Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.18 @ 17:10:41 Player: Jacobzzzz Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1073) 1073 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2133 Bonus ------- None Cogmind --------- Core Integrity 6/250 Matter 144/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Disposable Heat Sink Makeshift Hacking Suite > --- WEAPON (2) ------- Battle Cannon Slug Cannon > --- INVENTORY (5) ---- Heat Sink Grenade Launcher Piercing Trap Scrap Shield Fragment (50) Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Wheel > --- UTILITY ---------- Disposable Heat Sink Makeshift Hacking Suite > --- WEAPON ----------- Battle Cannon Slug Cannon > --- INVENTORY -------- Heat Sink Grenade Launcher Piercing Trap Scrap Shield Fragment [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Scrap Shield Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 24 | 2 9 4 8 1 Power 3 | . 1 1 1 . Engine 3 | . 1 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | . 2 . 2 . Treads . | . . . . . Leg . | . . . . . Wheel 4 | . 2 . 2 . Hover . | . . . . . Flight . | . . . . . Utility 10 | . 4 2 3 1 Device 2 | . . 1 1 . Storage 1 | . 1 . . . Processor 3 | . 2 1 . . Hackware 1 | . . . . 1 Protection 3 | . 1 . 2 . Artifact . | . . . . . Weapon 7 | 2 2 1 2 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 4 | . 2 1 1 . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 1 . 7 . Power 1 | . . . 1 . Propulsion 2 | . 1 . 1 . Utility 3 | . . . 3 . Weapon 2 | . . . 2 . Highest Loss Streak 2 | . 1 . 2 . To Critical Strikes . | . . . . . Average Backups 2 | 2 1 3 2 3 Power . | . . . . . Propulsion . | 1 . . . . Utility 1 | . 1 1 1 2 Weapon 1 | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 2 | . . . . 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 94 84 70 71 Engine 9 | . 13 14 3 14 Wheel 19 | . 26 14 20 14 Device 4 | . . 4 5 14 Storage 2 | . 11 . . . Processor 11 | . 11 22 5 . Protection 4 | . 2 . 7 . Ballistic Gun 4 | . 20 . . . Ballistic Cannon 22 | . 7 28 26 28 Peak Build Rating 15 | 2 10 11 13 15 Average Rating 9 | 1 7 9 10 11 On Entrance 6 | . 2 9 11 11 Naked Turns . | . . . . . Heaviest Build 28 | 3 18 19 28 16 Greatest Support 32 | 3 32 16 30 10 Greatest Overweight (x) 4 | . . 1 4 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 8 | 5 8 5 5 5 Average Capacity 5 | 5 7 5 5 5 Most Carried 5 | 4 3 4 5 5 Average Carried 3 | 2 1 3 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 3 3 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1363 | 220 159 151 833 . Remotely . | . . . . . Salvage Created 786 | . 319 43 424 . Parts 58 | . 25 5 28 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . . 12 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 36 | . 10 6 20 . Guns 7 | . 7 . . . Cannons 29 | . 3 6 20 . Classes Destroyed 7 | . 4 . 3 . Recycler 1 | . 1 . . . Turret 2 | . . . 2 . Watcher 1 | . 1 . . . Swarmer 15 | . 6 6 3 . Grunt 7 | . 4 . 3 . Sentry 2 | . . . 2 . Subdweller 12 | . . . 12 . Best Kill Streak 5 | . 5 3 4 . Combat Bots Only 5 | . 5 3 3 . Max Kills in Single Turn 2 | . 2 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 222 | . 37 23 162 . Missed 87 | . 15 8 64 . Hits 135 | . 22 15 98 . Projectile 135 | . 22 15 98 . Critical Strikes 4 | . 1 . 3 . Damage Taken 1218 | . 159 90 969 . Core 244 | . 13 18 213 . Absorbed by Shields . | . . . . . Ignored by Resistances 368 | . 49 31 288 . Core Remaining (%) 100 | 100 . . . . Volleys Fired 140 | . 27 10 103 . Largest 2 | . 2 2 2 . Hottest 140 | . 66 66 140 . Shots Fired 237 | . 54 20 163 . Gun 38 | . 38 . . . Cannon 197 | . 16 20 161 . Launcher . | . . . . . Special 2 | . . . 2 . Kinetic 235 | . 54 20 161 . Thermal 2 | . . . 2 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 16 4 14 . Robot Miss Streak 4 | . 2 2 4 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 139 | . 38 11 90 . Core Hits 53 | . 18 6 29 . Critical Kills 4 | . 1 . 3 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 8 | . 1 . 7 . Destroy 6 | . 1 . 5 . Blast 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2696 | . 498 240 1958 . Guns 277 | . 277 . . . Cannons 2371 | . 221 240 1910 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2648 | . 498 240 1910 . Thermal 48 | . . . 48 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 58 | . 7 4 47 . Projectiles 58 | . 7 4 47 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 13 | . . 1 12 . Impact . | . . . . . Kinetic 13 | . . 1 12 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 42 | . 42 30 12 . Average Temperature 14 | . 15 13 7 . Received Heat Transfer 537 | . 51 . 486 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . . 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 147 | . 147 108 . 51 Initial 51 | . . 38 . 51 Average 44 | . 52 38 . 48 Influence Increases 733 | . 287 151 285 10 Destroy 0b10 Robot/C 520 | . 200 120 200 . Destroy 0b10 Robot/NC 10 | . 10 . . . Destroy Leader 62 | . 32 20 10 . Successful Hack 30 | . 20 . . 10 Disable Machine 18 | . 9 9 . . Destroy Structure 3 | . 1 2 . . Lose Combat Pursuer 90 | . 15 . 75 . Influence Decreases 682 | . 170 268 160 84 Entered New Map 153 | . . 79 . 74 Time Decay 509 | . 160 189 150 10 Lost Part 20 | . 10 . 10 . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 22 7 24 . Peak Tracking Total 7 | . 7 3 4 . Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . . 1 1 Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 3 | . 1 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 9 | . 7 . 1 1 Terminals 7 | . 6 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 22 . 4 2 Successful 21 | . 16 . 4 1 Failed 7 | . 6 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 13 . 1 . Terminals 21 | . 19 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 11 . 4 1 Record 4 | . . . 4 . Part Schematic 1 | . 1 . . . Prototype ID Bank 3 | . 3 . . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Zone Layout 4 | . 3 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 4 . . . Terminals 3 | . 3 . . . Botnet 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 7 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1043 | . 83 571 389 . Optics 442 | . 83 359 . . Sensors 601 | . . 212 389 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2203 | 26 520 577 1055 25 Spaces Moved 1729 | 34 404 515 757 19 Core 40 | 34 . . 6 . Treads . | . . . . . Legs . | . . . . . Wheels 1689 | . 404 515 751 19 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 80 95 Average Speed 99 | 50 100 103 99 95 Slowest Speed 250 | 50 100 115 250 95 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . 3 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 3 69 85 38 6 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . . 1 2 . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 4 | . . . 4 . Spaces Dug 17 | . . . 17 . Terrain Destroyed 42 | . 1 2 39 . Melee . | . . . . . Projectile 42 | . 1 2 39 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1965 | 42 468 537 893 25 Wait 50 | 1 22 4 18 5 Move 1725 | 33 403 514 756 19 Hop . | . . . . . Pick Up 16 | 6 4 1 5 . Fast Attach 10 | . 2 2 6 . Attach 11 | 2 5 1 2 1 Detach . | . . . . . Swap 3 | . 2 1 . . Drop 9 | . 2 4 3 . Fire 140 | . 27 10 103 . Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -9/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 27 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 16) 547 | -10/Materials | Entered Mines 724 | -10/Mines | Discovered new exit (range 10) 788 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 876 | -10/Mines | Discovered new exit (range 6) 895 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 962 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1105 | -10/Mines | Discovered new exit (range 6) 1110 | -10/Mines | Identified exit to Subcaves 1124 | -10/Mines | Entered Subcaves 1125 | -10/Subcaves | Approached by a straggling Scientist 1269 | -10/Subcaves | Discovered new exit (range 15) 1295 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1296 | -10/Subcaves | Identified exit to Materials 1309 | -10/Subcaves | Core integrity fell below 50% 1394 | -10/Subcaves | Disturbed a concealed Subdweller 1513 | -10/Subcaves | Ambushed by Subdweller buried in earth 1842 | -10/Subcaves | Visited Clippyterm 1845 | -10/Subcaves | Learned location of Deep Caves (-7) 1845 | -10/Subcaves | Learned Research machine intel 1879 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1966 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1974 | -10/Subcaves | Learned location of Zion (-7) 1974 | -10/Subcaves | Met a Zionite searching for "candidates" 2026 | -10/Subcaves | Core integrity fell below 20% 2111 | -10/Subcaves | Discovered new exit (range 9) 2179 | -10/Subcaves | Entered Recycling 2180 | -9/Recycling | Met a Zionite searching for Scraptown 2204 | -9/Recycling | Self-destructed Last Messages --------------- 02173_ Acquired 8 matter. 02178_ Acquired 7 matter. LOCATION=UNKNOWN GOAL=ESCAPE 02180_ UO-08L(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 02181_ UO-08L(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 02182_ UO-08L(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 02200_ Connecting with Terminal... 02200_ Current location identified: Recycling 02204_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 4N layout... Downloaded map data. 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""" # """ """ + + ]#????????? | | ?????????? # @ # #[ ! #????????? | | ?????????? # ""T"" # # ! #????????? | | ??????????#######+## # """"" # # / #????????? | | ?????????? # ########### # #????????? | | ?????????? # #?#####???# # #????????? | | ?????????? # #?# #???##### =#????????? | | ?????????? # ### ##############????????? | | ?????????? + #????????????? | | ?????????? # #????????????? | | ?????????? # #????????????? | | ?????????? + #????????????? | | ??????????###########################????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Seismic Detector | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamArmageddonFilter Manual? 0 Play Time 00:44:03 Cumulative 18.2 hours Start 2025.08.18 @ 15:39:59 End 2025.08.18 @ 17:10:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87a87380-0ab7-4909-a9f1-1b776646880c