Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.20 @ 13:10:24 Player: NQH Result: Destroyed self with Light Nuclear Core chain reaction Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (978) 978 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2263 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 262/265 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -9/Storage Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon EMP Blaster > --- INVENTORY (5) ---- Actuator Array Beam Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon High-powered Shotgun > --- INVENTORY -------- Actuator Array Beam Cannon EMP Blaster Datajack [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Disposable Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power 2 | . . 2 . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 38 | 6 8 14 10 Power 6 | 1 . 1 4 Engine 5 | 1 . 1 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 5 4 4 Treads 1 | . . . 1 Leg 6 | 2 . 3 1 Wheel 2 | . 2 . . Hover 1 | . . 1 . Flight 5 | . 3 . 2 Utility 7 | 1 3 3 . Device 3 | . 3 . . Storage 2 | 1 . 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 . 6 2 Energy Gun 1 | 1 . . . Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 1 . 5 . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . . 1 Parts Lost 12 | . 1 4 7 Power 4 | . . . 4 Propulsion 4 | . 1 1 2 Utility 1 | . . 1 . Weapon 3 | . . 2 1 Highest Loss Streak 4 | . 1 3 4 To Critical Strikes . | . . . . Average Backups 2 | . 1 2 4 Power . | . . . . Propulsion . | . . . . Utility . | . 1 . 1 Weapon 1 | . . 1 2 Tool/Special . | . . . . Unused Backups 4 | . 2 1 1 Power . | . . . . Propulsion . | . . . . Utility 2 | . 2 . . Weapon 2 | . . 1 1 Tool/Special . | . . . . Average Slot Usage (%) 65 | . 81 52 74 Engine 8 | . 12 7 9 Core 1 | . . . 3 Leg 9 | . 2 13 10 Wheel 3 | . 15 . . Hover 1 | . . 2 . Flight 2 | . 5 . 4 Device 4 | . 21 . . Storage 1 | . 1 1 . Processor 10 | . . 7 22 Energy Gun 2 | . 9 . . Energy Cannon 1 | . . . 4 Ballistic Gun 16 | . 11 19 14 Peak Build Rating 17 | 6 11 14 17 Average Rating 10 | 4 8 8 14 On Entrance 6 | . 6 4 14 Naked Turns 12 | . 2 10 . Heaviest Build 20 | 14 14 13 20 Greatest Support 24 | 20 24 20 20 Greatest Overweight (x) 4 | . 3 4 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 6 5 5 5 Most Carried 5 | . 5 5 5 Average Carried 2 | . 1 3 4 Final Capacity 8 | 8 5 5 5 Final Carried 4 | . . 4 3 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 1063 | 213 84 417 349 Remotely . | . . . . Salvage Created 1100 | . 158 304 638 Parts 63 | . 8 21 34 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 27 | . 5 5 17 Guns 25 | . 5 5 15 Cannons 2 | . . . 2 Classes Destroyed 6 | . 3 2 1 Tunneler 2 | . . 2 . Recycler 1 | . . . 1 Watcher 3 | . 1 2 . Swarmer 6 | . 3 . 3 Grunt 14 | . 2 3 9 Sentry 7 | . . 2 5 Best Kill Streak 15 | . 4 3 15 Combat Bots Only 10 | . 3 2 10 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 188 | . 40 59 89 Missed 57 | . 9 18 30 Hits 131 | . 31 41 59 Projectile 131 | . 31 41 59 Critical Strikes 3 | . 1 . 2 Damage Taken 1840 | . 358 624 858 Core 548 | . 133 138 277 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 46 . . Volleys Fired 82 | . 23 19 40 Largest 2 | . 2 2 2 Hottest 101 | . 60 50 101 Shots Fired 143 | . 30 35 78 Gun 136 | . 30 35 71 Cannon 5 | . . . 5 Launcher 2 | . . . 2 Special . | . . . . Kinetic 129 | . 23 35 71 Thermal 5 | . . . 5 Explosive . | . . . . Electromagnetic 9 | . 7 . 2 Robot Hit Streak 9 | . 3 9 7 Robot Miss Streak 7 | . 3 7 5 Penetration Max . | . . . . Secondary Targets 6 | . 1 1 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 100 | . 17 22 61 Core Hits 52 | . 11 14 27 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 2 . 1 Destroy 2 | . 1 . 1 Corrupt 1 | . 1 . . Melee Attacks 3 | . . . 3 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . . 3 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1794 | . 285 377 1132 Guns 1682 | . 278 370 1034 Cannons 81 | . . . 81 Explosions 15 | . . . 15 Melee . | . . . . Ramming 16 | . 7 7 2 Kinetic 1603 | . 199 370 1034 Thermal 81 | . . . 81 Explosive . | . . . . Electromagnetic 94 | . 79 . 15 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 105 | . 2 . 103 Shots 3 | . . . 3 Rammed 3 | . 3 . . Targets Rammed 6 | . 3 1 2 Kicked 3 | . . 1 2 Crushed . | . . . . Highest Temperature 66 | . 18 4 66 Average Temperature 15 | . 5 2 19 Received Heat Transfer 669 | . 162 216 291 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 148 | . . . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level 1 | . . . 1 Low Security (%) 86 | 100 100 100 51 Level 1 13 | . . . 48 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 368 | . 67 65 368 Initial 24 | . . 24 22 Average 63 | . 18 15 183 Influence Increases 862 | . 127 200 535 Destroy 0b10 Robot/C 540 | . 100 100 340 Destroy 0b10 Robot/NC 30 | . 5 20 5 Destroy Leader 146 | . 22 34 90 Successful Hack 7 | . . . 7 Disable Machine 30 | . . . 30 Destroy Structure 4 | . . 1 3 Lose Combat Pursuer 105 | . . 45 60 Influence Decreases 553 | . 70 204 279 Entered New Map 64 | . . 33 31 Time Decay 417 | . 60 161 196 Lost Part 72 | . 10 10 52 Squads Dispatched 5 | . . . 5 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 9 12 24 Peak Tracking Total 9 | . 3 3 9 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 3 | . . 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 2 | . . 1 1 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . . 3 6 Successful 6 | . . 1 5 Failed 3 | . . 2 1 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 9 | . . 3 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . . 1 5 Record 3 | . . 1 2 Alert Level 2 | . . . 2 Recall Investigation 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat 1 | . . . 1 Combat . | . . . . Robot Hacks Applied 1 | . . . 1 no_distress 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) 893 | . 10 461 422 Optics 881 | . . 459 422 Sensors 12 | . 10 2 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1485 | 55 330 678 422 Spaces Moved 925 | 42 244 478 161 Core 56 | 5 14 36 1 Treads 26 | . . . 26 Legs 453 | 37 14 300 102 Wheels 140 | . 140 . . Hover 142 | . . 142 . Flight 108 | . 76 . 32 Fastest Speed 37 | 50 40 50 37 Average Speed 114 | 111 91 117 142 Slowest Speed 280 | 120 280 250 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 3 34 26 33 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 1213 | 47 328 563 275 Wait 97 | . 21 28 48 Move 922 | 41 243 477 161 Hop . | . . . . Pick Up 10 | . 5 4 1 Fast Attach 31 | 6 5 12 8 Attach 12 | . 6 3 3 Detach 23 | . 11 8 4 Swap 4 | . . 3 1 Drop 23 | . 11 8 4 Fire 82 | . 23 19 40 Melee 3 | . . . 3 Ram 3 | . 3 . . Kick 3 | . . 1 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 8) 337 | -10/Materials | Build established: Mutant 362 | -10/Materials | Core integrity fell below 50% 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Power x2 830 | -9/Materials | Lost 3 parts (1n1u1w) 1025 | -9/Materials | Discovered new exit (range 10) 1063 | -9/Materials | Identified exit to Storage 1064 | -9/Materials | Entered Storage 1096 | -9/Storage | Build established: Scavenger-Mutant 1198 | -9/Storage | Core integrity fell below 50% 1293 | -9/Storage | Garrison activated, responded to threat 1300 | -9/Storage | Core integrity fell below 20% 1339 | -9/Storage | Destroyed 10 combat bots 1341 | -9/Storage | Lost 4 parts (2p1n1w) 1486 | -9/Storage | Destroyed self with Light Nuclear Core chain reaction Last Messages --------------- Advanced scanalyzers are equipped with a wider array of devices for more quickly and safely analyzing esoteric technologies. >>Query(Infestation) The [Mines] and some outlying branches of [Complex 0b10] are seeing increasing numbers of a new threat: [The Assembled]. Until there is sufficient data to discern a pattern behind their movements, Demolisher response squads are the only effective solution, short of making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. 01486_ Chain reaction triggered in Lgt. Nuclear Core. 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