Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 12:46:11 Player: CrossedViper Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (478) 2390 Value Destroyed (16924) 16924 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (8035) 8035 TOTAL SCORE: 36309 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4063 Follower Combat Kills 424 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -52 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Salvage Targeting Computer > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Graviton Reactor Graviton Reactor Experimental Energy Well (600) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Surveybot 17 Chip Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Armor Integrity Analyzer Makeshift Transmission Jammer > --- WEAPON ----------- Gamma Rifle Heavy Machine Gun Katana Heavy Pick Heavy Pick Lance > --- INVENTORY -------- Improved Thunder Leg Improved Thunder Leg Compact Wheel Experimental Energy Well Tactical Coordination Suite Advanced Target Analyzer Gamma Rifle [Rating: 119] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Overtuned Huge Scrapsphere Hover Unit Antigrav Array Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Reactive Plating Weapon Advanced Beam Cannon Energy Gun Overtuned Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . 2 2 . . . 4 . . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . . . Utility 7 | . . . . 2 . . . 2 . . . . . 1 . . . . . . 2 Weapon 6 | . . . . . . . . 2 . . . . . . . . . . 2 2 . Parts Attached 280 | 7 6 2 20 27 13 1 8 22 . 3 25 11 . 34 4 24 6 3 16 40 8 Power 26 | 1 1 1 1 1 1 . . 2 . 1 . 1 . 2 1 4 2 . 1 6 . Engine 8 | 1 1 1 1 1 1 . . 1 . . . . . . . 1 . . . . . Core 6 | . . . . . . . . 1 . 1 . . . 1 . 1 1 . . 1 . Reactor 12 | . . . . . . . . . . . . 1 . 1 1 2 1 . 1 5 . Propulsion 94 | 2 . 1 10 14 5 . 5 9 . . 6 2 . 12 . 3 . . 5 14 6 Treads 40 | 2 . 1 9 14 5 . 4 3 . . 1 . . . . . . . . . 1 Leg 32 | . . . . . . . . . . . 5 2 . 11 . 3 . . 4 3 4 Wheel 13 | . . . . . . . 1 1 . . . . . 1 . . . . 1 9 . Hover 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Flight 6 | . . . 1 . . . . 5 . . . . . . . . . . . . . Utility 68 | 2 2 . 2 6 2 . 1 5 . 2 11 5 . 7 . 6 2 2 5 6 2 Device 34 | 1 1 . . 1 1 . 1 3 . . 6 1 . 4 . 5 1 1 1 5 2 Storage 6 | 1 1 . 2 . . . . . . . 1 1 . . . . . . . . . Processor 11 | . . . . 1 . . . . . 2 2 . . 1 . . . . 4 1 . Hackware 5 | . . . . . . . . 2 . . . . . 2 . 1 . . . . . Protection 12 | . . . . 4 1 . . . . . 2 3 . . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 92 | 2 3 . 7 6 5 1 2 6 . . 8 3 . 13 3 11 2 1 5 14 . Energy Gun 21 | 1 . . 3 . . . . . . . 1 2 . 1 3 3 1 . 3 3 . Energy Cannon 11 | . 1 . 2 2 2 . 1 . . . 1 1 . 1 . . . . . . . Ballistic Gun 36 | 1 . . 2 3 2 1 . 3 . . 1 . . 9 . 7 1 . 2 4 . Ballistic Cannon 3 | . 1 . . . . . . . . . . . . 1 . . . 1 . . . Launcher 5 | . 1 . . 1 1 . . 1 . . . . . . . 1 . . . . . Special Weapon 7 | . . . . . . . 1 . . . 4 . . 1 . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 . . 1 . . . . . . . . 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . 5 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 5 1 1 . 1 1 . . 4 7 . 1 . 4 . . . 2 2 Corrupted Parts 7 | . . . . . . . . . . . . . . . . 3 1 1 2 . . System Corruption 37 | . . . . . . . . . . . . . . . . 23 9 3 2 . . Parts Lost 128 | . . 2 2 2 1 . . 3 . 1 13 . . 14 . 18 10 . 22 31 9 Power 17 | . . 1 . 1 . . . 1 . . 1 . . . . 3 2 . 3 5 . Propulsion 32 | . . 1 1 1 . . . . . . 4 . . 3 . . . . 6 11 5 Utility 32 | . . . 1 . . . . . . 1 4 . . 5 . 5 3 . 6 3 4 Weapon 47 | . . . . . 1 . . 2 . . 4 . . 6 . 10 5 . 7 12 . Highest Loss Streak 11 | . . 1 1 1 1 . . 2 . 1 8 . . 4 . 4 4 . 11 8 5 To Critical Strikes 6 | . . . . . . . . 1 . . 3 . . . . 1 . . . 1 . Average Backups 20 | 2 6 7 20 24 24 23 21 19 22 23 22 22 22 21 23 20 12 12 15 6 4 Power 1 | . 1 . 1 1 1 2 1 2 1 1 1 . . . . . . . . . 2 Propulsion 7 | 1 1 . 9 12 12 11 10 7 9 9 8 9 9 8 6 2 . 1 2 2 . Utility 6 | . 1 2 3 4 4 4 4 6 8 7 5 9 11 9 12 13 10 10 11 3 1 Weapon 4 | . 2 4 6 5 5 5 4 2 3 4 6 4 2 3 4 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 3 . 6 3 1 . 1 1 . . 5 . 1 1 . 2 . . 2 . 2 Power 4 | . . . 1 . . . . . . . 1 . . . . . . . . . 2 Propulsion 12 | . 2 . 3 2 . . . . . . 2 . . 1 . 2 . . . . . Utility 6 | . . . . . . . . 1 . . 2 . 1 . . . . . 2 . . Weapon 6 | . 1 . 2 1 1 . 1 . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 99 98 97 97 99 94 82 86 89 97 90 90 91 82 80 71 69 67 63 24 Engine 4 | . 14 13 11 9 9 9 8 4 . . . 2 . . . . 4 . . . . Core 1 | . . . . . . . . 1 6 6 5 . . . 3 . 4 5 4 2 . Reactor 2 | . . . . . . . . . . . . 3 6 8 6 9 . 5 3 3 . Treads 19 | . 27 28 43 35 36 36 33 11 13 17 23 . . . . . . . . . . Leg 4 | . . . . . . . . . . . . 25 26 20 . 2 . . 1 1 5 Wheel 1 | . . . . . . . 1 5 6 3 . . . . 11 8 11 11 8 4 . Device 10 | . 14 14 10 9 9 9 9 9 13 10 9 10 12 10 14 13 16 19 9 7 5 Storage 7 | . 14 14 11 9 9 9 8 5 6 6 6 6 6 5 5 4 5 5 4 3 . Processor 7 | . . . . 8 9 9 9 3 . 3 11 6 6 7 11 9 5 5 7 17 12 Hackware 3 | . . . . . . . . 12 13 13 6 . . 6 . 4 . . . . . Protection 4 | . . . . 7 9 9 7 . . . 3 14 13 3 1 . 5 1 3 . . Energy Gun 1 | . 4 . . . . . . . . . . 2 6 . 18 6 1 . 9 2 . Energy Cannon 6 | . 6 7 10 8 7 17 15 4 6 6 5 6 6 2 . . . . . . . Ballistic Gun 9 | . 3 . 10 8 4 . . 15 20 20 17 . . 15 4 14 7 11 8 2 . Peak Build Rating 119 | 7 7 8 20 35 37 37 48 66 67 67 95 94 84 109 108 112 97 92 108 119 69 Average Rating 57 | 5 6 7 16 29 34 35 36 58 66 63 66 86 83 96 105 102 86 86 88 83 49 On Entrance 53 | . 7 7 8 19 35 33 36 48 66 67 61 94 84 84 99 108 90 86 92 24 37 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 12 22 22 96 106 107 107 107 108 108 108 150 155 154 164 156 155 142 149 160 131 5 Greatest Support 118 | 40 40 40 80 92 92 89 89 21 20 80 80 78 78 93 40 72 40 40 40 84 118 Greatest Overweight (x) 9 | . . . 1 1 1 1 4 5 5 5 5 2 1 7 3 7 3 3 9 5 1 Average Overweight (x) 1 | . . . . 1 1 1 1 3 5 4 1 1 1 1 3 2 2 2 3 1 . Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 23 | 7 9 10 24 25 25 25 23 22 25 25 25 25 25 25 25 24 25 25 22 20 5 Most Carried 25 | 4 8 10 25 25 25 24 25 25 25 25 25 25 25 25 25 25 14 16 22 9 5 Average Carried 20 | 2 6 7 20 24 24 23 21 20 23 24 24 24 24 22 24 22 11 12 16 6 4 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 3 8 10 25 25 24 23 25 23 25 25 25 25 24 23 25 14 12 15 5 4 3 Class Distribution -------------------- 30% | Mutant 20% | Scavenger-Skirmisher 16% | Scavenger-Mutant 7% | Scavenger-Scrapper 5% | Hacker-Skirmisher 5% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Scrapper | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Mutant | -6/Deep Caves Scavenger-Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Scrapper | -5/Waste Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scavenger-Executioner | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Matter Collected 11264 | 275 309 226 511 788 563 214 37 1070 16 159 653 238 121 2606 176 1873 405 61 365 598 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23801 | 83 724 313 1598 1739 1290 214 . 1163 . 91 764 278 69 5306 1715 5407 877 . 671 1499 . Parts 1229 | 3 43 24 106 110 75 7 . 80 . 2 64 12 6 291 19 241 35 . 28 83 . Haulers Intercepted 22 | . 1 . 4 4 5 . . 1 . . . . . 4 . 3 . . . . . Recyclers Shooed 15 | . . 1 . 2 . . . . . . . . . 5 . 4 . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . 4 . . 8 . . . 25 . . . . Prevented 10 | . . . . . . . . . . 3 . . 2 . . . 5 . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 317 | . 23 12 21 35 30 4 . 17 . 2 2 11 5 55 5 64 13 . 6 12 . Melee 10 | . . . . . . . . 1 . . 1 . . . . . . . . 8 . Guns 134 | . 9 . 7 9 3 . . 7 . 2 . . . 38 1 40 10 . 4 4 . Cannons 81 | . 9 6 14 17 9 4 . 8 . . . 5 . 8 . . . . 1 . . AOE 76 | . 5 6 . 8 18 . . 1 . . 1 6 5 7 . 17 2 . . . . Classes Destroyed 27 | 2 5 1 3 2 1 . . 2 . . 3 1 . 3 1 3 . . . . . Worker 35 | . 2 . 4 5 6 . . . . . . . . 11 . 2 . . 1 4 . Builder 25 | . . . . 6 5 . . 1 . . . . . 6 . 4 . . . 3 . Tunneler 5 | 1 . 1 . . . . . 1 . . . . . . . 2 . . . . . Hauler 22 | . 1 . 4 4 5 . . 1 . . . . . 4 . 3 . . . . . Recycler 20 | 1 . 1 4 . . . . 1 . . . . . 4 . 4 . . . 5 . Carrier 1 | . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 4 | . . . . . 2 . . . . . . . . . . 2 . . . . . Operator 6 | . . . 2 1 . . . 1 . . . . . 1 . . . . 1 . . Watcher 11 | . 3 . 3 2 1 . . 1 . . . . . . . 1 . . . . . Swarmer 46 | . 6 3 . 12 3 . . 4 . . . . 5 8 . . 1 . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . . Grunt 143 | . 17 8 11 12 16 . . 2 . 1 . . . 23 . 41 9 . 3 . . Brawler 4 | . . . 3 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . 2 . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . . Sentry 49 | . . . 7 9 11 4 . 3 . . . . . 7 . 6 1 . . 1 . Hunter 19 | . . . . 1 . . . 4 . . . . . 4 . 7 . . 3 . . Programmer 31 | . . . . . . . . 3 . 1 . . . 12 . 6 2 . . 7 . Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . . Compactor 5 | . . . . . . . . . . . . . . . 5 . . . . . . Scrapoid 6 | . . . . . . . . . . . . . . 5 . 1 . . . . . Zionite 30 | . . . . . . . . . . . 30 . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . 8 . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . Assembled 4 | . . 1 . . . . . . . . . 3 . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 22 | 2 5 3 7 10 11 1 . 5 . 1 5 6 5 22 3 14 8 . 3 4 . Combat Bots Only 11 | . 5 3 3 5 8 1 . 4 . 1 1 6 5 10 3 11 8 . 3 4 . Max Kills in Single Turn 8 | 1 2 2 2 3 2 1 . 2 . 1 2 3 3 4 1 8 1 . 1 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . 1 . 1 . . . . . Exploded 6 | . 1 2 . 3 2 . . 1 . . 1 3 3 4 . 6 1 . . . . Melee 1 | . . . . . . . . 1 . . 1 . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . . . . 7V-RTL (-6/Zion) Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Hostile Shots Fired 2434 | . 90 27 97 180 132 16 . 189 15 9 209 50 4 287 . 261 116 . 292 212 248 Missed 790 | . 24 9 28 51 48 7 . 65 3 1 93 22 4 94 . 74 25 . 94 57 91 Hits 1644 | . 66 18 69 129 84 9 . 124 12 8 116 28 . 193 . 187 91 . 198 155 157 Melee 13 | . . . 5 . . . . . . . 7 1 . . . . . . . . . Projectile 1631 | . 66 18 64 129 84 9 . 124 12 8 109 27 . 193 . 187 91 . 198 155 157 AOE 1 | . . . . . . . . . . . . . . 1 . . . . . . . Critical Strikes 55 | . . . 2 2 3 1 . 2 . 1 7 . . 10 . 8 4 . 6 5 4 Part Disruptions 5 | . . . . . . . . . . . . . . 2 . 1 . . . 2 . Damage Taken 31146 | . 703 248 966 1730 1267 121 . 1772 112 131 2450 915 . 4110 . 3871 1817 . 3661 3714 3558 Core 5495 | . 165 33 181 128 301 . . 258 . . 196 47 . 256 . 600 123 . 1013 728 1466 Absorbed by Shields 46 | . . . . . . . . . . . 41 . . . . . . . . . 5 Redirected to Shielding 245 | . . . . . . . . . . . . . . 79 . . 166 . . . . Ignored by Resistances 388 | . . . . 128 107 10 . . . . 143 . . . . . . . . . . Regen/Repaired (Parts) 1375 | . 118 . . . 80 . . 114 . 6 . . . 379 30 638 10 . . . . Core Remaining (%) 36 | 100 . 20 54 . . . 22 . . . . . 41 . . . . 2 11 44 . Volleys Fired 1221 | 5 72 29 93 132 83 13 . 51 . 5 219 22 9 202 15 158 58 . 28 27 . Largest 6 | 2 2 2 2 2 2 2 . 4 . 4 4 2 1 4 4 4 4 . 6 3 . Hottest 400 | 70 110 90 116 91 136 136 . 154 . 154 191 140 75 230 400 333 193 . 337 180 . Shots Fired 2709 | 10 120 43 184 256 145 27 . 185 1 20 317 24 9 677 59 397 85 . 106 44 . Gun 1841 | 10 59 . 86 124 46 . . 142 1 15 100 4 . 602 59 376 81 . 92 44 . Cannon 753 | . 49 35 96 124 69 27 . 41 . 5 211 13 2 67 . . . . 14 . . Launcher 103 | . 12 8 2 8 30 . . 2 . . 6 . 7 3 . 21 4 . . . . Special 12 | . . . . . . . . . . . . 7 . 5 . . . . . . . Kinetic 1588 | 5 49 21 89 124 46 . . 142 1 15 87 . . 597 12 248 68 . 66 18 . Thermal 956 | 5 59 14 93 124 69 27 . 41 . 5 211 12 . 50 47 128 12 . 40 19 . Explosive 90 | . 12 8 2 8 30 . . 2 . . 6 7 7 8 . . . . . . . Electromagnetic 75 | . . . . . . . . . . . 13 5 2 22 . 21 5 . . 7 . Robot Hit Streak 15 | 6 10 15 10 13 13 7 . 13 . 2 14 7 . 13 10 8 7 . 10 10 . Robot Miss Streak 8 | 1 3 1 8 4 5 2 . 5 1 4 3 2 . 7 3 6 6 . 4 2 . Penetration Max 3 | . . . . . . . . . . . . . . 3 . 1 . . . . . Secondary Targets 33 | . 1 . . . . . . . . . . . . 14 2 13 3 . . . . Max Gunslinging Chain 2 | . 1 . . . . . . . . . . . . 1 1 2 1 . . . . Shots Hit Robots 1568 | 8 77 23 104 165 93 18 . 107 . 8 159 17 . 374 42 194 47 . 54 78 . Core Hits 849 | 5 43 17 47 76 84 4 . 42 . 3 53 23 6 212 6 140 26 . 27 34 1 Critical Kills 84 | . . . . 1 1 . . . . . 1 . . 54 . 25 1 . 1 . . Critical Parts Destroyed 112 | . . . . . . . . . . . . . . 84 . 22 2 . 4 . . Critical Strikes 256 | . 3 3 . 1 1 . . . . . 7 1 . 145 14 61 4 . 7 9 . Burn 32 | . 3 . . . . . . . . . . . . 1 9 14 1 . 2 2 . Meltdown 4 | . . . . 1 1 . . . . . 1 . . 1 . . . . . . . Destroy 202 | . . . . . . . . . . . . . . 141 5 47 3 . 5 1 . Blast 4 | . . 3 . . . . . . . . . . . 1 . . . . . . . Sever 9 | . . . . . . . . . . . 6 1 . 1 . . . . . 1 . Impale 5 | . . . . . . . . . . . . . . . . . . . . 5 . Melee Attacks 152 | . . . . . . . . 13 . . 71 . . . . . . . . 68 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 87 | . . . . . . . . 13 . . 71 . . . . . . . . 3 . Piercing 65 | . . . . . . . . . . . . . . . . . . . . 65 . Sneak Attacks 17 | . . . . . . . . 3 . . 1 . . . . . . . . 13 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . . . . 6 . Damage Inflicted 44397 | 77 1573 855 2059 4001 4306 433 . 2397 . 189 4551 1899 290 6517 1077 8316 1515 . 1316 2949 77 Guns 16662 | 77 491 . 753 1197 553 . . 1441 . 138 808 32 . 3322 1077 3596 1317 . 1083 777 . Cannons 8919 | . 494 357 1266 2026 1024 404 . 530 . 51 1031 315 . 1277 . . . . 144 . . Explosions 12979 | . 575 482 20 742 2678 . . 52 . . 247 1376 290 1593 . 4667 198 . 59 . . Melee 4965 | . . . . . . . . 374 . . 2465 . . . . . . . . 2126 . Ramming 489 | . 13 16 20 36 51 29 . . . . . . . 118 . 53 . . 30 46 77 Kinetic 12657 | 28 367 195 793 1197 553 . . 1441 . 138 752 . . 3250 71 1693 1177 . 725 277 . Thermal 15074 | 49 618 162 1226 2026 1024 404 . 530 . 51 1031 291 . 1334 1006 4354 140 . 502 326 . Explosive 7899 | . 575 482 20 742 2678 . . 52 . . 247 1376 290 1202 . 235 . . . . . Electromagnetic 2930 | . . . . . . . . . . . 56 56 . 406 . 1981 198 . 59 174 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3288 | . . . . . . . . 374 . . 2465 176 . 207 . . . . . 66 . Piercing 2060 | . . . . . . . . . . . . . . . . . . . . 2060 . Highest Corruption 81 | . 1 1 . . 1 1 . 2 2 2 2 . . 11 31 60 78 81 9 12 24 Average Corruption 10 | . 1 1 . . 1 1 . 2 2 2 2 . . 4 22 34 71 78 2 4 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 373 | . 8 4 . . 8 8 . 4 13 16 2 . . 71 9 146 37 8 5 21 13 Message Errors 72 | . 3 2 . . 2 1 . 1 4 2 . . . 12 2 26 9 1 . 5 2 Matter Fused 89 | . 2 . . . 1 3 . 3 2 7 . . . 19 4 32 8 2 2 3 1 Heat Flow Errors 25 | . . 1 . . 2 . . . 1 3 . . . 6 . 4 . 3 . 3 2 Energy Discharges 29 | . . . . . 2 1 . . 3 1 1 . . 7 1 9 1 . 1 2 . Parts Rejected 4 | . . . . . . . . . . . . . . 1 1 2 . . . . . Parts Fused 5 | . . . . . . . . . 1 . . . . 1 . 1 . . . 1 1 Data Loss (minor) 42 | . 3 . . . . 1 . . 1 2 1 . . 8 . 14 3 1 2 3 3 Data Loss (major) 14 | . . 1 . . . 1 . . . . . . . 5 . 4 1 1 . 1 . Misfires 8 | . . . . . . 1 . . 1 . . . . 2 . 3 . . . 1 . Alerts 6 | . . . . . . . . . . 1 . . . 5 . . . . . . . Misdirections 14 | . . . . . . . . . . . . . . . . 10 . . . . 4 Weapon Failures 65 | . . . . . 1 . . . . . . . . 5 1 41 15 . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1018 | . . 13 12 56 72 . . 67 . . 13 38 . 265 . 385 . . . 97 . Projectiles 164 | . . 9 12 26 22 . . . . . 11 . . 84 . . . . . . . Explosions 676 | . . 1 . 30 41 . . . . . 1 38 . 181 . 384 . . . . . Melee 178 | . . 3 . . 9 . . 67 . . 1 . . . . 1 . . . 97 . Knockbacks 12 | . 2 3 . . . . . . . . . . . 3 . . . . 4 . . Impact 2 | . . . . . . . . . . . . . . 2 . . . . . . . Kinetic 10 | . 2 3 . . . . . . . . . . . 1 . . . . 4 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 966 | . 23 39 . 136 98 . . . . . . . . 237 . 277 11 . 97 23 25 Shots 31 | . 1 1 . 4 4 . . . . . . . . 5 . 13 2 . 1 . . Rammed 36 | . 3 2 3 3 3 1 . . . . . . . . . 1 . . 9 2 9 Targets Rammed 69 | . 4 3 3 4 5 1 . . . . . . . 11 . 2 . . 9 2 25 Kicked 28 | . . . . . . . . . . . . . . 11 . 1 . . . . 16 Crushed 5 | . 1 1 . 1 2 . . . . . . . . . . . . . . . . Highest Temperature 618 | 50 372 183 102 30 154 126 . 306 240 262 198 12 . 492 200 618 200 207 580 169 178 Average Temperature 88 | 24 102 43 21 6 13 39 . 105 135 96 64 12 . 77 137 135 97 83 178 51 92 Received Heat Transfer 5391 | . 273 99 378 675 468 72 . 204 12 . 367 219 . 1036 . 844 366 . 144 162 72 Effects 25 | . . . . . . . . . . . . . . 3 1 14 . . 7 . . Shutdowns 7 | . . . . . . . . . . . . . . 2 . 3 . . 2 . . Energy Bleed 3 | . . . . . . . . . . . . . . 1 1 1 . . . . . Interference 10 | . . . . . . . . . . . . . . . . 7 . . 3 . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . 1 . . . . . . . . . . . 1 . 5 1 . . . . Combat Hostiles 7 | . . . . . . . . . . . . . . 1 . 5 1 . . . . Parts Fried 15 | . . . . . . . . . . . . . . 1 . 8 2 . . 4 . Impact Corruptions 4 | . . 1 . . 1 . . . . . . . . . . 1 . . . 1 . Robots Melted 11 | . . . . 1 1 . . . . . 1 . . 1 4 2 . . 1 . . Combat Hostiles 9 | . . . . 1 . . . . . . . . . 1 4 2 . . 1 . . Parts Melted 94 | . 7 . . 2 3 . . 6 . . 8 1 . 5 23 29 1 . 5 4 . Heat Transferred 26235 | 148 1739 333 2294 3552 1739 666 . 962 . 74 1439 450 . 1360 2700 6463 350 . 1116 850 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . . . . . 1 . 12 . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Maximum Alert Level 5 | . 1 . 1 2 3 1 . 1 . . . . . 5 2 5 . . 3 1 . Low Security (%) 45 | 100 76 100 99 58 5 27 . 80 . . . . . 21 . . . . . 38 100 Level 1 26 | . 23 . . 36 61 72 . 19 . . . . . 6 . 26 . . . 61 . Level 2 7 | . . . . 4 8 . . . . . . . . 27 100 4 . . . . . Level 3 10 | . . . . . 23 . . . . . . . . 14 . 19 . . 100 . . Level 4 7 | . . . . . . . . . . . . . . 21 . 34 . . . . . Level 5 2 | . . . . . . . . . . . . . . 8 . 7 . . . . . High Security . | . . . . . . . . . . . . . . . . 7 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2263 | 5 301 176 216 505 784 367 . 355 . . . . . 1945 680 2263 . . 1023 388 66 Initial 703 | . . 109 49 38 143 287 . . . . . . . 49 680 434 . . 703 388 66 Average 392 | 1 98 136 62 159 454 246 . 101 . . . . . 724 650 1045 . . 910 237 22 Influence Increases 12524 | 10 729 317 758 1137 1173 350 . 720 15 60 . . 110 2882 10 2644 305 . 543 552 209 Destroy 0b10 Robot/C 6420 | . 460 220 420 700 600 80 . 340 . 40 . . 100 1420 . 1340 260 . 120 320 . Destroy 0b10 Robot/NC 665 | 10 30 10 85 90 100 . . 30 . . . . . 145 . 95 . . 10 60 . Destroy Leader 1438 | . 98 30 134 182 162 . . 114 . 20 . . 10 320 . 258 30 . 20 60 . Allied During Kill 147 | . . . . . . . . . . . . . . 74 . 40 . . . 33 . Successful Hack 226 | . 24 . 28 26 23 . . 61 . . . . . 18 . 11 . . 21 . 14 Select Force Hacks 450 | . 60 . 60 30 30 270 . . . . . . . . . . . . . . . Disable Machine 1140 | . 15 15 . . 90 . . . . . . . . 345 . 390 . . 285 . . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . 150 . . . . . Destroy Structure 1168 | . 42 42 16 64 153 . . 25 . . . . . 470 10 270 . . 72 4 . Lose Combat Pursuer 720 | . . . 15 45 15 . . 150 15 . . . . 90 . 90 15 . 15 75 195 Influence Decreases 12506 | 10 448 470 795 887 776 949 139 405 330 60 . . 32 1016 1334 1011 1104 337 920 1174 309 Entered New Map 4617 | . . 172 79 53 198 451 139 . 117 . . . . 29 1264 186 834 277 414 352 52 Time Decay 5742 | 10 448 278 546 402 568 498 . 375 213 60 . . 32 527 70 565 170 60 286 452 182 Lost Part 1125 | . . 20 20 20 10 . . 30 . . . . . 140 . 180 100 . 220 310 75 Lost Ally 160 | . . . . . . . . . . . . . . 20 . 80 . . . 60 . Purge Threat 862 | . . . 150 412 . . . . . . . . . 300 . . . . . . . Squads Dispatched 98 | . 8 . 2 7 6 . . 13 . . . . . 22 . 27 . . 7 2 4 Investigation 33 | . 8 . 2 2 1 . . 7 . . . . . 5 . 5 . . 1 . 2 Extermination 17 | . . . . . . . . 3 . . . . . 6 . 3 . . 1 2 2 Reinforcement 25 | . . . . 2 2 . . 3 . . . . . 10 . 5 . . 3 . . Assault 16 | . . . . . 3 . . . . . . . . 1 . 10 . . 2 . . Garrison 7 | . . . . 3 . . . . . . . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . 1 1 . . . . . . . . 6 . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Distress Signals 26 | . . . 7 3 4 . . 2 . . . . . 4 . 3 . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 519 | . 28 11 31 51 41 3 . 31 1 2 34 14 5 79 5 83 13 . 28 22 37 Peak Tracking Total 20 | . 5 2 5 5 6 1 . 6 1 1 4 5 5 7 2 7 5 . 16 5 20 Tactical Retreats 33 | . . . 1 2 1 . . 5 1 . 2 2 . 5 . 2 1 . 1 4 6 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Traps Triggered 26 | . 1 . 5 1 2 . . 4 . . . . . 3 . 5 . . . 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Machines Disabled 82 | . 1 1 . . 6 . . . . . 4 1 . 23 . 27 . . 19 . . Max in Single Turn 19 | . 1 1 . . 1 . . . . . 1 1 . 8 . 19 . . 5 . . Garrison Access 5 | . . . . 1 . . . . . . . . . 1 . 2 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . 3 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Machines Accessed 90 | . 10 . 7 6 9 10 4 11 . 1 . . . 13 . 10 . . 2 3 4 Terminals 42 | . 7 . 5 3 7 1 . 5 . . . . . 4 . 3 . . 2 1 4 Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Repair Stations 6 | . 1 . . . 1 . . 1 . . . . . 1 . 2 . . . . . Recycling Units 27 | . 2 . 2 1 1 9 . 4 . . . . . 5 . 3 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . 1 . . . . . 2 . 2 . . . 1 . Total Hacks 254 | . 29 . 22 21 26 13 20 32 . 1 . . . 39 . 30 . . 7 7 7 Successful 136 | . 16 . 13 13 18 10 20 11 . 1 . . . 19 . 9 . . 2 2 2 Failed 118 | . 13 . 9 8 8 3 . 21 . . . . . 20 . 21 . . 5 5 5 Catastrophic 17 | . 2 . 2 2 . . . 3 . . . . . 2 . 3 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 137 | . 25 . 14 7 19 11 . 18 . . 1 . . 25 . 14 . . 1 2 . Terminals 136 | . 23 . 20 14 23 2 . 13 . . . . . 15 . 11 . . 7 1 7 Fabricators 5 | . . . . . . . . . . . . . . 3 . . . . . 2 . Repair Stations 23 | . 4 . . . 2 . . 2 . . . . . 6 . 9 . . . . . Recycling Units 49 | . 2 . 2 2 1 11 . 14 . . . . . 11 . 6 . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . 1 . . . 3 . . . . . 4 . 4 . . . 4 . Terminal Hacks 62 | . 7 . 6 7 6 1 20 4 . 1 . . . 5 . 1 . . 2 . 2 Record 19 | . . . . . . . 19 . . . . . . . . . . . . . . Part Schematic 6 | . 5 . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . Branch Access Points 5 | . . . 1 1 . . . 1 . . . . . . . 1 . . 1 . . Terminal Index 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . . . . . . . 1 . . . . . . 1 Unreport Threat 7 | . . . 1 4 . . . . . . . . . 2 . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . Extermination Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 5 | . . . 1 1 1 1 . . . . . . . . . . . . 1 . . Zone Layout 3 | . . . . 1 1 . . . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . 3 . . . 2 . . 2 . . . . . 4 . 4 . . . . . Scan Component 8 | . 2 . . . 1 . . 1 . . . . . 2 . 2 . . . . . Repair 7 | . 1 . . . 1 . . 1 . . . . . 2 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . . . . . 1 . 1 . . . 1 . Seal Access 4 | . . . . 1 . . . . . . . . . 1 . 1 . . . 1 . Unauthorized Hacks 51 | . 6 . 7 1 10 9 . 5 . . . . . 9 . 3 . . . 1 . Terminals 19 | . 4 . 5 . 9 . . . . . . . . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . Botnet 11 | . 3 . 3 . 4 . . . . . . . . 1 . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . Skim 6 | . 1 . . . 5 . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . 3 . . . . . 1 . Report 1 | . . . . . . . . . . . . . . 1 . . . . . . . Liberate 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 27 | . 2 . 2 1 1 9 . 5 . . . . . 5 . 2 . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . . Tunnel 15 | . 2 . 2 1 1 9 . . . . . . . . . . . . . . . Fedlink 9 | . . . . . . . . 4 . . . . . 4 . 1 . . . . . Scrapoids 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 8 . 5 2 5 1 . 9 . . . . . 10 . 7 . . 2 2 4 Full Trace Events 16 | . 7 . 1 . 1 . . 2 . . . . . . . 2 . . 1 . 2 Feedback Events 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Corruption 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 5 . 1 2 . . . . . . 15 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . 1 . . 1 . . . . . 2 . 2 . . . . . Time 343 | . 36 . . . 51 . . 38 . . . . . 136 . 82 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 2 . 3 . . . . . Machine Destruction 5 | . . . . . . . . . . . . . . 2 . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Total Allies 17 | . . . 1 . . . . . . . . . . 7 1 5 . . . 3 . Largest Group 5 | . . . 1 1 . . . . . . . . . 5 1 5 . . . 3 . Highest-Rated Group 238 | . . . 10 10 . . . . . . . . . 235 31 238 . . . 141 . Highest-Rated Ally 54 | . . . 10 10 . . . . . . . . . 54 31 50 . . . 47 . Total Orders 1 | . . . . 1 . . . . . . . . . . . . . . . . . STAY 1 | . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 137 | . . . . . . . . . . . . . . 65 24 27 . . . 21 . Total Damage 3524 | . . . . . . . . . . . . . . 1888 403 623 . . . 610 . Kills 26 | . . . . . . . . . . . . . . 18 . 4 . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Active Infowar (turns) 17042 | 23 883 611 177 . . . . 429 958 1035 5522 1263 643 3270 157 1343 18 . . 490 220 Optics 12495 | . . . . . . . . . . 297 5522 1263 643 3270 157 1343 . . . . . IFF 8902 | . . . . . . . . 395 958 1035 4644 . 640 1010 . . . . . . 220 Structural 401 | . . . . . . . . 184 . . . . . . . . . . . 217 . Traps 2 | . . . . . . . . . . . . . . . . . . . . 2 . Seismic 1694 | 23 883 611 177 . . . . . . . . . . . . . . . . . . Cloaking 443 | . . . . . . . . . . . . . . . . 431 12 . . . . Jamming 481 | . . . . . . . . . . . 174 . . . . . 6 . . 301 . Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 3 3 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Turns Passed 31664 | 114 1304 611 2214 2002 1707 1334 3495 1504 958 1035 5522 1263 643 3270 157 1833 351 137 629 1121 460 Spaces Moved 14876 | 63 640 305 785 637 481 533 1654 1314 778 683 1547 545 305 1205 107 1130 222 122 373 667 780 Core 1303 | 14 . . . . . . 247 . . . . . . . . . . . 105 159 778 Treads 6201 | 49 640 305 785 637 481 533 1151 . . 146 1473 . . . . . . . . . 1 Legs 2119 | . . . . . . . . . . . 72 545 305 1035 . 113 . . . 48 1 Wheels 4577 | . . . . . . . 256 887 778 537 2 . . 170 107 1017 222 122 268 211 . Hover 249 | . . . . . . . . . . . . . . . . . . . . 249 . Flight 427 | . . . . . . . . 427 . . . . . . . . . . . . . Fastest Speed 29 | 50 160 160 160 240 240 242 50 29 120 120 120 204 204 100 100 80 90 90 50 50 50 Average Speed 169 | 135 160 160 235 240 240 242 197 90 120 147 257 210 204 192 100 109 99 99 132 116 51 Slowest Speed 410 | 160 160 160 240 240 242 242 250 120 120 250 410 275 204 370 100 250 100 100 270 260 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . 7 . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 5 88 67 47 59 91 85 87 33 98 75 85 76 63 41 83 37 40 17 12 18 26 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 26 | . 2 . 2 1 2 9 5 1 1 . 3 . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . . 1 1 . 1 . 1 1 . . 1 1 . 1 . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 . . 1 . 1 . . . . . . 1 . 1 . Scrap Searched 19 | . . 1 . . . . 7 . 4 2 2 . 2 . . . . 1 . . . Spaces Dug 229 | . 19 . 14 45 39 . . 25 . . . . 72 3 . 10 . . . 2 . Terrain Destroyed 1008 | . 39 48 14 57 174 . . 25 . . 3 74 81 275 5 150 24 . 37 2 . Melee 6 | . . . . . . . . 4 . . . . . . . . . . . 2 . Projectile 117 | . . . . . 1 . . . . . . 3 . 22 5 58 22 . 6 . . AOE 854 | . 39 48 14 57 173 . . 21 . . 3 71 81 225 . 91 . . 31 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Fac Res Res Total 19032 | 81 803 382 980 870 889 550 1882 1549 802 698 2666 641 317 1697 140 1504 294 137 462 849 839 Wait 1767 | . 61 37 12 19 282 1 171 84 23 . 711 42 . 181 6 95 . . 8 20 14 Move 14844 | 62 639 304 784 636 480 532 1653 1300 777 682 1546 544 304 1205 106 1129 221 121 372 667 780 Hop 6 | . . . . . . . . 6 . . . . . . . . . . . . . Pick Up 258 | 7 10 4 34 14 5 . 26 26 2 4 25 6 1 19 2 34 2 5 12 17 3 Fast Attach 154 | 3 2 . 8 6 1 . 7 14 . . 13 6 . 24 2 16 5 4 4 30 9 Attach 136 | 4 . 2 2 2 2 1 2 15 . 4 19 4 1 18 . 19 4 3 16 17 1 Detach 19 | . . . . . . . . 5 . . 4 . . 5 . 1 . 1 3 . . Swap 131 | . 8 3 14 27 17 2 5 7 . 1 9 5 1 8 6 13 4 . . 1 . Drop 241 | . 7 . 30 30 12 . 18 28 . 2 22 12 1 24 3 21 . 3 10 12 6 Fire 1221 | 5 72 29 93 132 83 13 . 51 . 5 219 22 9 202 15 158 58 . 28 27 . Melee 141 | . . . . . . . . 13 . . 71 . . . . . . . . 57 . Ram 20 | . . . . . . . . . . . . . . . . 1 . . 9 1 9 Kick 28 | . . . . . . . . . . . . . . 11 . 1 . . . . 16 Crush 20 | . 4 3 3 4 5 1 . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . 2 . . . . . . . . . . 16 . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . . 27 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 7 exits: *Res x2 / Upp x2 / Ext x2 / Arm) -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 414 | -10/Materials | Core integrity fell below 50% 431 | -10/Materials | Discovered new exit (range 12) 515 | -10/Materials | Repaired Broken Lgt. Treads 571 | -10/Materials | Discovered new exit (range 16) 730 | -10/Materials | Discovered new exit (range 6) 860 | -10/Materials | Discovered new exit (range 3) 1075 | -10/Materials | Discovered new exit (range 12) 1419 | -10/Materials | Entered Mines 1515 | -10/Mines | Excavation squad dispatched 1515 | -10/Mines | A large section of the Mines collapsed 1543 | -10/Mines | Discovered new exit (range 11) 1687 | -10/Mines | Identified exit to Subcaves 1811 | -10/Mines | Found a hidden stash of uninstalled traps 2030 | -10/Mines | Entered Materials 2030 | -9/Materials | Evolved 2 slots: Propulsion x2 2389 | -9/Materials | Build established: Scavenger-Mutant 2631 | -9/Materials | Discovered new exit (range 6) 2926 | -9/Materials | Identified exit to Mines 2929 | -9/Materials | Discovered new exit (range 15) 4244 | -9/Materials | Entered another Materials area 4244 | -8/Materials | Accompanied by 1 ally 4244 | -8/Materials | Evolved 2 slots: Utility x2 4796 | -8/Materials | Discovered new exit (range 16) 5125 | -8/Materials | Garrison activated, responded to threat 5652 | -8/Materials | Identified exit to Storage 5917 | -8/Materials | Build established: Mutant 6246 | -8/Materials | Entered Storage 6397 | -8/Storage | Destroyed 7 combat bots 6485 | -8/Storage | Core integrity fell below 50% 6555 | -8/Storage | Repaired Cld. Ion Engine 6955 | -8/Storage | Discovered new exit (range 6) 7446 | -8/Storage | First assault squad dispatched 7493 | -8/Storage | Destroyed 8 combat bots 7673 | -8/Storage | Learned location of 1 exit from Extension 7715 | -8/Storage | Used back door to open Recycling access 7715 | -8/Storage | Discovered new exit (range 4) 7857 | -8/Storage | Learned 12 Factory zone layouts 7897 | -8/Storage | Learned location of Zion (-6) 7949 | -8/Storage | Learned Factory stockpile data 7953 | -8/Storage | Entered Recycling 8343 | -8/Recycling | Discovered new exit (range 13) 8457 | -8/Recycling | Scanned before Scraplab entrance 9266 | -8/Recycling | Entered Scraplab 9285 | -8/Recycling | Discovered new exit (range 2) 9287 | -8/Recycling | Entered Scraptown 9287 | -8/Scraptown | System corruption cleaned by C-Scrubber 9425 | -8/Scraptown | Visited Red Mages 10156 | -8/Scraptown | Visited TADAMA 10178 | -8/Scraptown | Visited Artisan Demo Area 10297 | -8/Scraptown | Visited Cave Peace 10326 | -8/Scraptown | Visited Comm Corps 10490 | -8/Scraptown | Visited UFD Registry 10490 | -8/Scraptown | Registered with UFD as "Zerochip" 10575 | -8/Scraptown | Visited Modified Component R&D 10648 | -8/Scraptown | Visited LU-1G1's Boring Crew 10694 | -8/Scraptown | Visited Supply Room 10739 | -8/Scraptown | Visited Science Testing Area 10781 | -8/Scraptown | Visited Scrap Suit Storage 10815 | -8/Scraptown | Visited Junk Cannon Lab 10852 | -8/Scraptown | Found Prototype Special Weapon 10852 | -8/Scraptown | Identified Junk Cannon 11133 | -8/Scraptown | Visited Chapter 10 11196 | -8/Scraptown | Visited Curators Association 11271 | -8/Scraptown | Visited Science Guys 11459 | -8/Scraptown | Visited Cartography Club 11682 | -8/Scraptown | Visited Bundlers 12106 | -8/Scraptown | Found Surveybot 17 Chip 12138 | -8/Scraptown | Learned location of Lower Caves (-7) 12138 | -8/Scraptown | Learned 8 Access zone layouts 12138 | -8/Scraptown | Learned 4 Storage zone layouts 12138 | -8/Scraptown | Learned 12 Upper Caves zone layouts 12138 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 12138 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 12138 | -8/Scraptown | Learned location of 1 exit from Factory 12138 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 12138 | -8/Scraptown | Identified exit to Factory 12189 | -8/Scraptown | Found Scrap Suit 12616 | -8/Scraptown | Build established: Scrapper 12721 | -8/Scraptown | Met Optimus 12721 | -8/Scraptown | Accepted into 0bPrime 12782 | -8/Scraptown | Entered Factory 12782 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 12783 | -6/Factory | Identified exit to Factory 13377 | -6/Factory | Repaired Ovr. Barrage Gun 13423 | -6/Factory | Loaded intel: 8 recycling unit locations 13464 | -6/Factory | Identified exit to Lower Caves 13655 | -6/Factory | Discovered exit to Factory (range 12) 13688 | -6/Factory | Build established: Hacker-Scrapper 13889 | -6/Factory | Learned location of Protoforge (-3) 14286 | -6/Factory | Entered Lower Caves 14351 | -6/Lower Caves | Build established: Hacker-Skirmisher 14752 | -6/Lower Caves | Discovered new exit (range 15) 14807 | -6/Lower Caves | Spotted B-75 Beast 15079 | -6/Lower Caves | Learned 8 Factory zone layouts 15244 | -6/Lower Caves | Entered another Lower Caves area 15261 | -6/Lower Caves | Learned Factory terminal intel 15530 | -6/Lower Caves | Learned Factory emergency access door positions 15898 | -6/Lower Caves | Identified exit to Zion 16206 | -6/Lower Caves | Build established: Scavenger-Skirmisher 16279 | -6/Lower Caves | Entered Zion 16280 | -6/Zion | Identified exit to Proximity Caves 16354 | -6/Zion | System corruption cleaned by Quarantine Array 16397 | -6/Zion | Received a visual enhancement algorithm 16399 | -6/Zion | Ran a visual enhancement algorithm 16467 | -6/Zion | Given the Hacking Drone Bay 16939 | -6/Zion | Learned location of Warlord (-4) 17176 | -6/Zion | Learned location of 1 exit from Lower Caves 17267 | -6/Zion | Found Prototype Device 17267 | -6/Zion | Identified Phasing AFG 18315 | -6/Zion | Turned away by Imprinter 18856 | -6/Zion | Found Prototype Special Weapon 18859 | -6/Zion | Found Prototype Special Weapon 18864 | -6/Zion | Found Prototype Special Weapon 18869 | -6/Zion | Found Prototype Special Weapon 19309 | -6/Zion | Discovered new exit (range 3) 19309 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 19317 | -6/Zion | Attacked by Zionites 20716 | -6/Zion | Identified RU-N14's Throwing Claymores (x4) 20749 | -6/Zion | 7V-RTL came to Zion's defense 21162 | -6/Zion | Lost 8 parts (1p3n1u3w) 21210 | -6/Zion | Destroyed 7V-RTL 21233 | -6/Zion | Found Adv. Powered Armor 21238 | -6/Zion | Found Adv. Powered Armor 21519 | -6/Zion | Build established: Tank 21736 | -6/Zion | Core integrity fell below 50% 21801 | -6/Zion | Entered Deep Caves 21802 | -6/Deep Caves | Identified exit to Proximity Caves 21996 | -6/Deep Caves | Build established: Scavenger-Tank 22047 | -6/Deep Caves | Attacked by Z-Imprinter 22211 | -6/Deep Caves | Z-Facility disabled 22363 | -6/Deep Caves | Found Prototype Protection 22363 | -6/Deep Caves | Identified Zio. Weapon Casing 22453 | -6/Deep Caves | Found Zio. Weapon Casing 22776 | -6/Deep Caves | Build established: Scavenger-Mutant 22795 | -6/Deep Caves | Spotted AG-60594 22930 | -6/Deep Caves | Exposed GOLEM chamber 22931 | -6/Deep Caves | Triggered Deep Caves wall 23064 | -6/Deep Caves | Entered Proximity Caves 23243 | -5/Proximity Caves | Spotted B-75 Beast 23560 | -5/Proximity Caves | Build established: Scavenger-Tank 23707 | -5/Proximity Caves | Entered Factory 23707 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23708 | -5/Factory | Identified exit to Upper Caves 23711 | -5/Factory | Loaded intel: 24 terminal locations 23815 | -5/Factory | Repaired Adv. Powered Armor 23888 | -5/Factory | Repaired Adv. Powered Armor 24031 | -5/Factory | Build established: Scavenger-Skirmisher 24330 | -5/Factory | Loaded intel: 8 recycling unit locations 24430 | -5/Factory | Destroyed 7 combat bots 24468 | -5/Factory | Lost 4 parts (2n1u1w) 25190 | -5/Factory | Build established: Scavenger-Tank 25491 | -5/Factory | Build established: Tank 25799 | -5/Factory | Discovered new exit (range 5) 25924 | -5/Factory | Destroyed 10 combat bots 26375 | -5/Factory | Spotted B-75 Beast 26407 | -5/Factory | First assault squad dispatched 26439 | -5/Factory | Destroyed B-75 Beast 26458 | -5/Factory | Lost 3 parts (3w) 26698 | -5/Factory | Scrapoids reinforcements arrived? 26770 | -5/Factory | Build established: Scavenger-Skirmisher 26863 | -5/Factory | Found Scrap Suit 26930 | -5/Factory | Murdered 3 allies 26944 | -5/Factory | System corruption reached 10% 26977 | -5/Factory | Sucked down chute 26977 | -5/Factory | Entered Waste 26978 | -5/Waste | Met a frightened Derelict 26981 | -5/Waste | Spotted C-40 Crusher 26990 | -5/Waste | Spotted C-40 Crusher 26992 | -5/Waste | EMP discharged 27003 | -5/Waste | Destroyed C-40 Crusher 27010 | -5/Waste | Destroyed C-40 Crusher 27048 | -5/Waste | Spotted C-40 Crusher 27051 | -5/Waste | Spotted C-40 Crusher 27053 | -5/Waste | Destroyed C-40 Crusher 27064 | -5/Waste | Destroyed C-40 Crusher 27073 | -5/Waste | Spotted C-40 Crusher 27075 | -5/Waste | Destroyed C-40 Crusher 27092 | -5/Waste | EMP discharged 27092 | -5/Waste | System corruption reached 30% 27119 | -5/Waste | Spotted C-40 Crusher 27124 | -5/Waste | Discovered new exit (range 10) 27134 | -5/Waste | Entered Factory 27147 | -5/Factory | Build established: Scavenger-Scrapper 27370 | -5/Factory | Repaired Huge Storage Unit 27538 | -5/Factory | Garrison activated, responded to threat 27611 | -5/Factory | Found Imp. Powered Armor 27679 | -5/Factory | Repaired Ovr. Beamcaster 27759 | -5/Factory | Destroyed 11 combat bots 27874 | -5/Factory | Discovered new exit (range 8) 27895 | -5/Factory | Loaded intel: 8 recycling unit locations 28034 | -5/Factory | First assault squad dispatched 28236 | -5/Factory | Discovered new exit (range 17) 28570 | -5/Factory | Core integrity fell below 50% 28594 | -5/Factory | Lost 4 parts (1u3w) 28618 | -5/Factory | Garrison activated, responded to threat 28727 | -5/Factory | Lost 3 parts (2p1w) 28779 | -5/Factory | Scrapoids reinforcements arrived? 28819 | -5/Factory | Found Scrap Suit 28825 | -5/Factory | High security lockdown imminent 28872 | -5/Factory | Lost 3 allies 28878 | -5/Factory | Core integrity fell below 20% 28905 | -5/Factory | High security lockdown engaged 28919 | -5/Factory | Found Scrap Suit 28921 | -5/Factory | Destroyed 10 combat bots 28936 | -5/Factory | Lost 3 parts (1u2w) 28967 | -5/Factory | Entered Upper Caves 28968 | -5/Upper Caves | Identified exit to Upper Caves 29016 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 29047 | -5/Upper Caves | Destroyed 8 combat bots 29052 | -5/Upper Caves | Lost 3 parts (1p1u1w) 29273 | -5/Upper Caves | Lost 4 parts (1p1u2w) 29318 | -5/Upper Caves | Entered another Upper Caves area 29434 | -5/Upper Caves | Discovered new exit (range 10) 29455 | -5/Upper Caves | Entered Factory 29455 | -4/Factory | Evolved 2 slots: Weapon x2 29456 | -4/Factory | Identified exit to Research 29494 | -4/Factory | Identified exit to Upper Caves 29494 | -4/Factory | Identified exit to Extension 29494 | -4/Factory | Identified exit to Armory 29705 | -4/Factory | First assault squad dispatched 29893 | -4/Factory | Spotted B-86 Titan 29944 | -4/Factory | Lost 3 parts (1p2w) 30022 | -4/Factory | Lost 11 parts (2p3n2u4w) 30069 | -4/Factory | Core integrity fell below 50% 30082 | -4/Factory | Core integrity fell below 20% 30084 | -4/Factory | Entered Research 30084 | -3/Research | Evolved 2 slots: Weapon x2 30110 | -3/Research | Lost 5 parts (3n2u) 30381 | -3/Research | Lost 8 parts (1p4n3w) 30478 | -3/Research | Build established: Scavenger-Mutant 30479 | -3/Research | Discovered new exit (range 12) 30882 | -3/Research | Lost 6 parts (1p1u4w) 31046 | -3/Research | Lost 3 allies 31077 | -3/Research | System corruption reached 10% 31149 | -3/Research | Lost 6 parts (1p2n3w) 31159 | -3/Research | Spotted B-86 Titan 31194 | -3/Research | Discovered new exit (range 8) 31205 | -3/Research | Core integrity fell below 50% 31205 | -3/Research | Entered another Research area 31205 | -2/Research | Evolved 2 slots: Utility x2 31233 | -2/Research | Lost 6 parts (1p2n2u1w) 31477 | -2/Research | Spotted B-90 Cyclops 31486 | -2/Research | Build established: Mutant 31546 | -2/Research | System corruption reached 10% 31601 | -2/Research | Lost 3 parts (2n1u) 31637 | -2/Research | Spotted B-90 Cyclops 31641 | -2/Research | Core integrity fell below 50% 31655 | -2/Research | Core integrity fell below 20% 31665 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 31628_ Penetrated by Slug. 31638_ Biometal Heavy Treads destroyed. 31640_ Penetrated by Slug. 31641_ System corrupted: Component data lost. 31641_ Slug penetrates Wall. 31641_ Penetrated by Slug. <x2> 31646_ Acquired Imp. Thunder Leg. 31649_ Slammed into P-80 Master. <x2> 31650_ Imp. Armor Integrity Analyzer destroyed. 31650_ System corrupted by crushing effect (+2). 31650_ Imp. Thunder Leg broken. 31650_ Destabilizing: Short circuit. 31650_ Slug penetrates Door. 31652_ Slug penetrates Wall. <x2> 31654_ Broken Imp. Thunder Leg destroyed. 31655_ P-80 Master resets P-80 Master, system corruption cleaned. 31656_ P-80 Master resets S-43 Plague, system corruption cleaned. 31657_ System corrupted: Heat flow error (+227). Map ----- +----------------------------------------------------+ | ??# ""#?????????????# #??# #??"""??????????? | | ??# T#????########## ####/#? """??????????? | | ??+ ""#????# """ # # # ????????????? | | ??# ""#????# """ # # / ??????????????? | | ??# ""###### """ # # #???????????????? | | ??# " + # # #???????????????? | | ??# ###### " /% #???????????????? | | ??# #????# # # #???????????????? | | ??# % #????# # # #???????????????? | | ??##/########?# # # #???????????????? | | ???#%## / ##h### #???????????????? | | ???# ## ##############p#?######???????????????? | | ???# ## #????????????#g#??????????????????????? | | #### ## #????????????# #??????????????????????? | | ## #????????????# #??????????????????????? | | #### ## #??????#?????#p#??????????????????????? | | ???# ## #???? #?????# #??????????????????????? | | ####/##/## #?? #?????#p#??????????????????????? | | # # #?????#s#??????????????????????? | | / / = #??####/###????????????????????? | | # # #??# s p #????????????????????? | | # ########### p #????????????????????? | | # # s #????????????????????? | | + # sss #????????????????????? | | # # #????????????????????? | | + # @ #????????????????????? | | ######## ########????????????????????? | | # ?# #???????????????????????????? | | # # % #???????????????????????????? | | # # #???????????????????????????? | | ########## + #???????????????????????????? | | ?# # #???????????????????????????? | | ?# # +???????????????????????????? | | ""# ! ?# #???????????????????????????? | | ""# ?# #???????????????????????????? | | ""# ??# #???????????????????????????? | | G# ??# #???????????????????????????? | | "" ""# ???# #####+#?????????????????????? | | "" ""# ???# #?????????????????????? | | "" ""# ????# = #?????????????????????? | | ? # ????# #?????????????????????? | | ??? ?##?????# """ #?????????????????????? | | ??###+########### """ #?????????????????????? | | ??# """ ???????????????????? | | ??# ########## ??????????????????? | | ??# #????????# ?????????????????? | | ??# #????????# ??????????????????? | | ??# #????????####+##########??????????????????? | | ??# #???????????? ???????????????????????????? | | ??# #???????????? ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 120 Energy Generation 41 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 1210 Jamming Range 14 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 800 Resistance: KI 20 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 8 Offensive Hacking 23 Defensive Hacking 10 Item Schematics ----------------- Targeting Computer | -10/Materials | Hacked Seismic Detector | -10/Materials | Hacked Flight Unit | -10/Materials | Hacked Lgt. Assault Rifle | -10/Materials | Hacked Lgt. Ion Engine | -10/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Lance | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Robot Schematics ------------------ W-25 Informer | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive S-27 Virus | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -10/Materials | Broken Cld. Ion Engine | 27% | -8/Storage Ovr. Barrage Gun | 32% | -6/Factory Adv. Powered Armor | 33% | -5/Factory Adv. Powered Armor | 48% | -5/Factory Huge Storage Unit | 39% | -5/Factory Ovr. Beamcaster | 34% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordCoolingPerforator Manual? 0 Play Time 02:53:37 Cumulative 992.7 hours Start 2025.05.31 @ 09:47:11 End 2025.05.31 @ 12:46:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 595 Rogue 588 Adventurer 0 Explorer 7 Win Type - Total 66 Types 23/6/25/2/0/1/6/1/2/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98066495-2ff7-4cb0-a8aa-0b5bfe204c34