Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 20:28:50

Player: Edstelm

Result: Destroyed by BD-HQZ(z) with Makeshift Spear

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (663)      663
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-16)                -16
              TOTAL SCORE: 2212

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      42
Friendly Fire              -60

 Cogmind 
---------
Core Integrity             0/400
Matter                     250/300
Energy                     6/100
System Corruption          8%
Temperature                Warning (376)
Movement                   Core (50)
Location                   -7/Zion

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (3) ---
             Improved Flight Unit
             Improved Flight Unit
>                     --- UTILITY (3) ------
  Faulty Experimental Targeting Computer
  Faulty Experimental Core Analyzer
         Experimental System Shield
>                     --- WEAPON (2) -------
                          (None)
>                     --- INVENTORY (5) ----
                          (None)

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
      Improved Flight Unit
      Improved Flight Unit
>              --- UTILITY ----------
     Makeshift Trap Scanner
  Experimental Core Analyzer
  Experimental System Shield
>              --- WEAPON -----------
                   (None)
>              --- INVENTORY --------
  Experimental Targeting Computer
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Transport Network Coupler
  Hackware                 Experimental System Shield
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             36   | 6   9   6   2   13  
  Power                    4    | 1   1   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   4   1   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   3   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   
    Flight                 2    | .   .   .   .   2   
  Utility                  11   | 1   2   3   1   4   
    Device                 5    | 1   .   2   1   1   
    Storage                .    | .   .   .   .   .   
    Processor              3    | .   .   1   .   2   
    Hackware               1    | .   .   .   .   1   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   2   2   .   6   
    Energy Gun             5    | .   .   2   .   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   4   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 14   | .   .   2   1   11  
  Power                    3    | .   .   .   1   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  5    | .   .   2   .   3   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      11   | .   .   2   1   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 99  82  
  Engine                   6    | .   9   .   4   8   
  Core                     5    | .   4   11  6   .   
  Leg                      29   | .   27  33  33  26  
  Device                   18   | .   14  18  21  19  
  Processor                5    | .   .   3   11  9   
  Protection               6    | .   13  11  .   .   
  Energy Gun               10   | .   .   4   22  16  
  Ballistic Gun            5    | .   18  .   .   .   
  Launcher                 2    | .   5   7   .   .   
  Impact Weapon            3    | .   4   10  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 7   15  16  13  12  
  Greatest Support         39   | 20  26  39  39  39  
  Greatest Overweight (x)  2    | .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   
  Average Carried          3    | .   4   3   4   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 1   5   3   4   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion

 Resources                      | -11 -10 -9  -9  -7  
-----------                Run  | Yrd Mat Mat Min Zio 
Matter Collected           679  | 272 235 104 30  38  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            837  | 66  285 342 94  50  
  Parts                    70   | 7   23  19  11  10  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Combat Hostiles Destroyed  22   | 1   6   9   6   .   
  Melee                    1    | .   .   1   .   .   
  Guns                     15   | 1   4   4   6   .   
  AOE                      5    | .   2   3   .   .   
Classes Destroyed          10   | 2   2   5   .   1   
  Worker                   1    | .   .   1   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   
  Watcher                  4    | .   3   1   .   .   
  Swarmer                  10   | .   .   4   6   .   
  Grunt                    10   | 1   6   3   .   .   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   1    | .   .   1   .   .   
  Zionite                  3    | .   .   .   .   3   
Best Kill Streak           5    | 2   3   5   3   1   
  Combat Bots Only         4    | 1   2   4   3   .   
Max Kills in Single Turn   3    | 1   3   2   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Mat Min Zio 
Hostile Shots Fired        171  | 1   40  35  21  74  
  Missed                   57   | .   13  9   5   30  
Damage Taken               1570 | 11  372 282 143 762 
  Core                     444  | .   32  72  26  314 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         93   | 100 87  .   .   .   
Volleys Fired              72   | 3   33  14  9   13  
  Largest                  2    | 2   2   1   2   2   
  Hottest                  90   | 40  53  45  90  90  
Shots Fired                113  | 6   57  14  18  18  
  Gun                      103  | 6   52  10  18  17  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 10   | .   5   4   .   1   
  Special                  .    | .   .   .   .   .   
  Kinetic                  58   | 6   52  .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                10   | .   5   4   .   1   
  Electromagnetic          45   | .   .   10  18  17  
  Robot Hit Streak         6    | 2   6   3   5   6   
  Robot Miss Streak        6    | 1   4   6   5   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   1   .   1   .   
    Max Gunslinging Chain  1    | .   1   .   1   .   
Shots Hit Robots           58   | 3   29  10  8   8   
  Core Hits                38   | 2   16  11  6   3   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   
  Critical Strikes         1    | .   .   1   .   .   
    Smash                  1    | .   .   1   .   .   
Melee Attacks              3    | .   .   3   .   .   
  Impact                   3    | .   .   3   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            1    | .   .   1   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1254 | 39  509 442 97  167 
  Guns                     659  | 39  316 80  97  127 
  Cannons                  .    | .   .   .   .   .   
  Explosions               471  | .   193 238 .   40  
  Melee                    124  | .   .   124 .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  355  | 39  316 .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                471  | .   193 238 .   40  
  Electromagnetic          304  | .   .   80  97  127 
  Impact                   124  | .   .   124 .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         8    | .   .   .   .   8   
  Average Corruption       6    | .   .   .   .   6   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  3    | .   .   .   .   3   
    Heat Flow Errors       1    | .   .   .   .   1   
    Energy Discharges      1    | .   .   .   .   1   
    Data Loss (minor)      1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            65   | .   11  54  .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               31   | .   11  20  .   .   
  Melee                    34   | .   .   34  .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      43   | .   43  .   .   .   
  Shots                    3    | .   3   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        109  | 6   36  48  87  109 
  Average Temperature      23   | 6   9   19  32  39  
  Received Heat Transfer   480  | 6   189 54  6   225 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           1    | .   .   .   .   1   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              2    | .   .   1   .   1   
  Impact Corruptions       2    | .   .   2   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Peak Influence             440  | 25  270 339 440 .   
  Initial                  124  | .   16  56  124 .   
  Average                  180  | 5   114 211 264 .   
Maximum Alert Level        2    | .   1   1   2   .   
  Low Security (%)         60   | 100 93  38  29  .   
  Level 1                  34   | .   6   61  55  .   
  Level 2                  5    | .   .   .   15  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   3   1   .   .   
  Investigation            3    | .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | 1   12  12  14  14  
  Peak Tracking Total      9    | 1   3   4   4   9   
  Tactical Retreats        5    | .   .   .   2   3   

 Traps                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  
----------                 Run  | Yrd Mat Mat Min Zio 
Machines Disabled          3    | .   1   .   2   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Machines Accessed          8    | .   5   3   .   .   
  Terminals                7    | .   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   11  10  .   .   
  Successful               9    | .   3   6   .   .   
  Failed                   12   | .   8   4   .   .   
    Catastrophic           4    | .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   5   4   .   .   
  Terminals                18   | .   11  7   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   3   4   .   .   
  Record                   4    | .   .   4   .   .   
  Robot Analysis           2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   5   3   .   .   
  Full Trace Events        4    | .   2   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   16   | .   .   1   .   15  
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  
------------               Run  | Yrd Mat Mat Min Zio 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  
--------                   Run  | Yrd Mat Mat Min Zio 
Total Allies               3    | .   .   .   3   .   
  Largest Group            3    | .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   40  .   
  Highest-Rated Ally       16   | .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               24   | .   .   .   24  .   
  Total Damage             252  | .   .   .   252 .   
  Kills                    6    | .   .   .   6   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  
-------                    Run  | Yrd Mat Mat Min Zio 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  
-------------              Run  | Yrd Mat Mat Min Zio 
Turns Passed               1812 | 84  556 288 497 387 
Spaces Moved               1289 | 62  364 196 387 280 
  Core                     72   | 16  .   .   .   56  
  Treads                   .    | .   .   .   .   .   
  Legs                     1217 | 46  364 196 387 224 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 100 
  Average Speed            118  | 101 120 120 120 116 
  Slowest Speed            150  | 120 120 120 120 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       38   | 7   40  19  84  41  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 29   | .   29  .   .   .   
Terrain Destroyed          81   | .   49  31  .   1   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      81   | .   49  31  .   1   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  
---------                  Run  | Yrd Mat Mat Min Zio 
Total                      1465 | 77  434 231 402 321 
  Wait                     10   | .   .   4   .   6   
  Move                     1285 | 61  363 195 386 280 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  40   | 7   18  5   4   6   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   23   | 6   4   3   2   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   5   3   .   5   
  Drop                     19   | .   11  4   1   3   
  Fire                     72   | 3   33  14  9   13  
  Melee                    3    | .   .   3   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   54 | -11/Scrapyard | Discovered new exit (range 8)
   85 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  533 | -10/Materials | Discovered new exit (range 5)
  641 | -10/Materials | Entered another Materials area
  641 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  745 | -9/Materials  | Discovered new exit (range 14)
  921 | -9/Materials  | Discovered new exit (range 8)
  929 | -9/Materials  | Entered Mines
  932 | -9/Mines      | Learned Materials trap positions
  932 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1037 | -9/Mines      | Discovered new exit (range 14)
 1040 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1259 | -9/Mines      | Lost 3 allies
 1362 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1426 | -9/Mines      | Entered Zion
 1438 | -7/Zion       | Given A8's code to call for help
 1687 | -7/Zion       | Attacked by Zionites
 1737 | -7/Zion       | Core integrity fell below 50%
 1762 | -7/Zion       | Core integrity fell below 20%
 1781 | -7/Zion       | Lost 11 parts (2p3n3u3w)
 1801 | -7/Zion       | Found Prototype Processor
 1802 | -7/Zion       | Identified Exp. Core Analyzer
 1804 | -7/Zion       | Found Prototype Hackware
 1805 | -7/Zion       | Identified Exp. System Shield
 1807 | -7/Zion       | Found Prototype Processor
 1813 | -7/Zion       | Identified Exp. Targeting Computer
 1813 | -7/Zion       | Destroyed by BD-HQZ(z) with Makeshift Spear

 Last Messages 
---------------
MA-9GF(z) pulls a Mak. Laser out of the Twisted
  Machinery.
RA-857(z) IFF system glitched.
6O-F32(z) heat damages Broken Hpw. Tractor Beam.
System corrupted: Energy discharge (-4).
System corrupted: Heat flow error (+110).
BD-HQZ(z) pulls a Mak. Spear out of the Twisted
  Machinery.
Identified Imp. Flight Unit.
System corrupted: Component data lost.
Acquired Prototype Processor.
Identified Exp. Core Analyzer.
Faulty integration damages Mak. Trap Scanner
  (-5).
Acquired Prototype Hackware.
Identified Exp. System Shield.
Acquired Prototype Processor.
Dropped Mak. Trap Scanner.
Identified Exp. Targeting Computer.
Faulty integration triggers heat surge (+376).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
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| ??????????????????????###?##?????????????????????? |
| ?????????????????????##!"#!##????????????????????? |
| ?????????????????????#!! @!!#????????????????????? |
| ?????????????????????#!!lz!##???????????????????## |
| ?????????????????????##"!z##???????????????????##/ |
| ?????????????????????## # "##??????????????????#!  |
| ?????????????????????#" "M#"#####??????????????#/  |
| ????????????????????##"#     """##??????#####??#/  |
| ????????????????????#""""     """#?######"""?##"/  |
| ???????????????????#""" ""     #"###"#"#"""###""   |
| ?????????????????    "   ""     #""#""#"""""#"""   |
| ?????????????????    "           """""""" """""    |
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| ??????????????????""   """"          "     """  "" |
| ??????????????????"    "##""         ""     ""  "" |
| ?????????????????     ""?##""""    # """""   """"" |
| ????????????????      ????#""""  ""#""#"""   "#"#" |
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| ????????????????????????????"""  """???       """" |
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| ?????????????????????????????     ??????           |
| ?????????????????????????????     ???????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Defensive Hacking          16

 Item Schematics 
-----------------
              Imp. EM Shotgun | -9/Materials | Scanalyzed
    Imp. Medium Armor Plating | -7/Zion      | Archive
             Hvy. Flak Cannon | -7/Zion      | Archive
            Imp. Titanium Leg | -7/Zion      | Archive
           Enh. Optical Array | -7/Zion      | Archive
                   Hvy. Laser | -7/Zion      | Archive
        Imp. Particle Charger | -7/Zion      | Archive
   Xenon Bombardment Thruster | -7/Zion      | Archive
 Imp. Shock Absorption System | -7/Zion      | Archive
              Hvy. Beamcaster | -7/Zion      | Archive
             Coolant Injector | -7/Zion      | Archive
                  Energy Well | -7/Zion      | Archive
                  Gauss Rifle | -7/Zion      | Archive
                 Fission Core | -7/Zion      | Archive
    0b10 Decoder Chip [Scout] | -7/Zion      | Archive
                   Mak. Spear | -7/Zion      | Archive

 Robot Schematics 
------------------
    W-25 Informer | -7/Zion | Archive
    H-55 Commando | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Loot Pinata
Power Corrupts
Robot Respite
Safety First

 Challenges 
------------
None

 Game 
------
Seed              StructuralHoverShielding
  Manual?         0
Play Time         00:46:13
  Cumulative      3.2 hours
  Start           2024.04.12 @ 19:42:07
  End             2024.04.12 @ 20:28:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f9a7f6f-8cb6-4633-8685-3b33bd8d2fb1