Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 17:50:51

Player: Ahren

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (110)     550
Value Destroyed (3273)     3273
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (533)                533
              TOTAL SCORE: 8456

 Bonus
-------
High Alert Combat Kills    33
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     79/300
Energy                     34/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                Gyrokinetic Inverter
                Gyrokinetic Inverter
>               --- UTILITY (6) ------
       Improved Signal Interpreter
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
        Armored Medium Treads
        Armored Medium Treads
  Hypervelocity Gauss Rifle
          Heavy Flak Cannon
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Neutrino Core
>               --- PROPULSION -------
                Gyrokinetic Inverter
                Gyrokinetic Inverter
                Gyrokinetic Inverter
                Gyrokinetic Inverter
                Gyrokinetic Inverter
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Coolant Injector
                Huge Storage Unit
       Improved Matter Compressor
       Improved Signal Interpreter
       Improved Targeting Computer
>               --- WEAPON -----------
          Heavy Plasma Cannon
         Cooled Plasma Cannon
  Hypervelocity Coil Gun
          Heavy Flak Cannon
>               --- INVENTORY --------
          Light Fission Core
          Light Antimatter Reactor
       Improved Treads
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
       Improved Heat Sink
       Improved Heat Sink
       Improved Sensor Array
       Improved Medium Armor Plating
                Graphene Brace
       Improved EM Pulse Cannon
     Long-range Proton Cannon
                Plasma Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
          Heavy Flak Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
                Grenade Launcher
                Scatter Rocket Array
       Improved Datajack
       Improved Datajack
[Rating: 99]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Gyrokinetic Inverter
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Improved Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Medium Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   1   1   .   .   
  Utility                  4    | .   .   .   2   .   1   .   1   
  Weapon                   2    | .   .   1   .   1   .   .   .   
Parts Attached             125  | 7   5   11  44  8   5   11  34  
  Power                    20   | 1   2   1   4   .   .   1   11  
    Engine                 8    | 1   1   .   3   .   .   .   3   
    Core                   10   | .   1   1   1   .   .   1   6   
    Reactor                2    | .   .   .   .   .   .   .   2   
  Propulsion               29   | 2   1   7   9   2   1   5   2   
    Treads                 12   | .   .   .   9   2   1   .   .   
    Leg                    6    | 2   1   3   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   3   .   .   .   5   2   
    Flight                 1    | .   .   1   .   .   .   .   .   
  Utility                  34   | 2   2   1   14  3   2   .   10  
    Device                 17   | 1   1   1   6   1   1   .   6   
    Storage                12   | 1   1   .   5   2   1   .   2   
    Processor              4    | .   .   .   3   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   .   2   17  3   2   5   11  
    Energy Gun             12   | 1   .   2   7   1   .   1   .   
    Energy Cannon          12   | .   .   .   7   .   .   .   5   
    Ballistic Gun          6    | 1   .   .   1   1   1   1   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   2   3   
    Launcher               7    | .   .   .   2   1   1   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   .   1   .   3   
Parts Lost                 37   | .   2   .   8   .   .   1   26  
  Power                    8    | .   1   .   2   .   .   .   5   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  9    | .   1   .   1   .   .   .   7   
  Weapon                   17   | .   .   .   5   .   .   1   11  
  Highest Loss Streak      25   | .   2   .   2   .   .   1   25  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  98  98  100 96  100 96  
  Engine                   3    | .   8   .   3   7   6   1   3   
  Core                     5    | .   5   10  5   .   .   4   4   
  Treads                   14   | .   .   .   24  30  33  28  .   
  Leg                      6    | .   28  25  .   .   .   .   .   
  Hover                    7    | .   .   7   1   .   .   4   28  
  Device                   15   | .   13  10  17  15  20  20  13  
  Storage                  9    | .   14  11  9   7   6   6   8   
  Processor                6    | .   .   .   9   7   6   6   9   
  Energy Gun               13   | .   14  22  16  18  8   9   .   
  Energy Cannon            3    | .   .   .   8   .   .   .   6   
  Ballistic Gun            7    | .   14  11  2   10  14  13  4   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             139  | 15  30  34  49  43  104 113 139 
  Greatest Support         108  | 20  20  30  90  88  108 108 55  
  Greatest Overweight (x)  5    | 3   1   1   1   .   .   5   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  
  Average Capacity         17   | 7   14  15  15  15  24  25  24  
  Most Carried             25   | 3   14  15  15  15  14  24  25  
  Average Carried          15   | .   8   13  14  14  12  19  23  
  Final Capacity           25   | 8   15  15  15  15  25  25  5   
  Final Carried            24   | 3   14  13  15  15  14  24  5   

 Class Distribution 
--------------------
 28% | Scavenger-Skirmisher
 20% | Skirmisher
 16% | Mutant
 15% | Gunner
 15% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/DSF
               Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Matter Collected           2116 | 315  170  143  397  250  .    305  536  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4082 | 182  425  246  1776 296  .    370  787  
  Parts                    251  | 19   37   16   102  16   .    24   37   
Haulers Intercepted        6    | .    .    3    1    1    .    .    1    
Recyclers Shooed           2    | .    1    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  69   | .   12  1   24  6   .   8   18  
  Guns                     31   | .   12  .   8   4   .   5   2   
  Cannons                  21   | .   .   .   9   .   .   .   12  
  AOE                      15   | .   .   1   5   2   .   3   4   
Classes Destroyed          16   | 3   4   2   3   .   .   2   2   
  Worker                   7    | 1   1   .   5   .   .   .   .   
  Builder                  7    | .   .   .   5   .   .   .   2   
  Tunneler                 6    | 4   1   .   .   1   .   .   .   
  Hauler                   6    | .   .   3   1   1   .   .   1   
  Recycler                 4    | 1   .   .   3   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   
  Watcher                  9    | .   2   2   4   .   .   .   1   
  Swarmer                  22   | .   6   .   3   2   .   3   8   
  Grunt                    29   | .   6   .   13  4   .   .   6   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   7    | .   .   1   6   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   4    | .   .   .   .   .   .   2   2   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Heavy                    2    | .   .   .   1   .   .   1   .   
Best Kill Streak           5    | 3   5   2   5   4   .   3   5   
  Combat Bots Only         5    | .   4   1   3   4   .   3   5   
Max Kills in Single Turn   3    | 1   2   1   3   1   .   2   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   1   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Damage Taken               7938 | .    418  226  1897 157  .    1046 4194 
  Core                     1335 | .    31   49   147  17   .    84   1007 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   422  | .    .    100  293  .    .    .    29   
Core Remaining (%)         89   | 100  87   87   73   97   .    90   .    
Volleys Fired              220  | 15   42   11   81   12   .    18   41   
  Largest                  4    | 2    2    3    3    4    .    4    4    
  Hottest                  247  | 70   70   121  220  178  .    191  247  
Shots Fired                573  | 30   84   33   186  38   .    63   139  
  Gun                      371  | 30   84   33   101  35   .    60   28   
  Cannon                   189  | .    .    .    81   .    .    .    108  
  Launcher                 13   | .    .    .    4    3    .    3    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  199  | 15   42   11   8    15   .    30   78   
  Thermal                  257  | 15   42   11   96   9    .    30   54   
  Explosive                13   | .    .    .    4    3    .    3    3    
  Electromagnetic          104  | .    .    11   78   11   .    .    4    
  Robot Hit Streak         26   | 4    11   26   10   13   .    25   9    
  Robot Miss Streak        8    | 3    5    2    5    2    .    3    8    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        7    | .    3    .    3    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    1    .    
Shots Hit Robots           384  | 17   50   23   132  27   .    53   82   
  Core Hits                232  | 7    24   9    75   16   .    30   71   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    
  Critical Strikes         6    | .    1    1    .    1    .    .    3    
    Burn                   2    | .    1    1    .    .    .    .    .    
    Destroy                2    | .    .    .    .    .    .    .    2    
    Corrupt                2    | .    .    .    .    1    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8782 | 212  691  425  3293 607  .    1208 2346 
  Guns                     4278 | 212  691  371  1393 442  .    971  198  
  Cannons                  3049 | .    .    .    1205 .    .    .    1844 
  Explosions               1455 | .    .    54   695  165  .    237  304  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2161 | 100  390  63   62   178  .    363  1005 
  Thermal                  3828 | 112  301  127  1553 119  .    608  1008 
  Explosive                1168 | .    .    .    493  165  .    237  273  
  Electromagnetic          1625 | .    .    235  1185 145  .    .    60   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    .    .    .    
  Average Corruption       1    | .    .    .    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            112  | .    .    .    84   .    .    .    28   
  Projectiles              23   | .    .    .    23   .    .    .    .    
  Explosions               89   | .    .    .    61   .    .    .    28   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 27   | .    .    .    .    .    .    .    27   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  25   | .    .    .    .    .    .    .    25   
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      540  | .    .    161  197  16   .    91   75   
  Shots                    12   | .    .    3    4    1    .    3    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        611  | 63   81   30   378  278  .    132  611  
  Average Temperature      100  | 28   31   12   87   92   .    43   162  
  Received Heat Transfer   1614 | .    165  27   720  54   .    .    648  
  Effects                  18   | .    .    .    2    .    .    .    16   
    Shutdowns              5    | .    .    .    1    .    .    .    4    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           6    | .    .    .    1    .    .    .    5    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    
  Parts Fried              9    | .    .    2    7    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    
  Parts Melted             17   | 1    .    .    8    1    .    2    5    
  Heat Transferred         7806 | 333  962  396  2888 259  .    1368 1600 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    2    4    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac 
Peak Influence             468  | 30  268 277 468 181 33  226 370 
  Initial                  181  | .   19  56  117 181 24  26  118 
  Average                  139  | 15  151 117 178 73  25  147 172 
Maximum Alert Level        2    | .   1   1   2   .   .   1   1   
  Low Security (%)         70   | 100 66  69  60  100 100 64  61  
  Level 1                  25   | .   33  30  25  .   .   35  38  
  Level 2                  4    | .   .   .   14  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   
Squads Dispatched          23   | .   3   .   8   4   .   2   6   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            17   | .   3   .   7   1   .   2   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   1   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   2   .   .   .   3   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac DSF Fac 
Distress Signals           4    | .   1   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              104  | .   20  4   33  8   .   8   31  
  Peak Tracking Total      8    | .   5   1   4   2   .   3   8   
  Tactical Retreats        4    | .   .   .   3   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac 
Traps Triggered            6    | .   .   1   2   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   5   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac DSF Fac 
Machines Disabled          13   | .   .   4   4   .   .   .   5   
  Max in Single Turn       2    | .   .   2   1   .   .   .   2   
  Garrison Access          2    | .   .   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac DSF Fac 
Machines Accessed          27   | .   3   2   9   3   3   .   7   
  Terminals                21   | .   3   1   7   2   2   .   6   
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   1   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   
Total Hacks                81   | .   16  9   31  6   6   .   13  
  Successful               38   | .   7   6   15  1   4   .   5   
  Failed                   43   | .   9   3   16  5   2   .   8   
    Catastrophic           3    | .   1   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   1   .   7   .   .   .   1   
  Terminals                60   | .   16  2   22  5   5   .   10  
  Fabricators              1    | .   .   .   .   1   .   .   .   
  Repair Stations          17   | .   .   7   7   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   2   .   1   .   .   
Terminal Hacks             22   | .   7   .   8   1   3   .   3   
  Record                   1    | .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   
  Dispatch Records         4    | .   1   .   2   .   1   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   .   6   6   .   .   .   2   
  Scan Component           7    | .   .   3   3   .   .   .   1   
  Repair                   7    | .   .   3   3   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   
  Seal Access              2    | .   .   .   1   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   2   9   3   2   .   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   3   3   .   .   .   1   
  Time                     290  | .   .   102 126 .   .   .   62  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac DSF Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Turns Passed               5332 | 172  561  779  1650 498  296  377  999  
Spaces Moved               2391 | 88   221  352  635  251  175  167  502  
  Core                     24   | 10   .    .    .    .    .    .    14   
  Treads                   1105 | .    .    .    546  251  175  133  .    
  Legs                     521  | 78   221  222  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    741  | .    .    130  89   .    .    34   488  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  112  112  162  164  134  50   
  Average Speed            154  | 119  181  157  155  163  164  165  136  
  Slowest Speed            326  | 200  190  190  166  165  164  326  178  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    47   36   48   10   7    97   15   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          187  | .    .    41   59   9    .    5    73   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               39   | .    .    .    22   .    .    .    17   
  AOE                      148  | .    .    41   37   9    .    5    56   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  DSF  Fac  
Total                      3577 | 122  298  555  1157 312  185  224  724  
  Wait                     667  | 8    17   163  332  33   .    3    111  
  Move                     2384 | 87   220  351  634  250  174  166  502  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  98   | 4    12   10   33   5    3    14   17   
  Fast Attach              37   | 7    1    3    11   1    1    6    7    
  Attach                   50   | .    1    6    16   2    4    3    18   
  Detach                   5    | .    .    .    2    .    .    1    2    
  Swap                     38   | .    3    2    17   5    .    2    9    
  Drop                     76   | 1    2    9    31   4    3    9    17   
  Fire                     220  | 15   42   11   81   12   .    18   41   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    2    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
  173 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  601 | -10/Materials | Discovered new exit (range 16)
  734 | -10/Materials | Entered another Materials area
  734 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  867 | -9/Materials  | Repaired Lgt. Nuclear Core
  896 | -9/Materials  | Repaired Aluminum Leg
  936 | -9/Materials  | Repaired Imp. Heat Sink
 1245 | -9/Materials  | Build established: Scavenger-Gunner
 1494 | -9/Materials  | Discovered new exit (range 15)
 1513 | -9/Materials  | Entered another Materials area
 1513 | -8/Materials  | Evolved 2 slots: Utility x2
 1792 | -8/Materials  | Garrison activated, responded to threat
 2236 | -8/Materials  | Build established: Scavenger-Skirmisher
 2253 | -8/Materials  | Repaired Arm. Treads
 2300 | -8/Materials  | Repaired Med. Treads
 2346 | -8/Materials  | Repaired Plasma Cannon
 3109 | -8/Materials  | Discovered new exit (range 14)
 3162 | -8/Materials  | Identified exit to Factory
 3163 | -8/Materials  | Entered Factory
 3163 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3285 | -7/Factory    | Build established: Skirmisher
 3396 | -7/Factory    | Garrison activated, responded to threat
 3598 | -7/Factory    | Discovered new exit (range 16)
 3660 | -7/Factory    | Identified exit to Factory
 3661 | -7/Factory    | Entered another Factory area
 3661 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3752 | -6/Factory    | Found Prototype Launcher
 3752 | -6/Factory    | Identified Scatter Rocket Array
 3756 | -6/Factory    | Found Scatter Rocket Array
 3957 | -6/Factory    | Identified exit to DSF
 3957 | -6/Factory    | Entered DSF
 3960 | -6/DSF        | Build established: Scavenger-Skirmisher
 4012 | -6/DSF        | Additional patrols routed to DSF
 4118 | -6/DSF        | Discovered new exit (range 16)
 4270 | -6/DSF        | Sterilization system engaged
 4290 | -6/DSF        | Ambient heat levels rising (+10)
 4305 | -6/DSF        | Ambient heat levels rising (+10)
 4320 | -6/DSF        | Ambient heat levels rising (+10)
 4332 | -6/DSF        | Identified exit to Factory
 4334 | -6/DSF        | Entered Factory
 4334 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 4925 | -5/Factory    | Repaired Lgt. Antimatter Reactor?
 5018 | -5/Factory    | Build established: Gunner
 5320 | -5/Factory    | Core integrity fell below 50%
 5331 | -5/Factory    | Core integrity fell below 20%
 5333 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
05323_ Cld. Plasma Cannon destroyed.
05323_ Plasma Cannon destroyed.
05323_ U-05 Engineer builds a Wall.
05324_ Dropped Huge Storage Unit.
05325_ Penetrated by Slug.
05325_ Imp. Heat Sink destroyed.
05325_ U-05 Engineer lays Concrete.
05325_ Dropped Imp. Treads.
05325_ Acquired Imp. Datajack.
05326_ Penetrated by Slug.
05326_ Gyrokinetic Inverter destroyed.
05326_ U-05 Engineer lays Concrete.
05326_ Imp. Targeting Computer destroyed.
05327_ U-05 Engineer builds a Wall. <x3>
05328_ Penetrated by Slug.
05329_ Broken Imp. Heat Sink destroyed.
05329_ Penetrated by Slug.
05332_ U-05 Engineer lays Concrete.
05332_ Penetrated by Slug. <x2>
05333_ Gyrokinetic Inverter destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          80
Energy Generation          35
Energy Capacity            710
Matter Stores              300
Matter Capacity            600
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombBiocellFacilitator
  Manual?         0
Play Time         01:34:39
  Cumulative      26.6 hours
  Start           2022.04.17 @ 12:12:09
  End             2022.04.21 @ 17:50:51
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          34
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2489265-d96a-450c-80b1-4ef836f2664c