Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.27 @ 14:56:10 Player: Bob Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (192) 960 Value Destroyed (6423) 6423 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 12191 Bonus ------- High Alert Combat Kills 191 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 86/700 Matter 174/300 Energy 100/100 System Corruption 0% Temperature Cool (295) Location -6/Proximity Caves Parts ------- Power (1) Propulsion (3) Utility (5) Large Storage Unit Advanced Terrain Scan Processor Weapon (4) Assault Cannon Mini Assault Cannon Inventory (10) Improved Deuterium Engine Light Treads Improved Cryofiber Web Improved Cooling System Transmission Jammer Improved Light Armor Plating Improved Field Recycling Unit (0) Missile Launcher Peak State ------------ Power Heavy Deuterium Engine Propulsion Armored Treads Medium Treads Medium Treads Utility Improved Cooling System Large Storage Unit Advanced Terrain Scan Processor Matter Filter Kinecellerator Weapon Enhanced Autogun Enhanced Autogun Gauss Cannon Mini Assault Cannon Inventory Improved Deuterium Engine Light Treads Light Treads Improved Cooling System Transmission Jammer Improved Light Armor Plating System Backup Module Improved Field Recycling Unit Assault Cannon Missile Launcher [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Reflective Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . Utility 3 | . . . 1 . . . 2 . . . . . Weapon 2 | . . . 1 . . . . 1 . . . . Parts Attached 85 | 6 3 . 11 4 . 5 17 34 . 2 1 2 Power 11 | 1 . . 2 1 . . 5 2 . . . . Engine 11 | 1 . . 2 1 . . 5 2 . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 24 | 2 . . 4 . . 1 2 13 . 2 . . Treads 21 | 2 . . 4 . . 1 2 10 . 2 . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . . . 3 . . . . Flight . | . . . . . . . . . . . . . Utility 19 | 1 1 . 1 . . 1 5 8 . . 1 1 Device 12 | . . . 1 . . 1 2 6 . . 1 1 Storage 3 | 1 1 . . . . . . 1 . . . . Processor 2 | . . . . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 2 . 4 3 . 3 5 11 . . . 1 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 13 | 1 . . . 2 . 2 3 5 . . . . Ballistic Cannon 13 | . 2 . 3 . . . 1 6 . . . 1 Launcher 3 | . . . 1 . . 1 1 . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 3 . . . . Parts Lost 30 | . . . 1 . . 1 2 15 . . . 11 Power 2 | . . . . . . . . 1 . . . 1 Propulsion 8 | . . . . . . . . 5 . . . 3 Utility 13 | . . . . . . 1 2 6 . . . 4 Weapon 7 | . . . 1 . . . . 3 . . . 3 Highest Loss Streak 7 | . . . 1 . . 1 1 4 . . . 7 Average Slot Usage (%) 88 | . 85 85 76 88 88 86 87 88 100 100 100 94 Engine 8 | . 14 14 11 11 11 11 9 6 7 7 7 6 Treads 20 | . 28 28 22 22 22 22 18 16 23 23 23 22 Device 12 | . . . 1 11 11 9 15 13 23 23 23 20 Storage 9 | . 14 14 11 11 11 11 9 8 7 7 7 7 Processor 5 | . . . . . . . 3 11 7 7 7 7 Protection 1 | . . . . . . . 5 . . . . . Ballistic Gun 11 | . 10 . . 17 11 19 17 9 15 15 15 12 Ballistic Cannon 15 | . 7 28 29 11 11 11 9 17 15 15 15 14 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 55 | 13 27 27 34 34 34 37 41 53 53 53 55 55 Greatest Support 76 | 40 40 40 40 40 40 40 40 68 68 76 76 76 Greatest Overweight (x) 16 | . . . . . . . 1 16 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 3 4 4 8 9 7 9 10 10 8 10 9 10 Average Carried 7 | . 1 3 4 7 7 7 9 9 7 8 9 9 Final Capacity 10 | . . . . . . . . . . . . 10 Final Carried 8 | . . . . . . . . . . . . 8 Class Distribution -------------------- 72% | Gunner 20% | Mutant 3% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 5564 | 183 239 71 551 309 . 378 916 2099 249 194 . 375 Remotely 2619 | . . . 121 309 . 350 587 1252 . . . . Salvage Created 5978 | . 396 71 632 241 . 453 1082 2109 203 301 . 490 Parts 348 | . 28 8 65 12 . 19 59 123 9 10 . 15 Haulers Intercepted 9 | . 1 . 4 . . . 2 2 . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 9 9 . 18 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 148 | . 7 4 23 6 . 13 25 47 4 7 . 12 Melee 1 | . . . . . . . . 1 . . . . Guns 47 | . 3 . . 3 . 5 13 14 . 4 . 5 Cannons 88 | . 4 4 18 3 . 6 8 31 4 3 . 7 AOE 12 | . . . 5 . . 2 4 1 . . . . Classes Destroyed 14 | . 4 1 4 . . 3 . 1 . . . 1 Worker 9 | . . . 3 . . . 2 4 . . . . Builder 4 | . . . 1 . . . . 3 . . . . Tunneler 3 | . . . . . . 1 1 1 . . . . Hauler 9 | . 1 . 4 . . . 2 2 . . . . Recycler 5 | . 1 . 1 . . . . 3 . . . . Operator 5 | . . . 2 . . . 1 2 . . . . Watcher 9 | . 3 . 1 . . . 1 4 . . . . Swarmer 35 | . . 3 14 . . 3 7 5 . 2 . 1 Grunt 76 | . 7 1 6 6 . 8 14 23 2 3 . 6 Brawler 7 | . . . . . . 1 . 3 1 1 . 1 Duelist 2 | . . . . . . . . . . . . 2 Sentry 17 | . . . 3 . . . 4 8 . 1 . 1 Hunter 3 | . . . . . . 1 . 1 1 . . . Programmer 8 | . . . . . . . . 7 . . . 1 Best Kill Streak 7 | . 6 3 7 4 . 4 5 5 3 4 . 4 Combat Bots Only 6 | . 2 3 6 4 . 3 5 5 3 4 . 4 Max Kills in Single Turn 3 | . 2 1 3 2 . 2 2 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 2 1 . . . . Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 6409 | . 277 127 603 104 . 400 551 2474 129 270 . 1474 Core 929 | . 72 17 78 27 . 44 77 264 14 19 . 317 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 78 | 100 . 64 . . . 62 86 . . . . . Volleys Fired 378 | . 29 10 54 15 . 27 52 127 12 10 . 42 Largest 4 | . 2 2 3 3 . 3 3 4 4 4 . 4 Hottest 169 | . 70 70 109 100 . 95 95 169 146 146 . 146 Shots Fired 1154 | . 58 20 144 32 . 75 156 460 48 40 . 121 Gun 468 | . 36 . . 17 . 47 101 171 24 20 . 52 Cannon 675 | . 22 20 141 11 . 27 52 289 24 20 . 69 Launcher 7 | . . . 3 . . 1 3 . . . . . Special 4 | . . . . 4 . . . . . . . . Kinetic 1125 | . 40 20 141 28 . 74 153 460 48 40 . 121 Thermal 4 | . . . . 4 . . . . . . . . Explosive 7 | . . . 3 . . 1 3 . . . . . Electromagnetic 18 | . 18 . . . . . . . . . . . Robot Hit Streak 33 | . 19 9 9 13 . 22 27 33 17 29 . 22 Robot Miss Streak 4 | . 1 1 4 1 . 1 2 2 2 . . 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 832 | . 51 14 91 21 . 62 118 322 38 23 . 92 Core Hits 329 | . 17 6 37 12 . 26 60 123 10 14 . 24 Critical Hits 25 | . . . 1 . . 2 . 16 3 1 . 2 Critical Kills 11 | . . . 1 . . . . 8 1 . . 1 Critical Parts Destroyed 13 | . . . . . . 2 . 7 2 1 . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17342 | . 761 252 1809 347 . 1120 2449 7147 776 528 . 2153 Guns 6173 | . 420 . . 186 . 587 1316 2186 326 290 . 862 Cannons 9960 | . 341 249 1481 161 . 397 740 4612 450 238 . 1291 Explosions 1119 | . . . 318 . . 136 378 287 . . . . Melee . | . . . . . . . . . . . . . Ramming 90 | . . 3 10 . . . 15 62 . . . . Kinetic 15901 | . 529 249 1481 347 . 984 2056 6798 776 528 . 2153 Thermal 200 | . . . . . . . . 200 . . . . Explosive 892 | . . . 318 . . 136 351 87 . . . . Electromagnetic 259 | . 232 . . . . . 27 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . . . 1 1 1 1 . Corruption Purged 1 | . . . . . . . . . . . 1 . Effects 16 | . . . . . . . . 10 4 2 . . Message Errors 4 | . . . . . . . . 3 1 . . . Energy Discharges 8 | . . . . . . . . 5 2 1 . . Data Loss (minor) 2 | . . . . . . . . 1 1 . . . Targeting Errors 2 | . . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 428 | . . 4 24 . . . 27 284 28 . . 61 Projectiles 325 | . . 4 17 . . . 27 188 28 . . 61 Explosions 103 | . . . 7 . . . . 96 . . . . Melee . | . . . . . . . . . . . . . Knockbacks 86 | . 4 2 14 1 . 1 10 42 1 1 . 10 Impact . | . . . . . . . . . . . . . Kinetic 83 | . 4 2 14 1 . 1 9 42 1 1 . 8 Secondary 3 | . . . . . . . 1 . . . . 2 Self-Inflicted Damage 158 | . . . . . . . 25 133 . . . . Shots 4 | . . . . . . . 2 2 . . . . Rammed 23 | . . 1 1 1 . . 4 16 . . . . Targets Rammed 25 | . . 1 2 1 . . 4 17 . . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . 1 . . . . Highest Temperature 295 | . 51 120 193 121 . 206 18 92 114 192 . 295 Average Temperature 47 | . 23 50 59 35 . 68 6 18 52 84 . 92 Received Heat Transfer 2784 | . 186 66 186 78 . 120 306 1200 18 135 . 489 Effects 2 | . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . Heat Transferred 100 | . . . . . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 613 | . 134 143 613 155 . 222 387 577 . . . . Average Influence 196 | . 60 125 285 90 . 96 249 234 . . . . Maximum Alert Level 2 | . . . 2 . . 1 1 2 . . . . Low Security (%) 59 | . . . . . . . . . . . . . Level 1 29 | . . . . . . . . . . . . . Level 2 11 | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 2 . 3 . . . 1 22 . . . 1 Investigation 5 | . 2 . . . . . . 3 . . . . Extermination 7 | . . . . . . . . 7 . . . . Reinforcement 9 | . . . 3 . . . 1 5 . . . . Assault 1 | . . . . . . . . . . . . 1 Garrison 7 | . . . . . . . . 7 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 9 | . 2 . 2 2 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 205 | . 14 5 32 6 . 14 34 62 7 6 . 25 Peak Tracking Total 10 | . 3 2 7 4 . 3 7 4 4 3 . 10 Tactical Retreats 9 | . 1 2 . . . 1 2 2 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 6 | . 3 . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 19 | . . 1 4 . . . 5 9 . . . . Max in Single Turn 4 | . . 1 1 . . . 2 4 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 20 | . 2 . 2 1 1 1 3 6 . . 4 . Terminals 13 | . 2 . 2 1 . 1 3 4 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 81 | . 3 . 5 2 23 1 7 12 . . 28 . Successful 73 | . 3 . 3 1 23 1 6 8 . . 28 . Failed 8 | . . . 2 1 . . 1 4 . . . . Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 25 | . 3 . 5 2 . 1 7 7 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . . . Terminal Hacks 71 | . 3 . 3 1 23 1 6 6 . . 28 . Record 37 | . . . . . 23 . 3 . . . 11 . Part Schematic 8 | . . . . . . . . . . . 8 . Robot Schematic 6 | . . . . . . . . . . . 6 . Prototype ID Bank 5 | . 1 . . . . . . 1 . . 3 . Branch Access Points 3 | . . . 1 . . . 1 1 . . . . Alert Level 3 | . . . . . . . 1 2 . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . Locate Traps 3 | . 1 . . . . . 1 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 2 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 1 1 . . . 5 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . 8 . Parts Built 1 | . . . . . . . . 1 . . . . Matter 190 | . . . . . . . . 190 . . . . Time 95 | . . . . . . . . 95 . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . 6 Total Damage 180 | . . . . . . . . . . . . 180 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 2 3 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 10791 | 66 692 199 811 733 506 839 1222 3764 655 382 132 790 Spaces Moved 5351 | 44 364 103 375 415 317 439 555 1655 382 214 81 407 Core 41 | 14 . . . . . . . 27 . . . . Treads 5235 | 30 364 103 375 415 317 439 555 1553 382 214 81 407 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 75 | . . . . . . . . 75 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 165 112 163 163 163 163 Average Speed 169 | 125 160 160 160 160 160 164 175 181 163 163 163 163 Slowest Speed 850 | 160 160 160 160 160 160 165 190 850 163 163 163 163 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 80 34 44 79 81 88 56 56 57 31 69 49 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . 2 . 1 . Known Exits Taken 2 | . . . 1 . . . . 1 . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 9 | . . . . 1 . 1 . . 1 2 . 4 Spaces Dug 27 | . . . . . . . . 27 . . . . Terrain Destroyed 230 | . . . 20 . . 14 26 122 10 14 . 24 Melee . | . . . . . . . . . . . . . Projectile 90 | . . . . . . 2 5 35 10 14 . 24 AOE 140 | . . . 20 . . 12 21 87 . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Total 6332 | 55 415 117 467 453 316 503 698 2142 394 230 81 461 Wait 369 | . 12 3 4 13 . 29 44 263 . . . 1 Move 5339 | 43 363 102 374 414 316 438 554 1654 381 213 80 407 Hop . | . . . . . . . . . . . . . Pick Up 78 | 6 6 . 15 2 . 3 13 28 1 3 . 1 Fast Attach 7 | . . . . . . . 4 3 . . . . Attach 36 | 6 . . 3 3 . 2 3 17 . . . 2 Detach 2 | . . . . 1 . 1 . . . . . . Swap 42 | . 3 . 8 1 . 3 10 14 . 2 1 . Drop 48 | . 2 1 7 3 . . 14 19 . 2 . . Fire 378 | . 29 10 54 15 . 27 52 127 12 10 . 42 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 25 | . . 1 2 1 . . 4 17 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . . . . 8 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac x2] / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 4) 517 | -10/Materials | Discovered new exit (range 15) 759 | -10/Materials | Entered Mines 946 | -10/Mines | Discovered new exit (range 8) 958 | -10/Mines | Entered Materials 958 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1164 | -9/Materials | Identified exit to Mines 1355 | -9/Materials | Build established: Gunner 1585 | -9/Materials | Discovered new exit (range 8) 1769 | -9/Materials | Entered Mines 1777 | -9/Mines | Discovered new exit (range 10) 1784 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1825 | -9/Mines | Met a Derelict bent on vengeance 2226 | -9/Mines | Excavation squad dispatched 2226 | -9/Mines | A large section of the Mines collapsed 2496 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2496 | -9/Mines | Discovered new exit (range 5) 2502 | -9/Mines | Entered Exiles 2524 | -9/Exiles | Build established: Mutant 2528 | -9/Exiles | Discovered new exit (range 15) 2547 | -9/Exiles | Met 8R-AWN 2574 | -9/Exiles | Met EX-HEX 2650 | -9/Exiles | Met EX-DEC 2683 | -9/Exiles | Visited The Gauntlet 2856 | -9/Exiles | Learned location of Zion (-6) 2909 | -9/Exiles | Met EX-BIN 2989 | -9/Exiles | Discovered new exit (range 14) 3008 | -9/Exiles | Entered Mines 3482 | -8/Mines | Build established: Gunner 3825 | -8/Mines | Discovered new exit (range 15) 3847 | -8/Mines | Entered Materials 3847 | -8/Materials | Evolved 2 slots: Utility x2 4556 | -8/Materials | Build established: Tank 4564 | -8/Materials | Discovered new exit (range 16) 4910 | -8/Materials | Build established: Gunner 4989 | -8/Materials | Discovered new exit (range 14) 5069 | -8/Materials | Entered Factory 5069 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5460 | -7/Factory | Garrison activated, responded to threat 6393 | -7/Factory | Discovered new exit (range 16) 6443 | -7/Factory | Garrison activated, responded to threat 6603 | -7/Factory | Garrison activated, responded to threat 7144 | -7/Factory | Identified exit to Storage 7144 | -7/Factory | Identified exit to Lower Caves 7690 | -7/Factory | Fabricated Phase Shifter (x1) 7776 | -7/Factory | Local fabrication network quarantined 7979 | -7/Factory | Lost 4 parts (2n2u) 8226 | -7/Factory | Discovered new exit (range 4) 8508 | -7/Factory | Build established: Skirmisher 8833 | -7/Factory | Entered Lower Caves 8870 | -7/Lower Caves | Build established: Gunner 9337 | -7/Lower Caves | Discovered new exit (range 14) 9488 | -7/Lower Caves | Entered another Lower Caves area 9593 | -7/Lower Caves | Learned Factory emergency access door positions 9649 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9701 | -7/Lower Caves | Learned location of 1 exit from Factory 9807 | -7/Lower Caves | Discovered new exit (range 14) 9832 | -7/Lower Caves | Learned Factory trap positions 9870 | -7/Lower Caves | Entered Data Miner 9870 | -7/Data Miner | Discovered new exit (range 6) 9901 | -7/Data Miner | Met Data Miner 9932 | -7/Data Miner | Learned location of Section 7 (-2) 9932 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9962 | -7/Data Miner | Received God Mode back door access code from Data Miner 10002 | -7/Data Miner | Entered Proximity Caves 10156 | -6/Proximity Caves | Escorted by Enhanced Grunt 10164 | -6/Proximity Caves | Learned 4 Factory zone layouts 10556 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10585 | -6/Proximity Caves | Core integrity fell below 50% 10635 | -6/Proximity Caves | Lost 4 parts (2u2w) 10756 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10790 | -6/Proximity Caves | Core integrity fell below 20% 10792 | -6/Proximity Caves | Self-destructed Last Messages --------------- 10781_ Med. Treads destroyed. 10784_ VTOL Module fries itself beyond repair. 10784_ Penetrated by Slug. 10785_ Overheating: System interference. 10785_ Matter Filter temporarily disabled. 10785_ Adv. Terrain Scan Processor temporarily disabled. 10785_ Hvy. Deuterium Engine destroyed. 10786_ VTOL Module fries itself beyond repair. 10786_ Lgt. Treads fries itself beyond repair. 10789_ L-41 Fighter knocked back. 10789_ L-41 Fighter destroyed. 10791_ Penetrated by Slug. 10791_ C-30 ARC bursts open, deploying its payload. 10791_ G-67 Veteran unfolds itself. 10791_ G-50 Soldier unfolds itself. 10791_ B-48 Gladiator unfolds itself. 10791_ L-41 Fighter unfolds itself. 10791_ E-15 Imp unfolds itself. 10791_ Matter Filter destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????############??????????????????????? | | ##?????????????# $ #??????????????????????? | | ##????????????# #??????????????????????? | | ####?????????# # gY#??????????????????????? | | #??######## ### ##*%#??????????????????????? | | #?## ## #" "# #??????????????????????? | | #??# #" "l@#??????????????????????? | | ##???# #" "gl#???????? ??????????? | | ##???# #""gY""#%##### ????????? | | ###?# ########gg #???????????????? | | ##?# b #???????????????? | | ### ## ##???????????????? | | ### ####### ##????????????????? | | #?## ##?????? #?????????????????? | | #??### ## ## ##???????? #????????????????? | | #????# ###### #?????????? #???????????????? | | #????# #????# #???????????##???????????????? | | #????# #????# #???????????????????????????? | | #????# #????# ####???????????????????????????? | | #????# ????# ??????????????????????????????? | | ????## ????## #?????????????????????????????? | | ?????? ?????### #?????????????????????????????? | | #?????? ???????# #?????????????????????????????? | | #??????? ???????# ?????????????????????????????? | | ???????? ??????? ????????????????????????????? | | ???????? ???????# ????????????????????????????? | | ???????? ???????? ????????????????????????????? | | ???????? ???????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 316 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Phase Shifter | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Everything Is Under Control GoHome() Just What I Needed Omniscient Cartographer Please Form A Line Challenges ------------ None Game ------ Seed CannonZioniteEdition Manual? 0 Play Time 01:11:15 Cumulative 161.6 hours Start 2019.10.27 @ 13:48:19 End 2019.10.27 @ 14:56:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 258 Rogue 224 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 46 Gallery% 58 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e1bbe12-2312-487b-aebf-efcb9a0984a2