Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.16 @ 22:57:02 Player: ditdatdave Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (1100) 1100 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3560 Bonus ------- None Cogmind --------- Core Integrity 689/700 Matter 241/300 Energy 158/160 System Corruption 1% Temperature Cool (0) Movement Walking (156) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Assault Rifle Flak Cannon > --- INVENTORY (20) --- Ion Engine Improved Ion Engine Light Deuterium Engine Armored Treads Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Power Shielding Heavy EM Pulse Gun Ion Cannon Improved Light Cannon Improved Light Cannon Mining Laser Welding Torch Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Improved Ion Engine Armored Treads Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Power Shielding Heavy EM Pulse Gun Ion Cannon Improved Light Cannon Improved Light Cannon Mining Laser Great Maul [Rating: 42] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 3 | . 1 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 40 | 8 5 5 19 3 Power 5 | 1 1 1 2 . Engine 4 | 1 1 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 1 2 12 1 Treads . | . . . . . Leg 18 | 2 1 2 12 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 3 2 1 3 1 Device . | . . . . . Storage 4 | 1 2 . 1 . Processor 2 | 1 . . . 1 Hackware . | . . . . . Protection 4 | 1 . 1 2 . Artifact . | . . . . . Weapon 7 | 2 1 1 2 1 Energy Gun 2 | 1 . 1 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . Average Slot Usage (%) 99 | . 98 100 99 99 Engine 6 | . 12 10 7 . Core 1 | . . . . 7 Leg 38 | . 36 40 40 35 Storage 14 | . 12 10 16 14 Processor 10 | . 12 10 8 14 Protection 6 | . . 10 7 7 Energy Gun 5 | . 8 7 6 . Energy Cannon 1 | . . . . 6 Ballistic Gun 6 | . 12 10 2 7 Ballistic Cannon 5 | . . . 7 7 Naked Turns . | . . . . . Heaviest Build 92 | 14 39 49 91 92 Greatest Support 98 | 20 30 40 98 98 Greatest Overweight (x) 1 | 1 1 1 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 12 12 20 20 Average Capacity 16 | 6 10 12 19 20 Most Carried 20 | 5 10 12 20 20 Average Carried 15 | 3 7 10 18 19 Final Capacity 20 | 8 12 12 20 20 Final Carried 20 | 5 9 12 20 20 Class Distribution -------------------- 94% | Hacker-Mutant 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 963 | 181 132 84 292 274 Remotely . | . . . . . Salvage Created 1287 | . 96 406 402 383 Parts 62 | . 7 20 21 14 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . 4 5 10 8 Guns 12 | . 4 4 1 3 Cannons 14 | . . . 9 5 AOE 1 | . . 1 . . Classes Destroyed 7 | . 2 2 1 2 Builder 1 | . . . . 1 Recycler 4 | . . 2 1 1 Swarmer 4 | . 2 . 2 . Grunt 16 | . 2 3 5 6 Brawler 2 | . . 2 . . Sentry 4 | . . . 3 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | . 2 3 6 2 Combat Bots Only 6 | . 2 2 6 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 865 | . 163 93 286 323 Core 91 | . 28 20 32 11 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 88 95 94 . Volleys Fired 73 | . 8 16 22 27 Largest 3 | . 2 2 2 3 Hottest 142 | . 70 100 89 142 Shots Fired 146 | . 16 30 44 56 Gun 89 | . 16 28 22 23 Cannon 55 | . . . 22 33 Launcher . | . . . . . Special 2 | . . 2 . . Kinetic 91 | . 8 14 25 44 Thermal 22 | . 8 2 . 12 Explosive . | . . . . . Electromagnetic 33 | . . 14 19 . Robot Hit Streak 29 | . 13 18 24 29 Robot Miss Streak 2 | . 1 1 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 124 | . 14 21 41 48 Core Hits 88 | . 6 11 36 35 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2587 | . 156 258 1026 1147 Guns 945 | . 152 228 282 283 Cannons 1536 | . . . 688 848 Explosions 30 | . . 30 . . Melee . | . . . . . Ramming 76 | . 4 . 56 16 Kinetic 1686 | . 62 61 732 831 Thermal 420 | . 90 30 . 300 Explosive . | . . . . . Electromagnetic 405 | . . 167 238 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 23 | . . . 14 9 Impact . | . . . . . Kinetic 19 | . . . 11 8 Secondary 4 | . . . 3 1 Self-Inflicted Damage 24 | . . 24 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 5 | . 1 . 3 1 Kicked 5 | . 1 . 3 1 Crushed . | . . . . . Highest Temperature 470 | . 124 87 406 470 Average Temperature 121 | . 47 33 142 171 Received Heat Transfer 564 | . 66 60 171 267 Effects 14 | . . . 3 11 Shutdowns 2 | . . . 1 1 Energy Bleed 2 | . . . 2 . Interference 5 | . . . . 5 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 753 | . 259 50 . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 247 | . 130 247 245 136 Initial 74 | . . 4 74 . Average 63 | . 49 120 59 65 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 94 | 100 100 75 94 100 Level 1 5 | . . 24 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 1 3 3 Investigation 1 | . . . . 1 Extermination 1 | . . . . 1 Reinforcement 4 | . . 1 2 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 10 12 17 11 Peak Tracking Total 5 | . 3 5 5 3 Tactical Retreats 5 | . . 5 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 5 | . . . 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . 2 . 4 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 13 | . 4 . 9 . Successful 9 | . 2 . 7 . Failed 4 | . 2 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 4 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 8 | . 2 . 6 . Record 2 | . . . 2 . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . 1 . . . Transport Status 1 | . . . 1 . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2810 | 144 487 362 1211 606 Spaces Moved 1752 | 115 353 191 743 350 Core 20 | 20 . . . . Treads . | . . . . . Legs 1732 | 95 353 191 743 350 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 120 128 Average Speed 139 | 110 125 150 146 144 Slowest Speed 160 | 120 150 150 160 157 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 7 53 21 42 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 5 | . . 5 . . Melee . | . . . . . Projectile 2 | . . 2 . . AOE 3 | . . 3 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1969 | 129 383 235 822 400 Wait 50 | . 10 17 12 11 Move 1748 | 114 352 190 742 350 Hop . | . . . . . Pick Up 30 | 6 4 5 12 3 Fast Attach 16 | 7 1 . 6 2 Attach 7 | 1 1 2 2 1 Detach 1 | . . . . 1 Swap 17 | . 3 3 11 . Drop 22 | 1 3 2 12 4 Fire 73 | . 8 16 22 27 Melee . | . . . . . Ram . | . . . . . Kick 5 | . 1 . 3 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 15) 145 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Evolved 1 slot: Propulsion x1 312 | -10/Materials | Build established: Hacker-Mutant 362 | -10/Materials | Identified exit to Materials 362 | -10/Materials | Discovered exit to Materials (range 13) 626 | -10/Materials | Discovered exit to Materials (range 4) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 958 | -9/Materials | Identified exit to Materials 958 | -9/Materials | Discovered exit to Materials (range 14) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1723 | -8/Materials | Garrison activated, responded to threat 2097 | -8/Materials | Identified exit to Factory 2097 | -8/Materials | Discovered exit to Factory (range 12) 2205 | -8/Materials | Entered Factory 2205 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2811 | -7/Factory | Self-destructed Last Messages --------------- G-47 Trooper destroyed. G-47 Trooper knocked back. U-05 Engineer knocked back. U-05 Engineer destroyed. G-47 Trooper knocked back. G-47 Trooper destroyed. Acquired 13 matter. ALERT: Rogue bot located, Programmers report to Factory Zone 4M. Acquired 37 matter. Dropped Ion Engine. Acquired Welding Torch. Acquired 24 matter. Kicked K-01 Serf out of the way. P-60 Hacker knocked back. P-60 Hacker destroyed. K-01 Serf collects debris. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. K-01 Serf collects debris. 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