Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.13 @ 01:20:40 Player: Koolaidman Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (126) 630 Value Destroyed (2805) 2805 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5177 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 150/150 System Corruption 2% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Improved Heat Sink Improved Terrain Scanner Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Terrain Scan Processor High-powered Tractor Beam > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Wheel Armored Wheel Improved Terrain Scanner Transport Network Coupler Layered Light Armor Plating Layered Light Armor Plating EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Beam Rifle Scythe Scythe [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Terrain Scan Processor Protection Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 121 | 6 24 48 43 Power 14 | 1 5 3 5 Engine 9 | 1 5 3 . Core 5 | . . . 5 Reactor . | . . . . Propulsion 28 | 3 2 11 12 Treads 13 | . . 3 10 Leg 1 | 1 . . . Wheel 14 | 2 2 8 2 Hover . | . . . . Flight . | . . . . Utility 18 | . 4 8 6 Device 4 | . 1 1 2 Storage 5 | . 3 2 . Processor 7 | . . 4 3 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 61 | 2 13 26 20 Energy Gun 34 | . 9 13 12 Energy Cannon 8 | . . 5 3 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon 1 | . 1 . . Launcher 8 | . 3 5 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 6 | . . 2 4 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Parts Lost 31 | . 3 10 18 Power 2 | . . . 2 Propulsion 11 | . 1 3 7 Utility 4 | . . 2 2 Weapon 14 | . 2 5 7 Highest Loss Streak 9 | . 2 4 9 Average Slot Usage (%) 91 | . 89 94 88 Engine 9 | . 14 11 . Core 1 | . . . 8 Treads 7 | . . 4 27 Wheel 22 | . 27 27 1 Device 3 | . 5 1 3 Storage 18 | . 12 22 18 Processor 5 | . . 6 12 Energy Gun 15 | . 24 12 6 Energy Cannon 2 | . . 2 6 Ballistic Gun 1 | . 1 1 . Launcher 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 46 | 7 41 46 46 Greatest Support 83 | 20 26 60 83 Greatest Overweight (x) 14 | . 2 2 14 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 16 | 4 16 16 16 Average Capacity 13 | 4 8 16 16 Most Carried 16 | 4 9 15 16 Average Carried 7 | 2 5 8 12 Final Capacity 16 | 4 16 16 16 Final Carried 15 | 4 5 15 3 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1727 | 332 380 596 419 Remotely 218 | . . . 218 Salvage Created 4307 | 131 1479 1239 1458 Parts 237 | 10 79 92 56 Haulers Intercepted 8 | . 2 4 2 Recyclers Shooed 4 | . 3 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 69 | 1 24 23 21 Melee 2 | . . . 2 Guns 37 | 1 14 10 12 Cannons 12 | . . 7 5 AOE 18 | . 10 6 2 Classes Destroyed 13 | 3 5 1 4 Worker 12 | 1 5 4 2 Builder 13 | . 7 5 1 Tunneler 7 | 4 1 1 1 Hauler 8 | . 2 4 2 Recycler 7 | . 5 1 1 Operator 1 | . . . 1 Watcher 9 | . 3 4 2 Swarmer 17 | . 11 6 . Grunt 40 | 1 13 11 15 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 8 | . . 6 2 Hunter 2 | . . . 2 Best Kill Streak 12 | 5 12 7 8 Combat Bots Only 7 | 1 7 5 5 Max Kills in Single Turn 3 | 1 3 3 2 Gunslinging 1 | . 1 . . Exploded 2 | . 2 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4402 | 33 449 1276 2644 Core 927 | 17 84 271 555 Absorbed by Shields . | . . . . Core Remaining (%) 61 | 93 59 32 . Volleys Fired 287 | 13 106 100 68 Largest 2 | 2 2 2 2 Hottest 133 | 40 100 130 133 Shots Fired 519 | 24 203 168 124 Gun 396 | 24 182 120 70 Cannon 101 | . 12 35 54 Launcher 22 | . 9 13 . Special . | . . . . Kinetic 70 | 24 16 30 . Thermal 263 | . 75 105 83 Explosive 22 | . 9 13 . Electromagnetic 164 | . 103 20 41 Robot Hit Streak 73 | 5 22 15 73 Robot Miss Streak 4 | 1 4 2 2 Penetration Max . | . . . . Secondary Targets 7 | . 3 . 4 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 392 | 12 139 118 123 Core Hits 201 | 7 65 62 67 Critical Hits 9 | . . 4 5 Critical Kills 1 | . . . 1 Critical Parts Destroyed 8 | . . 4 4 Melee Attacks 35 | . . 20 15 Impact . | . . . . Slashing 35 | . . 20 15 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks 1 | . . . 1 Damage Inflicted 8286 | 156 2529 2438 3163 Guns 3942 | 156 1540 1068 1178 Cannons 1580 | . 100 580 900 Explosions 2288 | . 889 756 643 Melee 428 | . . . 428 Ramming 48 | . . 34 14 Kinetic 447 | 156 113 178 . Thermal 4030 | . 962 1240 1828 Explosive 1234 | . 507 727 . Electromagnetic 2099 | . 947 259 893 Impact . | . . . . Slashing 428 | . . . 428 Piercing . | . . . . Highest Corruption 8 | . . 8 2 Average Corruption 5 | . . 5 2 Corruption Purged . | . . . . Effects 61 | . . 59 2 Message Errors 13 | . . 11 2 Matter Fused 8 | . . 8 . Heat Flow Errors 7 | . . 7 . Energy Discharges 12 | . . 12 . Data Loss (minor) 5 | . . 5 . Misfires 3 | . . 3 . Targeting Errors 13 | . . 13 . Overload Shots . | . . . . Overflow Damage 135 | . 32 36 67 Projectiles 3 | . . . 3 Explosions 68 | . 32 36 . Melee 64 | . . . 64 Knockbacks 2 | . 2 . . Impact . | . . . . Kinetic 2 | . 2 . . Secondary . | . . . . Self-Inflicted Damage 130 | . 19 70 41 Shots 6 | . 2 3 1 Rammed 8 | . . 5 3 Targets Rammed 8 | . . 5 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 326 | . 299 318 326 Average Temperature 82 | . 63 76 112 Received Heat Transfer 1758 | 24 168 189 1377 Effects 5 | . 1 1 3 Energy Bleed 4 | . . 1 3 Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 9 | . 8 . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 23 | . 4 7 12 Heat Transferred 8080 | . 2152 2714 3214 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 14 | . 7 1 6 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 412 | 45 278 330 412 Average Influence 119 | 18 123 90 204 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 79 | 100 81 89 50 Level 1 19 | . 18 10 46 Level 2 . | . . . 3 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 3 7 7 Investigation 10 | . 3 6 1 Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 97 | 1 31 35 30 Peak Tracking Total 8 | 1 8 7 5 Tactical Retreats 7 | . 2 5 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused 3 | . 3 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . 3 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . 6 3 2 Max in Single Turn 2 | . 1 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 17 | . 6 9 2 Terminals 13 | . 5 6 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 74 | . 25 42 7 Successful 56 | . 21 30 5 Failed 18 | . 4 12 2 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 54 | . 19 28 7 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 8 | . 6 2 . Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 40 | . 15 20 5 Record 14 | . 2 11 1 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Branch Access Points 1 | . 1 . . Emergency Access Points 2 | . 1 . 1 Alert Level 5 | . 3 2 . Locate Traps 2 | . . 1 1 Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Maintenance Status 2 | . 1 . 1 Transport Status 2 | . 1 1 . Investigation Status 1 | . 1 . . Recall Investigation 1 | . . 1 . Recall Assault 2 | . . 1 1 Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks 6 | . 6 . . Recycle Component 5 | . 5 . . Report Inventory 1 | . 1 . . Scanalyzer 7 | . . 7 . Insert Component 4 | . . 4 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 15 | . 6 7 2 Full Trace Events 12 | . 5 6 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled 5 | . 5 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5009 | 163 1653 2294 899 Spaces Moved 3480 | 153 1517 1464 346 Core 43 | 40 . . 3 Treads 434 | . . 114 320 Legs . | . . . . Wheels 3003 | 113 1517 1350 23 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 93 95 Average Speed 98 | 72 84 100 164 Slowest Speed 750 | 80 100 180 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . 2 . Exploration Rate (%) 49 | 7 94 77 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 15 | . . 15 . Terrain Destroyed 213 | . 60 139 14 Melee 15 | . . 15 . Projectile 1 | . . . 1 AOE 197 | . 60 124 13 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 4477 | 180 1675 2093 529 Wait 409 | . 5 386 18 Move 3476 | 152 1516 1462 346 Hop . | . . . . Pick Up 89 | 9 13 46 21 Fast Attach 5 | . 5 . . Attach 46 | 5 2 21 18 Detach 4 | . . 4 . Swap 71 | 1 17 27 26 Drop 47 | . 11 21 15 Fire 287 | 13 106 100 68 Melee 34 | . . 20 14 Ram 6 | . . 5 1 Kick . | . . . . Crush 2 | . . . 2 Escape Stasis 1 | . . 1 . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 164 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 690 | -10/Materials | Discovered new exit (range 16) 870 | -10/Materials | Discovered new exit (range 16) 991 | -10/Materials | Identified exit to Mines 1064 | -10/Materials | Identified exit to Materials 1156 | -10/Materials | Destroyed 7 combat bots 1817 | -10/Materials | Entered another Materials area 1817 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2031 | -9/Materials | Discovered new exit (range 15) 2288 | -9/Materials | Discovered new exit (range 4) 2351 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2620 | -9/Materials | Crushed by falling debris 2651 | -9/Materials | Lost 4 parts (1n1u2w) 2939 | -9/Materials | Build established: Scavenger-Mutant 3040 | -9/Materials | Crushed by falling debris 3040 | -9/Materials | Core integrity fell below 50% 3299 | -9/Materials | Discovered new exit (range 10) 3513 | -9/Materials | Discovered new exit (range 16) 3930 | -9/Materials | Discovered new exit (range 16) 4111 | -9/Materials | Entered another Materials area 4111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4614 | -8/Materials | Garrison activated, responded to threat 4900 | -8/Materials | Lost 6 parts (1p3n1u1w) 4964 | -8/Materials | Core integrity fell below 50% 4987 | -8/Materials | Core integrity fell below 20% 5010 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04981_ R-06 Scavenger collects Aluminum Leg. 04981_ K-01 Serf collects debris. 04982_ R-06 Scavenger collects Particle Gun. 04984_ Scythe destroyed. 04985_ R-06 Scavenger collects Lgt. Nuclear Core. 04985_ K-01 Serf collects debris. 04985_ Adv. Beam Cannon destroyed. 04987_ Acquired 15 matter. 04987_ R-06 Scavenger collects Terrain Scanner. 04988_ Acquired 10 matter. 04988_ K-01 Serf destroyed. 04990_ AWED1SMKEU RBC7AS|#R9S2>GQKK##=/LN 04990_ Hvy. EM Shotgun destroyed. 04991_ Hpw. Tractor Beam destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 05008_ Scythe destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????+?????"""" # # #?????#????????????? | | ???????????????"""" # # #??? #????????????? | | ????????????????? !# # = #?? ##???????????? | | ??????????????######"# ###+### #####???????? | | ?????????+????# * % " ???????? | | ???????# ????# !% %% "T ???????? | | ???????# # % = ????????? | | ???????# " + #"###+### #####???????? | | ???????# T # # #? ??##+###???????????? | | ???????# " !?# ### """????? ????????????? | | ???????# ???# ### """??????"""??????????? | | ???????###????# #?# """???????""??????????? | | ??????????????# % #?# ??????????????????? | | ??????????????# #?# "T" ??????????????????? | | ??????????????# ###???????????????????????? | | ??????????????# %T#????????????????????????? | | ??????????????# """ ##????????????????????????? | | /############## """ #?????????????????????????? | | % """ #?##############??????????? | | % #?# #??????????? | | #?# """ """ #??????????? | | ######## ###/##### #?# """ "" #??????????? | | ???????# # #?# #?# """ "" #??????????? | | ???????# # "" ### ### %%% %[ #??????????? | | ???????+ # """ ## g g ########+###+##??????????? | | ???????# # R" ## @ %%% =## #???????????? | | ???????# # """ + g %% % %##/######??????? | | ???????# # ## % # #??????? | | ???????# # ## % #######% %+! ! #??????? | | ???????# # """ ########?????#=! #! #??????? | | ???????# # """ #????????????# | #########??????? | | ???????# # """ #????????????# #??????????????? | | ???????# # """ #????????????# #??????????????? | | ???????# # #????????????# #??????????????? | | ???????? #######????????????# #??????????????? | | ??????????????????????????????+ +??????????????? | | ????????????????????????????? # #??????????????? | | ????????????????????????????? # #??????????????? | | ????????????????????????????#?# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????#^^ #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Power Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness GoHome() Let's See Who's Tougher Librarian Novice Programmer Part-time Excavator Troublemaker Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed ImprovedCloakTerrabomb Manual? 0 Play Time 01:16:59 Cumulative 2.5 hours Start 2020.09.13 @ 00:00:25 End 2020.09.13 @ 01:20:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/X11 Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 20d59827-f206-4395-8ccb-3012efc52caf