Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 06:46:59 Player: Kenzurith Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (284) 1420 Value Destroyed (13924) 13924 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (5360) 5360 TOTAL SCORE: 29864 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3331 Follower Combat Kills 1404 Met Imprinter 300 Was Imprinted 300 Friendly Fire -475 Cogmind --------- Core Integrity 0/1600 Matter 154/300 Energy 98/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Quantum Capacitor Quantum Capacitor Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Power Amplifier Advanced Power Amplifier Experimental Cooling System Improved Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Core Analyzer Improved Weapon Cycler Advanced Phase Shifter Advanced Force Field > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Railgun Railgun > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Long-range Sensor Array Matter Filter Improved Kinecellerator Improved Stasis Canceller Improved Focal Shield Advanced Thermal Shield Advanced Shield Generator Advanced Shield Generator Advanced Component Analysis Suite Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator Compact Linear Accelerator Heavy Shock Bomb Launcher Advanced Micro-nuke Launcher [Rating: 177] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Myomer Leg Wheel Armored Huge Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Improved Lightning Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . . . . . . . . . 1 . Utility 13 | . . 2 1 2 . . . . . 2 . . . . 2 2 . 2 Weapon 2 | . . . . . . . . . 2 . . . . . . . . . Parts Attached 360 | 6 4 7 13 57 2 3 4 9 61 18 12 4 6 25 10 6 39 74 Power 35 | 1 2 1 2 8 . . . 1 3 2 . . 1 2 . . 2 10 Engine 13 | 1 1 1 1 5 . . . 1 3 . . . . . . . . . Core 9 | . 1 . 1 3 . . . . . 2 . . . 1 . . 1 . Reactor 13 | . . . . . . . . . . . . . 1 1 . . 1 10 Propulsion 76 | 2 . 1 6 12 . . 1 7 9 8 3 1 1 10 2 . 6 7 Treads 38 | 2 . . . 3 . . 1 4 2 8 3 1 . 7 . . . 7 Leg 33 | . . . 5 7 . . . 3 7 . . . . 3 2 . 6 . Wheel 4 | . . 1 1 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . . Utility 135 | 1 2 3 3 19 1 1 1 1 31 5 4 1 2 6 8 4 17 25 Device 78 | . . 2 1 9 1 . 1 1 23 3 3 . . 4 1 . 9 20 Storage 23 | 1 2 1 . 1 . . . . 3 . . 1 . 1 1 4 6 2 Processor 13 | . . . . 4 . . . . 3 . 1 . . . 3 . 1 1 Hackware 2 | . . . 1 . . . . . . . . . 1 . . . . . Protection 19 | . . . 1 5 . 1 . . 2 2 . . 1 1 3 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 114 | 2 . 2 2 18 1 2 2 . 18 3 5 2 2 7 . 2 14 32 Energy Gun 27 | . . 1 1 2 . . . . 7 1 1 . . 2 . 2 4 6 Energy Cannon 28 | . . . . 6 . 1 . . 1 1 3 . 2 . . . . 14 Ballistic Gun 29 | 2 . 1 1 2 1 1 1 . 9 . 1 . . 1 . . 5 4 Ballistic Cannon 16 | . . . . 6 . . . . . 1 . . . 1 . . 4 4 Launcher 13 | . . . . 2 . . 1 . 1 . . 1 . 3 . . 1 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . 3 . . 1 . 3 . . . 4 2 3 1 2 6 Parts Lost 132 | . 1 3 5 5 . 1 . . 24 3 8 9 . 9 1 4 7 52 Power 11 | . 1 . 1 . . . . . 2 . . . . . . . . 7 Propulsion 19 | . . 1 . . . . . . 7 . 1 2 . 2 . . 2 4 Utility 53 | . . 1 2 2 . 1 . . 8 1 4 2 . 3 1 2 1 25 Weapon 49 | . . 1 2 3 . . . . 7 2 3 5 . 4 . 2 4 16 Highest Loss Streak 22 | . 1 3 5 2 . 1 . . 10 3 4 5 . 4 1 4 4 22 Average Slot Usage (%) 92 | . 97 98 99 95 92 92 91 98 84 96 97 92 75 96 100 90 99 91 Engine 3 | . 13 11 8 5 7 7 7 7 5 1 . . . . . . . . Core 1 | . . . . 1 . . . . . 3 5 5 2 . 5 4 7 . Reactor 1 | . . . . . . . . . . . . . 2 4 . . . 7 Treads 8 | . 28 18 1 . 7 7 7 16 10 13 16 16 11 14 . . . 6 Leg 6 | . . . 16 14 . . . 3 8 2 . . . 1 15 14 16 2 Wheel 1 | . . 3 9 3 7 7 7 1 . . . . . . . . . . Device 14 | . . 10 9 9 7 2 2 7 8 24 22 23 23 17 21 19 17 25 Storage 20 | . 25 33 27 23 23 23 23 23 19 12 11 12 13 16 8 16 26 21 Processor 10 | . . . . 11 15 15 15 15 11 5 6 10 5 5 14 10 12 10 Protection 4 | . . . 5 5 7 12 12 7 3 8 9 . 2 5 11 5 . . Energy Gun 3 | . . 11 5 . . . . . 4 10 7 . . 4 5 10 7 3 Energy Cannon 1 | . . . . 2 2 . . . . 2 2 . 3 6 . . . 3 Ballistic Gun 7 | . 28 10 11 3 12 14 14 15 8 6 4 4 . 2 5 1 4 4 Ballistic Cannon 2 | . . . . 6 . . . . . . 5 3 . . 5 4 4 3 Naked Turns 5 | . . . . . . . . . . . . . . . . . . 5 Heaviest Build 187 | 10 40 52 59 79 72 79 79 70 95 86 90 72 80 101 112 130 171 187 Greatest Support 160 | 40 40 40 12 56 28 28 28 74 71 90 90 81 58 90 78 78 106 160 Greatest Overweight (x) 5 | 2 . 5 5 5 2 2 2 3 3 2 1 . 1 3 2 1 2 3 Average Overweight (x) 1 | . . 2 4 1 2 2 2 . 1 . . . . . 1 1 1 . Largest Inventory Capacity 40 | 6 16 20 20 20 20 20 20 20 22 16 16 16 16 16 12 28 36 40 Average Capacity 21 | 5 13 20 20 20 20 20 20 20 20 16 16 16 16 15 12 18 29 34 Most Carried 34 | 6 16 20 20 20 20 20 20 20 22 16 16 16 16 16 12 20 34 34 Average Carried 20 | 2 12 17 19 19 20 19 19 19 19 15 15 14 14 15 11 12 27 32 Final Capacity 34 | 6 16 20 20 20 20 20 20 20 16 16 16 16 16 12 12 28 34 4 Final Carried 34 | 6 16 20 20 20 20 20 20 20 16 16 15 14 16 12 12 20 34 4 Class Distribution -------------------- 30% | Messiah-Mutant 29% | Hauler-Mutant 16% | Messiah-Gunner 14% | Messiah-Skirmisher 5% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Messiah-Tank | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Gunner | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Messiah-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 8953 | 236 200 129 404 1461 . 141 58 164 983 338 181 227 106 419 342 68 944 2552 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 15178 | . 384 446 554 1514 . 99 28 121 2298 474 490 354 336 1058 437 297 1289 4999 Parts 627 | . 18 29 24 85 . 2 . 4 91 16 26 12 6 32 15 18 41 208 Haulers Intercepted 3 | . 1 . . 1 . . . . . . . . . 1 . . . . Recyclers Shooed 21 | . . 1 1 9 . . . . 4 1 . . . . 3 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . 2 5 6 . . 12 12 . 7 . . . . Prevented 50 | . . . . . . . . 12 . . 9 2 3 24 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 231 | . 7 10 5 32 . 2 . 2 34 3 12 15 . 12 5 5 14 73 Guns 97 | . 7 10 5 8 . . . 2 29 . 7 1 . 1 . . 8 19 Cannons 88 | . . . . 19 . 2 . . . . 4 3 . 6 5 . 6 43 AOE 34 | . . . . 5 . . . . 3 . 1 11 . 1 . 5 . 8 Classes Destroyed 18 | . 3 3 2 4 . . . 1 2 . . . . . . 1 . 2 Worker 11 | . . 1 . 2 . . . . 1 . . . . . 1 1 . 5 Builder 13 | . . . . 4 . . . . 3 . . . . . . 1 1 4 Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 Hauler 3 | . 1 . . 1 . . . . . . . . . 1 . . . . Recycler 19 | . 1 . 4 4 . . . . 3 2 . . . . 1 . 3 1 Operator 1 | . . . 1 . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . Watcher 4 | . . 1 . 1 . . . . . . . . . . 1 . . 1 Swarmer 42 | . . . . 10 . . . . 6 . 5 9 . . . 2 . 10 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 91 | . 7 8 4 9 . . . 1 10 . 2 4 . 5 3 1 4 33 Brawler 8 | . . . 1 1 . . . . 2 . 1 1 . . 1 . . 1 Duelist 6 | . . . . . . . . 1 . . . 1 . . . . . 4 Protector 1 | . . . . . . . . . 1 . . . . . . . . . Sentry 28 | . . 2 . 5 . 1 . . 9 3 . . . . . . 2 6 Hunter 20 | . . . . 1 . 1 . . 2 . 4 . . 4 1 2 3 2 Programmer 32 | . . . . 6 . . . . 3 . . . . 2 . . 5 16 Behemoth 2 | . . . . . . . . . 1 . . . . 1 . . . . Best Kill Streak 10 | . 5 5 5 10 . 2 . 1 10 2 5 5 . 5 3 4 5 10 Combat Bots Only 10 | . 4 3 3 4 . 2 . 1 10 1 5 5 . 5 2 2 4 9 Max Kills in Single Turn 5 | . 1 1 1 5 . 1 . 1 2 1 2 5 . 1 1 2 1 3 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . Exploded 5 | . . . . 4 . . . . 1 . 1 5 . 1 . 1 . 2 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 28830 | . 335 452 494 2801 135 117 . 249 4749 483 1119 1041 . 1846 271 660 1618 12460 Core 3461 | . 92 55 45 467 21 26 . . 514 91 41 90 . 181 6 34 182 1616 Absorbed by Shields 2778 | . . . . . . . . . . . . . . . 160 350 702 1566 Reduced by Siege Mode 798 | . . . . . . . . . . . . . . . . . . 798 Core Remaining (%) 73 | 100 63 86 91 . . . . 26 39 . . . . 59 99 88 87 . Volleys Fired 812 | . 34 26 32 142 . 3 1 8 85 16 37 23 22 61 33 27 64 198 Largest 4 | . 2 2 2 2 . 2 2 2 4 4 3 3 1 4 3 2 4 4 Hottest 376 | . 40 88 88 134 . 93 56 56 250 178 150 147 81 191 192 153 258 376 Shots Fired 1726 | . 68 52 60 257 . 6 2 16 189 44 70 40 22 101 57 36 149 557 Gun 983 | . 68 52 60 81 . 3 2 16 184 44 42 11 . 34 23 2 99 262 Cannon 681 | . . . . 174 . 3 . . . . 28 21 22 49 31 23 50 280 Launcher 62 | . . . . 2 . . . . 5 . . 8 . 18 3 11 . 15 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 959 | . 68 26 48 162 . 3 2 16 128 19 17 27 . 17 31 23 90 282 Thermal 535 | . . 26 12 92 . 3 . . 31 . 21 5 . 40 23 2 59 221 Explosive 19 | . . . . 2 . . . . 5 . . 8 . . . . . 4 Electromagnetic 174 | . . . . 1 . . . . 25 25 32 . 22 44 3 11 . 11 Phasic 39 | . . . . . . . . . . . . . . . . . . 39 Robot Hit Streak 34 | . 19 25 13 16 . 11 12 8 12 16 10 14 14 18 17 5 9 34 Robot Miss Streak 8 | . 1 1 3 4 . . 1 2 8 3 3 3 1 3 3 2 6 5 Penetration Max 2 | . . . . . . . . . 2 . 1 1 . . . . 1 2 Secondary Targets 19 | . 2 3 1 . . . . . 4 . 2 . . . . . 3 4 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . 1 . . . . . 1 1 Shots Hit Robots 1189 | . 53 45 43 174 . 5 1 12 140 34 39 26 18 78 39 20 86 376 Core Hits 614 | . 21 17 17 76 . 3 1 3 100 10 20 29 16 28 16 18 42 197 Critical Hits 27 | . . . . 3 . . . . 5 . 3 1 . . . . 7 8 Critical Kills 6 | . . . . . . . . . 1 . . . . . . . 3 2 Critical Parts Destroyed 17 | . . . . 3 . . . . 3 . 2 1 . . . . 3 5 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 41484 | . 539 677 685 5177 . 119 40 260 5548 746 1128 1947 232 2384 1471 1305 2926 16300 Guns 18508 | . 539 670 685 856 . 38 40 260 5064 746 625 214 . 627 447 27 1629 6041 Cannons 16400 | . . . . 3500 . 81 . . . . 429 560 232 1294 867 363 1297 7777 Explosions 6532 | . . . . 821 . . . . 484 . 74 1173 . 463 145 915 . 2457 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 44 | . . 7 . . . . . . . . . . . . 12 . . 25 Kinetic 17722 | . 539 347 515 2506 . 38 40 260 2196 321 248 589 . 285 867 363 1797 6811 Thermal 14225 | . . 323 170 1947 . 81 . . 2459 . 385 185 . 950 447 27 1129 6122 Explosive 3193 | . . . . 235 . . . . 433 . . 1173 . . . 292 . 1060 Electromagnetic 5240 | . . . . 489 . . . . 460 425 495 . 232 1149 145 623 . 1222 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 1060 | . . . . . . . . . . . . . . . . . . 1060 Highest Corruption 32 | . . . . 8 8 8 8 . 8 . . . . 4 3 . 3 32 Average Corruption 5 | . . . . 2 8 8 8 . 3 . . . . 3 2 . 1 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 247 | . . . . 30 5 11 4 . 35 . . . . 15 5 . 7 135 Message Errors 46 | . . . . 5 2 4 1 . 4 . . . . 2 . . 3 25 Matter Fused 29 | . . . . 2 . 3 1 . 2 . . . . 6 2 . . 13 Heat Flow Errors 16 | . . . . 2 1 1 1 . 2 . . . . 1 . . . 8 Energy Discharges 24 | . . . . 3 2 1 . . 8 . . . . . . . 1 9 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 27 | . . . . 8 . 1 . . 4 . . . . 4 1 . 1 8 Data Loss (major) 5 | . . . . . . . 1 . 2 . . . . . . . . 2 Misfires 4 | . . . . 1 . . . . . . . . . . . . . 3 Misdirections 6 | . . . . . . . . . . . . . . . . . . 6 Targeting Errors 73 | . . . . 6 . 1 . . 12 . . . . 2 1 . 1 50 Weapon Failures 14 | . . . . 3 . . . . 1 . . . . . 1 . 1 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 869 | . . . . 153 . . . . 39 . 4 53 . 11 1 86 58 464 Projectiles 605 | . . . . 111 . . . . . . 4 11 . 11 1 . 58 409 Explosions 264 | . . . . 42 . . . . 39 . . 42 . . . 86 . 55 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 78 | . . . . 19 . . . . . . . 5 . . 9 2 11 32 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 69 | . . . . 16 . . . . . . . 5 . . 7 2 10 29 Secondary 9 | . . . . 3 . . . . . . . . . . 2 . 1 3 Self-Inflicted Damage 644 | . . . . 195 . . . . 62 . 60 . . 18 . 1 . 308 Shots 27 | . . . . 9 . . . . 3 . 1 . . 1 . 1 . 12 Rammed 4 | . . 1 . . . . . . . . . . . . . . . 3 Targets Rammed 5 | . . 1 . . . . . . . . . . . . 1 . . 3 Kicked 1 | . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 394 | . 20 66 24 298 88 251 226 10 394 3 . . . 201 40 . 392 238 Average Temperature 75 | . 8 28 4 54 48 98 95 5 90 3 . . . 70 14 . 124 68 Received Heat Transfer 4064 | . 183 180 288 639 . 30 . 54 996 93 9 216 . 207 10 64 95 1000 Effects 8 | . . . . 2 . 1 . . 1 . . . . . . . 4 . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . Energy Bleed 3 | . . . . 2 . . . . . . . . . . . . 1 . Interference 4 | . . . . . . 1 . . . . . . . . . . 3 . Siege Activations 18 | . . . . . . . . . . . . . . . . . . 18 Total Turns 300 | . . . . . . . . . . . . . . . . . . 300 Longest Duration 43 | . . . . . . . . . . . . . . . . . . 43 Robots Corrupted 13 | . . . . . . . . . 2 3 . . 1 4 . . . 3 Combat Hostiles 13 | . . . . . . . . . 2 3 . . 1 4 . . . 3 Parts Fried 29 | . . . . 1 . . . . 3 2 1 . 1 11 . 2 . 8 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 27 | . . 2 . 2 . . . . 12 . . . . 2 . . 2 7 Heat Transferred 16939 | . . 740 407 2716 . 111 . . 3500 . 250 125 . 1357 629 37 1369 5698 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 4 . . . . . . 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 1817 | . 172 284 132 724 . . . . 596 357 . . . . 349 387 455 1817 Average Influence 393 | . 51 97 63 289 . . . . 260 275 . . . . 199 222 257 921 Maximum Alert Level 5 | . . 1 . 3 . . . . 2 1 . . . . 1 1 2 5 Low Security (%) 36 | 100 100 89 100 21 . . . . 49 29 . . . . 45 29 29 12 Level 1 31 | . . 10 . 57 . . . . 5 70 . . . . 54 70 52 16 Level 2 18 | . . . . 17 . . . . 45 . . . . . . . 17 12 Level 3 3 | . . . . 3 . . . . . . . . . . . . . 11 Level 4 9 | . . . . . . . . . . . . . . . . . . 41 Level 5 . | . . . . . . . . . . . . . . . . . . 2 High Security . | . . . . . . . . . . . . . . . . . . 3 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 3 . 7 . . . . 16 . . . . . 3 6 4 25 Investigation 5 | . 1 2 . . . . . . 1 . . . . . . 1 . . Extermination 17 | . . . . 4 . . . . 4 . . . . . 1 . 2 6 Reinforcement 14 | . . 1 . 2 . . . . 1 . . . . . 2 2 2 4 Assault 10 | . . . . . . . . . 1 . . . . . . . . 9 Garrison 19 | . . . . 1 . . . . 9 . . . . . . 3 . 6 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . . . . . . 1 1 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 11 | . . . . 3 . . . . . . . . . . 1 2 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 392 | . 10 15 6 63 4 2 . 11 43 6 11 26 . 12 16 24 20 123 Peak Tracking Total 14 | . 4 4 3 6 4 2 . 3 10 3 4 6 . 5 4 9 4 14 Tactical Retreats 34 | . . 2 . 10 . . . 1 3 . 1 4 . . . 3 . 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 10 | . 1 . . 5 . . . . 1 . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 25 | . . . . 7 . . . . 8 . . . 1 . 1 2 2 4 Max in Single Turn 4 | . . . . 4 . . . . 4 . . . 1 . 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 22 | . . 3 1 6 . . . . 1 1 1 . 9 . . . . . Terminals 10 | . . 3 1 5 . . . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 86 | . . 11 2 14 . . . . 2 4 5 . 48 . . . . . Successful 63 | . . 5 1 2 . . . . 1 3 3 . 48 . . . . . Failed 22 | . . 5 1 12 . . . . 1 1 2 . . . . . . . Catastrophic 6 | . . 1 . 4 . . . . 1 . . . . . . . . . Database Lockouts 3 | . . 3 . . . . . . . . . . . . . . . . Manual 74 | . . 14 2 12 . . 1 . 3 . 4 . . . 3 3 3 29 Terminals 30 | . . 11 2 12 . . . . . . 5 . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . . 1 . 1 . . . . . . 3 . 48 . . . . . Record 37 | . . . . . . . . . . . 1 . 36 . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . 3 . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . Analyze 2 | . . . . . . . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . 4 1 . . . . . . . . . . . . . . . Terminals 5 | . . 4 1 . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . Botnet 4 | . . 3 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . Hacking Detections 13 | . . 3 1 6 . . . . 1 1 1 . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 1 . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 18 | . . . . . . . 4 . . . . . . . 2 2 2 8 Largest Group 4 | . . . . . . . 4 4 . . . . . . 2 2 2 4 Highest-Rated Group 488 | . . . . . . . 153 153 . . . . . . 206 206 206 488 Highest-Rated Ally 122 | . . . . . . . 39 39 . . . . . . 103 103 103 122 Zionite Dispatches 8 | . . . . . . . . . . . . . . . 1 1 1 5 Heavy 4 | . . . . . . . . . . . . . . . 1 1 . 2 Hacker 1 | . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . 2 Total Orders 5 | . . . . . . . . . . . . . . . 2 1 2 . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . EXPLORE 3 | . . . . . . . . . . . . . . . 1 1 1 . RETURN 1 | . . . . . . . . . . . . . . . . . 1 . Ally Attacks 109 | . . . . . . . . 29 . . . . . . 27 11 20 22 Total Damage 7103 | . . . . . . . . 1496 . . . . . . 1611 627 1741 1628 Kills 38 | . . . . . . . . 9 . . . . . . 8 3 9 9 Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 5 | . . 1 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 1 . . . 1 . 1 . . . . Drone Launches 14 | . . . . . . . . . . . . . . . 12 . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . 3 Main Access 1 | . . . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 18320 | 90 413 417 441 2792 157 344 1837 699 2594 612 1136 974 453 895 400 421 938 2707 Spaces Moved 9580 | 52 182 185 226 1566 129 269 1497 385 1051 288 580 573 219 427 193 221 449 1088 Core 18 | 9 . . . . . . . . . . . . . . . . . 9 Treads 3905 | 43 182 127 . . . . . 259 505 226 580 573 219 371 . . . 820 Legs 2504 | . . . 1 648 . . . 69 546 62 . . . 56 193 221 449 259 Wheels 3153 | . . 58 225 918 129 269 1497 57 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 130 105 120 120 120 120 153 155 160 160 160 120 150 156 152 50 Average Speed 149 | 146 160 164 130 135 120 120 120 153 170 168 172 160 168 165 151 156 153 163 Slowest Speed 270 | 160 160 180 270 210 120 120 120 210 220 185 180 160 180 210 180 156 196 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . . . . . . . . 5 Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 37 | 5 26 21 24 41 29 46 91 54 22 7 73 72 62 59 19 24 14 26 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 6 | . . . . . . . 2 . . . . 1 3 . . . . . Known Exits Taken 14 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . 2 3 3 . . 1 1 . 3 . . . . Spaces Dug 90 | . . . . 2 . . . . . . 10 19 . . . 6 . 53 Terrain Destroyed 436 | . . . . 30 . . . . 66 1 20 118 . 5 5 41 23 127 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 179 | . . . . 17 . . . . 2 1 15 7 . 5 5 11 23 93 AOE 257 | . . . . 13 . . . . 64 . 5 111 . . . 30 . 34 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 12296 | 63 245 246 318 1995 130 283 1541 483 1647 388 646 602 288 571 262 270 613 1705 Wait 1001 | . 10 15 21 122 . 8 22 69 401 32 8 1 32 1 2 5 4 248 Move 9557 | 51 181 184 225 1565 128 268 1496 384 1050 287 579 572 218 426 192 220 448 1083 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 267 | 6 12 10 13 29 . 1 6 3 28 15 7 2 4 26 8 11 33 53 Fast Attach 115 | 6 2 1 3 28 . . 2 4 17 4 2 1 5 13 5 4 9 9 Attach 136 | . 1 4 6 11 . 1 2 1 21 7 5 3 2 10 4 3 10 45 Detach 24 | . 1 . 1 5 . . 1 1 4 3 . . 1 2 2 . 1 2 Swap 112 | . 1 2 4 19 2 2 . 4 23 7 5 . . 2 1 . 20 20 Drop 237 | . 3 3 13 58 . . 11 9 18 17 3 . 2 30 8 . 23 39 Fire 812 | . 34 26 32 142 . 3 1 8 85 16 37 23 22 61 33 27 64 198 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 . . . Crush 4 | . . 1 . . . . . . . . . . . . . . . 3 Escape Stasis 21 | . . . . 16 . . . . . . . . . . . . . 5 Rewire 2 | . . . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . . . 6 . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access (discovered 2 exits: Sur / Com) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 13) 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Utility x2 633 | -9/Materials | Central database locked down 793 | -9/Materials | Build established: Hauler-Mutant 845 | -9/Materials | Lost 3 parts (1n1u1w) 879 | -9/Materials | Discovered new exit (range 5) 921 | -9/Materials | Entered another Materials area 921 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1287 | -8/Materials | Lost 5 parts (1p2u2w) 1345 | -8/Materials | Discovered new exit (range 12) 1362 | -8/Materials | Entered Factory 1362 | -7/Factory | Evolved 2 slots: Utility x2 2167 | -7/Factory | Discovered new exit (range 20) 2531 | -7/Factory | Garrison activated, responded to threat 2770 | -7/Factory | Identified exit to Factory 3399 | -7/Factory | Discovered exit to Factory (range 10) 3617 | -7/Factory | Identified exit to Lower Caves 3789 | -7/Factory | Core integrity fell below 50% 4154 | -7/Factory | Entered Lower Caves 4294 | -7/Lower Caves | Discovered new exit (range 13) 4310 | -7/Lower Caves | Identified exit to Lower Caves 4311 | -7/Lower Caves | Entered another Lower Caves area 4386 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4437 | -7/Lower Caves | Learned location of 2 exits from Factory 4509 | -7/Lower Caves | Learned Factory terminal intel 4637 | -7/Lower Caves | Discovered new exit (range 15) 4654 | -7/Lower Caves | Identified exit to Zion 4655 | -7/Lower Caves | Entered Zion 4681 | -7/Zion | Identified exit to Proximity Caves 4773 | -7/Zion | System corruption cleaned by Quarantine Array 5142 | -7/Zion | Received a visual enhancement algorithm 5351 | -7/Zion | Found Prototype Launcher 5351 | -7/Zion | Identified Rocket Array 5670 | -7/Zion | Learned location of Quarantine (-3) 6129 | -7/Zion | Imprinted 6132 | -7/Zion | Declared Zion's savior 6389 | -7/Zion | Found Prototype Energy Gun 6427 | -7/Zion | Build established: Messiah-Mutant 6492 | -7/Zion | Entered Proximity Caves 6492 | -6/Proximity Caves | Accompanied by 4 allies 6997 | -6/Proximity Caves | Spotted B-75 Beast 7021 | -6/Proximity Caves | Learned 8 Factory zone layouts 7159 | -6/Proximity Caves | Discovered exit to Factory (range 13) 7191 | -6/Proximity Caves | Entered Factory 7191 | -6/Factory | Evolved 2 slots: Weapon x2 7192 | -6/Factory | Identified exit to Factory 7193 | -6/Factory | Identified Storm Laser 7194 | -6/Factory | Loaded intel: 19 terminal locations 7493 | -6/Factory | Build established: Messiah-Skirmisher 8127 | -6/Factory | Garrison activated, responded to threat 8244 | -6/Factory | Garrison activated, responded to threat 8455 | -6/Factory | Garrison activated, responded to threat 8511 | -6/Factory | Terminal network hard line cut 8583 | -6/Factory | Spotted B-75 Beast 8620 | -6/Factory | Destroyed B-75 Beast 8677 | -6/Factory | Lost 9 parts (2p3n2u2w) 8689 | -6/Factory | Destroyed 10 combat bots 9291 | -6/Factory | First assault squad dispatched 9470 | -6/Factory | Lost 10 parts (3n4u3w) 9630 | -6/Factory | Core integrity fell below 50% 9695 | -6/Factory | Lost 3 parts (1u2w) 9785 | -6/Factory | Entered another Factory area 9785 | -5/Factory | Evolved 2 slots: Utility x2 9977 | -5/Factory | Lost 3 parts (1u2w) 10313 | -5/Factory | Build established: Messiah-Tank 10358 | -5/Factory | Discovered new exit (range 16) 10391 | -5/Factory | Identified exit to Upper Caves 10397 | -5/Factory | Entered Upper Caves 10787 | -5/Upper Caves | Encountered a Warlord checkpoint 10927 | -5/Upper Caves | Build established: Messiah-Mutant 11355 | -5/Upper Caves | Lost 4 parts (2u2w) 11413 | -5/Upper Caves | Lost 3 parts (1n1u1w) 11523 | -5/Upper Caves | Discovered new exit (range 7) 11531 | -5/Upper Caves | Identified exit to Upper Caves 11533 | -5/Upper Caves | Entered another Upper Caves area 12132 | -5/Upper Caves | Build established: Messiah-Gunner 12434 | -5/Upper Caves | Build established: Messiah-Mutant 12435 | -5/Upper Caves | Spotted B-75 Beast 12488 | -5/Upper Caves | Discovered new exit (range 15) 12491 | -5/Upper Caves | Ambushed by wild Derelicts 12505 | -5/Upper Caves | Identified exit to Zhirov 12507 | -5/Upper Caves | Entered Zhirov 12507 | -5/Zhirov | Discovered new exit (range 3) 12526 | -5/Zhirov | Lost 5 parts (1n1u3w) 12578 | -5/Zhirov | Learned location of Testing (-2) 12578 | -5/Zhirov | Learned location of Command (-1) 12647 | -5/Zhirov | Found Alien Artifact 12647 | -5/Zhirov | Identified Integrated Dissipator 12647 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 12671 | -5/Zhirov | Found Alien Artifact 12958 | -5/Zhirov | Identified exit to Proximity Caves 12960 | -5/Zhirov | Entered Proximity Caves 13030 | -4/Proximity Caves | Lost 4 parts (2n2u) 13576 | -4/Proximity Caves | Spotted B-86 Titan 13701 | -4/Proximity Caves | Build established: Messiah-Gunner 13741 | -4/Proximity Caves | Destroyed B-86 Titan 13822 | -4/Proximity Caves | Learned 4 Research zone layouts 13843 | -4/Proximity Caves | Discovered new exit (range 5) 13849 | -4/Proximity Caves | Identified exit to Factory 13855 | -4/Proximity Caves | Entered Factory 13855 | -4/Factory | Evolved 2 slots: Utility x2 13896 | -4/Factory | Zion Heavy squad teleported in 14129 | -4/Factory | Discovered new exit (range 53) 14135 | -4/Factory | Found Prototype Processor 14135 | -4/Factory | Identified Exp. Terrain Scan Processor 14198 | -4/Factory | Build established: Messiah-Mutant 14254 | -4/Factory | Identified exit to Research 14255 | -4/Factory | Entered Research 14255 | -3/Research | Accompanied by 6 allies 14255 | -3/Research | Evolved 2 slots: Utility x2 14350 | -3/Research | Garrison activated, responded to threat 14357 | -3/Research | Discovered new exit (range 62) 14381 | -3/Research | Identified Transdimensional Reconstructor 14381 | -3/Research | Warped through subspace 14381 | -3/Research | Spotted B-86 Titan 14419 | -3/Research | Lost 4 parts (2u2w) 14551 | -3/Research | Zion Heavy squad teleported in 14670 | -3/Research | Identified exit to Research 14676 | -3/Research | Entered another Research area 14676 | -2/Research | Accompanied by 2 allies 14676 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 15193 | -2/Research | Lost 4 parts (2n1u1w) 15351 | -2/Research | Zion Demo squad teleported in 15580 | -2/Research | Discovered new exit (range 8) 15606 | -2/Research | Found Prototype Launcher 15607 | -2/Research | Identified Adv. Micro-nuke Launcher 15610 | -2/Research | Identified exit to Access 15614 | -2/Research | Entered Access 15614 | -1/Access | Evolved 2 slots: Utility x2 15894 | -1/Access | Retrieved Zion intel report: Main Access 15894 | -1/Access | Identified exit to Surface 15895 | -1/Access | Zion Hacker squad teleported in 15942 | -1/Access | Build established: Messiah-Skirmisher 16108 | -1/Access | Zion Heavy squad teleported in 16154 | -1/Access | Zion Heavy squad teleported in 16395 | -1/Access | First assault squad dispatched 16398 | -1/Access | Retrieved Zion intel report: Active Terminals 16499 | -1/Access | Garrison activated, responded to threat 16578 | -1/Access | Lost 3 parts (1u2w) 16692 | -1/Access | Retrieved Zion intel report: Branch Access 16692 | -1/Access | Identified exit to Command 16693 | -1/Access | Zion Zionite Resupply teleported in 16803 | -1/Access | Lost 3 parts (2u1w) 16812 | -1/Access | Destroyed 7 combat bots 16815 | -1/Access | Found Prototype Protection 16824 | -1/Access | Found Prototype Energy Cannon 16859 | -1/Access | Zion Zionite Resupply teleported in 16860 | -1/Access | Identified Zio. Alpha Cannon 16889 | -1/Access | Terminal network hard line cut 16903 | -1/Access | Found Prototype Protection 16907 | -1/Access | Found Zio. Alpha Cannon 16915 | -1/Access | Lost 6 parts (4u2w) 16936 | -1/Access | Identified Zio. Weapon Casing 17021 | -1/Access | Build established: Messiah-Gunner 17164 | -1/Access | Found Quantum Capacitor 17166 | -1/Access | Found Quantum Capacitor 17700 | -1/Access | System corruption reached 10% 17704 | -1/Access | Garrison activated, responded to threat 17934 | -1/Access | Crushed by falling debris 17941 | -1/Access | Crushed by falling debris 18014 | -1/Access | Crushed by falling debris 18028 | -1/Access | Crushed by falling debris 18043 | -1/Access | Crushed by falling debris 18044 | -1/Access | System corruption reached 30% 18074 | -1/Access | Lost 5 parts (1p4u) 18141 | -1/Access | Lost 5 parts (1p2u2w) 18194 | -1/Access | Destroyed 9 combat bots 18225 | -1/Access | High security lockdown imminent 18249 | -1/Access | Spotted B-99 Colossus 18251 | -1/Access | Spotted B-99 Colossus 18300 | -1/Access | Core integrity fell below 50% 18305 | -1/Access | High security lockdown engaged 18310 | -1/Access | Identified Zio. Heavy Carapace 18316 | -1/Access | Released all parts (7) 18317 | -1/Access | Core integrity fell below 20% 18321 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 18313_ Slug penetrates Reinforced Barrier. 18313_ Penetrated by Slug. 18313_ Slug penetrates Reinforced Barrier. 18314_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 18316_ Released Lrg. Storage Unit. 18316_ Released Adv. Targeting Computer. 18316_ Released Lrg. Storage Unit. 18316_ Released Adv. Signal Interpreter. 18316_ Released Lrg. Storage Unit. 18316_ Released Adv. Micro-nuke Launcher. 18316_ Penetrated by Slug. 18316_ Slug penetrates Sealed Heavy Doors. 18316_ Penetrated by Slug. 18316_ Slug penetrates Reinforced Barrier. 18316_ Slug penetrates B-99 Colossus. 18316_ Slug penetrates Sealed Heavy Doors. 18316_ Slug penetrates Reinforced Barrier. 18320_ Slug penetrates Sealed Heavy Doors. 18320_ Penetrated by Slug. 18320_ Slug penetrates Sealed Heavy Doors. 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