Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 12:46:11

Player: CrossedViper

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (21)       4200
Robots Destroyed (478)     2390
Value Destroyed (16924)    16924
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (8035)               8035
              TOTAL SCORE: 36309

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4063
Follower Combat Kills      424
Registered with UFD        300
Met Optimus in HQ          500
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (9) ------
      Advanced Salvage Targeting Computer
>              --- WEAPON (8) -------
                   (None)
>              --- INVENTORY (5) ----
               Graviton Reactor
               Graviton Reactor
  Experimental Energy Well (600)

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
      Improved Fusion Compressor
>              --- PROPULSION -------
               Antigrav Array
               Antigrav Array
>              --- UTILITY ----------
  Experimental Coolant Injector
               Huge Storage Unit
               Surveybot 17 Chip
               Salvage Targeting Computer
      Advanced Salvage Targeting Computer
      Improved Armor Integrity Analyzer
     Makeshift Transmission Jammer
>              --- WEAPON -----------
               Gamma Rifle
         Heavy Machine Gun
               Katana
         Heavy Pick
         Heavy Pick
               Lance
>              --- INVENTORY --------
      Improved Thunder Leg
      Improved Thunder Leg
       Compact Wheel
  Experimental Energy Well
               Tactical Coordination Suite
      Advanced Target Analyzer
               Gamma Rifle
[Rating: 119]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Wheel                    Overtuned Huge Scrapsphere
  Hover Unit               Antigrav Array
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Overtuned Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res 
Slots Evolved              16   | .   .   .   2   2   .   .   .   4   .   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Weapon                   6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   2   .   
Parts Attached             280  | 7   6   2   20  27  13  1   8   22  .   3   25  11  .   34  4   24  6   3   16  40  8   
  Power                    26   | 1   1   1   1   1   1   .   .   2   .   1   .   1   .   2   1   4   2   .   1   6   .   
    Engine                 8    | 1   1   1   1   1   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   1   .   .   1   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   1   .   1   5   .   
  Propulsion               94   | 2   .   1   10  14  5   .   5   9   .   .   6   2   .   12  .   3   .   .   5   14  6   
    Treads                 40   | 2   .   1   9   14  5   .   4   3   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Leg                    32   | .   .   .   .   .   .   .   .   .   .   .   5   2   .   11  .   3   .   .   4   3   4   
    Wheel                  13   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   9   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Flight                 6    | .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | 2   2   .   2   6   2   .   1   5   .   2   11  5   .   7   .   6   2   2   5   6   2   
    Device                 34   | 1   1   .   .   1   1   .   1   3   .   .   6   1   .   4   .   5   1   1   1   5   2   
    Storage                6    | 1   1   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   1   .   .   .   .   .   2   2   .   .   1   .   .   .   .   4   1   .   
    Hackware               5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   .   .   .   .   .   
    Protection             12   | .   .   .   .   4   1   .   .   .   .   .   2   3   .   .   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   3   .   7   6   5   1   2   6   .   .   8   3   .   13  3   11  2   1   5   14  .   
    Energy Gun             21   | 1   .   .   3   .   .   .   .   .   .   .   1   2   .   1   3   3   1   .   3   3   .   
    Energy Cannon          11   | .   1   .   2   2   2   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          36   | 1   .   .   2   3   2   1   .   3   .   .   1   .   .   9   .   7   1   .   2   4   .   
    Ballistic Cannon       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Launcher               5    | .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   1   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   5   1   1   .   1   1   .   .   4   7   .   1   .   4   .   .   .   2   2   
  Corrupted Parts          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   2   .   .   
    System Corruption      37   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  9   3   2   .   .   
Parts Lost                 128  | .   .   2   2   2   1   .   .   3   .   1   13  .   .   14  .   18  10  .   22  31  9   
  Power                    17   | .   .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   3   2   .   3   5   .   
  Propulsion               32   | .   .   1   1   1   .   .   .   .   .   .   4   .   .   3   .   .   .   .   6   11  5   
  Utility                  32   | .   .   .   1   .   .   .   .   .   .   1   4   .   .   5   .   5   3   .   6   3   4   
  Weapon                   47   | .   .   .   .   .   1   .   .   2   .   .   4   .   .   6   .   10  5   .   7   12  .   
  Highest Loss Streak      11   | .   .   1   1   1   1   .   .   2   .   1   8   .   .   4   .   4   4   .   11  8   5   
  To Critical Strikes      6    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   1   .   .   .   1   .   
Average Backups            20   | 2   6   7   20  24  24  23  21  19  22  23  22  22  22  21  23  20  12  12  15  6   4   
  Power                    1    | .   1   .   1   1   1   2   1   2   1   1   1   .   .   .   .   .   .   .   .   .   2   
  Propulsion               7    | 1   1   .   9   12  12  11  10  7   9   9   8   9   9   8   6   2   .   1   2   2   .   
  Utility                  6    | .   1   2   3   4   4   4   4   6   8   7   5   9   11  9   12  13  10  10  11  3   1   
  Weapon                   4    | .   2   4   6   5   5   5   4   2   3   4   6   4   2   3   4   2   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             28   | .   3   .   6   3   1   .   1   1   .   .   5   .   1   1   .   2   .   .   2   .   2   
  Power                    4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Propulsion               12   | .   2   .   3   2   .   .   .   .   .   .   2   .   .   1   .   2   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   .   2   .   .   
  Weapon                   6    | .   1   .   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  99  98  97  97  99  94  82  86  89  97  90  90  91  82  80  71  69  67  63  24  
  Engine                   4    | .   14  13  11  9   9   9   8   4   .   .   .   2   .   .   .   .   4   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   1   6   6   5   .   .   .   3   .   4   5   4   2   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   3   6   8   6   9   .   5   3   3   .   
  Treads                   19   | .   27  28  43  35  36  36  33  11  13  17  23  .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   25  26  20  .   2   .   .   1   1   5   
  Wheel                    1    | .   .   .   .   .   .   .   1   5   6   3   .   .   .   .   11  8   11  11  8   4   .   
  Device                   10   | .   14  14  10  9   9   9   9   9   13  10  9   10  12  10  14  13  16  19  9   7   5   
  Storage                  7    | .   14  14  11  9   9   9   8   5   6   6   6   6   6   5   5   4   5   5   4   3   .   
  Processor                7    | .   .   .   .   8   9   9   9   3   .   3   11  6   6   7   11  9   5   5   7   17  12  
  Hackware                 3    | .   .   .   .   .   .   .   .   12  13  13  6   .   .   6   .   4   .   .   .   .   .   
  Protection               4    | .   .   .   .   7   9   9   7   .   .   .   3   14  13  3   1   .   5   1   3   .   .   
  Energy Gun               1    | .   4   .   .   .   .   .   .   .   .   .   .   2   6   .   18  6   1   .   9   2   .   
  Energy Cannon            6    | .   6   7   10  8   7   17  15  4   6   6   5   6   6   2   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   3   .   10  8   4   .   .   15  20  20  17  .   .   15  4   14  7   11  8   2   .   
Peak Build Rating          119  | 7   7   8   20  35  37  37  48  66  67  67  95  94  84  109 108 112 97  92  108 119 69  
  Average Rating           57   | 5   6   7   16  29  34  35  36  58  66  63  66  86  83  96  105 102 86  86  88  83  49  
  On Entrance              53   | .   7   7   8   19  35  33  36  48  66  67  61  94  84  84  99  108 90  86  92  24  37  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             164  | 12  22  22  96  106 107 107 107 108 108 108 150 155 154 164 156 155 142 149 160 131 5   
  Greatest Support         118  | 40  40  40  80  92  92  89  89  21  20  80  80  78  78  93  40  72  40  40  40  84  118 
  Greatest Overweight (x)  9    | .   .   .   1   1   1   1   4   5   5   5   5   2   1   7   3   7   3   3   9   5   1   
  Average Overweight (x)   1    | .   .   .   .   1   1   1   1   3   5   4   1   1   1   1   3   2   2   2   3   1   .   
Largest Inventory Capacity 25   | 8   10  10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Average Capacity         23   | 7   9   10  24  25  25  25  23  22  25  25  25  25  25  25  25  24  25  25  22  20  5   
  Most Carried             25   | 4   8   10  25  25  25  24  25  25  25  25  25  25  25  25  25  25  14  16  22  9   5   
  Average Carried          20   | 2   6   7   20  24  24  23  21  20  23  24  24  24  24  22  24  22  11  12  16  6   4   
  Final Capacity           25   | 8   10  10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   
  Final Carried            25   | 3   8   10  25  25  24  23  25  23  25  25  25  25  24  23  25  14  12  15  5   4   3   

 Class Distribution 
--------------------
 30% | Mutant
 20% | Scavenger-Skirmisher
 16% | Scavenger-Mutant
  7% | Scavenger-Scrapper
  5% | Hacker-Skirmisher
  5% | Tank
  4% | Scavenger-Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
      Scavenger-Mutant | -9/Materials
      Scavenger-Mutant | -8/Materials
                Mutant | -8/Storage
                Mutant | -8/Recycling
                Mutant | -8/Scraptown
       Hacker-Scrapper | -6/Factory
     Hacker-Skirmisher | -6/Lower Caves
     Hacker-Skirmisher | -6/Lower Caves
  Scavenger-Skirmisher | -6/Zion
      Scavenger-Mutant | -6/Deep Caves
        Scavenger-Tank | -5/Proximity Caves
  Scavenger-Skirmisher | -5/Factory
    Scavenger-Scrapper | -5/Waste
    Scavenger-Scrapper | -5/Factory
    Scavenger-Scrapper | -5/Upper Caves
    Scavenger-Scrapper | -5/Upper Caves
 Scavenger-Executioner | -4/Factory
      Scavenger-Mutant | -3/Research
                Mutant | -2/Research

 Resources                       | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  
Matter Collected           11264 | 275  309  226  511  788  563  214  37   1070 16   159  653  238  121  2606 176  1873 405  61   365  598  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            23801 | 83   724  313  1598 1739 1290 214  .    1163 .    91   764  278  69   5306 1715 5407 877  .    671  1499 .    
  Parts                    1229  | 3    43   24   106  110  75   7    .    80   .    2    64   12   6    291  19   241  35   .    28   83   .    
Haulers Intercepted        22    | .    1    .    4    4    5    .    .    1    .    .    .    .    .    4    .    3    .    .    .    .    .    
Recyclers Shooed           15    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    5    .    4    .    .    .    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37    | .    .    .    .    .    .    .    .    .    .    4    .    .    8    .    .    .    25   .    .    .    .    
  Prevented                10    | .    .    .    .    .    .    .    .    .    .    3    .    .    2    .    .    .    5    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res 
Combat Hostiles Destroyed  317  | .   23  12  21  35  30  4   .   17  .   2   2   11  5   55  5   64  13  .   6   12  .   
  Melee                    10   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   8   .   
  Guns                     134  | .   9   .   7   9   3   .   .   7   .   2   .   .   .   38  1   40  10  .   4   4   .   
  Cannons                  81   | .   9   6   14  17  9   4   .   8   .   .   .   5   .   8   .   .   .   .   1   .   .   
  AOE                      76   | .   5   6   .   8   18  .   .   1   .   .   1   6   5   7   .   17  2   .   .   .   .   
Classes Destroyed          27   | 2   5   1   3   2   1   .   .   2   .   .   3   1   .   3   1   3   .   .   .   .   .   
  Worker                   35   | .   2   .   4   5   6   .   .   .   .   .   .   .   .   11  .   2   .   .   1   4   .   
  Builder                  25   | .   .   .   .   6   5   .   .   1   .   .   .   .   .   6   .   4   .   .   .   3   .   
  Tunneler                 5    | 1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hauler                   22   | .   1   .   4   4   5   .   .   1   .   .   .   .   .   4   .   3   .   .   .   .   .   
  Recycler                 20   | 1   .   1   4   .   .   .   .   1   .   .   .   .   .   4   .   4   .   .   .   5   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Operator                 6    | .   .   .   2   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Watcher                  11   | .   3   .   3   2   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  46   | .   6   3   .   12  3   .   .   4   .   .   .   .   5   8   .   .   1   .   .   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    143  | .   17  8   11  12  16  .   .   2   .   1   .   .   .   23  .   41  9   .   3   .   .   
  Brawler                  4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   49   | .   .   .   7   9   11  4   .   3   .   .   .   .   .   7   .   6   1   .   .   1   .   
  Hunter                   19   | .   .   .   .   1   .   .   .   4   .   .   .   .   .   4   .   7   .   .   3   .   .   
  Programmer               31   | .   .   .   .   .   .   .   .   3   .   1   .   .   .   12  .   6   2   .   .   7   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Compactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Scrapoid                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   
  Zionite                  30   | .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           22   | 2   5   3   7   10  11  1   .   5   .   1   5   6   5   22  3   14  8   .   3   4   .   
  Combat Bots Only         11   | .   5   3   3   5   8   1   .   4   .   1   1   6   5   10  3   11  8   .   3   4   .   
Max Kills in Single Turn   8    | 1   2   2   2   3   2   1   .   2   .   1   2   3   3   4   1   8   1   .   1   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Exploded                 6    | .   1   2   .   3   2   .   .   1   .   .   1   3   3   4   .   6   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  7V-RTL (-6/Zion)

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  
Hostile Shots Fired        2434  | .    90   27   97   180  132  16   .    189  15   9    209  50   4    287  .    261  116  .    292  212  248  
  Missed                   790   | .    24   9    28   51   48   7    .    65   3    1    93   22   4    94   .    74   25   .    94   57   91   
  Hits                     1644  | .    66   18   69   129  84   9    .    124  12   8    116  28   .    193  .    187  91   .    198  155  157  
    Melee                  13    | .    .    .    5    .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    .    .    .    
    Projectile             1631  | .    66   18   64   129  84   9    .    124  12   8    109  27   .    193  .    187  91   .    198  155  157  
    AOE                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         55    | .    .    .    2    2    3    1    .    2    .    1    7    .    .    10   .    8    4    .    6    5    4    
  Part Disruptions         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    2    .    
Damage Taken               31146 | .    703  248  966  1730 1267 121  .    1772 112  131  2450 915  .    4110 .    3871 1817 .    3661 3714 3558 
  Core                     5495  | .    165  33   181  128  301  .    .    258  .    .    196  47   .    256  .    600  123  .    1013 728  1466 
  Absorbed by Shields      46    | .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    5    
  Redirected to Shielding  245   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   .    .    166  .    .    .    .    
  Ignored by Resistances   388   | .    .    .    .    128  107  10   .    .    .    .    143  .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1375  | .    118  .    .    .    80   .    .    114  .    6    .    .    .    379  30   638  10   .    .    .    .    
Core Remaining (%)         36    | 100  .    20   54   .    .    .    22   .    .    .    .    .    41   .    .    .    .    2    11   44   .    
Volleys Fired              1221  | 5    72   29   93   132  83   13   .    51   .    5    219  22   9    202  15   158  58   .    28   27   .    
  Largest                  6     | 2    2    2    2    2    2    2    .    4    .    4    4    2    1    4    4    4    4    .    6    3    .    
  Hottest                  400   | 70   110  90   116  91   136  136  .    154  .    154  191  140  75   230  400  333  193  .    337  180  .    
Shots Fired                2709  | 10   120  43   184  256  145  27   .    185  1    20   317  24   9    677  59   397  85   .    106  44   .    
  Gun                      1841  | 10   59   .    86   124  46   .    .    142  1    15   100  4    .    602  59   376  81   .    92   44   .    
  Cannon                   753   | .    49   35   96   124  69   27   .    41   .    5    211  13   2    67   .    .    .    .    14   .    .    
  Launcher                 103   | .    12   8    2    8    30   .    .    2    .    .    6    .    7    3    .    21   4    .    .    .    .    
  Special                  12    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    5    .    .    .    .    .    .    .    
  Kinetic                  1588  | 5    49   21   89   124  46   .    .    142  1    15   87   .    .    597  12   248  68   .    66   18   .    
  Thermal                  956   | 5    59   14   93   124  69   27   .    41   .    5    211  12   .    50   47   128  12   .    40   19   .    
  Explosive                90    | .    12   8    2    8    30   .    .    2    .    .    6    7    7    8    .    .    .    .    .    .    .    
  Electromagnetic          75    | .    .    .    .    .    .    .    .    .    .    .    13   5    2    22   .    21   5    .    .    7    .    
  Robot Hit Streak         15    | 6    10   15   10   13   13   7    .    13   .    2    14   7    .    13   10   8    7    .    10   10   .    
  Robot Miss Streak        8     | 1    3    1    8    4    5    2    .    5    1    4    3    2    .    7    3    6    6    .    4    2    .    
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    
  Secondary Targets        33    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    14   2    13   3    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    1    .    .    .    .    
Shots Hit Robots           1568  | 8    77   23   104  165  93   18   .    107  .    8    159  17   .    374  42   194  47   .    54   78   .    
  Core Hits                849   | 5    43   17   47   76   84   4    .    42   .    3    53   23   6    212  6    140  26   .    27   34   1    
  Critical Kills           84    | .    .    .    .    1    1    .    .    .    .    .    1    .    .    54   .    25   1    .    1    .    .    
  Critical Parts Destroyed 112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    22   2    .    4    .    .    
  Critical Strikes         256   | .    3    3    .    1    1    .    .    .    .    .    7    1    .    145  14   61   4    .    7    9    .    
    Burn                   32    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    9    14   1    .    2    2    .    
    Meltdown               4     | .    .    .    .    1    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
    Destroy                202   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    141  5    47   3    .    5    1    .    
    Blast                  4     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    .    .    .    .    .    .    6    1    .    1    .    .    .    .    .    1    .    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Melee Attacks              152   | .    .    .    .    .    .    .    .    13   .    .    71   .    .    .    .    .    .    .    .    68   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 87    | .    .    .    .    .    .    .    .    13   .    .    71   .    .    .    .    .    .    .    .    3    .    
  Piercing                 65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    
  Sneak Attacks            17    | .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    13   .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
Damage Inflicted           44397 | 77   1573 855  2059 4001 4306 433  .    2397 .    189  4551 1899 290  6517 1077 8316 1515 .    1316 2949 77   
  Guns                     16662 | 77   491  .    753  1197 553  .    .    1441 .    138  808  32   .    3322 1077 3596 1317 .    1083 777  .    
  Cannons                  8919  | .    494  357  1266 2026 1024 404  .    530  .    51   1031 315  .    1277 .    .    .    .    144  .    .    
  Explosions               12979 | .    575  482  20   742  2678 .    .    52   .    .    247  1376 290  1593 .    4667 198  .    59   .    .    
  Melee                    4965  | .    .    .    .    .    .    .    .    374  .    .    2465 .    .    .    .    .    .    .    .    2126 .    
  Ramming                  489   | .    13   16   20   36   51   29   .    .    .    .    .    .    .    118  .    53   .    .    30   46   77   
  Kinetic                  12657 | 28   367  195  793  1197 553  .    .    1441 .    138  752  .    .    3250 71   1693 1177 .    725  277  .    
  Thermal                  15074 | 49   618  162  1226 2026 1024 404  .    530  .    51   1031 291  .    1334 1006 4354 140  .    502  326  .    
  Explosive                7899  | .    575  482  20   742  2678 .    .    52   .    .    247  1376 290  1202 .    235  .    .    .    .    .    
  Electromagnetic          2930  | .    .    .    .    .    .    .    .    .    .    .    56   56   .    406  .    1981 198  .    59   174  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3288  | .    .    .    .    .    .    .    .    374  .    .    2465 176  .    207  .    .    .    .    .    66   .    
  Piercing                 2060  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2060 .    
Highest Corruption         81    | .    1    1    .    .    1    1    .    2    2    2    2    .    .    11   31   60   78   81   9    12   24   
  Average Corruption       10    | .    1    1    .    .    1    1    .    2    2    2    2    .    .    4    22   34   71   78   2    4    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  373   | .    8    4    .    .    8    8    .    4    13   16   2    .    .    71   9    146  37   8    5    21   13   
    Message Errors         72    | .    3    2    .    .    2    1    .    1    4    2    .    .    .    12   2    26   9    1    .    5    2    
    Matter Fused           89    | .    2    .    .    .    1    3    .    3    2    7    .    .    .    19   4    32   8    2    2    3    1    
    Heat Flow Errors       25    | .    .    1    .    .    2    .    .    .    1    3    .    .    .    6    .    4    .    3    .    3    2    
    Energy Discharges      29    | .    .    .    .    .    2    1    .    .    3    1    1    .    .    7    1    9    1    .    1    2    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    
    Parts Fused            5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    1    1    
    Data Loss (minor)      42    | .    3    .    .    .    .    1    .    .    1    2    1    .    .    8    .    14   3    1    2    3    3    
    Data Loss (major)      14    | .    .    1    .    .    .    1    .    .    .    .    .    .    .    5    .    4    1    1    .    1    .    
    Misfires               8     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    2    .    3    .    .    .    1    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    .    
    Misdirections          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    4    
    Weapon Failures        65    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    1    41   15   .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1018  | .    .    13   12   56   72   .    .    67   .    .    13   38   .    265  .    385  .    .    .    97   .    
  Projectiles              164   | .    .    9    12   26   22   .    .    .    .    .    11   .    .    84   .    .    .    .    .    .    .    
  Explosions               676   | .    .    1    .    30   41   .    .    .    .    .    1    38   .    181  .    384  .    .    .    .    .    
  Melee                    178   | .    .    3    .    .    9    .    .    67   .    .    1    .    .    .    .    1    .    .    .    97   .    
Knockbacks                 12    | .    2    3    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  10    | .    2    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      966   | .    23   39   .    136  98   .    .    .    .    .    .    .    .    237  .    277  11   .    97   23   25   
  Shots                    31    | .    1    1    .    4    4    .    .    .    .    .    .    .    .    5    .    13   2    .    1    .    .    
  Rammed                   36    | .    3    2    3    3    3    1    .    .    .    .    .    .    .    .    .    1    .    .    9    2    9    
Targets Rammed             69    | .    4    3    3    4    5    1    .    .    .    .    .    .    .    11   .    2    .    .    9    2    25   
  Kicked                   28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    1    .    .    .    .    16   
  Crushed                  5     | .    1    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        618   | 50   372  183  102  30   154  126  .    306  240  262  198  12   .    492  200  618  200  207  580  169  178  
  Average Temperature      88    | 24   102  43   21   6    13   39   .    105  135  96   64   12   .    77   137  135  97   83   178  51   92   
  Received Heat Transfer   5391  | .    273  99   378  675  468  72   .    204  12   .    367  219  .    1036 .    844  366  .    144  162  72   
  Effects                  25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    14   .    .    7    .    .    
    Shutdowns              7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    2    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    3    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    5    1    .    .    .    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    1    .    .    .    .    
  Parts Fried              15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    2    .    .    4    .    
  Impact Corruptions       4     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Robots Melted              11    | .    .    .    .    1    1    .    .    .    .    .    1    .    .    1    4    2    .    .    1    .    .    
  Combat Hostiles          9     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    4    2    .    .    1    .    .    
  Parts Melted             94    | .    7    .    .    2    3    .    .    6    .    .    8    1    .    5    23   29   1    .    5    4    .    
  Heat Transferred         26235 | 148  1739 333  2294 3552 1739 666  .    962  .    74   1439 450  .    1360 2700 6463 350  .    1116 850  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    12   .    .    .    .    .    

 Alert                           | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   
-------                    Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  
Maximum Alert Level        5     | .    1    .    1    2    3    1    .    1    .    .    .    .    .    5    2    5    .    .    3    1    .    
  Low Security (%)         45    | 100  76   100  99   58   5    27   .    80   .    .    .    .    .    21   .    .    .    .    .    38   100  
  Level 1                  26    | .    23   .    .    36   61   72   .    19   .    .    .    .    .    6    .    26   .    .    .    61   .    
  Level 2                  7     | .    .    .    .    4    8    .    .    .    .    .    .    .    .    27   100  4    .    .    .    .    .    
  Level 3                  10    | .    .    .    .    .    23   .    .    .    .    .    .    .    .    14   .    19   .    .    100  .    .    
  Level 4                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    34   .    .    .    .    .    
  Level 5                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    7    .    .    .    .    .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             2263  | 5    301  176  216  505  784  367  .    355  .    .    .    .    .    1945 680  2263 .    .    1023 388  66   
  Initial                  703   | .    .    109  49   38   143  287  .    .    .    .    .    .    .    49   680  434  .    .    703  388  66   
  Average                  392   | 1    98   136  62   159  454  246  .    101  .    .    .    .    .    724  650  1045 .    .    910  237  22   
Influence Increases        12524 | 10   729  317  758  1137 1173 350  .    720  15   60   .    .    110  2882 10   2644 305  .    543  552  209  
  Destroy 0b10 Robot/C     6420  | .    460  220  420  700  600  80   .    340  .    40   .    .    100  1420 .    1340 260  .    120  320  .    
  Destroy 0b10 Robot/NC    665   | 10   30   10   85   90   100  .    .    30   .    .    .    .    .    145  .    95   .    .    10   60   .    
  Destroy Leader           1438  | .    98   30   134  182  162  .    .    114  .    20   .    .    10   320  .    258  30   .    20   60   .    
  Allied During Kill       147   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    40   .    .    .    33   .    
  Successful Hack          226   | .    24   .    28   26   23   .    .    61   .    .    .    .    .    18   .    11   .    .    21   .    14   
  Select Force Hacks       450   | .    60   .    60   30   30   270  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          1140  | .    15   15   .    .    90   .    .    .    .    .    .    .    .    345  .    390  .    .    285  .    .    
  Anti-Garrison Action     150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    
  Destroy Structure        1168  | .    42   42   16   64   153  .    .    25   .    .    .    .    .    470  10   270  .    .    72   4    .    
  Lose Combat Pursuer      720   | .    .    .    15   45   15   .    .    150  15   .    .    .    .    90   .    90   15   .    15   75   195  
Influence Decreases        12506 | 10   448  470  795  887  776  949  139  405  330  60   .    .    32   1016 1334 1011 1104 337  920  1174 309  
  Entered New Map          4617  | .    .    172  79   53   198  451  139  .    117  .    .    .    .    29   1264 186  834  277  414  352  52   
  Time Decay               5742  | 10   448  278  546  402  568  498  .    375  213  60   .    .    32   527  70   565  170  60   286  452  182  
  Lost Part                1125  | .    .    20   20   20   10   .    .    30   .    .    .    .    .    140  .    180  100  .    220  310  75   
  Lost Ally                160   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    80   .    .    .    60   .    
  Purge Threat             862   | .    .    .    150  412  .    .    .    .    .    .    .    .    .    300  .    .    .    .    .    .    .    
Squads Dispatched          98    | .    8    .    2    7    6    .    .    13   .    .    .    .    .    22   .    27   .    .    7    2    4    
  Investigation            33    | .    8    .    2    2    1    .    .    7    .    .    .    .    .    5    .    5    .    .    1    .    2    
  Extermination            17    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    6    .    3    .    .    1    2    2    
  Reinforcement            25    | .    .    .    .    2    2    .    .    3    .    .    .    .    .    10   .    5    .    .    3    .    .    
  Assault                  16    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    10   .    .    2    .    .    
  Garrison                 7     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    6    .    1    .    .    1    .    .    
Haulers Reinforced         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res 
Distress Signals           26   | .   .   .   7   3   4   .   .   2   .   .   .   .   .   4   .   3   .   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              519  | .   28  11  31  51  41  3   .   31  1   2   34  14  5   79  5   83  13  .   28  22  37  
  Peak Tracking Total      20   | .   5   2   5   5   6   1   .   6   1   1   4   5   5   7   2   7   5   .   16  5   20  
  Tactical Retreats        33   | .   .   .   1   2   1   .   .   5   1   .   2   2   .   5   .   2   1   .   1   4   6   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res 
Traps Triggered            26   | .   1   .   5   1   2   .   .   4   .   .   .   .   .   3   .   5   .   .   .   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res 
Machines Disabled          82   | .   1   1   .   .   6   .   .   .   .   .   4   1   .   23  .   27  .   .   19  .   .   
  Max in Single Turn       19   | .   1   1   .   .   1   .   .   .   .   .   1   1   .   8   .   19  .   .   5   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res 
Machines Accessed          90   | .   10  .   7   6   9   10  4   11  .   1   .   .   .   13  .   10  .   .   2   3   4   
  Terminals                42   | .   7   .   5   3   7   1   .   5   .   .   .   .   .   4   .   3   .   .   2   1   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair Stations          6    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Recycling Units          27   | .   2   .   2   1   1   9   .   4   .   .   .   .   .   5   .   3   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   2   .   .   .   1   .   
Total Hacks                254  | .   29  .   22  21  26  13  20  32  .   1   .   .   .   39  .   30  .   .   7   7   7   
  Successful               136  | .   16  .   13  13  18  10  20  11  .   1   .   .   .   19  .   9   .   .   2   2   2   
  Failed                   118  | .   13  .   9   8   8   3   .   21  .   .   .   .   .   20  .   21  .   .   5   5   5   
    Catastrophic           17   | .   2   .   2   2   .   .   .   3   .   .   .   .   .   2   .   3   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   137  | .   25  .   14  7   19  11  .   18  .   .   1   .   .   25  .   14  .   .   1   2   .   
  Terminals                136  | .   23  .   20  14  23  2   .   13  .   .   .   .   .   15  .   11  .   .   7   1   7   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
  Repair Stations          23   | .   4   .   .   .   2   .   .   2   .   .   .   .   .   6   .   9   .   .   .   .   .   
  Recycling Units          49   | .   2   .   2   2   1   11  .   14  .   .   .   .   .   11  .   6   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   1   .   .   .   3   .   .   .   .   .   4   .   4   .   .   .   4   .   
Terminal Hacks             62   | .   7   .   6   7   6   1   20  4   .   1   .   .   .   5   .   1   .   .   2   .   2   
  Record                   19   | .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Unreport Threat          7    | .   .   .   1   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   3   .   .   .   2   .   .   2   .   .   .   .   .   4   .   4   .   .   .   .   .   
  Scan Component           8    | .   2   .   .   .   1   .   .   1   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Repair                   7    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   2   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
Unauthorized Hacks         51   | .   6   .   7   1   10  9   .   5   .   .   .   .   .   9   .   3   .   .   .   1   .   
  Terminals                19   | .   4   .   5   .   9   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   3   .   3   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   6    | .   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          27   | .   2   .   2   1   1   9   .   5   .   .   .   .   .   5   .   2   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 15   | .   2   .   2   1   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                9    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   1   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   8   .   5   2   5   1   .   9   .   .   .   .   .   10  .   7   .   .   2   2   4   
  Full Trace Events        16   | .   7   .   1   .   1   .   .   2   .   .   .   .   .   .   .   2   .   .   1   .   2   
  Feedback Events          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   5   .   1   2   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Time                     343  | .   36  .   .   .   51  .   .   38  .   .   .   .   .   136 .   82  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -3  -2  
------------               Run  | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  
Total Allies               17   | .    .    .    1    .    .    .    .    .    .    .    .    .    .    7    1    5    .    .    .    3    .    
  Largest Group            5    | .    .    .    1    1    .    .    .    .    .    .    .    .    .    5    1    5    .    .    .    3    .    
  Highest-Rated Group      238  | .    .    .    10   10   .    .    .    .    .    .    .    .    .    235  31   238  .    .    .    141  .    
  Highest-Rated Ally       54   | .    .    .    10   10   .    .    .    .    .    .    .    .    .    54   31   50   .    .    .    47   .    
Total Orders               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               137  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   24   27   .    .    .    21   .    
  Total Damage             3524 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1888 403  623  .    .    .    610  .    
  Kills                    26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    4    .    .    .    4    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                           | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   
-------                    Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  
Active Infowar (turns)     17042 | 23   883  611  177  .    .    .    .    429  958  1035 5522 1263 643  3270 157  1343 18   .    .    490  220  
  Optics                   12495 | .    .    .    .    .    .    .    .    .    .    297  5522 1263 643  3270 157  1343 .    .    .    .    .    
  IFF                      8902  | .    .    .    .    .    .    .    .    395  958  1035 4644 .    640  1010 .    .    .    .    .    .    220  
  Structural               401   | .    .    .    .    .    .    .    .    184  .    .    .    .    .    .    .    .    .    .    .    217  .    
  Traps                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Seismic                  1694  | 23   883  611  177  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cloaking                 443   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    431  12   .    .    .    .    
  Jamming                  481   | .    .    .    .    .    .    .    .    .    .    .    174  .    .    .    .    .    6    .    .    301  .    
Robot Analysis Total       3     | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    9     | .    .    1    .    .    .    .    .    .    3    3    1    .    1    .    .    .    .    .    .    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  
Turns Passed               31664 | 114  1304 611  2214 2002 1707 1334 3495 1504 958  1035 5522 1263 643  3270 157  1833 351  137  629  1121 460  
Spaces Moved               14876 | 63   640  305  785  637  481  533  1654 1314 778  683  1547 545  305  1205 107  1130 222  122  373  667  780  
  Core                     1303  | 14   .    .    .    .    .    .    247  .    .    .    .    .    .    .    .    .    .    .    105  159  778  
  Treads                   6201  | 49   640  305  785  637  481  533  1151 .    .    146  1473 .    .    .    .    .    .    .    .    .    1    
  Legs                     2119  | .    .    .    .    .    .    .    .    .    .    .    72   545  305  1035 .    113  .    .    .    48   1    
  Wheels                   4577  | .    .    .    .    .    .    .    256  887  778  537  2    .    .    170  107  1017 222  122  268  211  .    
  Hover                    249   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    249  .    
  Flight                   427   | .    .    .    .    .    .    .    .    427  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            29    | 50   160  160  160  240  240  242  50   29   120  120  120  204  204  100  100  80   90   90   50   50   50   
  Average Speed            169   | 135  160  160  235  240  240  242  197  90   120  147  257  210  204  192  100  109  99   99   132  116  51   
  Slowest Speed            410   | 160  160  160  240  240  242  242  250  120  120  250  410  275  204  370  100  250  100  100  270  260  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 5    88   67   47   59   91   85   87   33   98   75   85   76   63   41   83   37   40   17   12   18   26   
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     26    | .    2    .    2    1    2    9    5    1    1    .    3    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    1    .    .    1    1    .    1    .    1    1    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    .    1    1    .    .    1    .    1    .    .    .    .    .    .    1    .    1    .    
Scrap Searched             19    | .    .    1    .    .    .    .    7    .    4    2    2    .    2    .    .    .    .    1    .    .    .    
Spaces Dug                 229   | .    19   .    14   45   39   .    .    25   .    .    .    .    72   3    .    10   .    .    .    2    .    
Terrain Destroyed          1008  | .    39   48   14   57   174  .    .    25   .    .    3    74   81   275  5    150  24   .    37   2    .    
  Melee                    6     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Projectile               117   | .    .    .    .    .    1    .    .    .    .    .    .    3    .    22   5    58   22   .    6    .    .    
  AOE                      854   | .    39   48   14   57   173  .    .    21   .    .    3    71   81   225  .    91   .    .    31   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -3   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Sto  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  Upp  Fac  Res  Res  
Total                      19032 | 81   803  382  980  870  889  550  1882 1549 802  698  2666 641  317  1697 140  1504 294  137  462  849  839  
  Wait                     1767  | .    61   37   12   19   282  1    171  84   23   .    711  42   .    181  6    95   .    .    8    20   14   
  Move                     14844 | 62   639  304  784  636  480  532  1653 1300 777  682  1546 544  304  1205 106  1129 221  121  372  667  780  
  Hop                      6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  258   | 7    10   4    34   14   5    .    26   26   2    4    25   6    1    19   2    34   2    5    12   17   3    
  Fast Attach              154   | 3    2    .    8    6    1    .    7    14   .    .    13   6    .    24   2    16   5    4    4    30   9    
  Attach                   136   | 4    .    2    2    2    2    1    2    15   .    4    19   4    1    18   .    19   4    3    16   17   1    
  Detach                   19    | .    .    .    .    .    .    .    .    5    .    .    4    .    .    5    .    1    .    1    3    .    .    
  Swap                     131   | .    8    3    14   27   17   2    5    7    .    1    9    5    1    8    6    13   4    .    .    1    .    
  Drop                     241   | .    7    .    30   30   12   .    18   28   .    2    22   12   1    24   3    21   .    3    10   12   6    
  Fire                     1221  | 5    72   29   93   132  83   13   .    51   .    5    219  22   9    202  15   158  58   .    28   27   .    
  Melee                    141   | .    .    .    .    .    .    .    .    13   .    .    71   .    .    .    .    .    .    .    .    57   .    
  Ram                      20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    9    1    9    
  Kick                     28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    1    .    .    .    .    16   
  Crush                    20    | .    4    3    3    4    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            27    | .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat / Sub)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Waste
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 7 exits: *Res x2 / Upp x2 / Ext x2 / Arm)
-3/Research (discovered 2 exits: *Res x2)
-2/Research

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 15)
   115 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   414 | -10/Materials      | Core integrity fell below 50%
   431 | -10/Materials      | Discovered new exit (range 12)
   515 | -10/Materials      | Repaired Broken Lgt. Treads
   571 | -10/Materials      | Discovered new exit (range 16)
   730 | -10/Materials      | Discovered new exit (range 6)
   860 | -10/Materials      | Discovered new exit (range 3)
  1075 | -10/Materials      | Discovered new exit (range 12)
  1419 | -10/Materials      | Entered Mines
  1515 | -10/Mines          | Excavation squad dispatched
  1515 | -10/Mines          | A large section of the Mines collapsed
  1543 | -10/Mines          | Discovered new exit (range 11)
  1687 | -10/Mines          | Identified exit to Subcaves
  1811 | -10/Mines          | Found a hidden stash of uninstalled traps
  2030 | -10/Mines          | Entered Materials
  2030 | -9/Materials       | Evolved 2 slots: Propulsion x2
  2389 | -9/Materials       | Build established: Scavenger-Mutant
  2631 | -9/Materials       | Discovered new exit (range 6)
  2926 | -9/Materials       | Identified exit to Mines
  2929 | -9/Materials       | Discovered new exit (range 15)
  4244 | -9/Materials       | Entered another Materials area
  4244 | -8/Materials       | Accompanied by 1 ally
  4244 | -8/Materials       | Evolved 2 slots: Utility x2
  4796 | -8/Materials       | Discovered new exit (range 16)
  5125 | -8/Materials       | Garrison activated, responded to threat
  5652 | -8/Materials       | Identified exit to Storage
  5917 | -8/Materials       | Build established: Mutant
  6246 | -8/Materials       | Entered Storage
  6397 | -8/Storage         | Destroyed 7 combat bots
  6485 | -8/Storage         | Core integrity fell below 50%
  6555 | -8/Storage         | Repaired Cld. Ion Engine
  6955 | -8/Storage         | Discovered new exit (range 6)
  7446 | -8/Storage         | First assault squad dispatched
  7493 | -8/Storage         | Destroyed 8 combat bots
  7673 | -8/Storage         | Learned location of 1 exit from Extension
  7715 | -8/Storage         | Used back door to open Recycling access
  7715 | -8/Storage         | Discovered new exit (range 4)
  7857 | -8/Storage         | Learned 12 Factory zone layouts
  7897 | -8/Storage         | Learned location of Zion (-6)
  7949 | -8/Storage         | Learned Factory stockpile data
  7953 | -8/Storage         | Entered Recycling
  8343 | -8/Recycling       | Discovered new exit (range 13)
  8457 | -8/Recycling       | Scanned before Scraplab entrance
  9266 | -8/Recycling       | Entered Scraplab
  9285 | -8/Recycling       | Discovered new exit (range 2)
  9287 | -8/Recycling       | Entered Scraptown
  9287 | -8/Scraptown       | System corruption cleaned by C-Scrubber
  9425 | -8/Scraptown       | Visited Red Mages
 10156 | -8/Scraptown       | Visited TADAMA
 10178 | -8/Scraptown       | Visited Artisan Demo Area
 10297 | -8/Scraptown       | Visited Cave Peace
 10326 | -8/Scraptown       | Visited Comm Corps
 10490 | -8/Scraptown       | Visited UFD Registry
 10490 | -8/Scraptown       | Registered with UFD as "Zerochip"
 10575 | -8/Scraptown       | Visited Modified Component R&D
 10648 | -8/Scraptown       | Visited LU-1G1's Boring Crew
 10694 | -8/Scraptown       | Visited Supply Room
 10739 | -8/Scraptown       | Visited Science Testing Area
 10781 | -8/Scraptown       | Visited Scrap Suit Storage
 10815 | -8/Scraptown       | Visited Junk Cannon Lab
 10852 | -8/Scraptown       | Found Prototype Special Weapon
 10852 | -8/Scraptown       | Identified Junk Cannon
 11133 | -8/Scraptown       | Visited Chapter 10
 11196 | -8/Scraptown       | Visited Curators Association
 11271 | -8/Scraptown       | Visited Science Guys
 11459 | -8/Scraptown       | Visited Cartography Club
 11682 | -8/Scraptown       | Visited Bundlers
 12106 | -8/Scraptown       | Found Surveybot 17 Chip
 12138 | -8/Scraptown       | Learned location of Lower Caves (-7)
 12138 | -8/Scraptown       | Learned 8 Access zone layouts
 12138 | -8/Scraptown       | Learned 4 Storage zone layouts
 12138 | -8/Scraptown       | Learned 12 Upper Caves zone layouts
 12138 | -8/Scraptown       | Learned 8 Proximity Caves zone layouts
 12138 | -8/Scraptown       | Learned 12 Proximity Caves zone layouts
 12138 | -8/Scraptown       | Learned location of 1 exit from Factory
 12138 | -8/Scraptown       | Learned location of 1 exit from Proximity Caves
 12138 | -8/Scraptown       | Identified exit to Factory
 12189 | -8/Scraptown       | Found Scrap Suit
 12616 | -8/Scraptown       | Build established: Scrapper
 12721 | -8/Scraptown       | Met Optimus
 12721 | -8/Scraptown       | Accepted into 0bPrime
 12782 | -8/Scraptown       | Entered Factory
 12782 | -6/Factory         | Evolved 4 slots: Utility x2, Weapon x2
 12783 | -6/Factory         | Identified exit to Factory
 13377 | -6/Factory         | Repaired Ovr. Barrage Gun
 13423 | -6/Factory         | Loaded intel: 8 recycling unit locations
 13464 | -6/Factory         | Identified exit to Lower Caves
 13655 | -6/Factory         | Discovered exit to Factory (range 12)
 13688 | -6/Factory         | Build established: Hacker-Scrapper
 13889 | -6/Factory         | Learned location of Protoforge (-3)
 14286 | -6/Factory         | Entered Lower Caves
 14351 | -6/Lower Caves     | Build established: Hacker-Skirmisher
 14752 | -6/Lower Caves     | Discovered new exit (range 15)
 14807 | -6/Lower Caves     | Spotted B-75 Beast
 15079 | -6/Lower Caves     | Learned 8 Factory zone layouts
 15244 | -6/Lower Caves     | Entered another Lower Caves area
 15261 | -6/Lower Caves     | Learned Factory terminal intel
 15530 | -6/Lower Caves     | Learned Factory emergency access door positions
 15898 | -6/Lower Caves     | Identified exit to Zion
 16206 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 16279 | -6/Lower Caves     | Entered Zion
 16280 | -6/Zion            | Identified exit to Proximity Caves
 16354 | -6/Zion            | System corruption cleaned by Quarantine Array
 16397 | -6/Zion            | Received a visual enhancement algorithm
 16399 | -6/Zion            | Ran a visual enhancement algorithm
 16467 | -6/Zion            | Given the Hacking Drone Bay
 16939 | -6/Zion            | Learned location of Warlord (-4)
 17176 | -6/Zion            | Learned location of 1 exit from Lower Caves
 17267 | -6/Zion            | Found Prototype Device
 17267 | -6/Zion            | Identified Phasing AFG
 18315 | -6/Zion            | Turned away by Imprinter
 18856 | -6/Zion            | Found Prototype Special Weapon
 18859 | -6/Zion            | Found Prototype Special Weapon
 18864 | -6/Zion            | Found Prototype Special Weapon
 18869 | -6/Zion            | Found Prototype Special Weapon
 19309 | -6/Zion            | Discovered new exit (range 3)
 19309 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 19317 | -6/Zion            | Attacked by Zionites
 20716 | -6/Zion            | Identified RU-N14's Throwing Claymores (x4)
 20749 | -6/Zion            | 7V-RTL came to Zion's defense
 21162 | -6/Zion            | Lost 8 parts (1p3n1u3w)
 21210 | -6/Zion            | Destroyed 7V-RTL
 21233 | -6/Zion            | Found Adv. Powered Armor
 21238 | -6/Zion            | Found Adv. Powered Armor
 21519 | -6/Zion            | Build established: Tank
 21736 | -6/Zion            | Core integrity fell below 50%
 21801 | -6/Zion            | Entered Deep Caves
 21802 | -6/Deep Caves      | Identified exit to Proximity Caves
 21996 | -6/Deep Caves      | Build established: Scavenger-Tank
 22047 | -6/Deep Caves      | Attacked by Z-Imprinter
 22211 | -6/Deep Caves      | Z-Facility disabled
 22363 | -6/Deep Caves      | Found Prototype Protection
 22363 | -6/Deep Caves      | Identified Zio. Weapon Casing
 22453 | -6/Deep Caves      | Found Zio. Weapon Casing
 22776 | -6/Deep Caves      | Build established: Scavenger-Mutant
 22795 | -6/Deep Caves      | Spotted AG-60594
 22930 | -6/Deep Caves      | Exposed GOLEM chamber
 22931 | -6/Deep Caves      | Triggered Deep Caves wall
 23064 | -6/Deep Caves      | Entered Proximity Caves
 23243 | -5/Proximity Caves | Spotted B-75 Beast
 23560 | -5/Proximity Caves | Build established: Scavenger-Tank
 23707 | -5/Proximity Caves | Entered Factory
 23707 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 23708 | -5/Factory         | Identified exit to Upper Caves
 23711 | -5/Factory         | Loaded intel: 24 terminal locations
 23815 | -5/Factory         | Repaired Adv. Powered Armor
 23888 | -5/Factory         | Repaired Adv. Powered Armor
 24031 | -5/Factory         | Build established: Scavenger-Skirmisher
 24330 | -5/Factory         | Loaded intel: 8 recycling unit locations
 24430 | -5/Factory         | Destroyed 7 combat bots
 24468 | -5/Factory         | Lost 4 parts (2n1u1w)
 25190 | -5/Factory         | Build established: Scavenger-Tank
 25491 | -5/Factory         | Build established: Tank
 25799 | -5/Factory         | Discovered new exit (range 5)
 25924 | -5/Factory         | Destroyed 10 combat bots
 26375 | -5/Factory         | Spotted B-75 Beast
 26407 | -5/Factory         | First assault squad dispatched
 26439 | -5/Factory         | Destroyed B-75 Beast
 26458 | -5/Factory         | Lost 3 parts (3w)
 26698 | -5/Factory         | Scrapoids reinforcements arrived?
 26770 | -5/Factory         | Build established: Scavenger-Skirmisher
 26863 | -5/Factory         | Found Scrap Suit
 26930 | -5/Factory         | Murdered 3 allies
 26944 | -5/Factory         | System corruption reached 10%
 26977 | -5/Factory         | Sucked down chute
 26977 | -5/Factory         | Entered Waste
 26978 | -5/Waste           | Met a frightened Derelict
 26981 | -5/Waste           | Spotted C-40 Crusher
 26990 | -5/Waste           | Spotted C-40 Crusher
 26992 | -5/Waste           | EMP discharged
 27003 | -5/Waste           | Destroyed C-40 Crusher
 27010 | -5/Waste           | Destroyed C-40 Crusher
 27048 | -5/Waste           | Spotted C-40 Crusher
 27051 | -5/Waste           | Spotted C-40 Crusher
 27053 | -5/Waste           | Destroyed C-40 Crusher
 27064 | -5/Waste           | Destroyed C-40 Crusher
 27073 | -5/Waste           | Spotted C-40 Crusher
 27075 | -5/Waste           | Destroyed C-40 Crusher
 27092 | -5/Waste           | EMP discharged
 27092 | -5/Waste           | System corruption reached 30%
 27119 | -5/Waste           | Spotted C-40 Crusher
 27124 | -5/Waste           | Discovered new exit (range 10)
 27134 | -5/Waste           | Entered Factory
 27147 | -5/Factory         | Build established: Scavenger-Scrapper
 27370 | -5/Factory         | Repaired Huge Storage Unit
 27538 | -5/Factory         | Garrison activated, responded to threat
 27611 | -5/Factory         | Found Imp. Powered Armor
 27679 | -5/Factory         | Repaired Ovr. Beamcaster
 27759 | -5/Factory         | Destroyed 11 combat bots
 27874 | -5/Factory         | Discovered new exit (range 8)
 27895 | -5/Factory         | Loaded intel: 8 recycling unit locations
 28034 | -5/Factory         | First assault squad dispatched
 28236 | -5/Factory         | Discovered new exit (range 17)
 28570 | -5/Factory         | Core integrity fell below 50%
 28594 | -5/Factory         | Lost 4 parts (1u3w)
 28618 | -5/Factory         | Garrison activated, responded to threat
 28727 | -5/Factory         | Lost 3 parts (2p1w)
 28779 | -5/Factory         | Scrapoids reinforcements arrived?
 28819 | -5/Factory         | Found Scrap Suit
 28825 | -5/Factory         | High security lockdown imminent
 28872 | -5/Factory         | Lost 3 allies
 28878 | -5/Factory         | Core integrity fell below 20%
 28905 | -5/Factory         | High security lockdown engaged
 28919 | -5/Factory         | Found Scrap Suit
 28921 | -5/Factory         | Destroyed 10 combat bots
 28936 | -5/Factory         | Lost 3 parts (1u2w)
 28967 | -5/Factory         | Entered Upper Caves
 28968 | -5/Upper Caves     | Identified exit to Upper Caves
 29016 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 29047 | -5/Upper Caves     | Destroyed 8 combat bots
 29052 | -5/Upper Caves     | Lost 3 parts (1p1u1w)
 29273 | -5/Upper Caves     | Lost 4 parts (1p1u2w)
 29318 | -5/Upper Caves     | Entered another Upper Caves area
 29434 | -5/Upper Caves     | Discovered new exit (range 10)
 29455 | -5/Upper Caves     | Entered Factory
 29455 | -4/Factory         | Evolved 2 slots: Weapon x2
 29456 | -4/Factory         | Identified exit to Research
 29494 | -4/Factory         | Identified exit to Upper Caves
 29494 | -4/Factory         | Identified exit to Extension
 29494 | -4/Factory         | Identified exit to Armory
 29705 | -4/Factory         | First assault squad dispatched
 29893 | -4/Factory         | Spotted B-86 Titan
 29944 | -4/Factory         | Lost 3 parts (1p2w)
 30022 | -4/Factory         | Lost 11 parts (2p3n2u4w)
 30069 | -4/Factory         | Core integrity fell below 50%
 30082 | -4/Factory         | Core integrity fell below 20%
 30084 | -4/Factory         | Entered Research
 30084 | -3/Research        | Evolved 2 slots: Weapon x2
 30110 | -3/Research        | Lost 5 parts (3n2u)
 30381 | -3/Research        | Lost 8 parts (1p4n3w)
 30478 | -3/Research        | Build established: Scavenger-Mutant
 30479 | -3/Research        | Discovered new exit (range 12)
 30882 | -3/Research        | Lost 6 parts (1p1u4w)
 31046 | -3/Research        | Lost 3 allies
 31077 | -3/Research        | System corruption reached 10%
 31149 | -3/Research        | Lost 6 parts (1p2n3w)
 31159 | -3/Research        | Spotted B-86 Titan
 31194 | -3/Research        | Discovered new exit (range 8)
 31205 | -3/Research        | Core integrity fell below 50%
 31205 | -3/Research        | Entered another Research area
 31205 | -2/Research        | Evolved 2 slots: Utility x2
 31233 | -2/Research        | Lost 6 parts (1p2n2u1w)
 31477 | -2/Research        | Spotted B-90 Cyclops
 31486 | -2/Research        | Build established: Mutant
 31546 | -2/Research        | System corruption reached 10%
 31601 | -2/Research        | Lost 3 parts (2n1u)
 31637 | -2/Research        | Spotted B-90 Cyclops
 31641 | -2/Research        | Core integrity fell below 50%
 31655 | -2/Research        | Core integrity fell below 20%
 31665 | -2/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
31628_ Penetrated by Slug.
31638_ Biometal Heavy Treads destroyed.
31640_ Penetrated by Slug.
31641_ System corrupted: Component data lost.
31641_ Slug penetrates Wall.
31641_ Penetrated by Slug. <x2>
31646_ Acquired Imp. Thunder Leg.
31649_ Slammed into P-80 Master. <x2>
31650_ Imp. Armor Integrity Analyzer destroyed.
31650_ System corrupted by crushing effect (+2).
31650_ Imp. Thunder Leg broken.
31650_ Destabilizing: Short circuit.
31650_ Slug penetrates Door.
31652_ Slug penetrates Wall. <x2>
31654_ Broken Imp. Thunder Leg destroyed.
31655_ P-80 Master resets P-80 Master, system
  corruption cleaned.
31656_ P-80 Master resets S-43 Plague, system
  corruption cleaned.
31657_ System corrupted: Heat flow error (+227).

 Map 
-----
+----------------------------------------------------+
| ??#    ""#?????????????#    #??# #??"""??????????? |
| ??#     T#????##########    ####/#? """??????????? |
| ??+    ""#????#  """   #    #    #   ????????????? |
| ??#    ""#????#  """   #    #    / ??????????????? |
| ??#    ""######  """   #    #    #???????????????? |
| ??#      "    +        #    #    #???????????????? |
| ??#      ######        "    /%   #???????????????? |
| ??#      #????#        #    #    #???????????????? |
| ??# %    #????#        #    #    #???????????????? |
| ??##/########?#        #    #    #???????????????? |
| ???#%##       /        ##h###    #???????????????? |
| ???# ##    ##############p#?######???????????????? |
| ???# ##    #????????????#g#??????????????????????? |
| #### ##    #????????????# #??????????????????????? |
|      ##    #????????????# #??????????????????????? |
| #### ##    #??????#?????#p#??????????????????????? |
| ???# ##    #????  #?????# #??????????????????????? |
| ####/##/## #??    #?????#p#??????????????????????? |
|          # #      #?????#s#??????????????????????? |
|          / /    = #??####/###????????????????????? |
|          # #      #??#  s p #????????????????????? |
|          # ###########   p  #????????????????????? |
|          #           #    s #????????????????????? |
|          +           #  sss #????????????????????? |
|          #           #      #????????????????????? |
|          +           #   @  #????????????????????? |
|          ########    ########????????????????????? |
|          #     ?#    #???????????????????????????? |
|          #      #  % #???????????????????????????? |
|          #      #    #???????????????????????????? |
| ##########      +    #???????????????????????????? |
|         ?#      #    #???????????????????????????? |
|         ?#      #    +???????????????????????????? |
|        ""#   ! ?#    #???????????????????????????? |
|        ""#     ?#    #???????????????????????????? |
|        ""#    ??#    #???????????????????????????? |
|         G#    ??#    #???????????????????????????? |
| ""     ""#   ???#    #####+#?????????????????????? |
| ""     ""#   ???#          #?????????????????????? |
| ""     ""#  ????#      =   #?????????????????????? |
| ?        #  ????#          #?????????????????????? |
| ???     ?##?????#   """    #?????????????????????? |
| ??###+###########   """    #?????????????????????? |
| ??#                 """       ???????????????????? |
| ??#    ##########              ??????????????????? |
| ??#    #????????#               ?????????????????? |
| ??#    #????????#              ??????????????????? |
| ??#    #????????####+##########??????????????????? |
| ??#    #????????????  ???????????????????????????? |
| ??#    #????????????  ???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           116
Coolant Potential          120
Energy Generation          41
Energy Capacity            715
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       1210
Jamming Range              14
Cloak Strength             3
Base Temperature (-)       200
Armor Coverage             800
Resistance: KI             20
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                64
Targeting Accuracy         8
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           30
Salvage Targeting          8
Offensive Hacking          23
Defensive Hacking          10

 Item Schematics 
-----------------
           Targeting Computer | -10/Materials | Hacked
             Seismic Detector | -10/Materials | Hacked
                  Flight Unit | -10/Materials | Hacked
           Lgt. Assault Rifle | -10/Materials | Hacked
              Lgt. Ion Engine | -10/Materials | Hacked
           Lgt. Armor Plating | -9/Materials  | Hacked
             Imp. Flight Unit | -8/Materials  | Scanalyzed
                Hacking Suite | -8/Materials  | Scanalyzed
 Lgt. Angular Momentum Engine | -6/Zion       | Archive
 Imp. Shock Absorption System | -6/Zion       | Archive
           Imp. Medium Treads | -6/Zion       | Archive
           Imp. Plasma Cutter | -6/Zion       | Archive
           Hvy. Plasma Cannon | -6/Zion       | Archive
            Hvy. Phase Cannon | -6/Zion       | Archive
      Adv. Signal Interpreter | -6/Zion       | Archive
       Field Propulsion Drive | -6/Zion       | Archive
                        Lance | -6/Zion       | Archive
 Magnetic Acceleration Cannon | -6/Zion       | Archive
                  HERF Cannon | -6/Zion       | Archive
              Hardcell Cannon | -6/Zion       | Archive
         Imp. Target Analyzer | -6/Zion       | Archive
            Lgt. Fission Core | -6/Zion       | Archive
        Adv. Shield Generator | -6/Zion       | Archive

 Robot Schematics 
------------------
  W-25 Informer | -6/Zion | Archive
   G-50 Soldier | -6/Zion | Archive
     S-27 Virus | -6/Zion | Archive
 C-57 Dissector | -6/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
        Lgt. Treads | 15% | -10/Materials | Broken
    Cld. Ion Engine | 27% | -8/Storage    
   Ovr. Barrage Gun | 32% | -6/Factory    
 Adv. Powered Armor | 33% | -5/Factory    
 Adv. Powered Armor | 48% | -5/Factory    
  Huge Storage Unit | 39% | -5/Factory    
    Ovr. Beamcaster | 34% | -5/Factory    

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordCoolingPerforator
  Manual?         0
Play Time         02:53:37
  Cumulative      992.7 hours
  Start           2025.05.31 @ 09:47:11
  End             2025.05.31 @ 12:46:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          595
  Rogue           588
  Adventurer      0
  Explorer        7
Win Type          -
  Total           66
  Types           23/6/25/2/0/1/6/1/2/0
Lore%             92
Gallery%          92
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98066495-2ff7-4cb0-a8aa-0b5bfe204c34