Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 08:14:42 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (1876) 1876 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 5940 Bonus ------- High Alert Combat Kills 134 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 199/550 Matter 300/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Location -8/Materials Parts ------- Power (1) Light Nuclear Core Propulsion (4) Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Utility (4) Improved Cooling System High-capacity Storage Unit Modified TNC Weapon (2) Shock Rifle Particle Gun Inventory (12) Light Nuclear Core Improved Heat Sink High-capacity Matter Pod (200) Advanced Visual Processing Unit Experimental Sensor Array Recoil Stabilizer Weapon Cycler Long-range Tractor Beam Enhanced Autogun Flak Gun Peak State ------------ Power Light Nuclear Core Propulsion Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Utility High-capacity Storage Unit Modified TNC Improved Weapon Shielding Layered Light Armor Plating Weapon Enhanced Autogun Enhanced Autogun Inventory Ion Engine Improved Cooling System High-capacity Matter Pod Advanced Visual Processing Unit Experimental Sensor Array Recoil Stabilizer Weapon Cycler Long-range Tractor Beam Shock Rifle Assault Rifle Flak Gun Grenade Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Modified TNC Device Improved Cooling System Storage High-capacity Storage Unit Processor Modified TNC Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 70 | 5 10 2 4 2 31 16 . Power 10 | 1 2 . . . 4 3 . Engine 5 | 1 2 . . . 2 . . Core 5 | . . . . . 2 3 . Reactor . | . . . . . . . . Propulsion 22 | 2 4 . . . 10 6 . Treads 8 | . 2 . . . 5 1 . Leg 14 | 2 2 . . . 5 5 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . 3 . 4 . 8 2 . Device 5 | . . . 2 . 2 1 . Storage 2 | . 1 . 1 . . . . Processor 4 | . 2 . 1 . 1 . . Hackware . | . . . . . . . . Protection 6 | . . . . . 5 1 . Artifact . | . . . . . . . . Weapon 21 | 2 1 2 . 2 9 5 . Energy Gun 5 | . . . . . 2 3 . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 1 . . 2 6 2 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . . Parts Lost 22 | . 3 . . . 8 11 . Power 6 | . 1 . . . 3 2 . Propulsion 9 | . 2 . . . 3 4 . Utility 4 | . . . . . 2 2 . Weapon 3 | . . . . . . 3 . Highest Loss Streak 8 | . 2 . . . 3 8 . Average Slot Usage (%) 91 | . 76 92 84 98 96 96 90 Engine 6 | . 6 14 14 14 5 . . Core 3 | . . . . . 3 8 9 Treads 13 | . 9 28 28 28 6 3 . Leg 17 | . 15 . . . 26 31 36 Device 3 | . . . . . 2 9 9 Storage 9 | . 3 14 14 14 9 9 9 Processor 11 | . 11 14 13 14 10 9 9 Protection 4 | . . . . . 13 7 . Energy Gun 3 | . . . . . 1 10 18 Ballistic Gun 13 | . 28 . . 17 15 6 . Launcher 3 | . . 21 14 9 . . . Naked Turns . | . . . . . . . . Heaviest Build 53 | 6 24 27 40 43 53 52 45 Greatest Support 80 | 20 40 40 40 40 80 80 40 Greatest Overweight (x) 14 | . . . . 1 2 14 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 12 | 4 10 10 12 12 12 12 12 Average Capacity 10 | 4 5 10 10 12 12 12 12 Most Carried 12 | 4 9 10 12 12 12 12 10 Average Carried 9 | . 4 9 10 11 10 10 10 Final Capacity 12 | . . . . . . . 12 Final Carried 10 | . . . . . . . 10 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 1964 | 223 276 80 91 159 797 338 . Remotely 641 | . . . . . 338 303 . Salvage Created 2677 | . 555 15 . 123 1360 624 . Parts 152 | . 29 2 . 6 72 43 . Haulers Intercepted 5 | . 2 . . . 3 . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 61 | . 10 4 . 2 23 22 . Melee 1 | . . . . . 1 . . Guns 56 | . 10 . . 2 22 22 . AOE 4 | . . 4 . . . . . Classes Destroyed 12 | . 6 1 . 1 4 . . Worker 3 | . . . . 2 1 . . Builder 1 | . . . . . 1 . . Hauler 5 | . 2 . . . 3 . . Recycler 3 | . 2 . . . 1 . . Operator 1 | . 1 . . . . . . Watcher 4 | . 2 . . . 2 . . Swarmer 28 | . 5 3 . . 6 14 . Grunt 28 | . 5 . . 2 13 8 . Brawler 1 | . . . . . 1 . . Sentry 2 | . . . . . 2 . . Hunter 1 | . . . . . 1 . . Assembled 1 | . . 1 . . . . . Best Kill Streak 11 | . 8 4 . 3 9 11 . Combat Bots Only 11 | . 7 4 . 2 7 11 . Max Kills in Single Turn 2 | . 2 2 . 1 2 2 . Gunslinging 1 | . . . . . 1 1 . Exploded 2 | . . 2 . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 4055 | . 543 97 . 33 1876 1506 . Core 477 | . 110 16 . . 170 181 . Absorbed by Shields 21 | . . . . . . 21 . Core Remaining (%) 74 | 100 . . . 49 . . . Volleys Fired 218 | . 60 3 . 6 97 52 . Largest 2 | . 2 2 . 2 2 2 . Hottest 130 | . 40 60 . 48 73 130 . Shots Fired 429 | . 120 4 . 12 194 99 . Gun 425 | . 120 . . 12 194 99 . Cannon . | . . . . . . . . Launcher 4 | . . 4 . . . . . Special . | . . . . . . . . Kinetic 365 | . 120 . . 12 175 58 . Thermal 30 | . . . . . . 30 . Explosive 4 | . . 4 . . . . . Electromagnetic 30 | . . . . . 19 11 . Robot Hit Streak 10 | . 8 5 . 10 8 9 . Robot Miss Streak 7 | . 7 . . 5 4 6 . Penetration Max . | . . . . . . . . Secondary Targets 13 | . 5 . . . 2 6 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 261 | . 62 4 . 8 130 57 . Core Hits 130 | . 27 4 . 10 52 37 . Critical Hits 1 | . . . . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 6 | . . . . . 6 . . Impact . | . . . . . . . . Slashing 6 | . . . . . 6 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4592 | . 700 221 . 97 2478 1096 . Guns 4091 | . 644 . . 97 2254 1096 . Cannons . | . . . . . . . . Explosions 341 | . 56 220 . . 65 . . Melee 159 | . . . . . 159 . . Ramming 1 | . . 1 . . . . . Kinetic 3435 | . 644 . . 97 1972 722 . Thermal 332 | . . . . . 65 267 . Explosive 276 | . 56 220 . . . . . Electromagnetic 389 | . . . . . 282 107 . Impact . | . . . . . . . . Slashing 159 | . . . . . 159 . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 2 | . . . . . 2 2 2 Corruption Purged . | . . . . . . . . Effects 14 | . . . . . . 14 . Message Errors 3 | . . . . . . 3 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . . . . 2 . Targeting Errors 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 59 | . 38 4 . . 17 . . Projectiles . | . . . . . . . . Explosions 42 | . 38 4 . . . . . Melee 17 | . . . . . 17 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 250 | . 113 82 . . 55 . . Shots 6 | . 1 4 . . 1 . . Rammed 1 | . . 1 . . . . . Targets Rammed 2 | . . 1 . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 384 | . 16 10 . 2 384 324 . Average Temperature 78 | . 5 7 . 2 74 104 . Received Heat Transfer 1434 | . 117 . . 18 774 525 . Effects 2 | . . . . . 1 1 . Shutdowns 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 679 | . . . . . 50 629 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 899 | . 256 93 . 45 416 899 453 Average Influence 276 | . 147 91 . 5 147 650 438 Maximum Alert Level 3 | . 1 . . . 2 3 2 Low Security (%) 56 | . . . . . . . . Level 1 13 | . . . . . . . . Level 2 17 | . . . . . . . . Level 3 13 | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . . 1 7 . . Investigation 2 | . 1 . . 1 . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . 3 . . Assault . | . . . . . . . . Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 4 | . . . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 22 5 . 2 47 24 . Peak Tracking Total 9 | . 8 3 . 1 9 7 1 Tactical Retreats 6 | . . . . . 5 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 7 | . 1 . . . . 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 4 | . 1 1 . . 2 . . Max in Single Turn 1 | . 1 1 . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 6 | . 3 . . 1 2 . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 12 | . 7 . . 1 4 . . Successful 8 | . 6 . . 1 1 . . Failed 4 | . 1 . . . 3 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . 1 . 1 . . . . Terminals 6 | . 6 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 5 | . 4 . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . . . 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 4681 | 58 843 144 504 854 921 1334 23 Spaces Moved 2477 | 44 486 80 310 436 358 748 15 Core 19 | 17 . . . . . 2 . Treads 1147 | . 157 80 310 436 110 54 . Legs 1311 | 27 329 . . . 248 692 15 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 127 150 150 Average Speed 152 | 92 132 160 160 177 149 152 150 Slowest Speed 750 | 120 160 160 160 180 200 750 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 64 32 69 80 34 70 4 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 3 | . 1 1 . . 1 . . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 50 | . 13 35 . . 2 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 50 | . 13 35 . . 2 . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 3030 | 61 575 92 319 508 600 860 15 Wait 129 | 8 . 4 . 44 68 5 . Move 2470 | 43 485 79 309 435 358 746 15 Hop . | . . . . . . . . Pick Up 65 | 5 14 1 2 11 22 10 . Fast Attach 14 | . 5 . 3 . 6 . . Attach 35 | 5 2 1 . 1 15 11 . Detach 1 | . . 1 . . . . . Swap 21 | . 3 1 1 1 10 5 . Drop 40 | . 6 1 4 10 17 2 . Fire 218 | . 60 3 . 6 97 52 . Melee 6 | . . . . . 6 . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush 1 | . . 1 . . . . . Escape Stasis 29 | . . . . . . 29 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 14) 164 | -10/Materials | Destroyed 7 combat bots 220 | -10/Materials | Discovered new exit (range 15) 271 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 552 | -10/Materials | Discovered new exit (range 18) 725 | -10/Materials | Build established: Scavenger-Mutant 901 | -10/Materials | Identified exit to Mines 902 | -10/Materials | Entered Mines 903 | -10/Mines | Assembled infested the area 907 | -10/Mines | Met a Derelict bent on vengeance 918 | -10/Mines | Core integrity fell below 50% 927 | -10/Mines | Met 8R-AWN 1016 | -10/Mines | Discovered new exit (range 10) 1028 | -10/Mines | Identified exit to Materials 1040 | -10/Mines | Discovered new exit (range 5) 1044 | -10/Mines | Identified exit to Exiles 1046 | -10/Mines | Entered Exiles 1086 | -10/Exiles | Welcomed by 8R-AWN 1112 | -10/Exiles | Met EX-HEX 1160 | -10/Exiles | Met EX-BIN 1194 | -10/Exiles | Aligned with FarCom system 1195 | -10/Exiles | Given EX-Vault access code 1214 | -10/Exiles | Build established: Mutant 1232 | -10/Exiles | Opened EX-Vault 1241 | -10/Exiles | Found Prototype Device 1241 | -10/Exiles | Identified Chronowheel 1241 | -10/Exiles | Activated Chronowheel 1249 | -10/Exiles | Found Prototype Device 1249 | -10/Exiles | Identified Trap Reconfigurator 1261 | -10/Exiles | Found Prototype Processor 1261 | -10/Exiles | Identified Modified TNC 1297 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1418 | -10/Exiles | Met EX-DEC 1524 | -10/Exiles | Discovered new exit (range 14) 1550 | -10/Exiles | Left Exiles lab with Modified TNC 1550 | -10/Exiles | Entered Mines 1581 | -9/Mines | Learned location of Storage (-9) 1687 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1698 | -9/Mines | Found Prototype Device 2084 | -9/Mines | Met a Derelict shopkeep closing up shop 2383 | -9/Mines | Discovered new exit (range 12) 2404 | -9/Mines | Entered Materials 2404 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2985 | -8/Materials | Garrison activated, responded to threat 3032 | -8/Materials | Lost 3 parts (2p1n) 3072 | -8/Materials | Discovered new exit (range 14) 3177 | -8/Materials | Destroyed 7 combat bots 3308 | -8/Materials | Garrison activated, responded to threat 3325 | -8/Materials | Identified exit to Garrison 3325 | -8/Materials | Entered Garrison 3406 | -8/Garrison | Triggered checkpoint 3409 | -8/Garrison | Triggered checkpoint 3439 | -8/Garrison | Core integrity fell below 50% 3492 | -8/Garrison | Destroyed 11 combat bots 3492 | -8/Garrison | Lost 8 parts (1p4n1u2w) 3604 | -8/Garrison | Discovered new exit (range 13) 3742 | -8/Garrison | Discovered new exit (range 11) 3806 | -8/Garrison | Build established: Scavenger-Mutant 3824 | -8/Garrison | Triggered checkpoint 3902 | -8/Garrison | Discovered new exit (range 8) 4104 | -8/Garrison | Triggered checkpoint 4186 | -8/Garrison | Triggered checkpoint 4519 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4653 | -8/Garrison | Installed Relay Interface Framework 4659 | -8/Garrison | Entered Materials 4682 | -8/Materials | Self-destructed Last Messages --------------- 04220_ System corrupted: Shock Rifle targeting data glitched. 04220_ S-10 Pest destroyed. 04228_ Acquired 15 matter. 04343_ System corrupted: Energy discharge (-51). 04477_ Lgt. Armor Plating destroyed. 04485_ System corrupted: Particle Gun targeting data glitched. 04488_ Aluminum Leg melted. 04488_ G-47 Trooper destroyed. 04500_ ALERT: Garrison interior compromised. 04519_ Attempting to access garrison exit controls... 04519_ Remote lockdown engaged. 04543_ |TPIOY5OU5NVBXYSP/03GO G2 04651_ Initiating installation procedure... 04653_ Relay Interface Framework installed. 04659_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE 04659_ Receiving FarCom transmissions... 04681_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????o???????????????????????????? | | ??????????????????????????????????? | | ??????##+####+####????????????????? | | ??????# ! #????????????????? | | ??????# """ // #????????????????? | | ??????# """ // *#????????????????? | | ??????# """ #????????????????? | | ??????# @ #????????????????? | | ??????# ! #????????????????? | | ??????####+###########+##?????????? | | ????????# ????????? | | ????????# ????????? | | ????????# ????????? | | ????????# #############?????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????##### #?????????????????????? | | ????# #?????????????????????? | | ????# +?????????????????????? | | ????# #?????????????????????? | | ????##### #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# ?????????????????????? | | ????????# ????????????????????? | | ????????# ???????????????????? | | ????????########??????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 50 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed HardlightHoverLog Manual? 0 Play Time 00:38:04 Cumulative 36.2 hours Start 2019.10.28 @ 07:35:48 End 2019.10.28 @ 08:14:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bdc36d2-81b6-4fae-a412-7a3f1ac48723