Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 23:24:52 Player: 0631 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (432) 432 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 3586 Bonus ------- Pacifist 200 Follower Combat Kills 329 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Advanced Visual Processing Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Medium Reactive Plating Hardlight Generator Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Particle Charger > --- WEAPON ----------- Lightning Gun Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Cooled Aerolev Unit Improved Heat Sink Microactuators Hardlight Generator Hacking Suite Drone Bay Particle Gun Datajack [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Power Shielding Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 42 | 6 3 5 6 8 14 Power 7 | 1 . 2 1 2 1 Engine 4 | 1 . 2 1 . . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 9 | 2 2 . . 3 2 Treads . | . . . . . . Leg 6 | 2 . . . 3 1 Wheel 2 | . 2 . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 11 | 1 . 2 2 1 5 Device 5 | . . 1 1 . 3 Storage 2 | 1 . 1 . . . Processor 2 | . . . 1 1 . Hackware 1 | . . . . . 1 Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 15 | 2 1 1 3 2 6 Energy Gun 9 | 1 . 1 1 1 5 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 25 | . . . 2 1 22 Power 5 | . . . . 1 4 Propulsion 6 | . . . 1 . 5 Utility 6 | . . . . . 6 Weapon 8 | . . . 1 . 7 Highest Loss Streak 10 | . . . 2 1 10 To Critical Strikes . | . . . . . . Average Backups 8 | 2 5 6 9 9 8 Power . | . . . 1 . 1 Propulsion 1 | . 2 2 2 2 . Utility 2 | . . . 1 2 5 Weapon 2 | . 2 3 4 3 . Tool/Special . | . . . . . . Unused Backups 9 | . . . 1 1 7 Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 7 | . . . . . 7 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 58 81 85 91 79 Engine 10 | . 3 11 15 16 3 Core 2 | . . . . . 9 Leg 11 | . 7 . . 20 15 Wheel 7 | . 15 22 17 . . Device 14 | . . 7 17 18 17 Storage 10 | . 14 18 9 9 7 Processor 6 | . . . 8 9 7 Energy Gun 5 | . 3 10 7 . 7 Energy Cannon 5 | . . . 6 9 6 Ballistic Cannon 2 | . 8 11 2 . . Special Melee Weapon 2 | . . . . 7 . Peak Build Rating 39 | 6 6 13 19 30 39 Average Rating 19 | 4 4 9 16 20 30 On Entrance 11 | . 6 4 11 16 30 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 37 | 13 15 30 29 31 37 Greatest Support 53 | 20 26 26 35 53 53 Greatest Overweight (x) 8 | 2 3 1 1 1 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 9 Most Carried 10 | 5 8 10 10 10 10 Average Carried 8 | 2 5 6 9 9 8 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 4 7 10 10 10 5 Class Distribution -------------------- 77% | Mutant 11% | Commander-Mutant 3% | Commander-Gunner 3% | Scavenger-Gunner 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 695 | 187 . 44 56 301 107 Remotely . | . . . . . . Salvage Created 462 | . . 44 56 194 168 Parts 21 | . . 1 3 9 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 9 | . . 1 1 4 3 Cannons 6 | . . 1 1 2 2 Classes Destroyed 2 | . . 1 . 1 . Grunt 4 | . . . . 2 2 Sentry 5 | . . 1 1 2 1 Best Kill Streak 2 | . . 1 1 2 1 Combat Bots Only 2 | . . 1 1 2 1 Max Kills in Single Turn 1 | . . 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 284 | . 20 2 10 35 217 Missed 101 | . 6 1 4 14 76 Hits 183 | . 14 1 6 21 141 Melee 2 | . . . . . 2 Projectile 181 | . 14 1 6 21 139 Critical Strikes 8 | . . . 1 . 7 Part Disruptions 1 | . . . . . 1 Actively Blocked 1 | . . . . . 1 Damage Taken 3202 | . 138 14 87 363 2600 Core 826 | . 19 . 15 88 704 Absorbed by Shields . | . . . . . . Redirected to Shielding 107 | . . . . . 107 Core Remaining (%) 93 | 100 92 100 . 81 . Volleys Fired 77 | . . 2 5 28 42 Largest 2 | . . 2 1 1 2 Hottest 135 | . . 95 100 68 135 Shots Fired 90 | . . 4 5 28 53 Gun 38 | . . 2 . . 36 Cannon 51 | . . 2 4 28 17 Launcher . | . . . . . . Special 1 | . . . 1 . . Kinetic 2 | . . 2 . . . Thermal 58 | . . 2 5 28 23 Explosive . | . . . . . . Electromagnetic 30 | . . . . . 30 Robot Hit Streak 7 | . . 3 1 7 3 Robot Miss Streak 5 | . . 3 3 5 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 56 | . . 4 1 26 25 Core Hits 14 | . . 2 1 3 8 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Meltdown 1 | . . . . 1 . Melee Attacks 13 | . . . . 9 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 7 | . . . . 7 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 869 | . . 58 21 350 440 Guns 228 | . . 22 . . 206 Cannons 573 | . . 36 21 350 166 Explosions 58 | . . . . . 58 Melee . | . . . . . . Ramming 10 | . . . . . 10 Kinetic 36 | . . 36 . . . Thermal 654 | . . 22 21 350 261 Explosive . | . . . . . . Electromagnetic 169 | . . . . . 169 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 3 3 7 Average Corruption 3 | . . . 2 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . . 17 3 Message Errors 3 | . . . . 3 . Matter Fused 5 | . . . . 4 1 Heat Flow Errors 3 | . . . . 3 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 4 | . . . . 3 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 31 | . . . . . 31 Projectiles . | . . . . . . Explosions 31 | . . . . . 31 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . . . 4 Shots . | . . . . . . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 500 | . . 57 44 296 500 Average Temperature 99 | . . 32 18 89 128 Received Heat Transfer 750 | . 21 9 36 153 531 Effects 4 | . . . . . 4 Shutdowns 2 | . . . . . 2 Interference 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 6 | . . . . 6 . Heat Transferred 1152 | . . 25 37 629 461 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 98 | 100 100 100 100 94 100 Level 1 1 | . . . . 5 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 244 | . . 30 30 244 105 Initial 105 | . . . . 12 105 Average 17 | . . 3 . 29 22 Influence Increases 834 | . . 80 31 427 296 Destroy 0b10 Robot/C 440 | . . 20 20 240 160 Destroy Leader 120 | . . 10 10 50 50 Allied During Kill 158 | . . . . 117 41 Successful Hack 9 | . . 5 . 4 . Disable Machine 15 | . . . . 15 . Destroy Structure 2 | . . . 1 1 . Partial Spotted 30 | . . 30 . . . Lose Combat Pursuer 60 | . . 15 . . 45 Influence Decreases 834 | . . 80 1 225 528 Entered New Map 145 | . . . . 18 127 Time Decay 432 | . . 80 1 137 214 Lost Part 142 | . . . . 10 132 Lost Ally 115 | . . . . 60 55 Squads Dispatched 12 | . 1 2 1 1 7 Investigation 4 | . . 1 1 1 1 Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 1 . . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 7 4 1 12 15 Peak Tracking Total 7 | . 7 3 1 4 5 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 11 | . 4 . 2 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . . 1 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 13 | . . 5 1 7 . Terminals 11 | . . 4 . 7 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 33 | . . 14 5 14 . Successful 20 | . . 7 4 9 . Failed 13 | . . 7 1 5 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . . 9 . 14 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 5 . . . Scanalyzers 5 | . . . 5 . . Garrison Access . | . . . . . . Terminal Hacks 12 | . . 3 . 9 . Record 3 | . . . . 3 . Open Door 2 | . . . . 2 . Alert Level 1 | . . . . 1 . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . . . 1 . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 4 | . . 4 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 2 | . . 2 . . . Scanalyzer 4 | . . . 4 . . Insert Component 3 | . . . 3 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 2 1 5 . Full Trace Events 5 | . . 2 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 40 | . . 40 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked 5 | . . . . 3 2 Non-combat 2 | . . . . 2 . Combat 3 | . . . . 1 2 Robot Hacks Applied 7 | . . . . 5 2 parse_system 4 | . . . . 2 2 no_distress 3 | . . . . 3 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 6 Highest-Rated Group 173 | . . . . 173 109 Highest-Rated Ally 29 | . . . . 29 29 Total Orders . | . . . . . . Ally Attacks 83 | . . . . 37 46 Total Damage 1143 | . . . . 547 596 Kills 14 | . . . . 9 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 2323 | . . 358 293 931 741 Optics 1944 | . . . 272 931 741 Structural 1743 | . . 358 293 931 161 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 2708 | 66 171 505 293 931 742 Spaces Moved 1763 | 44 158 504 92 529 436 Core 23 | 6 15 . . . 2 Treads . | . . . . . . Legs 949 | 38 33 . . 522 356 Wheels 713 | . 110 504 92 7 . Hover 78 | . . . . . 78 Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 95 100 Average Speed 110 | 115 99 90 90 119 129 Slowest Speed 450 | 190 200 105 95 126 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 32 34 6 58 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 1 | . . . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2433 | 59 173 550 296 797 558 Wait 427 | . . 30 175 191 31 Move 1758 | 43 157 503 91 528 436 Hop . | . . . . . . Pick Up 68 | 10 9 8 9 17 15 Fast Attach . | . . . . . . Attach 41 | 6 4 5 4 5 17 Detach 3 | . . 1 1 . 1 Swap 15 | . 1 1 4 7 2 Drop 27 | . 2 . 7 12 6 Fire 77 | . . 2 5 28 42 Melee 13 | . . . . 9 4 Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 15) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 317 | -9/Materials | Build established: Mutant 661 | -9/Materials | Discovered new exit (range 5) 743 | -9/Materials | Entered another Materials area 743 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -8/Materials | Discovered new exit (range 17) 1036 | -8/Materials | Entered Storage 1733 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1903 | -8/Storage | Discovered new exit (range 7) 1929 | -8/Storage | Met 01-MTF 1967 | -8/Storage | Entered Factory 1967 | -7/Factory | Accompanied by 7 allies (01-MTF) 1967 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1970 | -7/Factory | 01-MTF left 2045 | -7/Factory | Build established: Commander-Mutant 2319 | -7/Factory | Garrison activated, responded to threat 2375 | -7/Factory | Lost 7 parts (2p2n1u2w) 2375 | -7/Factory | Lost 4 allies 2638 | -7/Factory | Build established: Mutant 2653 | -7/Factory | Lost 10 parts (1p2n3u4w) 2655 | -7/Factory | Core integrity fell below 50% 2705 | -7/Factory | Core integrity fell below 20% 2709 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Arc Projector destroyed. Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. System corrupted: Substantial component data lost. Cld. Ion Engine destroyed. Acquired Hardlight Generator. Cld. Aerolev Unit destroyed. Slammed into L-41 Fighter. S-27 Virus IFF system glitched. Med. Storage Unit destroyed. Slammed into L-41 Fighter. Slammed into U-05 Engineer. ALERT: Construction progress impeded, dispatching reinforcements to local area. Slammed into G-47 Trooper. Adv. Visual Processing Unit broken. Destabilizing: Short circuit. 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Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend It's Just You Junior Dev Made in Tau Ceti IV Not Today, Chutes Novice Programmer Power Corrupts Safety First The More The Merrier Well Done Challenges ------------ None Game ------ Seed GravmagShadingCharger Manual? 0 Play Time 01:47:07 Cumulative 5.3 hours Start 2025.10.29 @ 21:17:55 End 2025.10.29 @ 23:24:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2bd0cc0-4313-4630-83b6-602766a53c7c