Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.14 @ 07:00:22 Player: woegarden Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (29) 145 Value Destroyed (681) 681 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 5420 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 941 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 210/210 System Corruption 5% Temperature Cool (-100) Movement Hovering (48) Location -7/Recycling Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Gravmag System Gravmag System Linear Gravjet Combat Gravmag System > --- UTILITY (5) ------ Cryofiber Web Visual Processing Unit Advanced Visual Processing Unit Core Analyzer System Shield > --- WEAPON (2) ------- Heavy Beamcaster > --- INVENTORY (4) ---- Improved Deuterium Engine Sensor Drone Bay (20/20) Flak Gun Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Airjet Airjet Linear Gravjet Combat Gravmag System > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Terrain Scanner Core Analyzer Kinecellerator > --- WEAPON ----------- Beamcaster Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Airjet Sensor Drone Bay Lightning Gun Heavy Beamcaster Battle Cannon Heavy Missile Launcher [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Airjet Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Weight Redist. System Device Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . . . Utility 3 | . . . 1 . 2 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 96 | . 3 6 5 3 26 10 17 6 17 3 Power 13 | . . 1 1 . 1 2 3 . 5 . Engine 7 | . . 1 . . . 2 . . 4 . Core 5 | . . . 1 . 1 . 2 . 1 . Reactor 1 | . . . . . . . 1 . . . Propulsion 32 | . 2 . 1 . 10 2 6 4 7 . Treads . | . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . Wheel 1 | . . . . . . 1 . . . . Hover 27 | . 2 . 1 . 9 1 3 4 7 . Flight 3 | . . . . . . . 3 . . . Utility 32 | . 1 4 2 3 9 3 4 1 2 3 Device 22 | . 1 4 2 2 6 3 1 1 1 1 Storage 4 | . . . . 1 2 . 1 . . . Processor 4 | . . . . . 1 . 1 . 1 1 Hackware 1 | . . . . . . . . . . 1 Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 19 | . . 1 1 . 6 3 4 1 3 . Energy Gun 9 | . . 1 . . 4 . 2 . 2 . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 6 | . . . . . 2 . 2 1 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 . . . . Parts Lost 35 | . . . 2 . 15 12 1 . 5 . Power 7 | . . . . . 2 3 1 . 1 . Propulsion 12 | . . . 1 . 6 5 . . . . Utility 9 | . . . . . 3 3 . . 3 . Weapon 7 | . . . 1 . 4 1 . . 1 . Highest Loss Streak 12 | . . . 2 . 5 12 1 . 3 . Average Slot Usage (%) 76 | . 95 100 99 77 74 71 53 81 82 79 Engine 4 | . 14 14 7 . . 9 . . 5 7 Core 5 | . . . 3 11 7 . 5 7 5 7 Reactor 1 | . . . . . . . 5 7 2 . Hover 20 | . 21 28 33 22 18 20 7 29 28 30 Flight 2 | . . . . . . . 14 . . . Device 13 | . 10 14 21 22 23 19 1 4 7 7 Storage 7 | . 14 14 11 11 8 7 3 7 2 . Processor 6 | . . . . . 8 . 7 7 13 16 Energy Gun 7 | . 14 14 11 11 7 . 2 7 6 7 Ballistic Gun 3 | . 14 14 . . 1 . 2 7 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 12 12 15 16 17 42 38 53 37 43 20 Greatest Support 59 | 20 20 18 24 18 39 33 37 55 59 59 Greatest Overweight (x) 11 | . 1 1 . . 6 11 5 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 8 10 8 8 8 8 4 Average Capacity 6 | 6 6 6 6 6 9 8 5 8 5 4 Most Carried 9 | 6 6 6 5 7 9 8 6 7 8 4 Average Carried 5 | 6 5 5 4 5 6 4 4 6 5 4 Final Capacity 8 | 6 6 6 6 8 8 8 8 8 4 4 Final Carried 7 | 6 6 6 4 7 6 5 6 7 4 4 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Scavenger-Mutant | -7/Recycling Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Matter Collected 1316 | 200 38 73 . 34 328 140 185 9 309 . Remotely 140 | . . . . . . 140 . . . . Salvage Created 1278 | . 197 296 . 32 519 . . 99 135 . Parts 69 | . 13 14 . 4 30 . . 1 7 . Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Combat Hostiles Destroyed 18 | . 3 . . . 13 . . . 2 . Guns 18 | . 3 . . . 13 . . . 2 . Classes Destroyed 10 | . 4 2 . 1 3 . . . . . Worker 2 | . . 1 . 1 . . . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 5 | . 1 3 . . . . . 1 . . Watcher 1 | . 1 . . . . . . . . . Swarmer 7 | . 3 . . . 4 . . . . . Grunt 7 | . . . . . 6 . . . 1 . Brawler 1 | . . . . . 1 . . . . . Sentry 3 | . . . . . 2 . . . 1 . Best Kill Streak 7 | . 5 2 . 1 7 . . 1 2 . Combat Bots Only 7 | . 3 . . . 7 . . . 2 . Max Kills in Single Turn 1 | . 1 1 . 1 1 . . 1 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Damage Taken 3879 | . 22 34 172 1 1414 1443 144 22 601 26 Core 1207 | . . 3 . . 484 493 120 . 86 21 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 . 98 . 100 12 . . . . . Volleys Fired 120 | . 11 15 5 2 51 . . 1 35 . Largest 2 | . 2 2 2 1 2 . . 2 2 . Hottest 123 | . 60 83 123 63 90 . . 100 103 . Shots Fired 169 | . 22 30 10 2 51 . . 2 52 . Gun 164 | . 22 30 5 2 51 . . 2 52 . Cannon 5 | . . . 5 . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 89 | . 11 15 . . 37 . . 1 25 . Thermal 69 | . . 15 10 2 14 . . 1 27 . Explosive . | . . . . . . . . . . . Electromagnetic 11 | . 11 . . . . . . . . . Robot Hit Streak 13 | . 5 3 4 2 13 . . 2 4 . Robot Miss Streak 19 | . 2 5 5 . 2 . . . 19 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . Shots Hit Robots 95 | . 11 11 4 2 39 . . 1 27 . Core Hits 61 | . 8 8 . 2 24 . . 2 17 . Critical Hits 1 | . . 1 . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1777 | . 147 164 88 38 676 . . 65 588 11 Guns 1623 | . 140 150 35 34 676 . . 20 568 . Cannons 53 | . . . 53 . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 101 | . 7 14 . 4 . . . 45 20 11 Kinetic 978 | . 53 35 . . 532 . . . 358 . Thermal 611 | . . 115 88 34 144 . . 20 210 . Explosive . | . . . . . . . . . . . Electromagnetic 87 | . 87 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 4 . . . 5 5 Average Corruption 3 | . . . . . 4 . . . 3 5 Corruption Purged . | . . . . . . . . . . . Effects 15 | . . . . . 6 . . . 6 3 Message Errors 7 | . . . . . 3 . . . 4 . Matter Fused 3 | . . . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . Targeting Errors 2 | . . . . . 1 . . . 1 . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 10 | . . . . . . . . 10 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 10 | . . . . . . . . 10 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 47 | . 3 7 . 1 . . . 22 9 5 Shots . | . . . . . . . . . . . Rammed 11 | . 1 2 . 2 . . . 3 2 1 Targets Rammed 11 | . 1 2 . 2 . . . 3 2 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 426 | . 66 92 193 24 118 3 . 76 426 . Average Temperature 114 | . 21 41 87 14 30 3 . 43 168 . Received Heat Transfer 1218 | . . . 69 . 576 369 . . 204 . Effects 19 | . . . . . . . . . 19 . Shutdowns 3 | . . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . 2 . Interference 10 | . . . . . . . . . 10 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1295 | . . 259 185 74 370 . . 37 370 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Peak Influence 548 | . 149 82 91 37 305 58 82 9 548 258 Initial 213 | . . 57 31 27 14 58 . . 3 213 Average 102 | . 40 65 48 31 88 38 43 7 286 232 Maximum Alert Level 2 | . . . . . 1 . . . 2 1 Low Security (%) 81 | 100 100 100 100 100 81 100 100 100 38 . Level 1 10 | . . . . . 18 . . . 18 100 Level 2 7 | . . . . . . . . . 43 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 . . . 3 . . . 2 . Investigation 1 | . . . . . . . . . 1 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 1 | . 1 . . . . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Distress Signals 5 | . 1 . 1 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 88 | . 5 . 8 . 22 10 9 1 26 7 Peak Tracking Total 10 | . 3 . 7 . 7 10 6 . 5 4 Tactical Retreats 5 | . . . . . 2 . 1 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Traps Triggered 7 | . . 1 . . . 2 . 1 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Machines Disabled 4 | . . . . . . . . . 4 . Max in Single Turn 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Machines Accessed 10 | . 1 1 1 1 1 . . . 5 . Terminals 5 | . 1 . . . 1 . . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 19 | . 2 1 3 1 1 . . . 11 . Successful 11 | . . 1 1 1 . . . . 8 . Failed 8 | . 2 . 2 . 1 . . . 3 . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . . . 2 . Terminals 8 | . 2 . . . 1 . . . 5 . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . 6 . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 5 | . . 1 . 1 . . . . 3 . Prototype ID Bank 2 | . . . . . . . . . 2 . Open Door 3 | . . 1 . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . 5 . Scan Component 3 | . . . . . . . . . 3 . Repair 2 | . . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 . . . . . 3 . Full Trace Events 2 | . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 2 . Time 112 | . . . . . . . . . 112 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Total Allies 19 | . . . . . . . 18 . 1 . Largest Group 18 | . . . . . . . 18 12 12 1 Highest-Rated Group 446 | . . . . . . . 446 356 386 94 Highest-Rated Ally 99 | . . . . . . . 35 35 99 94 Total Orders 7 | . . . . . 7 . . . . . STAY 2 | . . . . . 2 . . . . . FOLLOW 1 | . . . . . 1 . . . . . EXPLORE 1 | . . . . . 1 . . . . . RETURN 3 | . . . . . 3 . . . . . Ally Attacks 242 | . . . . . . . 132 . 110 . Total Damage 7239 | . . . . . . . 4457 . 2782 . Kills 35 | . . . . . . . 12 . 23 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches 3 | . . . . . 3 . . . . . Drone Recoveries 3 | . . . . . 3 . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Turns Passed 3412 | 3 216 279 137 226 907 180 597 167 617 83 Spaces Moved 3321 | 3 243 385 94 348 596 153 598 191 554 156 Core 250 | . . . . . 73 10 167 . . . Treads . | . . . . . . . . . . . Legs 58 | 3 30 . . . 25 . . . . . Wheels 24 | . . . . . . 24 . . . . Hover 2897 | . 213 385 94 348 498 119 339 191 554 156 Flight 92 | . . . . . . . 92 . . . Fastest Speed 34 | 120 56 56 52 56 50 52 34 48 48 48 Average Speed 68 | 120 64 56 52 56 97 106 76 48 48 48 Slowest Speed 600 | 120 120 116 56 56 350 600 300 56 58 48 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 2 44 50 11 77 50 7 97 8 92 48 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . . 1 . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 2 | . . . . . . . . . 2 . Terrain Destroyed 2 | . . . . . . . . . 2 . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Sto Rec Total 4304 | 2 283 421 171 375 875 170 732 262 851 162 Wait 682 | . 16 2 66 19 184 . 106 54 232 3 Move 3312 | 2 242 384 93 347 595 153 597 190 553 156 Hop . | . . . . . . . . . . . Pick Up 35 | . 4 5 . 2 9 5 4 4 2 . Fast Attach 42 | . 3 . 1 . 8 4 10 4 9 3 Attach 28 | . . . 3 . 12 7 5 1 . . Detach 8 | . . . 1 . 3 1 3 . . . Swap 27 | . . 6 1 3 6 . 2 1 8 . Drop 39 | . 6 7 1 . 7 . 5 4 9 . Fire 120 | . 11 15 5 2 51 . . 1 35 . Melee . | . . . . . . . . . . . Ram 10 | . 1 2 . 2 . . . 3 2 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage (discovered 2 exits: [*Fac] / [*Rec]) -7/Recycling History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 11) 106 | -10/Materials | Discovered new exit (range 8) 200 | -10/Materials | Discovered new exit (range 10) 220 | -10/Materials | Entered Mines 226 | -10/Mines | Identified exit to Materials 241 | -10/Mines | Learned Materials terminal intel 246 | -10/Mines | Discovered exit to Materials (range 6) 256 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 258 | -10/Mines | Found Prototype Device 259 | -10/Mines | Identified Exp. Sensor Array 280 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 290 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Build established: Mutant 499 | -10/Mines | Entered Materials 499 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 500 | -9/Materials | Loaded intel: 12 terminal locations 622 | -9/Materials | Discovered new exit (range 12) 636 | -9/Materials | Entered Mines 770 | -9/Mines | Learned location of Storage (-7) 836 | -9/Mines | Discovered new exit (range 8) 839 | -9/Mines | Found the Drone Emporium 840 | -9/Mines | Found Prototype Device 841 | -9/Mines | Identified Sensor Drone Bay 862 | -9/Mines | Entered Materials 862 | -8/Materials | Evolved 2 slots: Utility x2 1450 | -8/Materials | Lost 3 parts (1p2n) 1516 | -8/Materials | Garrison activated, responded to threat 1529 | -8/Materials | Lost 3 parts (2n1w) 1540 | -8/Materials | Destroyed 7 combat bots 1610 | -8/Materials | Lost 5 parts (1p1n2u1w) 1723 | -8/Materials | Core integrity fell below 50% 1731 | -8/Materials | Core integrity fell below 20% 1738 | -8/Materials | Discovered new exit (range 16) 1769 | -8/Materials | Entered Factory 1769 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1770 | -7/Factory | Identified exit to Storage 1929 | -7/Factory | Core integrity fell below 50% 1949 | -7/Factory | Sucked down chute 1949 | -7/Factory | Entered Waste 1963 | -7/Waste | Spotted C-40 Crusher 1973 | -7/Waste | Spotted C-40 Crusher 1975 | -7/Waste | Spotted C-40 Crusher 1980 | -7/Waste | Lost 12 parts (3p5n3u1w) 1993 | -7/Waste | Spotted C-40 Crusher 1994 | -7/Waste | Spotted C-40 Crusher 2009 | -7/Waste | Warlord forces began an assault 2039 | -7/Waste | Spotted C-40 Crusher 2053 | -7/Waste | Allies destroyed C-40 Crusher 2056 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2057 | -7/Waste | Core integrity fell below 20% 2059 | -7/Waste | Allies destroyed C-40 Crusher 2067 | -7/Waste | Allies destroyed C-40 Crusher 2263 | -7/Waste | Discovered new exit (range 10) 2349 | -7/Waste | Build established: Scavenger-Mutant 2546 | -7/Waste | Entered Factory 2546 | -7/Factory | Accompanied by 12 allies 2640 | -7/Factory | Discovered exit to Storage (range 7) 2713 | -7/Factory | Entered Storage 2713 | -7/Storage | Accompanied by 12 allies 2803 | -7/Storage | Met 01-MTF 2851 | -7/Storage | Build established: Mutant 2873 | -7/Storage | Repaired Linear Gravjet 2962 | -7/Storage | Repaired Cmb. Gravmag System 3061 | -7/Storage | Discovered new exit (range 16) 3192 | -7/Storage | Lost 3 parts (1p1u1w) 3325 | -7/Storage | Used back door to open Recycling access 3325 | -7/Storage | Discovered new exit (range 5) 3330 | -7/Storage | Entered Recycling 3330 | -7/Recycling | Accompanied by 1 ally (01-MTF) 3335 | -7/Recycling | Spotter reported a threat 3336 | -7/Recycling | 01-MTF left 3341 | -7/Recycling | Spotter reported a threat 3341 | -7/Recycling | Spotter reported a threat 3368 | -7/Recycling | Spotter reported a threat 3388 | -7/Recycling | Spotter reported a threat 3396 | -7/Recycling | Spotter reported a threat 3396 | -7/Recycling | Spotter reported a threat 3407 | -7/Recycling | Spotter reported a threat 3407 | -7/Recycling | Spotter reported a threat 3413 | -7/Recycling | Core destroyed Last Messages --------------- elsewhere, see you around!" 03336_ 01-MTF suddenly disappears in plain sight. 03341_ N-01 Spotter sends a signal. 03341_ ALERT: Unidentified potential threat approaching Factory. 03342_ System corrupted: Matter fused (-9). 03368_ ALERT: Unidentified potential threat approaching Factory. 03369_ System corrupted: Matter fused (-6). 03388_ ALERT: Unidentified potential threat approaching Factory. 03394_ N-01 Spotter is scanning... 03396_ ALERT: Unidentified potential threat approaching Factory. 03397_ System corrupted: Energy discharge (-42). 03399_ Acquired System Shield. 03401_ Acquired Broken Adv. Visual Processing Unit. 03405_ N-01 Spotter is scanning... 03407_ N-01 Spotter sends a signal. 03407_ ALERT: Unidentified potential threat approaching Factory. 03407_ N-01 Spotter sends a signal. 03407_ ALERT: Unidentified potential threat approaching Factory. 03413_ Slammed into N-01 Spotter. 03413_ Destabilizing: Core damaged (-21). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????????"####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ????????????????????????????????????????## % % | | ????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????#############???# | | ?????????????????????????# [ #???# | | ?????????????????????????# ! #???# | | ?????????????????????????# ! #???# | | ?????????????????????????# | #???# % | | ?????????????????????????# ! == #???# | | ?????????????????????????# ! % #???# ! | | ?????????????????????????# #???# | | ?????????????????????????#######/#####???#####+### | | ??????????????????????????### ############# ### | | ??????????????????????????#"" | | ??????????????????????????#"Y | | ??????????????????????????#"" | | ??????????????????????????### ######+############# | | ???????????????????# r###### #?# #??#" | | ???????????????????# n@ nn #?# #??#" | | ???????????????????# ########?# #??#" | | ????????????????????????????????# """""#??#" | | ????????????????????????????????# """""#??#" | | ????????????????????????????????# """""???## | | ????????????????????????????????# """""#???? | | ????????????????????????????????# """""#???? | | ????????????????????????????????# """""#???? | | ????????????????????????????????# """""#???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????##########+####### | | ??????????????????????????????+ | | ???????????????????????????????????############### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 30 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 100 Melee Speed Boost 20 Evasion (%) 63 Core Analysis 6 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaMolecularPick Manual? 0 Play Time 00:53:26 Cumulative 74.5 hours Start 2022.03.14 @ 06:06:47 End 2022.03.14 @ 07:00:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 57 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: 848e8042-7db5-45ab-9016-20a9e4463204