Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.14 @ 21:48:08 Player: LameThyst Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (79) 395 Value Destroyed (2800) 2800 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 8815 Bonus ------- Follower Combat Kills 80 Cogmind --------- Core Integrity 0/1150 Matter 33/300 Energy 5/100 System Corruption 35% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ Improved Target Analyzer Advanced Transmission Jammer > --- WEAPON (2) ------- Tesla Rifle > --- INVENTORY (5) ---- Stasis Canceller Advanced System Shield Drone Bay (2/2) Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Field Propulsion Array Flightbrick > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter IFF Parser Seismic Detector Advanced Transmission Jammer > --- WEAPON ----------- Centrium Greatsword > --- INVENTORY -------- Improved Ion Engine Stasis Canceller Transmission Jammer Insulated Plating Advanced System Shield Drone Bay Phase Gun Autogun Light Antimatter Cannon Subdweller Shrapnel Launcher Improved Plasma Cutter RU-N14's Throwing Claymores [Rating: 132] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flightbrick Treads Improved Treads Wheel Wheel Flight Unit Flightbrick Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . . 4 2 2 . . . 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 6 | . . . 2 1 1 . . . 1 1 Utility 5 | . . . 2 . 1 . . . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 103 | 9 10 7 16 8 19 . 4 3 2 25 Power 23 | 1 3 2 2 2 3 . . 2 1 7 Engine 13 | 1 3 2 1 1 1 . . 2 1 1 Core 9 | . . . 1 1 2 . . . . 5 Reactor 1 | . . . . . . . . . . 1 Propulsion 19 | 3 3 1 1 2 3 . . . . 6 Treads 6 | 2 3 1 . . . . . . . . Leg . | . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 12 | . . . 1 2 3 . . . . 6 Utility 34 | 3 3 2 7 1 7 . 3 . 1 7 Device 19 | 2 2 1 3 . 4 . 2 . 1 4 Storage 3 | 1 . . . 1 . . . . . 1 Processor 7 | . 1 . 3 . 1 . . . . 2 Hackware . | . . . . . . . . . . . Protection 5 | . . 1 1 . 2 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 27 | 2 1 2 6 3 6 . 1 1 . 5 Energy Gun 9 | . . . 4 1 2 . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 2 . 1 2 2 1 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 2 | . . . . . 1 . . 1 . . Special Weapon 2 | . 1 . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . 2 . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . . . 2 2 4 . 3 . . 3 Parts Lost 28 | . 1 . 2 1 1 . . . 3 20 Power 8 | . . . 1 . . . . . 2 5 Propulsion 7 | . . . . . 1 . . . 1 5 Utility 8 | . 1 . . 1 . . . . . 6 Weapon 5 | . . . 1 . . . . . . 4 Highest Loss Streak 8 | . 1 . 2 1 1 . . . 3 8 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | 3 7 7 6 8 9 10 9 10 9 9 Power . | . 1 1 1 1 . 1 1 1 1 . Propulsion . | 1 1 1 . . . 1 . . . . Utility 3 | . 2 2 2 2 4 4 4 5 4 3 Weapon 3 | 1 2 1 3 4 3 3 3 3 3 4 Tool/Special . | . . . . . . . . . . . Unused Backups 35 | 1 11 5 4 3 5 . 1 . 1 4 Power 1 | . . 1 . . . . . . . . Propulsion 6 | . 4 2 . . . . . . . . Utility 15 | . 2 1 2 2 5 . . . . 3 Weapon 11 | 1 5 1 2 1 . . 1 . . . Tool/Special 2 | . . . . . . . . . 1 1 Average Slot Usage (%) 81 | . 99 100 72 72 81 82 81 81 65 69 Engine 4 | . 14 14 4 . . . . 1 3 . Core 5 | . . . 2 6 10 11 11 9 2 6 Treads 7 | . 28 28 . . . . . . . . Flight 10 | . . . 6 9 17 17 17 17 12 15 Device 18 | . 7 12 19 18 20 23 22 22 21 24 Storage 7 | . 14 14 7 6 5 5 5 5 5 4 Processor 8 | . 6 . 13 12 11 11 11 11 10 8 Protection 1 | . . 1 6 5 1 . . . . . Ballistic Gun 9 | . 27 21 1 6 4 5 4 3 3 . Slashing Weapon 3 | . . 5 5 5 4 5 5 4 3 2 Peak Build Rating 132 | 7 12 16 67 74 85 85 94 89 90 132 Average Rating 63 | 5 9 12 61 70 80 85 85 86 81 100 On Entrance 53 | . 7 10 16 67 68 85 85 86 87 78 Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 15 15 23 27 28 33 33 33 35 37 50 Greatest Support 53 | 40 46 46 24 28 35 35 35 35 35 53 Greatest Overweight (x) 11 | 1 . . 1 . . . . . 1 11 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 10 10 10 10 10 15 Average Capacity 9 | 7 8 8 8 8 10 10 10 10 10 11 Most Carried 12 | 6 8 8 8 9 10 10 10 10 10 12 Average Carried 8 | 3 7 7 6 8 9 10 9 9 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 Final Carried 10 | 5 8 8 8 9 10 10 10 10 10 4 Class Distribution -------------------- 40% | Scout 30% | Mutant 7% | Scavenger-Ninja 6% | Infiltrator-Ninja 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scavenger-Ninja | -4/Factory Resources | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Matter Collected 3489 | 344 334 225 476 265 516 . 132 399 91 707 Remotely . | . . . . . . . . . . . Salvage Created 3052 | 168 352 152 559 306 288 . . 276 157 794 Parts 178 | 13 26 9 30 12 17 . . 8 11 52 Haulers Intercepted 4 | . 2 . . 1 . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 27 | . . 9 . . . . . 18 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 52 | . 7 3 10 6 4 . . 6 2 14 Melee 7 | . . . 3 . . . . . . 4 Guns 35 | . 7 3 7 6 4 . . 5 2 1 Cannons 7 | . . . . . . . . . . 7 AOE 3 | . . . . . . . . 1 . 2 Classes Destroyed 11 | 2 4 1 2 1 . . . . 1 . Worker 5 | . 1 . 1 . . . . . . 3 Builder 4 | . . . . . . . . . 1 3 Tunneler 7 | 3 2 . . . 1 . . . 1 . Hauler 4 | . 2 . . 1 . . . . . 1 Recycler 3 | 1 . . 1 . . . . . . 1 Watcher 4 | . . . 2 1 . . . . . 1 Swarmer 16 | . 3 . 3 4 . . . 2 . 4 Grunt 17 | . 4 1 5 . . . . 4 2 1 Sentry 6 | . . . 2 1 3 . . . . . Programmer 11 | . . . . 1 1 . . . . 9 Subdweller 2 | . . 2 . . . . . . . . Best Kill Streak 6 | 3 3 2 4 3 1 . . 5 2 6 Combat Bots Only 6 | . 3 2 3 3 1 . . 5 2 6 Max Kills in Single Turn 2 | 2 1 1 2 1 1 . . 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 1 | . . . . . . . . 1 . 1 Melee 1 | . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Hostile Shots Fired 589 | . 26 18 61 66 98 . . 35 43 242 Missed 207 | . 7 2 21 24 49 . . 17 14 73 Hits 382 | . 19 16 40 42 49 . . 18 29 169 Melee 8 | . . . . . . . . . 8 . Projectile 374 | . 19 16 40 42 49 . . 18 21 169 AOE 2 | . . . 2 . . . . . . . Critical Strikes 19 | . . . 1 1 . . . . 2 15 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 7039 | . 192 500 714 491 403 . . 378 690 3671 Core 1414 | . 43 65 48 16 16 . . 37 38 1151 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 11 | . . . . . . . . . . 11 Regen/Repaired (Parts) 97 | . . . 7 23 48 . . . 19 . Core Remaining (%) 88 | 100 . 56 91 97 . . . 93 96 . Volleys Fired 226 | 9 36 16 22 22 18 . . 21 14 68 Largest 2 | 2 2 2 2 2 2 . . 2 2 2 Hottest 139 | 40 100 120 101 83 85 . . 85 85 139 Shots Fired 370 | 18 70 31 38 36 36 . . 37 25 79 Gun 295 | 18 68 29 38 36 36 . . 32 25 13 Cannon 60 | . . . . . . . . . . 60 Launcher 8 | . . . . . . . . 5 . 3 Special 7 | . 2 2 . . . . . . . 3 Kinetic 284 | 18 68 29 18 27 18 . . 21 14 71 Thermal 62 | . 2 2 15 6 9 . . 16 11 1 Explosive 3 | . . . . . . . . . . 3 Electromagnetic 21 | . . . 5 3 9 . . . . 4 Robot Hit Streak 28 | 4 7 25 28 15 16 . . 6 5 7 Robot Miss Streak 10 | 2 5 . 10 2 1 . . 2 4 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . . 3 . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . Shots Hit Robots 272 | 12 40 24 40 34 31 . . 21 21 49 Core Hits 123 | 5 17 7 32 12 11 . . 12 5 22 Critical Kills 3 | . . . . . 1 . . 1 . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 . . Critical Strikes 12 | . . . 1 1 1 . . 3 . 6 Burn 2 | . . . 1 1 . . . . . . Destroy 5 | . . . . . 1 . . 3 . 1 Blast 3 | . . . . . . . . . . 3 Corrupt 1 | . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . 1 Melee Attacks 159 | . . 11 21 30 37 . 2 . 6 52 Impact . | . . . . . . . . . . . Slashing 159 | . . 11 21 30 37 . 2 . 6 52 Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . 2 1 1 . . . 2 7 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8322 | 159 511 309 933 868 600 . . 562 609 3771 Guns 3448 | 159 511 309 420 634 525 . . 379 363 148 Cannons 877 | . . . . . . . . . . 877 Explosions 689 | . . . . . . . . 183 . 506 Melee 3193 | . . . 513 234 75 . . . 246 2125 Ramming . | . . . . . . . . . . . Kinetic 3751 | 159 511 309 152 485 321 . . 393 243 1178 Thermal 755 | . . . 231 142 93 . . 169 120 . Explosive 321 | . . . . . . . . . . 321 Electromagnetic 187 | . . . 37 7 111 . . . . 32 Impact . | . . . . . . . . . . . Slashing 3308 | . . . 513 234 75 . . . 246 2240 Piercing . | . . . . . . . . . . . Highest Corruption 35 | . 2 2 . 3 1 1 1 . . 35 Average Corruption 4 | . 1 2 . 2 1 1 1 . . 20 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . 14 5 . 18 3 . . . . 15 Message Errors 16 | . 6 1 . 5 2 . . . . 2 Matter Fused 11 | . 3 . . 3 . . . . . 5 Heat Flow Errors 11 | . 1 3 . 3 . . . . . 4 Energy Discharges 6 | . 1 . . 4 1 . . . . . Data Loss (minor) 6 | . 2 1 . 1 . . . . . 2 Misfires 1 | . . . . 1 . . . . . . Alerts 2 | . 1 . . 1 . . . . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1175 | . . . 6 17 . . . 5 138 1009 Projectiles 126 | . . . . . . . . . . 126 Explosions 67 | . . . . . . . . 5 . 62 Melee 982 | . . . 6 17 . . . . 138 821 Knockbacks 11 | . . . . . . . . . . 11 Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . 11 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . . . 38 . 34 Shots 2 | . . . . . . . . 1 . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 327 | . 97 151 327 268 8 . . 45 5 186 Average Temperature 67 | . 32 68 181 116 5 . . 15 2 40 Received Heat Transfer 1231 | . 78 81 285 39 114 . . 144 207 283 Effects 1 | . . . 1 . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . 1 1 3 1 . . . . . Heat Transferred 1322 | . . . 323 296 148 . . 333 222 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . . . . 1 1 Low Security (%) 88 | 100 100 . 100 100 100 . . . . 76 Level 1 11 | . . . . . . . . . 100 23 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 365 | 10 110 . 185 153 59 . . . 326 365 Initial 300 | . . . . 74 32 . . . 300 124 Average 75 | 1 13 . 114 82 14 . . . 290 117 Influence Increases 3077 | 20 264 30 450 280 302 . . 281 395 1055 Destroy 0b10 Robot/C 1100 | . 140 20 200 120 80 . . 220 40 280 Destroy 0b10 Robot/NC 145 | 20 25 . 20 10 5 . . 10 10 45 Destroy Leader 236 | . 34 10 54 34 40 . . 10 . 54 Allied During Kill 41 | . . . . . . . . 41 . . Successful Hack 198 | . 18 . 25 2 68 . . . 26 59 Disable Machine 165 | . 15 . 30 15 30 . . . 15 60 Anti-Garrison Action 300 | . . . . . . . . . . 300 Destroy Structure 217 | . 2 . 1 24 34 . . . 4 152 Advance Influence 300 | . . . . . . . . . 300 . Partial Spotted 75 | . . . . 15 45 . . . . 15 Lose Combat Pursuer 300 | . 30 . 120 60 . . . . . 90 Influence Decreases 2763 | 20 264 30 286 378 360 4 4 281 140 996 Entered New Map 263 | . . . . 90 34 4 4 . . 131 Time Decay 1938 | 20 254 30 266 278 253 . . 212 110 515 Lost Part 277 | . 10 . 20 10 7 . . . 30 200 Lost Ally 69 | . . . . . . . . 69 . . Purge Threat 216 | . . . . . 66 . . . . 150 Squads Dispatched 18 | . 2 . 1 2 3 . . . . 10 Investigation 3 | . 2 . . . . . . . . 1 Extermination 9 | . . . . 1 3 . . . . 5 Reinforcement 2 | . . . 1 1 . . . . . . Assault 4 | . . . . . . . . . . 4 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Distress Signals 7 | . . . 2 . . . . 2 . 3 Communications Jammed 8 | . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . 8 Times Spotted 98 | . 9 4 22 12 6 . . 13 3 29 Peak Tracking Total 5 | . 3 2 5 4 1 . . 5 3 5 Tactical Retreats 11 | . 1 . 4 2 . . . . . 4 Traps | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Traps Triggered 13 | . 3 2 . 2 5 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Machines Disabled 15 | . 1 1 2 1 2 . . 1 1 6 Max in Single Turn 1 | . 1 1 1 1 1 . . 1 1 1 Garrison Access 4 | . . . 1 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Machines Accessed 50 | . 8 1 11 3 16 . . . 1 10 Terminals 38 | . 8 . 9 1 13 . . . . 7 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 1 1 2 . . . 1 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 1 1 1 . . . . 2 Total Hacks 129 | . 20 9 29 6 41 . . . 2 22 Successful 67 | . 9 9 17 3 17 . . . 2 10 Failed 62 | . 11 . 12 3 24 . . . . 12 Catastrophic 14 | . . . 3 2 6 . . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 90 | . 16 . 23 2 32 . 2 . . 15 Terminals 98 | . 20 . 25 2 35 . . . . 16 Fabricators . | . . . . . . . . . . . Repair Stations 13 | . . . 2 2 5 . . . 2 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 9 | . . . 2 2 1 . . . . 4 Terminal Hacks 19 | . 3 9 2 . 3 . . . . 2 Record 9 | . . 8 . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . Unreport Threat 4 | . 1 . . . 2 . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 11 | . . . 2 2 4 . . . 2 1 Scan Component 6 | . . . 1 1 2 . . . 1 1 Repair 5 | . . . 1 1 2 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . Seal Access 2 | . . . 1 1 . . . . . . Unauthorized Hacks 35 | . 6 . 12 . 10 . . . . 7 Terminals 35 | . 6 . 12 . 10 . . . . 7 Assimilate 2 | . . . 2 . . . . . . . Botnet 12 | . 1 . 4 . 5 . . . . 2 Skim 21 | . 5 . 6 . 5 . . . . 5 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 40 | . 6 . 9 2 13 . . . 1 9 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . 1 1 2 . . . 1 . Time 159 | . . . 26 38 76 . . . 19 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Total Allies 4 | . . . . . . . 4 . . . Largest Group 4 | . . . . . . . 4 4 . . Highest-Rated Group 107 | . . . . . . . 107 107 . . Highest-Rated Ally 31 | . . . . . . . 31 31 . . Total Orders . | . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . 38 . . Total Damage 553 | . . . . . . . . 553 . . Kills 7 | . . . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Active Infowar (turns) 6416 | 59 234 555 636 615 967 4 623 590 223 1910 Optics 5504 | . . . 629 615 967 4 623 590 223 1853 Sensors 5732 | . . 323 636 615 967 4 620 590 143 1834 IFF 154 | . . . . . . . . . . 154 Structural 5497 | . 115 232 605 615 950 4 620 517 157 1682 Seismic 3952 | 59 119 . . . 586 4 615 570 142 1857 Triangulation 1209 | . . . . . 25 . . . . 1184 Cloaking 17 | . . . . . 17 . . . . . Jamming 1650 | . . . . . . . . . . 1650 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Turns Passed 7988 | 134 1528 644 636 615 967 4 623 590 223 2024 Spaces Moved 8120 | 63 848 329 916 962 1391 2 1303 566 162 1578 Core 19 | 5 . . . . . . . . . 14 Treads 1223 | 46 848 329 . . . . . . . . Legs . | . . . . . . . . . . . Wheels 12 | 12 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6866 | . . . 916 962 1391 2 1303 566 162 1564 Fastest Speed 25 | 50 160 160 40 34 30 32 32 32 32 25 Average Speed 54 | 137 160 160 40 36 30 32 32 32 38 40 Slowest Speed 600 | 160 160 160 80 40 32 32 32 32 98 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 41 | 4 96 21 67 27 41 2 86 66 5 38 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 7 | . . 1 3 . 2 . 1 . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 10 | . . 4 . . . . 3 3 . . Spaces Dug 113 | . 1 . 1 24 34 . . . 2 51 Terrain Destroyed 231 | . 1 . 1 24 34 . . 59 2 110 Melee 85 | . . . 1 24 34 . . . 2 24 Projectile 34 | . 1 . . . . . . . . 33 AOE 112 | . . . . . . . . 59 . 53 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Low Zio Pro Fac Fac Total 11099 | 90 963 399 1122 1159 1856 4 1504 933 286 2783 Wait 2152 | . 25 14 101 108 272 3 179 330 96 1024 Move 8108 | 62 847 328 915 961 1390 1 1302 563 161 1578 Hop 1 | . . . . . . . . 1 . . Pick Up 78 | 6 20 6 17 7 13 . 2 1 2 4 Fast Attach 67 | 8 . . 7 8 15 . 7 3 3 16 Attach 29 | . 2 1 10 . 6 . . . 1 9 Detach 19 | 1 1 . 5 1 5 . . . . 6 Swap 85 | 1 11 12 9 8 21 . 3 9 2 9 Drop 121 | 3 21 11 15 14 25 . 9 5 1 17 Fire 226 | 9 36 16 22 22 18 . . 21 14 68 Melee 159 | . . 11 21 30 37 . 2 . 6 52 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 54 | . . . . . 54 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Sto / *Low) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory (discovered 3 exits: *Res / Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Met a group of wandering Federalists 205 | -10/Materials | Lost 3 allies 304 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 11) 561 | -10/Materials | Discovered new exit (range 7) 799 | -10/Materials | Discovered new exit (range 10) 804 | -10/Materials | Discovered new exit (range 15) 854 | -10/Materials | Identified exit to Materials 871 | -10/Materials | Identified exit to Mines 996 | -10/Materials | Identified exit to Subcaves 1063 | -10/Materials | Discovered exit to Materials (range 16) 1152 | -10/Materials | Learned Storage emergency access door positions 1182 | -10/Materials | Loaded intel: 7 trap records 1210 | -10/Materials | Learned location of 2 exits from Subcaves 1211 | -10/Materials | Learned Storage emergency access door positions 1223 | -10/Materials | Learned 4 Recycling zone layouts 1537 | -10/Materials | Discovered exit to Materials (range 4) 1663 | -10/Materials | Entered Subcaves 1664 | -10/Subcaves | Continued accompanying wandering Federalists (2) 1664 | -10/Subcaves | Identified exit to Materials 1676 | -10/Subcaves | Learned Materials terminal intel 1813 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1866 | -10/Subcaves | Learned location of Recycling (-7) 1882 | -10/Subcaves | Disturbed a concealed Subdweller 1882 | -10/Subcaves | Disturbed a concealed Subdweller 2032 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2164 | -10/Subcaves | Visited 4L-MR0's lab 2183 | -10/Subcaves | Found Flightbrick 2307 | -10/Subcaves | Entered Materials 2307 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2308 | -8/Materials | Loaded intel: 12 terminal locations 2310 | -8/Materials | Attached Flightbrick, gained temporary slots: Utility x3 2734 | -8/Materials | Discovered new exit (range 8) 2737 | -8/Materials | Identified exit to Factory 2773 | -8/Materials | Repaired Structural Scanner 2833 | -8/Materials | Learned location of Zion (-6) 2873 | -8/Materials | Learned location of Lower Caves (-7) 2918 | -8/Materials | Discovered exit to Factory (range 13) 2943 | -8/Materials | Entered Factory 2943 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2944 | -7/Factory | Identified exit to Storage 2952 | -7/Factory | Build established: Scout 3327 | -7/Factory | Repaired Lgt. Nuclear Core 3409 | -7/Factory | Discovered new exit (range 3) 3410 | -7/Factory | Identified exit to Factory 3460 | -7/Factory | Discovered new exit (range 19) 3467 | -7/Factory | Identified exit to Lower Caves 3558 | -7/Factory | Entered another Factory area 3558 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3581 | -6/Factory | Discovered new exit (range 5) 3610 | -6/Factory | Identified exit to Factory 3786 | -6/Factory | Discovered new exit (range 17) 3842 | -6/Factory | Build established: Scavenger-Scout 4229 | -6/Factory | Build established: Scout 4300 | -6/Factory | Spotted B-75 Beast 4340 | -6/Factory | Identified exit to Lower Caves 4471 | -6/Factory | Repaired Mic. Nuclear Core 4504 | -6/Factory | Repaired Sub. Shrapnel Launcher 4512 | -6/Factory | Learned Extension trap positions 4523 | -6/Factory | Learned location of Proximity Caves (-4) 4524 | -6/Factory | Loaded intel: 6 repair station locations 4525 | -6/Factory | Entered Lower Caves 4526 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4529 | -6/Lower Caves | Identified exit to Zion 4529 | -6/Lower Caves | Entered Zion 4536 | -6/Zion | Gained Derelict followers 4542 | -6/Zion | System corruption cleaned by Quarantine Array 4552 | -6/Zion | Discovered new exit (range 8) 4557 | -6/Zion | Identified exit to Proximity Caves 4566 | -6/Zion | Received a hallucinogenic algorithm 4566 | -6/Zion | Ran a hallucination algorithm 4592 | -6/Zion | Ran a hallucination algorithm 4649 | -6/Zion | Learned 4 Factory zone layouts 4651 | -6/Zion | Learned 4 Factory zone layouts 4687 | -6/Zion | Found Prototype Special Weapon 4687 | -6/Zion | Identified RU-N14's Throwing Claymores 4738 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4811 | -6/Zion | Learned location of Quarantine (-2) 4820 | -6/Zion | Found Prototype Device 4820 | -6/Zion | Identified Bomb Factory No. 2 4837 | -6/Zion | Given the Hacking Drone Bay 4838 | -6/Zion | Found Prototype Device 4838 | -6/Zion | Identified Hacking Drone Bay 5152 | -6/Zion | Entered Proximity Caves 5152 | -5/Proximity Caves | Accompanied by 4 allies 5391 | -5/Proximity Caves | Spotter reported a threat 5400 | -5/Proximity Caves | Spotter reported a threat 5504 | -5/Proximity Caves | Attracted the attention of an 0b10 base 5566 | -5/Proximity Caves | Lost 4 allies 5742 | -5/Proximity Caves | Entered Factory 5742 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5743 | -5/Factory | Identified exit to Extension 5744 | -5/Factory | Identified exit to Factory 5774 | -5/Factory | Repaired Cesium-ion Thruster 5884 | -5/Factory | Lost 3 parts (2p1n) 5965 | -5/Factory | Entered another Factory area 5965 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6807 | -4/Factory | Build established: Scavenger-Ninja 7036 | -4/Factory | Spotted B-86 Titan 7194 | -4/Factory | Discovered new exit (range 4) 7195 | -4/Factory | Identified exit to Research 7428 | -4/Factory | Build established: Infiltrator-Ninja 7651 | -4/Factory | Learned 4 Quarantine zone layouts 7663 | -4/Factory | Crushed by falling debris 7663 | -4/Factory | System corruption reached 10% 7690 | -4/Factory | Learned Testing garrison access intel 7694 | -4/Factory | Lost 3 parts (1n2u) 7732 | -4/Factory | Learned Armory emergency access door positions 7739 | -4/Factory | Loaded intel: 6 fabricator locations 7742 | -4/Factory | Learned location of 2 exits from Research 7745 | -4/Factory | Identified exit to Upper Caves 7867 | -4/Factory | Lost 8 parts (1p3n3u1w) 7889 | -4/Factory | Core integrity fell below 50% 7952 | -4/Factory | System corruption reached 30% 7965 | -4/Factory | Core integrity fell below 20% 7989 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07950_ U-05 Engineer lays Concrete. 07950_ P-70 Sage resets G-73 Enforcer, system corruption cleaned. 07951_ U-05 Engineer lays Concrete. 07952_ U-05 Engineer builds a Wall. 07952_ Lgt. Antimatter Cannon destroyed. 07954_ The unstable cave ceiling collapses. 07955_ System corrupted: Matter fused (-8). 07955_ Critical hit (Burn: +37). 07956_ U-05 Engineer lays Concrete. 07958_ Mic. Fission Core destroyed. 07961_ Imp. Ion Engine destroyed. 07968_ The unstable cave ceiling collapses. 07971_ System corrupted: Matter fused (-5). 07971_ Acquired Tesla Rifle. 07979_ The unstable cave ceiling collapses. 07982_ Destroyed Field Laser. 07988_ Dropped Lrg. Storage Unit. 07988_ Critical hit (Burn: +50). 07988_ Dropped Broken Sub. Shrapnel Launcher. Map ----- +----------------------------------------------------+ | ????????????????????????????+??+?????????? # ? | | ?????????????????????????????????????????? ##? | | ????????????????+????????????????????????? ##? | | ?????????????????????????????????????????? ##? | | ?????????????????????????????????????????? ##? | | ???????????????????????????##### # ##? | | ???????????????????????????######+######## ##? | | ???????????????????????????## ! ]# ##? | | ????????????!??????????????## # ##? | | ???????????????????????????## """""" # ##? | | ???>???????????????????????## """""" # ##? | | ???????????????????????????## """""" # ##? | | ???????????????????????##?### " """ # ##? | | ??????????????????????## ## #% # ##? | | ?????????????????????## # %% " " ##? | | ?????????????????????# ; %= # ##? | | ?????????????????##### # % / ##? | | ?????????????????#####;# # *=! # ### | | ?????????????????## !%= " | | ?????????????????## % k;###### """" | | ?????????????????## =[| % % | | ?????????????????##= ! | | | ?????????????????## = [! [ ^ | | ?????????????????## g|;! """ "" """" | | ?????????????????## gp# ! """ "" """" | | ?????????????????## @]# """ "" """" | | ?????????????????##= *!#^ """" "" """" | | ?????????????????########### ^"""" "" """" | | ?????????????? """" " """" | | ????????????? """" " """" | | ???????????? | | ????????????###+############ | | ?????????????????????????#############+######+#### | | ?????????????????????????? # # | | ??????????????/?????????????????# # """" [ | | ????????????????????????????????# # """" | | ????????????????????????????????# # """" ! | | ????????????????????????????????# # """" | | ????????????????????????????????# # """" | | ????????????????????????????????# # """" | | ????????????????????????????????# # """" | | ????????????????????????????????# # | | ????????????????????????????????################+# | | ????????????????????????????????????????######## # | | ????????????????????????????????????????????#### # | | ??????????????#######???????????????????????####+# | | ??????????????#######???????????????????????## | | ?????????????## ?????????????############ | | ????????????? # ???? ???????############ | | ??+?????????? # ?! ???????## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 51 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 225 Resistance: EM 15 Evasion (%) 65 Target Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Imp. Reaction Control System | -6/Zion | Archive Point Defense System | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 65% | -8/Materials Lgt. Nuclear Core | 54% | -7/Factory Mic. Nuclear Core | 42% | -6/Factory Sub. Shrapnel Launcher | 77% | -6/Factory Cesium-ion Thruster | 24% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StrikeSpliceBlade Manual? 0 Play Time 02:35:18 Cumulative 83.6 hours Start 2025.07.14 @ 04:56:41 End 2025.07.14 @ 21:48:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3cec8fe4-14d1-4295-aba5-bc7de5283d26