Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.25 @ 11:06:46 // Halloween2019/Abominations

Player: PhenomPhear

Result: Destroyed by Lesser Abomination with Improved Medium Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (669)      669
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1729

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (9)
Location                   -9/Materials

 Parts 
-------
Power (1)
Propulsion (2)
Utility (3)
Weapon (3)
Inventory (4)
  Ion Engine
  Light Treads
  Large Matter Pod (150)
  Mini Grenade Launcher

 Peak State 
------------
Power
  Heavy Ion Engine
Propulsion
  Light Treads
  Light Treads
Utility
  Improved Heat Sink
  Large Storage Unit
  Weapon Shielding
Weapon
  Light EM Pulse Cannon
  Light EM Pulse Cannon
  Light EM Pulse Cannon
Inventory
  Ion Engine
  Light Treads
  Light Treads
  Medium Matter Pod
  Weapon Shielding
  Medium Laser
  Light EM Pulse Cannon
  Particle Cannon
  Particle Cannon
  Mini Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Weapon Shielding
Weapon                     Light EM Pulse Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             26   | 6   8   12  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   3   2   
    Device                 1    | .   1   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   5   8   
    Energy Gun             3    | .   .   3   
    Energy Cannon          7    | .   3   4   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 9    | .   .   9   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      9    | .   .   9   
Average Slot Usage (%)     92   | .   95  89  
  Engine                   12   | .   14  9   
  Treads                   24   | .   28  19  
  Device                   9    | .   8   10  
  Storage                  12   | .   14  10  
  Protection               3    | .   .   9   
  Energy Gun               1    | .   .   3   
  Energy Cannon            20   | .   18  23  
  Ballistic Gun            5    | .   8   .   
  Launcher                 1    | .   1   2   
Naked Turns                28   | .   .   28  
Heaviest Build             35   | 12  30  35  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         8    | 5   7   9   
  Most Carried             10   | 2   10  10  
  Average Carried          6    | 1   6   8   
  Final Capacity           4    | .   .   4   
  Final Carried            4    | .   .   4   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           825  | 162 286 377 
  Remotely                 .    | .   .   .   
Salvage Created            575  | .   378 197 
  Parts                    29   | .   18  11  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  11   | .   7   4   
  Guns                     1    | .   .   1   
  Cannons                  2    | .   1   1   
  AOE                      8    | .   6   2   
Classes Destroyed          5    | .   5   .   
  Builder                  2    | .   2   .   
  Hauler                   2    | .   2   .   
  Watcher                  1    | .   1   .   
  Grunt                    5    | .   5   .   
  Abomination              6    | .   2   4   
Best Kill Streak           9    | .   9   1   
  Combat Bots Only         6    | .   6   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1802 | .    185  1617 
  Core                     401  | .    .    401  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              65   | .    22   43   
  Largest                  3    | .    2    3    
  Hottest                  192  | .    112  192  
Shots Fired                120  | .    32   88   
  Gun                      24   | .    9    15   
  Cannon                   77   | .    11   66   
  Launcher                 19   | .    12   7    
  Special                  .    | .    .    .    
  Kinetic                  9    | .    9    .    
  Thermal                  65   | .    9    56   
  Explosive                19   | .    12   7    
  Electromagnetic          27   | .    2    25   
  Robot Hit Streak         27   | .    5    27   
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           86   | .    14   72   
  Core Hits                56   | .    28   28   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2536 | .    946  1590 
  Guns                     217  | .    51   166  
  Cannons                  948  | .    111  837  
  Explosions               1350 | .    773  577  
  Melee                    .    | .    .    .    
  Ramming                  21   | .    11   10   
  Kinetic                  51   | .    51   .    
  Thermal                  1125 | .    89   1036 
  Explosive                1218 | .    773  445  
  Electromagnetic          121  | .    22   99   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    .    5    
  Average Corruption       4    | .    .    4    
  Corruption Purged        .    | .    .    .    
  Effects                  12   | .    .    12   
    Message Errors         3    | .    .    3    
    Matter Fused           2    | .    .    2    
    Heat Flow Errors       2    | .    .    2    
    Data Loss (minor)      2    | .    .    2    
    Targeting Errors       3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            56   | .    39   17   
  Projectiles              .    | .    .    .    
  Explosions               56   | .    39   17   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      175  | .    .    175  
  Shots                    4    | .    .    4    
  Rammed                   4    | .    1    3    
Targets Rammed             4    | .    1    3    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        439  | .    153  439  
  Average Temperature      114  | .    69   126  
  Received Heat Transfer   717  | .    87   630  
  Effects                  1    | .    .    1    
    Shutdowns              1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         539  | .    185  354  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    .    2    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             229  | .   229 34  
  Average Influence        77   | .   122 21  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         77   | .   .   .   
  Level 1                  22   | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          12   | .   2   10  
  Investigation            4    | .   .   4   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  3    | .   .   3   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           12   | .   3   9   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   10  9   
  Peak Tracking Total      6    | .   3   6   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          5    | .   4   1   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   .   6   
  Successful               4    | .   .   4   
  Failed                   2    | .   .   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   .   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   .   4   
  Record                   2    | .   .   2   
  Robot Analysis           1    | .   .   1   
  Prototype ID Bank        1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1060 | 66  599 395 
Spaces Moved               543  | 39  323 181 
  Core                     65   | 6   .   59  
  Treads                   478  | 33  323 122 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 50  
  Average Speed            146  | 143 160 124 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 4   46  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          120  | .   35  85  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      120  | .   35  85  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      691  | 46  374 271 
  Wait                     20   | .   .   20  
  Move                     541  | 38  322 181 
  Hop                      .    | .   .   .   
  Pick Up                  17   | 2   12  3   
  Fast Attach              14   | 6   5   3   
  Attach                   7    | .   .   7   
  Detach                   .    | .   .   .   
  Swap                     5    | .   3   2   
  Drop                     18   | .   9   9   
  Fire                     65   | .   22  43  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    3    | .   1   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   47 | -11/Scrapyard | Discovered new exit (range 12)
   67 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Discovered new exit (range 15)
  328 | -10/Materials | Build established: Mutant
  649 | -10/Materials | Discovered new exit (range 12)
  666 | -10/Materials | Entered another Materials area
  666 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  995 | -9/Materials  | Core integrity fell below 50%
 1042 | -9/Materials  | Discovered new exit (range 14)
 1049 | -9/Materials  | Core integrity fell below 20%
 1061 | -9/Materials  | Destroyed by Lesser Abomination with Improved Medium Laser

 Last Messages 
---------------
01022_ Ion Engine destroyed.
01028_ Slammed into Minor Abomination.
01028_ Lgt. Treads destroyed.
01028_ Particle Cannon destroyed.
01029_ Lgt. Treads destroyed.
01029_ Dropped Weapon Shielding.
01030_ Dropped Lrg. Storage Unit.
01030_ Dropped Lgt. EM Pulse Cannon.
01031_ Med. Laser destroyed.
01032_ System corrupted: Component data lost.
01033_ Acquired 14 matter.
01033_ Imp. Heat Sink destroyed.
01036_ Acquired 27 matter.
01038_ Slammed into Matter Anomaly.
01039_ Acquired 19 matter.
01041_ Acquired 13 matter.
01042_ EXIT=FOUND (Blocked)
01048_ System corrupted: Component data lost.
01048_ Unstable Anomaly suddenly flashes brightly.
01048_ Engulfed by violent ripples tearing at the fabric of space.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionBottomlessRipper
  Manual?         0
Play Time         00:11:54
  Cumulative      1010.8 hours
  Start           2019.10.25 @ 10:55:06
  End             2019.10.25 @ 11:06:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          596
  Rogue           596
  Adventurer      0
  Explorer        0
Win Type          -
  Total           17
  Types           9/1/4/3/0/0/0
Lore%             89
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 57eab608-c748-4936-b070-444ee83a343a