    .    .    .    .    .    .    .    127  
  Treads                   2821  | .    100  677  508  836  700  .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   3439  | 85   1121 65   .    .    502  969  450  247  
  Hover                    1346  | .    .    .    .    .    .    .    .    1346 
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            43    | 50   80   110  240  240  105  105  95   43   
  Average Speed            141   | 85   117  228  240  240  141  105  103  79   
  Slowest Speed            300   | 100  240  240  240  240  240  105  120  300  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       63    | 4    99   97   90   99   56   70   31   29   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     3     | .    .    1    1    1    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    
Spaces Dug                 60    | .    17   .    .    2    9    .    5    27   
Terrain Destroyed          259   | .    26   62   .    8    16   115  5    27   
  Melee                    40    | .    .    .    .    1    7    .    5    27   
  Projectile               30    | .    18   1    .    1    9    1    .    .    
  AOE                      189   | .    8    61   .    6    .    114  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total                      9656 | 113  1476 1008 522  914  1639 1348 643  1993 
  Wait                     1230 | 3    108  231  .    37   284  294  142  131  
  Move                     7729 | 89   1220 741  507  835  1201 967  449  1720 
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | 7    17   3    3    7    19   5    1    11   
  Fast Attach              24   | 7    .    .    .    2    7    1    2    5    
  Attach                   34   | .    1    1    1    2    11   4    .    14   
  Detach                   8    | .    .    .    .    .    5    2    .    1    
  Swap                     78   | 3    25   8    1    4    11   6    11   9    
  Drop                     69   | 1    12   1    4    11   22   5    2    11   
  Fire                     249  | 3    93   23   .    12   67   31   1    19   
  Melee                    115  | .    .    .    6    4    11   2    35   57   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    .    .    
  Escape Stasis            45   | .    .    .    .    .    .    30   .    15   
  Rewire                   1    | .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-7/Factory (discovered 3 exits: [*Fac] / Low x2)

 History 
---------
  Turn | Location      | Event
    22 | -11/Scrapyard | Discovered new exit (range 14)
   111 | -11/Scrapyard | Entered Materials
   470 | -10/Materials | Discovered new exit (range 14)
   627 | -10/Materials | Build established: Mutant
   893 | -10/Materials | Discovered new exit (range 8)
  1072 | -10/Materials | Build established: Scavenger-Mutant
  1390 | -10/Materials | Discovered new exit (range 16)
  1481 | -10/Materials | Central database locked down
  1994 | -10/Materials | Discovered new exit (range 7)
  2005 | -10/Materials | Entered Mines
  2030 | -10/Mines     | Discovered new exit (range 3)
  2220 | -10/Mines     | Learned Materials interactive machine intel
  2397 | -10/Mines     | Build established: Mutant
  2480 | -10/Mines     | Assembled infested the area
  2919 | -10/Mines     | Discovered new exit (range 8)
  3363 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3366 | -10/Mines     | Discovered new exit (range 5)
  3470 | -10/Mines     | Learned location of Storage (-8)
  3800 | -10/Mines     | Found a hidden stash of uninstalled traps
  4008 | -10/Mines     | Entered Exiles
  4066 | -10/Exiles    | Met 8R-AWN
  4112 | -10/Exiles    | Met EX-HEX
  4300 | -10/Exiles    | Met EX-BIN
  4345 | -10/Exiles    | Aligned with FarCom system
  4347 | -10/Exiles    | Given EX-Vault access code
  4424 | -10/Exiles    | Opened EX-Vault
  4451 | -10/Exiles    | Found AWS/Thermal
  4510 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4577 | -10/Exiles    | Met EX-DEC
  4707 | -10/Exiles    | Visited The Gauntlet
  5077 | -10/Exiles    | Learned location of Zion (-7)
  5195 | -10/Exiles    | Discovered new exit (range 12)
  5242 | -10/Exiles    | Left Exiles lab with AWS/Thermal
  5242 | -10/Exiles    | Entered Mines
  5485 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  5501 | -9/Mines      | Discovered new exit (range 11)
  5521 | -9/Mines      | Learned Materials garrison access intel
  5816 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  6524 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  6574 | -9/Mines      | Discovered new exit (range 14)
  6783 | -9/Mines      | Core integrity fell below 50%
  7343 | -9/Mines      | Entered Materials
  7343 | -8/Materials  | Accompanied by 2 allies
  7343 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  7344 | -8/Materials  | Identified exit to Storage
  7345 | -8/Materials  | Loaded intel: 19 interactive machine locations
  7346 | -8/Materials  | Loaded intel: 1 garrison access location
  7788 | -8/Materials  | Build established: Scavenger-Mutant
  8195 | -8/Materials  | Discovered exit to Storage (range 6)
  8964 | -8/Materials  | Discovered new exit (range 7)
  9077 | -8/Materials  | Repaired Hrd. Light Armor Plating
  9144 | -8/Materials  | Build established: Mutant
  9349 | -8/Materials  | Garrison activated, responded to threat
  9630 | -8/Materials  | Identified exit to Garrison
  9631 | -8/Materials  | Entered Garrison
  9643 | -8/Garrison   | Triggered checkpoint
  9723 | -8/Garrison   | Triggered checkpoint
  9726 | -8/Garrison   | Triggered checkpoint
  9811 | -8/Garrison   | Triggered checkpoint
  9877 | -8/Garrison   | Garrison Relay disabled
  9925 | -8/Garrison   | Triggered checkpoint
 10112 | -8/Garrison   | Discovered new exit (range 10)
 10173 | -8/Garrison   | Triggered checkpoint
 10298 | -8/Garrison   | Rescued a captive Derelict
 10299 | -8/Garrison   | Rescued a captive Derelict
 10353 | -8/Garrison   | Discovered new exit (range 15)
 10437 | -8/Garrison   | Triggered checkpoint
 10447 | -8/Garrison   | AWS/Thermal suddenly broke down
 10513 | -8/Garrison   | Spotted B-75 Beast
 10525 | -8/Garrison   | Triggered checkpoint
 10687 | -8/Garrison   | Discovered new exit (range 14)
 10707 | -8/Garrison   | Discovered new exit (range 74)
 10707 | -8/Garrison   | Discovered new exit (range 7)
 10707 | -8/Garrison   | Discovered new exit (range 60)
 10806 | -8/Garrison   | Phase Generator disabled
 10934 | -8/Garrison   | Installed Relay Interface Framework
 11063 | -8/Garrison   | Entered Materials
 11275 | -8/Materials  | Identified exit to Factory
 11589 | -8/Materials  | Core integrity fell below 50%
 11777 | -8/Materials  | Entered Factory
 11777 | -7/Factory    | Evolved 2 slots: Utility x2
 11897 | -7/Factory    | Lost 5 parts (1p3n1w)
 11911 | -7/Factory    | Discovered new exit (range 15)
 12063 | -7/Factory    | Build established: Hacker-Mutant
 12145 | -7/Factory    | System corruption reached 10%
 12175 | -7/Factory    | Lost 7 parts (1p1n4u1w)
 12794 | -7/Factory    | Fabricated Gravmag System?
 12867 | -7/Factory    | Identified exit to Lower Caves
 12976 | -7/Factory    | Fabricated S-27 Virus?
 13529 | -7/Factory    | Fabricated Adv. Target Analyzer?
 13536 | -7/Factory    | Core integrity fell below 50%
 13536 | -7/Factory    | Self-destructed

 Last Messages 
---------------
13500_ System corrupted: Heat flow error (+119).
13521_ Sneak attack on K-01 Serf.
13521_ Destroyed Wheel.
13521_ K-01 Serf destroyed.
13523_ Acquired 16 matter.
13529_ >> FABRICATOR: Completed Adv. Target Analyzer?
13532_ Sneak attack on A-02 Transporter.
13532_ A-02 Transporter Lgt. Treads severed.
13535_ Triggered Proton Bomb Trap.
13535_ A bubble of electromagnetic force engulfs the area.
13535_ Chain reaction triggered in Lgt. Nuclear Core.
13535_ Nuclear Reactor explodes. <x3>
13535_ A-02 Transporter destroyed.
13535_ Nuclear Reactor explodes.
13535_ Gauss Rifle destroyed.
13535_ Gravmag System destroyed.
13535_ System Shield destroyed.
13535_ Gravmag System destroyed.
13535_ Imp. Airjet destroyed.
13535_ Chainsword destroyed.

 Map 
-----
+----------------------------------------------------+
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| #            ##??##     #             #####?###### |
| #            ##??##     +             #####?##     |
| #            ##??##     #             +  ##?##     |
| #            ######     #             #  #####     |
| #######+###########     ###############  #####     |
|                                              #     |
|                  *                           #     |
|                                              /     |
|                                              #     |
|                                              #     |
|    ##########+#############   ####+###########     |
|    #####            #######   ###           ##     |
| ########            ##???##   ### """ """   ##     |
|       ##            ##?####   ### """ """   ###### |
| """   ##            ##?####   ### """ """   ###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Evasion (%)                56
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        29
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
       Gravmag System | x2 | -7/Factory | Preloaded
           S-27 Virus | x4 | -7/Factory | Preloaded
 Adv. Target Analyzer | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransdimensionalAlertJammer
  Manual?         0
Play Time         02:09:38
  Cumulative      65.8 hours
  Start           2025.04.27 @ 20:48:26
  End             2025.05.03 @ 11:29:41
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           41
  Adventurer      4
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             30
Gallery%          35
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aef454b4-2a51-4213-901d-f44c98d5f9f1